i965: Move pre-draw resolve buffers to dd::UpdateState
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 /***************************************
72 * Mesa's Driver Functions
73 ***************************************/
74
75 static size_t
76 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
77 GLenum internalFormat, int samples[16])
78 {
79 struct brw_context *brw = brw_context(ctx);
80
81 (void) target;
82
83 switch (brw->gen) {
84 case 8:
85 samples[0] = 8;
86 samples[1] = 4;
87 samples[2] = 2;
88 return 3;
89
90 case 7:
91 samples[0] = 8;
92 samples[1] = 4;
93 return 2;
94
95 case 6:
96 samples[0] = 4;
97 return 1;
98
99 default:
100 samples[0] = 1;
101 return 1;
102 }
103 }
104
105 const char *const brw_vendor_string = "Intel Open Source Technology Center";
106
107 const char *
108 brw_get_renderer_string(unsigned deviceID)
109 {
110 const char *chipset;
111 static char buffer[128];
112
113 switch (deviceID) {
114 #undef CHIPSET
115 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
116 #include "pci_ids/i965_pci_ids.h"
117 default:
118 chipset = "Unknown Intel Chipset";
119 break;
120 }
121
122 (void) driGetRendererString(buffer, chipset, 0);
123 return buffer;
124 }
125
126 static const GLubyte *
127 intel_get_string(struct gl_context * ctx, GLenum name)
128 {
129 const struct brw_context *const brw = brw_context(ctx);
130
131 switch (name) {
132 case GL_VENDOR:
133 return (GLubyte *) brw_vendor_string;
134
135 case GL_RENDERER:
136 return
137 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
138
139 default:
140 return NULL;
141 }
142 }
143
144 static void
145 intel_viewport(struct gl_context *ctx)
146 {
147 struct brw_context *brw = brw_context(ctx);
148 __DRIcontext *driContext = brw->driContext;
149
150 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
151 dri2InvalidateDrawable(driContext->driDrawablePriv);
152 dri2InvalidateDrawable(driContext->driReadablePriv);
153 }
154 }
155
156 static void
157 intel_update_state(struct gl_context * ctx, GLuint new_state)
158 {
159 struct brw_context *brw = brw_context(ctx);
160 struct intel_texture_object *tex_obj;
161 struct intel_renderbuffer *depth_irb;
162
163 if (ctx->swrast_context)
164 _swrast_InvalidateState(ctx, new_state);
165 _vbo_InvalidateState(ctx, new_state);
166
167 brw->NewGLState |= new_state;
168
169 _mesa_unlock_context_textures(ctx);
170
171 /* Resolve the depth buffer's HiZ buffer. */
172 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
173 if (depth_irb)
174 intel_renderbuffer_resolve_hiz(brw, depth_irb);
175
176 /* Resolve depth buffer and render cache of each enabled texture. */
177 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
178 for (int i = 0; i <= maxEnabledUnit; i++) {
179 if (!ctx->Texture.Unit[i]._Current)
180 continue;
181 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
182 if (!tex_obj || !tex_obj->mt)
183 continue;
184 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
185 intel_miptree_resolve_color(brw, tex_obj->mt);
186 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
187 }
188
189 _mesa_lock_context_textures(ctx);
190 }
191
192 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
193
194 static void
195 intel_flush_front(struct gl_context *ctx)
196 {
197 struct brw_context *brw = brw_context(ctx);
198 __DRIcontext *driContext = brw->driContext;
199 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
200 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
201
202 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
203 if (flushFront(screen) && driDrawable &&
204 driDrawable->loaderPrivate) {
205
206 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
207 *
208 * This potentially resolves both front and back buffer. It
209 * is unnecessary to resolve the back, but harms nothing except
210 * performance. And no one cares about front-buffer render
211 * performance.
212 */
213 intel_resolve_for_dri2_flush(brw, driDrawable);
214 intel_batchbuffer_flush(brw);
215
216 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
217
218 /* We set the dirty bit in intel_prepare_render() if we're
219 * front buffer rendering once we get there.
220 */
221 brw->front_buffer_dirty = false;
222 }
223 }
224 }
225
226 static void
227 intel_glFlush(struct gl_context *ctx)
228 {
229 struct brw_context *brw = brw_context(ctx);
230
231 intel_batchbuffer_flush(brw);
232 intel_flush_front(ctx);
233 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
234 brw->need_throttle = true;
235 }
236
237 static void
238 intel_finish(struct gl_context * ctx)
239 {
240 struct brw_context *brw = brw_context(ctx);
241
242 intel_glFlush(ctx);
243
244 if (brw->batch.last_bo)
245 drm_intel_bo_wait_rendering(brw->batch.last_bo);
246 }
247
248 static void
249 brw_init_driver_functions(struct brw_context *brw,
250 struct dd_function_table *functions)
251 {
252 _mesa_init_driver_functions(functions);
253
254 /* GLX uses DRI2 invalidate events to handle window resizing.
255 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
256 * which doesn't provide a mechanism for snooping the event queues.
257 *
258 * So EGL still relies on viewport hacks to handle window resizing.
259 * This should go away with DRI3000.
