i965: Use predicate enable bit for conditional rendering w/o stalling
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 #include "glsl/nir/nir.h"
72
73 /***************************************
74 * Mesa's Driver Functions
75 ***************************************/
76
77 static size_t
78 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
79 GLenum internalFormat, int samples[16])
80 {
81 struct brw_context *brw = brw_context(ctx);
82
83 (void) target;
84
85 switch (brw->gen) {
86 case 9:
87 case 8:
88 samples[0] = 8;
89 samples[1] = 4;
90 samples[2] = 2;
91 return 3;
92
93 case 7:
94 samples[0] = 8;
95 samples[1] = 4;
96 return 2;
97
98 case 6:
99 samples[0] = 4;
100 return 1;
101
102 default:
103 assert(brw->gen < 6);
104 samples[0] = 1;
105 return 1;
106 }
107 }
108
109 const char *const brw_vendor_string = "Intel Open Source Technology Center";
110
111 const char *
112 brw_get_renderer_string(unsigned deviceID)
113 {
114 const char *chipset;
115 static char buffer[128];
116
117 switch (deviceID) {
118 #undef CHIPSET
119 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
120 #include "pci_ids/i965_pci_ids.h"
121 default:
122 chipset = "Unknown Intel Chipset";
123 break;
124 }
125
126 (void) driGetRendererString(buffer, chipset, 0);
127 return buffer;
128 }
129
130 static const GLubyte *
131 intel_get_string(struct gl_context * ctx, GLenum name)
132 {
133 const struct brw_context *const brw = brw_context(ctx);
134
135 switch (name) {
136 case GL_VENDOR:
137 return (GLubyte *) brw_vendor_string;
138
139 case GL_RENDERER:
140 return
141 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
142
143 default:
144 return NULL;
145 }
146 }
147
148 static void
149 intel_viewport(struct gl_context *ctx)
150 {
151 struct brw_context *brw = brw_context(ctx);
152 __DRIcontext *driContext = brw->driContext;
153
154 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
155 dri2InvalidateDrawable(driContext->driDrawablePriv);
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_state(struct gl_context * ctx, GLuint new_state)
162 {
163 struct brw_context *brw = brw_context(ctx);
164 struct intel_texture_object *tex_obj;
165 struct intel_renderbuffer *depth_irb;
166
167 if (ctx->swrast_context)
168 _swrast_InvalidateState(ctx, new_state);
169 _vbo_InvalidateState(ctx, new_state);
170
171 brw->NewGLState |= new_state;
172
173 _mesa_unlock_context_textures(ctx);
174
175 /* Resolve the depth buffer's HiZ buffer. */
176 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
177 if (depth_irb)
178 intel_renderbuffer_resolve_hiz(brw, depth_irb);
179
180 /* Resolve depth buffer and render cache of each enabled texture. */
181 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
182 for (int i = 0; i <= maxEnabledUnit; i++) {
183 if (!ctx->Texture.Unit[i]._Current)
184 continue;
185 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
186 if (!tex_obj || !tex_obj->mt)
187 continue;
188 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
189 intel_miptree_resolve_color(brw, tex_obj->mt);
190 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
191 }
192
193 _mesa_lock_context_textures(ctx);
194 }
195
196 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
197
198 static void
199 intel_flush_front(struct gl_context *ctx)
200 {
201 struct brw_context *brw = brw_context(ctx);
202 __DRIcontext *driContext = brw->driContext;
203 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
204 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
205
206 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
207 if (flushFront(screen) && driDrawable &&
208 driDrawable->loaderPrivate) {
209
210 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
211 *
212 * This potentially resolves both front and back buffer. It
213 * is unnecessary to resolve the back, but harms nothing except
214 * performance. And no one cares about front-buffer render
215 * performance.
216 */
217 intel_resolve_for_dri2_flush(brw, driDrawable);
218 intel_batchbuffer_flush(brw);
219
220 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
221
222 /* We set the dirty bit in intel_prepare_render() if we're
223 * front buffer rendering once we get there.
224 */
225 brw->front_buffer_dirty = false;
226 }
227 }
228 }
229
230 static void
231 intel_glFlush(struct gl_context *ctx)
232 {
233 struct brw_context *brw = brw_context(ctx);
234
235 intel_batchbuffer_flush(brw);
236 intel_flush_front(ctx);
237
238 brw->need_flush_throttle = true;
239 }
240
241 static void
242 intel_finish(struct gl_context * ctx)
243 {
244 struct brw_context *brw = brw_context(ctx);
245
246 intel_glFlush(ctx);
247
248 if (brw->batch.last_bo)
249 drm_intel_bo_wait_rendering(brw->batch.last_bo);
250 }
251
252 static void
253 brw_init_driver_functions(struct brw_context *brw,
254 struct dd_function_table *functions)
255 {
256 _mesa_init_driver_functions(functions);
257
258 /* GLX uses DRI2 invalidate events to handle window resizing.
259 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
260 * which doesn't provide a mechanism for snooping the event queues.
261 *
262 * So EGL still relies on viewport hacks to handle window resizing.
263 * This should go away with DRI3000.
