fdbe3275bbbb1b0607f9fa5c271cfb0a628afa40
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
39
40 #include "vbo/vbo_context.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_draw.h"
45 #include "brw_state.h"
46
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_span.h"
51 #include "intel_tex.h"
52 #include "intel_tex_obj.h"
53
54 #include "tnl/t_pipeline.h"
55 #include "glsl/ralloc.h"
56
57 /***************************************
58 * Mesa's Driver Functions
59 ***************************************/
60
61 static size_t
62 brw_query_samples_for_format(struct gl_context *ctx, GLenum internalFormat,
63 int samples[16])
64 {
65 struct intel_context *intel = intel_context(ctx);
66
67 switch (intel->gen) {
68 case 7:
69 samples[0] = 8;
70 samples[1] = 4;
71 return 2;
72
73 case 6:
74 samples[0] = 4;
75 return 1;
76
77 default:
78 samples[0] = 1;
79 return 1;
80 }
81 }
82
83 static void brwInitDriverFunctions(struct intel_screen *screen,
84 struct dd_function_table *functions)
85 {
86 intelInitDriverFunctions( functions );
87
88 brwInitFragProgFuncs( functions );
89 brw_init_queryobj_functions(functions);
90
91 functions->QuerySamplesForFormat = brw_query_samples_for_format;
92 functions->BeginTransformFeedback = brw_begin_transform_feedback;
93
94 if (screen->gen >= 7)
95 functions->EndTransformFeedback = gen7_end_transform_feedback;
96 else
97 functions->EndTransformFeedback = brw_end_transform_feedback;
98
99 if (screen->gen >= 6)
100 functions->GetSamplePosition = gen6_get_sample_position;
101 }
102
103 bool
104 brwCreateContext(int api,
105 const struct gl_config *mesaVis,
106 __DRIcontext *driContextPriv,
107 unsigned major_version,
108 unsigned minor_version,
109 uint32_t flags,
110 unsigned *error,
111 void *sharedContextPrivate)
112 {
113 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
114 struct intel_screen *screen = sPriv->driverPrivate;
115 struct dd_function_table functions;
116 unsigned i;
117
118 struct brw_context *brw = rzalloc(NULL, struct brw_context);
119 if (!brw) {
120 printf("%s: failed to alloc context\n", __FUNCTION__);
121 *error = __DRI_CTX_ERROR_NO_MEMORY;
122 return false;
123 }
124
125 /* brwInitVtbl needs to know the chipset generation so that it can set the
126 * right pointers.
127 */
128 brw->intel.gen = screen->gen;
129
130 brwInitVtbl( brw );
131
132 brwInitDriverFunctions(screen, &functions);
133
134 struct intel_context *intel = &brw->intel;
135 struct gl_context *ctx = &intel->ctx;
136
137 if (!intelInitContext( intel, api, major_version, minor_version,
138 mesaVis, driContextPriv,
139 sharedContextPrivate, &functions,
140 error)) {
141 printf("%s: failed to init intel context\n", __FUNCTION__);
142 ralloc_free(brw);
143 return false;
144 }
145
146 brw_init_surface_formats(brw);
147
148 /* Initialize swrast, tnl driver tables: */
149 intelInitSpanFuncs(ctx);
150
151 TNLcontext *tnl = TNL_CONTEXT(ctx);
152 if (tnl)
153 tnl->Driver.RunPipeline = _tnl_run_pipeline;
154
155 ctx->Const.MaxDualSourceDrawBuffers = 1;
156 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
157 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
158 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
159 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
160 ctx->Const.MaxTextureImageUnits);
161 ctx->Const.MaxVertexTextureImageUnits = BRW_MAX_TEX_UNIT;
162 ctx->Const.MaxCombinedTextureImageUnits =
163 ctx->Const.MaxVertexTextureImageUnits +
164 ctx->Const.MaxTextureImageUnits;
165
166 ctx->Const.MaxTextureLevels = 14; /* 8192 */
167 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
168 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
169 ctx->Const.Max3DTextureLevels = 9;
170 ctx->Const.MaxCubeTextureLevels = 12;
171
172 if (intel->gen >= 7)
173 ctx->Const.MaxArrayTextureLayers = 2048;
174 else
175 ctx->Const.MaxArrayTextureLayers = 512;
176
177 ctx->Const.MaxTextureRectSize = (1<<12);
178
179 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
180
181 /* Hardware only supports a limited number of transform feedback buffers.
