i965: drop brw->is_broxton
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "compiler/nir/nir.h"
35 #include "main/api_exec.h"
36 #include "main/context.h"
37 #include "main/fbobject.h"
38 #include "main/extensions.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/points.h"
42 #include "main/version.h"
43 #include "main/vtxfmt.h"
44 #include "main/texobj.h"
45 #include "main/framebuffer.h"
46 #include "main/stencil.h"
47 #include "main/state.h"
48
49 #include "vbo/vbo_context.h"
50
51 #include "drivers/common/driverfuncs.h"
52 #include "drivers/common/meta.h"
53 #include "utils.h"
54
55 #include "brw_context.h"
56 #include "brw_defines.h"
57 #include "brw_blorp.h"
58 #include "brw_draw.h"
59 #include "brw_state.h"
60
61 #include "intel_batchbuffer.h"
62 #include "intel_buffer_objects.h"
63 #include "intel_buffers.h"
64 #include "intel_fbo.h"
65 #include "intel_mipmap_tree.h"
66 #include "intel_pixel.h"
67 #include "intel_image.h"
68 #include "intel_tex.h"
69 #include "intel_tex_obj.h"
70
71 #include "swrast_setup/swrast_setup.h"
72 #include "tnl/tnl.h"
73 #include "tnl/t_pipeline.h"
74 #include "util/ralloc.h"
75 #include "util/debug.h"
76 #include "isl/isl.h"
77
78 /***************************************
79 * Mesa's Driver Functions
80 ***************************************/
81
82 const char *const brw_vendor_string = "Intel Open Source Technology Center";
83
84 static const char *
85 get_bsw_model(const struct intel_screen *screen)
86 {
87 switch (screen->eu_total) {
88 case 16:
89 return "405";
90 case 12:
91 return "400";
92 default:
93 return " ";
94 }
95 }
96
97 const char *
98 brw_get_renderer_string(const struct intel_screen *screen)
99 {
100 const char *chipset;
101 static char buffer[128];
102 char *bsw = NULL;
103
104 switch (screen->deviceID) {
105 #undef CHIPSET
106 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
107 #include "pci_ids/i965_pci_ids.h"
108 default:
109 chipset = "Unknown Intel Chipset";
110 break;
111 }
112
113 /* Braswell branding is funny, so we have to fix it up here */
114 if (screen->deviceID == 0x22B1) {
115 bsw = strdup(chipset);
116 char *needle = strstr(bsw, "XXX");
117 if (needle) {
118 memcpy(needle, get_bsw_model(screen), 3);
119 chipset = bsw;
120 }
121 }
122
123 (void) driGetRendererString(buffer, chipset, 0);
124 free(bsw);
125 return buffer;
126 }
127
128 static const GLubyte *
129 intel_get_string(struct gl_context * ctx, GLenum name)
130 {
131 const struct brw_context *const brw = brw_context(ctx);
132
133 switch (name) {
134 case GL_VENDOR:
135 return (GLubyte *) brw_vendor_string;
136
137 case GL_RENDERER:
138 return
139 (GLubyte *) brw_get_renderer_string(brw->screen);
140
141 default:
142 return NULL;
143 }
144 }
145
146 static void
147 intel_viewport(struct gl_context *ctx)
148 {
149 struct brw_context *brw = brw_context(ctx);
150 __DRIcontext *driContext = brw->driContext;
151
152 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
153 if (driContext->driDrawablePriv)
154 dri2InvalidateDrawable(driContext->driDrawablePriv);
155 if (driContext->driReadablePriv)
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_framebuffer(struct gl_context *ctx,
162 struct gl_framebuffer *fb)
163 {
164 struct brw_context *brw = brw_context(ctx);
165
166 /* Quantize the derived default number of samples
167 */
168 fb->DefaultGeometry._NumSamples =
169 intel_quantize_num_samples(brw->screen,
170 fb->DefaultGeometry.NumSamples);
171 }
172
173 static void
174 intel_update_state(struct gl_context * ctx)
175 {
176 GLuint new_state = ctx->NewState;
177 struct brw_context *brw = brw_context(ctx);
178
179 if (ctx->swrast_context)
180 _swrast_InvalidateState(ctx, new_state);
181
182 brw->NewGLState |= new_state;
183
184 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
185 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
186
187 if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) {
188 brw->stencil_enabled = _mesa_stencil_is_enabled(ctx);
189 brw->stencil_two_sided = _mesa_stencil_is_two_sided(ctx);
190 brw->stencil_write_enabled =
191 _mesa_stencil_is_write_enabled(ctx, brw->stencil_two_sided);
192 }
193
194 if (new_state & _NEW_POLYGON)
195 brw->polygon_front_bit = _mesa_polygon_get_front_bit(ctx);
196
197 if (new_state & _NEW_BUFFERS) {
198 intel_update_framebuffer(ctx, ctx->DrawBuffer);
199 if (ctx->DrawBuffer != ctx->ReadBuffer)
200 intel_update_framebuffer(ctx, ctx->ReadBuffer);
201 }
202 }
203
204 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
205
206 static void
207 intel_flush_front(struct gl_context *ctx)
208 {
209 struct brw_context *brw = brw_context(ctx);
210 __DRIcontext *driContext = brw->driContext;
211 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
212 __DRIscreen *const dri_screen = brw->screen->driScrnPriv;
213
214 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
215 if (flushFront(dri_screen) && driDrawable &&
216 driDrawable->loaderPrivate) {
217
218 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
219 *
220 * This potentially resolves both front and back buffer. It
221 * is unnecessary to resolve the back, but harms nothing except
222 * performance. And no one cares about front-buffer render
223 * performance.
224 */
225 intel_resolve_for_dri2_flush(brw, driDrawable);
226 intel_batchbuffer_flush(brw);
227
228 flushFront(dri_screen)(driDrawable, driDrawable->loaderPrivate);
229
230 /* We set the dirty bit in intel_prepare_render() if we're
231 * front buffer rendering once we get there.
232 */
233 brw->front_buffer_dirty = false;
234 }
235 }
236 }
237
238 static void
239 intel_glFlush(struct gl_context *ctx)
240 {
241 struct brw_context *brw = brw_context(ctx);
242
243 intel_batchbuffer_flush(brw);
244 intel_flush_front(ctx);
245
246 brw->need_flush_throttle = true;
247 }
248
249 static void
250 intel_finish(struct gl_context * ctx)
251 {
252 struct brw_context *brw = brw_context(ctx);
253
254 intel_glFlush(ctx);
255
256 if (brw->batch.last_bo)
257 brw_bo_wait_rendering(brw->batch.last_bo);
258 }
259
260 static void
261 brw_init_driver_functions(struct brw_context *brw,
262 struct dd_function_table *functions)
263 {
264 const struct gen_device_info *devinfo = &brw->screen->devinfo;
265
266 _mesa_init_driver_functions(functions);
267
268 /* GLX uses DRI2 invalidate events to handle window resizing.
269 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
270 * which doesn't provide a mechanism for snooping the event queues.