264 */
265 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
266 functions->Viewport = intel_viewport;
267
268 functions->Flush = intel_glFlush;
269 functions->Finish = intel_finish;
270 functions->GetString = intel_get_string;
271 functions->UpdateState = intel_update_state;
272
273 intelInitTextureFuncs(functions);
274 intelInitTextureImageFuncs(functions);
275 intelInitTextureSubImageFuncs(functions);
276 intelInitTextureCopyImageFuncs(functions);
277 intelInitCopyImageFuncs(functions);
278 intelInitClearFuncs(functions);
279 intelInitBufferFuncs(functions);
280 intelInitPixelFuncs(functions);
281 intelInitBufferObjectFuncs(functions);
282 intel_init_syncobj_functions(functions);
283 brw_init_object_purgeable_functions(functions);
284
285 brwInitFragProgFuncs( functions );
286 brw_init_common_queryobj_functions(functions);
287 if (brw->gen >= 6)
288 gen6_init_queryobj_functions(functions);
289 else
290 gen4_init_queryobj_functions(functions);
291 brw_init_compute_functions(functions);
292 if (brw->gen >= 7)
293 brw_init_conditional_render_functions(functions);
294
295 functions->QuerySamplesForFormat = brw_query_samples_for_format;
296
297 functions->NewTransformFeedback = brw_new_transform_feedback;
298 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
299 functions->GetTransformFeedbackVertexCount =
300 brw_get_transform_feedback_vertex_count;
301 if (brw->gen >= 7) {
302 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
303 functions->EndTransformFeedback = gen7_end_transform_feedback;
304 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
305 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
306 } else {
307 functions->BeginTransformFeedback = brw_begin_transform_feedback;
308 functions->EndTransformFeedback = brw_end_transform_feedback;
309 }
310
311 if (brw->gen >= 6)
312 functions->GetSamplePosition = gen6_get_sample_position;
313 }
314
315 static void
316 brw_initialize_context_constants(struct brw_context *brw)
317 {
318 struct gl_context *ctx = &brw->ctx;
319
320 unsigned max_samplers =
321 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
322
323 ctx->Const.QueryCounterBits.Timestamp = 36;
324
325 ctx->Const.StripTextureBorder = true;
326
327 ctx->Const.MaxDualSourceDrawBuffers = 1;
328 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
329 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
330 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
331 ctx->Const.MaxTextureUnits =
332 MIN2(ctx->Const.MaxTextureCoordUnits,
333 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
334 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
335 if (brw->gen >= 6)
336 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
337 else
338 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
339 if (_mesa_extension_override_enables.ARB_compute_shader) {
340 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
341 ctx->Const.MaxUniformBufferBindings += 12;
342 } else {
343 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
344 }
345 ctx->Const.MaxCombinedTextureImageUnits =
346 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
347 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
348 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
349 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
350
351 ctx->Const.MaxTextureLevels = 14; /* 8192 */
352 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
353 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
354 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
355 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
356 ctx->Const.MaxTextureMbytes = 1536;
357
358 if (brw->gen >= 7)
359 ctx->Const.MaxArrayTextureLayers = 2048;
360 else
361 ctx->Const.MaxArrayTextureLayers = 512;
362
363 ctx->Const.MaxTextureRectSize = 1 << 12;
364
365 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
366
367 ctx->Const.MaxRenderbufferSize = 8192;
368
369 /* Hardware only supports a limited number of transform feedback buffers.
370 * So we need to override the Mesa default (which is based only on software
371 * limits).
372 */
373 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
374
375 /* On Gen6, in the worst case, we use up one binding table entry per
376 * transform feedback component (see comments above the definition of
377 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
378 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
379 * BRW_MAX_SOL_BINDINGS.
380 *
381 * In "separate components" mode, we need to divide this value by
382 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
383 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
384 */
385 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
386 ctx->Const.MaxTransformFeedbackSeparateComponents =
387 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
388
389 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
390
391 int max_samples;
392 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
393 const int clamp_max_samples =
394 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
395
396 if (clamp_max_samples < 0) {
397 max_samples = msaa_modes[0];
398 } else {
399 /* Select the largest supported MSAA mode that does not exceed
400 * clamp_max_samples.
401 */
402 max_samples = 0;
403 for (int i = 0; msaa_modes[i] != 0; ++i) {
404 if (msaa_modes[i] <= clamp_max_samples) {
405 max_samples = msaa_modes[i];
406 break;
407 }
408 }
409 }
410
411 ctx->Const.MaxSamples = max_samples;
412 ctx->Const.MaxColorTextureSamples = max_samples;
413 ctx->Const.MaxDepthTextureSamples = max_samples;
414 ctx->Const.MaxIntegerSamples = max_samples;
415
416 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
417 * to map indices of rectangular grid to sample numbers within a pixel.
418 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
419 * extension implementation. For more details see the comment above
420 * gen6_set_sample_maps() definition.
421 */
422 gen6_set_sample_maps(ctx);
423
424 if (brw->gen >= 7)
425 ctx->Const.MaxProgramTextureGatherComponents = 4;
426 else if (brw->gen == 6)
427 ctx->Const.MaxProgramTextureGatherComponents = 1;
428
429 ctx->Const.MinLineWidth = 1.0;
430 ctx->Const.MinLineWidthAA = 1.0;
431 if (brw->gen >= 9 || brw->is_cherryview) {
432 ctx->Const.MaxLineWidth = 40.0;
433 ctx->Const.MaxLineWidthAA = 40.0;
434 ctx->Const.LineWidthGranularity = 0.125;
435 } else if (brw->gen >= 6) {
436 ctx->Const.MaxLineWidth = 7.375;
437 ctx->Const.MaxLineWidthAA = 7.375;
438 ctx->Const.LineWidthGranularity = 0.125;
439 } else {
440 ctx->Const.MaxLineWidth = 7.0;
441 ctx->Const.MaxLineWidthAA = 7.0;
442 ctx->Const.LineWidthGranularity = 0.5;
443 }
444
445 ctx->Const.MinPointSize = 1.0;
446 ctx->Const.MinPointSizeAA = 1.0;
447 ctx->Const.MaxPointSize = 255.0;
448 ctx->Const.MaxPointSizeAA = 255.0;
449 ctx->Const.PointSizeGranularity = 1.0;
450
451 if (brw->gen >= 5 || brw->is_g4x)
452 ctx->Const.MaxClipPlanes = 8;
453
454 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
455 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
456 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
457 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
458 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
459 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
460 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
461 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
462 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
463 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
464 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
465 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
466 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
467 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
468
469 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
470 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
471 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
472 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
473 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
474 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
475 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
476 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
477 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
478 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
479 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
480
481 /* Fragment shaders use real, 32-bit twos-complement integers for all
482 * integer types.
