i965: define I915_PARAM_REVISION
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 #include "glsl/nir/nir.h"
72
73 /***************************************
74 * Mesa's Driver Functions
75 ***************************************/
76
77 static size_t
78 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
79 GLenum internalFormat, int samples[16])
80 {
81 struct brw_context *brw = brw_context(ctx);
82
83 (void) target;
84
85 switch (brw->gen) {
86 case 9:
87 case 8:
88 samples[0] = 8;
89 samples[1] = 4;
90 samples[2] = 2;
91 return 3;
92
93 case 7:
94 samples[0] = 8;
95 samples[1] = 4;
96 return 2;
97
98 case 6:
99 samples[0] = 4;
100 return 1;
101
102 default:
103 assert(brw->gen < 6);
104 samples[0] = 1;
105 return 1;
106 }
107 }
108
109 const char *const brw_vendor_string = "Intel Open Source Technology Center";
110
111 const char *
112 brw_get_renderer_string(unsigned deviceID)
113 {
114 const char *chipset;
115 static char buffer[128];
116
117 switch (deviceID) {
118 #undef CHIPSET
119 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
120 #include "pci_ids/i965_pci_ids.h"
121 default:
122 chipset = "Unknown Intel Chipset";
123 break;
124 }
125
126 (void) driGetRendererString(buffer, chipset, 0);
127 return buffer;
128 }
129
130 static const GLubyte *
131 intel_get_string(struct gl_context * ctx, GLenum name)
132 {
133 const struct brw_context *const brw = brw_context(ctx);
134
135 switch (name) {
136 case GL_VENDOR:
137 return (GLubyte *) brw_vendor_string;
138
139 case GL_RENDERER:
140 return
141 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
142
143 default:
144 return NULL;
145 }
146 }
147
148 static void
149 intel_viewport(struct gl_context *ctx)
150 {
151 struct brw_context *brw = brw_context(ctx);
152 __DRIcontext *driContext = brw->driContext;
153
154 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
155 dri2InvalidateDrawable(driContext->driDrawablePriv);
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_state(struct gl_context * ctx, GLuint new_state)
162 {
163 struct brw_context *brw = brw_context(ctx);
164 struct intel_texture_object *tex_obj;
165 struct intel_renderbuffer *depth_irb;
166
167 if (ctx->swrast_context)
168 _swrast_InvalidateState(ctx, new_state);
169 _vbo_InvalidateState(ctx, new_state);
170
171 brw->NewGLState |= new_state;
172
173 _mesa_unlock_context_textures(ctx);
174
175 /* Resolve the depth buffer's HiZ buffer. */
176 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
177 if (depth_irb)
178 intel_renderbuffer_resolve_hiz(brw, depth_irb);
179
180 /* Resolve depth buffer and render cache of each enabled texture. */
181 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
182 for (int i = 0; i <= maxEnabledUnit; i++) {
183 if (!ctx->Texture.Unit[i]._Current)
184 continue;
185 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
186 if (!tex_obj || !tex_obj->mt)
187 continue;
188 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
189 intel_miptree_resolve_color(brw, tex_obj->mt);
190 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
191 }
192
193 _mesa_lock_context_textures(ctx);
194 }
195
196 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
197
198 static void
199 intel_flush_front(struct gl_context *ctx)
200 {
201 struct brw_context *brw = brw_context(ctx);
202 __DRIcontext *driContext = brw->driContext;
203 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
204 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
205
206 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
207 if (flushFront(screen) && driDrawable &&
208 driDrawable->loaderPrivate) {
209
210 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
211 *
212 * This potentially resolves both front and back buffer. It
213 * is unnecessary to resolve the back, but harms nothing except
214 * performance. And no one cares about front-buffer render
215 * performance.
216 */
217 intel_resolve_for_dri2_flush(brw, driDrawable);
218 intel_batchbuffer_flush(brw);
219
220 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
221
222 /* We set the dirty bit in intel_prepare_render() if we're
223 * front buffer rendering once we get there.
224 */
225 brw->front_buffer_dirty = false;
226 }
227 }
228 }
229
230 static void
231 intel_glFlush(struct gl_context *ctx)
232 {
233 struct brw_context *brw = brw_context(ctx);
234
235 intel_batchbuffer_flush(brw);
236 intel_flush_front(ctx);
237
238 brw->need_flush_throttle = true;
239 }
240
241 static void
242 intel_finish(struct gl_context * ctx)
243 {
244 struct brw_context *brw = brw_context(ctx);
245
246 intel_glFlush(ctx);
247
248 if (brw->batch.last_bo)
249 drm_intel_bo_wait_rendering(brw->batch.last_bo);
250 }
251
252 static void
253 brw_init_driver_functions(struct brw_context *brw,
254 struct dd_function_table *functions)
255 {
256 _mesa_init_driver_functions(functions);
257
258 /* GLX uses DRI2 invalidate events to handle window resizing.
259 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
260 * which doesn't provide a mechanism for snooping the event queues.
261 *
262 * So EGL still relies on viewport hacks to handle window resizing.
263 * This should go away with DRI3000.
