2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
40 #include "vbo/vbo_context.h"
42 #include "brw_context.h"
43 #include "brw_defines.h"
45 #include "brw_state.h"
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #include "intel_tex_obj.h"
53 #include "tnl/t_pipeline.h"
54 #include "glsl/ralloc.h"
56 /***************************************
57 * Mesa's Driver Functions
58 ***************************************/
61 brw_query_samples_for_format(struct gl_context
*ctx
, GLenum target
,
62 GLenum internalFormat
, int samples
[16])
64 struct intel_context
*intel
= intel_context(ctx
);
84 static void brwInitDriverFunctions(struct intel_screen
*screen
,
85 struct dd_function_table
*functions
)
87 intelInitDriverFunctions( functions
);
89 brwInitFragProgFuncs( functions
);
90 brw_init_queryobj_functions(functions
);
92 functions
->QuerySamplesForFormat
= brw_query_samples_for_format
;
93 functions
->BeginTransformFeedback
= brw_begin_transform_feedback
;
96 functions
->EndTransformFeedback
= gen7_end_transform_feedback
;
98 functions
->EndTransformFeedback
= brw_end_transform_feedback
;
100 if (screen
->gen
>= 6)
101 functions
->GetSamplePosition
= gen6_get_sample_position
;
105 brwCreateContext(int api
,
106 const struct gl_config
*mesaVis
,
107 __DRIcontext
*driContextPriv
,
108 unsigned major_version
,
109 unsigned minor_version
,
112 void *sharedContextPrivate
)
114 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
115 struct intel_screen
*screen
= sPriv
->driverPrivate
;
116 struct dd_function_table functions
;
119 struct brw_context
*brw
= rzalloc(NULL
, struct brw_context
);
121 printf("%s: failed to alloc context\n", __FUNCTION__
);
122 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
126 /* brwInitVtbl needs to know the chipset generation so that it can set the
129 brw
->intel
.gen
= screen
->gen
;
133 brwInitDriverFunctions(screen
, &functions
);
135 struct intel_context
*intel
= &brw
->intel
;
136 struct gl_context
*ctx
= &intel
->ctx
;
138 if (!intelInitContext( intel
, api
, major_version
, minor_version
,
139 mesaVis
, driContextPriv
,
140 sharedContextPrivate
, &functions
,
146 if (intel
->gen
>= 6) {
147 /* Create a new hardware context. Using a hardware context means that
148 * our GPU state will be saved/restored on context switch, allowing us
149 * to assume that the GPU is in the same state we left it in.
151 * This is required for transform feedback buffer offsets, query objects,
152 * and also allows us to reduce how much state we have to emit.
154 intel
->hw_ctx
= drm_intel_gem_context_create(intel
->bufmgr
);
156 if (!intel
->hw_ctx
) {
157 fprintf(stderr
, "Gen6+ requires Kernel 3.6 or later.\n");
163 brw_init_surface_formats(brw
);
165 /* Initialize swrast, tnl driver tables: */
166 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
168 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
170 ctx
->DriverFlags
.NewTransformFeedback
= BRW_NEW_TRANSFORM_FEEDBACK
;
171 ctx
->DriverFlags
.NewRasterizerDiscard
= BRW_NEW_RASTERIZER_DISCARD
;
172 ctx
->DriverFlags
.NewUniformBuffer
= BRW_NEW_UNIFORM_BUFFER
;
174 ctx
->Const
.MaxDualSourceDrawBuffers
= 1;
175 ctx
->Const
.MaxDrawBuffers
= BRW_MAX_DRAW_BUFFERS
;
176 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
177 ctx
->Const
.MaxTextureCoordUnits
= 8; /* Mesa limit */
178 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
179 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
);
180 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
181 ctx
->Const
.MaxCombinedTextureImageUnits
=
182 ctx
->Const
.VertexProgram
.MaxTextureImageUnits
+
183 ctx
->Const
.FragmentProgram
.MaxTextureImageUnits
;
185 ctx
->Const
.MaxTextureLevels
= 14; /* 8192 */
186 if (ctx
->Const
.MaxTextureLevels
> MAX_TEXTURE_LEVELS
)
187 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
188 ctx
->Const
.Max3DTextureLevels
= 9;
189 ctx
->Const
.MaxCubeTextureLevels
= 12;
192 ctx
->Const
.MaxArrayTextureLayers
= 2048;
194 ctx
->Const
.MaxArrayTextureLayers
= 512;
196 ctx
->Const
.MaxTextureRectSize
= (1<<12);
198 ctx
->Const
.MaxTextureMaxAnisotropy
= 16.0;
200 /* Hardware only supports a limited number of transform feedback buffers.