483 */
484 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
485 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
486 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
487 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
488 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
489
490 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
491 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
492 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
493 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
494 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
495
496 if (brw->gen >= 7) {
497 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
498 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
499 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
500 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
501 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
502 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
503 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
504 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
505 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
506 }
507
508 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
509 * but we're not sure how it's actually done for vertex order,
510 * that affect provoking vertex decision. Always use last vertex
511 * convention for quad primitive which works as expected for now.
512 */
513 if (brw->gen >= 6)
514 ctx->Const.QuadsFollowProvokingVertexConvention = false;
515
516 ctx->Const.NativeIntegers = true;
517 ctx->Const.VertexID_is_zero_based = true;
518
519 /* Regarding the CMP instruction, the Ivybridge PRM says:
520 *
521 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
522 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
523 * 0xFFFFFFFF) is assigned to dst."
524 *
525 * but PRMs for earlier generations say
526 *
527 * "In dword format, one GRF may store up to 8 results. When the register
528 * is used later as a vector of Booleans, as only LSB at each channel
529 * contains meaning [sic] data, software should make sure all higher bits
530 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
531 *
532 * We select the representation of a true boolean uniform to be ~0, and fix
533 * the results of Gen <= 5 CMP instruction's with -(result & 1).
534 */
535 ctx->Const.UniformBooleanTrue = ~0;
536
537 /* From the gen4 PRM, volume 4 page 127:
538 *
539 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
540 * the base address of the first element of the surface, computed in
541 * software by adding the surface base address to the byte offset of
542 * the element in the buffer."
543 *
544 * However, unaligned accesses are slower, so enforce buffer alignment.
545 */
546 ctx->Const.UniformBufferOffsetAlignment = 16;
547 ctx->Const.TextureBufferOffsetAlignment = 16;
548
549 if (brw->gen >= 6) {
550 ctx->Const.MaxVarying = 32;
551 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
552 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
553 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
554 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
555 }
556
557 static const nir_shader_compiler_options nir_options = {
558 .native_integers = true,
559 /* In order to help allow for better CSE at the NIR level we tell NIR
560 * to split all ffma instructions during opt_algebraic and we then
561 * re-combine them as a later step.
562 */
563 .lower_ffma = true,
564 .lower_sub = true,
565 };
566
567 /* We want the GLSL compiler to emit code that uses condition codes */
568 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
569 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
570 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
571 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
572 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
573 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
574 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
575 (i == MESA_SHADER_FRAGMENT);
576 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
577 (i == MESA_SHADER_FRAGMENT);
578 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
579 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
580 }
581
582 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
583 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
584
585 if (brw->scalar_vs) {
586 /* If we're using the scalar backend for vertex shaders, we need to
587 * configure these accordingly.
588 */
589 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
590 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
591 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false;
592
593 if (brw_env_var_as_boolean("INTEL_USE_NIR", false))
594 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions = &nir_options;
595 }
596
597 if (brw_env_var_as_boolean("INTEL_USE_NIR", true))
598 ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions = &nir_options;
599
600 ctx->Const.ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions = &nir_options;
601
602 /* ARB_viewport_array */
603 if (brw->gen >= 6 && ctx->API == API_OPENGL_CORE) {
604 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
605 ctx->Const.ViewportSubpixelBits = 0;
606
607 /* Cast to float before negating because MaxViewportWidth is unsigned.
608 */
609 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
610 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
611 }
612
613 /* ARB_gpu_shader5 */
614 if (brw->gen >= 7)
615 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
616 }
617
618 static void
619 brw_adjust_cs_context_constants(struct brw_context *brw)
620 {
621 struct gl_context *ctx = &brw->ctx;
622
623 /* For ES, we set these constants based on SIMD8.
624 *
625 * TODO: Once we can always generate SIMD16, we should update this.
626 *
627 * For GL, we assume we can generate a SIMD16 program, but this currently
628 * is not always true. This allows us to run more test cases, and will be
629 * required based on desktop GL compute shader requirements.
630 */
631 const int simd_size = ctx->API == API_OPENGL_CORE ? 16 : 8;
632
633 const uint32_t max_invocations = simd_size * brw->max_cs_threads;
634 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
635 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
636 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
637 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
638 }
639
640 /**
641 * Process driconf (drirc) options, setting appropriate context flags.
642 *
643 * intelInitExtensions still pokes at optionCache directly, in order to
644 * avoid advertising various extensions. No flags are set, so it makes
645 * sense to continue doing that there.
