2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "main/simple_list.h"
37 #include "vbo/vbo_context.h"
39 #include "brw_context.h"
40 #include "brw_defines.h"
42 #include "brw_state.h"
44 #include "intel_fbo.h"
45 #include "intel_mipmap_tree.h"
46 #include "intel_regions.h"
47 #include "intel_span.h"
48 #include "intel_tex.h"
49 #include "intel_tex_obj.h"
51 #include "tnl/t_pipeline.h"
52 #include "glsl/ralloc.h"
54 /***************************************
55 * Mesa's Driver Functions
56 ***************************************/
58 static void brwInitDriverFunctions(struct intel_screen
*screen
,
59 struct dd_function_table
*functions
)
61 intelInitDriverFunctions( functions
);
63 brwInitFragProgFuncs( functions
);
64 brw_init_queryobj_functions(functions
);
66 functions
->BeginTransformFeedback
= brw_begin_transform_feedback
;
69 functions
->EndTransformFeedback
= gen7_end_transform_feedback
;
71 functions
->EndTransformFeedback
= brw_end_transform_feedback
;
75 brwCreateContext(int api
,
76 const struct gl_config
*mesaVis
,
77 __DRIcontext
*driContextPriv
,
78 void *sharedContextPrivate
)
80 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
81 struct intel_screen
*screen
= sPriv
->driverPrivate
;
82 struct dd_function_table functions
;
83 struct brw_context
*brw
= rzalloc(NULL
, struct brw_context
);
84 struct intel_context
*intel
= &brw
->intel
;
85 struct gl_context
*ctx
= &intel
->ctx
;
89 printf("%s: failed to alloc context\n", __FUNCTION__
);
93 brwInitDriverFunctions(screen
, &functions
);
95 if (!intelInitContext( intel
, api
, mesaVis
, driContextPriv
,
96 sharedContextPrivate
, &functions
)) {
97 printf("%s: failed to init intel context\n", __FUNCTION__
);
104 brw_init_surface_formats(brw
);
106 /* Initialize swrast, tnl driver tables: */
107 intelInitSpanFuncs(ctx
);
109 TNL_CONTEXT(ctx
)->Driver
.RunPipeline
= _tnl_run_pipeline
;
111 ctx
->Const
.MaxDualSourceDrawBuffers
= 1;
112 ctx
->Const
.MaxDrawBuffers
= BRW_MAX_DRAW_BUFFERS
;
113 ctx
->Const
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
114 ctx
->Const
.MaxTextureCoordUnits
= 8; /* Mesa limit */
115 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
116 ctx
->Const
.MaxTextureImageUnits
);
117 ctx
->Const
.MaxVertexTextureImageUnits
= BRW_MAX_TEX_UNIT
;
118 ctx
->Const
.MaxCombinedTextureImageUnits
=
119 ctx
->Const
.MaxVertexTextureImageUnits
+
120 ctx
->Const
.MaxTextureImageUnits
;
122 ctx
->Const
.MaxTextureLevels
= 14; /* 8192 */
123 if (ctx
->Const
.MaxTextureLevels
> MAX_TEXTURE_LEVELS
)
124 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
125 ctx
->Const
.Max3DTextureLevels
= 9;
126 ctx
->Const
.MaxCubeTextureLevels
= 12;
129 ctx
->Const
.MaxArrayTextureLayers
= 2048;
131 ctx
->Const
.MaxArrayTextureLayers
= 512;
133 ctx
->Const
.MaxTextureRectSize
= (1<<12);
135 ctx
->Const
.MaxTextureMaxAnisotropy
= 16.0;
137 /* Hardware only supports a limited number of transform feedback buffers.
138 * So we need to override the Mesa default (which is based only on software
141 ctx
->Const
.MaxTransformFeedbackBuffers
= BRW_MAX_SOL_BUFFERS
;
143 /* On Gen6, in the worst case, we use up one binding table entry per
144 * transform feedback component (see comments above the definition of
145 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
146 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
147 * BRW_MAX_SOL_BINDINGS.
