i965: Use ~0 to represent true on Gen >= 6.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 /***************************************
72 * Mesa's Driver Functions
73 ***************************************/
74
75 static size_t
76 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
77 GLenum internalFormat, int samples[16])
78 {
79 struct brw_context *brw = brw_context(ctx);
80
81 (void) target;
82
83 switch (brw->gen) {
84 case 8:
85 samples[0] = 8;
86 samples[1] = 4;
87 samples[2] = 2;
88 return 3;
89
90 case 7:
91 samples[0] = 8;
92 samples[1] = 4;
93 return 2;
94
95 case 6:
96 samples[0] = 4;
97 return 1;
98
99 default:
100 samples[0] = 1;
101 return 1;
102 }
103 }
104
105 const char *const brw_vendor_string = "Intel Open Source Technology Center";
106
107 const char *
108 brw_get_renderer_string(unsigned deviceID)
109 {
110 const char *chipset;
111 static char buffer[128];
112
113 switch (deviceID) {
114 #undef CHIPSET
115 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
116 #include "pci_ids/i965_pci_ids.h"
117 default:
118 chipset = "Unknown Intel Chipset";
119 break;
120 }
121
122 (void) driGetRendererString(buffer, chipset, 0);
123 return buffer;
124 }
125
126 static const GLubyte *
127 intel_get_string(struct gl_context * ctx, GLenum name)
128 {
129 const struct brw_context *const brw = brw_context(ctx);
130
131 switch (name) {
132 case GL_VENDOR:
133 return (GLubyte *) brw_vendor_string;
134
135 case GL_RENDERER:
136 return
137 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
138
139 default:
140 return NULL;
141 }
142 }
143
144 static void
145 intel_viewport(struct gl_context *ctx)
146 {
147 struct brw_context *brw = brw_context(ctx);
148 __DRIcontext *driContext = brw->driContext;
149
150 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
151 dri2InvalidateDrawable(driContext->driDrawablePriv);
152 dri2InvalidateDrawable(driContext->driReadablePriv);
153 }
154 }
155
156 static void
157 intel_update_state(struct gl_context * ctx, GLuint new_state)
158 {
159 struct brw_context *brw = brw_context(ctx);
160 struct intel_texture_object *tex_obj;
161 struct intel_renderbuffer *depth_irb;
162
163 if (ctx->swrast_context)
164 _swrast_InvalidateState(ctx, new_state);
165 _vbo_InvalidateState(ctx, new_state);
166
167 brw->NewGLState |= new_state;
168
169 _mesa_unlock_context_textures(ctx);
170
171 /* Resolve the depth buffer's HiZ buffer. */
172 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
173 if (depth_irb)
174 intel_renderbuffer_resolve_hiz(brw, depth_irb);
175
176 /* Resolve depth buffer and render cache of each enabled texture. */
177 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
178 for (int i = 0; i <= maxEnabledUnit; i++) {
179 if (!ctx->Texture.Unit[i]._Current)
180 continue;
181 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
182 if (!tex_obj || !tex_obj->mt)
183 continue;
184 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
185 intel_miptree_resolve_color(brw, tex_obj->mt);
186 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
187 }
188
189 _mesa_lock_context_textures(ctx);
190 }
191
192 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
193
194 static void
195 intel_flush_front(struct gl_context *ctx)
196 {
197 struct brw_context *brw = brw_context(ctx);
198 __DRIcontext *driContext = brw->driContext;
199 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
200 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
201
202 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
203 if (flushFront(screen) && driDrawable &&
204 driDrawable->loaderPrivate) {
205
206 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
207 *
208 * This potentially resolves both front and back buffer. It
209 * is unnecessary to resolve the back, but harms nothing except
210 * performance. And no one cares about front-buffer render
211 * performance.
212 */
213 intel_resolve_for_dri2_flush(brw, driDrawable);
214 intel_batchbuffer_flush(brw);
215
216 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
217
218 /* We set the dirty bit in intel_prepare_render() if we're
219 * front buffer rendering once we get there.
220 */
221 brw->front_buffer_dirty = false;
222 }
223 }
224 }
225
226 static void
227 intel_glFlush(struct gl_context *ctx)
228 {
229 struct brw_context *brw = brw_context(ctx);
230
231 intel_batchbuffer_flush(brw);
232 intel_flush_front(ctx);
233 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
234 brw->need_throttle = true;
235 }
236
237 static void
238 intel_finish(struct gl_context * ctx)
239 {
240 struct brw_context *brw = brw_context(ctx);
241
242 intel_glFlush(ctx);
243
244 if (brw->batch.last_bo)
245 drm_intel_bo_wait_rendering(brw->batch.last_bo);
246 }
247
248 static void
249 brw_init_driver_functions(struct brw_context *brw,
250 struct dd_function_table *functions)
251 {
252 _mesa_init_driver_functions(functions);
253
254 /* GLX uses DRI2 invalidate events to handle window resizing.
255 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
256 * which doesn't provide a mechanism for snooping the event queues.
257 *
258 * So EGL still relies on viewport hacks to handle window resizing.
259 * This should go away with DRI3000.
