mesa: allow internalformat_query with multisample texture targets
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
39
40 #include "vbo/vbo_context.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_draw.h"
45 #include "brw_state.h"
46
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_span.h"
51 #include "intel_tex.h"
52 #include "intel_tex_obj.h"
53
54 #include "tnl/t_pipeline.h"
55 #include "glsl/ralloc.h"
56
57 /***************************************
58 * Mesa's Driver Functions
59 ***************************************/
60
61 static size_t
62 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
63 GLenum internalFormat, int samples[16])
64 {
65 struct intel_context *intel = intel_context(ctx);
66
67 (void) target;
68
69 switch (intel->gen) {
70 case 7:
71 samples[0] = 8;
72 samples[1] = 4;
73 return 2;
74
75 case 6:
76 samples[0] = 4;
77 return 1;
78
79 default:
80 samples[0] = 1;
81 return 1;
82 }
83 }
84
85 static void brwInitDriverFunctions(struct intel_screen *screen,
86 struct dd_function_table *functions)
87 {
88 intelInitDriverFunctions( functions );
89
90 brwInitFragProgFuncs( functions );
91 brw_init_queryobj_functions(functions);
92
93 functions->QuerySamplesForFormat = brw_query_samples_for_format;
94 functions->BeginTransformFeedback = brw_begin_transform_feedback;
95
96 if (screen->gen >= 7)
97 functions->EndTransformFeedback = gen7_end_transform_feedback;
98 else
99 functions->EndTransformFeedback = brw_end_transform_feedback;
100
101 if (screen->gen >= 6)
102 functions->GetSamplePosition = gen6_get_sample_position;
103 }
104
105 bool
106 brwCreateContext(int api,
107 const struct gl_config *mesaVis,
108 __DRIcontext *driContextPriv,
109 unsigned major_version,
110 unsigned minor_version,
111 uint32_t flags,
112 unsigned *error,
113 void *sharedContextPrivate)
114 {
115 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
116 struct intel_screen *screen = sPriv->driverPrivate;
117 struct dd_function_table functions;
118 unsigned i;
119
120 struct brw_context *brw = rzalloc(NULL, struct brw_context);
121 if (!brw) {
122 printf("%s: failed to alloc context\n", __FUNCTION__);
123 *error = __DRI_CTX_ERROR_NO_MEMORY;
124 return false;
125 }
126
127 /* brwInitVtbl needs to know the chipset generation so that it can set the
128 * right pointers.
129 */
130 brw->intel.gen = screen->gen;
131
132 brwInitVtbl( brw );
133
134 brwInitDriverFunctions(screen, &functions);
135
136 struct intel_context *intel = &brw->intel;
137 struct gl_context *ctx = &intel->ctx;
138
139 if (!intelInitContext( intel, api, major_version, minor_version,
140 mesaVis, driContextPriv,
141 sharedContextPrivate, &functions,
142 error)) {
143 ralloc_free(brw);
144 return false;
145 }
146
147 brw_init_surface_formats(brw);
148
149 /* Initialize swrast, tnl driver tables: */
150 intelInitSpanFuncs(ctx);
151
152 TNLcontext *tnl = TNL_CONTEXT(ctx);
153 if (tnl)
154 tnl->Driver.RunPipeline = _tnl_run_pipeline;
155
156 ctx->Const.MaxDualSourceDrawBuffers = 1;
157 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
158 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
159 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
160 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
161 ctx->Const.MaxTextureImageUnits);
162 ctx->Const.MaxVertexTextureImageUnits = BRW_MAX_TEX_UNIT;
163 ctx->Const.MaxCombinedTextureImageUnits =
164 ctx->Const.MaxVertexTextureImageUnits +
165 ctx->Const.MaxTextureImageUnits;
166
167 ctx->Const.MaxTextureLevels = 14; /* 8192 */
168 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
169 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
170 ctx->Const.Max3DTextureLevels = 9;
171 ctx->Const.MaxCubeTextureLevels = 12;
172
173 if (intel->gen >= 7)
174 ctx->Const.MaxArrayTextureLayers = 2048;
175 else
176 ctx->Const.MaxArrayTextureLayers = 512;
177
178 ctx->Const.MaxTextureRectSize = (1<<12);
179
180 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
181
182 /* Hardware only supports a limited number of transform feedback buffers.
