Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 #include "glsl/nir/nir.h"
72
73 /***************************************
74 * Mesa's Driver Functions
75 ***************************************/
76
77 static size_t
78 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
79 GLenum internalFormat, int samples[16])
80 {
81 struct brw_context *brw = brw_context(ctx);
82
83 (void) target;
84
85 switch (brw->gen) {
86 case 9:
87 case 8:
88 samples[0] = 8;
89 samples[1] = 4;
90 samples[2] = 2;
91 return 3;
92
93 case 7:
94 samples[0] = 8;
95 samples[1] = 4;
96 return 2;
97
98 case 6:
99 samples[0] = 4;
100 return 1;
101
102 default:
103 assert(brw->gen < 6);
104 samples[0] = 1;
105 return 1;
106 }
107 }
108
109 const char *const brw_vendor_string = "Intel Open Source Technology Center";
110
111 const char *
112 brw_get_renderer_string(unsigned deviceID)
113 {
114 const char *chipset;
115 static char buffer[128];
116
117 switch (deviceID) {
118 #undef CHIPSET
119 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
120 #include "pci_ids/i965_pci_ids.h"
121 default:
122 chipset = "Unknown Intel Chipset";
123 break;
124 }
125
126 (void) driGetRendererString(buffer, chipset, 0);
127 return buffer;
128 }
129
130 static const GLubyte *
131 intel_get_string(struct gl_context * ctx, GLenum name)
132 {
133 const struct brw_context *const brw = brw_context(ctx);
134
135 switch (name) {
136 case GL_VENDOR:
137 return (GLubyte *) brw_vendor_string;
138
139 case GL_RENDERER:
140 return
141 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
142
143 default:
144 return NULL;
145 }
146 }
147
148 static void
149 intel_viewport(struct gl_context *ctx)
150 {
151 struct brw_context *brw = brw_context(ctx);
152 __DRIcontext *driContext = brw->driContext;
153
154 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
155 dri2InvalidateDrawable(driContext->driDrawablePriv);
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_state(struct gl_context * ctx, GLuint new_state)
162 {
163 struct brw_context *brw = brw_context(ctx);
164 struct intel_texture_object *tex_obj;
165 struct intel_renderbuffer *depth_irb;
166
167 if (ctx->swrast_context)
168 _swrast_InvalidateState(ctx, new_state);
169 _vbo_InvalidateState(ctx, new_state);
170
171 brw->NewGLState |= new_state;
172
173 _mesa_unlock_context_textures(ctx);
174
175 /* Resolve the depth buffer's HiZ buffer. */
176 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
177 if (depth_irb)
178 intel_renderbuffer_resolve_hiz(brw, depth_irb);
179
180 /* Resolve depth buffer and render cache of each enabled texture. */
181 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
182 for (int i = 0; i <= maxEnabledUnit; i++) {
183 if (!ctx->Texture.Unit[i]._Current)
184 continue;
185 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
186 if (!tex_obj || !tex_obj->mt)
187 continue;
188 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
189 intel_miptree_resolve_color(brw, tex_obj->mt);
190 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
191 }
192
193 _mesa_lock_context_textures(ctx);
194 }
195
196 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
197
198 static void
199 intel_flush_front(struct gl_context *ctx)
200 {
201 struct brw_context *brw = brw_context(ctx);
202 __DRIcontext *driContext = brw->driContext;
203 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
204 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
205
206 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
207 if (flushFront(screen) && driDrawable &&
208 driDrawable->loaderPrivate) {
209
210 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
211 *
212 * This potentially resolves both front and back buffer. It
213 * is unnecessary to resolve the back, but harms nothing except
214 * performance. And no one cares about front-buffer render
215 * performance.
216 */
217 intel_resolve_for_dri2_flush(brw, driDrawable);
218 intel_batchbuffer_flush(brw);
219
220 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
221
222 /* We set the dirty bit in intel_prepare_render() if we're
223 * front buffer rendering once we get there.
224 */
225 brw->front_buffer_dirty = false;
226 }
227 }
228 }
229
230 static void
231 intel_glFlush(struct gl_context *ctx)
232 {
233 struct brw_context *brw = brw_context(ctx);
234
235 intel_batchbuffer_flush(brw);
236 intel_flush_front(ctx);
237
238 brw->need_flush_throttle = true;
239 }
240
241 static void
242 intel_finish(struct gl_context * ctx)
243 {
244 struct brw_context *brw = brw_context(ctx);
245
246 intel_glFlush(ctx);
247
248 if (brw->batch.last_bo)
249 drm_intel_bo_wait_rendering(brw->batch.last_bo);
250 }
251
252 static void
253 brw_init_driver_functions(struct brw_context *brw,
254 struct dd_function_table *functions)
255 {
256 _mesa_init_driver_functions(functions);
257
258 /* GLX uses DRI2 invalidate events to handle window resizing.
259 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
260 * which doesn't provide a mechanism for snooping the event queues.
261 *
262 * So EGL still relies on viewport hacks to handle window resizing.
263 * This should go away with DRI3000.
