i965: Request lowering gl_VertexID
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 /***************************************
72 * Mesa's Driver Functions
73 ***************************************/
74
75 static size_t
76 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
77 GLenum internalFormat, int samples[16])
78 {
79 struct brw_context *brw = brw_context(ctx);
80
81 (void) target;
82
83 switch (brw->gen) {
84 case 8:
85 samples[0] = 8;
86 samples[1] = 4;
87 samples[2] = 2;
88 return 3;
89
90 case 7:
91 samples[0] = 8;
92 samples[1] = 4;
93 return 2;
94
95 case 6:
96 samples[0] = 4;
97 return 1;
98
99 default:
100 samples[0] = 1;
101 return 1;
102 }
103 }
104
105 const char *const brw_vendor_string = "Intel Open Source Technology Center";
106
107 const char *
108 brw_get_renderer_string(unsigned deviceID)
109 {
110 const char *chipset;
111 static char buffer[128];
112
113 switch (deviceID) {
114 #undef CHIPSET
115 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
116 #include "pci_ids/i965_pci_ids.h"
117 default:
118 chipset = "Unknown Intel Chipset";
119 break;
120 }
121
122 (void) driGetRendererString(buffer, chipset, 0);
123 return buffer;
124 }
125
126 static const GLubyte *
127 intel_get_string(struct gl_context * ctx, GLenum name)
128 {
129 const struct brw_context *const brw = brw_context(ctx);
130
131 switch (name) {
132 case GL_VENDOR:
133 return (GLubyte *) brw_vendor_string;
134
135 case GL_RENDERER:
136 return
137 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
138
139 default:
140 return NULL;
141 }
142 }
143
144 static void
145 intel_viewport(struct gl_context *ctx)
146 {
147 struct brw_context *brw = brw_context(ctx);
148 __DRIcontext *driContext = brw->driContext;
149
150 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
151 dri2InvalidateDrawable(driContext->driDrawablePriv);
152 dri2InvalidateDrawable(driContext->driReadablePriv);
153 }
154 }
155
156 static void
157 intel_update_state(struct gl_context * ctx, GLuint new_state)
158 {
159 struct brw_context *brw = brw_context(ctx);
160 struct intel_texture_object *tex_obj;
161 struct intel_renderbuffer *depth_irb;
162
163 if (ctx->swrast_context)
164 _swrast_InvalidateState(ctx, new_state);
165 _vbo_InvalidateState(ctx, new_state);
166
167 brw->NewGLState |= new_state;
168
169 _mesa_unlock_context_textures(ctx);
170
171 /* Resolve the depth buffer's HiZ buffer. */
172 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
173 if (depth_irb)
174 intel_renderbuffer_resolve_hiz(brw, depth_irb);
175
176 /* Resolve depth buffer and render cache of each enabled texture. */
177 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
178 for (int i = 0; i <= maxEnabledUnit; i++) {
179 if (!ctx->Texture.Unit[i]._Current)
180 continue;
181 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
182 if (!tex_obj || !tex_obj->mt)
183 continue;
184 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
185 intel_miptree_resolve_color(brw, tex_obj->mt);
186 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
187 }
188
189 _mesa_lock_context_textures(ctx);
190 }
191
192 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
193
194 static void
195 intel_flush_front(struct gl_context *ctx)
196 {
197 struct brw_context *brw = brw_context(ctx);
198 __DRIcontext *driContext = brw->driContext;
199 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
200 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
201
202 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
203 if (flushFront(screen) && driDrawable &&
204 driDrawable->loaderPrivate) {
205
206 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
207 *
208 * This potentially resolves both front and back buffer. It
209 * is unnecessary to resolve the back, but harms nothing except
210 * performance. And no one cares about front-buffer render
211 * performance.
212 */
213 intel_resolve_for_dri2_flush(brw, driDrawable);
214 intel_batchbuffer_flush(brw);
215
216 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
217
218 /* We set the dirty bit in intel_prepare_render() if we're
219 * front buffer rendering once we get there.
220 */
221 brw->front_buffer_dirty = false;
222 }
223 }
224 }
225
226 static void
227 intel_glFlush(struct gl_context *ctx)
228 {
229 struct brw_context *brw = brw_context(ctx);
230
231 intel_batchbuffer_flush(brw);
232 intel_flush_front(ctx);
233 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
234 brw->need_throttle = true;
235 }
236
237 static void
238 intel_finish(struct gl_context * ctx)
239 {
240 struct brw_context *brw = brw_context(ctx);
241
242 intel_glFlush(ctx);
243
244 if (brw->batch.last_bo)
245 drm_intel_bo_wait_rendering(brw->batch.last_bo);
246 }
247
248 static void
249 brw_init_driver_functions(struct brw_context *brw,
250 struct dd_function_table *functions)
251 {
252 _mesa_init_driver_functions(functions);
253
254 /* GLX uses DRI2 invalidate events to handle window resizing.
255 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
256 * which doesn't provide a mechanism for snooping the event queues.
257 *
258 * So EGL still relies on viewport hacks to handle window resizing.
259 * This should go away with DRI3000.
