2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
40 #include "vbo/vbo_context.h"
42 #include "brw_context.h"
43 #include "brw_defines.h"
45 #include "brw_state.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_span.h"
51 #include "intel_tex.h"
52 #include "intel_tex_obj.h"
54 #include "tnl/t_pipeline.h"
55 #include "glsl/ralloc.h"
57 /***************************************
58 * Mesa's Driver Functions
59 ***************************************/
62 brw_query_samples_for_format(struct gl_context
*ctx
, GLenum internalFormat
,
65 struct intel_context
*intel
= intel_context(ctx
);
83 static void brwInitDriverFunctions(struct intel_screen
*screen
,
84 struct dd_function_table
*functions
)
86 intelInitDriverFunctions( functions
);
88 brwInitFragProgFuncs( functions
);
89 brw_init_queryobj_functions(functions
);
91 functions
->QuerySamplesForFormat
= brw_query_samples_for_format
;
92 functions
->BeginTransformFeedback
= brw_begin_transform_feedback
;
95 functions
->EndTransformFeedback
= gen7_end_transform_feedback
;
97 functions
->EndTransformFeedback
= brw_end_transform_feedback
;
100 functions
->GetSamplePosition
= gen6_get_sample_position
;
104 brwCreateContext(int api
,
105 const struct gl_config
*mesaVis
,
106 __DRIcontext
*driContextPriv
,
107 unsigned major_version
,
108 unsigned minor_version
,
111 void *sharedContextPrivate
)
113 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
114 struct intel_screen
*screen
= sPriv
->driverPrivate
;
115 struct dd_function_table functions
;
118 struct brw_context
*brw
= rzalloc(NULL
, struct brw_context
);
120 printf("%s: failed to alloc context\n", __FUNCTION__
);
121 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
125 /* brwInitVtbl needs to know the chipset generation so that it can set the
128 brw
->intel
.gen
= screen
->gen
;
132 brwInitDriverFunctions(screen
, &functions
);
134 struct intel_context
*intel
= &brw
->intel
;
135 struct gl_context
*ctx
= &intel
->ctx
;
137 if (!intelInitContext( intel
, api
, major_version
, minor_version
,
138 mesaVis
, driContextPriv
,
139 sharedContextPrivate
, &functions
,
141 printf("%s: failed to init intel context\n", __FUNCTION__
);
146 brw_init_surface_formats(brw
);
148 /* Initialize swrast, tnl driver tables: */
149 intelInitSpanFuncs(ctx
);
151 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
153 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
155 ctx
->Const
.MaxDualSourceDrawBuffers
= 1;
156 ctx
->Const
.MaxDrawBuffers
= BRW_MAX_DRAW_BUFFERS
;
157 ctx
->Const
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
158 ctx
->Const
.MaxTextureCoordUnits
= 8; /* Mesa limit */
159 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
160 ctx
->Const
.MaxTextureImageUnits
);
161 ctx
->Const
.MaxVertexTextureImageUnits
= BRW_MAX_TEX_UNIT
;
162 ctx
->Const
.MaxCombinedTextureImageUnits
=
163 ctx
->Const
.MaxVertexTextureImageUnits
+
164 ctx
->Const
.MaxTextureImageUnits
;
166 ctx
->Const
.MaxTextureLevels
= 14; /* 8192 */
167 if (ctx
->Const
.MaxTextureLevels
> MAX_TEXTURE_LEVELS
)
168 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
169 ctx
->Const
.Max3DTextureLevels
= 9;
170 ctx
->Const
.MaxCubeTextureLevels
= 12;
173 ctx
->Const
.MaxArrayTextureLayers
= 2048;
175 ctx
->Const
.MaxArrayTextureLayers
= 512;
177 ctx
->Const
.MaxTextureRectSize
= (1<<12);
179 ctx
->Const
.MaxTextureMaxAnisotropy
= 16.0;
181 /* Hardware only supports a limited number of transform feedback buffers.
182 * So we need to override the Mesa default (which is based only on software
185 ctx
->Const
.MaxTransformFeedbackBuffers
= BRW_MAX_SOL_BUFFERS
;
187 /* On Gen6, in the worst case, we use up one binding table entry per
188 * transform feedback component (see comments above the definition of
189 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
190 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
191 * BRW_MAX_SOL_BINDINGS.