260 */
261 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
262 functions->Viewport = intel_viewport;
263
264 functions->Flush = intel_glFlush;
265 functions->Finish = intel_finish;
266 functions->GetString = intel_get_string;
267 functions->UpdateState = intel_update_state;
268
269 intelInitTextureFuncs(functions);
270 intelInitTextureImageFuncs(functions);
271 intelInitTextureSubImageFuncs(functions);
272 intelInitTextureCopyImageFuncs(functions);
273 intelInitCopyImageFuncs(functions);
274 intelInitClearFuncs(functions);
275 intelInitBufferFuncs(functions);
276 intelInitPixelFuncs(functions);
277 intelInitBufferObjectFuncs(functions);
278 intel_init_syncobj_functions(functions);
279 brw_init_object_purgeable_functions(functions);
280
281 brwInitFragProgFuncs( functions );
282 brw_init_common_queryobj_functions(functions);
283 if (brw->gen >= 6)
284 gen6_init_queryobj_functions(functions);
285 else
286 gen4_init_queryobj_functions(functions);
287
288 functions->QuerySamplesForFormat = brw_query_samples_for_format;
289
290 functions->NewTransformFeedback = brw_new_transform_feedback;
291 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
292 functions->GetTransformFeedbackVertexCount =
293 brw_get_transform_feedback_vertex_count;
294 if (brw->gen >= 7) {
295 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
296 functions->EndTransformFeedback = gen7_end_transform_feedback;
297 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
298 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
299 } else {
300 functions->BeginTransformFeedback = brw_begin_transform_feedback;
301 functions->EndTransformFeedback = brw_end_transform_feedback;
302 }
303
304 if (brw->gen >= 6)
305 functions->GetSamplePosition = gen6_get_sample_position;
306 }
307
308 static void
309 brw_initialize_context_constants(struct brw_context *brw)
310 {
311 struct gl_context *ctx = &brw->ctx;
312
313 unsigned max_samplers =
314 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
315
316 ctx->Const.QueryCounterBits.Timestamp = 36;
317
318 ctx->Const.StripTextureBorder = true;
319
320 ctx->Const.MaxDualSourceDrawBuffers = 1;
321 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
322 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
323 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
324 ctx->Const.MaxTextureUnits =
325 MIN2(ctx->Const.MaxTextureCoordUnits,
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
327 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
328 if (brw->gen >= 7)
329 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
330 else
331 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
332 if (_mesa_extension_override_enables.ARB_compute_shader) {
333 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
334 ctx->Const.MaxUniformBufferBindings += 12;
335 } else {
336 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
337 }
338 ctx->Const.MaxCombinedTextureImageUnits =
339 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
340 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
341 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
342 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
343
344 ctx->Const.MaxTextureLevels = 14; /* 8192 */
345 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
346 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
347 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
348 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
349 ctx->Const.MaxTextureMbytes = 1536;
350
351 if (brw->gen >= 7)
352 ctx->Const.MaxArrayTextureLayers = 2048;
353 else
354 ctx->Const.MaxArrayTextureLayers = 512;
355
356 ctx->Const.MaxTextureRectSize = 1 << 12;
357
358 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
359
360 ctx->Const.MaxRenderbufferSize = 8192;
361
362 /* Hardware only supports a limited number of transform feedback buffers.
363 * So we need to override the Mesa default (which is based only on software
364 * limits).
365 */
366 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
367
368 /* On Gen6, in the worst case, we use up one binding table entry per
369 * transform feedback component (see comments above the definition of
370 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
371 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
372 * BRW_MAX_SOL_BINDINGS.
373 *
374 * In "separate components" mode, we need to divide this value by
375 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
376 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
377 */
378 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
379 ctx->Const.MaxTransformFeedbackSeparateComponents =
380 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
381
382 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
383
384 int max_samples;
385 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
386 const int clamp_max_samples =
387 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
388
389 if (clamp_max_samples < 0) {
390 max_samples = msaa_modes[0];
391 } else {
392 /* Select the largest supported MSAA mode that does not exceed
393 * clamp_max_samples.
394 */
395 max_samples = 0;
396 for (int i = 0; msaa_modes[i] != 0; ++i) {
397 if (msaa_modes[i] <= clamp_max_samples) {
398 max_samples = msaa_modes[i];
399 break;
400 }
401 }
402 }
403
404 ctx->Const.MaxSamples = max_samples;
405 ctx->Const.MaxColorTextureSamples = max_samples;
406 ctx->Const.MaxDepthTextureSamples = max_samples;
407 ctx->Const.MaxIntegerSamples = max_samples;
408
409 if (brw->gen >= 7)
410 ctx->Const.MaxProgramTextureGatherComponents = 4;
411 else if (brw->gen == 6)
412 ctx->Const.MaxProgramTextureGatherComponents = 1;
413
414 ctx->Const.MinLineWidth = 1.0;
415 ctx->Const.MinLineWidthAA = 1.0;
416 ctx->Const.MaxLineWidth = 5.0;
417 ctx->Const.MaxLineWidthAA = 5.0;
418 ctx->Const.LineWidthGranularity = 0.5;
419
420 ctx->Const.MinPointSize = 1.0;
421 ctx->Const.MinPointSizeAA = 1.0;
422 ctx->Const.MaxPointSize = 255.0;
423 ctx->Const.MaxPointSizeAA = 255.0;
424 ctx->Const.PointSizeGranularity = 1.0;
425
426 if (brw->gen >= 5 || brw->is_g4x)
427 ctx->Const.MaxClipPlanes = 8;
428
429 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
430 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
431 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
432 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
433 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
434 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
435 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
436 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
437 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
438 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
439 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
440 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
441 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
442 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
443
444 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
445 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
446 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
447 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
448 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
449 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
450 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
451 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
452 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
453 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
454 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
455
456 /* Fragment shaders use real, 32-bit twos-complement integers for all
457 * integer types.