646 */
647 static void
648 brw_process_driconf_options(struct brw_context *brw)
649 {
650 struct gl_context *ctx = &brw->ctx;
651
652 driOptionCache *options = &brw->optionCache;
653 driParseConfigFiles(options, &brw->intelScreen->optionCache,
654 brw->driContext->driScreenPriv->myNum, "i965");
655
656 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
657 switch (bo_reuse_mode) {
658 case DRI_CONF_BO_REUSE_DISABLED:
659 break;
660 case DRI_CONF_BO_REUSE_ALL:
661 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
662 break;
663 }
664
665 if (!driQueryOptionb(options, "hiz")) {
666 brw->has_hiz = false;
667 /* On gen6, you can only do separate stencil with HIZ. */
668 if (brw->gen == 6)
669 brw->has_separate_stencil = false;
670 }
671
672 if (driQueryOptionb(options, "always_flush_batch")) {
673 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
674 brw->always_flush_batch = true;
675 }
676
677 if (driQueryOptionb(options, "always_flush_cache")) {
678 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
679 brw->always_flush_cache = true;
680 }
681
682 if (driQueryOptionb(options, "disable_throttling")) {
683 fprintf(stderr, "disabling flush throttling\n");
684 brw->disable_throttling = true;
685 }
686
687 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
688
689 ctx->Const.ForceGLSLExtensionsWarn =
690 driQueryOptionb(options, "force_glsl_extensions_warn");
691
692 ctx->Const.DisableGLSLLineContinuations =
693 driQueryOptionb(options, "disable_glsl_line_continuations");
694
695 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
696 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
697 }
698
699 GLboolean
700 brwCreateContext(gl_api api,
701 const struct gl_config *mesaVis,
702 __DRIcontext *driContextPriv,
703 unsigned major_version,
704 unsigned minor_version,
705 uint32_t flags,
706 bool notify_reset,
707 unsigned *dri_ctx_error,
708 void *sharedContextPrivate)
709 {
710 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
711 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
712 struct intel_screen *screen = sPriv->driverPrivate;
713 const struct brw_device_info *devinfo = screen->devinfo;
714 struct dd_function_table functions;
715
716 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
717 * provides us with context reset notifications.
718 */
719 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
720 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
721
722 if (screen->has_context_reset_notification)
723 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
724
725 if (flags & ~allowed_flags) {
726 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
727 return false;
728 }
729
730 struct brw_context *brw = rzalloc(NULL, struct brw_context);
731 if (!brw) {
732 fprintf(stderr, "%s: failed to alloc context\n", __func__);
733 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
734 return false;
735 }
736
737 driContextPriv->driverPrivate = brw;
738 brw->driContext = driContextPriv;
739 brw->intelScreen = screen;
740 brw->bufmgr = screen->bufmgr;
741
742 brw->gen = devinfo->gen;
743 brw->gt = devinfo->gt;
744 brw->is_g4x = devinfo->is_g4x;
745 brw->is_baytrail = devinfo->is_baytrail;
746 brw->is_haswell = devinfo->is_haswell;
747 brw->is_cherryview = devinfo->is_cherryview;
748 brw->has_llc = devinfo->has_llc;
749 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
750 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
751 brw->has_pln = devinfo->has_pln;
752 brw->has_compr4 = devinfo->has_compr4;
753 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
754 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
755 brw->needs_unlit_centroid_workaround =
756 devinfo->needs_unlit_centroid_workaround;
757
758 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
759 brw->has_swizzling = screen->hw_has_swizzling;
760
761 brw->vs.base.stage = MESA_SHADER_VERTEX;
762 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
763 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
764 if (brw->gen >= 8) {
765 gen8_init_vtable_surface_functions(brw);
766 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
767 } else if (brw->gen >= 7) {
768 gen7_init_vtable_surface_functions(brw);
769 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
770 } else if (brw->gen >= 6) {
771 gen6_init_vtable_surface_functions(brw);
772 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
773 } else {
774 gen4_init_vtable_surface_functions(brw);
775 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
776 }
777
778 brw_init_driver_functions(brw, &functions);
779
780 if (notify_reset)
781 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
782
783 struct gl_context *ctx = &brw->ctx;
784
785 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
786 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
787 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
788 intelDestroyContext(driContextPriv);
789 return false;
790 }
791
792 driContextSetFlags(ctx, flags);
793
794 /* Initialize the software rasterizer and helper modules.
795 *
796 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
797 * software fallbacks (which we have to support on legacy GL to do weird
798 * glDrawPixels(), glBitmap(), and other functions).
799 */
800 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
801 _swrast_CreateContext(ctx);
802 }
803
804 _vbo_CreateContext(ctx);
805 if (ctx->swrast_context) {
806 _tnl_CreateContext(ctx);
807 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
808 _swsetup_CreateContext(ctx);
809
810 /* Configure swrast to match hardware characteristics: */
811 _swrast_allow_pixel_fog(ctx, false);
812 _swrast_allow_vertex_fog(ctx, true);
813 }
814
815 _mesa_meta_init(ctx);
816
817 brw_process_driconf_options(brw);
818 brw_process_intel_debug_variable(brw);
819
820 if (brw->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
821 brw->scalar_vs = true;
822
823 brw_initialize_context_constants(brw);
824
825 ctx->Const.ResetStrategy = notify_reset
826 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
827
828 /* Reinitialize the context point state. It depends on ctx->Const values. */
829 _mesa_init_point(ctx);
830
831 intel_fbo_init(brw);
832
833 intel_batchbuffer_init(brw);
834
835 if (brw->gen >= 6) {
836 /* Create a new hardware context. Using a hardware context means that
837 * our GPU state will be saved/restored on context switch, allowing us
838 * to assume that the GPU is in the same state we left it in.
839 *
840 * This is required for transform feedback buffer offsets, query objects,
841 * and also allows us to reduce how much state we have to emit.