271 *
272 * So EGL still relies on viewport hacks to handle window resizing.
273 * This should go away with DRI3000.
274 */
275 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
276 functions->Viewport = intel_viewport;
277
278 functions->Flush = intel_glFlush;
279 functions->Finish = intel_finish;
280 functions->GetString = intel_get_string;
281 functions->UpdateState = intel_update_state;
282
283 intelInitTextureFuncs(functions);
284 intelInitTextureImageFuncs(functions);
285 intelInitTextureSubImageFuncs(functions);
286 intelInitTextureCopyImageFuncs(functions);
287 intelInitCopyImageFuncs(functions);
288 intelInitClearFuncs(functions);
289 intelInitBufferFuncs(functions);
290 intelInitPixelFuncs(functions);
291 intelInitBufferObjectFuncs(functions);
292 brw_init_syncobj_functions(functions);
293 brw_init_object_purgeable_functions(functions);
294
295 brwInitFragProgFuncs( functions );
296 brw_init_common_queryobj_functions(functions);
297 if (devinfo->gen >= 8 || devinfo->is_haswell)
298 hsw_init_queryobj_functions(functions);
299 else if (devinfo->gen >= 6)
300 gen6_init_queryobj_functions(functions);
301 else
302 gen4_init_queryobj_functions(functions);
303 brw_init_compute_functions(functions);
304 brw_init_conditional_render_functions(functions);
305
306 functions->QueryInternalFormat = brw_query_internal_format;
307
308 functions->NewTransformFeedback = brw_new_transform_feedback;
309 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
310 if (can_do_mi_math_and_lrr(brw->screen)) {
311 functions->BeginTransformFeedback = hsw_begin_transform_feedback;
312 functions->EndTransformFeedback = hsw_end_transform_feedback;
313 functions->PauseTransformFeedback = hsw_pause_transform_feedback;
314 functions->ResumeTransformFeedback = hsw_resume_transform_feedback;
315 } else if (devinfo->gen >= 7) {
316 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
317 functions->EndTransformFeedback = gen7_end_transform_feedback;
318 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
319 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
320 functions->GetTransformFeedbackVertexCount =
321 brw_get_transform_feedback_vertex_count;
322 } else {
323 functions->BeginTransformFeedback = brw_begin_transform_feedback;
324 functions->EndTransformFeedback = brw_end_transform_feedback;
325 functions->PauseTransformFeedback = brw_pause_transform_feedback;
326 functions->ResumeTransformFeedback = brw_resume_transform_feedback;
327 functions->GetTransformFeedbackVertexCount =
328 brw_get_transform_feedback_vertex_count;
329 }
330
331 if (devinfo->gen >= 6)
332 functions->GetSamplePosition = gen6_get_sample_position;
333 }
334
335 static void
336 brw_initialize_context_constants(struct brw_context *brw)
337 {
338 const struct gen_device_info *devinfo = &brw->screen->devinfo;
339 struct gl_context *ctx = &brw->ctx;
340 const struct brw_compiler *compiler = brw->screen->compiler;
341
342 const bool stage_exists[MESA_SHADER_STAGES] = {
343 [MESA_SHADER_VERTEX] = true,
344 [MESA_SHADER_TESS_CTRL] = devinfo->gen >= 7,
345 [MESA_SHADER_TESS_EVAL] = devinfo->gen >= 7,
346 [MESA_SHADER_GEOMETRY] = devinfo->gen >= 6,
347 [MESA_SHADER_FRAGMENT] = true,
348 [MESA_SHADER_COMPUTE] =
349 ((ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE) &&
350 ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
351 (ctx->API == API_OPENGLES2 &&
352 ctx->Const.MaxComputeWorkGroupSize[0] >= 128) ||
353 _mesa_extension_override_enables.ARB_compute_shader,
354 };
355
356 unsigned num_stages = 0;
357 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
358 if (stage_exists[i])
359 num_stages++;
360 }
361
362 unsigned max_samplers =
363 devinfo->gen >= 8 || devinfo->is_haswell ? BRW_MAX_TEX_UNIT : 16;
364
365 ctx->Const.MaxDualSourceDrawBuffers = 1;
366 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
367 ctx->Const.MaxCombinedShaderOutputResources =
368 MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
369
370 /* The timestamp register we can read for glGetTimestamp() is
371 * sometimes only 32 bits, before scaling to nanoseconds (depending
372 * on kernel).
373 *
374 * Once scaled to nanoseconds the timestamp would roll over at a
375 * non-power-of-two, so an application couldn't use
376 * GL_QUERY_COUNTER_BITS to handle rollover correctly. Instead, we
377 * report 36 bits and truncate at that (rolling over 5 times as
378 * often as the HW counter), and when the 32-bit counter rolls
379 * over, it happens to also be at a rollover in the reported value
380 * from near (1<<36) to 0.
381 *
382 * The low 32 bits rolls over in ~343 seconds. Our 36-bit result
383 * rolls over every ~69 seconds.
384 */
385 ctx->Const.QueryCounterBits.Timestamp = 36;
386
387 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
388 ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
389 if (devinfo->gen >= 7) {
390 ctx->Const.MaxRenderbufferSize = 16384;
391 ctx->Const.MaxTextureLevels = MIN2(15 /* 16384 */, MAX_TEXTURE_LEVELS);
392 ctx->Const.MaxCubeTextureLevels = 15; /* 16384 */
393 } else {
394 ctx->Const.MaxRenderbufferSize = 8192;
395 ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
396 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
397 }
398 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
399 ctx->Const.MaxArrayTextureLayers = devinfo->gen >= 7 ? 2048 : 512;
400 ctx->Const.MaxTextureMbytes = 1536;
401 ctx->Const.MaxTextureRectSize = devinfo->gen >= 7 ? 16384 : 8192;
402 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
403 ctx->Const.MaxTextureLodBias = 15.0;
404 ctx->Const.StripTextureBorder = true;
405 if (devinfo->gen >= 7) {
406 ctx->Const.MaxProgramTextureGatherComponents = 4;
407 ctx->Const.MinProgramTextureGatherOffset = -32;
408 ctx->Const.MaxProgramTextureGatherOffset = 31;
409 } else if (devinfo->gen == 6) {
410 ctx->Const.MaxProgramTextureGatherComponents = 1;
411 ctx->Const.MinProgramTextureGatherOffset = -8;
412 ctx->Const.MaxProgramTextureGatherOffset = 7;
413 }
414
415 ctx->Const.MaxUniformBlockSize = 65536;
416
417 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
418 struct gl_program_constants *prog = &ctx->Const.Program[i];
419
420 if (!stage_exists[i])
421 continue;
422
423 prog->MaxTextureImageUnits = max_samplers;
424
425 prog->MaxUniformBlocks = BRW_MAX_UBO;
426 prog->MaxCombinedUniformComponents =
427 prog->MaxUniformComponents +
428 ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks;
429
430 prog->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
431 prog->MaxAtomicBuffers = BRW_MAX_ABO;
432 prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0;
433 prog->MaxShaderStorageBlocks = BRW_MAX_SSBO;
434 }
435
436 ctx->Const.MaxTextureUnits =
437 MIN2(ctx->Const.MaxTextureCoordUnits,
438 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
439
440 ctx->Const.MaxUniformBufferBindings = num_stages * BRW_MAX_UBO;
441 ctx->Const.MaxCombinedUniformBlocks = num_stages * BRW_MAX_UBO;
442 ctx->Const.MaxCombinedAtomicBuffers = num_stages * BRW_MAX_ABO;
443 ctx->Const.MaxCombinedShaderStorageBlocks = num_stages * BRW_MAX_SSBO;
444 ctx->Const.MaxShaderStorageBufferBindings = num_stages * BRW_MAX_SSBO;
445 ctx->Const.MaxCombinedTextureImageUnits = num_stages * max_samplers;
446 ctx->Const.MaxCombinedImageUniforms = num_stages * BRW_MAX_IMAGES;
447
448
449 /* Hardware only supports a limited number of transform feedback buffers.
