i965: drop brw->gt in favor of devinfo->gt
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "compiler/nir/nir.h"
35 #include "main/api_exec.h"
36 #include "main/context.h"
37 #include "main/fbobject.h"
38 #include "main/extensions.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/points.h"
42 #include "main/version.h"
43 #include "main/vtxfmt.h"
44 #include "main/texobj.h"
45 #include "main/framebuffer.h"
46 #include "main/stencil.h"
47 #include "main/state.h"
48
49 #include "vbo/vbo_context.h"
50
51 #include "drivers/common/driverfuncs.h"
52 #include "drivers/common/meta.h"
53 #include "utils.h"
54
55 #include "brw_context.h"
56 #include "brw_defines.h"
57 #include "brw_blorp.h"
58 #include "brw_draw.h"
59 #include "brw_state.h"
60
61 #include "intel_batchbuffer.h"
62 #include "intel_buffer_objects.h"
63 #include "intel_buffers.h"
64 #include "intel_fbo.h"
65 #include "intel_mipmap_tree.h"
66 #include "intel_pixel.h"
67 #include "intel_image.h"
68 #include "intel_tex.h"
69 #include "intel_tex_obj.h"
70
71 #include "swrast_setup/swrast_setup.h"
72 #include "tnl/tnl.h"
73 #include "tnl/t_pipeline.h"
74 #include "util/ralloc.h"
75 #include "util/debug.h"
76 #include "isl/isl.h"
77
78 /***************************************
79 * Mesa's Driver Functions
80 ***************************************/
81
82 const char *const brw_vendor_string = "Intel Open Source Technology Center";
83
84 static const char *
85 get_bsw_model(const struct intel_screen *screen)
86 {
87 switch (screen->eu_total) {
88 case 16:
89 return "405";
90 case 12:
91 return "400";
92 default:
93 return " ";
94 }
95 }
96
97 const char *
98 brw_get_renderer_string(const struct intel_screen *screen)
99 {
100 const char *chipset;
101 static char buffer[128];
102 char *bsw = NULL;
103
104 switch (screen->deviceID) {
105 #undef CHIPSET
106 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
107 #include "pci_ids/i965_pci_ids.h"
108 default:
109 chipset = "Unknown Intel Chipset";
110 break;
111 }
112
113 /* Braswell branding is funny, so we have to fix it up here */
114 if (screen->deviceID == 0x22B1) {
115 bsw = strdup(chipset);
116 char *needle = strstr(bsw, "XXX");
117 if (needle) {
118 memcpy(needle, get_bsw_model(screen), 3);
119 chipset = bsw;
120 }
121 }
122
123 (void) driGetRendererString(buffer, chipset, 0);
124 free(bsw);
125 return buffer;
126 }
127
128 static const GLubyte *
129 intel_get_string(struct gl_context * ctx, GLenum name)
130 {
131 const struct brw_context *const brw = brw_context(ctx);
132
133 switch (name) {
134 case GL_VENDOR:
135 return (GLubyte *) brw_vendor_string;
136
137 case GL_RENDERER:
138 return
139 (GLubyte *) brw_get_renderer_string(brw->screen);
140
141 default:
142 return NULL;
143 }
144 }
145
146 static void
147 intel_viewport(struct gl_context *ctx)
148 {
149 struct brw_context *brw = brw_context(ctx);
150 __DRIcontext *driContext = brw->driContext;
151
152 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
153 if (driContext->driDrawablePriv)
154 dri2InvalidateDrawable(driContext->driDrawablePriv);
155 if (driContext->driReadablePriv)
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_framebuffer(struct gl_context *ctx,
162 struct gl_framebuffer *fb)
163 {
164 struct brw_context *brw = brw_context(ctx);
165
166 /* Quantize the derived default number of samples
167 */
168 fb->DefaultGeometry._NumSamples =
169 intel_quantize_num_samples(brw->screen,
170 fb->DefaultGeometry.NumSamples);
171 }
172
173 static void
174 intel_update_state(struct gl_context * ctx)
175 {
176 GLuint new_state = ctx->NewState;
177 struct brw_context *brw = brw_context(ctx);
178
179 if (ctx->swrast_context)
180 _swrast_InvalidateState(ctx, new_state);
181
182 brw->NewGLState |= new_state;
183
184 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
185 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
186
187 if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) {
188 brw->stencil_enabled = _mesa_stencil_is_enabled(ctx);
189 brw->stencil_two_sided = _mesa_stencil_is_two_sided(ctx);
190 brw->stencil_write_enabled =
191 _mesa_stencil_is_write_enabled(ctx, brw->stencil_two_sided);
192 }
193
194 if (new_state & _NEW_POLYGON)
195 brw->polygon_front_bit = _mesa_polygon_get_front_bit(ctx);
196
197 if (new_state & _NEW_BUFFERS) {
198 intel_update_framebuffer(ctx, ctx->DrawBuffer);
199 if (ctx->DrawBuffer != ctx->ReadBuffer)
200 intel_update_framebuffer(ctx, ctx->ReadBuffer);
201 }
202 }
203
204 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
205
206 static void
207 intel_flush_front(struct gl_context *ctx)
208 {
209 struct brw_context *brw = brw_context(ctx);
210 __DRIcontext *driContext = brw->driContext;
211 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
212 __DRIscreen *const dri_screen = brw->screen->driScrnPriv;
213
214 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
215 if (flushFront(dri_screen) && driDrawable &&
216 driDrawable->loaderPrivate) {
217
218 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
219 *
220 * This potentially resolves both front and back buffer. It
221 * is unnecessary to resolve the back, but harms nothing except
222 * performance. And no one cares about front-buffer render
223 * performance.
224 */
225 intel_resolve_for_dri2_flush(brw, driDrawable);
226 intel_batchbuffer_flush(brw);
227
228 flushFront(dri_screen)(driDrawable, driDrawable->loaderPrivate);
229
230 /* We set the dirty bit in intel_prepare_render() if we're
231 * front buffer rendering once we get there.
232 */
233 brw->front_buffer_dirty = false;
234 }
235 }
236 }
237
238 static void
239 intel_glFlush(struct gl_context *ctx)
240 {
241 struct brw_context *brw = brw_context(ctx);
242
243 intel_batchbuffer_flush(brw);
244 intel_flush_front(ctx);
245
246 brw->need_flush_throttle = true;
247 }
248
249 static void
250 intel_finish(struct gl_context * ctx)
251 {
252 struct brw_context *brw = brw_context(ctx);
253
254 intel_glFlush(ctx);
255
256 if (brw->batch.last_bo)
257 brw_bo_wait_rendering(brw->batch.last_bo);
258 }
259
260 static void
261 brw_init_driver_functions(struct brw_context *brw,
262 struct dd_function_table *functions)
263 {
264 const struct gen_device_info *devinfo = &brw->screen->devinfo;
265
266 _mesa_init_driver_functions(functions);
267
268 /* GLX uses DRI2 invalidate events to handle window resizing.
269 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
270 * which doesn't provide a mechanism for snooping the event queues.
