i965: Throttle rendering to an fbo
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 #include "glsl/nir/nir.h"
72
73 /***************************************
74 * Mesa's Driver Functions
75 ***************************************/
76
77 static size_t
78 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
79 GLenum internalFormat, int samples[16])
80 {
81 struct brw_context *brw = brw_context(ctx);
82
83 (void) target;
84
85 switch (brw->gen) {
86 case 9:
87 case 8:
88 samples[0] = 8;
89 samples[1] = 4;
90 samples[2] = 2;
91 return 3;
92
93 case 7:
94 samples[0] = 8;
95 samples[1] = 4;
96 return 2;
97
98 case 6:
99 samples[0] = 4;
100 return 1;
101
102 default:
103 assert(brw->gen < 6);
104 samples[0] = 1;
105 return 1;
106 }
107 }
108
109 const char *const brw_vendor_string = "Intel Open Source Technology Center";
110
111 const char *
112 brw_get_renderer_string(unsigned deviceID)
113 {
114 const char *chipset;
115 static char buffer[128];
116
117 switch (deviceID) {
118 #undef CHIPSET
119 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
120 #include "pci_ids/i965_pci_ids.h"
121 default:
122 chipset = "Unknown Intel Chipset";
123 break;
124 }
125
126 (void) driGetRendererString(buffer, chipset, 0);
127 return buffer;
128 }
129
130 static const GLubyte *
131 intel_get_string(struct gl_context * ctx, GLenum name)
132 {
133 const struct brw_context *const brw = brw_context(ctx);
134
135 switch (name) {
136 case GL_VENDOR:
137 return (GLubyte *) brw_vendor_string;
138
139 case GL_RENDERER:
140 return
141 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
142
143 default:
144 return NULL;
145 }
146 }
147
148 static void
149 intel_viewport(struct gl_context *ctx)
150 {
151 struct brw_context *brw = brw_context(ctx);
152 __DRIcontext *driContext = brw->driContext;
153
154 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
155 dri2InvalidateDrawable(driContext->driDrawablePriv);
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_state(struct gl_context * ctx, GLuint new_state)
162 {
163 struct brw_context *brw = brw_context(ctx);
164 struct intel_texture_object *tex_obj;
165 struct intel_renderbuffer *depth_irb;
166
167 if (ctx->swrast_context)
168 _swrast_InvalidateState(ctx, new_state);
169 _vbo_InvalidateState(ctx, new_state);
170
171 brw->NewGLState |= new_state;
172
173 _mesa_unlock_context_textures(ctx);
174
175 /* Resolve the depth buffer's HiZ buffer. */
176 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
177 if (depth_irb)
178 intel_renderbuffer_resolve_hiz(brw, depth_irb);
179
180 /* Resolve depth buffer and render cache of each enabled texture. */
181 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
182 for (int i = 0; i <= maxEnabledUnit; i++) {
183 if (!ctx->Texture.Unit[i]._Current)
184 continue;
185 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
186 if (!tex_obj || !tex_obj->mt)
187 continue;
188 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
189 intel_miptree_resolve_color(brw, tex_obj->mt);
190 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
191 }
192
193 _mesa_lock_context_textures(ctx);
194 }
195
196 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
197
198 static void
199 intel_flush_front(struct gl_context *ctx)
200 {
201 struct brw_context *brw = brw_context(ctx);
202 __DRIcontext *driContext = brw->driContext;
203 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
204 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
205
206 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
207 if (flushFront(screen) && driDrawable &&
208 driDrawable->loaderPrivate) {
209
210 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
211 *
212 * This potentially resolves both front and back buffer. It
213 * is unnecessary to resolve the back, but harms nothing except
214 * performance. And no one cares about front-buffer render
215 * performance.
216 */
217 intel_resolve_for_dri2_flush(brw, driDrawable);
218 intel_batchbuffer_flush(brw);
219
220 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
221
222 /* We set the dirty bit in intel_prepare_render() if we're
223 * front buffer rendering once we get there.
224 */
225 brw->front_buffer_dirty = false;
226 }
227 }
228 }
229
230 static void
231 intel_glFlush(struct gl_context *ctx)
232 {
233 struct brw_context *brw = brw_context(ctx);
234
235 intel_batchbuffer_flush(brw);
236 intel_flush_front(ctx);
237
238 brw->need_flush_throttle = true;
239 }
240
241 static void
242 intel_finish(struct gl_context * ctx)
243 {
244 struct brw_context *brw = brw_context(ctx);
245
246 intel_glFlush(ctx);
247
248 if (brw->batch.last_bo)
249 drm_intel_bo_wait_rendering(brw->batch.last_bo);
250 }
251
252 static void
253 brw_init_driver_functions(struct brw_context *brw,
254 struct dd_function_table *functions)
255 {
256 _mesa_init_driver_functions(functions);
257
258 /* GLX uses DRI2 invalidate events to handle window resizing.
259 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
260 * which doesn't provide a mechanism for snooping the event queues.
261 *
262 * So EGL still relies on viewport hacks to handle window resizing.
263 * This should go away with DRI3000.