193 * In "separate components" mode, we need to divide this value by
194 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
195 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
197 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
= BRW_MAX_SOL_BINDINGS
;
198 ctx
->Const
.MaxTransformFeedbackSeparateComponents
=
199 BRW_MAX_SOL_BINDINGS
/ BRW_MAX_SOL_BUFFERS
;
201 if (intel
->gen
== 6) {
202 ctx
->Const
.MaxSamples
= 4;
203 ctx
->Const
.MaxColorTextureSamples
= 4;
204 ctx
->Const
.MaxDepthTextureSamples
= 1;
205 ctx
->Const
.MaxIntegerSamples
= 4;
207 else if (intel
->gen
>= 7) {
208 ctx
->Const
.MaxSamples
= 8;
209 ctx
->Const
.MaxColorTextureSamples
= 8;
210 ctx
->Const
.MaxDepthTextureSamples
= 1;
211 ctx
->Const
.MaxIntegerSamples
= 8;
214 /* if conformance mode is set, swrast can handle any size AA point */
215 ctx
->Const
.MaxPointSizeAA
= 255.0;
217 /* We want the GLSL compiler to emit code that uses condition codes */
218 for (i
= 0; i
<= MESA_SHADER_FRAGMENT
; i
++) {
219 ctx
->ShaderCompilerOptions
[i
].MaxIfDepth
= intel
->gen
< 6 ? 16 : UINT_MAX
;
220 ctx
->ShaderCompilerOptions
[i
].EmitCondCodes
= true;
221 ctx
->ShaderCompilerOptions
[i
].EmitNoNoise
= true;
222 ctx
->ShaderCompilerOptions
[i
].EmitNoMainReturn
= true;
223 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectInput
= true;
224 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectOutput
= true;
226 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectUniform
=
227 (i
== MESA_SHADER_FRAGMENT
);
228 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectTemp
=
229 (i
== MESA_SHADER_FRAGMENT
);
230 ctx
->ShaderCompilerOptions
[i
].LowerClipDistance
= true;
233 ctx
->Const
.VertexProgram
.MaxNativeInstructions
= (16 * 1024);
234 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
235 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
236 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
237 ctx
->Const
.VertexProgram
.MaxNativeAluInstructions
= 0;
238 ctx
->Const
.VertexProgram
.MaxNativeTexInstructions
= 0;
239 ctx
->Const
.VertexProgram
.MaxNativeTexIndirections
= 0;
240 ctx
->Const
.VertexProgram
.MaxNativeAttribs
= 16;
241 ctx
->Const
.VertexProgram
.MaxNativeTemps
= 256;
242 ctx
->Const
.VertexProgram
.MaxNativeAddressRegs
= 1;
243 ctx
->Const
.VertexProgram
.MaxNativeParameters
= 1024;
244 ctx
->Const
.VertexProgram
.MaxEnvParams
=
245 MIN2(ctx
->Const
.VertexProgram
.MaxNativeParameters
,
246 ctx
->Const
.VertexProgram
.MaxEnvParams
);
248 ctx
->Const
.FragmentProgram
.MaxNativeInstructions
= (1 * 1024);
249 ctx
->Const
.FragmentProgram
.MaxNativeAluInstructions
= (1 * 1024);
250 ctx
->Const
.FragmentProgram
.MaxNativeTexInstructions
= (1 * 1024);
251 ctx
->Const
.FragmentProgram
.MaxNativeTexIndirections
= (1 * 1024);
252 ctx
->Const
.FragmentProgram
.MaxNativeAttribs
= 12;
253 ctx
->Const
.FragmentProgram
.MaxNativeTemps
= 256;
254 ctx
->Const
.FragmentProgram
.MaxNativeAddressRegs
= 0;
255 ctx
->Const
.FragmentProgram
.MaxNativeParameters
= 1024;
256 ctx
->Const
.FragmentProgram
.MaxEnvParams
=
257 MIN2(ctx
->Const
.FragmentProgram
.MaxNativeParameters
,
258 ctx
->Const
.FragmentProgram
.MaxEnvParams
);
260 /* Fragment shaders use real, 32-bit twos-complement integers for all
263 ctx
->Const
.FragmentProgram
.LowInt
.RangeMin
= 31;
264 ctx
->Const
.FragmentProgram
.LowInt
.RangeMax
= 30;
265 ctx
->Const
.FragmentProgram
.LowInt
.Precision
= 0;
266 ctx
->Const
.FragmentProgram
.HighInt
= ctx
->Const
.FragmentProgram
.MediumInt
267 = ctx
->Const
.FragmentProgram
.LowInt
;
269 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
270 but we're not sure how it's actually done for vertex order,
271 that affect provoking vertex decision. Always use last vertex
272 convention for quad primitive which works as expected for now. */
274 ctx
->Const
.QuadsFollowProvokingVertexConvention
= false;
276 ctx
->Const
.QueryCounterBits
.Timestamp
= 36;
278 if (intel
->is_g4x
|| intel
->gen
>= 5) {
279 brw
->CMD_VF_STATISTICS
= GM45_3DSTATE_VF_STATISTICS
;