201 * So we need to override the Mesa default (which is based only on software
204 ctx
->Const
.MaxTransformFeedbackBuffers
= BRW_MAX_SOL_BUFFERS
;
206 /* On Gen6, in the worst case, we use up one binding table entry per
207 * transform feedback component (see comments above the definition of
208 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
209 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
210 * BRW_MAX_SOL_BINDINGS.
212 * In "separate components" mode, we need to divide this value by
213 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
214 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
216 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
= BRW_MAX_SOL_BINDINGS
;
217 ctx
->Const
.MaxTransformFeedbackSeparateComponents
=
218 BRW_MAX_SOL_BINDINGS
/ BRW_MAX_SOL_BUFFERS
;
220 if (intel
->gen
== 6) {
221 ctx
->Const
.MaxSamples
= 4;
222 ctx
->Const
.MaxColorTextureSamples
= 4;
223 ctx
->Const
.MaxDepthTextureSamples
= 4;
224 ctx
->Const
.MaxIntegerSamples
= 4;
226 else if (intel
->gen
>= 7) {
227 ctx
->Const
.MaxSamples
= 8;
228 ctx
->Const
.MaxColorTextureSamples
= 8;
229 ctx
->Const
.MaxDepthTextureSamples
= 8;
230 ctx
->Const
.MaxIntegerSamples
= 8;
233 /* if conformance mode is set, swrast can handle any size AA point */
234 ctx
->Const
.MaxPointSizeAA
= 255.0;
236 /* We want the GLSL compiler to emit code that uses condition codes */
237 for (i
= 0; i
<= MESA_SHADER_FRAGMENT
; i
++) {
238 ctx
->ShaderCompilerOptions
[i
].MaxIfDepth
= intel
->gen
< 6 ? 16 : UINT_MAX
;
239 ctx
->ShaderCompilerOptions
[i
].EmitCondCodes
= true;
240 ctx
->ShaderCompilerOptions
[i
].EmitNoNoise
= true;
241 ctx
->ShaderCompilerOptions
[i
].EmitNoMainReturn
= true;
242 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectInput
= true;
243 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectOutput
= true;
245 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectUniform
=
246 (i
== MESA_SHADER_FRAGMENT
);
247 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectTemp
=
248 (i
== MESA_SHADER_FRAGMENT
);
249 ctx
->ShaderCompilerOptions
[i
].LowerClipDistance
= true;
252 ctx
->ShaderCompilerOptions
[MESA_SHADER_VERTEX
].PreferDP4
= true;
254 ctx
->Const
.VertexProgram
.MaxNativeInstructions
= (16 * 1024);
255 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
256 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
257 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
258 ctx
->Const
.VertexProgram
.MaxNativeAluInstructions
= 0;
259 ctx
->Const
.VertexProgram
.MaxNativeTexInstructions
= 0;
260 ctx
->Const
.VertexProgram
.MaxNativeTexIndirections
= 0;
261 ctx
->Const
.VertexProgram
.MaxNativeAttribs
= 16;
262 ctx
->Const
.VertexProgram
.MaxNativeTemps
= 256;
263 ctx
->Const
.VertexProgram
.MaxNativeAddressRegs
= 1;
264 ctx
->Const
.VertexProgram
.MaxNativeParameters
= 1024;
265 ctx
->Const
.VertexProgram
.MaxEnvParams
=