260 */
261 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
262 functions->Viewport = intel_viewport;
263
264 functions->Flush = intel_glFlush;
265 functions->Finish = intel_finish;
266 functions->GetString = intel_get_string;
267 functions->UpdateState = intel_update_state;
268
269 intelInitTextureFuncs(functions);
270 intelInitTextureImageFuncs(functions);
271 intelInitTextureSubImageFuncs(functions);
272 intelInitTextureCopyImageFuncs(functions);
273 intelInitCopyImageFuncs(functions);
274 intelInitClearFuncs(functions);
275 intelInitBufferFuncs(functions);
276 intelInitPixelFuncs(functions);
277 intelInitBufferObjectFuncs(functions);
278 intel_init_syncobj_functions(functions);
279 brw_init_object_purgeable_functions(functions);
280
281 brwInitFragProgFuncs( functions );
282 brw_init_common_queryobj_functions(functions);
283 if (brw->gen >= 6)
284 gen6_init_queryobj_functions(functions);
285 else
286 gen4_init_queryobj_functions(functions);
287
288 functions->QuerySamplesForFormat = brw_query_samples_for_format;
289
290 functions->NewTransformFeedback = brw_new_transform_feedback;
291 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
292 functions->GetTransformFeedbackVertexCount =
293 brw_get_transform_feedback_vertex_count;
294 if (brw->gen >= 7) {
295 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
296 functions->EndTransformFeedback = gen7_end_transform_feedback;
297 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
298 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
299 } else {
300 functions->BeginTransformFeedback = brw_begin_transform_feedback;
301 functions->EndTransformFeedback = brw_end_transform_feedback;
302 }
303
304 if (brw->gen >= 6)
305 functions->GetSamplePosition = gen6_get_sample_position;
306 }
307
308 static void
309 brw_initialize_context_constants(struct brw_context *brw)
310 {
311 struct gl_context *ctx = &brw->ctx;
312
313 unsigned max_samplers =
314 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
315
316 ctx->Const.QueryCounterBits.Timestamp = 36;
317
318 ctx->Const.StripTextureBorder = true;
319
320 ctx->Const.MaxDualSourceDrawBuffers = 1;
321 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
322 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
323 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
324 ctx->Const.MaxTextureUnits =
325 MIN2(ctx->Const.MaxTextureCoordUnits,
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
327 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
328 if (brw->gen >= 7)
329 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
330 else
331 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
332 if (_mesa_extension_override_enables.ARB_compute_shader) {
333 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
334 ctx->Const.MaxUniformBufferBindings += 12;
335 } else {
336 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
337 }
338 ctx->Const.MaxCombinedTextureImageUnits =
339 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
340 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
341 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
342 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
343
344 ctx->Const.MaxTextureLevels = 14; /* 8192 */
345 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
346 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
347 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
348 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
349 ctx->Const.MaxTextureMbytes = 1536;
350
351 if (brw->gen >= 7)
352 ctx->Const.MaxArrayTextureLayers = 2048;
353 else
354 ctx->Const.MaxArrayTextureLayers = 512;
355
356 ctx->Const.MaxTextureRectSize = 1 << 12;
357
358 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
359
360 ctx->Const.MaxRenderbufferSize = 8192;
361
362 /* Hardware only supports a limited number of transform feedback buffers.
363 * So we need to override the Mesa default (which is based only on software
364 * limits).
365 */
366 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
367
368 /* On Gen6, in the worst case, we use up one binding table entry per
369 * transform feedback component (see comments above the definition of
370 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
371 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
372 * BRW_MAX_SOL_BINDINGS.
373 *
374 * In "separate components" mode, we need to divide this value by
375 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
376 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
377 */
378 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
379 ctx->Const.MaxTransformFeedbackSeparateComponents =
380 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
381
382 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
383
384 int max_samples;
385 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
386 const int clamp_max_samples =
387 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
388
389 if (clamp_max_samples < 0) {
390 max_samples = msaa_modes[0];
391 } else {
392 /* Select the largest supported MSAA mode that does not exceed
393 * clamp_max_samples.
394 */
395 max_samples = 0;
396 for (int i = 0; msaa_modes[i] != 0; ++i) {
397 if (msaa_modes[i] <= clamp_max_samples) {
398 max_samples = msaa_modes[i];
399 break;
400 }
401 }
402 }
403
404 ctx->Const.MaxSamples = max_samples;
405 ctx->Const.MaxColorTextureSamples = max_samples;
406 ctx->Const.MaxDepthTextureSamples = max_samples;
407 ctx->Const.MaxIntegerSamples = max_samples;
408
409 if (brw->gen >= 7)
410 ctx->Const.MaxProgramTextureGatherComponents = 4;
411 else if (brw->gen == 6)
412 ctx->Const.MaxProgramTextureGatherComponents = 1;
413
414 ctx->Const.MinLineWidth = 1.0;
415 ctx->Const.MinLineWidthAA = 1.0;
416 ctx->Const.MaxLineWidth = 5.0;
417 ctx->Const.MaxLineWidthAA = 5.0;
418 ctx->Const.LineWidthGranularity = 0.5;
419
420 ctx->Const.MinPointSize = 1.0;
421 ctx->Const.MinPointSizeAA = 1.0;
422 ctx->Const.MaxPointSize = 255.0;
423 ctx->Const.MaxPointSizeAA = 255.0;
424 ctx->Const.PointSizeGranularity = 1.0;
425
426 if (brw->gen >= 5 || brw->is_g4x)
427 ctx->Const.MaxClipPlanes = 8;
428
429 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
430 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
431 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
432 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
433 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
434 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
435 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
436 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
437 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
438 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
439 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
440 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
441 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
442 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
443
444 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
445 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
446 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
447 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
448 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
449 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
450 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
451 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
452 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
453 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
454 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
455
456 /* Fragment shaders use real, 32-bit twos-complement integers for all
457 * integer types.
