i965: Fix check_aperture calls to cover everything needed for the prim at once.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/imports.h"
34 #include "main/api_noop.h"
35 #include "main/vtxfmt.h"
36 #include "main/simple_list.h"
37 #include "shader/shader_api.h"
38
39 #include "brw_context.h"
40 #include "brw_defines.h"
41 #include "brw_draw.h"
42 #include "brw_state.h"
43 #include "brw_vs.h"
44 #include "intel_tex.h"
45 #include "intel_blit.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_pixel.h"
48 #include "intel_span.h"
49 #include "tnl/t_pipeline.h"
50
51 #include "utils.h"
52
53
54 /***************************************
55 * Mesa's Driver Functions
56 ***************************************/
57
58 static void brwUseProgram(GLcontext *ctx, GLuint program)
59 {
60 _mesa_use_program(ctx, program);
61 }
62
63 static void brwInitProgFuncs( struct dd_function_table *functions )
64 {
65 functions->UseProgram = brwUseProgram;
66 }
67 static void brwInitDriverFunctions( struct dd_function_table *functions )
68 {
69 intelInitDriverFunctions( functions );
70
71 brwInitFragProgFuncs( functions );
72 brwInitProgFuncs( functions );
73 brw_init_queryobj_functions(functions);
74 }
75
76
77 static void brw_init_attribs( struct brw_context *brw )
78 {
79 GLcontext *ctx = &brw->intel.ctx;
80
81 brw->attribs.Color = &ctx->Color;
82 brw->attribs.Depth = &ctx->Depth;
83 brw->attribs.Fog = &ctx->Fog;
84 brw->attribs.Hint = &ctx->Hint;
85 brw->attribs.Light = &ctx->Light;
86 brw->attribs.Line = &ctx->Line;
87 brw->attribs.Point = &ctx->Point;
88 brw->attribs.Polygon = &ctx->Polygon;
89 brw->attribs.Scissor = &ctx->Scissor;
90 brw->attribs.Stencil = &ctx->Stencil;
91 brw->attribs.Texture = &ctx->Texture;
92 brw->attribs.Transform = &ctx->Transform;
93 brw->attribs.Viewport = &ctx->Viewport;
94 brw->attribs.VertexProgram = &ctx->VertexProgram;
95 brw->attribs.FragmentProgram = &ctx->FragmentProgram;
96 brw->attribs.PolygonStipple = &ctx->PolygonStipple[0];
97 }
98
99
100 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
101 __DRIcontextPrivate *driContextPriv,
102 void *sharedContextPrivate)
103 {
104 struct dd_function_table functions;
105 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
106 struct intel_context *intel = &brw->intel;
107 GLcontext *ctx = &intel->ctx;
108
109 if (!brw) {
110 _mesa_printf("%s: failed to alloc context\n", __FUNCTION__);
111 return GL_FALSE;
112 }
113
114 brwInitVtbl( brw );
115 brwInitDriverFunctions( &functions );
116
117 if (!intelInitContext( intel, mesaVis, driContextPriv,
118 sharedContextPrivate, &functions )) {
119 _mesa_printf("%s: failed to init intel context\n", __FUNCTION__);
120 FREE(brw);
121 return GL_FALSE;
122 }
123
124 /* Initialize swrast, tnl driver tables: */
125 intelInitSpanFuncs(ctx);
126
127 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
128
129 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
130 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
131 ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
132 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
133
134 /* Advertise the full hardware capabilities. The new memory
135 * manager should cope much better with overload situations:
136 */
137 ctx->Const.MaxTextureLevels = 12;
138 ctx->Const.Max3DTextureLevels = 9;
139 ctx->Const.MaxCubeTextureLevels = 12;
140 ctx->Const.MaxTextureRectSize = (1<<11);
141
142 /* ctx->Const.MaxNativeVertexProgramTemps = 32; */
143
144 brw_init_attribs( brw );
145 brw_init_metaops( brw );
146 brw_init_state( brw );
147
148 brw->state.dirty.mesa = ~0;
149 brw->state.dirty.brw = ~0;
150
151 brw->emit_state_always = 0;
152
153 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
154 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
155
156 make_empty_list(&brw->query.active_head);
157
158 brw_draw_init( brw );
159
160 return GL_TRUE;
161 }
162