264 */
265 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
266 functions->Viewport = intel_viewport;
267
268 functions->Flush = intel_glFlush;
269 functions->Finish = intel_finish;
270 functions->GetString = intel_get_string;
271 functions->UpdateState = intel_update_state;
272
273 intelInitTextureFuncs(functions);
274 intelInitTextureImageFuncs(functions);
275 intelInitTextureSubImageFuncs(functions);
276 intelInitTextureCopyImageFuncs(functions);
277 intelInitCopyImageFuncs(functions);
278 intelInitClearFuncs(functions);
279 intelInitBufferFuncs(functions);
280 intelInitPixelFuncs(functions);
281 intelInitBufferObjectFuncs(functions);
282 intel_init_syncobj_functions(functions);
283 brw_init_object_purgeable_functions(functions);
284
285 brwInitFragProgFuncs( functions );
286 brw_init_common_queryobj_functions(functions);
287 if (brw->gen >= 6)
288 gen6_init_queryobj_functions(functions);
289 else
290 gen4_init_queryobj_functions(functions);
291
292 functions->QuerySamplesForFormat = brw_query_samples_for_format;
293
294 functions->NewTransformFeedback = brw_new_transform_feedback;
295 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
296 functions->GetTransformFeedbackVertexCount =
297 brw_get_transform_feedback_vertex_count;
298 if (brw->gen >= 7) {
299 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
300 functions->EndTransformFeedback = gen7_end_transform_feedback;
301 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
302 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
303 } else {
304 functions->BeginTransformFeedback = brw_begin_transform_feedback;
305 functions->EndTransformFeedback = brw_end_transform_feedback;
306 }
307
308 if (brw->gen >= 6)
309 functions->GetSamplePosition = gen6_get_sample_position;
310 }
311
312 static void
313 brw_initialize_context_constants(struct brw_context *brw)
314 {
315 struct gl_context *ctx = &brw->ctx;
316
317 unsigned max_samplers =
318 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
319
320 ctx->Const.QueryCounterBits.Timestamp = 36;
321
322 ctx->Const.StripTextureBorder = true;
323
324 ctx->Const.MaxDualSourceDrawBuffers = 1;
325 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
327 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
328 ctx->Const.MaxTextureUnits =
329 MIN2(ctx->Const.MaxTextureCoordUnits,
330 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
331 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
332 if (brw->gen >= 6)
333 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
334 else
335 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
336 if (_mesa_extension_override_enables.ARB_compute_shader) {
337 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
338 ctx->Const.MaxUniformBufferBindings += 12;
339 } else {
340 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
341 }
342 ctx->Const.MaxCombinedTextureImageUnits =
343 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
344 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
345 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
346 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
347
348 ctx->Const.MaxTextureLevels = 14; /* 8192 */
349 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
350 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
351 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
352 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
353 ctx->Const.MaxTextureMbytes = 1536;
354
355 if (brw->gen >= 7)
356 ctx->Const.MaxArrayTextureLayers = 2048;
357 else
358 ctx->Const.MaxArrayTextureLayers = 512;
359
360 ctx->Const.MaxTextureRectSize = 1 << 12;
361
362 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
363
364 ctx->Const.MaxRenderbufferSize = 8192;
365
366 /* Hardware only supports a limited number of transform feedback buffers.
367 * So we need to override the Mesa default (which is based only on software
368 * limits).
369 */
370 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
371
372 /* On Gen6, in the worst case, we use up one binding table entry per
373 * transform feedback component (see comments above the definition of
374 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
375 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
376 * BRW_MAX_SOL_BINDINGS.
377 *
378 * In "separate components" mode, we need to divide this value by
379 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
380 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
381 */
382 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
383 ctx->Const.MaxTransformFeedbackSeparateComponents =
384 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
385
386 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
387
388 int max_samples;
389 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
390 const int clamp_max_samples =
391 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
392
393 if (clamp_max_samples < 0) {
394 max_samples = msaa_modes[0];
395 } else {
396 /* Select the largest supported MSAA mode that does not exceed
397 * clamp_max_samples.
398 */
399 max_samples = 0;
400 for (int i = 0; msaa_modes[i] != 0; ++i) {
401 if (msaa_modes[i] <= clamp_max_samples) {
402 max_samples = msaa_modes[i];
403 break;
404 }
405 }
406 }
407
408 ctx->Const.MaxSamples = max_samples;
409 ctx->Const.MaxColorTextureSamples = max_samples;
410 ctx->Const.MaxDepthTextureSamples = max_samples;
411 ctx->Const.MaxIntegerSamples = max_samples;
412
413 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
414 * to map indices of rectangular grid to sample numbers within a pixel.
415 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
416 * extension implementation. For more details see the comment above
417 * gen6_set_sample_maps() definition.
418 */
419 gen6_set_sample_maps(ctx);
420
421 if (brw->gen >= 7)
422 ctx->Const.MaxProgramTextureGatherComponents = 4;
423 else if (brw->gen == 6)
424 ctx->Const.MaxProgramTextureGatherComponents = 1;
425
426 ctx->Const.MinLineWidth = 1.0;
427 ctx->Const.MinLineWidthAA = 1.0;
428 if (brw->gen >= 9 || brw->is_cherryview) {
429 ctx->Const.MaxLineWidth = 40.0;
430 ctx->Const.MaxLineWidthAA = 40.0;
431 ctx->Const.LineWidthGranularity = 0.125;
432 } else if (brw->gen >= 6) {
433 ctx->Const.MaxLineWidth = 7.375;
434 ctx->Const.MaxLineWidthAA = 7.375;
435 ctx->Const.LineWidthGranularity = 0.125;
436 } else {
437 ctx->Const.MaxLineWidth = 7.0;
438 ctx->Const.MaxLineWidthAA = 7.0;
439 ctx->Const.LineWidthGranularity = 0.5;
440 }
441
442 ctx->Const.MinPointSize = 1.0;
443 ctx->Const.MinPointSizeAA = 1.0;
444 ctx->Const.MaxPointSize = 255.0;
445 ctx->Const.MaxPointSizeAA = 255.0;
446 ctx->Const.PointSizeGranularity = 1.0;
447
448 if (brw->gen >= 5 || brw->is_g4x)
449 ctx->Const.MaxClipPlanes = 8;
450
451 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
452 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
453 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
454 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
455 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
456 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
457 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
458 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
459 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
460 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
461 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
462 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
463 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
464 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
465
466 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
467 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
468 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
469 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
470 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
471 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
472 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
473 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
474 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
475 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
476 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
477
478 /* Fragment shaders use real, 32-bit twos-complement integers for all
479 * integer types.