458 */
459 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
460 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
461 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
462 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
463 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
464
465 if (brw->gen >= 7) {
466 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
467 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
468 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
469 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
470 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
471 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
472 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
473 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
474 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
475 }
476
477 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
478 * but we're not sure how it's actually done for vertex order,
479 * that affect provoking vertex decision. Always use last vertex
480 * convention for quad primitive which works as expected for now.
481 */
482 if (brw->gen >= 6)
483 ctx->Const.QuadsFollowProvokingVertexConvention = false;
484
485 ctx->Const.NativeIntegers = true;
486
487 /* Regarding the CMP instruction, the Ivybridge PRM says:
488 *
489 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
490 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
491 * 0xFFFFFFFF) is assigned to dst."
492 *
493 * but PRMs for earlier generations say
494 *
495 * "In dword format, one GRF may store up to 8 results. When the register
496 * is used later as a vector of Booleans, as only LSB at each channel
497 * contains meaning [sic] data, software should make sure all higher bits
498 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
499 *
500 * We select the representation of a true boolean uniform to match what the
501 * CMP instruction returns.
502 *
503 * The Sandybridge BSpec's description of the CMP instruction matches that
504 * of the Ivybridge PRM. (The description in the Sandybridge PRM is seems
505 * to have not been updated from Ironlake). Its CMP instruction behaves like
506 * Ivybridge and newer.
507 */
508 if (brw->gen >= 6)
509 ctx->Const.UniformBooleanTrue = ~0;
510 else
511 ctx->Const.UniformBooleanTrue = 1;
512
513 /* From the gen4 PRM, volume 4 page 127:
514 *
515 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
516 * the base address of the first element of the surface, computed in
517 * software by adding the surface base address to the byte offset of
518 * the element in the buffer."
519 *
520 * However, unaligned accesses are slower, so enforce buffer alignment.
521 */
522 ctx->Const.UniformBufferOffsetAlignment = 16;
523 ctx->Const.TextureBufferOffsetAlignment = 16;
524
525 if (brw->gen >= 6) {
526 ctx->Const.MaxVarying = 32;
527 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
528 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
529 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
530 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
531 }
532
533 /* We want the GLSL compiler to emit code that uses condition codes */
534 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
535 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
536 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
537 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
538 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
539 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
540 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
541 (i == MESA_SHADER_FRAGMENT);
542 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
543 (i == MESA_SHADER_FRAGMENT);
544 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
545 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
546 }
547
548 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
549 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
550
551 /* ARB_viewport_array */
552 if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
553 ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
554 ctx->Const.ViewportSubpixelBits = 0;
555
556 /* Cast to float before negating becuase MaxViewportWidth is unsigned.
557 */
558 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
559 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
560 }
561
562 /* ARB_gpu_shader5 */
563 if (brw->gen >= 7)
564 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
565 }
566
567 /**
568 * Process driconf (drirc) options, setting appropriate context flags.
569 *
570 * intelInitExtensions still pokes at optionCache directly, in order to
571 * avoid advertising various extensions. No flags are set, so it makes
572 * sense to continue doing that there.
573 */
574 static void
575 brw_process_driconf_options(struct brw_context *brw)
576 {
577 struct gl_context *ctx = &brw->ctx;
578
579 driOptionCache *options = &brw->optionCache;
580 driParseConfigFiles(options, &brw->intelScreen->optionCache,
581 brw->driContext->driScreenPriv->myNum, "i965");
582
583 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
584 switch (bo_reuse_mode) {
585 case DRI_CONF_BO_REUSE_DISABLED:
586 break;
587 case DRI_CONF_BO_REUSE_ALL:
588 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
589 break;
590 }
591
592 if (!driQueryOptionb(options, "hiz")) {
593 brw->has_hiz = false;
594 /* On gen6, you can only do separate stencil with HIZ. */
595 if (brw->gen == 6)
596 brw->has_separate_stencil = false;
597 }
598
599 if (driQueryOptionb(options, "always_flush_batch")) {
600 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
601 brw->always_flush_batch = true;
602 }
603
604 if (driQueryOptionb(options, "always_flush_cache")) {
605 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
606 brw->always_flush_cache = true;
607 }
608
609 if (driQueryOptionb(options, "disable_throttling")) {
610 fprintf(stderr, "disabling flush throttling\n");
611 brw->disable_throttling = true;
612 }
613
614 brw->disable_derivative_optimization =
615 driQueryOptionb(&brw->optionCache, "disable_derivative_optimization");
616
617 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
618
619 ctx->Const.ForceGLSLExtensionsWarn =
620 driQueryOptionb(options, "force_glsl_extensions_warn");
621
622 ctx->Const.DisableGLSLLineContinuations =
623 driQueryOptionb(options, "disable_glsl_line_continuations");
624
625 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
626 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
627 }
628
629 GLboolean
630 brwCreateContext(gl_api api,
631 const struct gl_config *mesaVis,
632 __DRIcontext *driContextPriv,
633 unsigned major_version,
634 unsigned minor_version,
635 uint32_t flags,
636 bool notify_reset,
637 unsigned *dri_ctx_error,
638 void *sharedContextPrivate)
639 {
640 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
641 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
642 struct intel_screen *screen = sPriv->driverPrivate;
643 const struct brw_device_info *devinfo = screen->devinfo;
644 struct dd_function_table functions;
645
646 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
647 * provides us with context reset notifications.
