i965: use context priority definitions from gen_defines.h
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "compiler/nir/nir.h"
35 #include "main/api_exec.h"
36 #include "main/context.h"
37 #include "main/fbobject.h"
38 #include "main/extensions.h"
39 #include "main/imports.h"
40 #include "main/macros.h"
41 #include "main/points.h"
42 #include "main/version.h"
43 #include "main/vtxfmt.h"
44 #include "main/texobj.h"
45 #include "main/framebuffer.h"
46 #include "main/stencil.h"
47 #include "main/state.h"
48
49 #include "vbo/vbo.h"
50
51 #include "drivers/common/driverfuncs.h"
52 #include "drivers/common/meta.h"
53 #include "utils.h"
54
55 #include "brw_context.h"
56 #include "brw_defines.h"
57 #include "brw_blorp.h"
58 #include "brw_draw.h"
59 #include "brw_state.h"
60
61 #include "intel_batchbuffer.h"
62 #include "intel_buffer_objects.h"
63 #include "intel_buffers.h"
64 #include "intel_fbo.h"
65 #include "intel_mipmap_tree.h"
66 #include "intel_pixel.h"
67 #include "intel_image.h"
68 #include "intel_tex.h"
69 #include "intel_tex_obj.h"
70
71 #include "swrast_setup/swrast_setup.h"
72 #include "tnl/tnl.h"
73 #include "tnl/t_pipeline.h"
74 #include "util/ralloc.h"
75 #include "util/debug.h"
76 #include "util/disk_cache.h"
77 #include "isl/isl.h"
78
79 #include "common/gen_defines.h"
80
81 /***************************************
82 * Mesa's Driver Functions
83 ***************************************/
84
85 const char *const brw_vendor_string = "Intel Open Source Technology Center";
86
87 static const char *
88 get_bsw_model(const struct intel_screen *screen)
89 {
90 switch (screen->eu_total) {
91 case 16:
92 return "405";
93 case 12:
94 return "400";
95 default:
96 return " ";
97 }
98 }
99
100 const char *
101 brw_get_renderer_string(const struct intel_screen *screen)
102 {
103 const char *chipset;
104 static char buffer[128];
105 char *bsw = NULL;
106
107 switch (screen->deviceID) {
108 #undef CHIPSET
109 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
110 #include "pci_ids/i965_pci_ids.h"
111 default:
112 chipset = "Unknown Intel Chipset";
113 break;
114 }
115
116 /* Braswell branding is funny, so we have to fix it up here */
117 if (screen->deviceID == 0x22B1) {
118 bsw = strdup(chipset);
119 char *needle = strstr(bsw, "XXX");
120 if (needle) {
121 memcpy(needle, get_bsw_model(screen), 3);
122 chipset = bsw;
123 }
124 }
125
126 (void) driGetRendererString(buffer, chipset, 0);
127 free(bsw);
128 return buffer;
129 }
130
131 static const GLubyte *
132 intel_get_string(struct gl_context * ctx, GLenum name)
133 {
134 const struct brw_context *const brw = brw_context(ctx);
135
136 switch (name) {
137 case GL_VENDOR:
138 return (GLubyte *) brw_vendor_string;
139
140 case GL_RENDERER:
141 return
142 (GLubyte *) brw_get_renderer_string(brw->screen);
143
144 default:
145 return NULL;
146 }
147 }
148
149 static void
150 intel_viewport(struct gl_context *ctx)
151 {
152 struct brw_context *brw = brw_context(ctx);
153 __DRIcontext *driContext = brw->driContext;
154
155 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
156 if (driContext->driDrawablePriv)
157 dri2InvalidateDrawable(driContext->driDrawablePriv);
158 if (driContext->driReadablePriv)
159 dri2InvalidateDrawable(driContext->driReadablePriv);
160 }
161 }
162
163 static void
164 intel_update_framebuffer(struct gl_context *ctx,
165 struct gl_framebuffer *fb)
166 {
167 struct brw_context *brw = brw_context(ctx);
168
169 /* Quantize the derived default number of samples
170 */
171 fb->DefaultGeometry._NumSamples =
172 intel_quantize_num_samples(brw->screen,
173 fb->DefaultGeometry.NumSamples);
174 }
175
176 static void
177 intel_update_state(struct gl_context * ctx)
178 {
179 GLuint new_state = ctx->NewState;
180 struct brw_context *brw = brw_context(ctx);
181
182 if (ctx->swrast_context)
183 _swrast_InvalidateState(ctx, new_state);
184
185 brw->NewGLState |= new_state;
186
187 if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
188 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
189
190 if (new_state & (_NEW_STENCIL | _NEW_BUFFERS)) {
191 brw->stencil_enabled = _mesa_stencil_is_enabled(ctx);
192 brw->stencil_two_sided = _mesa_stencil_is_two_sided(ctx);
193 brw->stencil_write_enabled =
194 _mesa_stencil_is_write_enabled(ctx, brw->stencil_two_sided);
195 }
196
197 if (new_state & _NEW_POLYGON)
198 brw->polygon_front_bit = _mesa_polygon_get_front_bit(ctx);
199
200 if (new_state & _NEW_BUFFERS) {
201 intel_update_framebuffer(ctx, ctx->DrawBuffer);
202 if (ctx->DrawBuffer != ctx->ReadBuffer)
203 intel_update_framebuffer(ctx, ctx->ReadBuffer);
204 }
205 }
206
207 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
208
209 static void
210 intel_flush_front(struct gl_context *ctx)
211 {
212 struct brw_context *brw = brw_context(ctx);
213 __DRIcontext *driContext = brw->driContext;
214 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
215 __DRIscreen *const dri_screen = brw->screen->driScrnPriv;
216
217 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
218 if (flushFront(dri_screen) && driDrawable &&
219 driDrawable->loaderPrivate) {
220
221 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
222 *
223 * This potentially resolves both front and back buffer. It
224 * is unnecessary to resolve the back, but harms nothing except
225 * performance. And no one cares about front-buffer render
226 * performance.
227 */
228 intel_resolve_for_dri2_flush(brw, driDrawable);
229 intel_batchbuffer_flush(brw);
230
231 flushFront(dri_screen)(driDrawable, driDrawable->loaderPrivate);
232
233 /* We set the dirty bit in intel_prepare_render() if we're
234 * front buffer rendering once we get there.
235 */
236 brw->front_buffer_dirty = false;
237 }
238 }
239 }
240
241 static void
242 intel_glFlush(struct gl_context *ctx)
243 {
244 struct brw_context *brw = brw_context(ctx);
245
246 intel_batchbuffer_flush(brw);
247 intel_flush_front(ctx);
248
249 brw->need_flush_throttle = true;
250 }
251
252 static void
253 intel_finish(struct gl_context * ctx)
254 {
255 struct brw_context *brw = brw_context(ctx);
256
257 intel_glFlush(ctx);
258
259 if (brw->batch.last_bo)
260 brw_bo_wait_rendering(brw->batch.last_bo);
261 }
262
263 static void
264 brw_init_driver_functions(struct brw_context *brw,
265 struct dd_function_table *functions)
266 {
267 const struct gen_device_info *devinfo = &brw->screen->devinfo;
268
269 _mesa_init_driver_functions(functions);
270
271 /* GLX uses DRI2 invalidate events to handle window resizing.
272 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
273 * which doesn't provide a mechanism for snooping the event queues.
274 *
275 * So EGL still relies on viewport hacks to handle window resizing.
276 * This should go away with DRI3000.