264 */
265 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
266 functions->Viewport = intel_viewport;
267
268 functions->Flush = intel_glFlush;
269 functions->Finish = intel_finish;
270 functions->GetString = intel_get_string;
271 functions->UpdateState = intel_update_state;
272
273 intelInitTextureFuncs(functions);
274 intelInitTextureImageFuncs(functions);
275 intelInitTextureSubImageFuncs(functions);
276 intelInitTextureCopyImageFuncs(functions);
277 intelInitCopyImageFuncs(functions);
278 intelInitClearFuncs(functions);
279 intelInitBufferFuncs(functions);
280 intelInitPixelFuncs(functions);
281 intelInitBufferObjectFuncs(functions);
282 intel_init_syncobj_functions(functions);
283 brw_init_object_purgeable_functions(functions);
284
285 brwInitFragProgFuncs( functions );
286 brw_init_common_queryobj_functions(functions);
287 if (brw->gen >= 6)
288 gen6_init_queryobj_functions(functions);
289 else
290 gen4_init_queryobj_functions(functions);
291
292 functions->QuerySamplesForFormat = brw_query_samples_for_format;
293
294 functions->NewTransformFeedback = brw_new_transform_feedback;
295 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
296 functions->GetTransformFeedbackVertexCount =
297 brw_get_transform_feedback_vertex_count;
298 if (brw->gen >= 7) {
299 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
300 functions->EndTransformFeedback = gen7_end_transform_feedback;
301 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
302 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
303 } else {
304 functions->BeginTransformFeedback = brw_begin_transform_feedback;
305 functions->EndTransformFeedback = brw_end_transform_feedback;
306 }
307
308 if (brw->gen >= 6)
309 functions->GetSamplePosition = gen6_get_sample_position;
310 }
311
312 static void
313 brw_initialize_context_constants(struct brw_context *brw)
314 {
315 struct gl_context *ctx = &brw->ctx;
316
317 unsigned max_samplers =
318 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
319
320 ctx->Const.QueryCounterBits.Timestamp = 36;
321
322 ctx->Const.StripTextureBorder = true;
323
324 ctx->Const.MaxDualSourceDrawBuffers = 1;
325 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
327 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
328 ctx->Const.MaxTextureUnits =
329 MIN2(ctx->Const.MaxTextureCoordUnits,
330 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
331 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
332 if (brw->gen >= 6)
333 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
334 else
335 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
336 if (_mesa_extension_override_enables.ARB_compute_shader) {
337 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
338 ctx->Const.MaxUniformBufferBindings += 12;
339 } else {
340 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
341 }
342 ctx->Const.MaxCombinedTextureImageUnits =
343 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
344 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
345 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
346 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
347
348 ctx->Const.MaxTextureLevels = 14; /* 8192 */
349 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
350 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
351 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
352 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
353 ctx->Const.MaxTextureMbytes = 1536;
354
355 if (brw->gen >= 7)
356 ctx->Const.MaxArrayTextureLayers = 2048;
357 else
358 ctx->Const.MaxArrayTextureLayers = 512;
359
360 ctx->Const.MaxTextureRectSize = 1 << 12;
361
362 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
363
364 ctx->Const.MaxRenderbufferSize = 8192;
365
366 /* Hardware only supports a limited number of transform feedback buffers.
367 * So we need to override the Mesa default (which is based only on software
368 * limits).
369 */
370 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
371
372 /* On Gen6, in the worst case, we use up one binding table entry per
373 * transform feedback component (see comments above the definition of
374 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
375 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
376 * BRW_MAX_SOL_BINDINGS.
377 *
378 * In "separate components" mode, we need to divide this value by
379 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
380 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
381 */
382 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
383 ctx->Const.MaxTransformFeedbackSeparateComponents =
384 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
385
386 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
387
388 int max_samples;
389 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
390 const int clamp_max_samples =
391 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
392
393 if (clamp_max_samples < 0) {
394 max_samples = msaa_modes[0];
395 } else {
396 /* Select the largest supported MSAA mode that does not exceed
397 * clamp_max_samples.
398 */
399 max_samples = 0;
400 for (int i = 0; msaa_modes[i] != 0; ++i) {
401 if (msaa_modes[i] <= clamp_max_samples) {
402 max_samples = msaa_modes[i];
403 break;
404 }
405 }
406 }
407
408 ctx->Const.MaxSamples = max_samples;
409 ctx->Const.MaxColorTextureSamples = max_samples;
410 ctx->Const.MaxDepthTextureSamples = max_samples;
411 ctx->Const.MaxIntegerSamples = max_samples;
412
413 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
414 * to map indices of rectangular grid to sample numbers within a pixel.
415 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
416 * extension implementation. For more details see the comment above
417 * gen6_set_sample_maps() definition.
418 */
419 gen6_set_sample_maps(ctx);
420
421 if (brw->gen >= 7)
422 ctx->Const.MaxProgramTextureGatherComponents = 4;
423 else if (brw->gen == 6)
424 ctx->Const.MaxProgramTextureGatherComponents = 1;
425
426 ctx->Const.MinLineWidth = 1.0;
427 ctx->Const.MinLineWidthAA = 1.0;
428 if (brw->gen >= 9 || brw->is_cherryview) {
429 ctx->Const.MaxLineWidth = 40.0;
430 ctx->Const.MaxLineWidthAA = 40.0;
431 ctx->Const.LineWidthGranularity = 0.125;
432 } else if (brw->gen >= 6) {
433 ctx->Const.MaxLineWidth = 7.375;
434 ctx->Const.MaxLineWidthAA = 7.375;
435 ctx->Const.LineWidthGranularity = 0.125;
436 } else {
437 ctx->Const.MaxLineWidth = 7.0;
438 ctx->Const.MaxLineWidthAA = 7.0;
439 ctx->Const.LineWidthGranularity = 0.5;
440 }
441
442 ctx->Const.MinPointSize = 1.0;
443 ctx->Const.MinPointSizeAA = 1.0;
444 ctx->Const.MaxPointSize = 255.0;
445 ctx->Const.MaxPointSizeAA = 255.0;
446 ctx->Const.PointSizeGranularity = 1.0;
447
448 if (brw->gen >= 5 || brw->is_g4x)
449 ctx->Const.MaxClipPlanes = 8;
450
451 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
452 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
453 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
454 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
455 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
456 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
457 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
458 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
459 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
460 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
461 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
462 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
463 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
464 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
465
466 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
467 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
468 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
469 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
470 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
471 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
472 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
473 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
474 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
475 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
476 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
477
478 /* Fragment shaders use real, 32-bit twos-complement integers for all
479 * integer types.