480 */
481 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
482 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
483 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
484 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
485 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
486
487 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
488 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
489 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
490 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
491 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
492
493 if (brw->gen >= 7) {
494 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
495 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
496 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
497 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
498 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
499 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
500 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
501 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
502 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
503 }
504
505 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
506 * but we're not sure how it's actually done for vertex order,
507 * that affect provoking vertex decision. Always use last vertex
508 * convention for quad primitive which works as expected for now.
509 */
510 if (brw->gen >= 6)
511 ctx->Const.QuadsFollowProvokingVertexConvention = false;
512
513 ctx->Const.NativeIntegers = true;
514 ctx->Const.VertexID_is_zero_based = true;
515
516 /* Regarding the CMP instruction, the Ivybridge PRM says:
517 *
518 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
519 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
520 * 0xFFFFFFFF) is assigned to dst."
521 *
522 * but PRMs for earlier generations say
523 *
524 * "In dword format, one GRF may store up to 8 results. When the register
525 * is used later as a vector of Booleans, as only LSB at each channel
526 * contains meaning [sic] data, software should make sure all higher bits
527 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
528 *
529 * We select the representation of a true boolean uniform to be ~0, and fix
530 * the results of Gen <= 5 CMP instruction's with -(result & 1).
531 */
532 ctx->Const.UniformBooleanTrue = ~0;
533
534 /* From the gen4 PRM, volume 4 page 127:
535 *
536 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
537 * the base address of the first element of the surface, computed in
538 * software by adding the surface base address to the byte offset of
539 * the element in the buffer."
540 *
541 * However, unaligned accesses are slower, so enforce buffer alignment.
542 */
543 ctx->Const.UniformBufferOffsetAlignment = 16;
544 ctx->Const.TextureBufferOffsetAlignment = 16;
545
546 if (brw->gen >= 6) {
547 ctx->Const.MaxVarying = 32;
548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
549 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
550 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
551 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
552 }
553
554 static const nir_shader_compiler_options nir_options = {
555 .native_integers = true,
556 };
557
558 /* We want the GLSL compiler to emit code that uses condition codes */
559 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
560 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
561 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
562 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
563 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
564 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
565 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
566 (i == MESA_SHADER_FRAGMENT);
567 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
568 (i == MESA_SHADER_FRAGMENT);
569 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
570 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
571 ctx->Const.ShaderCompilerOptions[i].NirOptions = &nir_options;
572 }
573
574 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
575 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
576
577 if (brw->scalar_vs) {
578 /* If we're using the scalar backend for vertex shaders, we need to
579 * configure these accordingly.
580 */
581 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
582 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
583 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false;
584 }
585
586 /* ARB_viewport_array */
587 if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
588 ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
589 ctx->Const.ViewportSubpixelBits = 0;
590
591 /* Cast to float before negating becuase MaxViewportWidth is unsigned.
592 */
593 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
594 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
595 }
596
597 /* ARB_gpu_shader5 */
598 if (brw->gen >= 7)
599 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
600 }
601
602 /**
603 * Process driconf (drirc) options, setting appropriate context flags.
604 *
605 * intelInitExtensions still pokes at optionCache directly, in order to
606 * avoid advertising various extensions. No flags are set, so it makes
607 * sense to continue doing that there.
608 */
609 static void
610 brw_process_driconf_options(struct brw_context *brw)
611 {
612 struct gl_context *ctx = &brw->ctx;
613
614 driOptionCache *options = &brw->optionCache;
615 driParseConfigFiles(options, &brw->intelScreen->optionCache,
616 brw->driContext->driScreenPriv->myNum, "i965");
617
618 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
619 switch (bo_reuse_mode) {
620 case DRI_CONF_BO_REUSE_DISABLED:
621 break;
622 case DRI_CONF_BO_REUSE_ALL:
623 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
624 break;
625 }
626
627 if (!driQueryOptionb(options, "hiz")) {
628 brw->has_hiz = false;
629 /* On gen6, you can only do separate stencil with HIZ. */
630 if (brw->gen == 6)
631 brw->has_separate_stencil = false;
632 }
633
634 if (driQueryOptionb(options, "always_flush_batch")) {
635 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
636 brw->always_flush_batch = true;
637 }
638
639 if (driQueryOptionb(options, "always_flush_cache")) {
640 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
641 brw->always_flush_cache = true;
642 }
643
644 if (driQueryOptionb(options, "disable_throttling")) {
645 fprintf(stderr, "disabling flush throttling\n");
646 brw->disable_throttling = true;
647 }
648
649 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
650
651 ctx->Const.ForceGLSLExtensionsWarn =
652 driQueryOptionb(options, "force_glsl_extensions_warn");
653
654 ctx->Const.DisableGLSLLineContinuations =
655 driQueryOptionb(options, "disable_glsl_line_continuations");
656
657 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
658 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
659 }
660
661 GLboolean
662 brwCreateContext(gl_api api,
663 const struct gl_config *mesaVis,
664 __DRIcontext *driContextPriv,
665 unsigned major_version,
666 unsigned minor_version,
667 uint32_t flags,
668 bool notify_reset,
669 unsigned *dri_ctx_error,
670 void *sharedContextPrivate)
671 {
672 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
673 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
674 struct intel_screen *screen = sPriv->driverPrivate;
675 const struct brw_device_info *devinfo = screen->devinfo;
676 struct dd_function_table functions;
677
678 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
679 * provides us with context reset notifications.