277 */
278 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
279 functions->Viewport = intel_viewport;
280
281 functions->Flush = intel_glFlush;
282 functions->Finish = intel_finish;
283 functions->GetString = intel_get_string;
284 functions->UpdateState = intel_update_state;
285
286 intelInitTextureFuncs(functions);
287 intelInitTextureImageFuncs(functions);
288 intelInitTextureCopyImageFuncs(functions);
289 intelInitCopyImageFuncs(functions);
290 intelInitClearFuncs(functions);
291 intelInitBufferFuncs(functions);
292 intelInitPixelFuncs(functions);
293 intelInitBufferObjectFuncs(functions);
294 brw_init_syncobj_functions(functions);
295 brw_init_object_purgeable_functions(functions);
296
297 brwInitFragProgFuncs( functions );
298 brw_init_common_queryobj_functions(functions);
299 if (devinfo->gen >= 8 || devinfo->is_haswell)
300 hsw_init_queryobj_functions(functions);
301 else if (devinfo->gen >= 6)
302 gen6_init_queryobj_functions(functions);
303 else
304 gen4_init_queryobj_functions(functions);
305 brw_init_compute_functions(functions);
306 brw_init_conditional_render_functions(functions);
307
308 functions->GenerateMipmap = brw_generate_mipmap;
309
310 functions->QueryInternalFormat = brw_query_internal_format;
311
312 functions->NewTransformFeedback = brw_new_transform_feedback;
313 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
314 if (can_do_mi_math_and_lrr(brw->screen)) {
315 functions->BeginTransformFeedback = hsw_begin_transform_feedback;
316 functions->EndTransformFeedback = hsw_end_transform_feedback;
317 functions->PauseTransformFeedback = hsw_pause_transform_feedback;
318 functions->ResumeTransformFeedback = hsw_resume_transform_feedback;
319 } else if (devinfo->gen >= 7) {
320 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
321 functions->EndTransformFeedback = gen7_end_transform_feedback;
322 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
323 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
324 functions->GetTransformFeedbackVertexCount =
325 brw_get_transform_feedback_vertex_count;
326 } else {
327 functions->BeginTransformFeedback = brw_begin_transform_feedback;
328 functions->EndTransformFeedback = brw_end_transform_feedback;
329 functions->PauseTransformFeedback = brw_pause_transform_feedback;
330 functions->ResumeTransformFeedback = brw_resume_transform_feedback;
331 functions->GetTransformFeedbackVertexCount =
332 brw_get_transform_feedback_vertex_count;
333 }
334
335 if (devinfo->gen >= 6)
336 functions->GetSamplePosition = gen6_get_sample_position;
337
338 /* GL_ARB_get_program_binary */
339 brw_program_binary_init(brw->screen->deviceID);
340 functions->GetProgramBinaryDriverSHA1 = brw_get_program_binary_driver_sha1;
341 functions->ProgramBinarySerializeDriverBlob = brw_program_serialize_nir;
342 functions->ProgramBinaryDeserializeDriverBlob =
343 brw_deserialize_program_binary;
344 }
345
346 static void
347 brw_initialize_context_constants(struct brw_context *brw)
348 {
349 const struct gen_device_info *devinfo = &brw->screen->devinfo;
350 struct gl_context *ctx = &brw->ctx;
351 const struct brw_compiler *compiler = brw->screen->compiler;
352
353 const bool stage_exists[MESA_SHADER_STAGES] = {
354 [MESA_SHADER_VERTEX] = true,
355 [MESA_SHADER_TESS_CTRL] = devinfo->gen >= 7,
356 [MESA_SHADER_TESS_EVAL] = devinfo->gen >= 7,
357 [MESA_SHADER_GEOMETRY] = devinfo->gen >= 6,
358 [MESA_SHADER_FRAGMENT] = true,
359 [MESA_SHADER_COMPUTE] =
360 (_mesa_is_desktop_gl(ctx) &&
361 ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) ||
362 (ctx->API == API_OPENGLES2 &&
363 ctx->Const.MaxComputeWorkGroupSize[0] >= 128),
364 };
365
366 unsigned num_stages = 0;
367 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
368 if (stage_exists[i])
369 num_stages++;
370 }
371
372 unsigned max_samplers =
373 devinfo->gen >= 8 || devinfo->is_haswell ? BRW_MAX_TEX_UNIT : 16;
374
375 ctx->Const.MaxDualSourceDrawBuffers = 1;
376 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
377 ctx->Const.MaxCombinedShaderOutputResources =
378 MAX_IMAGE_UNITS + BRW_MAX_DRAW_BUFFERS;
379
380 /* The timestamp register we can read for glGetTimestamp() is
381 * sometimes only 32 bits, before scaling to nanoseconds (depending
382 * on kernel).
383 *
384 * Once scaled to nanoseconds the timestamp would roll over at a
385 * non-power-of-two, so an application couldn't use
386 * GL_QUERY_COUNTER_BITS to handle rollover correctly. Instead, we
387 * report 36 bits and truncate at that (rolling over 5 times as
388 * often as the HW counter), and when the 32-bit counter rolls
389 * over, it happens to also be at a rollover in the reported value
390 * from near (1<<36) to 0.
391 *
392 * The low 32 bits rolls over in ~343 seconds. Our 36-bit result
393 * rolls over every ~69 seconds.
394 */
395 ctx->Const.QueryCounterBits.Timestamp = 36;
396
397 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
398 ctx->Const.MaxImageUnits = MAX_IMAGE_UNITS;
399 if (devinfo->gen >= 7) {
400 ctx->Const.MaxRenderbufferSize = 16384;
401 ctx->Const.MaxTextureLevels = MIN2(15 /* 16384 */, MAX_TEXTURE_LEVELS);
402 ctx->Const.MaxCubeTextureLevels = 15; /* 16384 */
403 } else {
404 ctx->Const.MaxRenderbufferSize = 8192;
405 ctx->Const.MaxTextureLevels = MIN2(14 /* 8192 */, MAX_TEXTURE_LEVELS);
406 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
407 }
408 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
409 ctx->Const.MaxArrayTextureLayers = devinfo->gen >= 7 ? 2048 : 512;
410 ctx->Const.MaxTextureMbytes = 1536;
411 ctx->Const.MaxTextureRectSize = devinfo->gen >= 7 ? 16384 : 8192;
412 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
413 ctx->Const.MaxTextureLodBias = 15.0;
414 ctx->Const.StripTextureBorder = true;
415 if (devinfo->gen >= 7) {
416 ctx->Const.MaxProgramTextureGatherComponents = 4;
417 ctx->Const.MinProgramTextureGatherOffset = -32;
418 ctx->Const.MaxProgramTextureGatherOffset = 31;
419 } else if (devinfo->gen == 6) {
420 ctx->Const.MaxProgramTextureGatherComponents = 1;
421 ctx->Const.MinProgramTextureGatherOffset = -8;
422 ctx->Const.MaxProgramTextureGatherOffset = 7;
423 }
424
425 ctx->Const.MaxUniformBlockSize = 65536;
426
427 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
428 struct gl_program_constants *prog = &ctx->Const.Program[i];
429
430 if (!stage_exists[i])
431 continue;
432
433 prog->MaxTextureImageUnits = max_samplers;
434
435 prog->MaxUniformBlocks = BRW_MAX_UBO;
436 prog->MaxCombinedUniformComponents =
437 prog->MaxUniformComponents +
438 ctx->Const.MaxUniformBlockSize / 4 * prog->MaxUniformBlocks;
439
440 prog->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
441 prog->MaxAtomicBuffers = BRW_MAX_ABO;
442 prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0;
443 prog->MaxShaderStorageBlocks = BRW_MAX_SSBO;
444 }
445
446 ctx->Const.MaxTextureUnits =
447 MIN2(ctx->Const.MaxTextureCoordUnits,
448 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
449
450 ctx->Const.MaxUniformBufferBindings = num_stages * BRW_MAX_UBO;
451 ctx->Const.MaxCombinedUniformBlocks = num_stages * BRW_MAX_UBO;
452 ctx->Const.MaxCombinedAtomicBuffers = num_stages * BRW_MAX_ABO;
453 ctx->Const.MaxCombinedShaderStorageBlocks = num_stages * BRW_MAX_SSBO;
454 ctx->Const.MaxShaderStorageBufferBindings = num_stages * BRW_MAX_SSBO;
455 ctx->Const.MaxCombinedTextureImageUnits = num_stages * max_samplers;
456 ctx->Const.MaxCombinedImageUniforms = num_stages * BRW_MAX_IMAGES;
457
458
459 /* Hardware only supports a limited number of transform feedback buffers.