260 */
261 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
262 functions->Viewport = intel_viewport;
263
264 functions->Flush = intel_glFlush;
265 functions->Finish = intel_finish;
266 functions->GetString = intel_get_string;
267 functions->UpdateState = intel_update_state;
268
269 intelInitTextureFuncs(functions);
270 intelInitTextureImageFuncs(functions);
271 intelInitTextureSubImageFuncs(functions);
272 intelInitTextureCopyImageFuncs(functions);
273 intelInitCopyImageFuncs(functions);
274 intelInitClearFuncs(functions);
275 intelInitBufferFuncs(functions);
276 intelInitPixelFuncs(functions);
277 intelInitBufferObjectFuncs(functions);
278 intel_init_syncobj_functions(functions);
279 brw_init_object_purgeable_functions(functions);
280
281 brwInitFragProgFuncs( functions );
282 brw_init_common_queryobj_functions(functions);
283 if (brw->gen >= 6)
284 gen6_init_queryobj_functions(functions);
285 else
286 gen4_init_queryobj_functions(functions);
287
288 functions->QuerySamplesForFormat = brw_query_samples_for_format;
289
290 functions->NewTransformFeedback = brw_new_transform_feedback;
291 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
292 functions->GetTransformFeedbackVertexCount =
293 brw_get_transform_feedback_vertex_count;
294 if (brw->gen >= 7) {
295 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
296 functions->EndTransformFeedback = gen7_end_transform_feedback;
297 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
298 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
299 } else {
300 functions->BeginTransformFeedback = brw_begin_transform_feedback;
301 functions->EndTransformFeedback = brw_end_transform_feedback;
302 }
303
304 if (brw->gen >= 6)
305 functions->GetSamplePosition = gen6_get_sample_position;
306 }
307
308 static void
309 brw_initialize_context_constants(struct brw_context *brw)
310 {
311 struct gl_context *ctx = &brw->ctx;
312
313 unsigned max_samplers =
314 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
315
316 ctx->Const.QueryCounterBits.Timestamp = 36;
317
318 ctx->Const.StripTextureBorder = true;
319
320 ctx->Const.MaxDualSourceDrawBuffers = 1;
321 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
322 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
323 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
324 ctx->Const.MaxTextureUnits =
325 MIN2(ctx->Const.MaxTextureCoordUnits,
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
327 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
328 if (brw->gen >= 7)
329 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
330 else
331 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
332 if (_mesa_extension_override_enables.ARB_compute_shader) {
333 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
334 ctx->Const.MaxUniformBufferBindings += 12;
335 } else {
336 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
337 }
338 ctx->Const.MaxCombinedTextureImageUnits =
339 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
340 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
341 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
342 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
343
344 ctx->Const.MaxTextureLevels = 14; /* 8192 */
345 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
346 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
347 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
348 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
349 ctx->Const.MaxTextureMbytes = 1536;
350
351 if (brw->gen >= 7)
352 ctx->Const.MaxArrayTextureLayers = 2048;
353 else
354 ctx->Const.MaxArrayTextureLayers = 512;
355
356 ctx->Const.MaxTextureRectSize = 1 << 12;
357
358 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
359
360 ctx->Const.MaxRenderbufferSize = 8192;
361
362 /* Hardware only supports a limited number of transform feedback buffers.
363 * So we need to override the Mesa default (which is based only on software
364 * limits).
365 */
366 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
367
368 /* On Gen6, in the worst case, we use up one binding table entry per
369 * transform feedback component (see comments above the definition of
370 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
371 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
372 * BRW_MAX_SOL_BINDINGS.
373 *
374 * In "separate components" mode, we need to divide this value by
375 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
376 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
377 */
378 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
379 ctx->Const.MaxTransformFeedbackSeparateComponents =
380 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
381
382 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
383
384 int max_samples;
385 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
386 const int clamp_max_samples =
387 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
388
389 if (clamp_max_samples < 0) {
390 max_samples = msaa_modes[0];
391 } else {
392 /* Select the largest supported MSAA mode that does not exceed
393 * clamp_max_samples.
394 */
395 max_samples = 0;
396 for (int i = 0; msaa_modes[i] != 0; ++i) {
397 if (msaa_modes[i] <= clamp_max_samples) {
398 max_samples = msaa_modes[i];
399 break;
400 }
401 }
402 }
403
404 ctx->Const.MaxSamples = max_samples;
405 ctx->Const.MaxColorTextureSamples = max_samples;
406 ctx->Const.MaxDepthTextureSamples = max_samples;
407 ctx->Const.MaxIntegerSamples = max_samples;
408
409 if (brw->gen >= 7)
410 ctx->Const.MaxProgramTextureGatherComponents = 4;
411 else if (brw->gen == 6)
412 ctx->Const.MaxProgramTextureGatherComponents = 1;
413
414 ctx->Const.MinLineWidth = 1.0;
415 ctx->Const.MinLineWidthAA = 1.0;
416 ctx->Const.MaxLineWidth = 5.0;
417 ctx->Const.MaxLineWidthAA = 5.0;
418 ctx->Const.LineWidthGranularity = 0.5;
419
420 ctx->Const.MinPointSize = 1.0;
421 ctx->Const.MinPointSizeAA = 1.0;
422 ctx->Const.MaxPointSize = 255.0;
423 ctx->Const.MaxPointSizeAA = 255.0;
424 ctx->Const.PointSizeGranularity = 1.0;
425
426 if (brw->gen >= 5 || brw->is_g4x)
427 ctx->Const.MaxClipPlanes = 8;
428
429 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
430 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
431 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
432 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
433 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
434 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
435 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
436 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
437 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
438 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
439 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
440 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
441 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
442 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
443
444 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
445 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
446 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
447 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
448 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
449 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
450 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
451 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
452 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
453 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
454 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
455
456 /* Fragment shaders use real, 32-bit twos-complement integers for all
457 * integer types.
