intel: Move validation of context version into intelInitContext
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
39
40 #include "vbo/vbo_context.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_draw.h"
45 #include "brw_state.h"
46
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_span.h"
51 #include "intel_tex.h"
52 #include "intel_tex_obj.h"
53
54 #include "tnl/t_pipeline.h"
55 #include "glsl/ralloc.h"
56
57 /***************************************
58 * Mesa's Driver Functions
59 ***************************************/
60
61 static void brwInitDriverFunctions(struct intel_screen *screen,
62 struct dd_function_table *functions)
63 {
64 intelInitDriverFunctions( functions );
65
66 brwInitFragProgFuncs( functions );
67 brw_init_queryobj_functions(functions);
68
69 functions->BeginTransformFeedback = brw_begin_transform_feedback;
70
71 if (screen->gen >= 7)
72 functions->EndTransformFeedback = gen7_end_transform_feedback;
73 else
74 functions->EndTransformFeedback = brw_end_transform_feedback;
75 }
76
77 bool
78 brwCreateContext(int api,
79 const struct gl_config *mesaVis,
80 __DRIcontext *driContextPriv,
81 unsigned major_version,
82 unsigned minor_version,
83 uint32_t flags,
84 unsigned *error,
85 void *sharedContextPrivate)
86 {
87 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
88 struct intel_screen *screen = sPriv->driverPrivate;
89 struct dd_function_table functions;
90 unsigned i;
91
92 struct brw_context *brw = rzalloc(NULL, struct brw_context);
93 if (!brw) {
94 printf("%s: failed to alloc context\n", __FUNCTION__);
95 *error = __DRI_CTX_ERROR_NO_MEMORY;
96 return false;
97 }
98
99 /* brwInitVtbl needs to know the chipset generation so that it can set the
100 * right pointers.
101 */
102 brw->intel.gen = screen->gen;
103
104 brwInitVtbl( brw );
105
106 brwInitDriverFunctions(screen, &functions);
107
108 struct intel_context *intel = &brw->intel;
109 struct gl_context *ctx = &intel->ctx;
110
111 if (!intelInitContext( intel, api, major_version, minor_version,
112 mesaVis, driContextPriv,
113 sharedContextPrivate, &functions,
114 error)) {
115 printf("%s: failed to init intel context\n", __FUNCTION__);
116 ralloc_free(brw);
117 return false;
118 }
119
120 brw_init_surface_formats(brw);
121
122 /* Initialize swrast, tnl driver tables: */
123 intelInitSpanFuncs(ctx);
124
125 TNLcontext *tnl = TNL_CONTEXT(ctx);
126 if (tnl)
127 tnl->Driver.RunPipeline = _tnl_run_pipeline;
128
129 ctx->Const.MaxDualSourceDrawBuffers = 1;
130 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
131 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
132 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
133 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
134 ctx->Const.MaxTextureImageUnits);
135 ctx->Const.MaxVertexTextureImageUnits = BRW_MAX_TEX_UNIT;
136 ctx->Const.MaxCombinedTextureImageUnits =
137 ctx->Const.MaxVertexTextureImageUnits +
138 ctx->Const.MaxTextureImageUnits;
139
140 ctx->Const.MaxTextureLevels = 14; /* 8192 */
141 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
142 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
143 ctx->Const.Max3DTextureLevels = 9;
144 ctx->Const.MaxCubeTextureLevels = 12;
145
146 if (intel->gen >= 7)
147 ctx->Const.MaxArrayTextureLayers = 2048;
148 else
149 ctx->Const.MaxArrayTextureLayers = 512;
150
151 ctx->Const.MaxTextureRectSize = (1<<12);
152
153 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
154
155 /* Hardware only supports a limited number of transform feedback buffers.
156 * So we need to override the Mesa default (which is based only on software
157 * limits).
158 */
159 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
160
161 /* On Gen6, in the worst case, we use up one binding table entry per
162 * transform feedback component (see comments above the definition of
163 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
164 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
165 * BRW_MAX_SOL_BINDINGS.
166 *
167 * In "separate components" mode, we need to divide this value by
168 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
169 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
170 */
171 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
172 ctx->Const.MaxTransformFeedbackSeparateComponents =
173 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
174
175 if (intel->gen == 6)
176 ctx->Const.MaxSamples = 4;
177 else if (intel->gen >= 7)
178 ctx->Const.MaxSamples = 8;
179
180 /* if conformance mode is set, swrast can handle any size AA point */
181 ctx->Const.MaxPointSizeAA = 255.0;
182
183 /* We want the GLSL compiler to emit code that uses condition codes */
184 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
185 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
186 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
187 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
188 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
189 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
190 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
191
192 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
193 (i == MESA_SHADER_FRAGMENT);
194 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
195 (i == MESA_SHADER_FRAGMENT);
196 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
197 }
198
199 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
200 ctx->Const.VertexProgram.MaxAluInstructions = 0;
201 ctx->Const.VertexProgram.MaxTexInstructions = 0;
202 ctx->Const.VertexProgram.MaxTexIndirections = 0;
203 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
204 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
205 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
206 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
207 ctx->Const.VertexProgram.MaxNativeTemps = 256;
208 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
209 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
210 ctx->Const.VertexProgram.MaxEnvParams =
211 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
212 ctx->Const.VertexProgram.MaxEnvParams);
213
214 ctx->Const.FragmentProgram.MaxNativeInstructions = (1 * 1024);
215 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (1 * 1024);
216 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (1 * 1024);
217 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (1 * 1024);
218 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
219 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
220 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
221 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
222 ctx->Const.FragmentProgram.MaxEnvParams =
223 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
224 ctx->Const.FragmentProgram.MaxEnvParams);
225
226 /* Fragment shaders use real, 32-bit twos-complement integers for all
227 * integer types.