460 * So we need to override the Mesa default (which is based only on software
461 * limits).
462 */
463 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
464
465 /* On Gen6, in the worst case, we use up one binding table entry per
466 * transform feedback component (see comments above the definition of
467 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
468 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
469 * BRW_MAX_SOL_BINDINGS.
470 *
471 * In "separate components" mode, we need to divide this value by
472 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
473 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
474 */
475 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
476 ctx->Const.MaxTransformFeedbackSeparateComponents =
477 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
478
479 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount =
480 !can_do_mi_math_and_lrr(brw->screen);
481
482 int max_samples;
483 const int *msaa_modes = intel_supported_msaa_modes(brw->screen);
484 const int clamp_max_samples =
485 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
486
487 if (clamp_max_samples < 0) {
488 max_samples = msaa_modes[0];
489 } else {
490 /* Select the largest supported MSAA mode that does not exceed
491 * clamp_max_samples.
492 */
493 max_samples = 0;
494 for (int i = 0; msaa_modes[i] != 0; ++i) {
495 if (msaa_modes[i] <= clamp_max_samples) {
496 max_samples = msaa_modes[i];
497 break;
498 }
499 }
500 }
501
502 ctx->Const.MaxSamples = max_samples;
503 ctx->Const.MaxColorTextureSamples = max_samples;
504 ctx->Const.MaxDepthTextureSamples = max_samples;
505 ctx->Const.MaxIntegerSamples = max_samples;
506 ctx->Const.MaxImageSamples = 0;
507
508 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
509 * to map indices of rectangular grid to sample numbers within a pixel.
510 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
511 * extension implementation. For more details see the comment above
512 * gen6_set_sample_maps() definition.
513 */
514 gen6_set_sample_maps(ctx);
515
516 ctx->Const.MinLineWidth = 1.0;
517 ctx->Const.MinLineWidthAA = 1.0;
518 if (devinfo->gen >= 6) {
519 ctx->Const.MaxLineWidth = 7.375;
520 ctx->Const.MaxLineWidthAA = 7.375;
521 ctx->Const.LineWidthGranularity = 0.125;
522 } else {
523 ctx->Const.MaxLineWidth = 7.0;
524 ctx->Const.MaxLineWidthAA = 7.0;
525 ctx->Const.LineWidthGranularity = 0.5;
526 }
527
528 /* For non-antialiased lines, we have to round the line width to the
529 * nearest whole number. Make sure that we don't advertise a line
530 * width that, when rounded, will be beyond the actual hardware
531 * maximum.
532 */
533 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
534
535 ctx->Const.MinPointSize = 1.0;
536 ctx->Const.MinPointSizeAA = 1.0;
537 ctx->Const.MaxPointSize = 255.0;
538 ctx->Const.MaxPointSizeAA = 255.0;
539 ctx->Const.PointSizeGranularity = 1.0;
540
541 if (devinfo->gen >= 5 || devinfo->is_g4x)
542 ctx->Const.MaxClipPlanes = 8;
543
544 ctx->Const.GLSLTessLevelsAsInputs = true;
545 ctx->Const.PrimitiveRestartForPatches = true;
546
547 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
549 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
550 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
551 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
552 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
553 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
554 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
555 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
556 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
557 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
558 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
559 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
560 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
561
562 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
563 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
564 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
565 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
566 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
567 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
568 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
569 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
570 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
571 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
572 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
573
574 /* Fragment shaders use real, 32-bit twos-complement integers for all
575 * integer types.
576 */
577 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
578 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
579 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
580 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
581 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
582
583 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
584 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
585 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
586 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
587 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
588
589 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
590 * but we're not sure how it's actually done for vertex order,
591 * that affect provoking vertex decision. Always use last vertex
592 * convention for quad primitive which works as expected for now.
593 */
594 if (devinfo->gen >= 6)
595 ctx->Const.QuadsFollowProvokingVertexConvention = false;
596
597 ctx->Const.NativeIntegers = true;
598 ctx->Const.VertexID_is_zero_based = true;
599
600 /* Regarding the CMP instruction, the Ivybridge PRM says:
601 *
602 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
603 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
604 * 0xFFFFFFFF) is assigned to dst."
605 *
606 * but PRMs for earlier generations say
607 *
608 * "In dword format, one GRF may store up to 8 results. When the register
609 * is used later as a vector of Booleans, as only LSB at each channel
610 * contains meaning [sic] data, software should make sure all higher bits
611 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
612 *
613 * We select the representation of a true boolean uniform to be ~0, and fix
614 * the results of Gen <= 5 CMP instruction's with -(result & 1).
615 */
616 ctx->Const.UniformBooleanTrue = ~0;
617
618 /* From the gen4 PRM, volume 4 page 127:
619 *
620 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
621 * the base address of the first element of the surface, computed in
622 * software by adding the surface base address to the byte offset of
623 * the element in the buffer."
624 *
625 * However, unaligned accesses are slower, so enforce buffer alignment.
626 *
627 * In order to push UBO data, 3DSTATE_CONSTANT_XS imposes an additional
628 * restriction: the start of the buffer needs to be 32B aligned.
629 */
630 ctx->Const.UniformBufferOffsetAlignment = 32;
631
632 /* ShaderStorageBufferOffsetAlignment should be a cacheline (64 bytes) so
633 * that we can safely have the CPU and GPU writing the same SSBO on
634 * non-cachecoherent systems (our Atom CPUs). With UBOs, the GPU never
635 * writes, so there's no problem. For an SSBO, the GPU and the CPU can
636 * be updating disjoint regions of the buffer simultaneously and that will
637 * break if the regions overlap the same cacheline.
638 */
639 ctx->Const.ShaderStorageBufferOffsetAlignment = 64;
640 ctx->Const.TextureBufferOffsetAlignment = 16;
641 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
642
643 if (devinfo->gen >= 6) {
644 ctx->Const.MaxVarying = 32;
645 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
646 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents =
647 compiler->scalar_stage[MESA_SHADER_GEOMETRY] ? 128 : 64;
648 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
649 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
650 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents = 128;
651 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128;
652 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents = 128;
653 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128;
654 }
655
656 /* We want the GLSL compiler to emit code that uses condition codes */
657 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
658 ctx->Const.ShaderCompilerOptions[i] =
659 brw->screen->compiler->glsl_compiler_options[i];
660 }
661
662 if (devinfo->gen >= 7) {
663 ctx->Const.MaxViewportWidth = 32768;
664 ctx->Const.MaxViewportHeight = 32768;
665 }
666
667 /* ARB_viewport_array, OES_viewport_array */
668 if (devinfo->gen >= 6) {
669 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
670 ctx->Const.ViewportSubpixelBits = 0;
671
672 /* Cast to float before negating because MaxViewportWidth is unsigned.