680 */
681 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
682 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
683
684 if (screen->has_context_reset_notification)
685 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
686
687 if (flags & ~allowed_flags) {
688 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
689 return false;
690 }
691
692 struct brw_context *brw = rzalloc(NULL, struct brw_context);
693 if (!brw) {
694 fprintf(stderr, "%s: failed to alloc context\n", __FUNCTION__);
695 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
696 return false;
697 }
698
699 driContextPriv->driverPrivate = brw;
700 brw->driContext = driContextPriv;
701 brw->intelScreen = screen;
702 brw->bufmgr = screen->bufmgr;
703
704 brw->gen = devinfo->gen;
705 brw->gt = devinfo->gt;
706 brw->is_g4x = devinfo->is_g4x;
707 brw->is_baytrail = devinfo->is_baytrail;
708 brw->is_haswell = devinfo->is_haswell;
709 brw->is_cherryview = devinfo->is_cherryview;
710 brw->has_llc = devinfo->has_llc;
711 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
712 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
713 brw->has_pln = devinfo->has_pln;
714 brw->has_compr4 = devinfo->has_compr4;
715 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
716 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
717 brw->needs_unlit_centroid_workaround =
718 devinfo->needs_unlit_centroid_workaround;
719
720 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
721 brw->has_swizzling = screen->hw_has_swizzling;
722
723 brw->vs.base.stage = MESA_SHADER_VERTEX;
724 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
725 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
726 if (brw->gen >= 8) {
727 gen8_init_vtable_surface_functions(brw);
728 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
729 } else if (brw->gen >= 7) {
730 gen7_init_vtable_surface_functions(brw);
731 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
732 } else if (brw->gen >= 6) {
733 gen6_init_vtable_surface_functions(brw);
734 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
735 } else {
736 gen4_init_vtable_surface_functions(brw);
737 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
738 }
739
740 brw_init_driver_functions(brw, &functions);
741
742 if (notify_reset)
743 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
744
745 struct gl_context *ctx = &brw->ctx;
746
747 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
748 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
749 fprintf(stderr, "%s: failed to init mesa context\n", __FUNCTION__);
750 intelDestroyContext(driContextPriv);
751 return false;
752 }
753
754 driContextSetFlags(ctx, flags);
755
756 /* Initialize the software rasterizer and helper modules.
757 *
758 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
759 * software fallbacks (which we have to support on legacy GL to do weird
760 * glDrawPixels(), glBitmap(), and other functions).
761 */
762 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
763 _swrast_CreateContext(ctx);
764 }
765
766 _vbo_CreateContext(ctx);
767 if (ctx->swrast_context) {
768 _tnl_CreateContext(ctx);
769 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
770 _swsetup_CreateContext(ctx);
771
772 /* Configure swrast to match hardware characteristics: */
773 _swrast_allow_pixel_fog(ctx, false);
774 _swrast_allow_vertex_fog(ctx, true);
775 }
776
777 _mesa_meta_init(ctx);
778
779 brw_process_driconf_options(brw);
780 brw_process_intel_debug_variable(brw);
781
782 if (brw->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
783 brw->scalar_vs = true;
784
785 brw_initialize_context_constants(brw);
786
787 ctx->Const.ResetStrategy = notify_reset
788 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
789
790 /* Reinitialize the context point state. It depends on ctx->Const values. */
791 _mesa_init_point(ctx);
792
793 intel_fbo_init(brw);
794
795 intel_batchbuffer_init(brw);
796
797 if (brw->gen >= 6) {
798 /* Create a new hardware context. Using a hardware context means that
799 * our GPU state will be saved/restored on context switch, allowing us
800 * to assume that the GPU is in the same state we left it in.
801 *
802 * This is required for transform feedback buffer offsets, query objects,
803 * and also allows us to reduce how much state we have to emit.
804 */
805 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
806
807 if (!brw->hw_ctx) {
808 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
809 intelDestroyContext(driContextPriv);
810 return false;
811 }
812 }
813
814 brw_init_state(brw);
815
816 intelInitExtensions(ctx);
817
818 brw_init_surface_formats(brw);
819
820 brw->max_vs_threads = devinfo->max_vs_threads;
821 brw->max_hs_threads = devinfo->max_hs_threads;
822 brw->max_ds_threads = devinfo->max_ds_threads;
823 brw->max_gs_threads = devinfo->max_gs_threads;
824 brw->max_wm_threads = devinfo->max_wm_threads;
825 brw->urb.size = devinfo->urb.size;
826 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
827 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
828 brw->urb.max_hs_entries = devinfo->urb.max_hs_entries;
829 brw->urb.max_ds_entries = devinfo->urb.max_ds_entries;
830 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
831
832 /* Estimate the size of the mappable aperture into the GTT. There's an
833 * ioctl to get the whole GTT size, but not one to get the mappable subset.
834 * It turns out it's basically always 256MB, though some ancient hardware
835 * was smaller.
836 */
837 uint32_t gtt_size = 256 * 1024 * 1024;
838
839 /* We don't want to map two objects such that a memcpy between them would
840 * just fault one mapping in and then the other over and over forever. So
841 * we would need to divide the GTT size by 2. Additionally, some GTT is
842 * taken up by things like the framebuffer and the ringbuffer and such, so
843 * be more conservative.