149 * In "separate components" mode, we need to divide this value by
150 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
151 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
153 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
= BRW_MAX_SOL_BINDINGS
;
154 ctx
->Const
.MaxTransformFeedbackSeparateComponents
=
155 BRW_MAX_SOL_BINDINGS
/ BRW_MAX_SOL_BUFFERS
;
157 /* Claim to support 4 multisamples, even though we don't. This is a
158 * requirement for GL 3.0 that we missed until the last minute. Go ahead and
159 * claim the limit, so that usage of the 4 multisample-based API that is
160 * guaranteed in 3.0 succeeds, even though we only rasterize a single sample.
163 ctx
->Const
.MaxSamples
= 4;
165 /* if conformance mode is set, swrast can handle any size AA point */
166 ctx
->Const
.MaxPointSizeAA
= 255.0;
168 /* We want the GLSL compiler to emit code that uses condition codes */
169 for (i
= 0; i
<= MESA_SHADER_FRAGMENT
; i
++) {
170 ctx
->ShaderCompilerOptions
[i
].MaxIfDepth
= intel
->gen
< 6 ? 16 : UINT_MAX
;
171 ctx
->ShaderCompilerOptions
[i
].EmitCondCodes
= true;
172 ctx
->ShaderCompilerOptions
[i
].EmitNVTempInitialization
= true;
173 ctx
->ShaderCompilerOptions
[i
].EmitNoNoise
= true;
174 ctx
->ShaderCompilerOptions
[i
].EmitNoMainReturn
= true;
175 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectInput
= true;
176 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectOutput
= true;
178 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectUniform
=
179 (i
== MESA_SHADER_FRAGMENT
);
180 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectTemp
=
181 (i
== MESA_SHADER_FRAGMENT
);
182 ctx
->ShaderCompilerOptions
[i
].LowerClipDistance
= true;
185 ctx
->Const
.VertexProgram
.MaxNativeInstructions
= (16 * 1024);
186 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
187 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
188 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
189 ctx
->Const
.VertexProgram
.MaxNativeAluInstructions
= 0;
190 ctx
->Const
.VertexProgram
.MaxNativeTexInstructions
= 0;
191 ctx
->Const
.VertexProgram
.MaxNativeTexIndirections
= 0;
192 ctx
->Const
.VertexProgram
.MaxNativeAttribs
= 16;
193 ctx
->Const
.VertexProgram
.MaxNativeTemps
= 256;
194 ctx
->Const
.VertexProgram
.MaxNativeAddressRegs
= 1;
195 ctx
->Const
.VertexProgram
.MaxNativeParameters
= 1024;
196 ctx
->Const
.VertexProgram
.MaxEnvParams
=
197 MIN2(ctx
->Const
.VertexProgram
.MaxNativeParameters
,
198 ctx
->Const
.VertexProgram
.MaxEnvParams
);
200 ctx
->Const
.FragmentProgram
.MaxNativeInstructions
= (16 * 1024);
201 ctx
->Const
.FragmentProgram
.MaxNativeAluInstructions
= (16 * 1024);
202 ctx
->Const
.FragmentProgram
.MaxNativeTexInstructions
= (16 * 1024);
203 ctx
->Const
.FragmentProgram
.MaxNativeTexIndirections
= (16 * 1024);
204 ctx
->Const
.FragmentProgram
.MaxNativeAttribs
= 12;
205 ctx
->Const
.FragmentProgram
.MaxNativeTemps
= 256;
206 ctx
->Const
.FragmentProgram
.MaxNativeAddressRegs
= 0;
207 ctx
->Const
.FragmentProgram
.MaxNativeParameters
= 1024;
208 ctx
->Const
.FragmentProgram
.MaxEnvParams
=
209 MIN2(ctx
->Const
.FragmentProgram
.MaxNativeParameters
,
210 ctx
->Const
.FragmentProgram
.MaxEnvParams
);
212 /* Fragment shaders use real, 32-bit twos-complement integers for all
215 ctx
->Const
.FragmentProgram
.LowInt
.RangeMin
= 31;
216 ctx
->Const
.FragmentProgram
.LowInt
.RangeMax
= 30;
217 ctx
->Const
.FragmentProgram
.LowInt