266 MIN2(ctx
->Const
.VertexProgram
.MaxNativeParameters
,
267 ctx
->Const
.VertexProgram
.MaxEnvParams
);
269 ctx
->Const
.FragmentProgram
.MaxNativeInstructions
= (1 * 1024);
270 ctx
->Const
.FragmentProgram
.MaxNativeAluInstructions
= (1 * 1024);
271 ctx
->Const
.FragmentProgram
.MaxNativeTexInstructions
= (1 * 1024);
272 ctx
->Const
.FragmentProgram
.MaxNativeTexIndirections
= (1 * 1024);
273 ctx
->Const
.FragmentProgram
.MaxNativeAttribs
= 12;
274 ctx
->Const
.FragmentProgram
.MaxNativeTemps
= 256;
275 ctx
->Const
.FragmentProgram
.MaxNativeAddressRegs
= 0;
276 ctx
->Const
.FragmentProgram
.MaxNativeParameters
= 1024;
277 ctx
->Const
.FragmentProgram
.MaxEnvParams
=
278 MIN2(ctx
->Const
.FragmentProgram
.MaxNativeParameters
,
279 ctx
->Const
.FragmentProgram
.MaxEnvParams
);
281 /* Fragment shaders use real, 32-bit twos-complement integers for all
284 ctx
->Const
.FragmentProgram
.LowInt
.RangeMin
= 31;
285 ctx
->Const
.FragmentProgram
.LowInt
.RangeMax
= 30;
286 ctx
->Const
.FragmentProgram
.LowInt
.Precision
= 0;
287 ctx
->Const
.FragmentProgram
.HighInt
= ctx
->Const
.FragmentProgram
.MediumInt
288 = ctx
->Const
.FragmentProgram
.LowInt
;
290 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
291 but we're not sure how it's actually done for vertex order,
292 that affect provoking vertex decision. Always use last vertex
293 convention for quad primitive which works as expected for now. */
295 ctx
->Const
.QuadsFollowProvokingVertexConvention
= false;
297 ctx
->Const
.QueryCounterBits
.Timestamp
= 36;
299 if (intel
->is_g4x
|| intel
->gen
>= 5) {
300 brw
->CMD_VF_STATISTICS
= GM45_3DSTATE_VF_STATISTICS
;
301 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_GM45
;
302 brw
->has_surface_tile_offset
= true;
304 brw
->has_compr4
= true;
305 brw
->has_aa_line_parameters
= true;
308 brw
->CMD_VF_STATISTICS
= GEN4_3DSTATE_VF_STATISTICS
;
309 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_965
;
312 /* WM maximum threads is number of EUs times number of threads per EU. */
313 assert(intel
->gen
<= 7);
315 if (intel
->is_haswell
) {
316 if (intel
->gt
== 1) {
317 brw
->max_wm_threads
= 102;
318 brw
->max_vs_threads
= 70;
320 brw
->urb
.max_vs_entries
= 640;
321 brw
->urb
.max_gs_entries
= 256;
322 } else if (intel
->gt
== 2) {
323 brw
->max_wm_threads
= 204;
324 brw
->max_vs_threads
= 280;
326 brw
->urb
.max_vs_entries
= 1664;
327 brw
->urb
.max_gs_entries
= 640;
328 } else if (intel
->gt
== 3) {
329 brw
->max_wm_threads
= 408;
330 brw
->max_vs_threads
= 280;
332 brw
->urb
.max_vs_entries
= 1664;
333 brw
->urb
.max_gs_entries
= 640;
335 } else if (intel
->gen
== 7) {
336 if (intel
->gt
== 1) {
337 brw
->max_wm_threads
= 48;
338 brw
->max_vs_threads
= 36;
339 brw
->max_gs_threads
= 36;
341 brw
->urb
.max_vs_entries
= 512;
342 brw
->urb
.max_gs_entries
= 192;
343 } else if (intel
->gt
== 2) {
344 brw
->max_wm_threads
= 172;
345 brw