844 */
845 brw->max_gtt_map_object_size = gtt_size / 4;
846
847 if (brw->gen == 6)
848 brw->urb.gs_present = false;
849
850 brw->prim_restart.in_progress = false;
851 brw->prim_restart.enable_cut_index = false;
852 brw->gs.enabled = false;
853 brw->sf.viewport_transform_enable = true;
854
855 ctx->VertexProgram._MaintainTnlProgram = true;
856 ctx->FragmentProgram._MaintainTexEnvProgram = true;
857
858 brw_draw_init( brw );
859
860 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
861 /* Turn on some extra GL_ARB_debug_output generation. */
862 brw->perf_debug = true;
863 }
864
865 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
866 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
867
868 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
869 brw_init_shader_time(brw);
870
871 _mesa_compute_version(ctx);
872
873 _mesa_initialize_dispatch_tables(ctx);
874 _mesa_initialize_vbo_vtxfmt(ctx);
875
876 if (ctx->Extensions.AMD_performance_monitor) {
877 brw_init_performance_monitors(brw);
878 }
879
880 vbo_use_buffer_objects(ctx);
881 vbo_always_unmap_buffers(ctx);
882
883 return true;
884 }
885
886 void
887 intelDestroyContext(__DRIcontext * driContextPriv)
888 {
889 struct brw_context *brw =
890 (struct brw_context *) driContextPriv->driverPrivate;
891 struct gl_context *ctx = &brw->ctx;
892
893 assert(brw); /* should never be null */
894 if (!brw)
895 return;
896
897 /* Dump a final BMP in case the application doesn't call SwapBuffers */
898 if (INTEL_DEBUG & DEBUG_AUB) {
899 intel_batchbuffer_flush(brw);
900 aub_dump_bmp(&brw->ctx);
901 }
902
903 _mesa_meta_free(&brw->ctx);
904 brw_meta_fast_clear_free(brw);
905
906 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
907 /* Force a report. */
908 brw->shader_time.report_time = 0;
909
910 brw_collect_and_report_shader_time(brw);
911 brw_destroy_shader_time(brw);
912 }
913
914 brw_destroy_state(brw);
915 brw_draw_destroy(brw);
916
917 drm_intel_bo_unreference(brw->curbe.curbe_bo);
918 if (brw->vs.base.scratch_bo)
919 drm_intel_bo_unreference(brw->vs.base.scratch_bo);
920 if (brw->gs.base.scratch_bo)
921 drm_intel_bo_unreference(brw->gs.base.scratch_bo);
922 if (brw->wm.base.scratch_bo)
923 drm_intel_bo_unreference(brw->wm.base.scratch_bo);
924
925 drm_intel_gem_context_destroy(brw->hw_ctx);
926
927 if (ctx->swrast_context) {
928 _swsetup_DestroyContext(&brw->ctx);
929 _tnl_DestroyContext(&brw->ctx);
930 }
931 _vbo_DestroyContext(&brw->ctx);
932
933 if (ctx->swrast_context)
934 _swrast_DestroyContext(&brw->ctx);
935
936 intel_batchbuffer_free(brw);
937
938 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
939 brw->first_post_swapbuffers_batch = NULL;
940
941 driDestroyOptionCache(&brw->optionCache);
942
943 /* free the Mesa context */
944 _mesa_free_context_data(&brw->ctx);
945
946 ralloc_free(brw);
947 driContextPriv->driverPrivate = NULL;
948 }
949
950 GLboolean
951 intelUnbindContext(__DRIcontext * driContextPriv)
952 {
953 /* Unset current context and dispath table */
954 _mesa_make_current(NULL, NULL, NULL);
955
956 return true;
957 }
958
959 /**
960 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
961 * on window system framebuffers.
962 *
963 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
964 * your renderbuffer can do sRGB encode, and you can flip a switch that does
965 * sRGB encode if the renderbuffer can handle it. You can ask specifically
966 * for a visual where you're guaranteed to be capable, but it turns out that
967 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
968 * incapable ones, becuase there's no difference between the two in resources
969 * used. Applications thus get built that accidentally rely on the default
970 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
971 * great...
972 *
973 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
974 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
975 * So they removed the enable knob and made it "if the renderbuffer is sRGB
976 * capable, do sRGB encode". Then, for your window system renderbuffers, you
977 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
978 * and get no sRGB encode (assuming that both kinds of visual are available).
979 * Thus our choice to support sRGB by default on our visuals for desktop would
980 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
981 *
982 * Unfortunately, renderbuffer setup happens before a context is created. So
983 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
984 * context (without an sRGB visual, though we don't have sRGB visuals exposed
985 * yet), we go turn that back off before anyone finds out.
986 */
987 static void
988 intel_gles3_srgb_workaround(struct brw_context *brw,
989 struct gl_framebuffer *fb)
990 {
991 struct gl_context *ctx = &brw->ctx;
992
993 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
994 return;
995
996 /* Some day when we support the sRGB capable bit on visuals available for
997 * GLES, we'll need to respect that and not disable things here.
998 */
999 fb->Visual.sRGBCapable = false;
1000 for (int i = 0; i < BUFFER_COUNT; i++) {
1001 if (fb->Attachment[i].Renderbuffer &&
1002 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
1003 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
1004 }
1005 }
1006 }
1007
1008 GLboolean
1009 intelMakeCurrent(__DRIcontext * driContextPriv,
1010 __DRIdrawable * driDrawPriv,
1011 __DRIdrawable * driReadPriv)
1012 {
1013 struct brw_context *brw;
1014 GET_CURRENT_CONTEXT(curCtx);
1015
1016 if (driContextPriv)
1017 brw = (struct brw_context *) driContextPriv->driverPrivate;
1018 else
1019 brw = NULL;
1020
1021 /* According to the glXMakeCurrent() man page: "Pending commands to
1022 * the previous context, if any, are flushed before it is released."