673 */
674 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
675 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
676 }
677
678 /* ARB_gpu_shader5 */
679 if (devinfo->gen >= 7)
680 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
681
682 /* ARB_framebuffer_no_attachments */
683 ctx->Const.MaxFramebufferWidth = 16384;
684 ctx->Const.MaxFramebufferHeight = 16384;
685 ctx->Const.MaxFramebufferLayers = ctx->Const.MaxArrayTextureLayers;
686 ctx->Const.MaxFramebufferSamples = max_samples;
687
688 /* OES_primitive_bounding_box */
689 ctx->Const.NoPrimitiveBoundingBoxOutput = true;
690
691 /* TODO: We should be able to use STD430 packing by default on all hardware
692 * but some piglit tests [1] currently fail on SNB when this is enabled.
693 * The problem is the messages we're using for doing uniform pulls
694 * in the vec4 back-end on SNB is the OWORD block load instruction, which
695 * takes its offset in units of OWORDS (16 bytes). On IVB+, we use the
696 * sampler which doesn't have these restrictions.
697 *
698 * In the scalar back-end, we use the sampler for dynamic uniform loads and
699 * pull an entire cache line at a time for constant offset loads both of
700 * which support almost any alignment.
701 *
702 * [1] glsl-1.40/uniform_buffer/vs-float-array-variable-index.shader_test
703 */
704 if (devinfo->gen >= 7)
705 ctx->Const.UseSTD430AsDefaultPacking = true;
706
707 if (!(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT))
708 ctx->Const.AllowMappedBuffersDuringExecution = true;
709
710 /* GL_ARB_get_program_binary */
711 ctx->Const.NumProgramBinaryFormats = 1;
712 }
713
714 static void
715 brw_initialize_cs_context_constants(struct brw_context *brw)
716 {
717 struct gl_context *ctx = &brw->ctx;
718 const struct intel_screen *screen = brw->screen;
719 struct gen_device_info *devinfo = &brw->screen->devinfo;
720
721 /* FINISHME: Do this for all platforms that the kernel supports */
722 if (devinfo->is_cherryview &&
723 screen->subslice_total > 0 && screen->eu_total > 0) {
724 /* Logical CS threads = EUs per subslice * 7 threads per EU */
725 uint32_t max_cs_threads = screen->eu_total / screen->subslice_total * 7;
726
727 /* Fuse configurations may give more threads than expected, never less. */
728 if (max_cs_threads > devinfo->max_cs_threads)
729 devinfo->max_cs_threads = max_cs_threads;
730 }
731
732 /* Maximum number of scalar compute shader invocations that can be run in
733 * parallel in the same subslice assuming SIMD32 dispatch.
734 *
735 * We don't advertise more than 64 threads, because we are limited to 64 by
736 * our usage of thread_width_max in the gpgpu walker command. This only
737 * currently impacts Haswell, which otherwise might be able to advertise 70
738 * threads. With SIMD32 and 64 threads, Haswell still provides twice the
739 * required the number of invocation needed for ARB_compute_shader.
740 */
741 const unsigned max_threads = MIN2(64, devinfo->max_cs_threads);
742 const uint32_t max_invocations = 32 * max_threads;
743 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
744 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
745 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
746 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
747 ctx->Const.MaxComputeSharedMemorySize = 64 * 1024;
748 }
749
750 /**
751 * Process driconf (drirc) options, setting appropriate context flags.
752 *
753 * intelInitExtensions still pokes at optionCache directly, in order to
754 * avoid advertising various extensions. No flags are set, so it makes
755 * sense to continue doing that there.
756 */
757 static void
758 brw_process_driconf_options(struct brw_context *brw)
759 {
760 const struct gen_device_info *devinfo = &brw->screen->devinfo;
761 struct gl_context *ctx = &brw->ctx;
762
763 driOptionCache *options = &brw->optionCache;
764 driParseConfigFiles(options, &brw->screen->optionCache,
765 brw->driContext->driScreenPriv->myNum, "i965");
766
767 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
768 switch (bo_reuse_mode) {
769 case DRI_CONF_BO_REUSE_DISABLED:
770 break;
771 case DRI_CONF_BO_REUSE_ALL:
772 brw_bufmgr_enable_reuse(brw->bufmgr);
773 break;
774 }
775
776 if (INTEL_DEBUG & DEBUG_NO_HIZ) {
777 brw->has_hiz = false;
778 /* On gen6, you can only do separate stencil with HIZ. */
779 if (devinfo->gen == 6)
780 brw->has_separate_stencil = false;
781 }
782
783 if (driQueryOptionb(options, "mesa_no_error"))
784 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
785
786 if (driQueryOptionb(options, "always_flush_batch")) {
787 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
788 brw->always_flush_batch = true;
789 }
790
791 if (driQueryOptionb(options, "always_flush_cache")) {
792 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
793 brw->always_flush_cache = true;
794 }
795
796 if (driQueryOptionb(options, "disable_throttling")) {
797 fprintf(stderr, "disabling flush throttling\n");
798 brw->disable_throttling = true;
799 }
800
801 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
802
803 if (driQueryOptionb(&brw->optionCache, "precise_trig"))
804 brw->screen->compiler->precise_trig = true;
805
806 ctx->Const.ForceGLSLExtensionsWarn =
807 driQueryOptionb(options, "force_glsl_extensions_warn");
808
809 ctx->Const.ForceGLSLVersion =
810 driQueryOptioni(options, "force_glsl_version");
811
812 ctx->Const.DisableGLSLLineContinuations =
813 driQueryOptionb(options, "disable_glsl_line_continuations");
814
815 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
816 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
817
818 ctx->Const.AllowGLSLBuiltinVariableRedeclaration =
819 driQueryOptionb(options, "allow_glsl_builtin_variable_redeclaration");
820
821 ctx->Const.AllowHigherCompatVersion =
822 driQueryOptionb(options, "allow_higher_compat_version");
823
824 ctx->Const.ForceGLSLAbsSqrt =
825 driQueryOptionb(options, "force_glsl_abs_sqrt");
826
827 ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init");
828
829 brw->dual_color_blend_by_location =
830 driQueryOptionb(options, "dual_color_blend_by_location");
831
832 ctx->Const.AllowGLSLCrossStageInterpolationMismatch =
833 driQueryOptionb(options, "allow_glsl_cross_stage_interpolation_mismatch");
834
835 ctx->Const.dri_config_options_sha1 = ralloc_array(brw, unsigned char, 20);
836 driComputeOptionsSha1(&brw->screen->optionCache,
837 ctx->Const.dri_config_options_sha1);
838 }
839
840 GLboolean
841 brwCreateContext(gl_api api,
842 const struct gl_config *mesaVis,
843 __DRIcontext *driContextPriv,
844 const struct __DriverContextConfig *ctx_config,
845 unsigned *dri_ctx_error,
846 void *sharedContextPrivate)
847 {
848 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
849 struct intel_screen *screen = driContextPriv->driScreenPriv->driverPrivate;
850 const struct gen_device_info *devinfo = &screen->devinfo;
851 struct dd_function_table functions;
852
853 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
854 * provides us with context reset notifications.