450 * So we need to override the Mesa default (which is based only on software
451 * limits).
452 */
453 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
454
455 /* On Gen6, in the worst case, we use up one binding table entry per
456 * transform feedback component (see comments above the definition of
457 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
458 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
459 * BRW_MAX_SOL_BINDINGS.
460 *
461 * In "separate components" mode, we need to divide this value by
462 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
463 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
464 */
465 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
466 ctx->Const.MaxTransformFeedbackSeparateComponents =
467 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
468
469 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount =
470 !can_do_mi_math_and_lrr(brw->screen);
471
472 int max_samples;
473 const int *msaa_modes = intel_supported_msaa_modes(brw->screen);
474 const int clamp_max_samples =
475 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
476
477 if (clamp_max_samples < 0) {
478 max_samples = msaa_modes[0];
479 } else {
480 /* Select the largest supported MSAA mode that does not exceed
481 * clamp_max_samples.
482 */
483 max_samples = 0;
484 for (int i = 0; msaa_modes[i] != 0; ++i) {
485 if (msaa_modes[i] <= clamp_max_samples) {
486 max_samples = msaa_modes[i];
487 break;
488 }
489 }
490 }
491
492 ctx->Const.MaxSamples = max_samples;
493 ctx->Const.MaxColorTextureSamples = max_samples;
494 ctx->Const.MaxDepthTextureSamples = max_samples;
495 ctx->Const.MaxIntegerSamples = max_samples;
496 ctx->Const.MaxImageSamples = 0;
497
498 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
499 * to map indices of rectangular grid to sample numbers within a pixel.
500 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
501 * extension implementation. For more details see the comment above
502 * gen6_set_sample_maps() definition.
503 */
504 gen6_set_sample_maps(ctx);
505
506 ctx->Const.MinLineWidth = 1.0;
507 ctx->Const.MinLineWidthAA = 1.0;
508 if (devinfo->gen >= 6) {
509 ctx->Const.MaxLineWidth = 7.375;
510 ctx->Const.MaxLineWidthAA = 7.375;
511 ctx->Const.LineWidthGranularity = 0.125;
512 } else {
513 ctx->Const.MaxLineWidth = 7.0;
514 ctx->Const.MaxLineWidthAA = 7.0;
515 ctx->Const.LineWidthGranularity = 0.5;
516 }
517
518 /* For non-antialiased lines, we have to round the line width to the
519 * nearest whole number. Make sure that we don't advertise a line
520 * width that, when rounded, will be beyond the actual hardware
521 * maximum.
522 */
523 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
524
525 ctx->Const.MinPointSize = 1.0;
526 ctx->Const.MinPointSizeAA = 1.0;
527 ctx->Const.MaxPointSize = 255.0;
528 ctx->Const.MaxPointSizeAA = 255.0;
529 ctx->Const.PointSizeGranularity = 1.0;
530
531 if (devinfo->gen >= 5 || devinfo->is_g4x)
532 ctx->Const.MaxClipPlanes = 8;
533
534 ctx->Const.GLSLTessLevelsAsInputs = true;
535 ctx->Const.LowerTCSPatchVerticesIn = devinfo->gen >= 8;
536 ctx->Const.LowerTESPatchVerticesIn = true;
537 ctx->Const.PrimitiveRestartForPatches = true;
538
539 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
540 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
541 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
542 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
543 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
544 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
545 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
546 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
547 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
549 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
550 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
551 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
552 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
553
554 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
555 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
556 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
557 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
558 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
559 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
560 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
561 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
562 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
563 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
564 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
565
566 /* Fragment shaders use real, 32-bit twos-complement integers for all
567 * integer types.
568 */
569 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
570 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
571 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
572 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
573 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
574
575 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
576 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
577 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
578 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
579 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
580
581 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
582 * but we're not sure how it's actually done for vertex order,
583 * that affect provoking vertex decision. Always use last vertex
584 * convention for quad primitive which works as expected for now.
585 */
586 if (devinfo->gen >= 6)
587 ctx->Const.QuadsFollowProvokingVertexConvention = false;
588
589 ctx->Const.NativeIntegers = true;
590 ctx->Const.VertexID_is_zero_based = true;
591
592 /* Regarding the CMP instruction, the Ivybridge PRM says:
593 *
594 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
595 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
596 * 0xFFFFFFFF) is assigned to dst."
597 *
598 * but PRMs for earlier generations say
599 *
600 * "In dword format, one GRF may store up to 8 results. When the register
601 * is used later as a vector of Booleans, as only LSB at each channel
602 * contains meaning [sic] data, software should make sure all higher bits
603 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
604 *
605 * We select the representation of a true boolean uniform to be ~0, and fix
606 * the results of Gen <= 5 CMP instruction's with -(result & 1).
607 */
608 ctx->Const.UniformBooleanTrue = ~0;
609
610 /* From the gen4 PRM, volume 4 page 127:
611 *
612 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
613 * the base address of the first element of the surface, computed in
614 * software by adding the surface base address to the byte offset of
615 * the element in the buffer."
616 *
617 * However, unaligned accesses are slower, so enforce buffer alignment.
618 *
619 * In order to push UBO data, 3DSTATE_CONSTANT_XS imposes an additional
620 * restriction: the start of the buffer needs to be 32B aligned.
621 */
622 ctx->Const.UniformBufferOffsetAlignment = 32;
623
624 /* ShaderStorageBufferOffsetAlignment should be a cacheline (64 bytes) so
625 * that we can safely have the CPU and GPU writing the same SSBO on
626 * non-cachecoherent systems (our Atom CPUs). With UBOs, the GPU never
627 * writes, so there's no problem. For an SSBO, the GPU and the CPU can
628 * be updating disjoint regions of the buffer simultaneously and that will
629 * break if the regions overlap the same cacheline.