271 *
272 * So EGL still relies on viewport hacks to handle window resizing.
273 * This should go away with DRI3000.
274 */
275 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
276 functions->Viewport = intel_viewport;
277
278 functions->Flush = intel_glFlush;
279 functions->Finish = intel_finish;
280 functions->GetString = intel_get_string;
281 functions->UpdateState = intel_update_state;
282
283 intelInitTextureFuncs(functions);
284 intelInitTextureImageFuncs(functions);
285 intelInitTextureSubImageFuncs(functions);
286 intelInitTextureCopyImageFuncs(functions);
287 intelInitCopyImageFuncs(functions);
288 intelInitClearFuncs(functions);
289 intelInitBufferFuncs(functions);
290 intelInitPixelFuncs(functions);
291 intelInitBufferObjectFuncs(functions);
292 brw_init_syncobj_functions(functions);
293 brw_init_object_purgeable_functions(functions);
294
295 brwInitFragProgFuncs( functions );
296 brw_init_common_queryobj_functions(functions);
297 if (devinfo->gen >= 8 || brw->is_haswell)
298 hsw_init_queryobj_functions(functions);
299 else if (devinfo->gen >= 6)
300 gen6_init_queryobj_functions(functions);
301 else
302 gen4_init_queryobj_functions(functions);
303 brw_init_compute_functions(functions);
304 brw_init_conditional_render_functions(functions);
305
306 functions->QueryInternalFormat = brw_query_internal_format;
307
308 functions->NewTransformFeedback = brw_new_transform_feedback;
309 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
310 if (can_do_mi_math_and_lrr(brw->screen)) {
311 functions->BeginTransformFeedback = hsw_begin_transform_feedback;
312 functions->EndTransformFeedback = hsw_end_transform_feedback;
313 functions->PauseTransformFeedback = hsw_pause_transform_feedback;
314 functions->ResumeTransformFeedback = hsw_resume_transform_feedback;
315 } else if (devinfo->gen >= 7) {
316 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
317 functions->EndTransformFeedback = gen7_end_transform_feedback;
318 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
319 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
320 functions->GetTransformFeedbackVertexCount =
321 brw_get_transform_feedback_vertex_count;
322 } else {
323 functions->BeginTransformFeedback = brw_begin_transform_feedback;
324 functions->EndTransformFeedback = brw_end_transform_feedback;
325 functions->PauseTransformFeedback = brw_pause_transform_feedback;
326 functions->ResumeTransformFeedback = brw_resume_transform_feedback;
327 functions->GetTransformFeedbackVertexCount =
328 brw_get_transform_feedback_vertex_count;
329 }
330
331 if (devinfo->gen >= 6)
332 functions->GetSamplePosition = gen6_get_sample_position;
333 }
334
335 static void
336 brw_initialize_context_constants(struct brw_context *brw)
337 {
338 const struct gen_device_info *devinfo = &brw->screen->devinfo;
339 struct gl_context *ctx = &brw->ctx;
340 const struct brw_compiler *compiler = brw->screen->compiler;
341
342 const bool stage_exists[MESA_SHADER_STAGES] = {
343 [MESA_SHADER_VERTEX] = true,
344 [MESA_SHADER_TESS_CTRL] = devinfo->gen >= 7,
345 [MESA_SHADER_TESS_EVAL] = devinfo->gen >= 7,
346 [MESA_SHADER_GEOMETRY] = devinfo->gen >= 6,
347 [MESA_SHADER_FRAGMENT] = true,
348 [MESA_SHADER_COMPUTE] =
349 ((ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE) &&
350 ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
351 (ctx->API == API_OPENGLES2 &&
352 ctx->Const.MaxComputeWorkGroupSize[0] >= 128) ||
353 _mesa_extension_override_enables.ARB_compute_shader,
354 };
355
356 unsigned num_stages = 0;
357 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
358 if (stage_exists[i])
359 num_stages++;
360 }
361
362 unsigned max_samplers =
363 devinfo->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
364
365 ctx->Const.MaxDualSourceDrawBuffers = 1;
366 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
367 ctx->Const.MaxCombinedShaderOutputResources =
368 MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
369
370 /* The timestamp register we can read for glGetTimestamp() is
371 * sometimes only 32 bits, before scaling to nanoseconds (depending
372 * on kernel).
373 *
374 * Once scaled to nanoseconds the timestamp would roll over at a
375 * non-power-of-two, so an application couldn't use
376 * GL_QUERY_COUNTER_BITS to handle rollover correctly. Instead, we
377 * report 36 bits and truncate at that (rolling over 5 times as
378 * often as the HW counter), and when the 32-bit counter rolls
379 * over, it happens to also be at a rollover in the reported value
380 * from near (1<<36) to 0.
381 *
382 * The low 32 bits rolls over in ~343 seconds. Our 36-bit result
383 * rolls over every ~69 seconds.
384 */
385 ctx->Const.QueryCounterBits.Timestamp = 36;
386
387 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
388 ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
389 if (devinfo->gen >= 7) {
390 ctx->Const.MaxRenderbufferSize = 16384;
391 ctx->Const.MaxTextureLevels = MIN2(15 /* 16384 */, MAX_TEXTURE_LEVELS);
392 ctx->Const.MaxCubeTextureLevels = 15; /* 16384 */
393 } else {
394 ctx->Const.MaxRenderbufferSize = 8192;
395 ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
396 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
397 }
398 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
399 ctx->Const.MaxArrayTextureLayers = devinfo->gen >= 7 ? 2048 : 512;
400 ctx->Const.MaxTextureMbytes = 1536;
401 ctx->Const.MaxTextureRectSize = devinfo->gen >= 7 ? 16384 : 8192;
402 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
403 ctx->Const.MaxTextureLodBias = 15.0;
404 ctx->Const.StripTextureBorder = true;
405 if (devinfo->gen >= 7) {
406 ctx->Const.MaxProgramTextureGatherComponents = 4;
407 ctx->Const.MinProgramTextureGatherOffset = -32;
408 ctx->Const.MaxProgramTextureGatherOffset = 31;
409 } else if (devinfo->gen == 6) {
410 ctx->Const.MaxProgramTextureGatherComponents = 1;
411 ctx->Const.MinProgramTextureGatherOffset = -8;
412 ctx->Const.MaxProgramTextureGatherOffset = 7;
413 }
414
415 ctx->Const.MaxUniformBlockSize = 65536;
416
417 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
418 struct gl_program_constants *prog = &ctx->Const.Program[i];
419
420 if (!stage_exists[i])
421 continue;
422
423 prog->MaxTextureImageUnits = max_samplers;
424
425 prog->MaxUniformBlocks = BRW_MAX_UBO;
426 prog->MaxCombinedUniformComponents =
427 prog->MaxUniformComponents +
428 ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks;
429
430 prog->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
431 prog->MaxAtomicBuffers = BRW_MAX_ABO;
432 prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0;
433 prog->MaxShaderStorageBlocks = BRW_MAX_SSBO;
434 }
435
436 ctx->Const.MaxTextureUnits =
437 MIN2(ctx->Const.MaxTextureCoordUnits,
438 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
439
440 ctx->Const.MaxUniformBufferBindings = num_stages * BRW_MAX_UBO;
441 ctx->Const.MaxCombinedUniformBlocks = num_stages * BRW_MAX_UBO;
442 ctx->Const.MaxCombinedAtomicBuffers = num_stages * BRW_MAX_ABO;
443 ctx->Const.MaxCombinedShaderStorageBlocks = num_stages * BRW_MAX_SSBO;
444 ctx->Const.MaxShaderStorageBufferBindings = num_stages * BRW_MAX_SSBO;
445 ctx->Const.MaxCombinedTextureImageUnits = num_stages * max_samplers;
446 ctx->Const.MaxCombinedImageUniforms = num_stages * BRW_MAX_IMAGES;
447
448
449 /* Hardware only supports a limited number of transform feedback buffers.