648 */
649 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
650 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
651
652 if (screen->has_context_reset_notification)
653 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
654
655 if (flags & ~allowed_flags) {
656 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
657 return false;
658 }
659
660 struct brw_context *brw = rzalloc(NULL, struct brw_context);
661 if (!brw) {
662 fprintf(stderr, "%s: failed to alloc context\n", __FUNCTION__);
663 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
664 return false;
665 }
666
667 driContextPriv->driverPrivate = brw;
668 brw->driContext = driContextPriv;
669 brw->intelScreen = screen;
670 brw->bufmgr = screen->bufmgr;
671
672 brw->gen = devinfo->gen;
673 brw->gt = devinfo->gt;
674 brw->is_g4x = devinfo->is_g4x;
675 brw->is_baytrail = devinfo->is_baytrail;
676 brw->is_haswell = devinfo->is_haswell;
677 brw->is_cherryview = devinfo->is_cherryview;
678 brw->has_llc = devinfo->has_llc;
679 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
680 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
681 brw->has_pln = devinfo->has_pln;
682 brw->has_compr4 = devinfo->has_compr4;
683 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
684 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
685 brw->needs_unlit_centroid_workaround =
686 devinfo->needs_unlit_centroid_workaround;
687
688 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
689 brw->has_swizzling = screen->hw_has_swizzling;
690
691 brw->vs.base.stage = MESA_SHADER_VERTEX;
692 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
693 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
694 if (brw->gen >= 8) {
695 gen8_init_vtable_surface_functions(brw);
696 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
697 } else if (brw->gen >= 7) {
698 gen7_init_vtable_surface_functions(brw);
699 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
700 } else if (brw->gen >= 6) {
701 gen6_init_vtable_surface_functions(brw);
702 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
703 } else {
704 gen4_init_vtable_surface_functions(brw);
705 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
706 }
707
708 brw_init_driver_functions(brw, &functions);
709
710 if (notify_reset)
711 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
712
713 struct gl_context *ctx = &brw->ctx;
714
715 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
716 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
717 fprintf(stderr, "%s: failed to init mesa context\n", __FUNCTION__);
718 intelDestroyContext(driContextPriv);
719 return false;
720 }
721
722 driContextSetFlags(ctx, flags);
723
724 /* Initialize the software rasterizer and helper modules.
725 *
726 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
727 * software fallbacks (which we have to support on legacy GL to do weird
728 * glDrawPixels(), glBitmap(), and other functions).
729 */
730 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
731 _swrast_CreateContext(ctx);
732 }
733
734 _vbo_CreateContext(ctx);
735 if (ctx->swrast_context) {
736 _tnl_CreateContext(ctx);
737 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
738 _swsetup_CreateContext(ctx);
739
740 /* Configure swrast to match hardware characteristics: */
741 _swrast_allow_pixel_fog(ctx, false);
742 _swrast_allow_vertex_fog(ctx, true);
743 }
744
745 _mesa_meta_init(ctx);
746
747 brw_process_driconf_options(brw);
748 brw_process_intel_debug_variable(brw);
749 brw_initialize_context_constants(brw);
750
751 ctx->Const.ResetStrategy = notify_reset
752 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
753
754 /* Reinitialize the context point state. It depends on ctx->Const values. */
755 _mesa_init_point(ctx);
756
757 intel_fbo_init(brw);
758
759 intel_batchbuffer_init(brw);
760
761 if (brw->gen >= 6) {
762 /* Create a new hardware context. Using a hardware context means that
763 * our GPU state will be saved/restored on context switch, allowing us
764 * to assume that the GPU is in the same state we left it in.
765 *
766 * This is required for transform feedback buffer offsets, query objects,
767 * and also allows us to reduce how much state we have to emit.
768 */
769 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
770
771 if (!brw->hw_ctx) {
772 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
773 intelDestroyContext(driContextPriv);
774 return false;
775 }
776 }
777
778 brw_init_state(brw);
779
780 intelInitExtensions(ctx);
781
782 brw_init_surface_formats(brw);
783
784 brw->max_vs_threads = devinfo->max_vs_threads;
785 brw->max_gs_threads = devinfo->max_gs_threads;
786 brw->max_wm_threads = devinfo->max_wm_threads;
787 brw->urb.size = devinfo->urb.size;
788 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
789 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
790 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
791
792 /* Estimate the size of the mappable aperture into the GTT. There's an
793 * ioctl to get the whole GTT size, but not one to get the mappable subset.
794 * It turns out it's basically always 256MB, though some ancient hardware
795 * was smaller.
796 */
797 uint32_t gtt_size = 256 * 1024 * 1024;
798
799 /* We don't want to map two objects such that a memcpy between them would
800 * just fault one mapping in and then the other over and over forever. So
801 * we would need to divide the GTT size by 2. Additionally, some GTT is
802 * taken up by things like the framebuffer and the ringbuffer and such, so
803 * be more conservative.
