i965/cs: Add max_cs_threads
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 #include "glsl/nir/nir.h"
72
73 /***************************************
74 * Mesa's Driver Functions
75 ***************************************/
76
77 static size_t
78 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
79 GLenum internalFormat, int samples[16])
80 {
81 struct brw_context *brw = brw_context(ctx);
82
83 (void) target;
84
85 switch (brw->gen) {
86 case 9:
87 case 8:
88 samples[0] = 8;
89 samples[1] = 4;
90 samples[2] = 2;
91 return 3;
92
93 case 7:
94 samples[0] = 8;
95 samples[1] = 4;
96 return 2;
97
98 case 6:
99 samples[0] = 4;
100 return 1;
101
102 default:
103 assert(brw->gen < 6);
104 samples[0] = 1;
105 return 1;
106 }
107 }
108
109 const char *const brw_vendor_string = "Intel Open Source Technology Center";
110
111 const char *
112 brw_get_renderer_string(unsigned deviceID)
113 {
114 const char *chipset;
115 static char buffer[128];
116
117 switch (deviceID) {
118 #undef CHIPSET
119 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
120 #include "pci_ids/i965_pci_ids.h"
121 default:
122 chipset = "Unknown Intel Chipset";
123 break;
124 }
125
126 (void) driGetRendererString(buffer, chipset, 0);
127 return buffer;
128 }
129
130 static const GLubyte *
131 intel_get_string(struct gl_context * ctx, GLenum name)
132 {
133 const struct brw_context *const brw = brw_context(ctx);
134
135 switch (name) {
136 case GL_VENDOR:
137 return (GLubyte *) brw_vendor_string;
138
139 case GL_RENDERER:
140 return
141 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
142
143 default:
144 return NULL;
145 }
146 }
147
148 static void
149 intel_viewport(struct gl_context *ctx)
150 {
151 struct brw_context *brw = brw_context(ctx);
152 __DRIcontext *driContext = brw->driContext;
153
154 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
155 dri2InvalidateDrawable(driContext->driDrawablePriv);
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_state(struct gl_context * ctx, GLuint new_state)
162 {
163 struct brw_context *brw = brw_context(ctx);
164 struct intel_texture_object *tex_obj;
165 struct intel_renderbuffer *depth_irb;
166
167 if (ctx->swrast_context)
168 _swrast_InvalidateState(ctx, new_state);
169 _vbo_InvalidateState(ctx, new_state);
170
171 brw->NewGLState |= new_state;
172
173 _mesa_unlock_context_textures(ctx);
174
175 /* Resolve the depth buffer's HiZ buffer. */
176 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
177 if (depth_irb)
178 intel_renderbuffer_resolve_hiz(brw, depth_irb);
179
180 /* Resolve depth buffer and render cache of each enabled texture. */
181 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
182 for (int i = 0; i <= maxEnabledUnit; i++) {
183 if (!ctx->Texture.Unit[i]._Current)
184 continue;
185 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
186 if (!tex_obj || !tex_obj->mt)
187 continue;
188 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
189 intel_miptree_resolve_color(brw, tex_obj->mt);
190 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
191 }
192
193 _mesa_lock_context_textures(ctx);
194 }
195
196 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
197
198 static void
199 intel_flush_front(struct gl_context *ctx)
200 {
201 struct brw_context *brw = brw_context(ctx);
202 __DRIcontext *driContext = brw->driContext;
203 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
204 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
205
206 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
207 if (flushFront(screen) && driDrawable &&
208 driDrawable->loaderPrivate) {
209
210 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
211 *
212 * This potentially resolves both front and back buffer. It
213 * is unnecessary to resolve the back, but harms nothing except
214 * performance. And no one cares about front-buffer render
215 * performance.
216 */
217 intel_resolve_for_dri2_flush(brw, driDrawable);
218 intel_batchbuffer_flush(brw);
219
220 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
221
222 /* We set the dirty bit in intel_prepare_render() if we're
223 * front buffer rendering once we get there.
224 */
225 brw->front_buffer_dirty = false;
226 }
227 }
228 }
229
230 static void
231 intel_glFlush(struct gl_context *ctx)
232 {
233 struct brw_context *brw = brw_context(ctx);
234
235 intel_batchbuffer_flush(brw);
236 intel_flush_front(ctx);
237
238 brw->need_flush_throttle = true;
239 }
240
241 static void
242 intel_finish(struct gl_context * ctx)
243 {
244 struct brw_context *brw = brw_context(ctx);
245
246 intel_glFlush(ctx);
247
248 if (brw->batch.last_bo)
249 drm_intel_bo_wait_rendering(brw->batch.last_bo);
250 }
251
252 static void
253 brw_init_driver_functions(struct brw_context *brw,
254 struct dd_function_table *functions)
255 {
256 _mesa_init_driver_functions(functions);
257
258 /* GLX uses DRI2 invalidate events to handle window resizing.
259 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
260 * which doesn't provide a mechanism for snooping the event queues.
261 *
262 * So EGL still relies on viewport hacks to handle window resizing.
263 * This should go away with DRI3000.