1023 * But only flush if we're actually changing contexts.
1024 */
1025 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1026 _mesa_flush(curCtx);
1027 }
1028
1029 if (driContextPriv) {
1030 struct gl_context *ctx = &brw->ctx;
1031 struct gl_framebuffer *fb, *readFb;
1032
1033 if (driDrawPriv == NULL) {
1034 fb = _mesa_get_incomplete_framebuffer();
1035 } else {
1036 fb = driDrawPriv->driverPrivate;
1037 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1038 }
1039
1040 if (driReadPriv == NULL) {
1041 readFb = _mesa_get_incomplete_framebuffer();
1042 } else {
1043 readFb = driReadPriv->driverPrivate;
1044 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1045 }
1046
1047 /* The sRGB workaround changes the renderbuffer's format. We must change
1048 * the format before the renderbuffer's miptree get's allocated, otherwise
1049 * the formats of the renderbuffer and its miptree will differ.
1050 */
1051 intel_gles3_srgb_workaround(brw, fb);
1052 intel_gles3_srgb_workaround(brw, readFb);
1053
1054 /* If the context viewport hasn't been initialized, force a call out to
1055 * the loader to get buffers so we have a drawable size for the initial
1056 * viewport. */
1057 if (!brw->ctx.ViewportInitialized)
1058 intel_prepare_render(brw);
1059
1060 _mesa_make_current(ctx, fb, readFb);
1061 } else {
1062 _mesa_make_current(NULL, NULL, NULL);
1063 }
1064
1065 return true;
1066 }
1067
1068 void
1069 intel_resolve_for_dri2_flush(struct brw_context *brw,
1070 __DRIdrawable *drawable)
1071 {
1072 if (brw->gen < 6) {
1073 /* MSAA and fast color clear are not supported, so don't waste time
1074 * checking whether a resolve is needed.
1075 */
1076 return;
1077 }
1078
1079 struct gl_framebuffer *fb = drawable->driverPrivate;
1080 struct intel_renderbuffer *rb;
1081
1082 /* Usually, only the back buffer will need to be downsampled. However,
1083 * the front buffer will also need it if the user has rendered into it.
1084 */
1085 static const gl_buffer_index buffers[2] = {
1086 BUFFER_BACK_LEFT,
1087 BUFFER_FRONT_LEFT,
1088 };
1089
1090 for (int i = 0; i < 2; ++i) {
1091 rb = intel_get_renderbuffer(fb, buffers[i]);
1092 if (rb == NULL || rb->mt == NULL)
1093 continue;
1094 if (rb->mt->num_samples <= 1)
1095 intel_miptree_resolve_color(brw, rb->mt);
1096 else
1097 intel_renderbuffer_downsample(brw, rb);
1098 }
1099 }
1100
1101 static unsigned
1102 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1103 {
1104 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1105 }
1106
1107 static void
1108 intel_query_dri2_buffers(struct brw_context *brw,
1109 __DRIdrawable *drawable,
1110 __DRIbuffer **buffers,
1111 int *count);
1112
1113 static void
1114 intel_process_dri2_buffer(struct brw_context *brw,
1115 __DRIdrawable *drawable,
1116 __DRIbuffer *buffer,
1117 struct intel_renderbuffer *rb,
1118 const char *buffer_name);
1119
1120 static void
1121 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1122
1123 static void
1124 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1125 {
1126 struct gl_framebuffer *fb = drawable->driverPrivate;
1127 struct intel_renderbuffer *rb;
1128 __DRIbuffer *buffers = NULL;
1129 int i, count;
1130 const char *region_name;
1131
1132 /* Set this up front, so that in case our buffers get invalidated
1133 * while we're getting new buffers, we don't clobber the stamp and
1134 * thus ignore the invalidate. */
1135 drawable->lastStamp = drawable->dri2.stamp;
1136
1137 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1138 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1139
1140 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1141
1142 if (buffers == NULL)
1143 return;
1144
1145 for (i = 0; i < count; i++) {
1146 switch (buffers[i].attachment) {
1147 case __DRI_BUFFER_FRONT_LEFT:
1148 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1149 region_name = "dri2 front buffer";
1150 break;
1151
1152 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1153 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1154 region_name = "dri2 fake front buffer";
1155 break;
1156
1157 case __DRI_BUFFER_BACK_LEFT:
1158 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1159 region_name = "dri2 back buffer";
1160 break;
1161
1162 case __DRI_BUFFER_DEPTH:
1163 case __DRI_BUFFER_HIZ:
1164 case __DRI_BUFFER_DEPTH_STENCIL:
1165 case __DRI_BUFFER_STENCIL:
1166 case __DRI_BUFFER_ACCUM:
1167 default:
1168 fprintf(stderr,
1169 "unhandled buffer attach event, attachment type %d\n",
1170 buffers[i].attachment);
1171 return;
1172 }
1173
1174 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1175 }
1176
1177 }
1178
1179 void
1180 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1181 {
1182 struct brw_context *brw = context->driverPrivate;
1183 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1184
1185 /* Set this up front, so that in case our buffers get invalidated
1186 * while we're getting new buffers, we don't clobber the stamp and
1187 * thus ignore the invalidate. */
1188 drawable->lastStamp = drawable->dri2.stamp;
1189
1190 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1191 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1192
1193 if (screen->image.loader)
1194 intel_update_image_buffers(brw, drawable);
1195 else
1196 intel_update_dri2_buffers(brw, drawable);
1197
1198 driUpdateFramebufferSize(&brw->ctx, drawable);
1199 }
1200
1201 /**
1202 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1203 * state is required.