182 * So we need to override the Mesa default (which is based only on software
183 * limits).
184 */
185 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
186
187 /* On Gen6, in the worst case, we use up one binding table entry per
188 * transform feedback component (see comments above the definition of
189 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
190 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
191 * BRW_MAX_SOL_BINDINGS.
192 *
193 * In "separate components" mode, we need to divide this value by
194 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
195 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
196 */
197 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
198 ctx->Const.MaxTransformFeedbackSeparateComponents =
199 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
200
201 if (intel->gen == 6) {
202 ctx->Const.MaxSamples = 4;
203 ctx->Const.MaxColorTextureSamples = 4;
204 ctx->Const.MaxDepthTextureSamples = 1;
205 ctx->Const.MaxIntegerSamples = 4;
206 }
207 else if (intel->gen >= 7) {
208 ctx->Const.MaxSamples = 8;
209 ctx->Const.MaxColorTextureSamples = 8;
210 ctx->Const.MaxDepthTextureSamples = 1;
211 ctx->Const.MaxIntegerSamples = 8;
212 }
213
214 /* if conformance mode is set, swrast can handle any size AA point */
215 ctx->Const.MaxPointSizeAA = 255.0;
216
217 /* We want the GLSL compiler to emit code that uses condition codes */
218 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
219 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
220 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
221 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
222 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
223 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
224 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
225
226 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
227 (i == MESA_SHADER_FRAGMENT);
228 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
229 (i == MESA_SHADER_FRAGMENT);
230 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
231 }
232
233 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
234 ctx->Const.VertexProgram.MaxAluInstructions = 0;
235 ctx->Const.VertexProgram.MaxTexInstructions = 0;
236 ctx->Const.VertexProgram.MaxTexIndirections = 0;
237 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
238 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
239 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
240 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
241 ctx->Const.VertexProgram.MaxNativeTemps = 256;
242 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
243 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
244 ctx->Const.VertexProgram.MaxEnvParams =
245 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
246 ctx->Const.VertexProgram.MaxEnvParams);
247
248 ctx->Const.FragmentProgram.MaxNativeInstructions = (1 * 1024);
249 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (1 * 1024);
250 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (1 * 1024);
251 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (1 * 1024);
252 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
253 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
254 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
255 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
256 ctx->Const.FragmentProgram.MaxEnvParams =
257 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
258 ctx->Const.FragmentProgram.MaxEnvParams);
259
260 /* Fragment shaders use real, 32-bit twos-complement integers for all
261 * integer types.
262 */
263 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
264 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
265 ctx->Const.FragmentProgram.LowInt.Precision = 0;
266 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
267 = ctx->Const.FragmentProgram.LowInt;
268
269 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
270 but we're not sure how it's actually done for vertex order,
271 that affect provoking vertex decision. Always use last vertex
272 convention for quad primitive which works as expected for now. */
273 if (intel->gen >= 6)
274 ctx->Const.QuadsFollowProvokingVertexConvention = false;
275
276 ctx->Const.QueryCounterBits.Timestamp = 36;
277
278 if (intel->is_g4x || intel->gen >= 5) {