630 */
631 ctx->Const.ShaderStorageBufferOffsetAlignment = 64;
632 ctx->Const.TextureBufferOffsetAlignment = 16;
633 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
634
635 if (devinfo->gen >= 6) {
636 ctx->Const.MaxVarying = 32;
637 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
638 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
639 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
640 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
641 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents = 128;
642 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128;
643 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents = 128;
644 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128;
645 }
646
647 /* We want the GLSL compiler to emit code that uses condition codes */
648 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
649 ctx->Const.ShaderCompilerOptions[i] =
650 brw->screen->compiler->glsl_compiler_options[i];
651 }
652
653 if (devinfo->gen >= 7) {
654 ctx->Const.MaxViewportWidth = 32768;
655 ctx->Const.MaxViewportHeight = 32768;
656 }
657
658 /* ARB_viewport_array, OES_viewport_array */
659 if (devinfo->gen >= 6) {
660 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
661 ctx->Const.ViewportSubpixelBits = 0;
662
663 /* Cast to float before negating because MaxViewportWidth is unsigned.
664 */
665 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
666 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
667 }
668
669 /* ARB_gpu_shader5 */
670 if (devinfo->gen >= 7)
671 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
672
673 /* ARB_framebuffer_no_attachments */
674 ctx->Const.MaxFramebufferWidth = 16384;
675 ctx->Const.MaxFramebufferHeight = 16384;
676 ctx->Const.MaxFramebufferLayers = ctx->Const.MaxArrayTextureLayers;
677 ctx->Const.MaxFramebufferSamples = max_samples;
678
679 /* OES_primitive_bounding_box */
680 ctx->Const.NoPrimitiveBoundingBoxOutput = true;
681
682 /* TODO: We should be able to use STD430 packing by default on all hardware
683 * but some piglit tests [1] currently fail on SNB when this is enabled.
684 * The problem is the messages we're using for doing uniform pulls
685 * in the vec4 back-end on SNB is the OWORD block load instruction, which
686 * takes its offset in units of OWORDS (16 bytes). On IVB+, we use the
687 * sampler which doesn't have these restrictions.
688 *
689 * In the scalar back-end, we use the sampler for dynamic uniform loads and
690 * pull an entire cache line at a time for constant offset loads both of
691 * which support almost any alignment.
692 *
693 * [1] glsl-1.40/uniform_buffer/vs-float-array-variable-index.shader_test
694 */
695 if (devinfo->gen >= 7)
696 ctx->Const.UseSTD430AsDefaultPacking = true;
697 }
698
699 static void
700 brw_initialize_cs_context_constants(struct brw_context *brw)
701 {
702 struct gl_context *ctx = &brw->ctx;
703 const struct intel_screen *screen = brw->screen;
704 struct gen_device_info *devinfo = &brw->screen->devinfo;
705
706 /* FINISHME: Do this for all platforms that the kernel supports */
707 if (devinfo->is_cherryview &&
708 screen->subslice_total > 0 && screen->eu_total > 0) {
709 /* Logical CS threads = EUs per subslice * 7 threads per EU */
710 uint32_t max_cs_threads = screen->eu_total / screen->subslice_total * 7;
711
712 /* Fuse configurations may give more threads than expected, never less. */
713 if (max_cs_threads > devinfo->max_cs_threads)
714 devinfo->max_cs_threads = max_cs_threads;
715 }
716
717 /* Maximum number of scalar compute shader invocations that can be run in
718 * parallel in the same subslice assuming SIMD32 dispatch.
719 *
720 * We don't advertise more than 64 threads, because we are limited to 64 by
721 * our usage of thread_width_max in the gpgpu walker command. This only
722 * currently impacts Haswell, which otherwise might be able to advertise 70
723 * threads. With SIMD32 and 64 threads, Haswell still provides twice the
724 * required the number of invocation needed for ARB_compute_shader.
725 */
726 const unsigned max_threads = MIN2(64, devinfo->max_cs_threads);
727 const uint32_t max_invocations = 32 * max_threads;
728 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
729 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
730 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
731 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
732 ctx->Const.MaxComputeSharedMemorySize = 64 * 1024;
733 }
734
735 /**
736 * Process driconf (drirc) options, setting appropriate context flags.
737 *
738 * intelInitExtensions still pokes at optionCache directly, in order to
739 * avoid advertising various extensions. No flags are set, so it makes
740 * sense to continue doing that there.
741 */
742 static void
743 brw_process_driconf_options(struct brw_context *brw)
744 {
745 const struct gen_device_info *devinfo = &brw->screen->devinfo;
746 struct gl_context *ctx = &brw->ctx;
747
748 driOptionCache *options = &brw->optionCache;
749 driParseConfigFiles(options, &brw->screen->optionCache,
750 brw->driContext->driScreenPriv->myNum, "i965");
751
752 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
753 switch (bo_reuse_mode) {
754 case DRI_CONF_BO_REUSE_DISABLED:
755 break;
756 case DRI_CONF_BO_REUSE_ALL:
757 brw_bufmgr_enable_reuse(brw->bufmgr);
758 break;
759 }
760
761 if (INTEL_DEBUG & DEBUG_NO_HIZ) {
762 brw->has_hiz = false;
763 /* On gen6, you can only do separate stencil with HIZ. */
764 if (devinfo->gen == 6)
765 brw->has_separate_stencil = false;
766 }
767
768 if (driQueryOptionb(options, "mesa_no_error"))
769 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
770
771 if (driQueryOptionb(options, "always_flush_batch")) {
772 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
773 brw->always_flush_batch = true;
774 }
775
776 if (driQueryOptionb(options, "always_flush_cache")) {
777 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
778 brw->always_flush_cache = true;
779 }
780
781 if (driQueryOptionb(options, "disable_throttling")) {
782 fprintf(stderr, "disabling flush throttling\n");
783 brw->disable_throttling = true;
784 }
785
786 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
787
788 if (driQueryOptionb(&brw->optionCache, "precise_trig"))
789 brw->screen->compiler->precise_trig = true;
790
791 ctx->Const.ForceGLSLExtensionsWarn =
792 driQueryOptionb(options, "force_glsl_extensions_warn");
793
794 ctx->Const.ForceGLSLVersion =
795 driQueryOptioni(options, "force_glsl_version");
796
797 ctx->Const.DisableGLSLLineContinuations =
798 driQueryOptionb(options, "disable_glsl_line_continuations");
799
800 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
801 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
802
803 ctx->Const.AllowGLSLBuiltinVariableRedeclaration =
804 driQueryOptionb(options, "allow_glsl_builtin_variable_redeclaration");
805
806 ctx->Const.AllowHigherCompatVersion =
807 driQueryOptionb(options, "allow_higher_compat_version");
808
809 ctx->Const.ForceGLSLAbsSqrt =
810 driQueryOptionb(options, "force_glsl_abs_sqrt");
811
812 ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init");
813
814 brw->dual_color_blend_by_location =
815 driQueryOptionb(options, "dual_color_blend_by_location");
816 }
817
818 GLboolean
819 brwCreateContext(gl_api api,
820 const struct gl_config *mesaVis,
821 __DRIcontext *driContextPriv,
822 unsigned major_version,
823 unsigned minor_version,
824 uint32_t flags,
825 bool notify_reset,
826 unsigned *dri_ctx_error,
827 void *sharedContextPrivate)
828 {
829 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
830 struct intel_screen *screen = driContextPriv->driScreenPriv->driverPrivate;
831 const struct gen_device_info *devinfo = &screen->devinfo;
832 struct dd_function_table functions;
833
834 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
835 * provides us with context reset notifications.