458 */
459 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
460 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
461 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
462 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
463 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
464
465 if (brw->gen >= 7) {
466 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
467 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
468 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
469 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
470 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
471 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
472 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
473 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
474 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
475 }
476
477 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
478 * but we're not sure how it's actually done for vertex order,
479 * that affect provoking vertex decision. Always use last vertex
480 * convention for quad primitive which works as expected for now.
481 */
482 if (brw->gen >= 6)
483 ctx->Const.QuadsFollowProvokingVertexConvention = false;
484
485 ctx->Const.NativeIntegers = true;
486 ctx->Const.UniformBooleanTrue = 1;
487
488 /* From the gen4 PRM, volume 4 page 127:
489 *
490 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
491 * the base address of the first element of the surface, computed in
492 * software by adding the surface base address to the byte offset of
493 * the element in the buffer."
494 *
495 * However, unaligned accesses are slower, so enforce buffer alignment.
496 */
497 ctx->Const.UniformBufferOffsetAlignment = 16;
498 ctx->Const.TextureBufferOffsetAlignment = 16;
499
500 if (brw->gen >= 6) {
501 ctx->Const.MaxVarying = 32;
502 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
503 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
504 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
505 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
506 }
507
508 /* We want the GLSL compiler to emit code that uses condition codes */
509 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
510 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
511 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
512 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
513 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
514 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
515 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
516 (i == MESA_SHADER_FRAGMENT);
517 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
518 (i == MESA_SHADER_FRAGMENT);
519 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
520 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
521 }
522
523 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
524 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
525
526 /* ARB_viewport_array */
527 if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
528 ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
529 ctx->Const.ViewportSubpixelBits = 0;
530
531 /* Cast to float before negating becuase MaxViewportWidth is unsigned.
532 */
533 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
534 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
535 }
536
537 /* ARB_gpu_shader5 */
538 if (brw->gen >= 7)
539 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
540 }
541
542 /**
543 * Process driconf (drirc) options, setting appropriate context flags.
544 *
545 * intelInitExtensions still pokes at optionCache directly, in order to
546 * avoid advertising various extensions. No flags are set, so it makes
547 * sense to continue doing that there.
548 */
549 static void
550 brw_process_driconf_options(struct brw_context *brw)
551 {
552 struct gl_context *ctx = &brw->ctx;
553
554 driOptionCache *options = &brw->optionCache;
555 driParseConfigFiles(options, &brw->intelScreen->optionCache,
556 brw->driContext->driScreenPriv->myNum, "i965");
557
558 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
559 switch (bo_reuse_mode) {
560 case DRI_CONF_BO_REUSE_DISABLED:
561 break;
562 case DRI_CONF_BO_REUSE_ALL:
563 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
564 break;
565 }
566
567 if (!driQueryOptionb(options, "hiz")) {
568 brw->has_hiz = false;
569 /* On gen6, you can only do separate stencil with HIZ. */
570 if (brw->gen == 6)
571 brw->has_separate_stencil = false;
572 }
573
574 if (driQueryOptionb(options, "always_flush_batch")) {
575 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
576 brw->always_flush_batch = true;
577 }
578
579 if (driQueryOptionb(options, "always_flush_cache")) {
580 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
581 brw->always_flush_cache = true;
582 }
583
584 if (driQueryOptionb(options, "disable_throttling")) {
585 fprintf(stderr, "disabling flush throttling\n");
586 brw->disable_throttling = true;
587 }
588
589 brw->disable_derivative_optimization =
590 driQueryOptionb(&brw->optionCache, "disable_derivative_optimization");
591
592 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
593
594 ctx->Const.ForceGLSLExtensionsWarn =
595 driQueryOptionb(options, "force_glsl_extensions_warn");
596
597 ctx->Const.DisableGLSLLineContinuations =
598 driQueryOptionb(options, "disable_glsl_line_continuations");
599
600 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
601 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
602 }
603
604 GLboolean
605 brwCreateContext(gl_api api,
606 const struct gl_config *mesaVis,
607 __DRIcontext *driContextPriv,
608 unsigned major_version,
609 unsigned minor_version,
610 uint32_t flags,
611 bool notify_reset,
612 unsigned *dri_ctx_error,
613 void *sharedContextPrivate)
614 {
615 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
616 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
617 struct intel_screen *screen = sPriv->driverPrivate;
618 const struct brw_device_info *devinfo = screen->devinfo;
619 struct dd_function_table functions;
620
621 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
622 * provides us with context reset notifications.