458 */
459 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
460 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
461 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
462 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
463 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
464
465 if (brw->gen >= 7) {
466 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
467 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
468 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
469 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
470 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
471 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
472 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
473 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
474 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
475 }
476
477 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
478 * but we're not sure how it's actually done for vertex order,
479 * that affect provoking vertex decision. Always use last vertex
480 * convention for quad primitive which works as expected for now.
481 */
482 if (brw->gen >= 6)
483 ctx->Const.QuadsFollowProvokingVertexConvention = false;
484
485 ctx->Const.NativeIntegers = true;
486 ctx->Const.VertexID_is_zero_based = true;
487
488 /* Regarding the CMP instruction, the Ivybridge PRM says:
489 *
490 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
491 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
492 * 0xFFFFFFFF) is assigned to dst."
493 *
494 * but PRMs for earlier generations say
495 *
496 * "In dword format, one GRF may store up to 8 results. When the register
497 * is used later as a vector of Booleans, as only LSB at each channel
498 * contains meaning [sic] data, software should make sure all higher bits
499 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
500 *
501 * We select the representation of a true boolean uniform to match what the
502 * CMP instruction returns.
503 *
504 * The Sandybridge BSpec's description of the CMP instruction matches that
505 * of the Ivybridge PRM. (The description in the Sandybridge PRM is seems
506 * to have not been updated from Ironlake). Its CMP instruction behaves like
507 * Ivybridge and newer.
508 */
509 if (brw->gen >= 6)
510 ctx->Const.UniformBooleanTrue = ~0;
511 else
512 ctx->Const.UniformBooleanTrue = 1;
513
514 /* From the gen4 PRM, volume 4 page 127:
515 *
516 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
517 * the base address of the first element of the surface, computed in
518 * software by adding the surface base address to the byte offset of
519 * the element in the buffer."
520 *
521 * However, unaligned accesses are slower, so enforce buffer alignment.
522 */
523 ctx->Const.UniformBufferOffsetAlignment = 16;
524 ctx->Const.TextureBufferOffsetAlignment = 16;
525
526 if (brw->gen >= 6) {
527 ctx->Const.MaxVarying = 32;
528 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
529 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
530 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
531 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
532 }
533
534 /* We want the GLSL compiler to emit code that uses condition codes */
535 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
536 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
537 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
538 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
539 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
540 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
541 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
542 (i == MESA_SHADER_FRAGMENT);
543 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
544 (i == MESA_SHADER_FRAGMENT);
545 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
546 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
547 }
548
549 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
550 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
551
552 /* ARB_viewport_array */
553 if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
554 ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
555 ctx->Const.ViewportSubpixelBits = 0;
556
557 /* Cast to float before negating becuase MaxViewportWidth is unsigned.
558 */
559 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
560 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
561 }
562
563 /* ARB_gpu_shader5 */
564 if (brw->gen >= 7)
565 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
566 }
567
568 /**
569 * Process driconf (drirc) options, setting appropriate context flags.
570 *
571 * intelInitExtensions still pokes at optionCache directly, in order to
572 * avoid advertising various extensions. No flags are set, so it makes
573 * sense to continue doing that there.
574 */
575 static void
576 brw_process_driconf_options(struct brw_context *brw)
577 {
578 struct gl_context *ctx = &brw->ctx;
579
580 driOptionCache *options = &brw->optionCache;
581 driParseConfigFiles(options, &brw->intelScreen->optionCache,
582 brw->driContext->driScreenPriv->myNum, "i965");
583
584 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
585 switch (bo_reuse_mode) {
586 case DRI_CONF_BO_REUSE_DISABLED:
587 break;
588 case DRI_CONF_BO_REUSE_ALL:
589 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
590 break;
591 }
592
593 if (!driQueryOptionb(options, "hiz")) {
594 brw->has_hiz = false;
595 /* On gen6, you can only do separate stencil with HIZ. */
596 if (brw->gen == 6)
597 brw->has_separate_stencil = false;
598 }
599
600 if (driQueryOptionb(options, "always_flush_batch")) {
601 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
602 brw->always_flush_batch = true;
603 }
604
605 if (driQueryOptionb(options, "always_flush_cache")) {
606 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
607 brw->always_flush_cache = true;
608 }
609
610 if (driQueryOptionb(options, "disable_throttling")) {
611 fprintf(stderr, "disabling flush throttling\n");
612 brw->disable_throttling = true;
613 }
614
615 brw->disable_derivative_optimization =
616 driQueryOptionb(&brw->optionCache, "disable_derivative_optimization");
617
618 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
619
620 ctx->Const.ForceGLSLExtensionsWarn =
621 driQueryOptionb(options, "force_glsl_extensions_warn");
622
623 ctx->Const.DisableGLSLLineContinuations =
624 driQueryOptionb(options, "disable_glsl_line_continuations");
625
626 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
627 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
628 }
629
630 GLboolean
631 brwCreateContext(gl_api api,
632 const struct gl_config *mesaVis,
633 __DRIcontext *driContextPriv,
634 unsigned major_version,
635 unsigned minor_version,
636 uint32_t flags,
637 bool notify_reset,
638 unsigned *dri_ctx_error,
639 void *sharedContextPrivate)
640 {
641 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
642 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
643 struct intel_screen *screen = sPriv->driverPrivate;
644 const struct brw_device_info *devinfo = screen->devinfo;
645 struct dd_function_table functions;
646
647 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
648 * provides us with context reset notifications.