855 */
856 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG |
857 __DRI_CTX_FLAG_FORWARD_COMPATIBLE |
858 __DRI_CTX_FLAG_NO_ERROR;
859
860 if (screen->has_context_reset_notification)
861 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
862
863 if (ctx_config->flags & ~allowed_flags) {
864 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
865 return false;
866 }
867
868 if (ctx_config->attribute_mask &
869 ~(__DRIVER_CONTEXT_ATTRIB_RESET_STRATEGY |
870 __DRIVER_CONTEXT_ATTRIB_PRIORITY)) {
871 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
872 return false;
873 }
874
875 bool notify_reset =
876 ((ctx_config->attribute_mask & __DRIVER_CONTEXT_ATTRIB_RESET_STRATEGY) &&
877 ctx_config->reset_strategy != __DRI_CTX_RESET_NO_NOTIFICATION);
878
879 struct brw_context *brw = rzalloc(NULL, struct brw_context);
880 if (!brw) {
881 fprintf(stderr, "%s: failed to alloc context\n", __func__);
882 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
883 return false;
884 }
885
886 driContextPriv->driverPrivate = brw;
887 brw->driContext = driContextPriv;
888 brw->screen = screen;
889 brw->bufmgr = screen->bufmgr;
890
891 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
892 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
893
894 brw->has_swizzling = screen->hw_has_swizzling;
895
896 brw->isl_dev = screen->isl_dev;
897
898 brw->vs.base.stage = MESA_SHADER_VERTEX;
899 brw->tcs.base.stage = MESA_SHADER_TESS_CTRL;
900 brw->tes.base.stage = MESA_SHADER_TESS_EVAL;
901 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
902 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
903 brw->cs.base.stage = MESA_SHADER_COMPUTE;
904 if (devinfo->gen >= 8) {
905 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
906 } else if (devinfo->gen >= 7) {
907 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
908 } else if (devinfo->gen >= 6) {
909 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
910 } else {
911 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
912 }
913
914 brw_init_driver_functions(brw, &functions);
915
916 if (notify_reset)
917 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
918
919 struct gl_context *ctx = &brw->ctx;
920
921 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
922 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
923 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
924 intelDestroyContext(driContextPriv);
925 return false;
926 }
927
928 driContextSetFlags(ctx, ctx_config->flags);
929
930 /* Initialize the software rasterizer and helper modules.
931 *
932 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
933 * software fallbacks (which we have to support on legacy GL to do weird
934 * glDrawPixels(), glBitmap(), and other functions).
935 */
936 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
937 _swrast_CreateContext(ctx);
938 }
939
940 _vbo_CreateContext(ctx);
941 if (ctx->swrast_context) {
942 _tnl_CreateContext(ctx);
943 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
944 _swsetup_CreateContext(ctx);
945
946 /* Configure swrast to match hardware characteristics: */
947 _swrast_allow_pixel_fog(ctx, false);
948 _swrast_allow_vertex_fog(ctx, true);
949 }
950
951 _mesa_meta_init(ctx);
952
953 brw_process_driconf_options(brw);
954
955 if (INTEL_DEBUG & DEBUG_PERF)
956 brw->perf_debug = true;
957
958 brw_initialize_cs_context_constants(brw);
959 brw_initialize_context_constants(brw);
960
961 ctx->Const.ResetStrategy = notify_reset
962 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
963
964 /* Reinitialize the context point state. It depends on ctx->Const values. */
965 _mesa_init_point(ctx);
966
967 intel_fbo_init(brw);
968
969 intel_batchbuffer_init(brw);
970
971 if (devinfo->gen >= 6) {
972 /* Create a new hardware context. Using a hardware context means that
973 * our GPU state will be saved/restored on context switch, allowing us
974 * to assume that the GPU is in the same state we left it in.
975 *
976 * This is required for transform feedback buffer offsets, query objects,
977 * and also allows us to reduce how much state we have to emit.
978 */
979 brw->hw_ctx = brw_create_hw_context(brw->bufmgr);
980
981 if (!brw->hw_ctx) {
982 fprintf(stderr, "Failed to create hardware context.\n");
983 intelDestroyContext(driContextPriv);
984 return false;
985 }
986
987 int hw_priority = GEN_CONTEXT_MEDIUM_PRIORITY;
988 if (ctx_config->attribute_mask & __DRIVER_CONTEXT_ATTRIB_PRIORITY) {
989 switch (ctx_config->priority) {
990 case __DRI_CTX_PRIORITY_LOW:
991 hw_priority = GEN_CONTEXT_LOW_PRIORITY;
992 break;
993 case __DRI_CTX_PRIORITY_HIGH:
994 hw_priority = GEN_CONTEXT_HIGH_PRIORITY;
995 break;
996 }
997 }
998 if (hw_priority != I915_CONTEXT_DEFAULT_PRIORITY &&
999 brw_hw_context_set_priority(brw->bufmgr, brw->hw_ctx, hw_priority)) {
1000 fprintf(stderr,
1001 "Failed to set priority [%d:%d] for hardware context.\n",
1002 ctx_config->priority, hw_priority);
1003 intelDestroyContext(driContextPriv);
1004 return false;
1005 }
1006 }
1007
1008 if (brw_init_pipe_control(brw, devinfo)) {
1009 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
1010 intelDestroyContext(driContextPriv);
1011 return false;
1012 }
1013
1014 brw_init_state(brw);
1015
1016 intelInitExtensions(ctx);
1017
1018 brw_init_surface_formats(brw);
1019
1020 brw_blorp_init(brw);
1021
1022 brw->urb.size = devinfo->urb.size;
1023
1024 if (devinfo->gen == 6)
1025 brw->urb.gs_present = false;
1026
1027 brw->prim_restart.in_progress = false;
1028 brw->prim_restart.enable_cut_index = false;
1029 brw->gs.enabled = false;
1030 brw->clip.viewport_count = 1;
1031
1032 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
1033
1034 brw->max_gtt_map_object_size = screen->max_gtt_map_object_size;
1035
1036 ctx->VertexProgram._MaintainTnlProgram = true;
1037 ctx->FragmentProgram._MaintainTexEnvProgram = true;
1038
1039 brw_draw_init( brw );
1040
1041 if ((ctx_config->flags & __DRI_CTX_FLAG_DEBUG) != 0) {
1042 /* Turn on some extra GL_ARB_debug_output generation. */
1043 brw->perf_debug = true;
1044 }
1045
1046 if ((ctx_config->flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0) {
1047 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
1048 ctx->Const.RobustAccess = GL_TRUE;
1049 }
1050
1051 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
1052 brw_init_shader_time(brw);
1053
1054 _mesa_override_extensions(ctx);
1055 _mesa_compute_version(ctx);
1056
1057 _mesa_initialize_dispatch_tables(ctx);
1058 _mesa_initialize_vbo_vtxfmt(ctx);
1059
1060 if (ctx->Extensions.INTEL_performance_query)
1061 brw_init_performance_queries(brw);
1062
1063 vbo_use_buffer_objects(ctx);
1064 vbo_always_unmap_buffers(ctx);
1065
1066 brw->ctx.Cache = brw->screen->disk_cache;
1067
1068 return true;
1069 }
1070
1071 void
1072 intelDestroyContext(__DRIcontext * driContextPriv)
1073 {
1074 struct brw_context *brw =
1075 (struct brw_context *) driContextPriv->driverPrivate;