480 */
481 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
482 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
483 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
484 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
485 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
486
487 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
488 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
489 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
490 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
491 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
492
493 if (brw->gen >= 7) {
494 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
495 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
496 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
497 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
498 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
499 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
500 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
501 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
502 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
503 }
504
505 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
506 * but we're not sure how it's actually done for vertex order,
507 * that affect provoking vertex decision. Always use last vertex
508 * convention for quad primitive which works as expected for now.
509 */
510 if (brw->gen >= 6)
511 ctx->Const.QuadsFollowProvokingVertexConvention = false;
512
513 ctx->Const.NativeIntegers = true;
514 ctx->Const.VertexID_is_zero_based = true;
515
516 /* Regarding the CMP instruction, the Ivybridge PRM says:
517 *
518 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
519 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
520 * 0xFFFFFFFF) is assigned to dst."
521 *
522 * but PRMs for earlier generations say
523 *
524 * "In dword format, one GRF may store up to 8 results. When the register
525 * is used later as a vector of Booleans, as only LSB at each channel
526 * contains meaning [sic] data, software should make sure all higher bits
527 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
528 *
529 * We select the representation of a true boolean uniform to be ~0, and fix
530 * the results of Gen <= 5 CMP instruction's with -(result & 1).
531 */
532 ctx->Const.UniformBooleanTrue = ~0;
533
534 /* From the gen4 PRM, volume 4 page 127:
535 *
536 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
537 * the base address of the first element of the surface, computed in
538 * software by adding the surface base address to the byte offset of
539 * the element in the buffer."
540 *
541 * However, unaligned accesses are slower, so enforce buffer alignment.
542 */
543 ctx->Const.UniformBufferOffsetAlignment = 16;
544 ctx->Const.TextureBufferOffsetAlignment = 16;
545
546 if (brw->gen >= 6) {
547 ctx->Const.MaxVarying = 32;
548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
549 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
550 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
551 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
552 }
553
554 static const nir_shader_compiler_options nir_options = {
555 .native_integers = true,
556 };
557
558 /* We want the GLSL compiler to emit code that uses condition codes */
559 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
560 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
561 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
562 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
563 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
564 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
565 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
566 (i == MESA_SHADER_FRAGMENT);
567 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
568 (i == MESA_SHADER_FRAGMENT);
569 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
570 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
571 ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options;
572 }
573
574 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
575 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
576
577 if (brw->scalar_vs) {
578 /* If we're using the scalar backend for vertex shaders, we need to
579 * configure these accordingly.
580 */
581 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
582 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
583 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false;
584 }
585
586 /* ARB_viewport_array */
587 if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
588 ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
589 ctx->Const.ViewportSubpixelBits = 0;
590
591 /* Cast to float before negating becuase MaxViewportWidth is unsigned.
592 */
593 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
594 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
595 }
596
597 /* ARB_gpu_shader5 */
598 if (brw->gen >= 7)
599 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
600 }
601
602 /**
603 * Process driconf (drirc) options, setting appropriate context flags.
604 *
605 * intelInitExtensions still pokes at optionCache directly, in order to
606 * avoid advertising various extensions. No flags are set, so it makes
607 * sense to continue doing that there.
608 */
609 static void
610 brw_process_driconf_options(struct brw_context *brw)
611 {
612 struct gl_context *ctx = &brw->ctx;
613
614 driOptionCache *options = &brw->optionCache;
615 driParseConfigFiles(options, &brw->intelScreen->optionCache,
616 brw->driContext->driScreenPriv->myNum, "i965");
617
618 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
619 switch (bo_reuse_mode) {
620 case DRI_CONF_BO_REUSE_DISABLED:
621 break;
622 case DRI_CONF_BO_REUSE_ALL:
623 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
624 break;
625 }
626
627 if (!driQueryOptionb(options, "hiz")) {
628 brw->has_hiz = false;
629 /* On gen6, you can only do separate stencil with HIZ. */
630 if (brw->gen == 6)
631 brw->has_separate_stencil = false;
632 }
633
634 if (driQueryOptionb(options, "always_flush_batch")) {
635 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
636 brw->always_flush_batch = true;
637 }
638
639 if (driQueryOptionb(options, "always_flush_cache")) {
640 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
641 brw->always_flush_cache = true;
642 }
643
644 if (driQueryOptionb(options, "disable_throttling")) {
645 fprintf(stderr, "disabling flush throttling\n");
646 brw->disable_throttling = true;
647 }
648
649 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
650
651 ctx->Const.ForceGLSLExtensionsWarn =
652 driQueryOptionb(options, "force_glsl_extensions_warn");
653
654 ctx->Const.DisableGLSLLineContinuations =
655 driQueryOptionb(options, "disable_glsl_line_continuations");
656
657 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
658 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
659 }
660
661 /* drop when libdrm 2.4.61 is released */
662 #ifndef I915_PARAM_REVISION
663 #define I915_PARAM_REVISION 32
664 #endif
665
666 static int
667 brw_get_revision(int fd)
668 {
669 struct drm_i915_getparam gp;
670 int revision;
671 int ret;
672
673 memset(&gp, 0, sizeof(gp));
674 gp.param = I915_PARAM_REVISION;
675 gp.value = &revision;
676
677 ret = drmCommandWriteRead(fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
678 if (ret)
679 revision = -1;
680
681 return revision;
682 }
683
684 GLboolean
685 brwCreateContext(gl_api api,
686 const struct gl_config *mesaVis,
687 __DRIcontext *driContextPriv,
688 unsigned major_version,
689 unsigned minor_version,
690 uint32_t flags,
691 bool notify_reset,
692 unsigned *dri_ctx_error,
693 void *sharedContextPrivate)
694 {
695 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
696 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
697 struct intel_screen *screen = sPriv->driverPrivate;
698 const struct brw_device_info *devinfo = screen->devinfo;
699 struct dd_function_table functions;
700
701 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
702 * provides us with context reset notifications.