228 */
229 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
230 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
231 ctx->Const.FragmentProgram.LowInt.Precision = 0;
232 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
233 = ctx->Const.FragmentProgram.LowInt;
234
235 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
236 but we're not sure how it's actually done for vertex order,
237 that affect provoking vertex decision. Always use last vertex
238 convention for quad primitive which works as expected for now. */
239 if (intel->gen >= 6)
240 ctx->Const.QuadsFollowProvokingVertexConvention = false;
241
242 ctx->Const.QueryCounterBits.Timestamp = 36;
243
244 if (intel->is_g4x || intel->gen >= 5) {
245 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
246 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
247 brw->has_surface_tile_offset = true;
248 if (intel->gen < 6)
249 brw->has_compr4 = true;
250 brw->has_aa_line_parameters = true;
251 brw->has_pln = true;
252 } else {
253 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
254 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
255 }
256
257 /* WM maximum threads is number of EUs times number of threads per EU. */
258 if (intel->gen >= 7) {
259 if (intel->gt == 1) {
260 brw->max_wm_threads = 48;
261 brw->max_vs_threads = 36;
262 brw->max_gs_threads = 36;
263 brw->urb.size = 128;
264 brw->urb.max_vs_entries = 512;
265 brw->urb.max_gs_entries = 192;
266 } else if (intel->gt == 2) {
267 brw->max_wm_threads = 172;
268 brw->max_vs_threads = 128;
269 brw->max_gs_threads = 128;
270 brw->urb.size = 256;
271 brw->urb.max_vs_entries = 704;
272 brw->urb.max_gs_entries = 320;
273 } else {
274 assert(!"Unknown gen7 device.");
275 }
276 } else if (intel->gen == 6) {
277 if (intel->gt == 2) {
278 brw->max_wm_threads = 80;
279 brw->max_vs_threads = 60;
280 brw->max_gs_threads = 60;
281 brw->urb.size = 64; /* volume 5c.5 section 5.1 */
282 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
283 brw->urb.max_gs_entries = 256;
284 } else {
285 brw->max_wm_threads = 40;
286 brw->max_vs_threads = 24;
287 brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
288 brw->urb.size = 32; /* volume 5c.5 section 5.1 */
289 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
290 brw->urb.max_gs_entries = 256;
291 }
292 brw->urb.gen6_gs_previously_active = false;
293 } else if (intel->gen == 5) {
294 brw->urb.size = 1024;
295 brw->max_vs_threads = 72;
296 brw->max_gs_threads = 32;
297 brw->max_wm_threads = 12 * 6;
298 } else if (intel->is_g4x) {
299 brw->urb.size = 384;
300 brw->max_vs_threads = 32;
301 brw->max_gs_threads = 2;
302 brw->max_wm_threads = 10 * 5;
303 } else if (intel->gen < 6) {
304 brw->urb.size = 256;
305 brw->max_vs_threads = 16;
306 brw->max_gs_threads = 2;
307 brw->max_wm_threads = 8 * 4;
308 brw->has_negative_rhw_bug = true;
309 }
310
311 if (intel->gen <= 7) {
312 brw->needs_unlit_centroid_workaround = true;
313 }
314
315 brw->prim_restart.in_progress = false;
316 brw->prim_restart.enable_cut_index = false;
317 intel->hw_ctx = drm_intel_gem_context_create(intel->bufmgr);
318
319 brw_init_state( brw );
320
321 brw->curbe.last_buf = calloc(1, 4096);
322 brw->curbe.next_buf = calloc(1, 4096);
323
324 brw->state.dirty.mesa = ~0;
325 brw->state.dirty.brw = ~0;
326
327 brw->emit_state_always = 0;
328
329 intel->batch.need_workaround_flush = true;
330
331 ctx->VertexProgram._MaintainTnlProgram = true;
332 ctx->FragmentProgram._MaintainTexEnvProgram = true;
333
334 brw_draw_init( brw );
335
336 brw->precompile = driQueryOptionb(&intel->optionCache, "shader_precompile");
337
338 ctx->Const.NativeIntegers = true;
339 ctx->Const.UniformBooleanTrue = 1;
340
341 ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");
342
343 ctx->Const.DisableGLSLLineContinuations = driQueryOptionb(&intel->optionCache, "disable_glsl_line_continuations");
344
345 ctx->Const.ContextFlags = 0;
346 if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
347 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
348
349 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0)
350 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
351
352 brw_fs_alloc_reg_sets(brw);
353
354 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
355 brw_init_shader_time(brw);
356
357 _mesa_compute_version(ctx);
358
359 _mesa_initialize_exec_table(ctx);
360 _mesa_initialize_vbo_vtxfmt(ctx);
361
362 return true;
363 }
364