1204 */
1205 void
1206 intel_prepare_render(struct brw_context *brw)
1207 {
1208 struct gl_context *ctx = &brw->ctx;
1209 __DRIcontext *driContext = brw->driContext;
1210 __DRIdrawable *drawable;
1211
1212 drawable = driContext->driDrawablePriv;
1213 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1214 if (drawable->lastStamp != drawable->dri2.stamp)
1215 intel_update_renderbuffers(driContext, drawable);
1216 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1217 }
1218
1219 drawable = driContext->driReadablePriv;
1220 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1221 if (drawable->lastStamp != drawable->dri2.stamp)
1222 intel_update_renderbuffers(driContext, drawable);
1223 driContext->dri2.read_stamp = drawable->dri2.stamp;
1224 }
1225
1226 /* If we're currently rendering to the front buffer, the rendering
1227 * that will happen next will probably dirty the front buffer. So
1228 * mark it as dirty here.
1229 */
1230 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1231 brw->front_buffer_dirty = true;
1232
1233 /* Wait for the swapbuffers before the one we just emitted, so we
1234 * don't get too many swaps outstanding for apps that are GPU-heavy
1235 * but not CPU-heavy.
1236 *
1237 * We're using intelDRI2Flush (called from the loader before
1238 * swapbuffer) and glFlush (for front buffer rendering) as the
1239 * indicator that a frame is done and then throttle when we get
1240 * here as we prepare to render the next frame. At this point for
1241 * round trips for swap/copy and getting new buffers are done and
1242 * we'll spend less time waiting on the GPU.
1243 *
1244 * Unfortunately, we don't have a handle to the batch containing
1245 * the swap, and getting our hands on that doesn't seem worth it,
1246 * so we just us the first batch we emitted after the last swap.
1247 */
1248 if (brw->need_swap_throttle && brw->first_post_swapbuffers_batch) {
1249 if (!brw->disable_throttling)
1250 drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch);
1251 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
1252 brw->first_post_swapbuffers_batch = NULL;
1253 brw->need_swap_throttle = false;
1254 /* Throttling here is more precise than the throttle ioctl, so skip it */
1255 brw->need_flush_throttle = false;
1256 }
1257
1258 if (brw->need_flush_throttle) {
1259 __DRIscreen *psp = brw->intelScreen->driScrnPriv;
1260 drmCommandNone(psp->fd, DRM_I915_GEM_THROTTLE);
1261 brw->need_flush_throttle = false;
1262 }
1263 }
1264
1265 /**
1266 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1267 *
1268 * To determine which DRI buffers to request, examine the renderbuffers
1269 * attached to the drawable's framebuffer. Then request the buffers with
1270 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1271 *
1272 * This is called from intel_update_renderbuffers().
1273 *
1274 * \param drawable Drawable whose buffers are queried.
1275 * \param buffers [out] List of buffers returned by DRI2 query.
1276 * \param buffer_count [out] Number of buffers returned.
1277 *
1278 * \see intel_update_renderbuffers()
1279 * \see DRI2GetBuffers()
1280 * \see DRI2GetBuffersWithFormat()
1281 */
1282 static void
1283 intel_query_dri2_buffers(struct brw_context *brw,
1284 __DRIdrawable *drawable,
1285 __DRIbuffer **buffers,
1286 int *buffer_count)
1287 {
1288 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1289 struct gl_framebuffer *fb = drawable->driverPrivate;
1290 int i = 0;
1291 unsigned attachments[8];
1292
1293 struct intel_renderbuffer *front_rb;
1294 struct intel_renderbuffer *back_rb;
1295
1296 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1297 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1298
1299 memset(attachments, 0, sizeof(attachments));
1300 if ((brw_is_front_buffer_drawing(fb) ||
1301 brw_is_front_buffer_reading(fb) ||
1302 !back_rb) && front_rb) {
1303 /* If a fake front buffer is in use, then querying for
1304 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1305 * the real front buffer to the fake front buffer. So before doing the
1306 * query, we need to make sure all the pending drawing has landed in the
1307 * real front buffer.
1308 */
1309 intel_batchbuffer_flush(brw);
1310 intel_flush_front(&brw->ctx);
1311
1312 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1313 attachments[i++] = intel_bits_per_pixel(front_rb);
1314 } else if (front_rb && brw->front_buffer_dirty) {
1315 /* We have pending front buffer rendering, but we aren't querying for a
1316 * front buffer. If the front buffer we have is a fake front buffer,
1317 * the X server is going to throw it away when it processes the query.
1318 * So before doing the query, make sure all the pending drawing has
1319 * landed in the real front buffer.
1320 */
1321 intel_batchbuffer_flush(brw);
1322 intel_flush_front(&brw->ctx);
1323 }
1324
1325 if (back_rb) {
1326 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1327 attachments[i++] = intel_bits_per_pixel(back_rb);
1328 }
1329
1330 assert(i <= ARRAY_SIZE(attachments));
1331
1332 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1333 &drawable->w,
1334 &drawable->h,
1335 attachments, i / 2,
1336 buffer_count,
1337 drawable->loaderPrivate);
1338 }
1339
1340 /**
1341 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1342 *
1343 * This is called from intel_update_renderbuffers().
1344 *
1345 * \par Note:
1346 * DRI buffers whose attachment point is DRI2BufferStencil or
1347 * DRI2BufferDepthStencil are handled as special cases.
1348 *
1349 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1350 * that is passed to drm_intel_bo_gem_create_from_name().