703 */
704 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
705 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
706
707 if (screen->has_context_reset_notification)
708 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
709
710 if (flags & ~allowed_flags) {
711 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
712 return false;
713 }
714
715 struct brw_context *brw = rzalloc(NULL, struct brw_context);
716 if (!brw) {
717 fprintf(stderr, "%s: failed to alloc context\n", __FUNCTION__);
718 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
719 return false;
720 }
721
722 driContextPriv->driverPrivate = brw;
723 brw->driContext = driContextPriv;
724 brw->intelScreen = screen;
725 brw->bufmgr = screen->bufmgr;
726
727 brw->gen = devinfo->gen;
728 brw->gt = devinfo->gt;
729 brw->is_g4x = devinfo->is_g4x;
730 brw->is_baytrail = devinfo->is_baytrail;
731 brw->is_haswell = devinfo->is_haswell;
732 brw->is_cherryview = devinfo->is_cherryview;
733 brw->has_llc = devinfo->has_llc;
734 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
735 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
736 brw->has_pln = devinfo->has_pln;
737 brw->has_compr4 = devinfo->has_compr4;
738 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
739 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
740 brw->needs_unlit_centroid_workaround =
741 devinfo->needs_unlit_centroid_workaround;
742 brw->revision = brw_get_revision(sPriv->fd);
743
744 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
745 brw->has_swizzling = screen->hw_has_swizzling;
746
747 brw->vs.base.stage = MESA_SHADER_VERTEX;
748 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
749 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
750 if (brw->gen >= 8) {
751 gen8_init_vtable_surface_functions(brw);
752 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
753 } else if (brw->gen >= 7) {
754 gen7_init_vtable_surface_functions(brw);
755 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
756 } else if (brw->gen >= 6) {
757 gen6_init_vtable_surface_functions(brw);
758 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
759 } else {
760 gen4_init_vtable_surface_functions(brw);
761 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
762 }
763
764 brw_init_driver_functions(brw, &functions);
765
766 if (notify_reset)
767 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
768
769 struct gl_context *ctx = &brw->ctx;
770
771 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
772 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
773 fprintf(stderr, "%s: failed to init mesa context\n", __FUNCTION__);
774 intelDestroyContext(driContextPriv);
775 return false;
776 }
777
778 driContextSetFlags(ctx, flags);
779
780 /* Initialize the software rasterizer and helper modules.
781 *
782 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
783 * software fallbacks (which we have to support on legacy GL to do weird
784 * glDrawPixels(), glBitmap(), and other functions).
785 */
786 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
787 _swrast_CreateContext(ctx);
788 }
789
790 _vbo_CreateContext(ctx);
791 if (ctx->swrast_context) {
792 _tnl_CreateContext(ctx);
793 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
794 _swsetup_CreateContext(ctx);
795
796 /* Configure swrast to match hardware characteristics: */
797 _swrast_allow_pixel_fog(ctx, false);
798 _swrast_allow_vertex_fog(ctx, true);
799 }
800
801 _mesa_meta_init(ctx);
802
803 brw_process_driconf_options(brw);
804 brw_process_intel_debug_variable(brw);
805
806 if (brw->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
807 brw->scalar_vs = true;
808
809 brw_initialize_context_constants(brw);
810
811 ctx->Const.ResetStrategy = notify_reset
812 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
813
814 /* Reinitialize the context point state. It depends on ctx->Const values. */
815 _mesa_init_point(ctx);
816
817 intel_fbo_init(brw);
818
819 intel_batchbuffer_init(brw);
820
821 if (brw->gen >= 6) {
822 /* Create a new hardware context. Using a hardware context means that
823 * our GPU state will be saved/restored on context switch, allowing us
824 * to assume that the GPU is in the same state we left it in.
825 *
826 * This is required for transform feedback buffer offsets, query objects,
827 * and also allows us to reduce how much state we have to emit.
828 */
829 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
830
831 if (!brw->hw_ctx) {
832 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
833 intelDestroyContext(driContextPriv);
834 return false;
835 }
836 }
837
838 brw_init_state(brw);
839
840 intelInitExtensions(ctx);
841
842 brw_init_surface_formats(brw);
843
844 brw->max_vs_threads = devinfo->max_vs_threads;
845 brw->max_hs_threads = devinfo->max_hs_threads;
846 brw->max_ds_threads = devinfo->max_ds_threads;
847 brw->max_gs_threads = devinfo->max_gs_threads;
848 brw->max_wm_threads = devinfo->max_wm_threads;
849 brw->urb.size = devinfo->urb.size;
850 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
851 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
852 brw->urb.max_hs_entries = devinfo->urb.max_hs_entries;
853 brw->urb.max_ds_entries = devinfo->urb.max_ds_entries;
854 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
855
856 /* Estimate the size of the mappable aperture into the GTT. There's an
857 * ioctl to get the whole GTT size, but not one to get the mappable subset.
