i965/vs: Set the PreferDP4 shader compiler option.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
39
40 #include "vbo/vbo_context.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_draw.h"
45 #include "brw_state.h"
46
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #include "intel_tex_obj.h"
52
53 #include "tnl/t_pipeline.h"
54 #include "glsl/ralloc.h"
55
56 /***************************************
57 * Mesa's Driver Functions
58 ***************************************/
59
60 static size_t
61 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
62 GLenum internalFormat, int samples[16])
63 {
64 struct intel_context *intel = intel_context(ctx);
65
66 (void) target;
67
68 switch (intel->gen) {
69 case 7:
70 samples[0] = 8;
71 samples[1] = 4;
72 return 2;
73
74 case 6:
75 samples[0] = 4;
76 return 1;
77
78 default:
79 samples[0] = 1;
80 return 1;
81 }
82 }
83
84 static void brwInitDriverFunctions(struct intel_screen *screen,
85 struct dd_function_table *functions)
86 {
87 intelInitDriverFunctions( functions );
88
89 brwInitFragProgFuncs( functions );
90 brw_init_queryobj_functions(functions);
91
92 functions->QuerySamplesForFormat = brw_query_samples_for_format;
93 functions->BeginTransformFeedback = brw_begin_transform_feedback;
94
95 if (screen->gen >= 7)
96 functions->EndTransformFeedback = gen7_end_transform_feedback;
97 else
98 functions->EndTransformFeedback = brw_end_transform_feedback;
99
100 if (screen->gen >= 6)
101 functions->GetSamplePosition = gen6_get_sample_position;
102 }
103
104 bool
105 brwCreateContext(int api,
106 const struct gl_config *mesaVis,
107 __DRIcontext *driContextPriv,
108 unsigned major_version,
109 unsigned minor_version,
110 uint32_t flags,
111 unsigned *error,
112 void *sharedContextPrivate)
113 {
114 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
115 struct intel_screen *screen = sPriv->driverPrivate;
116 struct dd_function_table functions;
117 unsigned i;
118
119 struct brw_context *brw = rzalloc(NULL, struct brw_context);
120 if (!brw) {
121 printf("%s: failed to alloc context\n", __FUNCTION__);
122 *error = __DRI_CTX_ERROR_NO_MEMORY;
123 return false;
124 }
125
126 /* brwInitVtbl needs to know the chipset generation so that it can set the
127 * right pointers.
128 */
129 brw->intel.gen = screen->gen;
130
131 brwInitVtbl( brw );
132
133 brwInitDriverFunctions(screen, &functions);
134
135 struct intel_context *intel = &brw->intel;
136 struct gl_context *ctx = &intel->ctx;
137
138 if (!intelInitContext( intel, api, major_version, minor_version,
139 mesaVis, driContextPriv,
140 sharedContextPrivate, &functions,
141 error)) {
142 ralloc_free(brw);
143 return false;
144 }
145
146 brw_init_surface_formats(brw);
147
148 /* Initialize swrast, tnl driver tables: */
149 TNLcontext *tnl = TNL_CONTEXT(ctx);
150 if (tnl)
151 tnl->Driver.RunPipeline = _tnl_run_pipeline;
152
153 ctx->DriverFlags.NewTransformFeedback = BRW_NEW_TRANSFORM_FEEDBACK;
154 ctx->DriverFlags.NewRasterizerDiscard = BRW_NEW_RASTERIZER_DISCARD;
155 ctx->DriverFlags.NewUniformBuffer = BRW_NEW_UNIFORM_BUFFER;
156
157 ctx->Const.MaxDualSourceDrawBuffers = 1;
158 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
159 ctx->Const.FragmentProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
160 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
161 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
162 ctx->Const.FragmentProgram.MaxTextureImageUnits);
163 ctx->Const.VertexProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
164 ctx->Const.MaxCombinedTextureImageUnits =
165 ctx->Const.VertexProgram.MaxTextureImageUnits +
166 ctx->Const.FragmentProgram.MaxTextureImageUnits;
167
168 ctx->Const.MaxTextureLevels = 14; /* 8192 */
169 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
170 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
171 ctx->Const.Max3DTextureLevels = 9;
172 ctx->Const.MaxCubeTextureLevels = 12;
173
174 if (intel->gen >= 7)
175 ctx->Const.MaxArrayTextureLayers = 2048;
176 else
177 ctx->Const.MaxArrayTextureLayers = 512;
178
179 ctx->Const.MaxTextureRectSize = (1<<12);
180
181 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
182
183 /* Hardware only supports a limited number of transform feedback buffers.