183 * So we need to override the Mesa default (which is based only on software
184 * limits).
185 */
186 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
187
188 /* On Gen6, in the worst case, we use up one binding table entry per
189 * transform feedback component (see comments above the definition of
190 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
191 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
192 * BRW_MAX_SOL_BINDINGS.
193 *
194 * In "separate components" mode, we need to divide this value by
195 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
196 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
197 */
198 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
199 ctx->Const.MaxTransformFeedbackSeparateComponents =
200 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
201
202 if (intel->gen == 6) {
203 ctx->Const.MaxSamples = 4;
204 ctx->Const.MaxColorTextureSamples = 4;
205 ctx->Const.MaxDepthTextureSamples = 1;
206 ctx->Const.MaxIntegerSamples = 4;
207 }
208 else if (intel->gen >= 7) {
209 ctx->Const.MaxSamples = 8;
210 ctx->Const.MaxColorTextureSamples = 8;
211 ctx->Const.MaxDepthTextureSamples = 1;
212 ctx->Const.MaxIntegerSamples = 8;
213 }
214
215 /* if conformance mode is set, swrast can handle any size AA point */
216 ctx->Const.MaxPointSizeAA = 255.0;
217
218 /* We want the GLSL compiler to emit code that uses condition codes */
219 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
220 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
221 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
222 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
223 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
224 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
225 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
226
227 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
228 (i == MESA_SHADER_FRAGMENT);
229 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
230 (i == MESA_SHADER_FRAGMENT);
231 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
232 }
233
234 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
235 ctx->Const.VertexProgram.MaxAluInstructions = 0;
236 ctx->Const.VertexProgram.MaxTexInstructions = 0;
237 ctx->Const.VertexProgram.MaxTexIndirections = 0;
238 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
239 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
240 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
241 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
242 ctx->Const.VertexProgram.MaxNativeTemps = 256;
243 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
244 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
245 ctx->Const.VertexProgram.MaxEnvParams =
246 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
247 ctx->Const.VertexProgram.MaxEnvParams);
248
249 ctx->Const.FragmentProgram.MaxNativeInstructions = (1 * 1024);
250 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (1 * 1024);
251 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (1 * 1024);
252 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (1 * 1024);
253 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
254 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
255 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
256 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
257 ctx->Const.FragmentProgram.MaxEnvParams =
258 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
259 ctx->Const.FragmentProgram.MaxEnvParams);
260
261 /* Fragment shaders use real, 32-bit twos-complement integers for all
262 * integer types.
263 */
264 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
265 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
266 ctx->Const.FragmentProgram.LowInt.Precision = 0;
267 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
268 = ctx->Const.FragmentProgram.LowInt;
269
270 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
271 but we're not sure how it's actually done for vertex order,
272 that affect provoking vertex decision. Always use last vertex
273 convention for quad primitive which works as expected for now. */
274 if (intel->gen >= 6)
275 ctx->Const.QuadsFollowProvokingVertexConvention = false;
276
277 ctx->Const.QueryCounterBits.Timestamp = 36;
278
279 if (intel->is_g4x || intel->gen >= 5) {