842 */
843 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
844
845 if (!brw->hw_ctx) {
846 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
847 intelDestroyContext(driContextPriv);
848 return false;
849 }
850 }
851
852 brw_init_state(brw);
853
854 intelInitExtensions(ctx);
855
856 brw_init_surface_formats(brw);
857
858 brw->max_vs_threads = devinfo->max_vs_threads;
859 brw->max_hs_threads = devinfo->max_hs_threads;
860 brw->max_ds_threads = devinfo->max_ds_threads;
861 brw->max_gs_threads = devinfo->max_gs_threads;
862 brw->max_wm_threads = devinfo->max_wm_threads;
863 brw->max_cs_threads = devinfo->max_cs_threads;
864 brw->urb.size = devinfo->urb.size;
865 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
866 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
867 brw->urb.max_hs_entries = devinfo->urb.max_hs_entries;
868 brw->urb.max_ds_entries = devinfo->urb.max_ds_entries;
869 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
870
871 brw_adjust_cs_context_constants(brw);
872
873 /* Estimate the size of the mappable aperture into the GTT. There's an
874 * ioctl to get the whole GTT size, but not one to get the mappable subset.
875 * It turns out it's basically always 256MB, though some ancient hardware
876 * was smaller.
877 */
878 uint32_t gtt_size = 256 * 1024 * 1024;
879
880 /* We don't want to map two objects such that a memcpy between them would
881 * just fault one mapping in and then the other over and over forever. So
882 * we would need to divide the GTT size by 2. Additionally, some GTT is
883 * taken up by things like the framebuffer and the ringbuffer and such, so
884 * be more conservative.
885 */
886 brw->max_gtt_map_object_size = gtt_size / 4;
887
888 if (brw->gen == 6)
889 brw->urb.gs_present = false;
890
891 brw->prim_restart.in_progress = false;
892 brw->prim_restart.enable_cut_index = false;
893 brw->gs.enabled = false;
894 brw->sf.viewport_transform_enable = true;
895
896 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
897
898 ctx->VertexProgram._MaintainTnlProgram = true;
899 ctx->FragmentProgram._MaintainTexEnvProgram = true;
900
901 brw_draw_init( brw );
902
903 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
904 /* Turn on some extra GL_ARB_debug_output generation. */
905 brw->perf_debug = true;
906 }
907
908 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
909 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
910
911 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
912 brw_init_shader_time(brw);
913
914 _mesa_compute_version(ctx);
915
916 _mesa_initialize_dispatch_tables(ctx);
917 _mesa_initialize_vbo_vtxfmt(ctx);
918
919 if (ctx->Extensions.AMD_performance_monitor) {
920 brw_init_performance_monitors(brw);
921 }
922
923 vbo_use_buffer_objects(ctx);
924 vbo_always_unmap_buffers(ctx);
925
926 return true;
927 }
928
929 void
930 intelDestroyContext(__DRIcontext * driContextPriv)
931 {
932 struct brw_context *brw =
933 (struct brw_context *) driContextPriv->driverPrivate;
934 struct gl_context *ctx = &brw->ctx;
935
936 /* Dump a final BMP in case the application doesn't call SwapBuffers */
937 if (INTEL_DEBUG & DEBUG_AUB) {
938 intel_batchbuffer_flush(brw);
939 aub_dump_bmp(&brw->ctx);
940 }
941
942 _mesa_meta_free(&brw->ctx);
943 brw_meta_fast_clear_free(brw);
944
945 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
946 /* Force a report. */
947 brw->shader_time.report_time = 0;
948
949 brw_collect_and_report_shader_time(brw);
950 brw_destroy_shader_time(brw);
951 }
952
953 brw_destroy_state(brw);
954 brw_draw_destroy(brw);
955
956 drm_intel_bo_unreference(brw->curbe.curbe_bo);
957 if (brw->vs.base.scratch_bo)
958 drm_intel_bo_unreference(brw->vs.base.scratch_bo);
959 if (brw->gs.base.scratch_bo)
960 drm_intel_bo_unreference(brw->gs.base.scratch_bo);
961 if (brw->wm.base.scratch_bo)
962 drm_intel_bo_unreference(brw->wm.base.scratch_bo);
963
964 drm_intel_gem_context_destroy(brw->hw_ctx);
965
966 if (ctx->swrast_context) {
967 _swsetup_DestroyContext(&brw->ctx);
968 _tnl_DestroyContext(&brw->ctx);
969 }
970 _vbo_DestroyContext(&brw->ctx);
971
972 if (ctx->swrast_context)
973 _swrast_DestroyContext(&brw->ctx);
974
975 intel_batchbuffer_free(brw);
976
977 drm_intel_bo_unreference(brw->throttle_batch[1]);
978 drm_intel_bo_unreference(brw->throttle_batch[0]);
979 brw->throttle_batch[1] = NULL;
980 brw->throttle_batch[0] = NULL;
981
982 driDestroyOptionCache(&brw->optionCache);
983
984 /* free the Mesa context */
985 _mesa_free_context_data(&brw->ctx);
986
987 ralloc_free(brw);
988 driContextPriv->driverPrivate = NULL;
989 }
990
991 GLboolean
992 intelUnbindContext(__DRIcontext * driContextPriv)
993 {
994 /* Unset current context and dispath table */
995 _mesa_make_current(NULL, NULL, NULL);
996
997 return true;
998 }
999
1000 /**
1001 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1002 * on window system framebuffers.
1003 *
1004 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1005 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1006 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1007 * for a visual where you're guaranteed to be capable, but it turns out that
1008 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1009 * incapable ones, because there's no difference between the two in resources
1010 * used. Applications thus get built that accidentally rely on the default
1011 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1012 * great...
1013 *
1014 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1015 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1016 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1017 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1018 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1019 * and get no sRGB encode (assuming that both kinds of visual are available).