450 * So we need to override the Mesa default (which is based only on software
451 * limits).
452 */
453 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
454
455 /* On Gen6, in the worst case, we use up one binding table entry per
456 * transform feedback component (see comments above the definition of
457 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
458 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
459 * BRW_MAX_SOL_BINDINGS.
460 *
461 * In "separate components" mode, we need to divide this value by
462 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
463 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
464 */
465 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
466 ctx->Const.MaxTransformFeedbackSeparateComponents =
467 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
468
469 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount =
470 !can_do_mi_math_and_lrr(brw->screen);
471
472 int max_samples;
473 const int *msaa_modes = intel_supported_msaa_modes(brw->screen);
474 const int clamp_max_samples =
475 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
476
477 if (clamp_max_samples < 0) {
478 max_samples = msaa_modes[0];
479 } else {
480 /* Select the largest supported MSAA mode that does not exceed
481 * clamp_max_samples.
482 */
483 max_samples = 0;
484 for (int i = 0; msaa_modes[i] != 0; ++i) {
485 if (msaa_modes[i] <= clamp_max_samples) {
486 max_samples = msaa_modes[i];
487 break;
488 }
489 }
490 }
491
492 ctx->Const.MaxSamples = max_samples;
493 ctx->Const.MaxColorTextureSamples = max_samples;
494 ctx->Const.MaxDepthTextureSamples = max_samples;
495 ctx->Const.MaxIntegerSamples = max_samples;
496 ctx->Const.MaxImageSamples = 0;
497
498 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
499 * to map indices of rectangular grid to sample numbers within a pixel.
500 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
501 * extension implementation. For more details see the comment above
502 * gen6_set_sample_maps() definition.
503 */
504 gen6_set_sample_maps(ctx);
505
506 ctx->Const.MinLineWidth = 1.0;
507 ctx->Const.MinLineWidthAA = 1.0;
508 if (devinfo->gen >= 6) {
509 ctx->Const.MaxLineWidth = 7.375;
510 ctx->Const.MaxLineWidthAA = 7.375;
511 ctx->Const.LineWidthGranularity = 0.125;
512 } else {
513 ctx->Const.MaxLineWidth = 7.0;
514 ctx->Const.MaxLineWidthAA = 7.0;
515 ctx->Const.LineWidthGranularity = 0.5;
516 }
517
518 /* For non-antialiased lines, we have to round the line width to the
519 * nearest whole number. Make sure that we don't advertise a line
520 * width that, when rounded, will be beyond the actual hardware
521 * maximum.
522 */
523 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
524
525 ctx->Const.MinPointSize = 1.0;
526 ctx->Const.MinPointSizeAA = 1.0;
527 ctx->Const.MaxPointSize = 255.0;
528 ctx->Const.MaxPointSizeAA = 255.0;
529 ctx->Const.PointSizeGranularity = 1.0;
530
531 if (devinfo->gen >= 5 || brw->is_g4x)
532 ctx->Const.MaxClipPlanes = 8;
533
534 ctx->Const.GLSLTessLevelsAsInputs = true;
535 ctx->Const.LowerTCSPatchVerticesIn = devinfo->gen >= 8;
536 ctx->Const.LowerTESPatchVerticesIn = true;
537 ctx->Const.PrimitiveRestartForPatches = true;
538
539 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
540 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
541 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
542 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
543 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
544 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
545 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
546 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
547 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
549 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
550 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
551 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
552 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
553
554 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
555 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
556 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
557 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
558 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
559 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
560 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
561 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
562 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
563 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
564 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
565
566 /* Fragment shaders use real, 32-bit twos-complement integers for all
567 * integer types.
568 */
569 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
570 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
571 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
572 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
573 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
574
575 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
576 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
577 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
578 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
579 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
580
581 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
582 * but we're not sure how it's actually done for vertex order,
583 * that affect provoking vertex decision. Always use last vertex
584 * convention for quad primitive which works as expected for now.
585 */
586 if (devinfo->gen >= 6)
587 ctx->Const.QuadsFollowProvokingVertexConvention = false;
588
589 ctx->Const.NativeIntegers = true;
590 ctx->Const.VertexID_is_zero_based = true;
591
592 /* Regarding the CMP instruction, the Ivybridge PRM says:
593 *
594 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
595 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
596 * 0xFFFFFFFF) is assigned to dst."
597 *
598 * but PRMs for earlier generations say
599 *
600 * "In dword format, one GRF may store up to 8 results. When the register
601 * is used later as a vector of Booleans, as only LSB at each channel
602 * contains meaning [sic] data, software should make sure all higher bits
603 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
604 *
605 * We select the representation of a true boolean uniform to be ~0, and fix
606 * the results of Gen <= 5 CMP instruction's with -(result & 1).
607 */
608 ctx->Const.UniformBooleanTrue = ~0;
609
610 /* From the gen4 PRM, volume 4 page 127:
611 *
612 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
613 * the base address of the first element of the surface, computed in
614 * software by adding the surface base address to the byte offset of
615 * the element in the buffer."
616 *
617 * However, unaligned accesses are slower, so enforce buffer alignment.
618 *
619 * In order to push UBO data, 3DSTATE_CONSTANT_XS imposes an additional
620 * restriction: the start of the buffer needs to be 32B aligned.
621 */
622 ctx->Const.UniformBufferOffsetAlignment = 32;
623
624 /* ShaderStorageBufferOffsetAlignment should be a cacheline (64 bytes) so
625 * that we can safely have the CPU and GPU writing the same SSBO on
626 * non-cachecoherent systems (our Atom CPUs). With UBOs, the GPU never
627 * writes, so there's no problem. For an SSBO, the GPU and the CPU can
628 * be updating disjoint regions of the buffer simultaneously and that will
629 * break if the regions overlap the same cacheline.