649 */
650 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
651 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
652
653 if (screen->has_context_reset_notification)
654 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
655
656 if (flags & ~allowed_flags) {
657 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
658 return false;
659 }
660
661 struct brw_context *brw = rzalloc(NULL, struct brw_context);
662 if (!brw) {
663 fprintf(stderr, "%s: failed to alloc context\n", __FUNCTION__);
664 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
665 return false;
666 }
667
668 driContextPriv->driverPrivate = brw;
669 brw->driContext = driContextPriv;
670 brw->intelScreen = screen;
671 brw->bufmgr = screen->bufmgr;
672
673 brw->gen = devinfo->gen;
674 brw->gt = devinfo->gt;
675 brw->is_g4x = devinfo->is_g4x;
676 brw->is_baytrail = devinfo->is_baytrail;
677 brw->is_haswell = devinfo->is_haswell;
678 brw->is_cherryview = devinfo->is_cherryview;
679 brw->has_llc = devinfo->has_llc;
680 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
681 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
682 brw->has_pln = devinfo->has_pln;
683 brw->has_compr4 = devinfo->has_compr4;
684 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
685 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
686 brw->needs_unlit_centroid_workaround =
687 devinfo->needs_unlit_centroid_workaround;
688
689 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
690 brw->has_swizzling = screen->hw_has_swizzling;
691
692 brw->vs.base.stage = MESA_SHADER_VERTEX;
693 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
694 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
695 if (brw->gen >= 8) {
696 gen8_init_vtable_surface_functions(brw);
697 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
698 } else if (brw->gen >= 7) {
699 gen7_init_vtable_surface_functions(brw);
700 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
701 } else if (brw->gen >= 6) {
702 gen6_init_vtable_surface_functions(brw);
703 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
704 } else {
705 gen4_init_vtable_surface_functions(brw);
706 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
707 }
708
709 brw_init_driver_functions(brw, &functions);
710
711 if (notify_reset)
712 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
713
714 struct gl_context *ctx = &brw->ctx;
715
716 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
717 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
718 fprintf(stderr, "%s: failed to init mesa context\n", __FUNCTION__);
719 intelDestroyContext(driContextPriv);
720 return false;
721 }
722
723 driContextSetFlags(ctx, flags);
724
725 /* Initialize the software rasterizer and helper modules.
726 *
727 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
728 * software fallbacks (which we have to support on legacy GL to do weird
729 * glDrawPixels(), glBitmap(), and other functions).
730 */
731 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
732 _swrast_CreateContext(ctx);
733 }
734
735 _vbo_CreateContext(ctx);
736 if (ctx->swrast_context) {
737 _tnl_CreateContext(ctx);
738 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
739 _swsetup_CreateContext(ctx);
740
741 /* Configure swrast to match hardware characteristics: */
742 _swrast_allow_pixel_fog(ctx, false);
743 _swrast_allow_vertex_fog(ctx, true);
744 }
745
746 _mesa_meta_init(ctx);
747
748 brw_process_driconf_options(brw);
749 brw_process_intel_debug_variable(brw);
750 brw_initialize_context_constants(brw);
751
752 ctx->Const.ResetStrategy = notify_reset
753 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
754
755 /* Reinitialize the context point state. It depends on ctx->Const values. */
756 _mesa_init_point(ctx);
757
758 intel_fbo_init(brw);
759
760 intel_batchbuffer_init(brw);
761
762 if (brw->gen >= 6) {
763 /* Create a new hardware context. Using a hardware context means that
764 * our GPU state will be saved/restored on context switch, allowing us
765 * to assume that the GPU is in the same state we left it in.
766 *
767 * This is required for transform feedback buffer offsets, query objects,
768 * and also allows us to reduce how much state we have to emit.
769 */
770 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
771
772 if (!brw->hw_ctx) {
773 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
774 intelDestroyContext(driContextPriv);
775 return false;
776 }
777 }
778
779 brw_init_state(brw);
780
781 intelInitExtensions(ctx);
782
783 brw_init_surface_formats(brw);
784
785 brw->max_vs_threads = devinfo->max_vs_threads;
786 brw->max_gs_threads = devinfo->max_gs_threads;
787 brw->max_wm_threads = devinfo->max_wm_threads;
788 brw->urb.size = devinfo->urb.size;
789 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
790 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
791 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
792
793 /* Estimate the size of the mappable aperture into the GTT. There's an
794 * ioctl to get the whole GTT size, but not one to get the mappable subset.
795 * It turns out it's basically always 256MB, though some ancient hardware
796 * was smaller.
797 */
798 uint32_t gtt_size = 256 * 1024 * 1024;
799
800 /* We don't want to map two objects such that a memcpy between them would
801 * just fault one mapping in and then the other over and over forever. So
802 * we would need to divide the GTT size by 2. Additionally, some GTT is
803 * taken up by things like the framebuffer and the ringbuffer and such, so
804 * be more conservative.