264 */
265 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
266 functions->Viewport = intel_viewport;
267
268 functions->Flush = intel_glFlush;
269 functions->Finish = intel_finish;
270 functions->GetString = intel_get_string;
271 functions->UpdateState = intel_update_state;
272
273 intelInitTextureFuncs(functions);
274 intelInitTextureImageFuncs(functions);
275 intelInitTextureSubImageFuncs(functions);
276 intelInitTextureCopyImageFuncs(functions);
277 intelInitCopyImageFuncs(functions);
278 intelInitClearFuncs(functions);
279 intelInitBufferFuncs(functions);
280 intelInitPixelFuncs(functions);
281 intelInitBufferObjectFuncs(functions);
282 intel_init_syncobj_functions(functions);
283 brw_init_object_purgeable_functions(functions);
284
285 brwInitFragProgFuncs( functions );
286 brw_init_common_queryobj_functions(functions);
287 if (brw->gen >= 6)
288 gen6_init_queryobj_functions(functions);
289 else
290 gen4_init_queryobj_functions(functions);
291 brw_init_compute_functions(functions);
292 if (brw->gen >= 7)
293 brw_init_conditional_render_functions(functions);
294
295 functions->QuerySamplesForFormat = brw_query_samples_for_format;
296
297 functions->NewTransformFeedback = brw_new_transform_feedback;
298 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
299 functions->GetTransformFeedbackVertexCount =
300 brw_get_transform_feedback_vertex_count;
301 if (brw->gen >= 7) {
302 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
303 functions->EndTransformFeedback = gen7_end_transform_feedback;
304 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
305 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
306 } else {
307 functions->BeginTransformFeedback = brw_begin_transform_feedback;
308 functions->EndTransformFeedback = brw_end_transform_feedback;
309 }
310
311 if (brw->gen >= 6)
312 functions->GetSamplePosition = gen6_get_sample_position;
313 }
314
315 static void
316 brw_initialize_context_constants(struct brw_context *brw)
317 {
318 struct gl_context *ctx = &brw->ctx;
319
320 unsigned max_samplers =
321 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
322
323 ctx->Const.QueryCounterBits.Timestamp = 36;
324
325 ctx->Const.StripTextureBorder = true;
326
327 ctx->Const.MaxDualSourceDrawBuffers = 1;
328 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
329 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
330 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
331 ctx->Const.MaxTextureUnits =
332 MIN2(ctx->Const.MaxTextureCoordUnits,
333 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
334 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
335 if (brw->gen >= 6)
336 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
337 else
338 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
339 if (_mesa_extension_override_enables.ARB_compute_shader) {
340 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
341 ctx->Const.MaxUniformBufferBindings += 12;
342 } else {
343 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
344 }
345 ctx->Const.MaxCombinedTextureImageUnits =
346 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
347 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
348 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
349 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
350
351 ctx->Const.MaxTextureLevels = 14; /* 8192 */
352 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
353 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
354 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
355 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
356 ctx->Const.MaxTextureMbytes = 1536;
357
358 if (brw->gen >= 7)
359 ctx->Const.MaxArrayTextureLayers = 2048;
360 else
361 ctx->Const.MaxArrayTextureLayers = 512;
362
363 ctx->Const.MaxTextureRectSize = 1 << 12;
364
365 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
366
367 ctx->Const.MaxRenderbufferSize = 8192;
368
369 /* Hardware only supports a limited number of transform feedback buffers.
370 * So we need to override the Mesa default (which is based only on software
371 * limits).
372 */
373 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
374
375 /* On Gen6, in the worst case, we use up one binding table entry per
376 * transform feedback component (see comments above the definition of
377 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
378 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
379 * BRW_MAX_SOL_BINDINGS.
380 *
381 * In "separate components" mode, we need to divide this value by
382 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
383 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
384 */
385 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
386 ctx->Const.MaxTransformFeedbackSeparateComponents =
387 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
388
389 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
390
391 int max_samples;
392 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
393 const int clamp_max_samples =
394 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
395
396 if (clamp_max_samples < 0) {
397 max_samples = msaa_modes[0];
398 } else {
399 /* Select the largest supported MSAA mode that does not exceed
400 * clamp_max_samples.
401 */
402 max_samples = 0;
403 for (int i = 0; msaa_modes[i] != 0; ++i) {
404 if (msaa_modes[i] <= clamp_max_samples) {
405 max_samples = msaa_modes[i];
406 break;
407 }
408 }
409 }
410
411 ctx->Const.MaxSamples = max_samples;
412 ctx->Const.MaxColorTextureSamples = max_samples;
413 ctx->Const.MaxDepthTextureSamples = max_samples;
414 ctx->Const.MaxIntegerSamples = max_samples;
415
416 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
417 * to map indices of rectangular grid to sample numbers within a pixel.
418 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
419 * extension implementation. For more details see the comment above
420 * gen6_set_sample_maps() definition.
421 */
422 gen6_set_sample_maps(ctx);
423
424 if (brw->gen >= 7)
425 ctx->Const.MaxProgramTextureGatherComponents = 4;
426 else if (brw->gen == 6)
427 ctx->Const.MaxProgramTextureGatherComponents = 1;
428
429 ctx->Const.MinLineWidth = 1.0;
430 ctx->Const.MinLineWidthAA = 1.0;
431 if (brw->gen >= 6) {
432 ctx->Const.MaxLineWidth = 7.375;
433 ctx->Const.MaxLineWidthAA = 7.375;
434 ctx->Const.LineWidthGranularity = 0.125;
435 } else {
436 ctx->Const.MaxLineWidth = 7.0;
437 ctx->Const.MaxLineWidthAA = 7.0;
438 ctx->Const.LineWidthGranularity = 0.5;
439 }
440
441 /* For non-antialiased lines, we have to round the line width to the
442 * nearest whole number. Make sure that we don't advertise a line
443 * width that, when rounded, will be beyond the actual hardware
444 * maximum.
