2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
40 #include "vbo/vbo_context.h"
42 #include "brw_context.h"
43 #include "brw_defines.h"
45 #include "brw_state.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #include "intel_tex_obj.h"
53 #include "tnl/t_pipeline.h"
54 #include "glsl/ralloc.h"
56 /***************************************
57 * Mesa's Driver Functions
58 ***************************************/
61 brw_query_samples_for_format(struct gl_context
*ctx
, GLenum target
,
62 GLenum internalFormat
, int samples
[16])
64 struct intel_context
*intel
= intel_context(ctx
);
84 static void brwInitDriverFunctions(struct intel_screen
*screen
,
85 struct dd_function_table
*functions
)
87 intelInitDriverFunctions( functions
);
89 brwInitFragProgFuncs( functions
);
90 brw_init_queryobj_functions(functions
);
92 functions
->QuerySamplesForFormat
= brw_query_samples_for_format
;
93 functions
->BeginTransformFeedback
= brw_begin_transform_feedback
;
96 functions
->EndTransformFeedback
= gen7_end_transform_feedback
;
98 functions
->EndTransformFeedback
= brw_end_transform_feedback
;
100 if (screen
->gen
>= 6)
101 functions
->GetSamplePosition
= gen6_get_sample_position
;
105 brwCreateContext(int api
,
106 const struct gl_config
*mesaVis
,
107 __DRIcontext
*driContextPriv
,
108 unsigned major_version
,
109 unsigned minor_version
,
112 void *sharedContextPrivate
)
114 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
115 struct intel_screen
*screen
= sPriv
->driverPrivate
;
116 struct dd_function_table functions
;
119 struct brw_context
*brw
= rzalloc(NULL
, struct brw_context
);
121 printf("%s: failed to alloc context\n", __FUNCTION__
);
122 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
126 /* brwInitVtbl needs to know the chipset generation so that it can set the
129 brw
->intel
.gen
= screen
->gen
;
133 brwInitDriverFunctions(screen
, &functions
);
135 struct intel_context
*intel
= &brw
->intel
;
136 struct gl_context
*ctx
= &intel
->ctx
;
138 if (!intelInitContext( intel
, api
, major_version
, minor_version
,
139 mesaVis
, driContextPriv
,
140 sharedContextPrivate
, &functions
,
146 brw_init_surface_formats(brw
);
148 /* Initialize swrast, tnl driver tables: */
149 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
151 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
153 ctx
->DriverFlags
.NewTransformFeedback
= BRW_NEW_TRANSFORM_FEEDBACK
;
154 ctx
->DriverFlags
.NewRasterizerDiscard
= BRW_NEW_RASTERIZER_DISCARD
;
155 ctx
->DriverFlags
.NewUniformBuffer
= BRW_NEW_UNIFORM_BUFFER
;
157 ctx
->Const
.MaxDualSourceDrawBuffers
= 1;
158 ctx
->Const
.MaxDrawBuffers
= BRW_MAX_DRAW_BUFFERS
;
159 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
160 ctx
->Const
.MaxTextureCoordUnits
= 8; /* Mesa limit */
161 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
162 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
);
163 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
164 ctx
->Const
.MaxCombinedTextureImageUnits
=
165 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
+
166 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
;
168 ctx
->Const
.MaxTextureLevels
= 14; /* 8192 */
169 if (ctx
->Const
.MaxTextureLevels
> MAX_TEXTURE_LEVELS
)
170 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
171 ctx
->Const
.Max3DTextureLevels
= 9;
172 ctx
->Const
.MaxCubeTextureLevels
= 12;
175 ctx
->Const
.MaxArrayTextureLayers
= 2048;
177 ctx
->Const
.MaxArrayTextureLayers
= 512;
179 ctx
->Const
.MaxTextureRectSize
= (1<<12);
181 ctx
->Const
.MaxTextureMaxAnisotropy
= 16.0;
183 /* Hardware only supports a limited number of transform feedback buffers.
184 * So we need to override the Mesa default (which is based only on software
187 ctx
->Const
.MaxTransformFeedbackBuffers
= BRW_MAX_SOL_BUFFERS
;
189 /* On Gen6, in the worst case, we use up one binding table entry per
190 * transform feedback component (see comments above the definition of
191 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
192 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
193 * BRW_MAX_SOL_BINDINGS.