623 */
624 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
625 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
626
627 if (screen->has_context_reset_notification)
628 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
629
630 if (flags & ~allowed_flags) {
631 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
632 return false;
633 }
634
635 struct brw_context *brw = rzalloc(NULL, struct brw_context);
636 if (!brw) {
637 fprintf(stderr, "%s: failed to alloc context\n", __FUNCTION__);
638 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
639 return false;
640 }
641
642 driContextPriv->driverPrivate = brw;
643 brw->driContext = driContextPriv;
644 brw->intelScreen = screen;
645 brw->bufmgr = screen->bufmgr;
646
647 brw->gen = devinfo->gen;
648 brw->gt = devinfo->gt;
649 brw->is_g4x = devinfo->is_g4x;
650 brw->is_baytrail = devinfo->is_baytrail;
651 brw->is_haswell = devinfo->is_haswell;
652 brw->is_cherryview = devinfo->is_cherryview;
653 brw->has_llc = devinfo->has_llc;
654 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
655 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
656 brw->has_pln = devinfo->has_pln;
657 brw->has_compr4 = devinfo->has_compr4;
658 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
659 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
660 brw->needs_unlit_centroid_workaround =
661 devinfo->needs_unlit_centroid_workaround;
662
663 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
664 brw->has_swizzling = screen->hw_has_swizzling;
665
666 brw->vs.base.stage = MESA_SHADER_VERTEX;
667 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
668 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
669 if (brw->gen >= 8) {
670 gen8_init_vtable_surface_functions(brw);
671 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
672 } else if (brw->gen >= 7) {
673 gen7_init_vtable_surface_functions(brw);
674 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
675 } else {
676 gen4_init_vtable_surface_functions(brw);
677 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
678 }
679
680 brw_init_driver_functions(brw, &functions);
681
682 if (notify_reset)
683 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
684
685 struct gl_context *ctx = &brw->ctx;
686
687 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
688 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
689 fprintf(stderr, "%s: failed to init mesa context\n", __FUNCTION__);
690 intelDestroyContext(driContextPriv);
691 return false;
692 }
693
694 driContextSetFlags(ctx, flags);
695
696 /* Initialize the software rasterizer and helper modules.
697 *
698 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
699 * software fallbacks (which we have to support on legacy GL to do weird
700 * glDrawPixels(), glBitmap(), and other functions).
701 */
702 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
703 _swrast_CreateContext(ctx);
704 }
705
706 _vbo_CreateContext(ctx);
707 if (ctx->swrast_context) {
708 _tnl_CreateContext(ctx);
709 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
710 _swsetup_CreateContext(ctx);
711
712 /* Configure swrast to match hardware characteristics: */
713 _swrast_allow_pixel_fog(ctx, false);
714 _swrast_allow_vertex_fog(ctx, true);
715 }
716
717 _mesa_meta_init(ctx);
718
719 brw_process_driconf_options(brw);
720 brw_process_intel_debug_variable(brw);
721 brw_initialize_context_constants(brw);
722
723 ctx->Const.ResetStrategy = notify_reset
724 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
725
726 /* Reinitialize the context point state. It depends on ctx->Const values. */
727 _mesa_init_point(ctx);
728
729 intel_fbo_init(brw);
730
731 intel_batchbuffer_init(brw);
732
733 if (brw->gen >= 6) {
734 /* Create a new hardware context. Using a hardware context means that
735 * our GPU state will be saved/restored on context switch, allowing us
736 * to assume that the GPU is in the same state we left it in.
737 *
738 * This is required for transform feedback buffer offsets, query objects,
739 * and also allows us to reduce how much state we have to emit.
740 */
741 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
742
743 if (!brw->hw_ctx) {
744 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
745 intelDestroyContext(driContextPriv);
746 return false;
747 }
748 }
749
750 brw_init_state(brw);
751
752 intelInitExtensions(ctx);
753
754 brw_init_surface_formats(brw);
755
756 brw->max_vs_threads = devinfo->max_vs_threads;
757 brw->max_gs_threads = devinfo->max_gs_threads;
758 brw->max_wm_threads = devinfo->max_wm_threads;
759 brw->urb.size = devinfo->urb.size;
760 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
761 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
762 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
763
764 /* Estimate the size of the mappable aperture into the GTT. There's an
765 * ioctl to get the whole GTT size, but not one to get the mappable subset.
766 * It turns out it's basically always 256MB, though some ancient hardware
767 * was smaller.
768 */
769 uint32_t gtt_size = 256 * 1024 * 1024;
770
771 /* We don't want to map two objects such that a memcpy between them would
772 * just fault one mapping in and then the other over and over forever. So
773 * we would need to divide the GTT size by 2. Additionally, some GTT is
774 * taken up by things like the framebuffer and the ringbuffer and such, so
775 * be more conservative.