264 */
265 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
266 functions->Viewport = intel_viewport;
267
268 functions->Flush = intel_glFlush;
269 functions->Finish = intel_finish;
270 functions->GetString = intel_get_string;
271 functions->UpdateState = intel_update_state;
272
273 intelInitTextureFuncs(functions);
274 intelInitTextureImageFuncs(functions);
275 intelInitTextureSubImageFuncs(functions);
276 intelInitTextureCopyImageFuncs(functions);
277 intelInitCopyImageFuncs(functions);
278 intelInitClearFuncs(functions);
279 intelInitBufferFuncs(functions);
280 intelInitPixelFuncs(functions);
281 intelInitBufferObjectFuncs(functions);
282 intel_init_syncobj_functions(functions);
283 brw_init_object_purgeable_functions(functions);
284
285 brwInitFragProgFuncs( functions );
286 brw_init_common_queryobj_functions(functions);
287 if (brw->gen >= 6)
288 gen6_init_queryobj_functions(functions);
289 else
290 gen4_init_queryobj_functions(functions);
291
292 functions->QuerySamplesForFormat = brw_query_samples_for_format;
293
294 functions->NewTransformFeedback = brw_new_transform_feedback;
295 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
296 functions->GetTransformFeedbackVertexCount =
297 brw_get_transform_feedback_vertex_count;
298 if (brw->gen >= 7) {
299 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
300 functions->EndTransformFeedback = gen7_end_transform_feedback;
301 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
302 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
303 } else {
304 functions->BeginTransformFeedback = brw_begin_transform_feedback;
305 functions->EndTransformFeedback = brw_end_transform_feedback;
306 }
307
308 if (brw->gen >= 6)
309 functions->GetSamplePosition = gen6_get_sample_position;
310 }
311
312 static void
313 brw_initialize_context_constants(struct brw_context *brw)
314 {
315 struct gl_context *ctx = &brw->ctx;
316
317 unsigned max_samplers =
318 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
319
320 ctx->Const.QueryCounterBits.Timestamp = 36;
321
322 ctx->Const.StripTextureBorder = true;
323
324 ctx->Const.MaxDualSourceDrawBuffers = 1;
325 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
327 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
328 ctx->Const.MaxTextureUnits =
329 MIN2(ctx->Const.MaxTextureCoordUnits,
330 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
331 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
332 if (brw->gen >= 6)
333 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
334 else
335 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
336 if (_mesa_extension_override_enables.ARB_compute_shader) {
337 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
338 ctx->Const.MaxUniformBufferBindings += 12;
339 } else {
340 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
341 }
342 ctx->Const.MaxCombinedTextureImageUnits =
343 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
344 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
345 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
346 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
347
348 ctx->Const.MaxTextureLevels = 14; /* 8192 */
349 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
350 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
351 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
352 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
353 ctx->Const.MaxTextureMbytes = 1536;
354
355 if (brw->gen >= 7)
356 ctx->Const.MaxArrayTextureLayers = 2048;
357 else
358 ctx->Const.MaxArrayTextureLayers = 512;
359
360 ctx->Const.MaxTextureRectSize = 1 << 12;
361
362 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
363
364 ctx->Const.MaxRenderbufferSize = 8192;
365
366 /* Hardware only supports a limited number of transform feedback buffers.
367 * So we need to override the Mesa default (which is based only on software
368 * limits).
369 */
370 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
371
372 /* On Gen6, in the worst case, we use up one binding table entry per
373 * transform feedback component (see comments above the definition of
374 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
375 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
376 * BRW_MAX_SOL_BINDINGS.
377 *
378 * In "separate components" mode, we need to divide this value by
379 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
380 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
381 */
382 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
383 ctx->Const.MaxTransformFeedbackSeparateComponents =
384 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
385
386 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
387
388 int max_samples;
389 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
390 const int clamp_max_samples =
391 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
392
393 if (clamp_max_samples < 0) {
394 max_samples = msaa_modes[0];
395 } else {
396 /* Select the largest supported MSAA mode that does not exceed
397 * clamp_max_samples.
398 */
399 max_samples = 0;
400 for (int i = 0; msaa_modes[i] != 0; ++i) {
401 if (msaa_modes[i] <= clamp_max_samples) {
402 max_samples = msaa_modes[i];
403 break;
404 }
405 }
406 }
407
408 ctx->Const.MaxSamples = max_samples;
409 ctx->Const.MaxColorTextureSamples = max_samples;
410 ctx->Const.MaxDepthTextureSamples = max_samples;
411 ctx->Const.MaxIntegerSamples = max_samples;
412
413 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
414 * to map indices of rectangular grid to sample numbers within a pixel.
415 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
416 * extension implementation. For more details see the comment above
417 * gen6_set_sample_maps() definition.
418 */
419 gen6_set_sample_maps(ctx);
420
421 if (brw->gen >= 7)
422 ctx->Const.MaxProgramTextureGatherComponents = 4;
423 else if (brw->gen == 6)
424 ctx->Const.MaxProgramTextureGatherComponents = 1;
425
426 ctx->Const.MinLineWidth = 1.0;
427 ctx->Const.MinLineWidthAA = 1.0;
428 if (brw->gen >= 9 || brw->is_cherryview) {
429 ctx->Const.MaxLineWidth = 40.0;
430 ctx->Const.MaxLineWidthAA = 40.0;
431 ctx->Const.LineWidthGranularity = 0.125;
432 } else if (brw->gen >= 6) {
433 ctx->Const.MaxLineWidth = 7.375;
434 ctx->Const.MaxLineWidthAA = 7.375;
435 ctx->Const.LineWidthGranularity = 0.125;
436 } else {
437 ctx->Const.MaxLineWidth = 7.0;
438 ctx->Const.MaxLineWidthAA = 7.0;
439 ctx->Const.LineWidthGranularity = 0.5;
440 }
441
442 ctx->Const.MinPointSize = 1.0;
443 ctx->Const.MinPointSizeAA = 1.0;
444 ctx->Const.MaxPointSize = 255.0;
445 ctx->Const.MaxPointSizeAA = 255.0;
446 ctx->Const.PointSizeGranularity = 1.0;
447
448 if (brw->gen >= 5 || brw->is_g4x)
449 ctx->Const.MaxClipPlanes = 8;
450
451 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
452 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
453 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
454 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
455 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
456 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
457 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
458 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
459 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
460 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
461 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
462 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
463 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
464 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
465
466 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
467 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
468 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
469 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
470 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
471 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
472 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
473 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
474 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
475 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
476 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
477
478 /* Fragment shaders use real, 32-bit twos-complement integers for all
479 * integer types.