445 */
446 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
447
448 ctx->Const.MinPointSize = 1.0;
449 ctx->Const.MinPointSizeAA = 1.0;
450 ctx->Const.MaxPointSize = 255.0;
451 ctx->Const.MaxPointSizeAA = 255.0;
452 ctx->Const.PointSizeGranularity = 1.0;
453
454 if (brw->gen >= 5 || brw->is_g4x)
455 ctx->Const.MaxClipPlanes = 8;
456
457 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
458 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
459 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
460 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
461 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
462 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
463 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
464 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
465 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
466 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
467 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
468 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
469 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
470 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
471
472 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
473 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
474 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
475 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
476 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
477 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
478 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
479 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
480 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
481 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
482 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
483
484 /* Fragment shaders use real, 32-bit twos-complement integers for all
485 * integer types.
486 */
487 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
488 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
489 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
490 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
491 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
492
493 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
494 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
495 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
496 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
497 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
498
499 if (brw->gen >= 7) {
500 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
501 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
502 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
503 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
504 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
505 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
506 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
507 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
508 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
509 }
510
511 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
512 * but we're not sure how it's actually done for vertex order,
513 * that affect provoking vertex decision. Always use last vertex
514 * convention for quad primitive which works as expected for now.
515 */
516 if (brw->gen >= 6)
517 ctx->Const.QuadsFollowProvokingVertexConvention = false;
518
519 ctx->Const.NativeIntegers = true;
520 ctx->Const.VertexID_is_zero_based = true;
521
522 /* Regarding the CMP instruction, the Ivybridge PRM says:
523 *
524 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
525 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
526 * 0xFFFFFFFF) is assigned to dst."
527 *
528 * but PRMs for earlier generations say
529 *
530 * "In dword format, one GRF may store up to 8 results. When the register
531 * is used later as a vector of Booleans, as only LSB at each channel
532 * contains meaning [sic] data, software should make sure all higher bits
533 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
534 *
535 * We select the representation of a true boolean uniform to be ~0, and fix
536 * the results of Gen <= 5 CMP instruction's with -(result & 1).
537 */
538 ctx->Const.UniformBooleanTrue = ~0;
539
540 /* From the gen4 PRM, volume 4 page 127:
541 *
542 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
543 * the base address of the first element of the surface, computed in
544 * software by adding the surface base address to the byte offset of
545 * the element in the buffer."
546 *
547 * However, unaligned accesses are slower, so enforce buffer alignment.
548 */
549 ctx->Const.UniformBufferOffsetAlignment = 16;
550 ctx->Const.TextureBufferOffsetAlignment = 16;
551 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
552
553 if (brw->gen >= 6) {
554 ctx->Const.MaxVarying = 32;
555 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
556 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
557 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
558 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
559 }
560
561 static const nir_shader_compiler_options nir_options = {
562 .native_integers = true,
563 /* In order to help allow for better CSE at the NIR level we tell NIR
564 * to split all ffma instructions during opt_algebraic and we then
565 * re-combine them as a later step.
566 */
567 .lower_ffma = true,
568 .lower_sub = true,
569 };
570
571 /* We want the GLSL compiler to emit code that uses condition codes */
572 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
573 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
574 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
575 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
576 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
577 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
578 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
579 (i == MESA_SHADER_FRAGMENT);
580 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
581 (i == MESA_SHADER_FRAGMENT);
582 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
583 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
584 }
585
586 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
587 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
588
589 if (brw->scalar_vs) {
590 /* If we're using the scalar backend for vertex shaders, we need to
591 * configure these accordingly.
592 */
593 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
594 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
595 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false;
596
597 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions = &nir_options;
598 }
599
600 ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions = &nir_options;
601 ctx->Const.ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions = &nir_options;
602
603 /* ARB_viewport_array */
604 if (brw->gen >= 6 && ctx->API == API_OPENGL_CORE) {
605 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
606 ctx->Const.ViewportSubpixelBits = 0;
607
608 /* Cast to float before negating because MaxViewportWidth is unsigned.
609 */
610 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
611 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
612 }
613
614 /* ARB_gpu_shader5 */
615 if (brw->gen >= 7)
616 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
617 }
618
619 static void
620 brw_adjust_cs_context_constants(struct brw_context *brw)
621 {
622 struct gl_context *ctx = &brw->ctx;
623
624 /* For ES, we set these constants based on SIMD8.
625 *
626 * TODO: Once we can always generate SIMD16, we should update this.
627 *
628 * For GL, we assume we can generate a SIMD16 program, but this currently
629 * is not always true. This allows us to run more test cases, and will be
630 * required based on desktop GL compute shader requirements.
631 */
632 const int simd_size = ctx->API == API_OPENGL_CORE ? 16 : 8;
633
634 const uint32_t max_invocations = simd_size * brw->max_cs_threads;
635 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
636 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
637 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
638 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
639 }
640
641 /**
642 * Process driconf (drirc) options, setting appropriate context flags.
643 *
644 * intelInitExtensions still pokes at optionCache directly, in order to
645 * avoid advertising various extensions. No flags are set, so it makes
646 * sense to continue doing that there.