195 * In "separate components" mode, we need to divide this value by
196 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
197 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
199 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
= BRW_MAX_SOL_BINDINGS
;
200 ctx
->Const
.MaxTransformFeedbackSeparateComponents
=
201 BRW_MAX_SOL_BINDINGS
/ BRW_MAX_SOL_BUFFERS
;
203 if (intel
->gen
== 6) {
204 ctx
->Const
.MaxSamples
= 4;
205 ctx
->Const
.MaxColorTextureSamples
= 4;
206 ctx
->Const
.MaxDepthTextureSamples
= 4;
207 ctx
->Const
.MaxIntegerSamples
= 4;
209 else if (intel
->gen
>= 7) {
210 ctx
->Const
.MaxSamples
= 8;
211 ctx
->Const
.MaxColorTextureSamples
= 8;
212 ctx
->Const
.MaxDepthTextureSamples
= 8;
213 ctx
->Const
.MaxIntegerSamples
= 8;
216 /* if conformance mode is set, swrast can handle any size AA point */
217 ctx
->Const
.MaxPointSizeAA
= 255.0;
219 /* We want the GLSL compiler to emit code that uses condition codes */
220 for (i
= 0; i
<= MESA_SHADER_FRAGMENT
; i
++) {
221 ctx
->ShaderCompilerOptions
[i
].MaxIfDepth
= intel
->gen
< 6 ? 16 : UINT_MAX
;
222 ctx
->ShaderCompilerOptions
[i
].EmitCondCodes
= true;
223 ctx
->ShaderCompilerOptions
[i
].EmitNoNoise
= true;
224 ctx
->ShaderCompilerOptions
[i
].EmitNoMainReturn
= true;
225 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectInput
= true;
226 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectOutput
= true;
228 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectUniform
=
229 (i
== MESA_SHADER_FRAGMENT
);
230 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectTemp
=
231 (i
== MESA_SHADER_FRAGMENT
);
232 ctx
->ShaderCompilerOptions
[i
].LowerClipDistance
= true;
235 ctx
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
].PreferDP4
= true;
237 ctx
->Const
.VertexProgram
.MaxNativeInstructions
= (16 * 1024);
238 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
239 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
240 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
241 ctx
->Const
.VertexProgram
.MaxNativeAluInstructions
= 0;
242 ctx
->Const
.VertexProgram
.MaxNativeTexInstructions
= 0;
243 ctx
->Const
.VertexProgram
.MaxNativeTexIndirections
= 0;
244 ctx
->Const
.VertexProgram
.MaxNativeAttribs
= 16;
245 ctx
->Const
.VertexProgram
.MaxNativeTemps
= 256;
246 ctx
->Const
.VertexProgram
.MaxNativeAddressRegs
= 1;
247 ctx
->Const
.VertexProgram
.MaxNativeParameters
= 1024;
248 ctx
->Const
.VertexProgram
.MaxEnvParams
=
249 MIN2(ctx
->Const
.VertexProgram
.MaxNativeParameters
,
250 ctx
->Const
.VertexProgram
.MaxEnvParams
);
252 ctx
->Const
.FragmentProgram
.MaxNativeInstructions
= (1 * 1024);
253 ctx
->Const
.FragmentProgram
.MaxNativeAluInstructions
= (1 * 1024);
254 ctx
->Const
.FragmentProgram
.MaxNativeTexInstructions
= (1 * 1024);
255 ctx
->Const
.FragmentProgram
.MaxNativeTexIndirections
= (1 * 1024);
256 ctx
->Const
.FragmentProgram
.MaxNativeAttribs
= 12;
257 ctx
->Const
.FragmentProgram
.MaxNativeTemps
= 256;
258 ctx
->Const
.FragmentProgram
.MaxNativeAddressRegs
= 0;
259 ctx
->Const
.FragmentProgram
.MaxNativeParameters
= 1024;
260 ctx
->Const
.FragmentProgram
.MaxEnvParams
=
261 MIN2(ctx
->Const
.FragmentProgram
.MaxNativeParameters
,
262 ctx
->Const
.FragmentProgram
.MaxEnvParams
);
264 /* Fragment shaders use real, 32-bit twos-complement integers for all
267 ctx
->Const
.FragmentProgram
.LowInt
.RangeMin
= 31;
268 ctx
->Const
.FragmentProgram
.LowInt
.RangeMax
= 30;
269 ctx
->Const
.FragmentProgram
.LowInt
.Precision
= 0;
270 ctx
->Const
.FragmentProgram
.HighInt
= ctx
->Const
.FragmentProgram
.MediumInt
271 = ctx
->Const
.FragmentProgram
.LowInt
;
273 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
274 but we're not sure how it's actually done for vertex order,
275 that affect provoking vertex decision. Always use last vertex
276 convention for quad primitive which works as expected for now. */
278 ctx
->Const
.QuadsFollowProvokingVertexConvention
= false;
280 ctx
->Const
.QueryCounterBits
.Timestamp
= 36;
282 if (intel
->is_g4x
|| intel
->gen
>= 5) {
283 brw
->CMD_VF_STATISTICS
= GM45_3DSTATE_VF_STATISTICS
;
284 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_GM45