776 */
777 brw->max_gtt_map_object_size = gtt_size / 4;
778
779 if (brw->gen == 6)
780 brw->urb.gen6_gs_previously_active = false;
781
782 brw->prim_restart.in_progress = false;
783 brw->prim_restart.enable_cut_index = false;
784 brw->gs.enabled = false;
785 brw->sf.viewport_transform_enable = true;
786
787 ctx->VertexProgram._MaintainTnlProgram = true;
788 ctx->FragmentProgram._MaintainTexEnvProgram = true;
789
790 brw_draw_init( brw );
791
792 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
793 /* Turn on some extra GL_ARB_debug_output generation. */
794 brw->perf_debug = true;
795 }
796
797 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
798 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
799
800 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
801 brw_init_shader_time(brw);
802
803 _mesa_compute_version(ctx);
804
805 _mesa_initialize_dispatch_tables(ctx);
806 _mesa_initialize_vbo_vtxfmt(ctx);
807
808 if (ctx->Extensions.AMD_performance_monitor) {
809 brw_init_performance_monitors(brw);
810 }
811
812 vbo_use_buffer_objects(ctx);
813 vbo_always_unmap_buffers(ctx);
814
815 return true;
816 }
817
818 void
819 intelDestroyContext(__DRIcontext * driContextPriv)
820 {
821 struct brw_context *brw =
822 (struct brw_context *) driContextPriv->driverPrivate;
823 struct gl_context *ctx = &brw->ctx;
824
825 assert(brw); /* should never be null */
826 if (!brw)
827 return;
828
829 /* Dump a final BMP in case the application doesn't call SwapBuffers */
830 if (INTEL_DEBUG & DEBUG_AUB) {
831 intel_batchbuffer_flush(brw);
832 aub_dump_bmp(&brw->ctx);
833 }
834
835 _mesa_meta_free(&brw->ctx);
836
837 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
838 /* Force a report. */
839 brw->shader_time.report_time = 0;
840
841 brw_collect_and_report_shader_time(brw);
842 brw_destroy_shader_time(brw);
843 }
844
845 brw_destroy_state(brw);
846 brw_draw_destroy(brw);
847
848 drm_intel_bo_unreference(brw->curbe.curbe_bo);
849
850 drm_intel_gem_context_destroy(brw->hw_ctx);
851
852 if (ctx->swrast_context) {
853 _swsetup_DestroyContext(&brw->ctx);
854 _tnl_DestroyContext(&brw->ctx);
855 }
856 _vbo_DestroyContext(&brw->ctx);
857
858 if (ctx->swrast_context)
859 _swrast_DestroyContext(&brw->ctx);
860
861 intel_batchbuffer_free(brw);
862
863 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
864 brw->first_post_swapbuffers_batch = NULL;
865
866 driDestroyOptionCache(&brw->optionCache);
867
868 /* free the Mesa context */
869 _mesa_free_context_data(&brw->ctx);
870
871 ralloc_free(brw);
872 driContextPriv->driverPrivate = NULL;
873 }
874
875 GLboolean
876 intelUnbindContext(__DRIcontext * driContextPriv)
877 {
878 /* Unset current context and dispath table */
879 _mesa_make_current(NULL, NULL, NULL);
880
881 return true;
882 }
883
884 /**
885 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
886 * on window system framebuffers.
887 *
888 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
889 * your renderbuffer can do sRGB encode, and you can flip a switch that does
890 * sRGB encode if the renderbuffer can handle it. You can ask specifically
891 * for a visual where you're guaranteed to be capable, but it turns out that
892 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
893 * incapable ones, becuase there's no difference between the two in resources
894 * used. Applications thus get built that accidentally rely on the default
895 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
896 * great...
897 *
898 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
899 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
900 * So they removed the enable knob and made it "if the renderbuffer is sRGB
901 * capable, do sRGB encode". Then, for your window system renderbuffers, you
902 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
903 * and get no sRGB encode (assuming that both kinds of visual are available).
904 * Thus our choice to support sRGB by default on our visuals for desktop would
905 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
906 *
907 * Unfortunately, renderbuffer setup happens before a context is created. So
908 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
909 * context (without an sRGB visual, though we don't have sRGB visuals exposed
910 * yet), we go turn that back off before anyone finds out.
911 */
912 static void
913 intel_gles3_srgb_workaround(struct brw_context *brw,
914 struct gl_framebuffer *fb)
915 {
916 struct gl_context *ctx = &brw->ctx;
917
918 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
919 return;
920
921 /* Some day when we support the sRGB capable bit on visuals available for
922 * GLES, we'll need to respect that and not disable things here.
923 */
924 fb->Visual.sRGBCapable = false;
925 for (int i = 0; i < BUFFER_COUNT; i++) {
926 if (fb->Attachment[i].Renderbuffer &&
927 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
928 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
929 }
930 }
931 }
932
933 GLboolean
934 intelMakeCurrent(__DRIcontext * driContextPriv,
935 __DRIdrawable * driDrawPriv,
936 __DRIdrawable * driReadPriv)
937 {
938 struct brw_context *brw;
939 GET_CURRENT_CONTEXT(curCtx);
940
941 if (driContextPriv)
942 brw = (struct brw_context *) driContextPriv->driverPrivate;
943 else
944 brw = NULL;
945
946 /* According to the glXMakeCurrent() man page: "Pending commands to
947 * the previous context, if any, are flushed before it is released."
948 * But only flush if we're actually changing contexts.
949 */
950 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
951 _mesa_flush(curCtx);
952 }
953
954 if (driContextPriv) {
955 struct gl_context *ctx = &brw->ctx;
956 struct gl_framebuffer *fb, *readFb;
957
958 if (driDrawPriv == NULL && driReadPriv == NULL) {
959 fb = _mesa_get_incomplete_framebuffer();
960 readFb = _mesa_get_incomplete_framebuffer();
961 } else {
962 fb = driDrawPriv->driverPrivate;
963 readFb = driReadPriv->driverPrivate;
964 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
965 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
966 }
967
968 /* The sRGB workaround changes the renderbuffer's format. We must change
969 * the format before the renderbuffer's miptree get's allocated, otherwise
970 * the formats of the renderbuffer and its miptree will differ.