630 */
631 ctx->Const.ShaderStorageBufferOffsetAlignment = 64;
632 ctx->Const.TextureBufferOffsetAlignment = 16;
633 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
634
635 if (devinfo->gen >= 6) {
636 ctx->Const.MaxVarying = 32;
637 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
638 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
639 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
640 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
641 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents = 128;
642 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128;
643 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents = 128;
644 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128;
645 }
646
647 /* We want the GLSL compiler to emit code that uses condition codes */
648 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
649 ctx->Const.ShaderCompilerOptions[i] =
650 brw->screen->compiler->glsl_compiler_options[i];
651 }
652
653 if (devinfo->gen >= 7) {
654 ctx->Const.MaxViewportWidth = 32768;
655 ctx->Const.MaxViewportHeight = 32768;
656 }
657
658 /* ARB_viewport_array, OES_viewport_array */
659 if (devinfo->gen >= 6) {
660 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
661 ctx->Const.ViewportSubpixelBits = 0;
662
663 /* Cast to float before negating because MaxViewportWidth is unsigned.
664 */
665 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
666 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
667 }
668
669 /* ARB_gpu_shader5 */
670 if (devinfo->gen >= 7)
671 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
672
673 /* ARB_framebuffer_no_attachments */
674 ctx->Const.MaxFramebufferWidth = 16384;
675 ctx->Const.MaxFramebufferHeight = 16384;
676 ctx->Const.MaxFramebufferLayers = ctx->Const.MaxArrayTextureLayers;
677 ctx->Const.MaxFramebufferSamples = max_samples;
678
679 /* OES_primitive_bounding_box */
680 ctx->Const.NoPrimitiveBoundingBoxOutput = true;
681
682 /* TODO: We should be able to use STD430 packing by default on all hardware
683 * but some piglit tests [1] currently fail on SNB when this is enabled.
684 * The problem is the messages we're using for doing uniform pulls
685 * in the vec4 back-end on SNB is the OWORD block load instruction, which
686 * takes its offset in units of OWORDS (16 bytes). On IVB+, we use the
687 * sampler which doesn't have these restrictions.
688 *
689 * In the scalar back-end, we use the sampler for dynamic uniform loads and
690 * pull an entire cache line at a time for constant offset loads both of
691 * which support almost any alignment.
692 *
693 * [1] glsl-1.40/uniform_buffer/vs-float-array-variable-index.shader_test
694 */
695 if (devinfo->gen >= 7)
696 ctx->Const.UseSTD430AsDefaultPacking = true;
697 }
698
699 static void
700 brw_initialize_cs_context_constants(struct brw_context *brw)
701 {
702 struct gl_context *ctx = &brw->ctx;
703 const struct intel_screen *screen = brw->screen;
704 struct gen_device_info *devinfo = &brw->screen->devinfo;
705
706 /* FINISHME: Do this for all platforms that the kernel supports */
707 if (brw->is_cherryview &&
708 screen->subslice_total > 0 && screen->eu_total > 0) {
709 /* Logical CS threads = EUs per subslice * 7 threads per EU */
710 uint32_t max_cs_threads = screen->eu_total / screen->subslice_total * 7;
711
712 /* Fuse configurations may give more threads than expected, never less. */
713 if (max_cs_threads > devinfo->max_cs_threads)
714 devinfo->max_cs_threads = max_cs_threads;
715 }
716
717 /* Maximum number of scalar compute shader invocations that can be run in
718 * parallel in the same subslice assuming SIMD32 dispatch.
719 *
720 * We don't advertise more than 64 threads, because we are limited to 64 by
721 * our usage of thread_width_max in the gpgpu walker command. This only
722 * currently impacts Haswell, which otherwise might be able to advertise 70
723 * threads. With SIMD32 and 64 threads, Haswell still provides twice the
724 * required the number of invocation needed for ARB_compute_shader.
725 */
726 const unsigned max_threads = MIN2(64, devinfo->max_cs_threads);
727 const uint32_t max_invocations = 32 * max_threads;
728 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
729 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
730 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
731 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
732 ctx->Const.MaxComputeSharedMemorySize = 64 * 1024;
733 }
734
735 /**
736 * Process driconf (drirc) options, setting appropriate context flags.
737 *
738 * intelInitExtensions still pokes at optionCache directly, in order to
739 * avoid advertising various extensions. No flags are set, so it makes
740 * sense to continue doing that there.
741 */
742 static void
743 brw_process_driconf_options(struct brw_context *brw)
744 {
745 const struct gen_device_info *devinfo = &brw->screen->devinfo;
746 struct gl_context *ctx = &brw->ctx;
747
748 driOptionCache *options = &brw->optionCache;
749 driParseConfigFiles(options, &brw->screen->optionCache,
750 brw->driContext->driScreenPriv->myNum, "i965");
751
752 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
753 switch (bo_reuse_mode) {
754 case DRI_CONF_BO_REUSE_DISABLED:
755 break;
756 case DRI_CONF_BO_REUSE_ALL:
757 brw_bufmgr_enable_reuse(brw->bufmgr);
758 break;
759 }
760
761 if (INTEL_DEBUG & DEBUG_NO_HIZ) {
762 brw->has_hiz = false;
763 /* On gen6, you can only do separate stencil with HIZ. */
764 if (devinfo->gen == 6)
765 brw->has_separate_stencil = false;
766 }
767
768 if (driQueryOptionb(options, "mesa_no_error"))
769 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
770
771 if (driQueryOptionb(options, "always_flush_batch")) {
772 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
773 brw->always_flush_batch = true;
774 }
775
776 if (driQueryOptionb(options, "always_flush_cache")) {
777 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
778 brw->always_flush_cache = true;
779 }
780
781 if (driQueryOptionb(options, "disable_throttling")) {
782 fprintf(stderr, "disabling flush throttling\n");
783 brw->disable_throttling = true;
784 }
785
786 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
787
788 if (driQueryOptionb(&brw->optionCache, "precise_trig"))
789 brw->screen->compiler->precise_trig = true;
790
791 ctx->Const.ForceGLSLExtensionsWarn =
792 driQueryOptionb(options, "force_glsl_extensions_warn");
793
794 ctx->Const.ForceGLSLVersion =
795 driQueryOptioni(options, "force_glsl_version");
796
797 ctx->Const.DisableGLSLLineContinuations =
798 driQueryOptionb(options, "disable_glsl_line_continuations");
799
800 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
801 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
802
803 ctx->Const.AllowGLSLBuiltinVariableRedeclaration =
804 driQueryOptionb(options, "allow_glsl_builtin_variable_redeclaration");
805
806 ctx->Const.AllowHigherCompatVersion =
807 driQueryOptionb(options, "allow_higher_compat_version");
808
809 ctx->Const.ForceGLSLAbsSqrt =
810 driQueryOptionb(options, "force_glsl_abs_sqrt");
811
812 ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init");
813
814 brw->dual_color_blend_by_location =
815 driQueryOptionb(options, "dual_color_blend_by_location");
816 }
817
818 GLboolean
819 brwCreateContext(gl_api api,
820 const struct gl_config *mesaVis,
821 __DRIcontext *driContextPriv,
822 unsigned major_version,
823 unsigned minor_version,
824 uint32_t flags,
825 bool notify_reset,
826 unsigned *dri_ctx_error,
827 void *sharedContextPrivate)
828 {
829 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
830 struct intel_screen *screen = driContextPriv->driScreenPriv->driverPrivate;
831 const struct gen_device_info *devinfo = &screen->devinfo;
832 struct dd_function_table functions;
833
834 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
835 * provides us with context reset notifications.