.Precision
= 0;
218 ctx
->Const
.FragmentProgram
.HighInt
= ctx
->Const
.FragmentProgram
.MediumInt
219 = ctx
->Const
.FragmentProgram
.LowInt
;
221 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
222 but we're not sure how it's actually done for vertex order,
223 that affect provoking vertex decision. Always use last vertex
224 convention for quad primitive which works as expected for now. */
226 ctx
->Const
.QuadsFollowProvokingVertexConvention
= false;
228 if (intel
->is_g4x
|| intel
->gen
>= 5) {
229 brw
->CMD_VF_STATISTICS
= GM45_3DSTATE_VF_STATISTICS
;
230 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_GM45
;
231 brw
->has_surface_tile_offset
= true;
233 brw
->has_compr4
= true;
234 brw
->has_aa_line_parameters
= true;
237 brw
->CMD_VF_STATISTICS
= GEN4_3DSTATE_VF_STATISTICS
;
238 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_965
;
241 /* WM maximum threads is number of EUs times number of threads per EU. */
242 if (intel
->gen
>= 7) {
243 if (intel
->gt
== 1) {
244 brw
->max_wm_threads
= 86;
245 brw
->max_vs_threads
= 36;
246 brw
->max_gs_threads
= 36;
248 brw
->urb
.max_vs_entries
= 512;
249 brw
->urb
.max_gs_entries
= 192;
250 } else if (intel
->gt
== 2) {
251 brw
->max_wm_threads
= 86;
252 brw
->max_vs_threads
= 128;
253 brw
->max_gs_threads
= 128;
255 brw
->urb
.max_vs_entries
= 704;
256 brw
->urb
.max_gs_entries
= 320;
258 assert(!"Unknown gen7 device.");
260 } else if (intel
->gen
== 6) {
261 if (intel
->gt
== 2) {
262 /* This could possibly be 80, but is supposed to require
263 * disabling of WIZ hashing (bit 6 of GT_MODE, 0x20d0) and a
264 * GPU reset to change.
266 brw
->max_wm_threads
= 40;
267 brw
->max_vs_threads
= 60;
268 brw
->max_gs_threads
= 60;
269 brw
->urb
.size
= 64; /* volume 5c.5 section 5.1 */
270 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
271 brw
->urb
.max_gs_entries
= 256;
273 brw
->max_wm_threads
= 40;
274 brw
->max_vs_threads
= 24;
275 brw
->max_gs_threads
= 21; /* conservative; 24 if rendering disabled */
276 brw
->urb
.size
= 32; /* volume 5c.5 section 5.1 */
277 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
278 brw
->urb
.max_gs_entries
= 256;
280 brw
->urb
.gen6_gs_previously_active
= false;
281 } else if (intel
->gen
== 5) {
282 brw
->urb
.size
= 1024;
283 brw
->max_vs_threads
= 72;
284 brw
->max_gs_threads
= 32;
285 brw
->max_wm_threads
= 12 * 6;
286 } else if (intel
->is_g4x
) {
288 brw
->max_vs_threads
= 32;
289 brw
->max_gs_threads
= 2;
290 brw
->max_wm_threads
= 10 * 5;
291 } else if (intel
->gen
< 6) {
293 brw
->max_vs_threads
= 16;
294 brw
->max_gs_threads
= 2;
295 brw
->max_wm_threads
= 8 * 4;
296 brw
->has_negative_rhw_bug
= true;
299 brw
->prim_restart
.in_progress
= false;
300 brw
->prim_restart
.enable_cut_index
= false;
302 brw_init_state( brw
);
304 brw
->curbe
.last_buf
= calloc(1, 4096);
305 brw
->curbe
.next_buf
= calloc(1, 4096);
307 brw
->state
.dirty
.mesa
= ~0;
308 brw
->state
.dirty
.brw
= ~0;
310 brw
->emit_state_always
= 0;
312 intel
->batch
.need_workaround_flush
= true;
314 ctx
->VertexProgram
._MaintainTnlProgram
= true;
315 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
317 brw_draw_init( brw
);
319 brw
->precompile
= driQueryOptionb(&intel
->optionCache
, "shader_precompile");
321 ctx
->Const
.NativeIntegers
= true;
322 ctx
->Const
.UniformBooleanTrue
= 1;
324 ctx
->Const
.ForceGLSLExtensionsWarn
= driQueryOptionb(&intel
->optionCache
, "force_glsl_extensions_warn");