805 */
806 brw->max_gtt_map_object_size = gtt_size / 4;
807
808 if (brw->gen == 6)
809 brw->urb.gen6_gs_previously_active = false;
810
811 brw->prim_restart.in_progress = false;
812 brw->prim_restart.enable_cut_index = false;
813 brw->gs.enabled = false;
814 brw->sf.viewport_transform_enable = true;
815
816 ctx->VertexProgram._MaintainTnlProgram = true;
817 ctx->FragmentProgram._MaintainTexEnvProgram = true;
818
819 brw_draw_init( brw );
820
821 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
822 /* Turn on some extra GL_ARB_debug_output generation. */
823 brw->perf_debug = true;
824 }
825
826 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
827 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
828
829 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
830 brw_init_shader_time(brw);
831
832 _mesa_compute_version(ctx);
833
834 _mesa_initialize_dispatch_tables(ctx);
835 _mesa_initialize_vbo_vtxfmt(ctx);
836
837 if (ctx->Extensions.AMD_performance_monitor) {
838 brw_init_performance_monitors(brw);
839 }
840
841 vbo_use_buffer_objects(ctx);
842 vbo_always_unmap_buffers(ctx);
843
844 return true;
845 }
846
847 void
848 intelDestroyContext(__DRIcontext * driContextPriv)
849 {
850 struct brw_context *brw =
851 (struct brw_context *) driContextPriv->driverPrivate;
852 struct gl_context *ctx = &brw->ctx;
853
854 assert(brw); /* should never be null */
855 if (!brw)
856 return;
857
858 /* Dump a final BMP in case the application doesn't call SwapBuffers */
859 if (INTEL_DEBUG & DEBUG_AUB) {
860 intel_batchbuffer_flush(brw);
861 aub_dump_bmp(&brw->ctx);
862 }
863
864 _mesa_meta_free(&brw->ctx);
865 brw_meta_fast_clear_free(brw);
866
867 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
868 /* Force a report. */
869 brw->shader_time.report_time = 0;
870
871 brw_collect_and_report_shader_time(brw);
872 brw_destroy_shader_time(brw);
873 }
874
875 brw_destroy_state(brw);
876 brw_draw_destroy(brw);
877
878 drm_intel_bo_unreference(brw->curbe.curbe_bo);
879
880 drm_intel_gem_context_destroy(brw->hw_ctx);
881
882 if (ctx->swrast_context) {
883 _swsetup_DestroyContext(&brw->ctx);
884 _tnl_DestroyContext(&brw->ctx);
885 }
886 _vbo_DestroyContext(&brw->ctx);
887
888 if (ctx->swrast_context)
889 _swrast_DestroyContext(&brw->ctx);
890
891 intel_batchbuffer_free(brw);
892
893 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
894 brw->first_post_swapbuffers_batch = NULL;
895
896 driDestroyOptionCache(&brw->optionCache);
897
898 /* free the Mesa context */
899 _mesa_free_context_data(&brw->ctx);
900
901 ralloc_free(brw);
902 driContextPriv->driverPrivate = NULL;
903 }
904
905 GLboolean
906 intelUnbindContext(__DRIcontext * driContextPriv)
907 {
908 /* Unset current context and dispath table */
909 _mesa_make_current(NULL, NULL, NULL);
910
911 return true;
912 }
913
914 /**
915 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
916 * on window system framebuffers.
917 *
918 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
919 * your renderbuffer can do sRGB encode, and you can flip a switch that does
920 * sRGB encode if the renderbuffer can handle it. You can ask specifically
921 * for a visual where you're guaranteed to be capable, but it turns out that
922 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
923 * incapable ones, becuase there's no difference between the two in resources
924 * used. Applications thus get built that accidentally rely on the default
925 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
926 * great...
927 *
928 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
929 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
930 * So they removed the enable knob and made it "if the renderbuffer is sRGB
931 * capable, do sRGB encode". Then, for your window system renderbuffers, you
932 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
933 * and get no sRGB encode (assuming that both kinds of visual are available).
934 * Thus our choice to support sRGB by default on our visuals for desktop would
935 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
936 *
937 * Unfortunately, renderbuffer setup happens before a context is created. So
938 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
939 * context (without an sRGB visual, though we don't have sRGB visuals exposed
940 * yet), we go turn that back off before anyone finds out.
941 */
942 static void
943 intel_gles3_srgb_workaround(struct brw_context *brw,
944 struct gl_framebuffer *fb)
945 {
946 struct gl_context *ctx = &brw->ctx;
947
948 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
949 return;
950
951 /* Some day when we support the sRGB capable bit on visuals available for
952 * GLES, we'll need to respect that and not disable things here.
953 */
954 fb->Visual.sRGBCapable = false;
955 for (int i = 0; i < BUFFER_COUNT; i++) {
956 if (fb->Attachment[i].Renderbuffer &&
957 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
958 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
959 }
960 }
961 }
962
963 GLboolean
964 intelMakeCurrent(__DRIcontext * driContextPriv,
965 __DRIdrawable * driDrawPriv,
966 __DRIdrawable * driReadPriv)
967 {
968 struct brw_context *brw;
969 GET_CURRENT_CONTEXT(curCtx);
970
971 if (driContextPriv)
972 brw = (struct brw_context *) driContextPriv->driverPrivate;
973 else
974 brw = NULL;
975
976 /* According to the glXMakeCurrent() man page: "Pending commands to
977 * the previous context, if any, are flushed before it is released."
978 * But only flush if we're actually changing contexts.