1076 struct gl_context *ctx = &brw->ctx;
1077 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1078
1079 _mesa_meta_free(&brw->ctx);
1080
1081 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1082 /* Force a report. */
1083 brw->shader_time.report_time = 0;
1084
1085 brw_collect_and_report_shader_time(brw);
1086 brw_destroy_shader_time(brw);
1087 }
1088
1089 if (devinfo->gen >= 6)
1090 blorp_finish(&brw->blorp);
1091
1092 brw_destroy_state(brw);
1093 brw_draw_destroy(brw);
1094
1095 brw_bo_unreference(brw->curbe.curbe_bo);
1096
1097 brw_bo_unreference(brw->vs.base.scratch_bo);
1098 brw_bo_unreference(brw->tcs.base.scratch_bo);
1099 brw_bo_unreference(brw->tes.base.scratch_bo);
1100 brw_bo_unreference(brw->gs.base.scratch_bo);
1101 brw_bo_unreference(brw->wm.base.scratch_bo);
1102
1103 brw_bo_unreference(brw->vs.base.push_const_bo);
1104 brw_bo_unreference(brw->tcs.base.push_const_bo);
1105 brw_bo_unreference(brw->tes.base.push_const_bo);
1106 brw_bo_unreference(brw->gs.base.push_const_bo);
1107 brw_bo_unreference(brw->wm.base.push_const_bo);
1108
1109 brw_destroy_hw_context(brw->bufmgr, brw->hw_ctx);
1110
1111 if (ctx->swrast_context) {
1112 _swsetup_DestroyContext(&brw->ctx);
1113 _tnl_DestroyContext(&brw->ctx);
1114 }
1115 _vbo_DestroyContext(&brw->ctx);
1116
1117 if (ctx->swrast_context)
1118 _swrast_DestroyContext(&brw->ctx);
1119
1120 brw_fini_pipe_control(brw);
1121 intel_batchbuffer_free(&brw->batch);
1122
1123 brw_bo_unreference(brw->throttle_batch[1]);
1124 brw_bo_unreference(brw->throttle_batch[0]);
1125 brw->throttle_batch[1] = NULL;
1126 brw->throttle_batch[0] = NULL;
1127
1128 driDestroyOptionCache(&brw->optionCache);
1129
1130 /* free the Mesa context */
1131 _mesa_free_context_data(&brw->ctx);
1132
1133 ralloc_free(brw);
1134 driContextPriv->driverPrivate = NULL;
1135 }
1136
1137 GLboolean
1138 intelUnbindContext(__DRIcontext * driContextPriv)
1139 {
1140 /* Unset current context and dispath table */
1141 _mesa_make_current(NULL, NULL, NULL);
1142
1143 return true;
1144 }
1145
1146 /**
1147 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1148 * on window system framebuffers.
1149 *
1150 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1151 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1152 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1153 * for a visual where you're guaranteed to be capable, but it turns out that
1154 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1155 * incapable ones, because there's no difference between the two in resources
1156 * used. Applications thus get built that accidentally rely on the default
1157 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1158 * great...
1159 *
1160 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1161 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1162 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1163 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1164 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1165 * and get no sRGB encode (assuming that both kinds of visual are available).
1166 * Thus our choice to support sRGB by default on our visuals for desktop would
1167 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1168 *
1169 * Unfortunately, renderbuffer setup happens before a context is created. So
1170 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1171 * context (without an sRGB visual), we go turn that back off before anyone
1172 * finds out.
1173 */
1174 static void
1175 intel_gles3_srgb_workaround(struct brw_context *brw,
1176 struct gl_framebuffer *fb)
1177 {
1178 struct gl_context *ctx = &brw->ctx;
1179
1180 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1181 return;
1182
1183 for (int i = 0; i < BUFFER_COUNT; i++) {
1184 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
1185
1186 /* Check if sRGB was specifically asked for. */
1187 struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, i);
1188 if (irb && irb->need_srgb)
1189 return;
1190
1191 if (rb)
1192 rb->Format = _mesa_get_srgb_format_linear(rb->Format);
1193 }
1194 /* Disable sRGB from framebuffers that are not compatible. */
1195 fb->Visual.sRGBCapable = false;
1196 }
1197
1198 GLboolean
1199 intelMakeCurrent(__DRIcontext * driContextPriv,
1200 __DRIdrawable * driDrawPriv,
1201 __DRIdrawable * driReadPriv)
1202 {
1203 struct brw_context *brw;
1204
1205 if (driContextPriv)
1206 brw = (struct brw_context *) driContextPriv->driverPrivate;
1207 else
1208 brw = NULL;
1209
1210 if (driContextPriv) {
1211 struct gl_context *ctx = &brw->ctx;
1212 struct gl_framebuffer *fb, *readFb;
1213
1214 if (driDrawPriv == NULL) {
1215 fb = _mesa_get_incomplete_framebuffer();
1216 } else {
1217 fb = driDrawPriv->driverPrivate;
1218 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1219 }
1220
1221 if (driReadPriv == NULL) {
1222 readFb = _mesa_get_incomplete_framebuffer();
1223 } else {
1224 readFb = driReadPriv->driverPrivate;
1225 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1226 }
1227
1228 /* The sRGB workaround changes the renderbuffer's format. We must change
1229 * the format before the renderbuffer's miptree get's allocated, otherwise
1230 * the formats of the renderbuffer and its miptree will differ.
1231 */
1232 intel_gles3_srgb_workaround(brw, fb);
1233 intel_gles3_srgb_workaround(brw, readFb);
1234
1235 /* If the context viewport hasn't been initialized, force a call out to
1236 * the loader to get buffers so we have a drawable size for the initial
1237 * viewport. */
1238 if (!brw->ctx.ViewportInitialized)
1239 intel_prepare_render(brw);
1240
1241 _mesa_make_current(ctx, fb, readFb);
1242 } else {
1243 _mesa_make_current(NULL, NULL, NULL);
1244 }
1245
1246 return true;
1247 }
1248
1249 void
1250 intel_resolve_for_dri2_flush(struct brw_context *brw,
1251 __DRIdrawable *drawable)
1252 {
1253 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1254
1255 if (devinfo->gen < 6) {
1256 /* MSAA and fast color clear are not supported, so don't waste time
1257 * checking whether a resolve is needed.
1258 */
1259 return;
1260 }
1261
1262 struct gl_framebuffer *fb = drawable->driverPrivate;
1263 struct intel_renderbuffer *rb;
1264
1265 /* Usually, only the back buffer will need to be downsampled. However,
1266 * the front buffer will also need it if the user has rendered into it.
1267 */
1268 static const gl_buffer_index buffers[2] = {
1269 BUFFER_BACK_LEFT,
1270 BUFFER_FRONT_LEFT,
1271 };
1272
1273 for (int i = 0; i < 2; ++i) {
1274 rb = intel_get_renderbuffer(fb, buffers[i]);
1275 if (rb == NULL || rb->mt == NULL)
1276 continue;
1277 if (rb->mt->surf.samples == 1) {
1278 assert(rb->mt_layer == 0 && rb->mt_level == 0 &&
1279 rb->layer_count == 1);
1280 intel_miptree_prepare_external(brw, rb->mt);
1281 } else {
1282 intel_renderbuffer_downsample(brw, rb);
1283
1284 /* Call prepare_external on the single-sample miptree to do any
1285 * needed resolves prior to handing it off to the window system.