480 */
481 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
482 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
483 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
484 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
485 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
486
487 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
488 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
489 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
490 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
491 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
492
493 if (brw->gen >= 7) {
494 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
495 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
496 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
497 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
498 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
499 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
500 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
501 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
502 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
503 }
504
505 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
506 * but we're not sure how it's actually done for vertex order,
507 * that affect provoking vertex decision. Always use last vertex
508 * convention for quad primitive which works as expected for now.
509 */
510 if (brw->gen >= 6)
511 ctx->Const.QuadsFollowProvokingVertexConvention = false;
512
513 ctx->Const.NativeIntegers = true;
514 ctx->Const.VertexID_is_zero_based = true;
515
516 /* Regarding the CMP instruction, the Ivybridge PRM says:
517 *
518 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
519 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
520 * 0xFFFFFFFF) is assigned to dst."
521 *
522 * but PRMs for earlier generations say
523 *
524 * "In dword format, one GRF may store up to 8 results. When the register
525 * is used later as a vector of Booleans, as only LSB at each channel
526 * contains meaning [sic] data, software should make sure all higher bits
527 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
528 *
529 * We select the representation of a true boolean uniform to be ~0, and fix
530 * the results of Gen <= 5 CMP instruction's with -(result & 1).
531 */
532 ctx->Const.UniformBooleanTrue = ~0;
533
534 /* From the gen4 PRM, volume 4 page 127:
535 *
536 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
537 * the base address of the first element of the surface, computed in
538 * software by adding the surface base address to the byte offset of
539 * the element in the buffer."
540 *
541 * However, unaligned accesses are slower, so enforce buffer alignment.
542 */
543 ctx->Const.UniformBufferOffsetAlignment = 16;
544 ctx->Const.TextureBufferOffsetAlignment = 16;
545
546 if (brw->gen >= 6) {
547 ctx->Const.MaxVarying = 32;
548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
549 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
550 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
551 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
552 }
553
554 static const nir_shader_compiler_options nir_options = {
555 .native_integers = true,
556 /* In order to help allow for better CSE at the NIR level we tell NIR
557 * to split all ffma instructions during opt_algebraic and we then
558 * re-combine them as a later step.
559 */
560 .lower_ffma = true,
561 .lower_sub = true,
562 };
563
564 /* We want the GLSL compiler to emit code that uses condition codes */
565 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
566 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
567 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
568 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
569 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
570 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
571 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
572 (i == MESA_SHADER_FRAGMENT);
573 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
574 (i == MESA_SHADER_FRAGMENT);
575 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
576 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
577 }
578
579 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
580 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
581
582 if (brw->scalar_vs) {
583 /* If we're using the scalar backend for vertex shaders, we need to
584 * configure these accordingly.
585 */
586 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
587 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
588 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false;
589
590 if (brw_env_var_as_boolean("INTEL_USE_NIR", false))
591 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions = &nir_options;
592 }
593
594 if (brw_env_var_as_boolean("INTEL_USE_NIR", true))
595 ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions = &nir_options;
596
597 ctx->Const.ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions = &nir_options;
598
599 /* ARB_viewport_array */
600 if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
601 ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
602 ctx->Const.ViewportSubpixelBits = 0;
603
604 /* Cast to float before negating because MaxViewportWidth is unsigned.
605 */
606 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
607 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
608 }
609
610 /* ARB_gpu_shader5 */
611 if (brw->gen >= 7)
612 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
613 }
614
615 /**
616 * Process driconf (drirc) options, setting appropriate context flags.
617 *
618 * intelInitExtensions still pokes at optionCache directly, in order to
619 * avoid advertising various extensions. No flags are set, so it makes
620 * sense to continue doing that there.
621 */
622 static void
623 brw_process_driconf_options(struct brw_context *brw)
624 {
625 struct gl_context *ctx = &brw->ctx;
626
627 driOptionCache *options = &brw->optionCache;
628 driParseConfigFiles(options, &brw->intelScreen->optionCache,
629 brw->driContext->driScreenPriv->myNum, "i965");
630
631 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
632 switch (bo_reuse_mode) {
633 case DRI_CONF_BO_REUSE_DISABLED:
634 break;
635 case DRI_CONF_BO_REUSE_ALL:
636 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
637 break;
638 }
639
640 if (!driQueryOptionb(options, "hiz")) {
641 brw->has_hiz = false;
642 /* On gen6, you can only do separate stencil with HIZ. */
643 if (brw->gen == 6)
644 brw->has_separate_stencil = false;
645 }
646
647 if (driQueryOptionb(options, "always_flush_batch")) {
648 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
649 brw->always_flush_batch = true;
650 }
651
652 if (driQueryOptionb(options, "always_flush_cache")) {
653 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
654 brw->always_flush_cache = true;
655 }
656
657 if (driQueryOptionb(options, "disable_throttling")) {
658 fprintf(stderr, "disabling flush throttling\n");
659 brw->disable_throttling = true;
660 }
661
662 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
663
664 ctx->Const.ForceGLSLExtensionsWarn =
665 driQueryOptionb(options, "force_glsl_extensions_warn");
666
667 ctx->Const.DisableGLSLLineContinuations =
668 driQueryOptionb(options, "disable_glsl_line_continuations");
669
670 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
671 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
672 }
673
674 GLboolean
675 brwCreateContext(gl_api api,
676 const struct gl_config *mesaVis,
677 __DRIcontext *driContextPriv,
678 unsigned major_version,
679 unsigned minor_version,
680 uint32_t flags,
681 bool notify_reset,
682 unsigned *dri_ctx_error,
683 void *sharedContextPrivate)
684 {
685 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
686 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
687 struct intel_screen *screen = sPriv->driverPrivate;
688 const struct brw_device_info *devinfo = screen->devinfo;
689 struct dd_function_table functions;
690
691 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
692 * provides us with context reset notifications.