804 */
805 brw->max_gtt_map_object_size = gtt_size / 4;
806
807 if (brw->gen == 6)
808 brw->urb.gen6_gs_previously_active = false;
809
810 brw->prim_restart.in_progress = false;
811 brw->prim_restart.enable_cut_index = false;
812 brw->gs.enabled = false;
813 brw->sf.viewport_transform_enable = true;
814
815 ctx->VertexProgram._MaintainTnlProgram = true;
816 ctx->FragmentProgram._MaintainTexEnvProgram = true;
817
818 brw_draw_init( brw );
819
820 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
821 /* Turn on some extra GL_ARB_debug_output generation. */
822 brw->perf_debug = true;
823 }
824
825 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
826 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
827
828 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
829 brw_init_shader_time(brw);
830
831 _mesa_compute_version(ctx);
832
833 _mesa_initialize_dispatch_tables(ctx);
834 _mesa_initialize_vbo_vtxfmt(ctx);
835
836 if (ctx->Extensions.AMD_performance_monitor) {
837 brw_init_performance_monitors(brw);
838 }
839
840 vbo_use_buffer_objects(ctx);
841 vbo_always_unmap_buffers(ctx);
842
843 return true;
844 }
845
846 void
847 intelDestroyContext(__DRIcontext * driContextPriv)
848 {
849 struct brw_context *brw =
850 (struct brw_context *) driContextPriv->driverPrivate;
851 struct gl_context *ctx = &brw->ctx;
852
853 assert(brw); /* should never be null */
854 if (!brw)
855 return;
856
857 /* Dump a final BMP in case the application doesn't call SwapBuffers */
858 if (INTEL_DEBUG & DEBUG_AUB) {
859 intel_batchbuffer_flush(brw);
860 aub_dump_bmp(&brw->ctx);
861 }
862
863 _mesa_meta_free(&brw->ctx);
864 brw_meta_fast_clear_free(brw);
865
866 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
867 /* Force a report. */
868 brw->shader_time.report_time = 0;
869
870 brw_collect_and_report_shader_time(brw);
871 brw_destroy_shader_time(brw);
872 }
873
874 brw_destroy_state(brw);
875 brw_draw_destroy(brw);
876
877 drm_intel_bo_unreference(brw->curbe.curbe_bo);
878
879 drm_intel_gem_context_destroy(brw->hw_ctx);
880
881 if (ctx->swrast_context) {
882 _swsetup_DestroyContext(&brw->ctx);
883 _tnl_DestroyContext(&brw->ctx);
884 }
885 _vbo_DestroyContext(&brw->ctx);
886
887 if (ctx->swrast_context)
888 _swrast_DestroyContext(&brw->ctx);
889
890 intel_batchbuffer_free(brw);
891
892 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
893 brw->first_post_swapbuffers_batch = NULL;
894
895 driDestroyOptionCache(&brw->optionCache);
896
897 /* free the Mesa context */
898 _mesa_free_context_data(&brw->ctx);
899
900 ralloc_free(brw);
901 driContextPriv->driverPrivate = NULL;
902 }
903
904 GLboolean
905 intelUnbindContext(__DRIcontext * driContextPriv)
906 {
907 /* Unset current context and dispath table */
908 _mesa_make_current(NULL, NULL, NULL);
909
910 return true;
911 }
912
913 /**
914 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
915 * on window system framebuffers.
916 *
917 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
918 * your renderbuffer can do sRGB encode, and you can flip a switch that does
919 * sRGB encode if the renderbuffer can handle it. You can ask specifically
920 * for a visual where you're guaranteed to be capable, but it turns out that
921 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
922 * incapable ones, becuase there's no difference between the two in resources
923 * used. Applications thus get built that accidentally rely on the default
924 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
925 * great...
926 *
927 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
928 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
929 * So they removed the enable knob and made it "if the renderbuffer is sRGB
930 * capable, do sRGB encode". Then, for your window system renderbuffers, you
931 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
932 * and get no sRGB encode (assuming that both kinds of visual are available).
933 * Thus our choice to support sRGB by default on our visuals for desktop would
934 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
935 *
936 * Unfortunately, renderbuffer setup happens before a context is created. So
937 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
938 * context (without an sRGB visual, though we don't have sRGB visuals exposed
939 * yet), we go turn that back off before anyone finds out.
940 */
941 static void
942 intel_gles3_srgb_workaround(struct brw_context *brw,
943 struct gl_framebuffer *fb)
944 {
945 struct gl_context *ctx = &brw->ctx;
946
947 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
948 return;
949
950 /* Some day when we support the sRGB capable bit on visuals available for
951 * GLES, we'll need to respect that and not disable things here.
952 */
953 fb->Visual.sRGBCapable = false;
954 for (int i = 0; i < BUFFER_COUNT; i++) {
955 if (fb->Attachment[i].Renderbuffer &&
956 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
957 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
958 }
959 }
960 }
961
962 GLboolean
963 intelMakeCurrent(__DRIcontext * driContextPriv,
964 __DRIdrawable * driDrawPriv,
965 __DRIdrawable * driReadPriv)
966 {
967 struct brw_context *brw;
968 GET_CURRENT_CONTEXT(curCtx);
969
970 if (driContextPriv)
971 brw = (struct brw_context *) driContextPriv->driverPrivate;
972 else
973 brw = NULL;
974
975 /* According to the glXMakeCurrent() man page: "Pending commands to
976 * the previous context, if any, are flushed before it is released."
977 * But only flush if we're actually changing contexts.