280 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
281 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
282 brw->has_surface_tile_offset = true;
283 if (intel->gen < 6)
284 brw->has_compr4 = true;
285 brw->has_aa_line_parameters = true;
286 brw->has_pln = true;
287 } else {
288 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
289 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
290 }
291
292 /* WM maximum threads is number of EUs times number of threads per EU. */
293 assert(intel->gen <= 7);
294
295 if (intel->is_haswell) {
296 if (intel->gt == 1) {
297 brw->max_wm_threads = 102;
298 brw->max_vs_threads = 70;
299 brw->urb.size = 128;
300 brw->urb.max_vs_entries = 640;
301 brw->urb.max_gs_entries = 256;
302 } else if (intel->gt == 2) {
303 brw->max_wm_threads = 204;
304 brw->max_vs_threads = 280;
305 brw->urb.size = 256;
306 brw->urb.max_vs_entries = 1664;
307 brw->urb.max_gs_entries = 640;
308 }
309 } else if (intel->gen == 7) {
310 if (intel->gt == 1) {
311 brw->max_wm_threads = 48;
312 brw->max_vs_threads = 36;
313 brw->max_gs_threads = 36;
314 brw->urb.size = 128;
315 brw->urb.max_vs_entries = 512;
316 brw->urb.max_gs_entries = 192;
317 } else if (intel->gt == 2) {
318 brw->max_wm_threads = 172;
319 brw->max_vs_threads = 128;
320 brw->max_gs_threads = 128;
321 brw->urb.size = 256;
322 brw->urb.max_vs_entries = 704;
323 brw->urb.max_gs_entries = 320;
324 } else {
325 assert(!"Unknown gen7 device.");
326 }
327 } else if (intel->gen == 6) {
328 if (intel->gt == 2) {
329 brw->max_wm_threads = 80;
330 brw->max_vs_threads = 60;
331 brw->max_gs_threads = 60;
332 brw->urb.size = 64; /* volume 5c.5 section 5.1 */
333 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
334 brw->urb.max_gs_entries = 256;
335 } else {
336 brw->max_wm_threads = 40;
337 brw->max_vs_threads = 24;
338 brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
339 brw->urb.size = 32; /* volume 5c.5 section 5.1 */
340 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
341 brw->urb.max_gs_entries = 256;
342 }
343 brw->urb.gen6_gs_previously_active = false;
344 } else if (intel->gen == 5) {
345 brw->urb.size = 1024;
346 brw->max_vs_threads = 72;
347 brw->max_gs_threads = 32;
348 brw->max_wm_threads = 12 * 6;
349 } else if (intel->is_g4x) {
350 brw->urb.size = 384;
351 brw->max_vs_threads = 32;
352 brw->max_gs_threads = 2;
353 brw->max_wm_threads = 10 * 5;
354 } else if (intel->gen < 6) {
355 brw->urb.size = 256;
356 brw->max_vs_threads = 16;
357 brw->max_gs_threads = 2;
358 brw->max_wm_threads = 8 * 4;
359 brw->has_negative_rhw_bug = true;
360 }
361
362 if (intel->gen <= 7) {
363 brw->needs_unlit_centroid_workaround = true;
364 }
365
366 brw->prim_restart.in_progress = false;
367 brw->prim_restart.enable_cut_index = false;
368 intel->hw_ctx = drm_intel_gem_context_create(intel->bufmgr);
369
370 brw_init_state( brw );
371
372 brw->curbe.last_buf = calloc(1, 4096);
373 brw->curbe.next_buf = calloc(1, 4096);
374
375 brw->state.dirty.mesa = ~0;
376 brw->state.dirty.brw = ~0;
377
378 brw->emit_state_always = 0;
379
380 intel->batch.need_workaround_flush = true;
381
382 ctx->VertexProgram._MaintainTnlProgram = true;
383 ctx->FragmentProgram._MaintainTexEnvProgram = true;
384
385 brw_draw_init( brw );
386
387 brw->precompile = driQueryOptionb(&intel->optionCache, "shader_precompile");
388
389 ctx->Const.NativeIntegers = true;
390 ctx->Const.UniformBooleanTrue = 1;
391 ctx->Const.UniformBufferOffsetAlignment = 16;
392
393 ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");
394
395 ctx->Const.DisableGLSLLineContinuations = driQueryOptionb(&intel->optionCache, "disable_glsl_line_continuations");
396
397 ctx->Const.ContextFlags = 0;
398 if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
399 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
400
401 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
402 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
403
404 /* Turn on some extra GL_ARB_debug_output generation. */
405 intel->perf_debug = true;
406 }
407
408 brw_fs_alloc_reg_sets(brw);
409
410 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
411 brw_init_shader_time(brw);
412
413 _mesa_compute_version(ctx);
414
415 _mesa_initialize_dispatch_tables(ctx);
416 _mesa_initialize_vbo_vtxfmt(ctx);
417
418 return true;
419 }
420