693 */
694 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
695 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
696
697 if (screen->has_context_reset_notification)
698 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
699
700 if (flags & ~allowed_flags) {
701 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
702 return false;
703 }
704
705 struct brw_context *brw = rzalloc(NULL, struct brw_context);
706 if (!brw) {
707 fprintf(stderr, "%s: failed to alloc context\n", __func__);
708 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
709 return false;
710 }
711
712 driContextPriv->driverPrivate = brw;
713 brw->driContext = driContextPriv;
714 brw->intelScreen = screen;
715 brw->bufmgr = screen->bufmgr;
716
717 brw->gen = devinfo->gen;
718 brw->gt = devinfo->gt;
719 brw->is_g4x = devinfo->is_g4x;
720 brw->is_baytrail = devinfo->is_baytrail;
721 brw->is_haswell = devinfo->is_haswell;
722 brw->is_cherryview = devinfo->is_cherryview;
723 brw->has_llc = devinfo->has_llc;
724 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
725 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
726 brw->has_pln = devinfo->has_pln;
727 brw->has_compr4 = devinfo->has_compr4;
728 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
729 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
730 brw->needs_unlit_centroid_workaround =
731 devinfo->needs_unlit_centroid_workaround;
732
733 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
734 brw->has_swizzling = screen->hw_has_swizzling;
735
736 brw->vs.base.stage = MESA_SHADER_VERTEX;
737 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
738 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
739 if (brw->gen >= 8) {
740 gen8_init_vtable_surface_functions(brw);
741 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
742 } else if (brw->gen >= 7) {
743 gen7_init_vtable_surface_functions(brw);
744 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
745 } else if (brw->gen >= 6) {
746 gen6_init_vtable_surface_functions(brw);
747 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
748 } else {
749 gen4_init_vtable_surface_functions(brw);
750 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
751 }
752
753 brw_init_driver_functions(brw, &functions);
754
755 if (notify_reset)
756 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
757
758 struct gl_context *ctx = &brw->ctx;
759
760 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
761 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
762 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
763 intelDestroyContext(driContextPriv);
764 return false;
765 }
766
767 driContextSetFlags(ctx, flags);
768
769 /* Initialize the software rasterizer and helper modules.
770 *
771 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
772 * software fallbacks (which we have to support on legacy GL to do weird
773 * glDrawPixels(), glBitmap(), and other functions).
774 */
775 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
776 _swrast_CreateContext(ctx);
777 }
778
779 _vbo_CreateContext(ctx);
780 if (ctx->swrast_context) {
781 _tnl_CreateContext(ctx);
782 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
783 _swsetup_CreateContext(ctx);
784
785 /* Configure swrast to match hardware characteristics: */
786 _swrast_allow_pixel_fog(ctx, false);
787 _swrast_allow_vertex_fog(ctx, true);
788 }
789
790 _mesa_meta_init(ctx);
791
792 brw_process_driconf_options(brw);
793 brw_process_intel_debug_variable(brw);
794
795 if (brw->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
796 brw->scalar_vs = true;
797
798 brw_initialize_context_constants(brw);
799
800 ctx->Const.ResetStrategy = notify_reset
801 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
802
803 /* Reinitialize the context point state. It depends on ctx->Const values. */
804 _mesa_init_point(ctx);
805
806 intel_fbo_init(brw);
807
808 intel_batchbuffer_init(brw);
809
810 if (brw->gen >= 6) {
811 /* Create a new hardware context. Using a hardware context means that
812 * our GPU state will be saved/restored on context switch, allowing us
813 * to assume that the GPU is in the same state we left it in.
814 *
815 * This is required for transform feedback buffer offsets, query objects,
816 * and also allows us to reduce how much state we have to emit.
817 */
818 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
819
820 if (!brw->hw_ctx) {
821 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
822 intelDestroyContext(driContextPriv);
823 return false;
824 }
825 }
826
827 brw_init_state(brw);
828
829 intelInitExtensions(ctx);
830
831 brw_init_surface_formats(brw);
832
833 brw->max_vs_threads = devinfo->max_vs_threads;
834 brw->max_hs_threads = devinfo->max_hs_threads;
835 brw->max_ds_threads = devinfo->max_ds_threads;
836 brw->max_gs_threads = devinfo->max_gs_threads;
837 brw->max_wm_threads = devinfo->max_wm_threads;
838 brw->max_cs_threads = devinfo->max_cs_threads;
839 brw->urb.size = devinfo->urb.size;
840 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
841 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
842 brw->urb.max_hs_entries = devinfo->urb.max_hs_entries;
843 brw->urb.max_ds_entries = devinfo->urb.max_ds_entries;
844 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
845
846 /* Estimate the size of the mappable aperture into the GTT. There's an
847 * ioctl to get the whole GTT size, but not one to get the mappable subset.