971 */
972 intel_gles3_srgb_workaround(brw, fb);
973 intel_gles3_srgb_workaround(brw, readFb);
974
975 /* If the context viewport hasn't been initialized, force a call out to
976 * the loader to get buffers so we have a drawable size for the initial
977 * viewport. */
978 if (!brw->ctx.ViewportInitialized)
979 intel_prepare_render(brw);
980
981 _mesa_make_current(ctx, fb, readFb);
982 } else {
983 _mesa_make_current(NULL, NULL, NULL);
984 }
985
986 return true;
987 }
988
989 void
990 intel_resolve_for_dri2_flush(struct brw_context *brw,
991 __DRIdrawable *drawable)
992 {
993 if (brw->gen < 6) {
994 /* MSAA and fast color clear are not supported, so don't waste time
995 * checking whether a resolve is needed.
996 */
997 return;
998 }
999
1000 struct gl_framebuffer *fb = drawable->driverPrivate;
1001 struct intel_renderbuffer *rb;
1002
1003 /* Usually, only the back buffer will need to be downsampled. However,
1004 * the front buffer will also need it if the user has rendered into it.
1005 */
1006 static const gl_buffer_index buffers[2] = {
1007 BUFFER_BACK_LEFT,
1008 BUFFER_FRONT_LEFT,
1009 };
1010
1011 for (int i = 0; i < 2; ++i) {
1012 rb = intel_get_renderbuffer(fb, buffers[i]);
1013 if (rb == NULL || rb->mt == NULL)
1014 continue;
1015 if (rb->mt->num_samples <= 1)
1016 intel_miptree_resolve_color(brw, rb->mt);
1017 else
1018 intel_renderbuffer_downsample(brw, rb);
1019 }
1020 }
1021
1022 static unsigned
1023 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1024 {
1025 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1026 }
1027
1028 static void
1029 intel_query_dri2_buffers(struct brw_context *brw,
1030 __DRIdrawable *drawable,
1031 __DRIbuffer **buffers,
1032 int *count);
1033
1034 static void
1035 intel_process_dri2_buffer(struct brw_context *brw,
1036 __DRIdrawable *drawable,
1037 __DRIbuffer *buffer,
1038 struct intel_renderbuffer *rb,
1039 const char *buffer_name);
1040
1041 static void
1042 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1043
1044 static void
1045 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1046 {
1047 struct gl_framebuffer *fb = drawable->driverPrivate;
1048 struct intel_renderbuffer *rb;
1049 __DRIbuffer *buffers = NULL;
1050 int i, count;
1051 const char *region_name;
1052
1053 /* Set this up front, so that in case our buffers get invalidated
1054 * while we're getting new buffers, we don't clobber the stamp and
1055 * thus ignore the invalidate. */
1056 drawable->lastStamp = drawable->dri2.stamp;
1057
1058 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1059 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1060
1061 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1062
1063 if (buffers == NULL)
1064 return;
1065
1066 for (i = 0; i < count; i++) {
1067 switch (buffers[i].attachment) {
1068 case __DRI_BUFFER_FRONT_LEFT:
1069 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1070 region_name = "dri2 front buffer";
1071 break;
1072
1073 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1074 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1075 region_name = "dri2 fake front buffer";
1076 break;
1077
1078 case __DRI_BUFFER_BACK_LEFT:
1079 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1080 region_name = "dri2 back buffer";
1081 break;
1082
1083 case __DRI_BUFFER_DEPTH:
1084 case __DRI_BUFFER_HIZ:
1085 case __DRI_BUFFER_DEPTH_STENCIL:
1086 case __DRI_BUFFER_STENCIL:
1087 case __DRI_BUFFER_ACCUM:
1088 default:
1089 fprintf(stderr,
1090 "unhandled buffer attach event, attachment type %d\n",
1091 buffers[i].attachment);
1092 return;
1093 }
1094
1095 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1096 }
1097
1098 }
1099
1100 void
1101 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1102 {
1103 struct brw_context *brw = context->driverPrivate;
1104 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1105
1106 /* Set this up front, so that in case our buffers get invalidated
1107 * while we're getting new buffers, we don't clobber the stamp and
1108 * thus ignore the invalidate. */
1109 drawable->lastStamp = drawable->dri2.stamp;
1110
1111 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1112 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1113
1114 if (screen->image.loader)
1115 intel_update_image_buffers(brw, drawable);
1116 else
1117 intel_update_dri2_buffers(brw, drawable);
1118
1119 driUpdateFramebufferSize(&brw->ctx, drawable);
1120 }
1121
1122 /**
1123 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1124 * state is required.