979 */
980 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
981 _mesa_flush(curCtx);
982 }
983
984 if (driContextPriv) {
985 struct gl_context *ctx = &brw->ctx;
986 struct gl_framebuffer *fb, *readFb;
987
988 if (driDrawPriv == NULL && driReadPriv == NULL) {
989 fb = _mesa_get_incomplete_framebuffer();
990 readFb = _mesa_get_incomplete_framebuffer();
991 } else {
992 fb = driDrawPriv->driverPrivate;
993 readFb = driReadPriv->driverPrivate;
994 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
995 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
996 }
997
998 /* The sRGB workaround changes the renderbuffer's format. We must change
999 * the format before the renderbuffer's miptree get's allocated, otherwise
1000 * the formats of the renderbuffer and its miptree will differ.
1001 */
1002 intel_gles3_srgb_workaround(brw, fb);
1003 intel_gles3_srgb_workaround(brw, readFb);
1004
1005 /* If the context viewport hasn't been initialized, force a call out to
1006 * the loader to get buffers so we have a drawable size for the initial
1007 * viewport. */
1008 if (!brw->ctx.ViewportInitialized)
1009 intel_prepare_render(brw);
1010
1011 _mesa_make_current(ctx, fb, readFb);
1012 } else {
1013 _mesa_make_current(NULL, NULL, NULL);
1014 }
1015
1016 return true;
1017 }
1018
1019 void
1020 intel_resolve_for_dri2_flush(struct brw_context *brw,
1021 __DRIdrawable *drawable)
1022 {
1023 if (brw->gen < 6) {
1024 /* MSAA and fast color clear are not supported, so don't waste time
1025 * checking whether a resolve is needed.
1026 */
1027 return;
1028 }
1029
1030 struct gl_framebuffer *fb = drawable->driverPrivate;
1031 struct intel_renderbuffer *rb;
1032
1033 /* Usually, only the back buffer will need to be downsampled. However,
1034 * the front buffer will also need it if the user has rendered into it.
1035 */
1036 static const gl_buffer_index buffers[2] = {
1037 BUFFER_BACK_LEFT,
1038 BUFFER_FRONT_LEFT,
1039 };
1040
1041 for (int i = 0; i < 2; ++i) {
1042 rb = intel_get_renderbuffer(fb, buffers[i]);
1043 if (rb == NULL || rb->mt == NULL)
1044 continue;
1045 if (rb->mt->num_samples <= 1)
1046 intel_miptree_resolve_color(brw, rb->mt);
1047 else
1048 intel_renderbuffer_downsample(brw, rb);
1049 }
1050 }
1051
1052 static unsigned
1053 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1054 {
1055 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1056 }
1057
1058 static void
1059 intel_query_dri2_buffers(struct brw_context *brw,
1060 __DRIdrawable *drawable,
1061 __DRIbuffer **buffers,
1062 int *count);
1063
1064 static void
1065 intel_process_dri2_buffer(struct brw_context *brw,
1066 __DRIdrawable *drawable,
1067 __DRIbuffer *buffer,
1068 struct intel_renderbuffer *rb,
1069 const char *buffer_name);
1070
1071 static void
1072 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1073
1074 static void
1075 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1076 {
1077 struct gl_framebuffer *fb = drawable->driverPrivate;
1078 struct intel_renderbuffer *rb;
1079 __DRIbuffer *buffers = NULL;
1080 int i, count;
1081 const char *region_name;
1082
1083 /* Set this up front, so that in case our buffers get invalidated
1084 * while we're getting new buffers, we don't clobber the stamp and
1085 * thus ignore the invalidate. */
1086 drawable->lastStamp = drawable->dri2.stamp;
1087
1088 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1089 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1090
1091 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1092
1093 if (buffers == NULL)
1094 return;
1095
1096 for (i = 0; i < count; i++) {
1097 switch (buffers[i].attachment) {
1098 case __DRI_BUFFER_FRONT_LEFT:
1099 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1100 region_name = "dri2 front buffer";
1101 break;
1102
1103 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1104 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1105 region_name = "dri2 fake front buffer";
1106 break;
1107
1108 case __DRI_BUFFER_BACK_LEFT:
1109 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1110 region_name = "dri2 back buffer";
1111 break;
1112
1113 case __DRI_BUFFER_DEPTH:
1114 case __DRI_BUFFER_HIZ:
1115 case __DRI_BUFFER_DEPTH_STENCIL:
1116 case __DRI_BUFFER_STENCIL:
1117 case __DRI_BUFFER_ACCUM:
1118 default:
1119 fprintf(stderr,
1120 "unhandled buffer attach event, attachment type %d\n",
1121 buffers[i].attachment);
1122 return;
1123 }
1124
1125 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1126 }
1127
1128 }
1129
1130 void
1131 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1132 {
1133 struct brw_context *brw = context->driverPrivate;
1134 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1135
1136 /* Set this up front, so that in case our buffers get invalidated
1137 * while we're getting new buffers, we don't clobber the stamp and
1138 * thus ignore the invalidate. */
1139 drawable->lastStamp = drawable->dri2.stamp;
1140
1141 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1142 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1143
1144 if (screen->image.loader)
1145 intel_update_image_buffers(brw, drawable);
1146 else
1147 intel_update_dri2_buffers(brw, drawable);
1148
1149 driUpdateFramebufferSize(&brw->ctx, drawable);
1150 }
1151
1152 /**
1153 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1154 * state is required.