848 * It turns out it's basically always 256MB, though some ancient hardware
849 * was smaller.
850 */
851 uint32_t gtt_size = 256 * 1024 * 1024;
852
853 /* We don't want to map two objects such that a memcpy between them would
854 * just fault one mapping in and then the other over and over forever. So
855 * we would need to divide the GTT size by 2. Additionally, some GTT is
856 * taken up by things like the framebuffer and the ringbuffer and such, so
857 * be more conservative.
858 */
859 brw->max_gtt_map_object_size = gtt_size / 4;
860
861 if (brw->gen == 6)
862 brw->urb.gs_present = false;
863
864 brw->prim_restart.in_progress = false;
865 brw->prim_restart.enable_cut_index = false;
866 brw->gs.enabled = false;
867 brw->sf.viewport_transform_enable = true;
868
869 ctx->VertexProgram._MaintainTnlProgram = true;
870 ctx->FragmentProgram._MaintainTexEnvProgram = true;
871
872 brw_draw_init( brw );
873
874 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
875 /* Turn on some extra GL_ARB_debug_output generation. */
876 brw->perf_debug = true;
877 }
878
879 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
880 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
881
882 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
883 brw_init_shader_time(brw);
884
885 _mesa_compute_version(ctx);
886
887 _mesa_initialize_dispatch_tables(ctx);
888 _mesa_initialize_vbo_vtxfmt(ctx);
889
890 if (ctx->Extensions.AMD_performance_monitor) {
891 brw_init_performance_monitors(brw);
892 }
893
894 vbo_use_buffer_objects(ctx);
895 vbo_always_unmap_buffers(ctx);
896
897 return true;
898 }
899
900 void
901 intelDestroyContext(__DRIcontext * driContextPriv)
902 {
903 struct brw_context *brw =
904 (struct brw_context *) driContextPriv->driverPrivate;
905 struct gl_context *ctx = &brw->ctx;
906
907 /* Dump a final BMP in case the application doesn't call SwapBuffers */
908 if (INTEL_DEBUG & DEBUG_AUB) {
909 intel_batchbuffer_flush(brw);
910 aub_dump_bmp(&brw->ctx);
911 }
912
913 _mesa_meta_free(&brw->ctx);
914 brw_meta_fast_clear_free(brw);
915
916 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
917 /* Force a report. */
918 brw->shader_time.report_time = 0;
919
920 brw_collect_and_report_shader_time(brw);
921 brw_destroy_shader_time(brw);
922 }
923
924 brw_destroy_state(brw);
925 brw_draw_destroy(brw);
926
927 drm_intel_bo_unreference(brw->curbe.curbe_bo);
928 if (brw->vs.base.scratch_bo)
929 drm_intel_bo_unreference(brw->vs.base.scratch_bo);
930 if (brw->gs.base.scratch_bo)
931 drm_intel_bo_unreference(brw->gs.base.scratch_bo);
932 if (brw->wm.base.scratch_bo)
933 drm_intel_bo_unreference(brw->wm.base.scratch_bo);
934
935 drm_intel_gem_context_destroy(brw->hw_ctx);
936
937 if (ctx->swrast_context) {
938 _swsetup_DestroyContext(&brw->ctx);
939 _tnl_DestroyContext(&brw->ctx);
940 }
941 _vbo_DestroyContext(&brw->ctx);
942
943 if (ctx->swrast_context)
944 _swrast_DestroyContext(&brw->ctx);
945
946 intel_batchbuffer_free(brw);
947
948 drm_intel_bo_unreference(brw->throttle_batch[1]);
949 drm_intel_bo_unreference(brw->throttle_batch[0]);
950 brw->throttle_batch[1] = NULL;
951 brw->throttle_batch[0] = NULL;
952
953 driDestroyOptionCache(&brw->optionCache);
954
955 /* free the Mesa context */
956 _mesa_free_context_data(&brw->ctx);
957
958 ralloc_free(brw);
959 driContextPriv->driverPrivate = NULL;
960 }
961
962 GLboolean
963 intelUnbindContext(__DRIcontext * driContextPriv)
964 {
965 /* Unset current context and dispath table */
966 _mesa_make_current(NULL, NULL, NULL);
967
968 return true;
969 }
970
971 /**
972 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
973 * on window system framebuffers.
974 *
975 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
976 * your renderbuffer can do sRGB encode, and you can flip a switch that does
977 * sRGB encode if the renderbuffer can handle it. You can ask specifically
978 * for a visual where you're guaranteed to be capable, but it turns out that
979 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
980 * incapable ones, because there's no difference between the two in resources
981 * used. Applications thus get built that accidentally rely on the default
982 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
983 * great...
984 *
985 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
986 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
987 * So they removed the enable knob and made it "if the renderbuffer is sRGB
988 * capable, do sRGB encode". Then, for your window system renderbuffers, you
989 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
990 * and get no sRGB encode (assuming that both kinds of visual are available).
991 * Thus our choice to support sRGB by default on our visuals for desktop would
992 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
993 *
994 * Unfortunately, renderbuffer setup happens before a context is created. So
995 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
996 * context (without an sRGB visual, though we don't have sRGB visuals exposed
997 * yet), we go turn that back off before anyone finds out.