836 */
837 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG |
838 __DRI_CTX_FLAG_FORWARD_COMPATIBLE |
839 __DRI_CTX_FLAG_NO_ERROR;
840
841 if (screen->has_context_reset_notification)
842 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
843
844 if (flags & ~allowed_flags) {
845 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
846 return false;
847 }
848
849 struct brw_context *brw = rzalloc(NULL, struct brw_context);
850 if (!brw) {
851 fprintf(stderr, "%s: failed to alloc context\n", __func__);
852 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
853 return false;
854 }
855
856 driContextPriv->driverPrivate = brw;
857 brw->driContext = driContextPriv;
858 brw->screen = screen;
859 brw->bufmgr = screen->bufmgr;
860
861 brw->has_llc = devinfo->has_llc;
862 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
863 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
864 brw->has_pln = devinfo->has_pln;
865 brw->has_compr4 = devinfo->has_compr4;
866 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
867 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
868 brw->needs_unlit_centroid_workaround =
869 devinfo->needs_unlit_centroid_workaround;
870
871 brw->must_use_separate_stencil = devinfo->must_use_separate_stencil;
872 brw->has_swizzling = screen->hw_has_swizzling;
873
874 brw->isl_dev = screen->isl_dev;
875
876 brw->vs.base.stage = MESA_SHADER_VERTEX;
877 brw->tcs.base.stage = MESA_SHADER_TESS_CTRL;
878 brw->tes.base.stage = MESA_SHADER_TESS_EVAL;
879 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
880 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
881 if (devinfo->gen >= 8) {
882 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
883 } else if (devinfo->gen >= 7) {
884 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
885 } else if (devinfo->gen >= 6) {
886 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
887 } else {
888 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
889 }
890
891 brw_init_driver_functions(brw, &functions);
892
893 if (notify_reset)
894 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
895
896 struct gl_context *ctx = &brw->ctx;
897
898 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
899 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
900 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
901 intelDestroyContext(driContextPriv);
902 return false;
903 }
904
905 driContextSetFlags(ctx, flags);
906
907 /* Initialize the software rasterizer and helper modules.
908 *
909 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
910 * software fallbacks (which we have to support on legacy GL to do weird
911 * glDrawPixels(), glBitmap(), and other functions).
912 */
913 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
914 _swrast_CreateContext(ctx);
915 }
916
917 _vbo_CreateContext(ctx);
918 if (ctx->swrast_context) {
919 _tnl_CreateContext(ctx);
920 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
921 _swsetup_CreateContext(ctx);
922
923 /* Configure swrast to match hardware characteristics: */
924 _swrast_allow_pixel_fog(ctx, false);
925 _swrast_allow_vertex_fog(ctx, true);
926 }
927
928 _mesa_meta_init(ctx);
929
930 brw_process_driconf_options(brw);
931
932 if (INTEL_DEBUG & DEBUG_PERF)
933 brw->perf_debug = true;
934
935 brw_initialize_cs_context_constants(brw);
936 brw_initialize_context_constants(brw);
937
938 ctx->Const.ResetStrategy = notify_reset
939 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
940
941 /* Reinitialize the context point state. It depends on ctx->Const values. */
942 _mesa_init_point(ctx);
943
944 intel_fbo_init(brw);
945
946 intel_batchbuffer_init(screen, &brw->batch);
947
948 if (devinfo->gen >= 6) {
949 /* Create a new hardware context. Using a hardware context means that
950 * our GPU state will be saved/restored on context switch, allowing us
951 * to assume that the GPU is in the same state we left it in.
952 *
953 * This is required for transform feedback buffer offsets, query objects,
954 * and also allows us to reduce how much state we have to emit.
955 */
956 brw->hw_ctx = brw_create_hw_context(brw->bufmgr);
957
958 if (!brw->hw_ctx) {
959 fprintf(stderr, "Failed to create hardware context.\n");
960 intelDestroyContext(driContextPriv);
961 return false;
962 }
963 }
964
965 if (brw_init_pipe_control(brw, devinfo)) {
966 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
967 intelDestroyContext(driContextPriv);
968 return false;
969 }
970
971 brw_init_state(brw);
972
973 intelInitExtensions(ctx);
974
975 brw_init_surface_formats(brw);
976
977 brw_blorp_init(brw);
978
979 brw->urb.size = devinfo->urb.size;
980
981 if (devinfo->gen == 6)
982 brw->urb.gs_present = false;
983
984 brw->prim_restart.in_progress = false;
985 brw->prim_restart.enable_cut_index = false;
986 brw->gs.enabled = false;
987 brw->clip.viewport_count = 1;
988
989 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
990
991 brw->max_gtt_map_object_size = screen->max_gtt_map_object_size;
992
993 ctx->VertexProgram._MaintainTnlProgram = true;
994 ctx->FragmentProgram._MaintainTexEnvProgram = true;
995
996 brw_draw_init( brw );
997
998 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
999 /* Turn on some extra GL_ARB_debug_output generation. */
1000 brw->perf_debug = true;
1001 }
1002
1003 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0) {
1004 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
1005 ctx->Const.RobustAccess = GL_TRUE;
1006 }
1007
1008 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
1009 brw_init_shader_time(brw);
1010
1011 _mesa_compute_version(ctx);
1012
1013 _mesa_initialize_dispatch_tables(ctx);
1014 _mesa_initialize_vbo_vtxfmt(ctx);
1015
1016 if (ctx->Extensions.INTEL_performance_query)
1017 brw_init_performance_queries(brw);
1018
1019 vbo_use_buffer_objects(ctx);
1020 vbo_always_unmap_buffers(ctx);
1021
1022 return true;
1023 }
1024
1025 void
1026 intelDestroyContext(__DRIcontext * driContextPriv)
1027 {
1028 struct brw_context *brw =
1029 (struct brw_context *) driContextPriv->driverPrivate;
1030 struct gl_context *ctx = &brw->ctx;
1031 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1032
1033 _mesa_meta_free(&brw->ctx);
1034
1035 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1036 /* Force a report. */
1037 brw->shader_time.report_time = 0;
1038
1039 brw_collect_and_report_shader_time(brw);
1040 brw_destroy_shader_time(brw);
1041 }
1042
1043 if (devinfo->gen >= 6)
1044 blorp_finish(&brw->blorp);
1045
1046 brw_destroy_state(brw);
1047 brw_draw_destroy(brw);
1048
1049 brw_bo_unreference(brw->curbe.curbe_bo);
1050 if (brw->vs.base.scratch_bo)
1051 brw_bo_unreference(brw->vs.base.scratch_bo);
1052 if (brw->tcs.base.scratch_bo)
1053 brw_bo_unreference(brw->tcs.base.scratch_bo);
1054 if (brw->tes.base.scratch_bo)
1055 brw_bo_unreference(brw->tes.base.scratch_bo);
1056 if (brw->gs.base.scratch_bo)
1057 brw_bo_unreference(brw->gs.base.scratch_bo);
1058 if (brw->wm.base.scratch_bo)
1059 brw_bo_unreference(brw->wm.base.scratch_bo);
1060
1061 brw_destroy_hw_context(brw->bufmgr, brw->hw_ctx);
1062
1063 if (ctx->swrast_context) {
1064 _swsetup_DestroyContext(&brw->ctx);
1065 _tnl_DestroyContext(&brw->ctx);
1066 }
1067 _vbo_DestroyContext(&brw->ctx);
1068
1069 if (ctx->swrast_context)
1070 _swrast_DestroyContext(&brw->ctx);
1071
1072 brw_fini_pipe_control(brw);
1073 intel_batchbuffer_free(&brw->batch);
1074
1075 brw_bo_unreference(brw->throttle_batch[1]);
1076 brw_bo_unreference(brw->throttle_batch[0]);
1077 brw->throttle_batch[1] = NULL;
1078 brw->throttle_batch[0] = NULL;
1079
1080 driDestroyOptionCache(&brw->optionCache);
1081
1082 /* free the Mesa context */
1083 _mesa_free_context_data(&brw->ctx);
1084
1085 ralloc_free(brw);
1086 driContextPriv->driverPrivate = NULL;
1087 }
1088
1089 GLboolean
1090 intelUnbindContext(__DRIcontext * driContextPriv)
1091 {
1092 /* Unset current context and dispath table */
1093 _mesa_make_current(NULL, NULL, NULL);
1094
1095 return true;
1096 }
1097
1098 /**
1099 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1100 * on window system framebuffers.