647 */
648 static void
649 brw_process_driconf_options(struct brw_context *brw)
650 {
651 struct gl_context *ctx = &brw->ctx;
652
653 driOptionCache *options = &brw->optionCache;
654 driParseConfigFiles(options, &brw->intelScreen->optionCache,
655 brw->driContext->driScreenPriv->myNum, "i965");
656
657 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
658 switch (bo_reuse_mode) {
659 case DRI_CONF_BO_REUSE_DISABLED:
660 break;
661 case DRI_CONF_BO_REUSE_ALL:
662 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
663 break;
664 }
665
666 if (!driQueryOptionb(options, "hiz")) {
667 brw->has_hiz = false;
668 /* On gen6, you can only do separate stencil with HIZ. */
669 if (brw->gen == 6)
670 brw->has_separate_stencil = false;
671 }
672
673 if (driQueryOptionb(options, "always_flush_batch")) {
674 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
675 brw->always_flush_batch = true;
676 }
677
678 if (driQueryOptionb(options, "always_flush_cache")) {
679 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
680 brw->always_flush_cache = true;
681 }
682
683 if (driQueryOptionb(options, "disable_throttling")) {
684 fprintf(stderr, "disabling flush throttling\n");
685 brw->disable_throttling = true;
686 }
687
688 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
689
690 ctx->Const.ForceGLSLExtensionsWarn =
691 driQueryOptionb(options, "force_glsl_extensions_warn");
692
693 ctx->Const.DisableGLSLLineContinuations =
694 driQueryOptionb(options, "disable_glsl_line_continuations");
695
696 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
697 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
698 }
699
700 GLboolean
701 brwCreateContext(gl_api api,
702 const struct gl_config *mesaVis,
703 __DRIcontext *driContextPriv,
704 unsigned major_version,
705 unsigned minor_version,
706 uint32_t flags,
707 bool notify_reset,
708 unsigned *dri_ctx_error,
709 void *sharedContextPrivate)
710 {
711 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
712 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
713 struct intel_screen *screen = sPriv->driverPrivate;
714 const struct brw_device_info *devinfo = screen->devinfo;
715 struct dd_function_table functions;
716
717 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
718 * provides us with context reset notifications.
719 */
720 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
721 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
722
723 if (screen->has_context_reset_notification)
724 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
725
726 if (flags & ~allowed_flags) {
727 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
728 return false;
729 }
730
731 struct brw_context *brw = rzalloc(NULL, struct brw_context);
732 if (!brw) {
733 fprintf(stderr, "%s: failed to alloc context\n", __func__);
734 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
735 return false;
736 }
737
738 driContextPriv->driverPrivate = brw;
739 brw->driContext = driContextPriv;
740 brw->intelScreen = screen;
741 brw->bufmgr = screen->bufmgr;
742
743 brw->gen = devinfo->gen;
744 brw->gt = devinfo->gt;
745 brw->is_g4x = devinfo->is_g4x;
746 brw->is_baytrail = devinfo->is_baytrail;
747 brw->is_haswell = devinfo->is_haswell;
748 brw->is_cherryview = devinfo->is_cherryview;
749 brw->has_llc = devinfo->has_llc;
750 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
751 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
752 brw->has_pln = devinfo->has_pln;
753 brw->has_compr4 = devinfo->has_compr4;
754 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
755 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
756 brw->needs_unlit_centroid_workaround =
757 devinfo->needs_unlit_centroid_workaround;
758
759 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
760 brw->has_swizzling = screen->hw_has_swizzling;
761
762 brw->vs.base.stage = MESA_SHADER_VERTEX;
763 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
764 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
765 if (brw->gen >= 8) {
766 gen8_init_vtable_surface_functions(brw);
767 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
768 } else if (brw->gen >= 7) {
769 gen7_init_vtable_surface_functions(brw);
770 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
771 } else if (brw->gen >= 6) {
772 gen6_init_vtable_surface_functions(brw);
773 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
774 } else {
775 gen4_init_vtable_surface_functions(brw);
776 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
777 }
778
779 brw_init_driver_functions(brw, &functions);
780
781 if (notify_reset)
782 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
783
784 struct gl_context *ctx = &brw->ctx;
785
786 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
787 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
788 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
789 intelDestroyContext(driContextPriv);
790 return false;
791 }
792
793 driContextSetFlags(ctx, flags);
794
795 /* Initialize the software rasterizer and helper modules.
796 *
797 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
798 * software fallbacks (which we have to support on legacy GL to do weird
799 * glDrawPixels(), glBitmap(), and other functions).
800 */
801 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
802 _swrast_CreateContext(ctx);
803 }
804
805 _vbo_CreateContext(ctx);
806 if (ctx->swrast_context) {
807 _tnl_CreateContext(ctx);
808 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
809 _swsetup_CreateContext(ctx);
810
811 /* Configure swrast to match hardware characteristics: */
812 _swrast_allow_pixel_fog(ctx, false);
813 _swrast_allow_vertex_fog(ctx, true);
814 }
815
816 _mesa_meta_init(ctx);
817
818 brw_process_driconf_options(brw);
819 brw_process_intel_debug_variable(brw);
820
821 if (brw->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
822 brw->scalar_vs = true;
823
824 brw_initialize_context_constants(brw);
825
826 ctx->Const.ResetStrategy = notify_reset
827 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
828
829 /* Reinitialize the context point state. It depends on ctx->Const values. */
830 _mesa_init_point(ctx);
831
832 intel_fbo_init(brw);
833
834 intel_batchbuffer_init(brw);
835
836 if (brw->gen >= 6) {
837 /* Create a new hardware context. Using a hardware context means that
838 * our GPU state will be saved/restored on context switch, allowing us
839 * to assume that the GPU is in the same state we left it in.
840 *
841 * This is required for transform feedback buffer offsets, query objects,
842 * and also allows us to reduce how much state we have to emit.