998 */
999 static void
1000 intel_gles3_srgb_workaround(struct brw_context *brw,
1001 struct gl_framebuffer *fb)
1002 {
1003 struct gl_context *ctx = &brw->ctx;
1004
1005 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1006 return;
1007
1008 /* Some day when we support the sRGB capable bit on visuals available for
1009 * GLES, we'll need to respect that and not disable things here.
1010 */
1011 fb->Visual.sRGBCapable = false;
1012 for (int i = 0; i < BUFFER_COUNT; i++) {
1013 if (fb->Attachment[i].Renderbuffer &&
1014 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
1015 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
1016 }
1017 }
1018 }
1019
1020 GLboolean
1021 intelMakeCurrent(__DRIcontext * driContextPriv,
1022 __DRIdrawable * driDrawPriv,
1023 __DRIdrawable * driReadPriv)
1024 {
1025 struct brw_context *brw;
1026 GET_CURRENT_CONTEXT(curCtx);
1027
1028 if (driContextPriv)
1029 brw = (struct brw_context *) driContextPriv->driverPrivate;
1030 else
1031 brw = NULL;
1032
1033 /* According to the glXMakeCurrent() man page: "Pending commands to
1034 * the previous context, if any, are flushed before it is released."
1035 * But only flush if we're actually changing contexts.
1036 */
1037 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1038 _mesa_flush(curCtx);
1039 }
1040
1041 if (driContextPriv) {
1042 struct gl_context *ctx = &brw->ctx;
1043 struct gl_framebuffer *fb, *readFb;
1044
1045 if (driDrawPriv == NULL) {
1046 fb = _mesa_get_incomplete_framebuffer();
1047 } else {
1048 fb = driDrawPriv->driverPrivate;
1049 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1050 }
1051
1052 if (driReadPriv == NULL) {
1053 readFb = _mesa_get_incomplete_framebuffer();
1054 } else {
1055 readFb = driReadPriv->driverPrivate;
1056 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1057 }
1058
1059 /* The sRGB workaround changes the renderbuffer's format. We must change
1060 * the format before the renderbuffer's miptree get's allocated, otherwise
1061 * the formats of the renderbuffer and its miptree will differ.
1062 */
1063 intel_gles3_srgb_workaround(brw, fb);
1064 intel_gles3_srgb_workaround(brw, readFb);
1065
1066 /* If the context viewport hasn't been initialized, force a call out to
1067 * the loader to get buffers so we have a drawable size for the initial
1068 * viewport. */
1069 if (!brw->ctx.ViewportInitialized)
1070 intel_prepare_render(brw);
1071
1072 _mesa_make_current(ctx, fb, readFb);
1073 } else {
1074 _mesa_make_current(NULL, NULL, NULL);
1075 }
1076
1077 return true;
1078 }
1079
1080 void
1081 intel_resolve_for_dri2_flush(struct brw_context *brw,
1082 __DRIdrawable *drawable)
1083 {
1084 if (brw->gen < 6) {
1085 /* MSAA and fast color clear are not supported, so don't waste time
1086 * checking whether a resolve is needed.
1087 */
1088 return;
1089 }
1090
1091 struct gl_framebuffer *fb = drawable->driverPrivate;
1092 struct intel_renderbuffer *rb;
1093
1094 /* Usually, only the back buffer will need to be downsampled. However,
1095 * the front buffer will also need it if the user has rendered into it.
1096 */
1097 static const gl_buffer_index buffers[2] = {
1098 BUFFER_BACK_LEFT,
1099 BUFFER_FRONT_LEFT,
1100 };
1101
1102 for (int i = 0; i < 2; ++i) {
1103 rb = intel_get_renderbuffer(fb, buffers[i]);
1104 if (rb == NULL || rb->mt == NULL)
1105 continue;
1106 if (rb->mt->num_samples <= 1)
1107 intel_miptree_resolve_color(brw, rb->mt);
1108 else
1109 intel_renderbuffer_downsample(brw, rb);
1110 }
1111 }
1112
1113 static unsigned
1114 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1115 {
1116 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1117 }
1118
1119 static void
1120 intel_query_dri2_buffers(struct brw_context *brw,
1121 __DRIdrawable *drawable,
1122 __DRIbuffer **buffers,
1123 int *count);
1124
1125 static void
1126 intel_process_dri2_buffer(struct brw_context *brw,
1127 __DRIdrawable *drawable,
1128 __DRIbuffer *buffer,
1129 struct intel_renderbuffer *rb,
1130 const char *buffer_name);
1131
1132 static void
1133 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1134
1135 static void
1136 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1137 {
1138 struct gl_framebuffer *fb = drawable->driverPrivate;
1139 struct intel_renderbuffer *rb;
1140 __DRIbuffer *buffers = NULL;
1141 int i, count;
1142 const char *region_name;
1143
1144 /* Set this up front, so that in case our buffers get invalidated
1145 * while we're getting new buffers, we don't clobber the stamp and
1146 * thus ignore the invalidate. */
1147 drawable->lastStamp = drawable->dri2.stamp;
1148
1149 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1150 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1151
1152 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1153
1154 if (buffers == NULL)
1155 return;
1156
1157 for (i = 0; i < count; i++) {
1158 switch (buffers[i].attachment) {
1159 case __DRI_BUFFER_FRONT_LEFT:
1160 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1161 region_name = "dri2 front buffer";
1162 break;
1163
1164 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1165 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1166 region_name = "dri2 fake front buffer";
1167 break;
1168
1169 case __DRI_BUFFER_BACK_LEFT:
1170 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1171 region_name = "dri2 back buffer";
1172 break;
1173
1174 case __DRI_BUFFER_DEPTH:
1175 case __DRI_BUFFER_HIZ:
1176 case __DRI_BUFFER_DEPTH_STENCIL:
1177 case __DRI_BUFFER_STENCIL:
1178 case __DRI_BUFFER_ACCUM:
1179 default:
1180 fprintf(stderr,
1181 "unhandled buffer attach event, attachment type %d\n",
1182 buffers[i].attachment);
1183 return;
1184 }
1185
1186 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1187 }
1188
1189 }
1190
1191 void
1192 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1193 {
1194 struct brw_context *brw = context->driverPrivate;
1195 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1196
1197 /* Set this up front, so that in case our buffers get invalidated
1198 * while we're getting new buffers, we don't clobber the stamp and
1199 * thus ignore the invalidate. */
1200 drawable->lastStamp = drawable->dri2.stamp;
1201
1202 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1203 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1204
1205 if (screen->image.loader)
1206 intel_update_image_buffers(brw, drawable);
1207 else
1208 intel_update_dri2_buffers(brw, drawable);
1209
1210 driUpdateFramebufferSize(&brw->ctx, drawable);
1211 }
1212
1213 /**
1214 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1215 * state is required.