1101 *
1102 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1103 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1104 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1105 * for a visual where you're guaranteed to be capable, but it turns out that
1106 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1107 * incapable ones, because there's no difference between the two in resources
1108 * used. Applications thus get built that accidentally rely on the default
1109 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1110 * great...
1111 *
1112 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1113 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1114 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1115 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1116 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1117 * and get no sRGB encode (assuming that both kinds of visual are available).
1118 * Thus our choice to support sRGB by default on our visuals for desktop would
1119 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1120 *
1121 * Unfortunately, renderbuffer setup happens before a context is created. So
1122 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1123 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1124 * yet), we go turn that back off before anyone finds out.
1125 */
1126 static void
1127 intel_gles3_srgb_workaround(struct brw_context *brw,
1128 struct gl_framebuffer *fb)
1129 {
1130 struct gl_context *ctx = &brw->ctx;
1131
1132 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1133 return;
1134
1135 /* Some day when we support the sRGB capable bit on visuals available for
1136 * GLES, we'll need to respect that and not disable things here.
1137 */
1138 fb->Visual.sRGBCapable = false;
1139 for (int i = 0; i < BUFFER_COUNT; i++) {
1140 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
1141 if (rb)
1142 rb->Format = _mesa_get_srgb_format_linear(rb->Format);
1143 }
1144 }
1145
1146 GLboolean
1147 intelMakeCurrent(__DRIcontext * driContextPriv,
1148 __DRIdrawable * driDrawPriv,
1149 __DRIdrawable * driReadPriv)
1150 {
1151 struct brw_context *brw;
1152 GET_CURRENT_CONTEXT(curCtx);
1153
1154 if (driContextPriv)
1155 brw = (struct brw_context *) driContextPriv->driverPrivate;
1156 else
1157 brw = NULL;
1158
1159 /* According to the glXMakeCurrent() man page: "Pending commands to
1160 * the previous context, if any, are flushed before it is released."
1161 * But only flush if we're actually changing contexts.
1162 */
1163 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1164 _mesa_flush(curCtx);
1165 }
1166
1167 if (driContextPriv) {
1168 struct gl_context *ctx = &brw->ctx;
1169 struct gl_framebuffer *fb, *readFb;
1170
1171 if (driDrawPriv == NULL) {
1172 fb = _mesa_get_incomplete_framebuffer();
1173 } else {
1174 fb = driDrawPriv->driverPrivate;
1175 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1176 }
1177
1178 if (driReadPriv == NULL) {
1179 readFb = _mesa_get_incomplete_framebuffer();
1180 } else {
1181 readFb = driReadPriv->driverPrivate;
1182 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1183 }
1184
1185 /* The sRGB workaround changes the renderbuffer's format. We must change
1186 * the format before the renderbuffer's miptree get's allocated, otherwise
1187 * the formats of the renderbuffer and its miptree will differ.
1188 */
1189 intel_gles3_srgb_workaround(brw, fb);
1190 intel_gles3_srgb_workaround(brw, readFb);
1191
1192 /* If the context viewport hasn't been initialized, force a call out to
1193 * the loader to get buffers so we have a drawable size for the initial
1194 * viewport. */
1195 if (!brw->ctx.ViewportInitialized)
1196 intel_prepare_render(brw);
1197
1198 _mesa_make_current(ctx, fb, readFb);
1199 } else {
1200 _mesa_make_current(NULL, NULL, NULL);
1201 }
1202
1203 return true;
1204 }
1205
1206 void
1207 intel_resolve_for_dri2_flush(struct brw_context *brw,
1208 __DRIdrawable *drawable)
1209 {
1210 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1211
1212 if (devinfo->gen < 6) {
1213 /* MSAA and fast color clear are not supported, so don't waste time
1214 * checking whether a resolve is needed.
1215 */
1216 return;
1217 }
1218
1219 struct gl_framebuffer *fb = drawable->driverPrivate;
1220 struct intel_renderbuffer *rb;
1221
1222 /* Usually, only the back buffer will need to be downsampled. However,
1223 * the front buffer will also need it if the user has rendered into it.