280 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_GM45
;
281 brw
->has_surface_tile_offset
= true;
283 brw
->has_compr4
= true;
284 brw
->has_aa_line_parameters
= true;
287 brw
->CMD_VF_STATISTICS
= GEN4_3DSTATE_VF_STATISTICS
;
288 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_965
;
291 /* WM maximum threads is number of EUs times number of threads per EU. */
292 assert(intel
->gen
<= 7);
294 if (intel
->is_haswell
) {
295 if (intel
->gt
== 1) {
296 brw
->max_wm_threads
= 102;
297 brw
->max_vs_threads
= 70;
299 brw
->urb
.max_vs_entries
= 640;
300 brw
->urb
.max_gs_entries
= 256;
301 } else if (intel
->gt
== 2) {
302 brw
->max_wm_threads
= 204;
303 brw
->max_vs_threads
= 280;
305 brw
->urb
.max_vs_entries
= 1664;
306 brw
->urb
.max_gs_entries
= 640;
308 } else if (intel
->gen
== 7) {
309 if (intel
->gt
== 1) {
310 brw
->max_wm_threads
= 48;
311 brw
->max_vs_threads
= 36;
312 brw
->max_gs_threads
= 36;
314 brw
->urb
.max_vs_entries
= 512;
315 brw
->urb
.max_gs_entries
= 192;
316 } else if (intel
->gt
== 2) {
317 brw
->max_wm_threads
= 172;
318 brw
->max_vs_threads
= 128;
319 brw
->max_gs_threads
= 128;
321 brw
->urb
.max_vs_entries
= 704;
322 brw
->urb
.max_gs_entries
= 320;
324 assert(!"Unknown gen7 device.");
326 } else if (intel
->gen
== 6) {
327 if (intel
->gt
== 2) {
328 brw
->max_wm_threads
= 80;
329 brw
->max_vs_threads
= 60;
330 brw
->max_gs_threads
= 60;
331 brw
->urb
.size
= 64; /* volume 5c.5 section 5.1 */
332 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
333 brw
->urb
.max_gs_entries
= 256;
335 brw
->max_wm_threads
= 40;
336 brw
->max_vs_threads
= 24;
337 brw
->max_gs_threads
= 21; /* conservative; 24 if rendering disabled */
338 brw
->urb
.size
= 32; /* volume 5c.5 section 5.1 */
339 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
340 brw
->urb
.max_gs_entries
= 256;
342 brw
->urb
.gen6_gs_previously_active
= false;
343 } else if (intel
->gen
== 5) {
344 brw
->urb
.size
= 1024;
345 brw
->max_vs_threads
= 72;
346 brw
->max_gs_threads
= 32;
347 brw
->max_wm_threads
= 12 * 6;
348 } else if (intel
->is_g4x
) {
350 brw
->max_vs_threads
= 32;
351 brw
->max_gs_threads
= 2;
352 brw
->max_wm_threads
= 10 * 5;
353 } else if (intel
->gen
< 6) {
355 brw
->max_vs_threads
= 16;
356 brw
->max_gs_threads
= 2;
357 brw
->max_wm_threads
= 8 * 4;
358 brw
->has_negative_rhw_bug
= true;
361 if (intel
->gen
<= 7) {
362 brw
->needs_unlit_centroid_workaround
= true;
365 brw
->prim_restart
.in_progress
= false;
366 brw
->prim_restart
.enable_cut_index
= false;
367 intel
->hw_ctx
= drm_intel_gem_context_create(intel
->bufmgr
);
369 brw_init_state( brw
);
371 brw
->curbe
.last_buf
= calloc(1, 4096);
372 brw
->curbe
.next_buf
= calloc(1, 4096);
374 brw
->state
.dirty
.mesa
= ~0;
375 brw
->state
.dirty
.brw
= ~0;
377 brw
->emit_state_always
= 0;
379 intel
->batch
.need_workaround_flush
= true;
381 ctx
->VertexProgram
._MaintainTnlProgram
= true;
382 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
384 brw_draw_init( brw
);
386 brw
->precompile
= driQueryOptionb(&intel
->optionCache
, "shader_precompile");
388 ctx
->Const
.NativeIntegers
= true;
389 ctx
->Const
.UniformBooleanTrue
= 1;
390 ctx
->Const
.UniformBufferOffsetAlignment
= 16;
392 ctx
->Const
.ForceGLSLExtensionsWarn
= driQueryOptionb(&intel
->optionCache
, "force_glsl_extensions_warn");
394 ctx
->Const
.DisableGLSLLineContinuations
= driQueryOptionb(&intel
->optionCache
, "disable_glsl_line_continuations");
396 ctx
->Const
.ContextFlags
= 0;
397 if ((flags
& __DRI_CTX_FLAG_FORWARD_COMPATIBLE
) != 0)
398 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
;
400 if ((flags
& __DRI_CTX_FLAG_DEBUG
) != 0) {
401 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_DEBUG_BIT
;
403 /* Turn on some extra GL_ARB_debug_output generation. */
404 intel
->perf_debug
= true;
407 brw_fs_alloc_reg_sets(brw
);
409 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
410 brw_init_shader_time(brw
);
412 _mesa_compute_version(ctx
);
414 _mesa_initialize_dispatch_tables(ctx
);
415 _mesa_initialize_vbo_vtxfmt(ctx
);