858 * It turns out it's basically always 256MB, though some ancient hardware
859 * was smaller.
860 */
861 uint32_t gtt_size = 256 * 1024 * 1024;
862
863 /* We don't want to map two objects such that a memcpy between them would
864 * just fault one mapping in and then the other over and over forever. So
865 * we would need to divide the GTT size by 2. Additionally, some GTT is
866 * taken up by things like the framebuffer and the ringbuffer and such, so
867 * be more conservative.
868 */
869 brw->max_gtt_map_object_size = gtt_size / 4;
870
871 if (brw->gen == 6)
872 brw->urb.gs_present = false;
873
874 brw->prim_restart.in_progress = false;
875 brw->prim_restart.enable_cut_index = false;
876 brw->gs.enabled = false;
877 brw->sf.viewport_transform_enable = true;
878
879 ctx->VertexProgram._MaintainTnlProgram = true;
880 ctx->FragmentProgram._MaintainTexEnvProgram = true;
881
882 brw_draw_init( brw );
883
884 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
885 /* Turn on some extra GL_ARB_debug_output generation. */
886 brw->perf_debug = true;
887 }
888
889 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
890 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
891
892 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
893 brw_init_shader_time(brw);
894
895 _mesa_compute_version(ctx);
896
897 _mesa_initialize_dispatch_tables(ctx);
898 _mesa_initialize_vbo_vtxfmt(ctx);
899
900 if (ctx->Extensions.AMD_performance_monitor) {
901 brw_init_performance_monitors(brw);
902 }
903
904 vbo_use_buffer_objects(ctx);
905 vbo_always_unmap_buffers(ctx);
906
907 return true;
908 }
909
910 void
911 intelDestroyContext(__DRIcontext * driContextPriv)
912 {
913 struct brw_context *brw =
914 (struct brw_context *) driContextPriv->driverPrivate;
915 struct gl_context *ctx = &brw->ctx;
916
917 assert(brw); /* should never be null */
918 if (!brw)
919 return;
920
921 /* Dump a final BMP in case the application doesn't call SwapBuffers */
922 if (INTEL_DEBUG & DEBUG_AUB) {
923 intel_batchbuffer_flush(brw);
924 aub_dump_bmp(&brw->ctx);
925 }
926
927 _mesa_meta_free(&brw->ctx);
928 brw_meta_fast_clear_free(brw);
929
930 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
931 /* Force a report. */
932 brw->shader_time.report_time = 0;
933
934 brw_collect_and_report_shader_time(brw);
935 brw_destroy_shader_time(brw);
936 }
937
938 brw_destroy_state(brw);
939 brw_draw_destroy(brw);
940
941 drm_intel_bo_unreference(brw->curbe.curbe_bo);
942 if (brw->vs.base.scratch_bo)
943 drm_intel_bo_unreference(brw->vs.base.scratch_bo);
944 if (brw->gs.base.scratch_bo)
945 drm_intel_bo_unreference(brw->gs.base.scratch_bo);
946 if (brw->wm.base.scratch_bo)
947 drm_intel_bo_unreference(brw->wm.base.scratch_bo);
948
949 drm_intel_gem_context_destroy(brw->hw_ctx);
950
951 if (ctx->swrast_context) {
952 _swsetup_DestroyContext(&brw->ctx);
953 _tnl_DestroyContext(&brw->ctx);
954 }
955 _vbo_DestroyContext(&brw->ctx);
956
957 if (ctx->swrast_context)
958 _swrast_DestroyContext(&brw->ctx);
959
960 intel_batchbuffer_free(brw);
961
962 drm_intel_bo_unreference(brw->throttle_batch[1]);
963 drm_intel_bo_unreference(brw->throttle_batch[0]);
964 brw->throttle_batch[1] = NULL;
965 brw->throttle_batch[0] = NULL;
966
967 driDestroyOptionCache(&brw->optionCache);
968
969 /* free the Mesa context */
970 _mesa_free_context_data(&brw->ctx);
971
972 ralloc_free(brw);
973 driContextPriv->driverPrivate = NULL;
974 }
975
976 GLboolean
977 intelUnbindContext(__DRIcontext * driContextPriv)
978 {
979 /* Unset current context and dispath table */
980 _mesa_make_current(NULL, NULL, NULL);
981
982 return true;
983 }
984
985 /**
986 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
987 * on window system framebuffers.
988 *
989 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
990 * your renderbuffer can do sRGB encode, and you can flip a switch that does
991 * sRGB encode if the renderbuffer can handle it. You can ask specifically
992 * for a visual where you're guaranteed to be capable, but it turns out that
993 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
994 * incapable ones, becuase there's no difference between the two in resources
995 * used. Applications thus get built that accidentally rely on the default
996 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
997 * great...
998 *
999 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1000 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1001 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1002 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1003 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1004 * and get no sRGB encode (assuming that both kinds of visual are available).
1005 * Thus our choice to support sRGB by default on our visuals for desktop would
1006 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1007 *
1008 * Unfortunately, renderbuffer setup happens before a context is created. So
1009 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1010 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1011 * yet), we go turn that back off before anyone finds out.