836 */
837 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG |
838 __DRI_CTX_FLAG_FORWARD_COMPATIBLE |
839 __DRI_CTX_FLAG_NO_ERROR;
840
841 if (screen->has_context_reset_notification)
842 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
843
844 if (flags & ~allowed_flags) {
845 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
846 return false;
847 }
848
849 struct brw_context *brw = rzalloc(NULL, struct brw_context);
850 if (!brw) {
851 fprintf(stderr, "%s: failed to alloc context\n", __func__);
852 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
853 return false;
854 }
855
856 driContextPriv->driverPrivate = brw;
857 brw->driContext = driContextPriv;
858 brw->screen = screen;
859 brw->bufmgr = screen->bufmgr;
860
861 brw->is_g4x = devinfo->is_g4x;
862 brw->is_baytrail = devinfo->is_baytrail;
863 brw->is_haswell = devinfo->is_haswell;
864 brw->is_cherryview = devinfo->is_cherryview;
865 brw->is_broxton = devinfo->is_broxton || devinfo->is_geminilake;
866 brw->has_llc = devinfo->has_llc;
867 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
868 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
869 brw->has_pln = devinfo->has_pln;
870 brw->has_compr4 = devinfo->has_compr4;
871 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
872 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
873 brw->needs_unlit_centroid_workaround =
874 devinfo->needs_unlit_centroid_workaround;
875
876 brw->must_use_separate_stencil = devinfo->must_use_separate_stencil;
877 brw->has_swizzling = screen->hw_has_swizzling;
878
879 brw->isl_dev = screen->isl_dev;
880
881 brw->vs.base.stage = MESA_SHADER_VERTEX;
882 brw->tcs.base.stage = MESA_SHADER_TESS_CTRL;
883 brw->tes.base.stage = MESA_SHADER_TESS_EVAL;
884 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
885 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
886 if (devinfo->gen >= 8) {
887 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
888 } else if (devinfo->gen >= 7) {
889 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
890 } else if (devinfo->gen >= 6) {
891 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
892 } else {
893 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
894 }
895
896 brw_init_driver_functions(brw, &functions);
897
898 if (notify_reset)
899 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
900
901 struct gl_context *ctx = &brw->ctx;
902
903 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
904 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
905 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
906 intelDestroyContext(driContextPriv);
907 return false;
908 }
909
910 driContextSetFlags(ctx, flags);
911
912 /* Initialize the software rasterizer and helper modules.
913 *
914 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
915 * software fallbacks (which we have to support on legacy GL to do weird
916 * glDrawPixels(), glBitmap(), and other functions).
917 */
918 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
919 _swrast_CreateContext(ctx);
920 }
921
922 _vbo_CreateContext(ctx);
923 if (ctx->swrast_context) {
924 _tnl_CreateContext(ctx);
925 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
926 _swsetup_CreateContext(ctx);
927
928 /* Configure swrast to match hardware characteristics: */
929 _swrast_allow_pixel_fog(ctx, false);
930 _swrast_allow_vertex_fog(ctx, true);
931 }
932
933 _mesa_meta_init(ctx);
934
935 brw_process_driconf_options(brw);
936
937 if (INTEL_DEBUG & DEBUG_PERF)
938 brw->perf_debug = true;
939
940 brw_initialize_cs_context_constants(brw);
941 brw_initialize_context_constants(brw);
942
943 ctx->Const.ResetStrategy = notify_reset
944 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
945
946 /* Reinitialize the context point state. It depends on ctx->Const values. */
947 _mesa_init_point(ctx);
948
949 intel_fbo_init(brw);
950
951 intel_batchbuffer_init(screen, &brw->batch);
952
953 if (devinfo->gen >= 6) {
954 /* Create a new hardware context. Using a hardware context means that
955 * our GPU state will be saved/restored on context switch, allowing us
956 * to assume that the GPU is in the same state we left it in.
957 *
958 * This is required for transform feedback buffer offsets, query objects,
959 * and also allows us to reduce how much state we have to emit.
960 */
961 brw->hw_ctx = brw_create_hw_context(brw->bufmgr);
962
963 if (!brw->hw_ctx) {
964 fprintf(stderr, "Failed to create hardware context.\n");
965 intelDestroyContext(driContextPriv);
966 return false;
967 }
968 }
969
970 if (brw_init_pipe_control(brw, devinfo)) {
971 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
972 intelDestroyContext(driContextPriv);
973 return false;
974 }
975
976 brw_init_state(brw);
977
978 intelInitExtensions(ctx);
979
980 brw_init_surface_formats(brw);
981
982 brw_blorp_init(brw);
983
984 brw->urb.size = devinfo->urb.size;
985
986 if (devinfo->gen == 6)
987 brw->urb.gs_present = false;
988
989 brw->prim_restart.in_progress = false;
990 brw->prim_restart.enable_cut_index = false;
991 brw->gs.enabled = false;
992 brw->clip.viewport_count = 1;
993
994 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
995
996 brw->max_gtt_map_object_size = screen->max_gtt_map_object_size;
997
998 ctx->VertexProgram._MaintainTnlProgram = true;
999 ctx->FragmentProgram._MaintainTexEnvProgram = true;
1000
1001 brw_draw_init( brw );
1002
1003 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
1004 /* Turn on some extra GL_ARB_debug_output generation. */
1005 brw->perf_debug = true;
1006 }
1007
1008 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0) {
1009 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
1010 ctx->Const.RobustAccess = GL_TRUE;
1011 }
1012
1013 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
1014 brw_init_shader_time(brw);
1015
1016 _mesa_compute_version(ctx);
1017
1018 _mesa_initialize_dispatch_tables(ctx);
1019 _mesa_initialize_vbo_vtxfmt(ctx);
1020
1021 if (ctx->Extensions.INTEL_performance_query)
1022 brw_init_performance_queries(brw);
1023
1024 vbo_use_buffer_objects(ctx);
1025 vbo_always_unmap_buffers(ctx);
1026
1027 return true;
1028 }
1029
1030 void
1031 intelDestroyContext(__DRIcontext * driContextPriv)
1032 {
1033 struct brw_context *brw =
1034 (struct brw_context *) driContextPriv->driverPrivate;
1035 struct gl_context *ctx = &brw->ctx;
1036 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1037
1038 _mesa_meta_free(&brw->ctx);
1039
1040 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1041 /* Force a report. */
1042 brw->shader_time.report_time = 0;
1043
1044 brw_collect_and_report_shader_time(brw);
1045 brw_destroy_shader_time(brw);
1046 }
1047
1048 if (devinfo->gen >= 6)
1049 blorp_finish(&brw->blorp);
1050
1051 brw_destroy_state(brw);
1052 brw_draw_destroy(brw);
1053
1054 brw_bo_unreference(brw->curbe.curbe_bo);
1055 if (brw->vs.base.scratch_bo)
1056 brw_bo_unreference(brw->vs.base.scratch_bo);
1057 if (brw->tcs.base.scratch_bo)
1058 brw_bo_unreference(brw->tcs.base.scratch_bo);
1059 if (brw->tes.base.scratch_bo)
1060 brw_bo_unreference(brw->tes.base.scratch_bo);
1061 if (brw->gs.base.scratch_bo)
1062 brw_bo_unreference(brw->gs.base.scratch_bo);
1063 if (brw->wm.base.scratch_bo)
1064 brw_bo_unreference(brw->wm.base.scratch_bo);
1065
1066 brw_destroy_hw_context(brw->bufmgr, brw->hw_ctx);
1067
1068 if (ctx->swrast_context) {
1069 _swsetup_DestroyContext(&brw->ctx);
1070 _tnl_DestroyContext(&brw->ctx);
1071 }
1072 _vbo_DestroyContext(&brw->ctx);
1073
1074 if (ctx->swrast_context)
1075 _swrast_DestroyContext(&brw->ctx);
1076
1077 brw_fini_pipe_control(brw);
1078 intel_batchbuffer_free(&brw->batch);
1079
1080 brw_bo_unreference(brw->throttle_batch[1]);
1081 brw_bo_unreference(brw->throttle_batch[0]);
1082 brw->throttle_batch[1] = NULL;
1083 brw->throttle_batch[0] = NULL;
1084
1085 driDestroyOptionCache(&brw->optionCache);
1086
1087 /* free the Mesa context */
1088 _mesa_free_context_data(&brw->ctx);
1089
1090 ralloc_free(brw);
1091 driContextPriv->driverPrivate = NULL;
1092 }
1093
1094 GLboolean
1095 intelUnbindContext(__DRIcontext * driContextPriv)
1096 {
1097 /* Unset current context and dispath table */
1098 _mesa_make_current(NULL, NULL, NULL);
1099
1100 return true;
1101 }
1102
1103 /**
1104 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1105 * on window system framebuffers.