1286 * This is needed in the case that rb->singlesample_mt is Y-tiled
1287 * with CCS_E enabled but without I915_FORMAT_MOD_Y_TILED_CCS_E. In
1288 * this case, the MSAA resolve above will write compressed data into
1289 * rb->singlesample_mt.
1290 *
1291 * TODO: Some day, if we decide to care about the tiny performance
1292 * hit we're taking by doing the MSAA resolve and then a CCS resolve,
1293 * we could detect this case and just allocate the single-sampled
1294 * miptree without aux. However, that would be a lot of plumbing and
1295 * this is a rather exotic case so it's not really worth it.
1296 */
1297 intel_miptree_prepare_external(brw, rb->singlesample_mt);
1298 }
1299 }
1300 }
1301
1302 static unsigned
1303 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1304 {
1305 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1306 }
1307
1308 static void
1309 intel_query_dri2_buffers(struct brw_context *brw,
1310 __DRIdrawable *drawable,
1311 __DRIbuffer **buffers,
1312 int *count);
1313
1314 static void
1315 intel_process_dri2_buffer(struct brw_context *brw,
1316 __DRIdrawable *drawable,
1317 __DRIbuffer *buffer,
1318 struct intel_renderbuffer *rb,
1319 const char *buffer_name);
1320
1321 static void
1322 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1323
1324 static void
1325 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1326 {
1327 struct gl_framebuffer *fb = drawable->driverPrivate;
1328 struct intel_renderbuffer *rb;
1329 __DRIbuffer *buffers = NULL;
1330 int count;
1331 const char *region_name;
1332
1333 /* Set this up front, so that in case our buffers get invalidated
1334 * while we're getting new buffers, we don't clobber the stamp and
1335 * thus ignore the invalidate. */
1336 drawable->lastStamp = drawable->dri2.stamp;
1337
1338 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1339 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1340
1341 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1342
1343 if (buffers == NULL)
1344 return;
1345
1346 for (int i = 0; i < count; i++) {
1347 switch (buffers[i].attachment) {
1348 case __DRI_BUFFER_FRONT_LEFT:
1349 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1350 region_name = "dri2 front buffer";
1351 break;
1352
1353 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1354 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1355 region_name = "dri2 fake front buffer";
1356 break;
1357
1358 case __DRI_BUFFER_BACK_LEFT:
1359 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1360 region_name = "dri2 back buffer";
1361 break;
1362
1363 case __DRI_BUFFER_DEPTH:
1364 case __DRI_BUFFER_HIZ:
1365 case __DRI_BUFFER_DEPTH_STENCIL:
1366 case __DRI_BUFFER_STENCIL:
1367 case __DRI_BUFFER_ACCUM:
1368 default:
1369 fprintf(stderr,
1370 "unhandled buffer attach event, attachment type %d\n",
1371 buffers[i].attachment);
1372 return;
1373 }
1374
1375 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1376 }
1377
1378 }
1379
1380 void
1381 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1382 {
1383 struct brw_context *brw = context->driverPrivate;
1384 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1385
1386 /* Set this up front, so that in case our buffers get invalidated
1387 * while we're getting new buffers, we don't clobber the stamp and
1388 * thus ignore the invalidate. */
1389 drawable->lastStamp = drawable->dri2.stamp;
1390
1391 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1392 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1393
1394 if (dri_screen->image.loader)
1395 intel_update_image_buffers(brw, drawable);
1396 else
1397 intel_update_dri2_buffers(brw, drawable);
1398
1399 driUpdateFramebufferSize(&brw->ctx, drawable);
1400 }
1401
1402 /**
1403 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1404 * state is required.
1405 */
1406 void
1407 intel_prepare_render(struct brw_context *brw)
1408 {
1409 struct gl_context *ctx = &brw->ctx;
1410 __DRIcontext *driContext = brw->driContext;
1411 __DRIdrawable *drawable;
1412
1413 drawable = driContext->driDrawablePriv;
1414 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1415 if (drawable->lastStamp != drawable->dri2.stamp)
1416 intel_update_renderbuffers(driContext, drawable);
1417 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1418 }
1419
1420 drawable = driContext->driReadablePriv;
1421 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1422 if (drawable->lastStamp != drawable->dri2.stamp)
1423 intel_update_renderbuffers(driContext, drawable);
1424 driContext->dri2.read_stamp = drawable->dri2.stamp;
1425 }
1426
1427 /* If we're currently rendering to the front buffer, the rendering
1428 * that will happen next will probably dirty the front buffer. So
1429 * mark it as dirty here.
1430 */
1431 if (_mesa_is_front_buffer_drawing(ctx->DrawBuffer))
1432 brw->front_buffer_dirty = true;
1433 }
1434
1435 /**
1436 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1437 *
1438 * To determine which DRI buffers to request, examine the renderbuffers
1439 * attached to the drawable's framebuffer. Then request the buffers with
1440 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1441 *
1442 * This is called from intel_update_renderbuffers().
1443 *
1444 * \param drawable Drawable whose buffers are queried.
1445 * \param buffers [out] List of buffers returned by DRI2 query.
1446 * \param buffer_count [out] Number of buffers returned.
1447 *
1448 * \see intel_update_renderbuffers()
1449 * \see DRI2GetBuffers()
1450 * \see DRI2GetBuffersWithFormat()
1451 */
1452 static void
1453 intel_query_dri2_buffers(struct brw_context *brw,
1454 __DRIdrawable *drawable,
1455 __DRIbuffer **buffers,
1456 int *buffer_count)
1457 {
1458 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1459 struct gl_framebuffer *fb = drawable->driverPrivate;
1460 int i = 0;
1461 unsigned attachments[8];
1462
1463 struct intel_renderbuffer *front_rb;
1464 struct intel_renderbuffer *back_rb;
1465
1466 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1467 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1468
1469 memset(attachments, 0, sizeof(attachments));
1470 if ((_mesa_is_front_buffer_drawing(fb) ||
1471 _mesa_is_front_buffer_reading(fb) ||
1472 !back_rb) && front_rb) {
1473 /* If a fake front buffer is in use, then querying for
1474 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1475 * the real front buffer to the fake front buffer. So before doing the
1476 * query, we need to make sure all the pending drawing has landed in the
1477 * real front buffer.
1478 */
1479 intel_batchbuffer_flush(brw);
1480 intel_flush_front(&brw->ctx);
1481
1482 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1483 attachments[i++] = intel_bits_per_pixel(front_rb);
1484 } else if (front_rb && brw->front_buffer_dirty) {
1485 /* We have pending front buffer rendering, but we aren't querying for a
1486 * front buffer. If the front buffer we have is a fake front buffer,
1487 * the X server is going to throw it away when it processes the query.
1488 * So before doing the query, make sure all the pending drawing has
1489 * landed in the real front buffer.
1490 */
1491 intel_batchbuffer_flush(brw);
1492 intel_flush_front(&brw->ctx);
1493 }
1494
1495 if (back_rb) {
1496 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1497 attachments[i++] = intel_bits_per_pixel(back_rb);
1498 }
1499
1500 assert(i <= ARRAY_SIZE(attachments));
1501
1502 *buffers =
1503 dri_screen->dri2.loader->getBuffersWithFormat(drawable,
1504 &drawable->w,
1505 &drawable->h,
1506 attachments, i / 2,
1507 buffer_count,
1508 drawable->loaderPrivate);
1509 }
1510
1511 /**
1512 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1513 *
1514 * This is called from intel_update_renderbuffers().