;
285 brw
->has_surface_tile_offset
= true;
287 brw
->has_compr4
= true;
288 brw
->has_aa_line_parameters
= true;
291 brw
->CMD_VF_STATISTICS
= GEN4_3DSTATE_VF_STATISTICS
;
292 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_965
;
295 /* WM maximum threads is number of EUs times number of threads per EU. */
296 assert(intel
->gen
<= 7);
298 if (intel
->is_haswell
) {
299 if (intel
->gt
== 1) {
300 brw
->max_wm_threads
= 102;
301 brw
->max_vs_threads
= 70;
303 brw
->urb
.max_vs_entries
= 640;
304 brw
->urb
.max_gs_entries
= 256;
305 } else if (intel
->gt
== 2) {
306 brw
->max_wm_threads
= 204;
307 brw
->max_vs_threads
= 280;
309 brw
->urb
.max_vs_entries
= 1664;
310 brw
->urb
.max_gs_entries
= 640;
311 } else if (intel
->gt
== 3) {
312 brw
->max_wm_threads
= 408;
313 brw
->max_vs_threads
= 280;
315 brw
->urb
.max_vs_entries
= 1664;
316 brw
->urb
.max_gs_entries
= 640;
318 } else if (intel
->gen
== 7) {
319 if (intel
->gt
== 1) {
320 brw
->max_wm_threads
= 48;
321 brw
->max_vs_threads
= 36;
322 brw
->max_gs_threads
= 36;
324 brw
->urb
.max_vs_entries
= 512;
325 brw
->urb
.max_gs_entries
= 192;
326 } else if (intel
->gt
== 2) {
327 brw
->max_wm_threads
= 172;
328 brw
->max_vs_threads
= 128;
329 brw
->max_gs_threads
= 128;
331 brw
->urb
.max_vs_entries
= 704;
332 brw
->urb
.max_gs_entries
= 320;
334 assert(!"Unknown gen7 device.");
336 } else if (intel
->gen
== 6) {
337 if (intel
->gt
== 2) {
338 brw
->max_wm_threads
= 80;
339 brw
->max_vs_threads
= 60;
340 brw
->max_gs_threads
= 60;
341 brw
->urb
.size
= 64; /* volume 5c.5 section 5.1 */
342 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
343 brw
->urb
.max_gs_entries
= 256;
345 brw
->max_wm_threads
= 40;
346 brw
->max_vs_threads
= 24;
347 brw
->max_gs_threads
= 21; /* conservative; 24 if rendering disabled */
348 brw
->urb
.size
= 32; /* volume 5c.5 section 5.1 */
349 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
350 brw
->urb
.max_gs_entries
= 256;
352 brw
->urb
.gen6_gs_previously_active
= false;
353 } else if (intel
->gen
== 5) {
354 brw
->urb
.size
= 1024;
355 brw
->max_vs_threads
= 72;
356 brw
->max_gs_threads
= 32;
357 brw
->max_wm_threads
= 12 * 6;
358 } else if (intel
->is_g4x
) {
360 brw
->max_vs_threads
= 32;
361 brw
->max_gs_threads
= 2;
362 brw
->max_wm_threads
= 10 * 5;
363 } else if (intel
->gen
< 6) {
365 brw
->max_vs_threads
= 16;
366 brw
->max_gs_threads
= 2;
367 brw
->max_wm_threads
= 8 * 4;
368 brw
->has_negative_rhw_bug
= true;
371 if (intel
->gen
<= 7) {
372 brw
->needs_unlit_centroid_workaround
= true;
375 brw
->prim_restart
.in_progress
= false;
376 brw
->prim_restart
.enable_cut_index
= false;
377 intel
->hw_ctx
= drm_intel_gem_context_create(intel
->bufmgr
);
379 brw_init_state( brw
);
381 brw
->curbe
.last_buf
= calloc(1, 4096);
382 brw
->curbe
.next_buf
= calloc(1, 4096);
384 brw
->state
.dirty
.mesa
= ~0;
385 brw
->state
.dirty
.brw
= ~0;
387 brw
->emit_state_always
= 0;
389 intel
->batch
.need_workaround_flush
= true;
391 ctx
->VertexProgram
._MaintainTnlProgram
= true;
392 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
394 brw_draw_init( brw
);
396 brw
->precompile
= driQueryOptionb(&intel
->optionCache
, "shader_precompile");
398 ctx
->Const
.NativeIntegers
= true;
399 ctx
->Const
.UniformBooleanTrue
= 1;
400 ctx
->Const
.UniformBufferOffsetAlignment
= 16;
402 ctx
->Const
.ForceGLSLExtensionsWarn
= driQueryOptionb(&intel
->optionCache
, "force_glsl_extensions_warn");
404 ctx
->Const
.DisableGLSLLineContinuations
= driQueryOptionb(&intel
->optionCache
, "disable_glsl_line_continuations");
406 ctx
->Const
.ContextFlags
= 0;
407 if ((flags
& __DRI_CTX_FLAG_FORWARD_COMPATIBLE
) != 0)
408 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
;
410 if ((flags
& __DRI_CTX_FLAG_DEBUG
) != 0) {
411 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_DEBUG_BIT
;
413 /* Turn on some extra GL_ARB_debug_output generation. */
414 intel
->perf_debug
= true;
417 brw_fs_alloc_reg_sets(brw
);
419 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
420 brw_init_shader_time(brw
);
422 _mesa_compute_version(ctx
);
424 _mesa_initialize_dispatch_tables(ctx
);
425 _mesa_initialize_vbo_vtxfmt(ctx
);