843 */
844 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
845
846 if (!brw->hw_ctx) {
847 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
848 intelDestroyContext(driContextPriv);
849 return false;
850 }
851 }
852
853 brw_init_state(brw);
854
855 intelInitExtensions(ctx);
856
857 brw_init_surface_formats(brw);
858
859 brw->max_vs_threads = devinfo->max_vs_threads;
860 brw->max_hs_threads = devinfo->max_hs_threads;
861 brw->max_ds_threads = devinfo->max_ds_threads;
862 brw->max_gs_threads = devinfo->max_gs_threads;
863 brw->max_wm_threads = devinfo->max_wm_threads;
864 brw->max_cs_threads = devinfo->max_cs_threads;
865 brw->urb.size = devinfo->urb.size;
866 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
867 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
868 brw->urb.max_hs_entries = devinfo->urb.max_hs_entries;
869 brw->urb.max_ds_entries = devinfo->urb.max_ds_entries;
870 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
871
872 brw_adjust_cs_context_constants(brw);
873
874 /* Estimate the size of the mappable aperture into the GTT. There's an
875 * ioctl to get the whole GTT size, but not one to get the mappable subset.
876 * It turns out it's basically always 256MB, though some ancient hardware
877 * was smaller.
878 */
879 uint32_t gtt_size = 256 * 1024 * 1024;
880
881 /* We don't want to map two objects such that a memcpy between them would
882 * just fault one mapping in and then the other over and over forever. So
883 * we would need to divide the GTT size by 2. Additionally, some GTT is
884 * taken up by things like the framebuffer and the ringbuffer and such, so
885 * be more conservative.
886 */
887 brw->max_gtt_map_object_size = gtt_size / 4;
888
889 if (brw->gen == 6)
890 brw->urb.gs_present = false;
891
892 brw->prim_restart.in_progress = false;
893 brw->prim_restart.enable_cut_index = false;
894 brw->gs.enabled = false;
895 brw->sf.viewport_transform_enable = true;
896
897 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
898
899 ctx->VertexProgram._MaintainTnlProgram = true;
900 ctx->FragmentProgram._MaintainTexEnvProgram = true;
901
902 brw_draw_init( brw );
903
904 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
905 /* Turn on some extra GL_ARB_debug_output generation. */
906 brw->perf_debug = true;
907 }
908
909 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
910 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
911
912 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
913 brw_init_shader_time(brw);
914
915 _mesa_compute_version(ctx);
916
917 _mesa_initialize_dispatch_tables(ctx);
918 _mesa_initialize_vbo_vtxfmt(ctx);
919
920 if (ctx->Extensions.AMD_performance_monitor) {
921 brw_init_performance_monitors(brw);
922 }
923
924 vbo_use_buffer_objects(ctx);
925 vbo_always_unmap_buffers(ctx);
926
927 return true;
928 }
929
930 void
931 intelDestroyContext(__DRIcontext * driContextPriv)
932 {
933 struct brw_context *brw =
934 (struct brw_context *) driContextPriv->driverPrivate;
935 struct gl_context *ctx = &brw->ctx;
936
937 /* Dump a final BMP in case the application doesn't call SwapBuffers */
938 if (INTEL_DEBUG & DEBUG_AUB) {
939 intel_batchbuffer_flush(brw);
940 aub_dump_bmp(&brw->ctx);
941 }
942
943 _mesa_meta_free(&brw->ctx);
944 brw_meta_fast_clear_free(brw);
945
946 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
947 /* Force a report. */
948 brw->shader_time.report_time = 0;
949
950 brw_collect_and_report_shader_time(brw);
951 brw_destroy_shader_time(brw);
952 }
953
954 brw_destroy_state(brw);
955 brw_draw_destroy(brw);
956
957 drm_intel_bo_unreference(brw->curbe.curbe_bo);
958 if (brw->vs.base.scratch_bo)
959 drm_intel_bo_unreference(brw->vs.base.scratch_bo);
960 if (brw->gs.base.scratch_bo)
961 drm_intel_bo_unreference(brw->gs.base.scratch_bo);
962 if (brw->wm.base.scratch_bo)
963 drm_intel_bo_unreference(brw->wm.base.scratch_bo);
964
965 drm_intel_gem_context_destroy(brw->hw_ctx);
966
967 if (ctx->swrast_context) {
968 _swsetup_DestroyContext(&brw->ctx);
969 _tnl_DestroyContext(&brw->ctx);
970 }
971 _vbo_DestroyContext(&brw->ctx);
972
973 if (ctx->swrast_context)
974 _swrast_DestroyContext(&brw->ctx);
975
976 intel_batchbuffer_free(brw);
977
978 drm_intel_bo_unreference(brw->throttle_batch[1]);
979 drm_intel_bo_unreference(brw->throttle_batch[0]);
980 brw->throttle_batch[1] = NULL;
981 brw->throttle_batch[0] = NULL;
982
983 driDestroyOptionCache(&brw->optionCache);
984
985 /* free the Mesa context */
986 _mesa_free_context_data(&brw->ctx);
987
988 ralloc_free(brw);
989 driContextPriv->driverPrivate = NULL;
990 }
991
992 GLboolean
993 intelUnbindContext(__DRIcontext * driContextPriv)
994 {
995 /* Unset current context and dispath table */
996 _mesa_make_current(NULL, NULL, NULL);
997
998 return true;
999 }
1000
1001 /**
1002 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1003 * on window system framebuffers.
1004 *
1005 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1006 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1007 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1008 * for a visual where you're guaranteed to be capable, but it turns out that
1009 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1010 * incapable ones, because there's no difference between the two in resources
1011 * used. Applications thus get built that accidentally rely on the default
1012 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1013 * great...
1014 *
1015 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1016 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1017 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1018 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1019 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1020 * and get no sRGB encode (assuming that both kinds of visual are available).