279 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
280 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
281 brw->has_surface_tile_offset = true;
282 if (intel->gen < 6)
283 brw->has_compr4 = true;
284 brw->has_aa_line_parameters = true;
285 brw->has_pln = true;
286 } else {
287 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
288 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
289 }
290
291 /* WM maximum threads is number of EUs times number of threads per EU. */
292 assert(intel->gen <= 7);
293
294 if (intel->is_haswell) {
295 if (intel->gt == 1) {
296 brw->max_wm_threads = 102;
297 brw->max_vs_threads = 70;
298 brw->urb.size = 128;
299 brw->urb.max_vs_entries = 640;
300 brw->urb.max_gs_entries = 256;
301 } else if (intel->gt == 2) {
302 brw->max_wm_threads = 204;
303 brw->max_vs_threads = 280;
304 brw->urb.size = 256;
305 brw->urb.max_vs_entries = 1664;
306 brw->urb.max_gs_entries = 640;
307 }
308 } else if (intel->gen == 7) {
309 if (intel->gt == 1) {
310 brw->max_wm_threads = 48;
311 brw->max_vs_threads = 36;
312 brw->max_gs_threads = 36;
313 brw->urb.size = 128;
314 brw->urb.max_vs_entries = 512;
315 brw->urb.max_gs_entries = 192;
316 } else if (intel->gt == 2) {
317 brw->max_wm_threads = 172;
318 brw->max_vs_threads = 128;
319 brw->max_gs_threads = 128;
320 brw->urb.size = 256;
321 brw->urb.max_vs_entries = 704;
322 brw->urb.max_gs_entries = 320;
323 } else {
324 assert(!"Unknown gen7 device.");
325 }
326 } else if (intel->gen == 6) {
327 if (intel->gt == 2) {
328 brw->max_wm_threads = 80;
329 brw->max_vs_threads = 60;
330 brw->max_gs_threads = 60;
331 brw->urb.size = 64; /* volume 5c.5 section 5.1 */
332 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
333 brw->urb.max_gs_entries = 256;
334 } else {
335 brw->max_wm_threads = 40;
336 brw->max_vs_threads = 24;
337 brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
338 brw->urb.size = 32; /* volume 5c.5 section 5.1 */
339 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
340 brw->urb.max_gs_entries = 256;
341 }
342 brw->urb.gen6_gs_previously_active = false;
343 } else if (intel->gen == 5) {
344 brw->urb.size = 1024;
345 brw->max_vs_threads = 72;
346 brw->max_gs_threads = 32;
347 brw->max_wm_threads = 12 * 6;
348 } else if (intel->is_g4x) {
349 brw->urb.size = 384;
350 brw->max_vs_threads = 32;
351 brw->max_gs_threads = 2;
352 brw->max_wm_threads = 10 * 5;
353 } else if (intel->gen < 6) {
354 brw->urb.size = 256;
355 brw->max_vs_threads = 16;
356 brw->max_gs_threads = 2;
357 brw->max_wm_threads = 8 * 4;
358 brw->has_negative_rhw_bug = true;
359 }
360
361 if (intel->gen <= 7) {
362 brw->needs_unlit_centroid_workaround = true;
363 }
364
365 brw->prim_restart.in_progress = false;
366 brw->prim_restart.enable_cut_index = false;
367 intel->hw_ctx = drm_intel_gem_context_create(intel->bufmgr);
368
369 brw_init_state( brw );
370
371 brw->curbe.last_buf = calloc(1, 4096);
372 brw->curbe.next_buf = calloc(1, 4096);
373
374 brw->state.dirty.mesa = ~0;
375 brw->state.dirty.brw = ~0;
376
377 brw->emit_state_always = 0;
378
379 intel->batch.need_workaround_flush = true;
380
381 ctx->VertexProgram._MaintainTnlProgram = true;
382 ctx->FragmentProgram._MaintainTexEnvProgram = true;
383
384 brw_draw_init( brw );
385
386 brw->precompile = driQueryOptionb(&intel->optionCache, "shader_precompile");
387
388 ctx->Const.NativeIntegers = true;
389 ctx->Const.UniformBooleanTrue = 1;
390 ctx->Const.UniformBufferOffsetAlignment = 16;
391
392 ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");
393
394 ctx->Const.DisableGLSLLineContinuations = driQueryOptionb(&intel->optionCache, "disable_glsl_line_continuations");
395
396 ctx->Const.ContextFlags = 0;
397 if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
398 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
399
400 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
401 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
402
403 /* Turn on some extra GL_ARB_debug_output generation. */
404 intel->perf_debug = true;
405 }
406
407 brw_fs_alloc_reg_sets(brw);
408
409 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
410 brw_init_shader_time(brw);
411
412 _mesa_compute_version(ctx);
413
414 _mesa_initialize_dispatch_tables(ctx);
415 _mesa_initialize_vbo_vtxfmt(ctx);
416
417 return true;
418 }
419