1125 */
1126 void
1127 intel_prepare_render(struct brw_context *brw)
1128 {
1129 struct gl_context *ctx = &brw->ctx;
1130 __DRIcontext *driContext = brw->driContext;
1131 __DRIdrawable *drawable;
1132
1133 drawable = driContext->driDrawablePriv;
1134 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1135 if (drawable->lastStamp != drawable->dri2.stamp)
1136 intel_update_renderbuffers(driContext, drawable);
1137 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1138 }
1139
1140 drawable = driContext->driReadablePriv;
1141 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1142 if (drawable->lastStamp != drawable->dri2.stamp)
1143 intel_update_renderbuffers(driContext, drawable);
1144 driContext->dri2.read_stamp = drawable->dri2.stamp;
1145 }
1146
1147 /* If we're currently rendering to the front buffer, the rendering
1148 * that will happen next will probably dirty the front buffer. So
1149 * mark it as dirty here.
1150 */
1151 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1152 brw->front_buffer_dirty = true;
1153
1154 /* Wait for the swapbuffers before the one we just emitted, so we
1155 * don't get too many swaps outstanding for apps that are GPU-heavy
1156 * but not CPU-heavy.
1157 *
1158 * We're using intelDRI2Flush (called from the loader before
1159 * swapbuffer) and glFlush (for front buffer rendering) as the
1160 * indicator that a frame is done and then throttle when we get
1161 * here as we prepare to render the next frame. At this point for
1162 * round trips for swap/copy and getting new buffers are done and
1163 * we'll spend less time waiting on the GPU.
1164 *
1165 * Unfortunately, we don't have a handle to the batch containing
1166 * the swap, and getting our hands on that doesn't seem worth it,
1167 * so we just us the first batch we emitted after the last swap.
1168 */
1169 if (brw->need_throttle && brw->first_post_swapbuffers_batch) {
1170 if (!brw->disable_throttling)
1171 drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch);
1172 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
1173 brw->first_post_swapbuffers_batch = NULL;
1174 brw->need_throttle = false;
1175 }
1176 }
1177
1178 /**
1179 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1180 *
1181 * To determine which DRI buffers to request, examine the renderbuffers
1182 * attached to the drawable's framebuffer. Then request the buffers with
1183 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1184 *
1185 * This is called from intel_update_renderbuffers().
1186 *
1187 * \param drawable Drawable whose buffers are queried.
1188 * \param buffers [out] List of buffers returned by DRI2 query.
1189 * \param buffer_count [out] Number of buffers returned.
1190 *
1191 * \see intel_update_renderbuffers()
1192 * \see DRI2GetBuffers()
1193 * \see DRI2GetBuffersWithFormat()
1194 */
1195 static void
1196 intel_query_dri2_buffers(struct brw_context *brw,
1197 __DRIdrawable *drawable,
1198 __DRIbuffer **buffers,
1199 int *buffer_count)
1200 {
1201 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1202 struct gl_framebuffer *fb = drawable->driverPrivate;
1203 int i = 0;
1204 unsigned attachments[8];
1205
1206 struct intel_renderbuffer *front_rb;
1207 struct intel_renderbuffer *back_rb;
1208
1209 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1210 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1211
1212 memset(attachments, 0, sizeof(attachments));
1213 if ((brw_is_front_buffer_drawing(fb) ||
1214 brw_is_front_buffer_reading(fb) ||
1215 !back_rb) && front_rb) {
1216 /* If a fake front buffer is in use, then querying for
1217 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1218 * the real front buffer to the fake front buffer. So before doing the
1219 * query, we need to make sure all the pending drawing has landed in the
1220 * real front buffer.
1221 */
1222 intel_batchbuffer_flush(brw);
1223 intel_flush_front(&brw->ctx);
1224
1225 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1226 attachments[i++] = intel_bits_per_pixel(front_rb);
1227 } else if (front_rb && brw->front_buffer_dirty) {
1228 /* We have pending front buffer rendering, but we aren't querying for a
1229 * front buffer. If the front buffer we have is a fake front buffer,
1230 * the X server is going to throw it away when it processes the query.
1231 * So before doing the query, make sure all the pending drawing has
1232 * landed in the real front buffer.
1233 */
1234 intel_batchbuffer_flush(brw);
1235 intel_flush_front(&brw->ctx);
1236 }
1237
1238 if (back_rb) {
1239 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1240 attachments[i++] = intel_bits_per_pixel(back_rb);
1241 }
1242
1243 assert(i <= ARRAY_SIZE(attachments));
1244
1245 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1246 &drawable->w,
1247 &drawable->h,
1248 attachments, i / 2,
1249 buffer_count,
1250 drawable->loaderPrivate);
1251 }
1252
1253 /**
1254 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1255 *
1256 * This is called from intel_update_renderbuffers().
1257 *
1258 * \par Note:
1259 * DRI buffers whose attachment point is DRI2BufferStencil or
1260 * DRI2BufferDepthStencil are handled as special cases.
1261 *
1262 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1263 * that is passed to drm_intel_bo_gem_create_from_name().
1264 *
1265 * \see intel_update_renderbuffers()
1266 */
1267 static void
1268 intel_process_dri2_buffer(struct brw_context *brw,
1269 __DRIdrawable *drawable,
1270 __DRIbuffer *buffer,
1271 struct intel_renderbuffer *rb,
1272 const char *buffer_name)
1273 {
1274 struct gl_framebuffer *fb = drawable->driverPrivate;
1275 drm_intel_bo *bo;
1276
1277 if (!rb)
1278 return;
1279
1280 unsigned num_samples = rb->Base.Base.NumSamples;
1281
1282 /* We try to avoid closing and reopening the same BO name, because the first
1283 * use of a mapping of the buffer involves a bunch of page faulting which is
1284 * moderately expensive.