978 */
979 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
980 _mesa_flush(curCtx);
981 }
982
983 if (driContextPriv) {
984 struct gl_context *ctx = &brw->ctx;
985 struct gl_framebuffer *fb, *readFb;
986
987 if (driDrawPriv == NULL && driReadPriv == NULL) {
988 fb = _mesa_get_incomplete_framebuffer();
989 readFb = _mesa_get_incomplete_framebuffer();
990 } else {
991 fb = driDrawPriv->driverPrivate;
992 readFb = driReadPriv->driverPrivate;
993 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
994 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
995 }
996
997 /* The sRGB workaround changes the renderbuffer's format. We must change
998 * the format before the renderbuffer's miptree get's allocated, otherwise
999 * the formats of the renderbuffer and its miptree will differ.
1000 */
1001 intel_gles3_srgb_workaround(brw, fb);
1002 intel_gles3_srgb_workaround(brw, readFb);
1003
1004 /* If the context viewport hasn't been initialized, force a call out to
1005 * the loader to get buffers so we have a drawable size for the initial
1006 * viewport. */
1007 if (!brw->ctx.ViewportInitialized)
1008 intel_prepare_render(brw);
1009
1010 _mesa_make_current(ctx, fb, readFb);
1011 } else {
1012 _mesa_make_current(NULL, NULL, NULL);
1013 }
1014
1015 return true;
1016 }
1017
1018 void
1019 intel_resolve_for_dri2_flush(struct brw_context *brw,
1020 __DRIdrawable *drawable)
1021 {
1022 if (brw->gen < 6) {
1023 /* MSAA and fast color clear are not supported, so don't waste time
1024 * checking whether a resolve is needed.
1025 */
1026 return;
1027 }
1028
1029 struct gl_framebuffer *fb = drawable->driverPrivate;
1030 struct intel_renderbuffer *rb;
1031
1032 /* Usually, only the back buffer will need to be downsampled. However,
1033 * the front buffer will also need it if the user has rendered into it.
1034 */
1035 static const gl_buffer_index buffers[2] = {
1036 BUFFER_BACK_LEFT,
1037 BUFFER_FRONT_LEFT,
1038 };
1039
1040 for (int i = 0; i < 2; ++i) {
1041 rb = intel_get_renderbuffer(fb, buffers[i]);
1042 if (rb == NULL || rb->mt == NULL)
1043 continue;
1044 if (rb->mt->num_samples <= 1)
1045 intel_miptree_resolve_color(brw, rb->mt);
1046 else
1047 intel_renderbuffer_downsample(brw, rb);
1048 }
1049 }
1050
1051 static unsigned
1052 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1053 {
1054 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1055 }
1056
1057 static void
1058 intel_query_dri2_buffers(struct brw_context *brw,
1059 __DRIdrawable *drawable,
1060 __DRIbuffer **buffers,
1061 int *count);
1062
1063 static void
1064 intel_process_dri2_buffer(struct brw_context *brw,
1065 __DRIdrawable *drawable,
1066 __DRIbuffer *buffer,
1067 struct intel_renderbuffer *rb,
1068 const char *buffer_name);
1069
1070 static void
1071 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1072
1073 static void
1074 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1075 {
1076 struct gl_framebuffer *fb = drawable->driverPrivate;
1077 struct intel_renderbuffer *rb;
1078 __DRIbuffer *buffers = NULL;
1079 int i, count;
1080 const char *region_name;
1081
1082 /* Set this up front, so that in case our buffers get invalidated
1083 * while we're getting new buffers, we don't clobber the stamp and
1084 * thus ignore the invalidate. */
1085 drawable->lastStamp = drawable->dri2.stamp;
1086
1087 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1088 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1089
1090 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1091
1092 if (buffers == NULL)
1093 return;
1094
1095 for (i = 0; i < count; i++) {
1096 switch (buffers[i].attachment) {
1097 case __DRI_BUFFER_FRONT_LEFT:
1098 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1099 region_name = "dri2 front buffer";
1100 break;
1101
1102 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1103 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1104 region_name = "dri2 fake front buffer";
1105 break;
1106
1107 case __DRI_BUFFER_BACK_LEFT:
1108 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1109 region_name = "dri2 back buffer";
1110 break;
1111
1112 case __DRI_BUFFER_DEPTH:
1113 case __DRI_BUFFER_HIZ:
1114 case __DRI_BUFFER_DEPTH_STENCIL:
1115 case __DRI_BUFFER_STENCIL:
1116 case __DRI_BUFFER_ACCUM:
1117 default:
1118 fprintf(stderr,
1119 "unhandled buffer attach event, attachment type %d\n",
1120 buffers[i].attachment);
1121 return;
1122 }
1123
1124 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1125 }
1126
1127 }
1128
1129 void
1130 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1131 {
1132 struct brw_context *brw = context->driverPrivate;
1133 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1134
1135 /* Set this up front, so that in case our buffers get invalidated
1136 * while we're getting new buffers, we don't clobber the stamp and
1137 * thus ignore the invalidate. */
1138 drawable->lastStamp = drawable->dri2.stamp;
1139
1140 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1141 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1142
1143 if (screen->image.loader)
1144 intel_update_image_buffers(brw, drawable);
1145 else
1146 intel_update_dri2_buffers(brw, drawable);
1147
1148 driUpdateFramebufferSize(&brw->ctx, drawable);
1149 }
1150
1151 /**
1152 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1153 * state is required.