1012 */
1013 static void
1014 intel_gles3_srgb_workaround(struct brw_context *brw,
1015 struct gl_framebuffer *fb)
1016 {
1017 struct gl_context *ctx = &brw->ctx;
1018
1019 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1020 return;
1021
1022 /* Some day when we support the sRGB capable bit on visuals available for
1023 * GLES, we'll need to respect that and not disable things here.
1024 */
1025 fb->Visual.sRGBCapable = false;
1026 for (int i = 0; i < BUFFER_COUNT; i++) {
1027 if (fb->Attachment[i].Renderbuffer &&
1028 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
1029 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
1030 }
1031 }
1032 }
1033
1034 GLboolean
1035 intelMakeCurrent(__DRIcontext * driContextPriv,
1036 __DRIdrawable * driDrawPriv,
1037 __DRIdrawable * driReadPriv)
1038 {
1039 struct brw_context *brw;
1040 GET_CURRENT_CONTEXT(curCtx);
1041
1042 if (driContextPriv)
1043 brw = (struct brw_context *) driContextPriv->driverPrivate;
1044 else
1045 brw = NULL;
1046
1047 /* According to the glXMakeCurrent() man page: "Pending commands to
1048 * the previous context, if any, are flushed before it is released."
1049 * But only flush if we're actually changing contexts.
1050 */
1051 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1052 _mesa_flush(curCtx);
1053 }
1054
1055 if (driContextPriv) {
1056 struct gl_context *ctx = &brw->ctx;
1057 struct gl_framebuffer *fb, *readFb;
1058
1059 if (driDrawPriv == NULL) {
1060 fb = _mesa_get_incomplete_framebuffer();
1061 } else {
1062 fb = driDrawPriv->driverPrivate;
1063 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1064 }
1065
1066 if (driReadPriv == NULL) {
1067 readFb = _mesa_get_incomplete_framebuffer();
1068 } else {
1069 readFb = driReadPriv->driverPrivate;
1070 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1071 }
1072
1073 /* The sRGB workaround changes the renderbuffer's format. We must change
1074 * the format before the renderbuffer's miptree get's allocated, otherwise
1075 * the formats of the renderbuffer and its miptree will differ.
1076 */
1077 intel_gles3_srgb_workaround(brw, fb);
1078 intel_gles3_srgb_workaround(brw, readFb);
1079
1080 /* If the context viewport hasn't been initialized, force a call out to
1081 * the loader to get buffers so we have a drawable size for the initial
1082 * viewport. */
1083 if (!brw->ctx.ViewportInitialized)
1084 intel_prepare_render(brw);
1085
1086 _mesa_make_current(ctx, fb, readFb);
1087 } else {
1088 _mesa_make_current(NULL, NULL, NULL);
1089 }
1090
1091 return true;
1092 }
1093
1094 void
1095 intel_resolve_for_dri2_flush(struct brw_context *brw,
1096 __DRIdrawable *drawable)
1097 {
1098 if (brw->gen < 6) {
1099 /* MSAA and fast color clear are not supported, so don't waste time
1100 * checking whether a resolve is needed.
1101 */
1102 return;
1103 }
1104
1105 struct gl_framebuffer *fb = drawable->driverPrivate;
1106 struct intel_renderbuffer *rb;
1107
1108 /* Usually, only the back buffer will need to be downsampled. However,
1109 * the front buffer will also need it if the user has rendered into it.
1110 */
1111 static const gl_buffer_index buffers[2] = {
1112 BUFFER_BACK_LEFT,
1113 BUFFER_FRONT_LEFT,
1114 };
1115
1116 for (int i = 0; i < 2; ++i) {
1117 rb = intel_get_renderbuffer(fb, buffers[i]);
1118 if (rb == NULL || rb->mt == NULL)
1119 continue;
1120 if (rb->mt->num_samples <= 1)
1121 intel_miptree_resolve_color(brw, rb->mt);
1122 else
1123 intel_renderbuffer_downsample(brw, rb);
1124 }
1125 }
1126
1127 static unsigned
1128 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1129 {
1130 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1131 }
1132
1133 static void
1134 intel_query_dri2_buffers(struct brw_context *brw,
1135 __DRIdrawable *drawable,
1136 __DRIbuffer **buffers,
1137 int *count);
1138
1139 static void
1140 intel_process_dri2_buffer(struct brw_context *brw,
1141 __DRIdrawable *drawable,
1142 __DRIbuffer *buffer,
1143 struct intel_renderbuffer *rb,
1144 const char *buffer_name);
1145
1146 static void
1147 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1148
1149 static void
1150 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1151 {
1152 struct gl_framebuffer *fb = drawable->driverPrivate;
1153 struct intel_renderbuffer *rb;
1154 __DRIbuffer *buffers = NULL;
1155 int i, count;
1156 const char *region_name;
1157
1158 /* Set this up front, so that in case our buffers get invalidated
1159 * while we're getting new buffers, we don't clobber the stamp and
1160 * thus ignore the invalidate. */
1161 drawable->lastStamp = drawable->dri2.stamp;
1162
1163 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1164 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1165
1166 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1167
1168 if (buffers == NULL)
1169 return;
1170
1171 for (i = 0; i < count; i++) {
1172 switch (buffers[i].attachment) {
1173 case __DRI_BUFFER_FRONT_LEFT:
1174 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1175 region_name = "dri2 front buffer";
1176 break;
1177
1178 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1179 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1180 region_name = "dri2 fake front buffer";
1181 break;
1182
1183 case __DRI_BUFFER_BACK_LEFT:
1184 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1185 region_name = "dri2 back buffer";
1186 break;
1187
1188 case __DRI_BUFFER_DEPTH:
1189 case __DRI_BUFFER_HIZ:
1190 case __DRI_BUFFER_DEPTH_STENCIL:
1191 case __DRI_BUFFER_STENCIL:
1192 case __DRI_BUFFER_ACCUM:
1193 default:
1194 fprintf(stderr,
1195 "unhandled buffer attach event, attachment type %d\n",
1196 buffers[i].attachment);
1197 return;
1198 }
1199
1200 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1201 }
1202
1203 }
1204
1205 void
1206 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1207 {
1208 struct brw_context *brw = context->driverPrivate;
1209 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1210
1211 /* Set this up front, so that in case our buffers get invalidated
1212 * while we're getting new buffers, we don't clobber the stamp and
1213 * thus ignore the invalidate. */
1214 drawable->lastStamp = drawable->dri2.stamp;
1215
1216 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1217 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1218
1219 if (screen->image.loader)
1220 intel_update_image_buffers(brw, drawable);
1221 else
1222 intel_update_dri2_buffers(brw, drawable);
1223
1224 driUpdateFramebufferSize(&brw->ctx, drawable);
1225 }
1226
1227 /**
1228 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1229 * state is required.