1021 * Thus our choice to support sRGB by default on our visuals for desktop would
1022 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1023 *
1024 * Unfortunately, renderbuffer setup happens before a context is created. So
1025 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1026 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1027 * yet), we go turn that back off before anyone finds out.
1028 */
1029 static void
1030 intel_gles3_srgb_workaround(struct brw_context *brw,
1031 struct gl_framebuffer *fb)
1032 {
1033 struct gl_context *ctx = &brw->ctx;
1034
1035 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1036 return;
1037
1038 /* Some day when we support the sRGB capable bit on visuals available for
1039 * GLES, we'll need to respect that and not disable things here.
1040 */
1041 fb->Visual.sRGBCapable = false;
1042 for (int i = 0; i < BUFFER_COUNT; i++) {
1043 if (fb->Attachment[i].Renderbuffer &&
1044 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
1045 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
1046 }
1047 }
1048 }
1049
1050 GLboolean
1051 intelMakeCurrent(__DRIcontext * driContextPriv,
1052 __DRIdrawable * driDrawPriv,
1053 __DRIdrawable * driReadPriv)
1054 {
1055 struct brw_context *brw;
1056 GET_CURRENT_CONTEXT(curCtx);
1057
1058 if (driContextPriv)
1059 brw = (struct brw_context *) driContextPriv->driverPrivate;
1060 else
1061 brw = NULL;
1062
1063 /* According to the glXMakeCurrent() man page: "Pending commands to
1064 * the previous context, if any, are flushed before it is released."
1065 * But only flush if we're actually changing contexts.
1066 */
1067 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1068 _mesa_flush(curCtx);
1069 }
1070
1071 if (driContextPriv) {
1072 struct gl_context *ctx = &brw->ctx;
1073 struct gl_framebuffer *fb, *readFb;
1074
1075 if (driDrawPriv == NULL) {
1076 fb = _mesa_get_incomplete_framebuffer();
1077 } else {
1078 fb = driDrawPriv->driverPrivate;
1079 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1080 }
1081
1082 if (driReadPriv == NULL) {
1083 readFb = _mesa_get_incomplete_framebuffer();
1084 } else {
1085 readFb = driReadPriv->driverPrivate;
1086 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1087 }
1088
1089 /* The sRGB workaround changes the renderbuffer's format. We must change
1090 * the format before the renderbuffer's miptree get's allocated, otherwise
1091 * the formats of the renderbuffer and its miptree will differ.
1092 */
1093 intel_gles3_srgb_workaround(brw, fb);
1094 intel_gles3_srgb_workaround(brw, readFb);
1095
1096 /* If the context viewport hasn't been initialized, force a call out to
1097 * the loader to get buffers so we have a drawable size for the initial
1098 * viewport. */
1099 if (!brw->ctx.ViewportInitialized)
1100 intel_prepare_render(brw);
1101
1102 _mesa_make_current(ctx, fb, readFb);
1103 } else {
1104 _mesa_make_current(NULL, NULL, NULL);
1105 }
1106
1107 return true;
1108 }
1109
1110 void
1111 intel_resolve_for_dri2_flush(struct brw_context *brw,
1112 __DRIdrawable *drawable)
1113 {
1114 if (brw->gen < 6) {
1115 /* MSAA and fast color clear are not supported, so don't waste time
1116 * checking whether a resolve is needed.
1117 */
1118 return;
1119 }
1120
1121 struct gl_framebuffer *fb = drawable->driverPrivate;
1122 struct intel_renderbuffer *rb;
1123
1124 /* Usually, only the back buffer will need to be downsampled. However,
1125 * the front buffer will also need it if the user has rendered into it.
1126 */
1127 static const gl_buffer_index buffers[2] = {
1128 BUFFER_BACK_LEFT,
1129 BUFFER_FRONT_LEFT,
1130 };
1131
1132 for (int i = 0; i < 2; ++i) {
1133 rb = intel_get_renderbuffer(fb, buffers[i]);
1134 if (rb == NULL || rb->mt == NULL)
1135 continue;
1136 if (rb->mt->num_samples <= 1)
1137 intel_miptree_resolve_color(brw, rb->mt);
1138 else
1139 intel_renderbuffer_downsample(brw, rb);
1140 }
1141 }
1142
1143 static unsigned
1144 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1145 {
1146 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1147 }
1148
1149 static void
1150 intel_query_dri2_buffers(struct brw_context *brw,
1151 __DRIdrawable *drawable,
1152 __DRIbuffer **buffers,
1153 int *count);
1154
1155 static void
1156 intel_process_dri2_buffer(struct brw_context *brw,
1157 __DRIdrawable *drawable,
1158 __DRIbuffer *buffer,
1159 struct intel_renderbuffer *rb,
1160 const char *buffer_name);
1161
1162 static void
1163 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1164
1165 static void
1166 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1167 {
1168 struct gl_framebuffer *fb = drawable->driverPrivate;
1169 struct intel_renderbuffer *rb;
1170 __DRIbuffer *buffers = NULL;
1171 int i, count;
1172 const char *region_name;
1173
1174 /* Set this up front, so that in case our buffers get invalidated
1175 * while we're getting new buffers, we don't clobber the stamp and
1176 * thus ignore the invalidate. */
1177 drawable->lastStamp = drawable->dri2.stamp;
1178
1179 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1180 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1181
1182 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1183
1184 if (buffers == NULL)
1185 return;
1186
1187 for (i = 0; i < count; i++) {
1188 switch (buffers[i].attachment) {
1189 case __DRI_BUFFER_FRONT_LEFT:
1190 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1191 region_name = "dri2 front buffer";
1192 break;
1193
1194 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1195 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1196 region_name = "dri2 fake front buffer";
1197 break;
1198
1199 case __DRI_BUFFER_BACK_LEFT:
1200 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1201 region_name = "dri2 back buffer";
1202 break;
1203
1204 case __DRI_BUFFER_DEPTH:
1205 case __DRI_BUFFER_HIZ:
1206 case __DRI_BUFFER_DEPTH_STENCIL:
1207 case __DRI_BUFFER_STENCIL:
1208 case __DRI_BUFFER_ACCUM:
1209 default:
1210 fprintf(stderr,
1211 "unhandled buffer attach event, attachment type %d\n",
1212 buffers[i].attachment);
1213 return;
1214 }
1215
1216 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1217 }
1218
1219 }
1220
1221 void
1222 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1223 {
1224 struct brw_context *brw = context->driverPrivate;
1225 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1226
1227 /* Set this up front, so that in case our buffers get invalidated
1228 * while we're getting new buffers, we don't clobber the stamp and
1229 * thus ignore the invalidate. */
1230 drawable->lastStamp = drawable->dri2.stamp;
1231
1232 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1233 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1234
1235 if (screen->image.loader)
1236 intel_update_image_buffers(brw, drawable);
1237 else
1238 intel_update_dri2_buffers(brw, drawable);
1239
1240 driUpdateFramebufferSize(&brw->ctx, drawable);
1241 }
1242
1243 /**
1244 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1245 * state is required.