1154 */
1155 void
1156 intel_prepare_render(struct brw_context *brw)
1157 {
1158 struct gl_context *ctx = &brw->ctx;
1159 __DRIcontext *driContext = brw->driContext;
1160 __DRIdrawable *drawable;
1161
1162 drawable = driContext->driDrawablePriv;
1163 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1164 if (drawable->lastStamp != drawable->dri2.stamp)
1165 intel_update_renderbuffers(driContext, drawable);
1166 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1167 }
1168
1169 drawable = driContext->driReadablePriv;
1170 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1171 if (drawable->lastStamp != drawable->dri2.stamp)
1172 intel_update_renderbuffers(driContext, drawable);
1173 driContext->dri2.read_stamp = drawable->dri2.stamp;
1174 }
1175
1176 /* If we're currently rendering to the front buffer, the rendering
1177 * that will happen next will probably dirty the front buffer. So
1178 * mark it as dirty here.
1179 */
1180 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1181 brw->front_buffer_dirty = true;
1182
1183 /* Wait for the swapbuffers before the one we just emitted, so we
1184 * don't get too many swaps outstanding for apps that are GPU-heavy
1185 * but not CPU-heavy.
1186 *
1187 * We're using intelDRI2Flush (called from the loader before
1188 * swapbuffer) and glFlush (for front buffer rendering) as the
1189 * indicator that a frame is done and then throttle when we get
1190 * here as we prepare to render the next frame. At this point for
1191 * round trips for swap/copy and getting new buffers are done and
1192 * we'll spend less time waiting on the GPU.
1193 *
1194 * Unfortunately, we don't have a handle to the batch containing
1195 * the swap, and getting our hands on that doesn't seem worth it,
1196 * so we just us the first batch we emitted after the last swap.
1197 */
1198 if (brw->need_throttle && brw->first_post_swapbuffers_batch) {
1199 if (!brw->disable_throttling)
1200 drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch);
1201 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
1202 brw->first_post_swapbuffers_batch = NULL;
1203 brw->need_throttle = false;
1204 }
1205 }
1206
1207 /**
1208 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1209 *
1210 * To determine which DRI buffers to request, examine the renderbuffers
1211 * attached to the drawable's framebuffer. Then request the buffers with
1212 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1213 *
1214 * This is called from intel_update_renderbuffers().
1215 *
1216 * \param drawable Drawable whose buffers are queried.
1217 * \param buffers [out] List of buffers returned by DRI2 query.
1218 * \param buffer_count [out] Number of buffers returned.
1219 *
1220 * \see intel_update_renderbuffers()
1221 * \see DRI2GetBuffers()
1222 * \see DRI2GetBuffersWithFormat()
1223 */
1224 static void
1225 intel_query_dri2_buffers(struct brw_context *brw,
1226 __DRIdrawable *drawable,
1227 __DRIbuffer **buffers,
1228 int *buffer_count)
1229 {
1230 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1231 struct gl_framebuffer *fb = drawable->driverPrivate;
1232 int i = 0;
1233 unsigned attachments[8];
1234
1235 struct intel_renderbuffer *front_rb;
1236 struct intel_renderbuffer *back_rb;
1237
1238 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1239 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1240
1241 memset(attachments, 0, sizeof(attachments));
1242 if ((brw_is_front_buffer_drawing(fb) ||
1243 brw_is_front_buffer_reading(fb) ||
1244 !back_rb) && front_rb) {
1245 /* If a fake front buffer is in use, then querying for
1246 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1247 * the real front buffer to the fake front buffer. So before doing the
1248 * query, we need to make sure all the pending drawing has landed in the
1249 * real front buffer.
1250 */
1251 intel_batchbuffer_flush(brw);
1252 intel_flush_front(&brw->ctx);
1253
1254 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1255 attachments[i++] = intel_bits_per_pixel(front_rb);
1256 } else if (front_rb && brw->front_buffer_dirty) {
1257 /* We have pending front buffer rendering, but we aren't querying for a
1258 * front buffer. If the front buffer we have is a fake front buffer,
1259 * the X server is going to throw it away when it processes the query.
1260 * So before doing the query, make sure all the pending drawing has
1261 * landed in the real front buffer.
1262 */
1263 intel_batchbuffer_flush(brw);
1264 intel_flush_front(&brw->ctx);
1265 }
1266
1267 if (back_rb) {
1268 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1269 attachments[i++] = intel_bits_per_pixel(back_rb);
1270 }
1271
1272 assert(i <= ARRAY_SIZE(attachments));
1273
1274 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1275 &drawable->w,
1276 &drawable->h,
1277 attachments, i / 2,
1278 buffer_count,
1279 drawable->loaderPrivate);
1280 }
1281
1282 /**
1283 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1284 *
1285 * This is called from intel_update_renderbuffers().
1286 *
1287 * \par Note:
1288 * DRI buffers whose attachment point is DRI2BufferStencil or
1289 * DRI2BufferDepthStencil are handled as special cases.
1290 *
1291 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1292 * that is passed to drm_intel_bo_gem_create_from_name().