1351 *
1352 * \see intel_update_renderbuffers()
1353 */
1354 static void
1355 intel_process_dri2_buffer(struct brw_context *brw,
1356 __DRIdrawable *drawable,
1357 __DRIbuffer *buffer,
1358 struct intel_renderbuffer *rb,
1359 const char *buffer_name)
1360 {
1361 struct gl_framebuffer *fb = drawable->driverPrivate;
1362 drm_intel_bo *bo;
1363
1364 if (!rb)
1365 return;
1366
1367 unsigned num_samples = rb->Base.Base.NumSamples;
1368
1369 /* We try to avoid closing and reopening the same BO name, because the first
1370 * use of a mapping of the buffer involves a bunch of page faulting which is
1371 * moderately expensive.
1372 */
1373 struct intel_mipmap_tree *last_mt;
1374 if (num_samples == 0)
1375 last_mt = rb->mt;
1376 else
1377 last_mt = rb->singlesample_mt;
1378
1379 uint32_t old_name = 0;
1380 if (last_mt) {
1381 /* The bo already has a name because the miptree was created by a
1382 * previous call to intel_process_dri2_buffer(). If a bo already has a
1383 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1384 * create a new name.
1385 */
1386 drm_intel_bo_flink(last_mt->bo, &old_name);
1387 }
1388
1389 if (old_name == buffer->name)
1390 return;
1391
1392 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1393 fprintf(stderr,
1394 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1395 buffer->name, buffer->attachment,
1396 buffer->cpp, buffer->pitch);
1397 }
1398
1399 intel_miptree_release(&rb->mt);
1400 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1401 buffer->name);
1402 if (!bo) {
1403 fprintf(stderr,
1404 "Failed to open BO for returned DRI2 buffer "
1405 "(%dx%d, %s, named %d).\n"
1406 "This is likely a bug in the X Server that will lead to a "
1407 "crash soon.\n",
1408 drawable->w, drawable->h, buffer_name, buffer->name);
1409 return;
1410 }
1411
1412 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1413 drawable->w, drawable->h,
1414 buffer->pitch);
1415
1416 if (brw_is_front_buffer_drawing(fb) &&
1417 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1418 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1419 rb->Base.Base.NumSamples > 1) {
1420 intel_renderbuffer_upsample(brw, rb);
1421 }
1422
1423 assert(rb->mt);
1424
1425 drm_intel_bo_unreference(bo);
1426 }
1427
1428 /**
1429 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1430 *
1431 * To determine which DRI buffers to request, examine the renderbuffers
1432 * attached to the drawable's framebuffer. Then request the buffers from
1433 * the image loader
1434 *
1435 * This is called from intel_update_renderbuffers().
1436 *
1437 * \param drawable Drawable whose buffers are queried.
1438 * \param buffers [out] List of buffers returned by DRI2 query.
1439 * \param buffer_count [out] Number of buffers returned.
1440 *
1441 * \see intel_update_renderbuffers()
1442 */
1443
1444 static void
1445 intel_update_image_buffer(struct brw_context *intel,
1446 __DRIdrawable *drawable,
1447 struct intel_renderbuffer *rb,
1448 __DRIimage *buffer,
1449 enum __DRIimageBufferMask buffer_type)
1450 {
1451 struct gl_framebuffer *fb = drawable->driverPrivate;
1452
1453 if (!rb || !buffer->bo)
1454 return;
1455
1456 unsigned num_samples = rb->Base.Base.NumSamples;
1457
1458 /* Check and see if we're already bound to the right
1459 * buffer object
1460 */
1461 struct intel_mipmap_tree *last_mt;
1462 if (num_samples == 0)
1463 last_mt = rb->mt;
1464 else
1465 last_mt = rb->singlesample_mt;
1466
1467 if (last_mt && last_mt->bo == buffer->bo)
1468 return;
1469
1470 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1471 buffer->width, buffer->height,
1472 buffer->pitch);
1473
1474 if (brw_is_front_buffer_drawing(fb) &&
1475 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1476 rb->Base.Base.NumSamples > 1) {
1477 intel_renderbuffer_upsample(intel, rb);
1478 }
1479 }
1480
1481 static void
1482 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1483 {
1484 struct gl_framebuffer *fb = drawable->driverPrivate;
1485 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1486 struct intel_renderbuffer *front_rb;
1487 struct intel_renderbuffer *back_rb;
1488 struct __DRIimageList images;
1489 unsigned int format;
1490 uint32_t buffer_mask = 0;
1491
1492 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1493 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1494
1495 if (back_rb)
1496 format = intel_rb_format(back_rb);
1497 else if (front_rb)
1498 format = intel_rb_format(front_rb);
1499 else
1500 return;
1501
1502 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1503 brw_is_front_buffer_reading(fb) || !back_rb)) {
1504 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1505 }
1506
1507 if (back_rb)
1508 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1509
1510 (*screen->image.loader->getBuffers) (drawable,
1511 driGLFormatToImageFormat(format),
1512 &drawable->dri2.stamp,
1513 drawable->loaderPrivate,
1514 buffer_mask,
1515 &images);
1516
1517 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1518 drawable->w = images.front->width;
1519 drawable->h = images.front->height;
1520 intel_update_image_buffer(brw,
1521 drawable,
1522 front_rb,
1523 images.front,
1524 __DRI_IMAGE_BUFFER_FRONT);
1525 }
1526 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1527 drawable->w = images.back->width;
1528 drawable->h = images.back->height;
1529 intel_update_image_buffer(brw,
1530 drawable,
1531 back_rb,
1532 images.back,
1533 __DRI_IMAGE_BUFFER_BACK);
1534 }
1535 }