1155 */
1156 void
1157 intel_prepare_render(struct brw_context *brw)
1158 {
1159 struct gl_context *ctx = &brw->ctx;
1160 __DRIcontext *driContext = brw->driContext;
1161 __DRIdrawable *drawable;
1162
1163 drawable = driContext->driDrawablePriv;
1164 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1165 if (drawable->lastStamp != drawable->dri2.stamp)
1166 intel_update_renderbuffers(driContext, drawable);
1167 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1168 }
1169
1170 drawable = driContext->driReadablePriv;
1171 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1172 if (drawable->lastStamp != drawable->dri2.stamp)
1173 intel_update_renderbuffers(driContext, drawable);
1174 driContext->dri2.read_stamp = drawable->dri2.stamp;
1175 }
1176
1177 /* If we're currently rendering to the front buffer, the rendering
1178 * that will happen next will probably dirty the front buffer. So
1179 * mark it as dirty here.
1180 */
1181 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1182 brw->front_buffer_dirty = true;
1183
1184 /* Wait for the swapbuffers before the one we just emitted, so we
1185 * don't get too many swaps outstanding for apps that are GPU-heavy
1186 * but not CPU-heavy.
1187 *
1188 * We're using intelDRI2Flush (called from the loader before
1189 * swapbuffer) and glFlush (for front buffer rendering) as the
1190 * indicator that a frame is done and then throttle when we get
1191 * here as we prepare to render the next frame. At this point for
1192 * round trips for swap/copy and getting new buffers are done and
1193 * we'll spend less time waiting on the GPU.
1194 *
1195 * Unfortunately, we don't have a handle to the batch containing
1196 * the swap, and getting our hands on that doesn't seem worth it,
1197 * so we just us the first batch we emitted after the last swap.
1198 */
1199 if (brw->need_throttle && brw->first_post_swapbuffers_batch) {
1200 if (!brw->disable_throttling)
1201 drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch);
1202 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
1203 brw->first_post_swapbuffers_batch = NULL;
1204 brw->need_throttle = false;
1205 }
1206 }
1207
1208 /**
1209 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1210 *
1211 * To determine which DRI buffers to request, examine the renderbuffers
1212 * attached to the drawable's framebuffer. Then request the buffers with
1213 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1214 *
1215 * This is called from intel_update_renderbuffers().
1216 *
1217 * \param drawable Drawable whose buffers are queried.
1218 * \param buffers [out] List of buffers returned by DRI2 query.
1219 * \param buffer_count [out] Number of buffers returned.
1220 *
1221 * \see intel_update_renderbuffers()
1222 * \see DRI2GetBuffers()
1223 * \see DRI2GetBuffersWithFormat()
1224 */
1225 static void
1226 intel_query_dri2_buffers(struct brw_context *brw,
1227 __DRIdrawable *drawable,
1228 __DRIbuffer **buffers,
1229 int *buffer_count)
1230 {
1231 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1232 struct gl_framebuffer *fb = drawable->driverPrivate;
1233 int i = 0;
1234 unsigned attachments[8];
1235
1236 struct intel_renderbuffer *front_rb;
1237 struct intel_renderbuffer *back_rb;
1238
1239 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1240 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1241
1242 memset(attachments, 0, sizeof(attachments));
1243 if ((brw_is_front_buffer_drawing(fb) ||
1244 brw_is_front_buffer_reading(fb) ||
1245 !back_rb) && front_rb) {
1246 /* If a fake front buffer is in use, then querying for
1247 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1248 * the real front buffer to the fake front buffer. So before doing the
1249 * query, we need to make sure all the pending drawing has landed in the
1250 * real front buffer.
1251 */
1252 intel_batchbuffer_flush(brw);
1253 intel_flush_front(&brw->ctx);
1254
1255 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1256 attachments[i++] = intel_bits_per_pixel(front_rb);
1257 } else if (front_rb && brw->front_buffer_dirty) {
1258 /* We have pending front buffer rendering, but we aren't querying for a
1259 * front buffer. If the front buffer we have is a fake front buffer,
1260 * the X server is going to throw it away when it processes the query.
1261 * So before doing the query, make sure all the pending drawing has
1262 * landed in the real front buffer.
1263 */
1264 intel_batchbuffer_flush(brw);
1265 intel_flush_front(&brw->ctx);
1266 }
1267
1268 if (back_rb) {
1269 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1270 attachments[i++] = intel_bits_per_pixel(back_rb);
1271 }
1272
1273 assert(i <= ARRAY_SIZE(attachments));
1274
1275 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1276 &drawable->w,
1277 &drawable->h,
1278 attachments, i / 2,
1279 buffer_count,
1280 drawable->loaderPrivate);
1281 }
1282
1283 /**
1284 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1285 *
1286 * This is called from intel_update_renderbuffers().
1287 *
1288 * \par Note:
1289 * DRI buffers whose attachment point is DRI2BufferStencil or
1290 * DRI2BufferDepthStencil are handled as special cases.
1291 *
1292 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1293 * that is passed to drm_intel_bo_gem_create_from_name().