1230 */
1231 void
1232 intel_prepare_render(struct brw_context *brw)
1233 {
1234 struct gl_context *ctx = &brw->ctx;
1235 __DRIcontext *driContext = brw->driContext;
1236 __DRIdrawable *drawable;
1237
1238 drawable = driContext->driDrawablePriv;
1239 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1240 if (drawable->lastStamp != drawable->dri2.stamp)
1241 intel_update_renderbuffers(driContext, drawable);
1242 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1243 }
1244
1245 drawable = driContext->driReadablePriv;
1246 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1247 if (drawable->lastStamp != drawable->dri2.stamp)
1248 intel_update_renderbuffers(driContext, drawable);
1249 driContext->dri2.read_stamp = drawable->dri2.stamp;
1250 }
1251
1252 /* If we're currently rendering to the front buffer, the rendering
1253 * that will happen next will probably dirty the front buffer. So
1254 * mark it as dirty here.
1255 */
1256 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1257 brw->front_buffer_dirty = true;
1258 }
1259
1260 /**
1261 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1262 *
1263 * To determine which DRI buffers to request, examine the renderbuffers
1264 * attached to the drawable's framebuffer. Then request the buffers with
1265 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1266 *
1267 * This is called from intel_update_renderbuffers().
1268 *
1269 * \param drawable Drawable whose buffers are queried.
1270 * \param buffers [out] List of buffers returned by DRI2 query.
1271 * \param buffer_count [out] Number of buffers returned.
1272 *
1273 * \see intel_update_renderbuffers()
1274 * \see DRI2GetBuffers()
1275 * \see DRI2GetBuffersWithFormat()
1276 */
1277 static void
1278 intel_query_dri2_buffers(struct brw_context *brw,
1279 __DRIdrawable *drawable,
1280 __DRIbuffer **buffers,
1281 int *buffer_count)
1282 {
1283 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1284 struct gl_framebuffer *fb = drawable->driverPrivate;
1285 int i = 0;
1286 unsigned attachments[8];
1287
1288 struct intel_renderbuffer *front_rb;
1289 struct intel_renderbuffer *back_rb;
1290
1291 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1292 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1293
1294 memset(attachments, 0, sizeof(attachments));
1295 if ((brw_is_front_buffer_drawing(fb) ||
1296 brw_is_front_buffer_reading(fb) ||
1297 !back_rb) && front_rb) {
1298 /* If a fake front buffer is in use, then querying for
1299 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1300 * the real front buffer to the fake front buffer. So before doing the
1301 * query, we need to make sure all the pending drawing has landed in the
1302 * real front buffer.
1303 */
1304 intel_batchbuffer_flush(brw);
1305 intel_flush_front(&brw->ctx);
1306
1307 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1308 attachments[i++] = intel_bits_per_pixel(front_rb);
1309 } else if (front_rb && brw->front_buffer_dirty) {
1310 /* We have pending front buffer rendering, but we aren't querying for a
1311 * front buffer. If the front buffer we have is a fake front buffer,
1312 * the X server is going to throw it away when it processes the query.
1313 * So before doing the query, make sure all the pending drawing has
1314 * landed in the real front buffer.
1315 */
1316 intel_batchbuffer_flush(brw);
1317 intel_flush_front(&brw->ctx);
1318 }
1319
1320 if (back_rb) {
1321 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1322 attachments[i++] = intel_bits_per_pixel(back_rb);
1323 }
1324
1325 assert(i <= ARRAY_SIZE(attachments));
1326
1327 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1328 &drawable->w,
1329 &drawable->h,
1330 attachments, i / 2,
1331 buffer_count,
1332 drawable->loaderPrivate);
1333 }
1334
1335 /**
1336 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1337 *
1338 * This is called from intel_update_renderbuffers().
1339 *
1340 * \par Note:
1341 * DRI buffers whose attachment point is DRI2BufferStencil or
1342 * DRI2BufferDepthStencil are handled as special cases.
1343 *
1344 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1345 * that is passed to drm_intel_bo_gem_create_from_name().