1515 *
1516 * \par Note:
1517 * DRI buffers whose attachment point is DRI2BufferStencil or
1518 * DRI2BufferDepthStencil are handled as special cases.
1519 *
1520 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1521 * that is passed to brw_bo_gem_create_from_name().
1522 *
1523 * \see intel_update_renderbuffers()
1524 */
1525 static void
1526 intel_process_dri2_buffer(struct brw_context *brw,
1527 __DRIdrawable *drawable,
1528 __DRIbuffer *buffer,
1529 struct intel_renderbuffer *rb,
1530 const char *buffer_name)
1531 {
1532 struct gl_framebuffer *fb = drawable->driverPrivate;
1533 struct brw_bo *bo;
1534
1535 if (!rb)
1536 return;
1537
1538 unsigned num_samples = rb->Base.Base.NumSamples;
1539
1540 /* We try to avoid closing and reopening the same BO name, because the first
1541 * use of a mapping of the buffer involves a bunch of page faulting which is
1542 * moderately expensive.
1543 */
1544 struct intel_mipmap_tree *last_mt;
1545 if (num_samples == 0)
1546 last_mt = rb->mt;
1547 else
1548 last_mt = rb->singlesample_mt;
1549
1550 uint32_t old_name = 0;
1551 if (last_mt) {
1552 /* The bo already has a name because the miptree was created by a
1553 * previous call to intel_process_dri2_buffer(). If a bo already has a
1554 * name, then brw_bo_flink() is a low-cost getter. It does not
1555 * create a new name.
1556 */
1557 brw_bo_flink(last_mt->bo, &old_name);
1558 }
1559
1560 if (old_name == buffer->name)
1561 return;
1562
1563 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1564 fprintf(stderr,
1565 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1566 buffer->name, buffer->attachment,
1567 buffer->cpp, buffer->pitch);
1568 }
1569
1570 bo = brw_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1571 buffer->name);
1572 if (!bo) {
1573 fprintf(stderr,
1574 "Failed to open BO for returned DRI2 buffer "
1575 "(%dx%d, %s, named %d).\n"
1576 "This is likely a bug in the X Server that will lead to a "
1577 "crash soon.\n",
1578 drawable->w, drawable->h, buffer_name, buffer->name);
1579 return;
1580 }
1581
1582 uint32_t tiling, swizzle;
1583 brw_bo_get_tiling(bo, &tiling, &swizzle);
1584
1585 struct intel_mipmap_tree *mt =
1586 intel_miptree_create_for_bo(brw,
1587 bo,
1588 intel_rb_format(rb),
1589 0,
1590 drawable->w,
1591 drawable->h,
1592 1,
1593 buffer->pitch,
1594 isl_tiling_from_i915_tiling(tiling),
1595 MIPTREE_CREATE_DEFAULT);
1596 if (!mt) {
1597 brw_bo_unreference(bo);
1598 return;
1599 }
1600
1601 /* We got this BO from X11. We cana't assume that we have coherent texture
1602 * access because X may suddenly decide to use it for scan-out which would
1603 * destroy coherency.
1604 */
1605 bo->cache_coherent = false;
1606
1607 if (!intel_update_winsys_renderbuffer_miptree(brw, rb, mt,
1608 drawable->w, drawable->h,
1609 buffer->pitch)) {
1610 brw_bo_unreference(bo);
1611 intel_miptree_release(&mt);
1612 return;
1613 }
1614
1615 if (_mesa_is_front_buffer_drawing(fb) &&
1616 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1617 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1618 rb->Base.Base.NumSamples > 1) {
1619 intel_renderbuffer_upsample(brw, rb);
1620 }
1621
1622 assert(rb->mt);
1623
1624 brw_bo_unreference(bo);
1625 }
1626
1627 /**
1628 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1629 *
1630 * To determine which DRI buffers to request, examine the renderbuffers
1631 * attached to the drawable's framebuffer. Then request the buffers from
1632 * the image loader
1633 *
1634 * This is called from intel_update_renderbuffers().
1635 *
1636 * \param drawable Drawable whose buffers are queried.
1637 * \param buffers [out] List of buffers returned by DRI2 query.
1638 * \param buffer_count [out] Number of buffers returned.
1639 *
1640 * \see intel_update_renderbuffers()
1641 */
1642
1643 static void
1644 intel_update_image_buffer(struct brw_context *intel,
1645 __DRIdrawable *drawable,
1646 struct intel_renderbuffer *rb,
1647 __DRIimage *buffer,
1648 enum __DRIimageBufferMask buffer_type)
1649 {
1650 struct gl_framebuffer *fb = drawable->driverPrivate;
1651
1652 if (!rb || !buffer->bo)
1653 return;
1654
1655 unsigned num_samples = rb->Base.Base.NumSamples;
1656
1657 /* Check and see if we're already bound to the right
1658 * buffer object
1659 */
1660 struct intel_mipmap_tree *last_mt;
1661 if (num_samples == 0)
1662 last_mt = rb->mt;
1663 else
1664 last_mt = rb->singlesample_mt;
1665
1666 if (last_mt && last_mt->bo == buffer->bo)
1667 return;
1668
1669 struct intel_mipmap_tree *mt =
1670 intel_miptree_create_for_dri_image(intel, buffer, GL_TEXTURE_2D,
1671 intel_rb_format(rb), true);
1672 if (!mt)
1673 return;
1674
1675 if (!intel_update_winsys_renderbuffer_miptree(intel, rb, mt,
1676 buffer->width, buffer->height,
1677 buffer->pitch)) {
1678 intel_miptree_release(&mt);
1679 return;
1680 }
1681
1682 if (_mesa_is_front_buffer_drawing(fb) &&
1683 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1684 rb->Base.Base.NumSamples > 1) {
1685 intel_renderbuffer_upsample(intel, rb);
1686 }
1687 }
1688
1689 static void
1690 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1691 {
1692 struct gl_framebuffer *fb = drawable->driverPrivate;
1693 __DRIscreen *dri_screen = brw->screen->driScrnPriv;
1694 struct intel_renderbuffer *front_rb;
1695 struct intel_renderbuffer *back_rb;
1696 struct __DRIimageList images;
1697 mesa_format format;
1698 uint32_t buffer_mask = 0;
1699 int ret;
1700
1701 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1702 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1703
1704 if (back_rb)
1705 format = intel_rb_format(back_rb);
1706 else if (front_rb)
1707 format = intel_rb_format(front_rb);
1708 else
1709 return;
1710
1711 if (front_rb && (_mesa_is_front_buffer_drawing(fb) ||
1712 _mesa_is_front_buffer_reading(fb) || !back_rb)) {
1713 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1714 }
1715
1716 if (back_rb)
1717 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1718
1719 ret = dri_screen->image.loader->getBuffers(drawable,
1720 driGLFormatToImageFormat(format),
1721 &drawable->dri2.stamp,
1722 drawable->loaderPrivate,
1723 buffer_mask,
1724 &images);
1725 if (!ret)
1726 return;
1727
1728 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1729 drawable->w = images.front->width;
1730 drawable->h = images.front->height;
1731 intel_update_image_buffer(brw,
1732 drawable,
1733 front_rb,
1734 images.front,
1735 __DRI_IMAGE_BUFFER_FRONT);
1736 }
1737
1738 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1739 drawable->w = images.back->width;
1740 drawable->h = images.back->height;
1741 intel_update_image_buffer(brw,
1742 drawable,
1743 back_rb,
1744 images.back,
1745 __DRI_IMAGE_BUFFER_BACK);
1746 }
1747 }