1020 * Thus our choice to support sRGB by default on our visuals for desktop would
1021 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1022 *
1023 * Unfortunately, renderbuffer setup happens before a context is created. So
1024 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1025 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1026 * yet), we go turn that back off before anyone finds out.
1027 */
1028 static void
1029 intel_gles3_srgb_workaround(struct brw_context *brw,
1030 struct gl_framebuffer *fb)
1031 {
1032 struct gl_context *ctx = &brw->ctx;
1033
1034 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1035 return;
1036
1037 /* Some day when we support the sRGB capable bit on visuals available for
1038 * GLES, we'll need to respect that and not disable things here.
1039 */
1040 fb->Visual.sRGBCapable = false;
1041 for (int i = 0; i < BUFFER_COUNT; i++) {
1042 if (fb->Attachment[i].Renderbuffer &&
1043 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
1044 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
1045 }
1046 }
1047 }
1048
1049 GLboolean
1050 intelMakeCurrent(__DRIcontext * driContextPriv,
1051 __DRIdrawable * driDrawPriv,
1052 __DRIdrawable * driReadPriv)
1053 {
1054 struct brw_context *brw;
1055 GET_CURRENT_CONTEXT(curCtx);
1056
1057 if (driContextPriv)
1058 brw = (struct brw_context *) driContextPriv->driverPrivate;
1059 else
1060 brw = NULL;
1061
1062 /* According to the glXMakeCurrent() man page: "Pending commands to
1063 * the previous context, if any, are flushed before it is released."
1064 * But only flush if we're actually changing contexts.
1065 */
1066 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1067 _mesa_flush(curCtx);
1068 }
1069
1070 if (driContextPriv) {
1071 struct gl_context *ctx = &brw->ctx;
1072 struct gl_framebuffer *fb, *readFb;
1073
1074 if (driDrawPriv == NULL) {
1075 fb = _mesa_get_incomplete_framebuffer();
1076 } else {
1077 fb = driDrawPriv->driverPrivate;
1078 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1079 }
1080
1081 if (driReadPriv == NULL) {
1082 readFb = _mesa_get_incomplete_framebuffer();
1083 } else {
1084 readFb = driReadPriv->driverPrivate;
1085 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1086 }
1087
1088 /* The sRGB workaround changes the renderbuffer's format. We must change
1089 * the format before the renderbuffer's miptree get's allocated, otherwise
1090 * the formats of the renderbuffer and its miptree will differ.
1091 */
1092 intel_gles3_srgb_workaround(brw, fb);
1093 intel_gles3_srgb_workaround(brw, readFb);
1094
1095 /* If the context viewport hasn't been initialized, force a call out to
1096 * the loader to get buffers so we have a drawable size for the initial
1097 * viewport. */
1098 if (!brw->ctx.ViewportInitialized)
1099 intel_prepare_render(brw);
1100
1101 _mesa_make_current(ctx, fb, readFb);
1102 } else {
1103 _mesa_make_current(NULL, NULL, NULL);
1104 }
1105
1106 return true;
1107 }
1108
1109 void
1110 intel_resolve_for_dri2_flush(struct brw_context *brw,
1111 __DRIdrawable *drawable)
1112 {
1113 if (brw->gen < 6) {
1114 /* MSAA and fast color clear are not supported, so don't waste time
1115 * checking whether a resolve is needed.
1116 */
1117 return;
1118 }
1119
1120 struct gl_framebuffer *fb = drawable->driverPrivate;
1121 struct intel_renderbuffer *rb;
1122
1123 /* Usually, only the back buffer will need to be downsampled. However,
1124 * the front buffer will also need it if the user has rendered into it.
1125 */
1126 static const gl_buffer_index buffers[2] = {
1127 BUFFER_BACK_LEFT,
1128 BUFFER_FRONT_LEFT,
1129 };
1130
1131 for (int i = 0; i < 2; ++i) {
1132 rb = intel_get_renderbuffer(fb, buffers[i]);
1133 if (rb == NULL || rb->mt == NULL)
1134 continue;
1135 if (rb->mt->num_samples <= 1)
1136 intel_miptree_resolve_color(brw, rb->mt);
1137 else
1138 intel_renderbuffer_downsample(brw, rb);
1139 }
1140 }
1141
1142 static unsigned
1143 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1144 {
1145 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1146 }
1147
1148 static void
1149 intel_query_dri2_buffers(struct brw_context *brw,
1150 __DRIdrawable *drawable,
1151 __DRIbuffer **buffers,
1152 int *count);
1153
1154 static void
1155 intel_process_dri2_buffer(struct brw_context *brw,
1156 __DRIdrawable *drawable,
1157 __DRIbuffer *buffer,
1158 struct intel_renderbuffer *rb,
1159 const char *buffer_name);
1160
1161 static void
1162 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1163
1164 static void
1165 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1166 {
1167 struct gl_framebuffer *fb = drawable->driverPrivate;
1168 struct intel_renderbuffer *rb;
1169 __DRIbuffer *buffers = NULL;
1170 int i, count;
1171 const char *region_name;
1172
1173 /* Set this up front, so that in case our buffers get invalidated
1174 * while we're getting new buffers, we don't clobber the stamp and
1175 * thus ignore the invalidate. */
1176 drawable->lastStamp = drawable->dri2.stamp;
1177
1178 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1179 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1180
1181 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1182
1183 if (buffers == NULL)
1184 return;
1185
1186 for (i = 0; i < count; i++) {
1187 switch (buffers[i].attachment) {
1188 case __DRI_BUFFER_FRONT_LEFT:
1189 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1190 region_name = "dri2 front buffer";
1191 break;
1192
1193 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1194 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1195 region_name = "dri2 fake front buffer";
1196 break;
1197
1198 case __DRI_BUFFER_BACK_LEFT:
1199 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1200 region_name = "dri2 back buffer";
1201 break;
1202
1203 case __DRI_BUFFER_DEPTH:
1204 case __DRI_BUFFER_HIZ:
1205 case __DRI_BUFFER_DEPTH_STENCIL:
1206 case __DRI_BUFFER_STENCIL:
1207 case __DRI_BUFFER_ACCUM:
1208 default:
1209 fprintf(stderr,
1210 "unhandled buffer attach event, attachment type %d\n",
1211 buffers[i].attachment);
1212 return;
1213 }
1214
1215 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1216 }
1217
1218 }
1219
1220 void
1221 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1222 {
1223 struct brw_context *brw = context->driverPrivate;
1224 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1225
1226 /* Set this up front, so that in case our buffers get invalidated
1227 * while we're getting new buffers, we don't clobber the stamp and
1228 * thus ignore the invalidate. */
1229 drawable->lastStamp = drawable->dri2.stamp;
1230
1231 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1232 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1233
1234 if (screen->image.loader)
1235 intel_update_image_buffers(brw, drawable);
1236 else
1237 intel_update_dri2_buffers(brw, drawable);
1238
1239 driUpdateFramebufferSize(&brw->ctx, drawable);
1240 }
1241
1242 /**
1243 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1244 * state is required.