1106 *
1107 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1108 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1109 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1110 * for a visual where you're guaranteed to be capable, but it turns out that
1111 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1112 * incapable ones, because there's no difference between the two in resources
1113 * used. Applications thus get built that accidentally rely on the default
1114 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1115 * great...
1116 *
1117 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1118 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1119 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1120 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1121 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1122 * and get no sRGB encode (assuming that both kinds of visual are available).
1123 * Thus our choice to support sRGB by default on our visuals for desktop would
1124 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1125 *
1126 * Unfortunately, renderbuffer setup happens before a context is created. So
1127 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1128 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1129 * yet), we go turn that back off before anyone finds out.
1130 */
1131 static void
1132 intel_gles3_srgb_workaround(struct brw_context *brw,
1133 struct gl_framebuffer *fb)
1134 {
1135 struct gl_context *ctx = &brw->ctx;
1136
1137 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1138 return;
1139
1140 /* Some day when we support the sRGB capable bit on visuals available for
1141 * GLES, we'll need to respect that and not disable things here.
1142 */
1143 fb->Visual.sRGBCapable = false;
1144 for (int i = 0; i < BUFFER_COUNT; i++) {
1145 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
1146 if (rb)
1147 rb->Format = _mesa_get_srgb_format_linear(rb->Format);
1148 }
1149 }
1150
1151 GLboolean
1152 intelMakeCurrent(__DRIcontext * driContextPriv,
1153 __DRIdrawable * driDrawPriv,
1154 __DRIdrawable * driReadPriv)
1155 {
1156 struct brw_context *brw;
1157 GET_CURRENT_CONTEXT(curCtx);
1158
1159 if (driContextPriv)
1160 brw = (struct brw_context *) driContextPriv->driverPrivate;
1161 else
1162 brw = NULL;
1163
1164 /* According to the glXMakeCurrent() man page: "Pending commands to
1165 * the previous context, if any, are flushed before it is released."
1166 * But only flush if we're actually changing contexts.
1167 */
1168 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1169 _mesa_flush(curCtx);
1170 }
1171
1172 if (driContextPriv) {
1173 struct gl_context *ctx = &brw->ctx;
1174 struct gl_framebuffer *fb, *readFb;
1175
1176 if (driDrawPriv == NULL) {
1177 fb = _mesa_get_incomplete_framebuffer();
1178 } else {
1179 fb = driDrawPriv->driverPrivate;
1180 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1181 }
1182
1183 if (driReadPriv == NULL) {
1184 readFb = _mesa_get_incomplete_framebuffer();
1185 } else {
1186 readFb = driReadPriv->driverPrivate;
1187 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1188 }
1189
1190 /* The sRGB workaround changes the renderbuffer's format. We must change
1191 * the format before the renderbuffer's miptree get's allocated, otherwise
1192 * the formats of the renderbuffer and its miptree will differ.
1193 */
1194 intel_gles3_srgb_workaround(brw, fb);
1195 intel_gles3_srgb_workaround(brw, readFb);
1196
1197 /* If the context viewport hasn't been initialized, force a call out to
1198 * the loader to get buffers so we have a drawable size for the initial
1199 * viewport. */
1200 if (!brw->ctx.ViewportInitialized)
1201 intel_prepare_render(brw);
1202
1203 _mesa_make_current(ctx, fb, readFb);
1204 } else {
1205 _mesa_make_current(NULL, NULL, NULL);
1206 }
1207
1208 return true;
1209 }
1210
1211 void
1212 intel_resolve_for_dri2_flush(struct brw_context *brw,
1213 __DRIdrawable *drawable)
1214 {
1215 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1216
1217 if (devinfo->gen < 6) {
1218 /* MSAA and fast color clear are not supported, so don't waste time
1219 * checking whether a resolve is needed.
1220 */
1221 return;
1222 }
1223
1224 struct gl_framebuffer *fb = drawable->driverPrivate;
1225 struct intel_renderbuffer *rb;
1226
1227 /* Usually, only the back buffer will need to be downsampled. However,
1228 * the front buffer will also need it if the user has rendered into it.