1294 *
1295 * \see intel_update_renderbuffers()
1296 */
1297 static void
1298 intel_process_dri2_buffer(struct brw_context *brw,
1299 __DRIdrawable *drawable,
1300 __DRIbuffer *buffer,
1301 struct intel_renderbuffer *rb,
1302 const char *buffer_name)
1303 {
1304 struct gl_framebuffer *fb = drawable->driverPrivate;
1305 drm_intel_bo *bo;
1306
1307 if (!rb)
1308 return;
1309
1310 unsigned num_samples = rb->Base.Base.NumSamples;
1311
1312 /* We try to avoid closing and reopening the same BO name, because the first
1313 * use of a mapping of the buffer involves a bunch of page faulting which is
1314 * moderately expensive.
1315 */
1316 struct intel_mipmap_tree *last_mt;
1317 if (num_samples == 0)
1318 last_mt = rb->mt;
1319 else
1320 last_mt = rb->singlesample_mt;
1321
1322 uint32_t old_name = 0;
1323 if (last_mt) {
1324 /* The bo already has a name because the miptree was created by a
1325 * previous call to intel_process_dri2_buffer(). If a bo already has a
1326 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1327 * create a new name.
1328 */
1329 drm_intel_bo_flink(last_mt->bo, &old_name);
1330 }
1331
1332 if (old_name == buffer->name)
1333 return;
1334
1335 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1336 fprintf(stderr,
1337 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1338 buffer->name, buffer->attachment,
1339 buffer->cpp, buffer->pitch);
1340 }
1341
1342 intel_miptree_release(&rb->mt);
1343 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1344 buffer->name);
1345 if (!bo) {
1346 fprintf(stderr,
1347 "Failed to open BO for returned DRI2 buffer "
1348 "(%dx%d, %s, named %d).\n"
1349 "This is likely a bug in the X Server that will lead to a "
1350 "crash soon.\n",
1351 drawable->w, drawable->h, buffer_name, buffer->name);
1352 return;
1353 }
1354
1355 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1356 drawable->w, drawable->h,
1357 buffer->pitch);
1358
1359 if (brw_is_front_buffer_drawing(fb) &&
1360 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1361 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1362 rb->Base.Base.NumSamples > 1) {
1363 intel_renderbuffer_upsample(brw, rb);
1364 }
1365
1366 assert(rb->mt);
1367
1368 drm_intel_bo_unreference(bo);
1369 }
1370
1371 /**
1372 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1373 *
1374 * To determine which DRI buffers to request, examine the renderbuffers
1375 * attached to the drawable's framebuffer. Then request the buffers from
1376 * the image loader
1377 *
1378 * This is called from intel_update_renderbuffers().
1379 *
1380 * \param drawable Drawable whose buffers are queried.
1381 * \param buffers [out] List of buffers returned by DRI2 query.
1382 * \param buffer_count [out] Number of buffers returned.
1383 *
1384 * \see intel_update_renderbuffers()
1385 */
1386
1387 static void
1388 intel_update_image_buffer(struct brw_context *intel,
1389 __DRIdrawable *drawable,
1390 struct intel_renderbuffer *rb,
1391 __DRIimage *buffer,
1392 enum __DRIimageBufferMask buffer_type)
1393 {
1394 struct gl_framebuffer *fb = drawable->driverPrivate;
1395
1396 if (!rb || !buffer->bo)
1397 return;
1398
1399 unsigned num_samples = rb->Base.Base.NumSamples;
1400
1401 /* Check and see if we're already bound to the right
1402 * buffer object
1403 */
1404 struct intel_mipmap_tree *last_mt;
1405 if (num_samples == 0)
1406 last_mt = rb->mt;
1407 else
1408 last_mt = rb->singlesample_mt;
1409
1410 if (last_mt && last_mt->bo == buffer->bo)
1411 return;
1412
1413 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1414 buffer->width, buffer->height,
1415 buffer->pitch);
1416
1417 if (brw_is_front_buffer_drawing(fb) &&
1418 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1419 rb->Base.Base.NumSamples > 1) {
1420 intel_renderbuffer_upsample(intel, rb);
1421 }
1422 }
1423
1424 static void
1425 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1426 {
1427 struct gl_framebuffer *fb = drawable->driverPrivate;
1428 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1429 struct intel_renderbuffer *front_rb;
1430 struct intel_renderbuffer *back_rb;
1431 struct __DRIimageList images;
1432 unsigned int format;
1433 uint32_t buffer_mask = 0;
1434
1435 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1436 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1437
1438 if (back_rb)
1439 format = intel_rb_format(back_rb);
1440 else if (front_rb)
1441 format = intel_rb_format(front_rb);
1442 else
1443 return;
1444
1445 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1446 brw_is_front_buffer_reading(fb) || !back_rb)) {
1447 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1448 }
1449
1450 if (back_rb)
1451 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1452
1453 (*screen->image.loader->getBuffers) (drawable,
1454 driGLFormatToImageFormat(format),
1455 &drawable->dri2.stamp,
1456 drawable->loaderPrivate,
1457 buffer_mask,
1458 &images);
1459
1460 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1461 drawable->w = images.front->width;
1462 drawable->h = images.front->height;
1463 intel_update_image_buffer(brw,
1464 drawable,
1465 front_rb,
1466 images.front,
1467 __DRI_IMAGE_BUFFER_FRONT);
1468 }
1469 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1470 drawable->w = images.back->width;
1471 drawable->h = images.back->height;
1472 intel_update_image_buffer(brw,
1473 drawable,
1474 back_rb,
1475 images.back,
1476 __DRI_IMAGE_BUFFER_BACK);
1477 }
1478 }