1245 */
1246 void
1247 intel_prepare_render(struct brw_context *brw)
1248 {
1249 struct gl_context *ctx = &brw->ctx;
1250 __DRIcontext *driContext = brw->driContext;
1251 __DRIdrawable *drawable;
1252
1253 drawable = driContext->driDrawablePriv;
1254 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1255 if (drawable->lastStamp != drawable->dri2.stamp)
1256 intel_update_renderbuffers(driContext, drawable);
1257 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1258 }
1259
1260 drawable = driContext->driReadablePriv;
1261 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1262 if (drawable->lastStamp != drawable->dri2.stamp)
1263 intel_update_renderbuffers(driContext, drawable);
1264 driContext->dri2.read_stamp = drawable->dri2.stamp;
1265 }
1266
1267 /* If we're currently rendering to the front buffer, the rendering
1268 * that will happen next will probably dirty the front buffer. So
1269 * mark it as dirty here.
1270 */
1271 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1272 brw->front_buffer_dirty = true;
1273 }
1274
1275 /**
1276 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1277 *
1278 * To determine which DRI buffers to request, examine the renderbuffers
1279 * attached to the drawable's framebuffer. Then request the buffers with
1280 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1281 *
1282 * This is called from intel_update_renderbuffers().
1283 *
1284 * \param drawable Drawable whose buffers are queried.
1285 * \param buffers [out] List of buffers returned by DRI2 query.
1286 * \param buffer_count [out] Number of buffers returned.
1287 *
1288 * \see intel_update_renderbuffers()
1289 * \see DRI2GetBuffers()
1290 * \see DRI2GetBuffersWithFormat()
1291 */
1292 static void
1293 intel_query_dri2_buffers(struct brw_context *brw,
1294 __DRIdrawable *drawable,
1295 __DRIbuffer **buffers,
1296 int *buffer_count)
1297 {
1298 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1299 struct gl_framebuffer *fb = drawable->driverPrivate;
1300 int i = 0;
1301 unsigned attachments[8];
1302
1303 struct intel_renderbuffer *front_rb;
1304 struct intel_renderbuffer *back_rb;
1305
1306 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1307 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1308
1309 memset(attachments, 0, sizeof(attachments));
1310 if ((brw_is_front_buffer_drawing(fb) ||
1311 brw_is_front_buffer_reading(fb) ||
1312 !back_rb) && front_rb) {
1313 /* If a fake front buffer is in use, then querying for
1314 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1315 * the real front buffer to the fake front buffer. So before doing the
1316 * query, we need to make sure all the pending drawing has landed in the
1317 * real front buffer.
1318 */
1319 intel_batchbuffer_flush(brw);
1320 intel_flush_front(&brw->ctx);
1321
1322 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1323 attachments[i++] = intel_bits_per_pixel(front_rb);
1324 } else if (front_rb && brw->front_buffer_dirty) {
1325 /* We have pending front buffer rendering, but we aren't querying for a
1326 * front buffer. If the front buffer we have is a fake front buffer,
1327 * the X server is going to throw it away when it processes the query.
1328 * So before doing the query, make sure all the pending drawing has
1329 * landed in the real front buffer.
1330 */
1331 intel_batchbuffer_flush(brw);
1332 intel_flush_front(&brw->ctx);
1333 }
1334
1335 if (back_rb) {
1336 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1337 attachments[i++] = intel_bits_per_pixel(back_rb);
1338 }
1339
1340 assert(i <= ARRAY_SIZE(attachments));
1341
1342 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1343 &drawable->w,
1344 &drawable->h,
1345 attachments, i / 2,
1346 buffer_count,
1347 drawable->loaderPrivate);
1348 }
1349
1350 /**
1351 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1352 *
1353 * This is called from intel_update_renderbuffers().
1354 *
1355 * \par Note:
1356 * DRI buffers whose attachment point is DRI2BufferStencil or
1357 * DRI2BufferDepthStencil are handled as special cases.
1358 *
1359 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1360 * that is passed to drm_intel_bo_gem_create_from_name().