1293 *
1294 * \see intel_update_renderbuffers()
1295 */
1296 static void
1297 intel_process_dri2_buffer(struct brw_context *brw,
1298 __DRIdrawable *drawable,
1299 __DRIbuffer *buffer,
1300 struct intel_renderbuffer *rb,
1301 const char *buffer_name)
1302 {
1303 struct gl_framebuffer *fb = drawable->driverPrivate;
1304 drm_intel_bo *bo;
1305
1306 if (!rb)
1307 return;
1308
1309 unsigned num_samples = rb->Base.Base.NumSamples;
1310
1311 /* We try to avoid closing and reopening the same BO name, because the first
1312 * use of a mapping of the buffer involves a bunch of page faulting which is
1313 * moderately expensive.
1314 */
1315 struct intel_mipmap_tree *last_mt;
1316 if (num_samples == 0)
1317 last_mt = rb->mt;
1318 else
1319 last_mt = rb->singlesample_mt;
1320
1321 uint32_t old_name = 0;
1322 if (last_mt) {
1323 /* The bo already has a name because the miptree was created by a
1324 * previous call to intel_process_dri2_buffer(). If a bo already has a
1325 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1326 * create a new name.
1327 */
1328 drm_intel_bo_flink(last_mt->bo, &old_name);
1329 }
1330
1331 if (old_name == buffer->name)
1332 return;
1333
1334 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1335 fprintf(stderr,
1336 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1337 buffer->name, buffer->attachment,
1338 buffer->cpp, buffer->pitch);
1339 }
1340
1341 intel_miptree_release(&rb->mt);
1342 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1343 buffer->name);
1344 if (!bo) {
1345 fprintf(stderr,
1346 "Failed to open BO for returned DRI2 buffer "
1347 "(%dx%d, %s, named %d).\n"
1348 "This is likely a bug in the X Server that will lead to a "
1349 "crash soon.\n",
1350 drawable->w, drawable->h, buffer_name, buffer->name);
1351 return;
1352 }
1353
1354 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1355 drawable->w, drawable->h,
1356 buffer->pitch);
1357
1358 if (brw_is_front_buffer_drawing(fb) &&
1359 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1360 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1361 rb->Base.Base.NumSamples > 1) {
1362 intel_renderbuffer_upsample(brw, rb);
1363 }
1364
1365 assert(rb->mt);
1366
1367 drm_intel_bo_unreference(bo);
1368 }
1369
1370 /**
1371 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1372 *
1373 * To determine which DRI buffers to request, examine the renderbuffers
1374 * attached to the drawable's framebuffer. Then request the buffers from
1375 * the image loader
1376 *
1377 * This is called from intel_update_renderbuffers().
1378 *
1379 * \param drawable Drawable whose buffers are queried.
1380 * \param buffers [out] List of buffers returned by DRI2 query.
1381 * \param buffer_count [out] Number of buffers returned.
1382 *
1383 * \see intel_update_renderbuffers()
1384 */
1385
1386 static void
1387 intel_update_image_buffer(struct brw_context *intel,
1388 __DRIdrawable *drawable,
1389 struct intel_renderbuffer *rb,
1390 __DRIimage *buffer,
1391 enum __DRIimageBufferMask buffer_type)
1392 {
1393 struct gl_framebuffer *fb = drawable->driverPrivate;
1394
1395 if (!rb || !buffer->bo)
1396 return;
1397
1398 unsigned num_samples = rb->Base.Base.NumSamples;
1399
1400 /* Check and see if we're already bound to the right
1401 * buffer object
1402 */
1403 struct intel_mipmap_tree *last_mt;
1404 if (num_samples == 0)
1405 last_mt = rb->mt;
1406 else
1407 last_mt = rb->singlesample_mt;
1408
1409 if (last_mt && last_mt->bo == buffer->bo)
1410 return;
1411
1412 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1413 buffer->width, buffer->height,
1414 buffer->pitch);
1415
1416 if (brw_is_front_buffer_drawing(fb) &&
1417 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1418 rb->Base.Base.NumSamples > 1) {
1419 intel_renderbuffer_upsample(intel, rb);
1420 }
1421 }
1422
1423 static void
1424 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1425 {
1426 struct gl_framebuffer *fb = drawable->driverPrivate;
1427 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1428 struct intel_renderbuffer *front_rb;
1429 struct intel_renderbuffer *back_rb;
1430 struct __DRIimageList images;
1431 unsigned int format;
1432 uint32_t buffer_mask = 0;
1433
1434 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1435 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1436
1437 if (back_rb)
1438 format = intel_rb_format(back_rb);
1439 else if (front_rb)
1440 format = intel_rb_format(front_rb);
1441 else
1442 return;
1443
1444 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1445 brw_is_front_buffer_reading(fb) || !back_rb)) {
1446 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1447 }
1448
1449 if (back_rb)
1450 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1451
1452 (*screen->image.loader->getBuffers) (drawable,
1453 driGLFormatToImageFormat(format),
1454 &drawable->dri2.stamp,
1455 drawable->loaderPrivate,
1456 buffer_mask,
1457 &images);
1458
1459 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1460 drawable->w = images.front->width;
1461 drawable->h = images.front->height;
1462 intel_update_image_buffer(brw,
1463 drawable,
1464 front_rb,
1465 images.front,
1466 __DRI_IMAGE_BUFFER_FRONT);
1467 }
1468 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1469 drawable->w = images.back->width;
1470 drawable->h = images.back->height;
1471 intel_update_image_buffer(brw,
1472 drawable,
1473 back_rb,
1474 images.back,
1475 __DRI_IMAGE_BUFFER_BACK);
1476 }
1477 }