1246 */
1247 void
1248 intel_prepare_render(struct brw_context *brw)
1249 {
1250 struct gl_context *ctx = &brw->ctx;
1251 __DRIcontext *driContext = brw->driContext;
1252 __DRIdrawable *drawable;
1253
1254 drawable = driContext->driDrawablePriv;
1255 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1256 if (drawable->lastStamp != drawable->dri2.stamp)
1257 intel_update_renderbuffers(driContext, drawable);
1258 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1259 }
1260
1261 drawable = driContext->driReadablePriv;
1262 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1263 if (drawable->lastStamp != drawable->dri2.stamp)
1264 intel_update_renderbuffers(driContext, drawable);
1265 driContext->dri2.read_stamp = drawable->dri2.stamp;
1266 }
1267
1268 /* If we're currently rendering to the front buffer, the rendering
1269 * that will happen next will probably dirty the front buffer. So
1270 * mark it as dirty here.
1271 */
1272 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1273 brw->front_buffer_dirty = true;
1274 }
1275
1276 /**
1277 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1278 *
1279 * To determine which DRI buffers to request, examine the renderbuffers
1280 * attached to the drawable's framebuffer. Then request the buffers with
1281 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1282 *
1283 * This is called from intel_update_renderbuffers().
1284 *
1285 * \param drawable Drawable whose buffers are queried.
1286 * \param buffers [out] List of buffers returned by DRI2 query.
1287 * \param buffer_count [out] Number of buffers returned.
1288 *
1289 * \see intel_update_renderbuffers()
1290 * \see DRI2GetBuffers()
1291 * \see DRI2GetBuffersWithFormat()
1292 */
1293 static void
1294 intel_query_dri2_buffers(struct brw_context *brw,
1295 __DRIdrawable *drawable,
1296 __DRIbuffer **buffers,
1297 int *buffer_count)
1298 {
1299 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1300 struct gl_framebuffer *fb = drawable->driverPrivate;
1301 int i = 0;
1302 unsigned attachments[8];
1303
1304 struct intel_renderbuffer *front_rb;
1305 struct intel_renderbuffer *back_rb;
1306
1307 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1308 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1309
1310 memset(attachments, 0, sizeof(attachments));
1311 if ((brw_is_front_buffer_drawing(fb) ||
1312 brw_is_front_buffer_reading(fb) ||
1313 !back_rb) && front_rb) {
1314 /* If a fake front buffer is in use, then querying for
1315 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1316 * the real front buffer to the fake front buffer. So before doing the
1317 * query, we need to make sure all the pending drawing has landed in the
1318 * real front buffer.
1319 */
1320 intel_batchbuffer_flush(brw);
1321 intel_flush_front(&brw->ctx);
1322
1323 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1324 attachments[i++] = intel_bits_per_pixel(front_rb);
1325 } else if (front_rb && brw->front_buffer_dirty) {
1326 /* We have pending front buffer rendering, but we aren't querying for a
1327 * front buffer. If the front buffer we have is a fake front buffer,
1328 * the X server is going to throw it away when it processes the query.
1329 * So before doing the query, make sure all the pending drawing has
1330 * landed in the real front buffer.
1331 */
1332 intel_batchbuffer_flush(brw);
1333 intel_flush_front(&brw->ctx);
1334 }
1335
1336 if (back_rb) {
1337 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1338 attachments[i++] = intel_bits_per_pixel(back_rb);
1339 }
1340
1341 assert(i <= ARRAY_SIZE(attachments));
1342
1343 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1344 &drawable->w,
1345 &drawable->h,
1346 attachments, i / 2,
1347 buffer_count,
1348 drawable->loaderPrivate);
1349 }
1350
1351 /**
1352 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1353 *
1354 * This is called from intel_update_renderbuffers().
1355 *
1356 * \par Note:
1357 * DRI buffers whose attachment point is DRI2BufferStencil or
1358 * DRI2BufferDepthStencil are handled as special cases.
1359 *
1360 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1361 * that is passed to drm_intel_bo_gem_create_from_name().