1361 *
1362 * \see intel_update_renderbuffers()
1363 */
1364 static void
1365 intel_process_dri2_buffer(struct brw_context *brw,
1366 __DRIdrawable *drawable,
1367 __DRIbuffer *buffer,
1368 struct intel_renderbuffer *rb,
1369 const char *buffer_name)
1370 {
1371 struct gl_framebuffer *fb = drawable->driverPrivate;
1372 drm_intel_bo *bo;
1373
1374 if (!rb)
1375 return;
1376
1377 unsigned num_samples = rb->Base.Base.NumSamples;
1378
1379 /* We try to avoid closing and reopening the same BO name, because the first
1380 * use of a mapping of the buffer involves a bunch of page faulting which is
1381 * moderately expensive.
1382 */
1383 struct intel_mipmap_tree *last_mt;
1384 if (num_samples == 0)
1385 last_mt = rb->mt;
1386 else
1387 last_mt = rb->singlesample_mt;
1388
1389 uint32_t old_name = 0;
1390 if (last_mt) {
1391 /* The bo already has a name because the miptree was created by a
1392 * previous call to intel_process_dri2_buffer(). If a bo already has a
1393 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1394 * create a new name.
1395 */
1396 drm_intel_bo_flink(last_mt->bo, &old_name);
1397 }
1398
1399 if (old_name == buffer->name)
1400 return;
1401
1402 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1403 fprintf(stderr,
1404 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1405 buffer->name, buffer->attachment,
1406 buffer->cpp, buffer->pitch);
1407 }
1408
1409 intel_miptree_release(&rb->mt);
1410 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1411 buffer->name);
1412 if (!bo) {
1413 fprintf(stderr,
1414 "Failed to open BO for returned DRI2 buffer "
1415 "(%dx%d, %s, named %d).\n"
1416 "This is likely a bug in the X Server that will lead to a "
1417 "crash soon.\n",
1418 drawable->w, drawable->h, buffer_name, buffer->name);
1419 return;
1420 }
1421
1422 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1423 drawable->w, drawable->h,
1424 buffer->pitch);
1425
1426 if (brw_is_front_buffer_drawing(fb) &&
1427 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1428 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1429 rb->Base.Base.NumSamples > 1) {
1430 intel_renderbuffer_upsample(brw, rb);
1431 }
1432
1433 assert(rb->mt);
1434
1435 drm_intel_bo_unreference(bo);
1436 }
1437
1438 /**
1439 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1440 *
1441 * To determine which DRI buffers to request, examine the renderbuffers
1442 * attached to the drawable's framebuffer. Then request the buffers from
1443 * the image loader
1444 *
1445 * This is called from intel_update_renderbuffers().
1446 *
1447 * \param drawable Drawable whose buffers are queried.
1448 * \param buffers [out] List of buffers returned by DRI2 query.
1449 * \param buffer_count [out] Number of buffers returned.
1450 *
1451 * \see intel_update_renderbuffers()
1452 */
1453
1454 static void
1455 intel_update_image_buffer(struct brw_context *intel,
1456 __DRIdrawable *drawable,
1457 struct intel_renderbuffer *rb,
1458 __DRIimage *buffer,
1459 enum __DRIimageBufferMask buffer_type)
1460 {
1461 struct gl_framebuffer *fb = drawable->driverPrivate;
1462
1463 if (!rb || !buffer->bo)
1464 return;
1465
1466 unsigned num_samples = rb->Base.Base.NumSamples;
1467
1468 /* Check and see if we're already bound to the right
1469 * buffer object
1470 */
1471 struct intel_mipmap_tree *last_mt;
1472 if (num_samples == 0)
1473 last_mt = rb->mt;
1474 else
1475 last_mt = rb->singlesample_mt;
1476
1477 if (last_mt && last_mt->bo == buffer->bo)
1478 return;
1479
1480 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1481 buffer->width, buffer->height,
1482 buffer->pitch);
1483
1484 if (brw_is_front_buffer_drawing(fb) &&
1485 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1486 rb->Base.Base.NumSamples > 1) {
1487 intel_renderbuffer_upsample(intel, rb);
1488 }
1489 }
1490
1491 static void
1492 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1493 {
1494 struct gl_framebuffer *fb = drawable->driverPrivate;
1495 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1496 struct intel_renderbuffer *front_rb;
1497 struct intel_renderbuffer *back_rb;
1498 struct __DRIimageList images;
1499 unsigned int format;
1500 uint32_t buffer_mask = 0;
1501
1502 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1503 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1504
1505 if (back_rb)
1506 format = intel_rb_format(back_rb);
1507 else if (front_rb)
1508 format = intel_rb_format(front_rb);
1509 else
1510 return;
1511
1512 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1513 brw_is_front_buffer_reading(fb) || !back_rb)) {
1514 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1515 }
1516
1517 if (back_rb)
1518 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1519
1520 (*screen->image.loader->getBuffers) (drawable,
1521 driGLFormatToImageFormat(format),
1522 &drawable->dri2.stamp,
1523 drawable->loaderPrivate,
1524 buffer_mask,
1525 &images);
1526
1527 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1528 drawable->w = images.front->width;
1529 drawable->h = images.front->height;
1530 intel_update_image_buffer(brw,
1531 drawable,
1532 front_rb,
1533 images.front,
1534 __DRI_IMAGE_BUFFER_FRONT);
1535 }
1536 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1537 drawable->w = images.back->width;
1538 drawable->h = images.back->height;
1539 intel_update_image_buffer(brw,
1540 drawable,
1541 back_rb,
1542 images.back,
1543 __DRI_IMAGE_BUFFER_BACK);
1544 }
1545 }