1224 */
1225 static const gl_buffer_index buffers[2] = {
1226 BUFFER_BACK_LEFT,
1227 BUFFER_FRONT_LEFT,
1228 };
1229
1230 for (int i = 0; i < 2; ++i) {
1231 rb = intel_get_renderbuffer(fb, buffers[i]);
1232 if (rb == NULL || rb->mt == NULL)
1233 continue;
1234 if (rb->mt->surf.samples == 1) {
1235 assert(rb->mt_layer == 0 && rb->mt_level == 0 &&
1236 rb->layer_count == 1);
1237 intel_miptree_prepare_external(brw, rb->mt);
1238 } else {
1239 intel_renderbuffer_downsample(brw, rb);
1240 }
1241 }
1242 }
1243
1244 static unsigned
1245 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1246 {
1247 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1248 }
1249
1250 static void
1251 intel_query_dri2_buffers(struct brw_context *brw,
1252 __DRIdrawable *drawable,
1253 __DRIbuffer **buffers,
1254 int *count);
1255
1256 static void
1257 intel_process_dri2_buffer(struct brw_context *brw,
1258 __DRIdrawable *drawable,
1259 __DRIbuffer *buffer,
1260 struct intel_renderbuffer *rb,
1261 const char *buffer_name);
1262
1263 static void
1264 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1265
1266 static void
1267 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1268 {
1269 struct gl_framebuffer *fb = drawable->driverPrivate;
1270 struct intel_renderbuffer *rb;
1271 __DRIbuffer *buffers = NULL;
1272 int count;
1273 const char *region_name;
1274
1275 /* Set this up front, so that in case our buffers get invalidated
1276 * while we're getting new buffers, we don't clobber the stamp and
1277 * thus ignore the invalidate. */
1278 drawable->lastStamp = drawable->dri2.stamp;
1279
1280 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1281 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1282
1283 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1284
1285 if (buffers == NULL)
1286 return;
1287
1288 for (int i = 0; i < count; i++) {
1289 switch (buffers[i].attachment) {
1290 case __DRI_BUFFER_FRONT_LEFT:
1291 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1292 region_name = "dri2 front buffer";
1293 break;
1294
1295 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1296 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1297 region_name = "dri2 fake front buffer";
1298 break;
1299
1300 case __DRI_BUFFER_BACK_LEFT:
1301 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1302 region_name = "dri2 back buffer";
1303 break;
1304
1305 case __DRI_BUFFER_DEPTH:
1306 case __DRI_BUFFER_HIZ:
1307 case __DRI_BUFFER_DEPTH_STENCIL:
1308 case __DRI_BUFFER_STENCIL:
1309 case __DRI_BUFFER_ACCUM:
1310 default:
1311 fprintf(stderr,
1312 "unhandled buffer attach event, attachment type %d\n",
1313 buffers[i].attachment);
1314 return;
1315 }
1316
1317 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1318 }
1319
1320 }
1321
1322 void
1323 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1324 {
1325 struct brw_context *brw = context->driverPrivate;
1326 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1327
1328 /* Set this up front, so that in case our buffers get invalidated
1329 * while we're getting new buffers, we don't clobber the stamp and
1330 * thus ignore the invalidate. */
1331 drawable->lastStamp = drawable->dri2.stamp;
1332
1333 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1334 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1335
1336 if (dri_screen->image.loader)
1337 intel_update_image_buffers(brw, drawable);
1338 else
1339 intel_update_dri2_buffers(brw, drawable);
1340
1341 driUpdateFramebufferSize(&brw->ctx, drawable);
1342 }
1343
1344 /**
1345 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1346 * state is required.
1347 */
1348 void
1349 intel_prepare_render(struct brw_context *brw)
1350 {
1351 struct gl_context *ctx = &brw->ctx;
1352 __DRIcontext *driContext = brw->driContext;
1353 __DRIdrawable *drawable;
1354
1355 drawable = driContext->driDrawablePriv;
1356 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1357 if (drawable->lastStamp != drawable->dri2.stamp)
1358 intel_update_renderbuffers(driContext, drawable);
1359 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1360 }
1361
1362 drawable = driContext->driReadablePriv;
1363 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1364 if (drawable->lastStamp != drawable->dri2.stamp)
1365 intel_update_renderbuffers(driContext, drawable);
1366 driContext->dri2.read_stamp = drawable->dri2.stamp;
1367 }
1368
1369 /* If we're currently rendering to the front buffer, the rendering
1370 * that will happen next will probably dirty the front buffer. So
1371 * mark it as dirty here.
1372 */
1373 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
1374 brw->front_buffer_dirty = true;
1375 }
1376
1377 /**
1378 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1379 *
1380 * To determine which DRI buffers to request, examine the renderbuffers
1381 * attached to the drawable's framebuffer. Then request the buffers with
1382 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1383 *
1384 * This is called from intel_update_renderbuffers().
1385 *
1386 * \param drawable Drawable whose buffers are queried.
1387 * \param buffers [out] List of buffers returned by DRI2 query.
1388 * \param buffer_count [out] Number of buffers returned.
1389 *
1390 * \see intel_update_renderbuffers()
1391 * \see DRI2GetBuffers()
1392 * \see DRI2GetBuffersWithFormat()
1393 */
1394 static void
1395 intel_query_dri2_buffers(struct brw_context *brw,
1396 __DRIdrawable *drawable,
1397 __DRIbuffer **buffers,
1398 int *buffer_count)
1399 {
1400 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1401 struct gl_framebuffer *fb = drawable->driverPrivate;
1402 int i = 0;
1403 unsigned attachments[8];
1404
1405 struct intel_renderbuffer *front_rb;
1406 struct intel_renderbuffer *back_rb;
1407
1408 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1409 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1410
1411 memset(attachments, 0, sizeof(attachments));
1412 if ((_mesa_is_front_buffer_drawing(fb) ||
1413 _mesa_is_front_buffer_reading(fb) ||
1414 !back_rb) && front_rb) {
1415 /* If a fake front buffer is in use, then querying for
1416 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1417 * the real front buffer to the fake front buffer. So before doing the
1418 * query, we need to make sure all the pending drawing has landed in the
1419 * real front buffer.
1420 */
1421 intel_batchbuffer_flush(brw);
1422 intel_flush_front(&brw->ctx);
1423
1424 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1425 attachments[i++] = intel_bits_per_pixel(front_rb);
1426 } else if (front_rb && brw->front_buffer_dirty) {
1427 /* We have pending front buffer rendering, but we aren't querying for a
1428 * front buffer. If the front buffer we have is a fake front buffer,
1429 * the X server is going to throw it away when it processes the query.
1430 * So before doing the query, make sure all the pending drawing has
1431 * landed in the real front buffer.
1432 */
1433 intel_batchbuffer_flush(brw);
1434 intel_flush_front(&brw->ctx);
1435 }
1436
1437 if (back_rb) {
1438 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1439 attachments[i++] = intel_bits_per_pixel(back_rb);
1440 }
1441
1442 assert(i <= ARRAY_SIZE(attachments));
1443
1444 *buffers =
1445 dri_screen->dri2.loader->getBuffersWithFormat(drawable,
1446 &drawable->w,
1447 &drawable->h,
1448 attachments, i / 2,
1449 buffer_count,
1450 drawable->loaderPrivate);
1451 }
1452
1453 /**
1454 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1455 *
1456 * This is called from intel_update_renderbuffers().
1457 *
1458 * \par Note:
1459 * DRI buffers whose attachment point is DRI2BufferStencil or
1460 * DRI2BufferDepthStencil are handled as special cases.
1461 *
1462 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1463 * that is passed to brw_bo_gem_create_from_name().