1216 */
1217 void
1218 intel_prepare_render(struct brw_context *brw)
1219 {
1220 struct gl_context *ctx = &brw->ctx;
1221 __DRIcontext *driContext = brw->driContext;
1222 __DRIdrawable *drawable;
1223
1224 drawable = driContext->driDrawablePriv;
1225 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1226 if (drawable->lastStamp != drawable->dri2.stamp)
1227 intel_update_renderbuffers(driContext, drawable);
1228 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1229 }
1230
1231 drawable = driContext->driReadablePriv;
1232 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1233 if (drawable->lastStamp != drawable->dri2.stamp)
1234 intel_update_renderbuffers(driContext, drawable);
1235 driContext->dri2.read_stamp = drawable->dri2.stamp;
1236 }
1237
1238 /* If we're currently rendering to the front buffer, the rendering
1239 * that will happen next will probably dirty the front buffer. So
1240 * mark it as dirty here.
1241 */
1242 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1243 brw->front_buffer_dirty = true;
1244 }
1245
1246 /**
1247 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1248 *
1249 * To determine which DRI buffers to request, examine the renderbuffers
1250 * attached to the drawable's framebuffer. Then request the buffers with
1251 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1252 *
1253 * This is called from intel_update_renderbuffers().
1254 *
1255 * \param drawable Drawable whose buffers are queried.
1256 * \param buffers [out] List of buffers returned by DRI2 query.
1257 * \param buffer_count [out] Number of buffers returned.
1258 *
1259 * \see intel_update_renderbuffers()
1260 * \see DRI2GetBuffers()
1261 * \see DRI2GetBuffersWithFormat()
1262 */
1263 static void
1264 intel_query_dri2_buffers(struct brw_context *brw,
1265 __DRIdrawable *drawable,
1266 __DRIbuffer **buffers,
1267 int *buffer_count)
1268 {
1269 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1270 struct gl_framebuffer *fb = drawable->driverPrivate;
1271 int i = 0;
1272 unsigned attachments[8];
1273
1274 struct intel_renderbuffer *front_rb;
1275 struct intel_renderbuffer *back_rb;
1276
1277 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1278 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1279
1280 memset(attachments, 0, sizeof(attachments));
1281 if ((brw_is_front_buffer_drawing(fb) ||
1282 brw_is_front_buffer_reading(fb) ||
1283 !back_rb) && front_rb) {
1284 /* If a fake front buffer is in use, then querying for
1285 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1286 * the real front buffer to the fake front buffer. So before doing the
1287 * query, we need to make sure all the pending drawing has landed in the
1288 * real front buffer.
1289 */
1290 intel_batchbuffer_flush(brw);
1291 intel_flush_front(&brw->ctx);
1292
1293 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1294 attachments[i++] = intel_bits_per_pixel(front_rb);
1295 } else if (front_rb && brw->front_buffer_dirty) {
1296 /* We have pending front buffer rendering, but we aren't querying for a
1297 * front buffer. If the front buffer we have is a fake front buffer,
1298 * the X server is going to throw it away when it processes the query.
1299 * So before doing the query, make sure all the pending drawing has
1300 * landed in the real front buffer.
1301 */
1302 intel_batchbuffer_flush(brw);
1303 intel_flush_front(&brw->ctx);
1304 }
1305
1306 if (back_rb) {
1307 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1308 attachments[i++] = intel_bits_per_pixel(back_rb);
1309 }
1310
1311 assert(i <= ARRAY_SIZE(attachments));
1312
1313 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1314 &drawable->w,
1315 &drawable->h,
1316 attachments, i / 2,
1317 buffer_count,
1318 drawable->loaderPrivate);
1319 }
1320
1321 /**
1322 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1323 *
1324 * This is called from intel_update_renderbuffers().
1325 *
1326 * \par Note:
1327 * DRI buffers whose attachment point is DRI2BufferStencil or
1328 * DRI2BufferDepthStencil are handled as special cases.
1329 *
1330 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1331 * that is passed to drm_intel_bo_gem_create_from_name().