1285 */
1286 struct intel_mipmap_tree *last_mt;
1287 if (num_samples == 0)
1288 last_mt = rb->mt;
1289 else
1290 last_mt = rb->singlesample_mt;
1291
1292 uint32_t old_name = 0;
1293 if (last_mt) {
1294 /* The bo already has a name because the miptree was created by a
1295 * previous call to intel_process_dri2_buffer(). If a bo already has a
1296 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1297 * create a new name.
1298 */
1299 drm_intel_bo_flink(last_mt->bo, &old_name);
1300 }
1301
1302 if (old_name == buffer->name)
1303 return;
1304
1305 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1306 fprintf(stderr,
1307 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1308 buffer->name, buffer->attachment,
1309 buffer->cpp, buffer->pitch);
1310 }
1311
1312 intel_miptree_release(&rb->mt);
1313 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1314 buffer->name);
1315 if (!bo) {
1316 fprintf(stderr,
1317 "Failed to open BO for returned DRI2 buffer "
1318 "(%dx%d, %s, named %d).\n"
1319 "This is likely a bug in the X Server that will lead to a "
1320 "crash soon.\n",
1321 drawable->w, drawable->h, buffer_name, buffer->name);
1322 return;
1323 }
1324
1325 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1326 drawable->w, drawable->h,
1327 buffer->pitch);
1328
1329 if (brw_is_front_buffer_drawing(fb) &&
1330 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1331 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1332 rb->Base.Base.NumSamples > 1) {
1333 intel_renderbuffer_upsample(brw, rb);
1334 }
1335
1336 assert(rb->mt);
1337
1338 drm_intel_bo_unreference(bo);
1339 }
1340
1341 /**
1342 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1343 *
1344 * To determine which DRI buffers to request, examine the renderbuffers
1345 * attached to the drawable's framebuffer. Then request the buffers from
1346 * the image loader
1347 *
1348 * This is called from intel_update_renderbuffers().
1349 *
1350 * \param drawable Drawable whose buffers are queried.
1351 * \param buffers [out] List of buffers returned by DRI2 query.
1352 * \param buffer_count [out] Number of buffers returned.
1353 *
1354 * \see intel_update_renderbuffers()
1355 */
1356
1357 static void
1358 intel_update_image_buffer(struct brw_context *intel,
1359 __DRIdrawable *drawable,
1360 struct intel_renderbuffer *rb,
1361 __DRIimage *buffer,
1362 enum __DRIimageBufferMask buffer_type)
1363 {
1364 struct gl_framebuffer *fb = drawable->driverPrivate;
1365
1366 if (!rb || !buffer->bo)
1367 return;
1368
1369 unsigned num_samples = rb->Base.Base.NumSamples;
1370
1371 /* Check and see if we're already bound to the right
1372 * buffer object
1373 */
1374 struct intel_mipmap_tree *last_mt;
1375 if (num_samples == 0)
1376 last_mt = rb->mt;
1377 else
1378 last_mt = rb->singlesample_mt;
1379
1380 if (last_mt && last_mt->bo == buffer->bo)
1381 return;
1382
1383 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1384 buffer->width, buffer->height,
1385 buffer->pitch);
1386
1387 if (brw_is_front_buffer_drawing(fb) &&
1388 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1389 rb->Base.Base.NumSamples > 1) {
1390 intel_renderbuffer_upsample(intel, rb);
1391 }
1392 }
1393
1394 static void
1395 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1396 {
1397 struct gl_framebuffer *fb = drawable->driverPrivate;
1398 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1399 struct intel_renderbuffer *front_rb;
1400 struct intel_renderbuffer *back_rb;
1401 struct __DRIimageList images;
1402 unsigned int format;
1403 uint32_t buffer_mask = 0;
1404
1405 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1406 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1407
1408 if (back_rb)
1409 format = intel_rb_format(back_rb);
1410 else if (front_rb)
1411 format = intel_rb_format(front_rb);
1412 else
1413 return;
1414
1415 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1416 brw_is_front_buffer_reading(fb) || !back_rb)) {
1417 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1418 }
1419
1420 if (back_rb)
1421 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1422
1423 (*screen->image.loader->getBuffers) (drawable,
1424 driGLFormatToImageFormat(format),
1425 &drawable->dri2.stamp,
1426 drawable->loaderPrivate,
1427 buffer_mask,
1428 &images);
1429
1430 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1431 drawable->w = images.front->width;
1432 drawable->h = images.front->height;
1433 intel_update_image_buffer(brw,
1434 drawable,
1435 front_rb,
1436 images.front,
1437 __DRI_IMAGE_BUFFER_FRONT);
1438 }
1439 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1440 drawable->w = images.back->width;
1441 drawable->h = images.back->height;
1442 intel_update_image_buffer(brw,
1443 drawable,
1444 back_rb,
1445 images.back,
1446 __DRI_IMAGE_BUFFER_BACK);
1447 }
1448 }