1362 *
1363 * \see intel_update_renderbuffers()
1364 */
1365 static void
1366 intel_process_dri2_buffer(struct brw_context *brw,
1367 __DRIdrawable *drawable,
1368 __DRIbuffer *buffer,
1369 struct intel_renderbuffer *rb,
1370 const char *buffer_name)
1371 {
1372 struct gl_framebuffer *fb = drawable->driverPrivate;
1373 drm_intel_bo *bo;
1374
1375 if (!rb)
1376 return;
1377
1378 unsigned num_samples = rb->Base.Base.NumSamples;
1379
1380 /* We try to avoid closing and reopening the same BO name, because the first
1381 * use of a mapping of the buffer involves a bunch of page faulting which is
1382 * moderately expensive.
1383 */
1384 struct intel_mipmap_tree *last_mt;
1385 if (num_samples == 0)
1386 last_mt = rb->mt;
1387 else
1388 last_mt = rb->singlesample_mt;
1389
1390 uint32_t old_name = 0;
1391 if (last_mt) {
1392 /* The bo already has a name because the miptree was created by a
1393 * previous call to intel_process_dri2_buffer(). If a bo already has a
1394 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1395 * create a new name.
1396 */
1397 drm_intel_bo_flink(last_mt->bo, &old_name);
1398 }
1399
1400 if (old_name == buffer->name)
1401 return;
1402
1403 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1404 fprintf(stderr,
1405 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1406 buffer->name, buffer->attachment,
1407 buffer->cpp, buffer->pitch);
1408 }
1409
1410 intel_miptree_release(&rb->mt);
1411 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1412 buffer->name);
1413 if (!bo) {
1414 fprintf(stderr,
1415 "Failed to open BO for returned DRI2 buffer "
1416 "(%dx%d, %s, named %d).\n"
1417 "This is likely a bug in the X Server that will lead to a "
1418 "crash soon.\n",
1419 drawable->w, drawable->h, buffer_name, buffer->name);
1420 return;
1421 }
1422
1423 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1424 drawable->w, drawable->h,
1425 buffer->pitch);
1426
1427 if (brw_is_front_buffer_drawing(fb) &&
1428 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1429 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1430 rb->Base.Base.NumSamples > 1) {
1431 intel_renderbuffer_upsample(brw, rb);
1432 }
1433
1434 assert(rb->mt);
1435
1436 drm_intel_bo_unreference(bo);
1437 }
1438
1439 /**
1440 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1441 *
1442 * To determine which DRI buffers to request, examine the renderbuffers
1443 * attached to the drawable's framebuffer. Then request the buffers from
1444 * the image loader
1445 *
1446 * This is called from intel_update_renderbuffers().
1447 *
1448 * \param drawable Drawable whose buffers are queried.
1449 * \param buffers [out] List of buffers returned by DRI2 query.
1450 * \param buffer_count [out] Number of buffers returned.
1451 *
1452 * \see intel_update_renderbuffers()
1453 */
1454
1455 static void
1456 intel_update_image_buffer(struct brw_context *intel,
1457 __DRIdrawable *drawable,
1458 struct intel_renderbuffer *rb,
1459 __DRIimage *buffer,
1460 enum __DRIimageBufferMask buffer_type)
1461 {
1462 struct gl_framebuffer *fb = drawable->driverPrivate;
1463
1464 if (!rb || !buffer->bo)
1465 return;
1466
1467 unsigned num_samples = rb->Base.Base.NumSamples;
1468
1469 /* Check and see if we're already bound to the right
1470 * buffer object
1471 */
1472 struct intel_mipmap_tree *last_mt;
1473 if (num_samples == 0)
1474 last_mt = rb->mt;
1475 else
1476 last_mt = rb->singlesample_mt;
1477
1478 if (last_mt && last_mt->bo == buffer->bo)
1479 return;
1480
1481 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1482 buffer->width, buffer->height,
1483 buffer->pitch);
1484
1485 if (brw_is_front_buffer_drawing(fb) &&
1486 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1487 rb->Base.Base.NumSamples > 1) {
1488 intel_renderbuffer_upsample(intel, rb);
1489 }
1490 }
1491
1492 static void
1493 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1494 {
1495 struct gl_framebuffer *fb = drawable->driverPrivate;
1496 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1497 struct intel_renderbuffer *front_rb;
1498 struct intel_renderbuffer *back_rb;
1499 struct __DRIimageList images;
1500 unsigned int format;
1501 uint32_t buffer_mask = 0;
1502
1503 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1504 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1505
1506 if (back_rb)
1507 format = intel_rb_format(back_rb);
1508 else if (front_rb)
1509 format = intel_rb_format(front_rb);
1510 else
1511 return;
1512
1513 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1514 brw_is_front_buffer_reading(fb) || !back_rb)) {
1515 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1516 }
1517
1518 if (back_rb)
1519 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1520
1521 (*screen->image.loader->getBuffers) (drawable,
1522 driGLFormatToImageFormat(format),
1523 &drawable->dri2.stamp,
1524 drawable->loaderPrivate,
1525 buffer_mask,
1526 &images);
1527
1528 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1529 drawable->w = images.front->width;
1530 drawable->h = images.front->height;
1531 intel_update_image_buffer(brw,
1532 drawable,
1533 front_rb,
1534 images.front,
1535 __DRI_IMAGE_BUFFER_FRONT);
1536 }
1537 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1538 drawable->w = images.back->width;
1539 drawable->h = images.back->height;
1540 intel_update_image_buffer(brw,
1541 drawable,
1542 back_rb,
1543 images.back,
1544 __DRI_IMAGE_BUFFER_BACK);
1545 }
1546 }