1229 */
1230 static const gl_buffer_index buffers[2] = {
1231 BUFFER_BACK_LEFT,
1232 BUFFER_FRONT_LEFT,
1233 };
1234
1235 for (int i = 0; i < 2; ++i) {
1236 rb = intel_get_renderbuffer(fb, buffers[i]);
1237 if (rb == NULL || rb->mt == NULL)
1238 continue;
1239 if (rb->mt->surf.samples == 1) {
1240 assert(rb->mt_layer == 0 && rb->mt_level == 0 &&
1241 rb->layer_count == 1);
1242 intel_miptree_prepare_external(brw, rb->mt);
1243 } else {
1244 intel_renderbuffer_downsample(brw, rb);
1245 }
1246 }
1247 }
1248
1249 static unsigned
1250 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1251 {
1252 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1253 }
1254
1255 static void
1256 intel_query_dri2_buffers(struct brw_context *brw,
1257 __DRIdrawable *drawable,
1258 __DRIbuffer **buffers,
1259 int *count);
1260
1261 static void
1262 intel_process_dri2_buffer(struct brw_context *brw,
1263 __DRIdrawable *drawable,
1264 __DRIbuffer *buffer,
1265 struct intel_renderbuffer *rb,
1266 const char *buffer_name);
1267
1268 static void
1269 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1270
1271 static void
1272 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1273 {
1274 struct gl_framebuffer *fb = drawable->driverPrivate;
1275 struct intel_renderbuffer *rb;
1276 __DRIbuffer *buffers = NULL;
1277 int count;
1278 const char *region_name;
1279
1280 /* Set this up front, so that in case our buffers get invalidated
1281 * while we're getting new buffers, we don't clobber the stamp and
1282 * thus ignore the invalidate. */
1283 drawable->lastStamp = drawable->dri2.stamp;
1284
1285 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1286 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1287
1288 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1289
1290 if (buffers == NULL)
1291 return;
1292
1293 for (int i = 0; i < count; i++) {
1294 switch (buffers[i].attachment) {
1295 case __DRI_BUFFER_FRONT_LEFT:
1296 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1297 region_name = "dri2 front buffer";
1298 break;
1299
1300 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1301 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1302 region_name = "dri2 fake front buffer";
1303 break;
1304
1305 case __DRI_BUFFER_BACK_LEFT:
1306 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1307 region_name = "dri2 back buffer";
1308 break;
1309
1310 case __DRI_BUFFER_DEPTH:
1311 case __DRI_BUFFER_HIZ:
1312 case __DRI_BUFFER_DEPTH_STENCIL:
1313 case __DRI_BUFFER_STENCIL:
1314 case __DRI_BUFFER_ACCUM:
1315 default:
1316 fprintf(stderr,
1317 "unhandled buffer attach event, attachment type %d\n",
1318 buffers[i].attachment);
1319 return;
1320 }
1321
1322 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1323 }
1324
1325 }
1326
1327 void
1328 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1329 {
1330 struct brw_context *brw = context->driverPrivate;
1331 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1332
1333 /* Set this up front, so that in case our buffers get invalidated
1334 * while we're getting new buffers, we don't clobber the stamp and
1335 * thus ignore the invalidate. */
1336 drawable->lastStamp = drawable->dri2.stamp;
1337
1338 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1339 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1340
1341 if (dri_screen->image.loader)
1342 intel_update_image_buffers(brw, drawable);
1343 else
1344 intel_update_dri2_buffers(brw, drawable);
1345
1346 driUpdateFramebufferSize(&brw->ctx, drawable);
1347 }
1348
1349 /**
1350 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1351 * state is required.
1352 */
1353 void
1354 intel_prepare_render(struct brw_context *brw)
1355 {
1356 struct gl_context *ctx = &brw->ctx;
1357 __DRIcontext *driContext = brw->driContext;
1358 __DRIdrawable *drawable;
1359
1360 drawable = driContext->driDrawablePriv;
1361 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1362 if (drawable->lastStamp != drawable->dri2.stamp)
1363 intel_update_renderbuffers(driContext, drawable);
1364 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1365 }
1366
1367 drawable = driContext->driReadablePriv;
1368 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1369 if (drawable->lastStamp != drawable->dri2.stamp)
1370 intel_update_renderbuffers(driContext, drawable);
1371 driContext->dri2.read_stamp = drawable->dri2.stamp;
1372 }
1373
1374 /* If we're currently rendering to the front buffer, the rendering
1375 * that will happen next will probably dirty the front buffer. So
1376 * mark it as dirty here.
1377 */
1378 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
1379 brw->front_buffer_dirty = true;
1380 }
1381
1382 /**
1383 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1384 *
1385 * To determine which DRI buffers to request, examine the renderbuffers
1386 * attached to the drawable's framebuffer. Then request the buffers with
1387 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1388 *
1389 * This is called from intel_update_renderbuffers().
1390 *
1391 * \param drawable Drawable whose buffers are queried.
1392 * \param buffers [out] List of buffers returned by DRI2 query.
1393 * \param buffer_count [out] Number of buffers returned.
1394 *
1395 * \see intel_update_renderbuffers()
1396 * \see DRI2GetBuffers()
1397 * \see DRI2GetBuffersWithFormat()
1398 */
1399 static void
1400 intel_query_dri2_buffers(struct brw_context *brw,
1401 __DRIdrawable *drawable,
1402 __DRIbuffer **buffers,
1403 int *buffer_count)
1404 {
1405 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1406 struct gl_framebuffer *fb = drawable->driverPrivate;
1407 int i = 0;
1408 unsigned attachments[8];
1409
1410 struct intel_renderbuffer *front_rb;
1411 struct intel_renderbuffer *back_rb;
1412
1413 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1414 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1415
1416 memset(attachments, 0, sizeof(attachments));
1417 if ((_mesa_is_front_buffer_drawing(fb) ||
1418 _mesa_is_front_buffer_reading(fb) ||
1419 !back_rb) && front_rb) {
1420 /* If a fake front buffer is in use, then querying for
1421 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1422 * the real front buffer to the fake front buffer. So before doing the
1423 * query, we need to make sure all the pending drawing has landed in the
1424 * real front buffer.
1425 */
1426 intel_batchbuffer_flush(brw);
1427 intel_flush_front(&brw->ctx);
1428
1429 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1430 attachments[i++] = intel_bits_per_pixel(front_rb);
1431 } else if (front_rb && brw->front_buffer_dirty) {
1432 /* We have pending front buffer rendering, but we aren't querying for a
1433 * front buffer. If the front buffer we have is a fake front buffer,
1434 * the X server is going to throw it away when it processes the query.
1435 * So before doing the query, make sure all the pending drawing has
1436 * landed in the real front buffer.
1437 */
1438 intel_batchbuffer_flush(brw);
1439 intel_flush_front(&brw->ctx);
1440 }
1441
1442 if (back_rb) {
1443 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1444 attachments[i++] = intel_bits_per_pixel(back_rb);
1445 }
1446
1447 assert(i <= ARRAY_SIZE(attachments));
1448
1449 *buffers =
1450 dri_screen->dri2.loader->getBuffersWithFormat(drawable,
1451 &drawable->w,
1452 &drawable->h,
1453 attachments, i / 2,
1454 buffer_count,
1455 drawable->loaderPrivate);
1456 }
1457
1458 /**
1459 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1460 *
1461 * This is called from intel_update_renderbuffers().
1462 *
1463 * \par Note:
1464 * DRI buffers whose attachment point is DRI2BufferStencil or
1465 * DRI2BufferDepthStencil are handled as special cases.
1466 *
1467 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1468 * that is passed to brw_bo_gem_create_from_name().