1332 *
1333 * \see intel_update_renderbuffers()
1334 */
1335 static void
1336 intel_process_dri2_buffer(struct brw_context *brw,
1337 __DRIdrawable *drawable,
1338 __DRIbuffer *buffer,
1339 struct intel_renderbuffer *rb,
1340 const char *buffer_name)
1341 {
1342 struct gl_framebuffer *fb = drawable->driverPrivate;
1343 drm_intel_bo *bo;
1344
1345 if (!rb)
1346 return;
1347
1348 unsigned num_samples = rb->Base.Base.NumSamples;
1349
1350 /* We try to avoid closing and reopening the same BO name, because the first
1351 * use of a mapping of the buffer involves a bunch of page faulting which is
1352 * moderately expensive.
1353 */
1354 struct intel_mipmap_tree *last_mt;
1355 if (num_samples == 0)
1356 last_mt = rb->mt;
1357 else
1358 last_mt = rb->singlesample_mt;
1359
1360 uint32_t old_name = 0;
1361 if (last_mt) {
1362 /* The bo already has a name because the miptree was created by a
1363 * previous call to intel_process_dri2_buffer(). If a bo already has a
1364 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1365 * create a new name.
1366 */
1367 drm_intel_bo_flink(last_mt->bo, &old_name);
1368 }
1369
1370 if (old_name == buffer->name)
1371 return;
1372
1373 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1374 fprintf(stderr,
1375 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1376 buffer->name, buffer->attachment,
1377 buffer->cpp, buffer->pitch);
1378 }
1379
1380 intel_miptree_release(&rb->mt);
1381 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1382 buffer->name);
1383 if (!bo) {
1384 fprintf(stderr,
1385 "Failed to open BO for returned DRI2 buffer "
1386 "(%dx%d, %s, named %d).\n"
1387 "This is likely a bug in the X Server that will lead to a "
1388 "crash soon.\n",
1389 drawable->w, drawable->h, buffer_name, buffer->name);
1390 return;
1391 }
1392
1393 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1394 drawable->w, drawable->h,
1395 buffer->pitch);
1396
1397 if (brw_is_front_buffer_drawing(fb) &&
1398 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1399 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1400 rb->Base.Base.NumSamples > 1) {
1401 intel_renderbuffer_upsample(brw, rb);
1402 }
1403
1404 assert(rb->mt);
1405
1406 drm_intel_bo_unreference(bo);
1407 }
1408
1409 /**
1410 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1411 *
1412 * To determine which DRI buffers to request, examine the renderbuffers
1413 * attached to the drawable's framebuffer. Then request the buffers from
1414 * the image loader
1415 *
1416 * This is called from intel_update_renderbuffers().
1417 *
1418 * \param drawable Drawable whose buffers are queried.
1419 * \param buffers [out] List of buffers returned by DRI2 query.
1420 * \param buffer_count [out] Number of buffers returned.
1421 *
1422 * \see intel_update_renderbuffers()
1423 */
1424
1425 static void
1426 intel_update_image_buffer(struct brw_context *intel,
1427 __DRIdrawable *drawable,
1428 struct intel_renderbuffer *rb,
1429 __DRIimage *buffer,
1430 enum __DRIimageBufferMask buffer_type)
1431 {
1432 struct gl_framebuffer *fb = drawable->driverPrivate;
1433
1434 if (!rb || !buffer->bo)
1435 return;
1436
1437 unsigned num_samples = rb->Base.Base.NumSamples;
1438
1439 /* Check and see if we're already bound to the right
1440 * buffer object
1441 */
1442 struct intel_mipmap_tree *last_mt;
1443 if (num_samples == 0)
1444 last_mt = rb->mt;
1445 else
1446 last_mt = rb->singlesample_mt;
1447
1448 if (last_mt && last_mt->bo == buffer->bo)
1449 return;
1450
1451 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1452 buffer->width, buffer->height,
1453 buffer->pitch);
1454
1455 if (brw_is_front_buffer_drawing(fb) &&
1456 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1457 rb->Base.Base.NumSamples > 1) {
1458 intel_renderbuffer_upsample(intel, rb);
1459 }
1460 }
1461
1462 static void
1463 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1464 {
1465 struct gl_framebuffer *fb = drawable->driverPrivate;
1466 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1467 struct intel_renderbuffer *front_rb;
1468 struct intel_renderbuffer *back_rb;
1469 struct __DRIimageList images;
1470 unsigned int format;
1471 uint32_t buffer_mask = 0;
1472
1473 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1474 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1475
1476 if (back_rb)
1477 format = intel_rb_format(back_rb);
1478 else if (front_rb)
1479 format = intel_rb_format(front_rb);
1480 else
1481 return;
1482
1483 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1484 brw_is_front_buffer_reading(fb) || !back_rb)) {
1485 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1486 }
1487
1488 if (back_rb)
1489 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1490
1491 (*screen->image.loader->getBuffers) (drawable,
1492 driGLFormatToImageFormat(format),
1493 &drawable->dri2.stamp,
1494 drawable->loaderPrivate,
1495 buffer_mask,
1496 &images);
1497
1498 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1499 drawable->w = images.front->width;
1500 drawable->h = images.front->height;
1501 intel_update_image_buffer(brw,
1502 drawable,
1503 front_rb,
1504 images.front,
1505 __DRI_IMAGE_BUFFER_FRONT);
1506 }
1507 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1508 drawable->w = images.back->width;
1509 drawable->h = images.back->height;
1510 intel_update_image_buffer(brw,
1511 drawable,
1512 back_rb,
1513 images.back,
1514 __DRI_IMAGE_BUFFER_BACK);
1515 }
1516 }