1346 *
1347 * \see intel_update_renderbuffers()
1348 */
1349 static void
1350 intel_process_dri2_buffer(struct brw_context *brw,
1351 __DRIdrawable *drawable,
1352 __DRIbuffer *buffer,
1353 struct intel_renderbuffer *rb,
1354 const char *buffer_name)
1355 {
1356 struct gl_framebuffer *fb = drawable->driverPrivate;
1357 drm_intel_bo *bo;
1358
1359 if (!rb)
1360 return;
1361
1362 unsigned num_samples = rb->Base.Base.NumSamples;
1363
1364 /* We try to avoid closing and reopening the same BO name, because the first
1365 * use of a mapping of the buffer involves a bunch of page faulting which is
1366 * moderately expensive.
1367 */
1368 struct intel_mipmap_tree *last_mt;
1369 if (num_samples == 0)
1370 last_mt = rb->mt;
1371 else
1372 last_mt = rb->singlesample_mt;
1373
1374 uint32_t old_name = 0;
1375 if (last_mt) {
1376 /* The bo already has a name because the miptree was created by a
1377 * previous call to intel_process_dri2_buffer(). If a bo already has a
1378 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1379 * create a new name.
1380 */
1381 drm_intel_bo_flink(last_mt->bo, &old_name);
1382 }
1383
1384 if (old_name == buffer->name)
1385 return;
1386
1387 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1388 fprintf(stderr,
1389 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1390 buffer->name, buffer->attachment,
1391 buffer->cpp, buffer->pitch);
1392 }
1393
1394 intel_miptree_release(&rb->mt);
1395 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1396 buffer->name);
1397 if (!bo) {
1398 fprintf(stderr,
1399 "Failed to open BO for returned DRI2 buffer "
1400 "(%dx%d, %s, named %d).\n"
1401 "This is likely a bug in the X Server that will lead to a "
1402 "crash soon.\n",
1403 drawable->w, drawable->h, buffer_name, buffer->name);
1404 return;
1405 }
1406
1407 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1408 drawable->w, drawable->h,
1409 buffer->pitch);
1410
1411 if (brw_is_front_buffer_drawing(fb) &&
1412 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1413 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1414 rb->Base.Base.NumSamples > 1) {
1415 intel_renderbuffer_upsample(brw, rb);
1416 }
1417
1418 assert(rb->mt);
1419
1420 drm_intel_bo_unreference(bo);
1421 }
1422
1423 /**
1424 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1425 *
1426 * To determine which DRI buffers to request, examine the renderbuffers
1427 * attached to the drawable's framebuffer. Then request the buffers from
1428 * the image loader
1429 *
1430 * This is called from intel_update_renderbuffers().
1431 *
1432 * \param drawable Drawable whose buffers are queried.
1433 * \param buffers [out] List of buffers returned by DRI2 query.
1434 * \param buffer_count [out] Number of buffers returned.
1435 *
1436 * \see intel_update_renderbuffers()
1437 */
1438
1439 static void
1440 intel_update_image_buffer(struct brw_context *intel,
1441 __DRIdrawable *drawable,
1442 struct intel_renderbuffer *rb,
1443 __DRIimage *buffer,
1444 enum __DRIimageBufferMask buffer_type)
1445 {
1446 struct gl_framebuffer *fb = drawable->driverPrivate;
1447
1448 if (!rb || !buffer->bo)
1449 return;
1450
1451 unsigned num_samples = rb->Base.Base.NumSamples;
1452
1453 /* Check and see if we're already bound to the right
1454 * buffer object
1455 */
1456 struct intel_mipmap_tree *last_mt;
1457 if (num_samples == 0)
1458 last_mt = rb->mt;
1459 else
1460 last_mt = rb->singlesample_mt;
1461
1462 if (last_mt && last_mt->bo == buffer->bo)
1463 return;
1464
1465 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1466 buffer->width, buffer->height,
1467 buffer->pitch);
1468
1469 if (brw_is_front_buffer_drawing(fb) &&
1470 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1471 rb->Base.Base.NumSamples > 1) {
1472 intel_renderbuffer_upsample(intel, rb);
1473 }
1474 }
1475
1476 static void
1477 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1478 {
1479 struct gl_framebuffer *fb = drawable->driverPrivate;
1480 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1481 struct intel_renderbuffer *front_rb;
1482 struct intel_renderbuffer *back_rb;
1483 struct __DRIimageList images;
1484 unsigned int format;
1485 uint32_t buffer_mask = 0;
1486
1487 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1488 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1489
1490 if (back_rb)
1491 format = intel_rb_format(back_rb);
1492 else if (front_rb)
1493 format = intel_rb_format(front_rb);
1494 else
1495 return;
1496
1497 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1498 brw_is_front_buffer_reading(fb) || !back_rb)) {
1499 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1500 }
1501
1502 if (back_rb)
1503 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1504
1505 (*screen->image.loader->getBuffers) (drawable,
1506 driGLFormatToImageFormat(format),
1507 &drawable->dri2.stamp,
1508 drawable->loaderPrivate,
1509 buffer_mask,
1510 &images);
1511
1512 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1513 drawable->w = images.front->width;
1514 drawable->h = images.front->height;
1515 intel_update_image_buffer(brw,
1516 drawable,
1517 front_rb,
1518 images.front,
1519 __DRI_IMAGE_BUFFER_FRONT);
1520 }
1521 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1522 drawable->w = images.back->width;
1523 drawable->h = images.back->height;
1524 intel_update_image_buffer(brw,
1525 drawable,
1526 back_rb,
1527 images.back,
1528 __DRI_IMAGE_BUFFER_BACK);
1529 }
1530 }