184 * So we need to override the Mesa default (which is based only on software
185 * limits).
186 */
187 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
188
189 /* On Gen6, in the worst case, we use up one binding table entry per
190 * transform feedback component (see comments above the definition of
191 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
192 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
193 * BRW_MAX_SOL_BINDINGS.
194 *
195 * In "separate components" mode, we need to divide this value by
196 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
197 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
198 */
199 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
200 ctx->Const.MaxTransformFeedbackSeparateComponents =
201 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
202
203 if (intel->gen == 6) {
204 ctx->Const.MaxSamples = 4;
205 ctx->Const.MaxColorTextureSamples = 4;
206 ctx->Const.MaxDepthTextureSamples = 4;
207 ctx->Const.MaxIntegerSamples = 4;
208 }
209 else if (intel->gen >= 7) {
210 ctx->Const.MaxSamples = 8;
211 ctx->Const.MaxColorTextureSamples = 8;
212 ctx->Const.MaxDepthTextureSamples = 8;
213 ctx->Const.MaxIntegerSamples = 8;
214 }
215
216 /* if conformance mode is set, swrast can handle any size AA point */
217 ctx->Const.MaxPointSizeAA = 255.0;
218
219 /* We want the GLSL compiler to emit code that uses condition codes */
220 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
221 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
222 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
223 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
224 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
225 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
226 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
227
228 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
229 (i == MESA_SHADER_FRAGMENT);
230 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
231 (i == MESA_SHADER_FRAGMENT);
232 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
233 }
234
235 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true;
236
237 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
238 ctx->Const.VertexProgram.MaxAluInstructions = 0;
239 ctx->Const.VertexProgram.MaxTexInstructions = 0;
240 ctx->Const.VertexProgram.MaxTexIndirections = 0;
241 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
242 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
243 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
244 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
245 ctx->Const.VertexProgram.MaxNativeTemps = 256;
246 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
247 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
248 ctx->Const.VertexProgram.MaxEnvParams =
249 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
250 ctx->Const.VertexProgram.MaxEnvParams);
251
252 ctx->Const.FragmentProgram.MaxNativeInstructions = (1 * 1024);
253 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (1 * 1024);
254 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (1 * 1024);
255 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (1 * 1024);
256 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
257 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
258 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
259 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
260 ctx->Const.FragmentProgram.MaxEnvParams =
261 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
262 ctx->Const.FragmentProgram.MaxEnvParams);
263
264 /* Fragment shaders use real, 32-bit twos-complement integers for all
265 * integer types.
266 */
267 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
268 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
269 ctx->Const.FragmentProgram.LowInt.Precision = 0;
270 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
271 = ctx->Const.FragmentProgram.LowInt;
272
273 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
274 but we're not sure how it's actually done for vertex order,
275 that affect provoking vertex decision. Always use last vertex
276 convention for quad primitive which works as expected for now. */
277 if (intel->gen >= 6)
278 ctx->Const.QuadsFollowProvokingVertexConvention = false;
279
280 ctx->Const.QueryCounterBits.Timestamp = 36;
281
282 if (intel->is_g4x || intel->gen >= 5) {
283 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