1464 *
1465 * \see intel_update_renderbuffers()
1466 */
1467 static void
1468 intel_process_dri2_buffer(struct brw_context *brw,
1469 __DRIdrawable *drawable,
1470 __DRIbuffer *buffer,
1471 struct intel_renderbuffer *rb,
1472 const char *buffer_name)
1473 {
1474 struct gl_framebuffer *fb = drawable->driverPrivate;
1475 struct brw_bo *bo;
1476
1477 if (!rb)
1478 return;
1479
1480 unsigned num_samples = rb->Base.Base.NumSamples;
1481
1482 /* We try to avoid closing and reopening the same BO name, because the first
1483 * use of a mapping of the buffer involves a bunch of page faulting which is
1484 * moderately expensive.
1485 */
1486 struct intel_mipmap_tree *last_mt;
1487 if (num_samples == 0)
1488 last_mt = rb->mt;
1489 else
1490 last_mt = rb->singlesample_mt;
1491
1492 uint32_t old_name = 0;
1493 if (last_mt) {
1494 /* The bo already has a name because the miptree was created by a
1495 * previous call to intel_process_dri2_buffer(). If a bo already has a
1496 * name, then brw_bo_flink() is a low-cost getter. It does not
1497 * create a new name.
1498 */
1499 brw_bo_flink(last_mt->bo, &old_name);
1500 }
1501
1502 if (old_name == buffer->name)
1503 return;
1504
1505 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1506 fprintf(stderr,
1507 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1508 buffer->name, buffer->attachment,
1509 buffer->cpp, buffer->pitch);
1510 }
1511
1512 bo = brw_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1513 buffer->name);
1514 if (!bo) {
1515 fprintf(stderr,
1516 "Failed to open BO for returned DRI2 buffer "
1517 "(%dx%d, %s, named %d).\n"
1518 "This is likely a bug in the X Server that will lead to a "
1519 "crash soon.\n",
1520 drawable->w, drawable->h, buffer_name, buffer->name);
1521 return;
1522 }
1523
1524 struct intel_mipmap_tree *mt =
1525 intel_miptree_create_for_bo(brw,
1526 bo,
1527 intel_rb_format(rb),
1528 0,
1529 drawable->w,
1530 drawable->h,
1531 1,
1532 buffer->pitch,
1533 MIPTREE_CREATE_DEFAULT);
1534 if (!mt) {
1535 brw_bo_unreference(bo);
1536 return;
1537 }
1538
1539 /* We got this BO from X11. We cana't assume that we have coherent texture
1540 * access because X may suddenly decide to use it for scan-out which would
1541 * destroy coherency.
1542 */
1543 bo->cache_coherent = false;
1544
1545 if (!intel_update_winsys_renderbuffer_miptree(brw, rb, mt,
1546 drawable->w, drawable->h,
1547 buffer->pitch)) {
1548 brw_bo_unreference(bo);
1549 intel_miptree_release(&mt);
1550 return;
1551 }
1552
1553 if (_mesa_is_front_buffer_drawing(fb) &&
1554 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1555 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1556 rb->Base.Base.NumSamples > 1) {
1557 intel_renderbuffer_upsample(brw, rb);
1558 }
1559
1560 assert(rb->mt);
1561
1562 brw_bo_unreference(bo);
1563 }
1564
1565 /**
1566 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1567 *
1568 * To determine which DRI buffers to request, examine the renderbuffers
1569 * attached to the drawable's framebuffer. Then request the buffers from
1570 * the image loader
1571 *
1572 * This is called from intel_update_renderbuffers().
1573 *
1574 * \param drawable Drawable whose buffers are queried.
1575 * \param buffers [out] List of buffers returned by DRI2 query.
1576 * \param buffer_count [out] Number of buffers returned.
1577 *
1578 * \see intel_update_renderbuffers()
1579 */
1580
1581 static void
1582 intel_update_image_buffer(struct brw_context *intel,
1583 __DRIdrawable *drawable,
1584 struct intel_renderbuffer *rb,
1585 __DRIimage *buffer,
1586 enum __DRIimageBufferMask buffer_type)
1587 {
1588 struct gl_framebuffer *fb = drawable->driverPrivate;
1589
1590 if (!rb || !buffer->bo)
1591 return;
1592
1593 unsigned num_samples = rb->Base.Base.NumSamples;
1594
1595 /* Check and see if we're already bound to the right
1596 * buffer object
1597 */
1598 struct intel_mipmap_tree *last_mt;
1599 if (num_samples == 0)
1600 last_mt = rb->mt;
1601 else
1602 last_mt = rb->singlesample_mt;
1603
1604 if (last_mt && last_mt->bo == buffer->bo)
1605 return;
1606
1607 enum isl_colorspace colorspace;
1608 switch (_mesa_get_format_color_encoding(intel_rb_format(rb))) {
1609 case GL_SRGB:
1610 colorspace = ISL_COLORSPACE_SRGB;
1611 break;
1612 case GL_LINEAR:
1613 colorspace = ISL_COLORSPACE_LINEAR;
1614 break;
1615 default:
1616 unreachable("Invalid color encoding");
1617 }
1618
1619 struct intel_mipmap_tree *mt =
1620 intel_miptree_create_for_dri_image(intel, buffer, GL_TEXTURE_2D,
1621 colorspace, true);
1622 if (!mt)
1623 return;
1624
1625 if (!intel_update_winsys_renderbuffer_miptree(intel, rb, mt,
1626 buffer->width, buffer->height,
1627 buffer->pitch)) {
1628 intel_miptree_release(&mt);
1629 return;
1630 }
1631
1632 if (_mesa_is_front_buffer_drawing(fb) &&
1633 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1634 rb->Base.Base.NumSamples > 1) {
1635 intel_renderbuffer_upsample(intel, rb);
1636 }
1637 }
1638
1639 static void
1640 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1641 {
1642 struct gl_framebuffer *fb = drawable->driverPrivate;
1643 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1644 struct intel_renderbuffer *front_rb;
1645 struct intel_renderbuffer *back_rb;
1646 struct __DRIimageList images;
1647 mesa_format format;
1648 uint32_t buffer_mask = 0;
1649 int ret;
1650
1651 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1652 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1653
1654 if (back_rb)
1655 format = intel_rb_format(back_rb);
1656 else if (front_rb)
1657 format = intel_rb_format(front_rb);
1658 else
1659 return;
1660
1661 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
1662 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
1663 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1664 }
1665
1666 if (back_rb)
1667 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1668
1669 ret = dri_screen->image.loader->getBuffers(drawable,
1670 driGLFormatToImageFormat(format),
1671 &drawable->dri2.stamp,
1672 drawable->loaderPrivate,
1673 buffer_mask,
1674 &images);
1675 if (!ret)
1676 return;
1677
1678 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1679 drawable->w = images.front->width;
1680 drawable->h = images.front->height;
1681 intel_update_image_buffer(brw,
1682 drawable,
1683 front_rb,
1684 images.front,
1685 __DRI_IMAGE_BUFFER_FRONT);
1686 }
1687
1688 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1689 drawable->w = images.back->width;
1690 drawable->h = images.back->height;
1691 intel_update_image_buffer(brw,
1692 drawable,
1693 back_rb,
1694 images.back,
1695 __DRI_IMAGE_BUFFER_BACK);
1696 }
1697 }