->max_vs_threads
= 128;
346 brw
->max_gs_threads
= 128;
348 brw
->urb
.max_vs_entries
= 704;
349 brw
->urb
.max_gs_entries
= 320;
351 assert(!"Unknown gen7 device.");
353 } else if (intel
->gen
== 6) {
354 if (intel
->gt
== 2) {
355 brw
->max_wm_threads
= 80;
356 brw
->max_vs_threads
= 60;
357 brw
->max_gs_threads
= 60;
358 brw
->urb
.size
= 64; /* volume 5c.5 section 5.1 */
359 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
360 brw
->urb
.max_gs_entries
= 256;
362 brw
->max_wm_threads
= 40;
363 brw
->max_vs_threads
= 24;
364 brw
->max_gs_threads
= 21; /* conservative; 24 if rendering disabled */
365 brw
->urb
.size
= 32; /* volume 5c.5 section 5.1 */
366 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
367 brw
->urb
.max_gs_entries
= 256;
369 brw
->urb
.gen6_gs_previously_active
= false;
370 } else if (intel
->gen
== 5) {
371 brw
->urb
.size
= 1024;
372 brw
->max_vs_threads
= 72;
373 brw
->max_gs_threads
= 32;
374 brw
->max_wm_threads
= 12 * 6;
375 } else if (intel
->is_g4x
) {
377 brw
->max_vs_threads
= 32;
378 brw
->max_gs_threads
= 2;
379 brw
->max_wm_threads
= 10 * 5;
380 } else if (intel
->gen
< 6) {
382 brw
->max_vs_threads
= 16;
383 brw
->max_gs_threads
= 2;
384 brw
->max_wm_threads
= 8 * 4;
385 brw
->has_negative_rhw_bug
= true;
388 if (intel
->gen
<= 7) {
389 brw
->needs_unlit_centroid_workaround
= true;
392 brw
->prim_restart
.in_progress
= false;
393 brw
->prim_restart
.enable_cut_index
= false;
395 brw_init_state( brw
);
397 brw
->curbe
.last_buf
= calloc(1, 4096);
398 brw
->curbe
.next_buf
= calloc(1, 4096);
400 brw
->state
.dirty
.mesa
= ~0;
401 brw
->state
.dirty
.brw
= ~0;
403 brw
->emit_state_always
= 0;
405 intel
->batch
.need_workaround_flush
= true;
407 ctx
->VertexProgram
._MaintainTnlProgram
= true;
408 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
410 brw_draw_init( brw
);
412 brw
->precompile
= driQueryOptionb(&intel
->optionCache
, "shader_precompile");
414 ctx
->Const
.NativeIntegers
= true;
415 ctx
->Const
.UniformBooleanTrue
= 1;
416 ctx
->Const
.UniformBufferOffsetAlignment
= 16;
418 ctx
->Const
.ForceGLSLExtensionsWarn
= driQueryOptionb(&intel
->optionCache
, "force_glsl_extensions_warn");
420 ctx
->Const
.DisableGLSLLineContinuations
= driQueryOptionb(&intel
->optionCache
, "disable_glsl_line_continuations");
422 ctx
->Const
.ContextFlags
= 0;
423 if ((flags
& __DRI_CTX_FLAG_FORWARD_COMPATIBLE
) != 0)
424 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
;
426 if ((flags
& __DRI_CTX_FLAG_DEBUG
) != 0) {
427 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_DEBUG_BIT
;
429 /* Turn on some extra GL_ARB_debug_output generation. */
430 intel
->perf_debug
= true;
433 brw_fs_alloc_reg_sets(brw
);
435 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
436 brw_init_shader_time(brw
);
438 _mesa_compute_version(ctx
);
440 _mesa_initialize_dispatch_tables(ctx
);
441 _mesa_initialize_vbo_vtxfmt(ctx
);