1469 *
1470 * \see intel_update_renderbuffers()
1471 */
1472 static void
1473 intel_process_dri2_buffer(struct brw_context *brw,
1474 __DRIdrawable *drawable,
1475 __DRIbuffer *buffer,
1476 struct intel_renderbuffer *rb,
1477 const char *buffer_name)
1478 {
1479 struct gl_framebuffer *fb = drawable->driverPrivate;
1480 struct brw_bo *bo;
1481
1482 if (!rb)
1483 return;
1484
1485 unsigned num_samples = rb->Base.Base.NumSamples;
1486
1487 /* We try to avoid closing and reopening the same BO name, because the first
1488 * use of a mapping of the buffer involves a bunch of page faulting which is
1489 * moderately expensive.
1490 */
1491 struct intel_mipmap_tree *last_mt;
1492 if (num_samples == 0)
1493 last_mt = rb->mt;
1494 else
1495 last_mt = rb->singlesample_mt;
1496
1497 uint32_t old_name = 0;
1498 if (last_mt) {
1499 /* The bo already has a name because the miptree was created by a
1500 * previous call to intel_process_dri2_buffer(). If a bo already has a
1501 * name, then brw_bo_flink() is a low-cost getter. It does not
1502 * create a new name.
1503 */
1504 brw_bo_flink(last_mt->bo, &old_name);
1505 }
1506
1507 if (old_name == buffer->name)
1508 return;
1509
1510 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1511 fprintf(stderr,
1512 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1513 buffer->name, buffer->attachment,
1514 buffer->cpp, buffer->pitch);
1515 }
1516
1517 bo = brw_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1518 buffer->name);
1519 if (!bo) {
1520 fprintf(stderr,
1521 "Failed to open BO for returned DRI2 buffer "
1522 "(%dx%d, %s, named %d).\n"
1523 "This is likely a bug in the X Server that will lead to a "
1524 "crash soon.\n",
1525 drawable->w, drawable->h, buffer_name, buffer->name);
1526 return;
1527 }
1528
1529 struct intel_mipmap_tree *mt =
1530 intel_miptree_create_for_bo(brw,
1531 bo,
1532 intel_rb_format(rb),
1533 0,
1534 drawable->w,
1535 drawable->h,
1536 1,
1537 buffer->pitch,
1538 MIPTREE_CREATE_DEFAULT);
1539 if (!mt) {
1540 brw_bo_unreference(bo);
1541 return;
1542 }
1543
1544 /* We got this BO from X11. We cana't assume that we have coherent texture
1545 * access because X may suddenly decide to use it for scan-out which would
1546 * destroy coherency.
1547 */
1548 bo->cache_coherent = false;
1549
1550 if (!intel_update_winsys_renderbuffer_miptree(brw, rb, mt,
1551 drawable->w, drawable->h,
1552 buffer->pitch)) {
1553 brw_bo_unreference(bo);
1554 intel_miptree_release(&mt);
1555 return;
1556 }
1557
1558 if (_mesa_is_front_buffer_drawing(fb) &&
1559 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1560 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1561 rb->Base.Base.NumSamples > 1) {
1562 intel_renderbuffer_upsample(brw, rb);
1563 }
1564
1565 assert(rb->mt);
1566
1567 brw_bo_unreference(bo);
1568 }
1569
1570 /**
1571 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1572 *
1573 * To determine which DRI buffers to request, examine the renderbuffers
1574 * attached to the drawable's framebuffer. Then request the buffers from
1575 * the image loader
1576 *
1577 * This is called from intel_update_renderbuffers().
1578 *
1579 * \param drawable Drawable whose buffers are queried.
1580 * \param buffers [out] List of buffers returned by DRI2 query.
1581 * \param buffer_count [out] Number of buffers returned.
1582 *
1583 * \see intel_update_renderbuffers()
1584 */
1585
1586 static void
1587 intel_update_image_buffer(struct brw_context *intel,
1588 __DRIdrawable *drawable,
1589 struct intel_renderbuffer *rb,
1590 __DRIimage *buffer,
1591 enum __DRIimageBufferMask buffer_type)
1592 {
1593 struct gl_framebuffer *fb = drawable->driverPrivate;
1594
1595 if (!rb || !buffer->bo)
1596 return;
1597
1598 unsigned num_samples = rb->Base.Base.NumSamples;
1599
1600 /* Check and see if we're already bound to the right
1601 * buffer object
1602 */
1603 struct intel_mipmap_tree *last_mt;
1604 if (num_samples == 0)
1605 last_mt = rb->mt;
1606 else
1607 last_mt = rb->singlesample_mt;
1608
1609 if (last_mt && last_mt->bo == buffer->bo)
1610 return;
1611
1612 enum isl_colorspace colorspace;
1613 switch (_mesa_get_format_color_encoding(intel_rb_format(rb))) {
1614 case GL_SRGB:
1615 colorspace = ISL_COLORSPACE_SRGB;
1616 break;
1617 case GL_LINEAR:
1618 colorspace = ISL_COLORSPACE_LINEAR;
1619 break;
1620 default:
1621 unreachable("Invalid color encoding");
1622 }
1623
1624 struct intel_mipmap_tree *mt =
1625 intel_miptree_create_for_dri_image(intel, buffer, GL_TEXTURE_2D,
1626 colorspace, true);
1627 if (!mt)
1628 return;
1629
1630 if (!intel_update_winsys_renderbuffer_miptree(intel, rb, mt,
1631 buffer->width, buffer->height,
1632 buffer->pitch)) {
1633 intel_miptree_release(&mt);
1634 return;
1635 }
1636
1637 if (_mesa_is_front_buffer_drawing(fb) &&
1638 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1639 rb->Base.Base.NumSamples > 1) {
1640 intel_renderbuffer_upsample(intel, rb);
1641 }
1642 }
1643
1644 static void
1645 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1646 {
1647 struct gl_framebuffer *fb = drawable->driverPrivate;
1648 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1649 struct intel_renderbuffer *front_rb;
1650 struct intel_renderbuffer *back_rb;
1651 struct __DRIimageList images;
1652 mesa_format format;
1653 uint32_t buffer_mask = 0;
1654 int ret;
1655
1656 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1657 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1658
1659 if (back_rb)
1660 format = intel_rb_format(back_rb);
1661 else if (front_rb)
1662 format = intel_rb_format(front_rb);
1663 else
1664 return;
1665
1666 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
1667 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
1668 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1669 }
1670
1671 if (back_rb)
1672 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1673
1674 ret = dri_screen->image.loader->getBuffers(drawable,
1675 driGLFormatToImageFormat(format),
1676 &drawable->dri2.stamp,
1677 drawable->loaderPrivate,
1678 buffer_mask,
1679 &images);
1680 if (!ret)
1681 return;
1682
1683 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1684 drawable->w = images.front->width;
1685 drawable->h = images.front->height;
1686 intel_update_image_buffer(brw,
1687 drawable,
1688 front_rb,
1689 images.front,
1690 __DRI_IMAGE_BUFFER_FRONT);
1691 }
1692
1693 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1694 drawable->w = images.back->width;
1695 drawable->h = images.back->height;
1696 intel_update_image_buffer(brw,
1697 drawable,
1698 back_rb,
1699 images.back,
1700 __DRI_IMAGE_BUFFER_BACK);
1701 }
1702 }