284 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
285 brw->has_surface_tile_offset = true;
286 if (intel->gen < 6)
287 brw->has_compr4 = true;
288 brw->has_aa_line_parameters = true;
289 brw->has_pln = true;
290 } else {
291 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
292 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
293 }
294
295 /* WM maximum threads is number of EUs times number of threads per EU. */
296 assert(intel->gen <= 7);
297
298 if (intel->is_haswell) {
299 if (intel->gt == 1) {
300 brw->max_wm_threads = 102;
301 brw->max_vs_threads = 70;
302 brw->urb.size = 128;
303 brw->urb.max_vs_entries = 640;
304 brw->urb.max_gs_entries = 256;
305 } else if (intel->gt == 2) {
306 brw->max_wm_threads = 204;
307 brw->max_vs_threads = 280;
308 brw->urb.size = 256;
309 brw->urb.max_vs_entries = 1664;
310 brw->urb.max_gs_entries = 640;
311 } else if (intel->gt == 3) {
312 brw->max_wm_threads = 408;
313 brw->max_vs_threads = 280;
314 brw->urb.size = 512;
315 brw->urb.max_vs_entries = 1664;
316 brw->urb.max_gs_entries = 640;
317 }
318 } else if (intel->gen == 7) {
319 if (intel->gt == 1) {
320 brw->max_wm_threads = 48;
321 brw->max_vs_threads = 36;
322 brw->max_gs_threads = 36;
323 brw->urb.size = 128;
324 brw->urb.max_vs_entries = 512;
325 brw->urb.max_gs_entries = 192;
326 } else if (intel->gt == 2) {
327 brw->max_wm_threads = 172;
328 brw->max_vs_threads = 128;
329 brw->max_gs_threads = 128;
330 brw->urb.size = 256;
331 brw->urb.max_vs_entries = 704;
332 brw->urb.max_gs_entries = 320;
333 } else {
334 assert(!"Unknown gen7 device.");
335 }
336 } else if (intel->gen == 6) {
337 if (intel->gt == 2) {
338 brw->max_wm_threads = 80;
339 brw->max_vs_threads = 60;
340 brw->max_gs_threads = 60;
341 brw->urb.size = 64; /* volume 5c.5 section 5.1 */
342 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
343 brw->urb.max_gs_entries = 256;
344 } else {
345 brw->max_wm_threads = 40;
346 brw->max_vs_threads = 24;
347 brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
348 brw->urb.size = 32; /* volume 5c.5 section 5.1 */
349 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
350 brw->urb.max_gs_entries = 256;
351 }
352 brw->urb.gen6_gs_previously_active = false;
353 } else if (intel->gen == 5) {
354 brw->urb.size = 1024;
355 brw->max_vs_threads = 72;
356 brw->max_gs_threads = 32;
357 brw->max_wm_threads = 12 * 6;
358 } else if (intel->is_g4x) {
359 brw->urb.size = 384;
360 brw->max_vs_threads = 32;
361 brw->max_gs_threads = 2;
362 brw->max_wm_threads = 10 * 5;
363 } else if (intel->gen < 6) {
364 brw->urb.size = 256;
365 brw->max_vs_threads = 16;
366 brw->max_gs_threads = 2;
367 brw->max_wm_threads = 8 * 4;
368 brw->has_negative_rhw_bug = true;
369 }
370
371 if (intel->gen <= 7) {
372 brw->needs_unlit_centroid_workaround = true;
373 }
374
375 brw->prim_restart.in_progress = false;
376 brw->prim_restart.enable_cut_index = false;
377 intel->hw_ctx = drm_intel_gem_context_create(intel->bufmgr);
378
379 brw_init_state( brw );
380
381 brw->curbe.last_buf = calloc(1, 4096);
382 brw->curbe.next_buf = calloc(1, 4096);
383
384 brw->state.dirty.mesa = ~0;
385 brw->state.dirty.brw = ~0;
386
387 brw->emit_state_always = 0;
388
389 intel->batch.need_workaround_flush = true;
390
391 ctx->VertexProgram._MaintainTnlProgram = true;
392 ctx->FragmentProgram._MaintainTexEnvProgram = true;
393
394 brw_draw_init( brw );
395
396 brw->precompile = driQueryOptionb(&intel->optionCache, "shader_precompile");
397
398 ctx->Const.NativeIntegers = true;
399 ctx->Const.UniformBooleanTrue = 1;
400 ctx->Const.UniformBufferOffsetAlignment = 16;
401
402 ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");
403
404 ctx->Const.DisableGLSLLineContinuations = driQueryOptionb(&intel->optionCache, "disable_glsl_line_continuations");
405
406 ctx->Const.ContextFlags = 0;
407 if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
408 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
409
410 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
411 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
412
413 /* Turn on some extra GL_ARB_debug_output generation. */
414 intel->perf_debug = true;
415 }
416
417 brw_fs_alloc_reg_sets(brw);
418
419 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
420 brw_init_shader_time(brw);
421
422 _mesa_compute_version(ctx);
423
424 _mesa_initialize_dispatch_tables(ctx);
425 _mesa_initialize_vbo_vtxfmt(ctx);
426
427 return true;
428 }
429