i965: expose new max sample counts
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
39
40 #include "vbo/vbo_context.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_draw.h"
45 #include "brw_state.h"
46
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_span.h"
51 #include "intel_tex.h"
52 #include "intel_tex_obj.h"
53
54 #include "tnl/t_pipeline.h"
55 #include "glsl/ralloc.h"
56
57 /***************************************
58 * Mesa's Driver Functions
59 ***************************************/
60
61 static size_t
62 brw_query_samples_for_format(struct gl_context *ctx, GLenum internalFormat,
63 int samples[16])
64 {
65 struct intel_context *intel = intel_context(ctx);
66
67 switch (intel->gen) {
68 case 7:
69 samples[0] = 8;
70 samples[1] = 4;
71 return 2;
72
73 case 6:
74 samples[0] = 4;
75 return 1;
76
77 default:
78 samples[0] = 1;
79 return 1;
80 }
81 }
82
83 static void brwInitDriverFunctions(struct intel_screen *screen,
84 struct dd_function_table *functions)
85 {
86 intelInitDriverFunctions( functions );
87
88 brwInitFragProgFuncs( functions );
89 brw_init_queryobj_functions(functions);
90
91 functions->QuerySamplesForFormat = brw_query_samples_for_format;
92 functions->BeginTransformFeedback = brw_begin_transform_feedback;
93
94 if (screen->gen >= 7)
95 functions->EndTransformFeedback = gen7_end_transform_feedback;
96 else
97 functions->EndTransformFeedback = brw_end_transform_feedback;
98 }
99
100 bool
101 brwCreateContext(int api,
102 const struct gl_config *mesaVis,
103 __DRIcontext *driContextPriv,
104 unsigned major_version,
105 unsigned minor_version,
106 uint32_t flags,
107 unsigned *error,
108 void *sharedContextPrivate)
109 {
110 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
111 struct intel_screen *screen = sPriv->driverPrivate;
112 struct dd_function_table functions;
113 unsigned i;
114
115 struct brw_context *brw = rzalloc(NULL, struct brw_context);
116 if (!brw) {
117 printf("%s: failed to alloc context\n", __FUNCTION__);
118 *error = __DRI_CTX_ERROR_NO_MEMORY;
119 return false;
120 }
121
122 /* brwInitVtbl needs to know the chipset generation so that it can set the
123 * right pointers.
124 */
125 brw->intel.gen = screen->gen;
126
127 brwInitVtbl( brw );
128
129 brwInitDriverFunctions(screen, &functions);
130
131 struct intel_context *intel = &brw->intel;
132 struct gl_context *ctx = &intel->ctx;
133
134 if (!intelInitContext( intel, api, major_version, minor_version,
135 mesaVis, driContextPriv,
136 sharedContextPrivate, &functions,
137 error)) {
138 printf("%s: failed to init intel context\n", __FUNCTION__);
139 ralloc_free(brw);
140 return false;
141 }
142
143 brw_init_surface_formats(brw);
144
145 /* Initialize swrast, tnl driver tables: */
146 intelInitSpanFuncs(ctx);
147
148 TNLcontext *tnl = TNL_CONTEXT(ctx);
149 if (tnl)
150 tnl->Driver.RunPipeline = _tnl_run_pipeline;
151
152 ctx->Const.MaxDualSourceDrawBuffers = 1;
153 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
154 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
155 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
156 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
157 ctx->Const.MaxTextureImageUnits);
158 ctx->Const.MaxVertexTextureImageUnits = BRW_MAX_TEX_UNIT;
159 ctx->Const.MaxCombinedTextureImageUnits =
160 ctx->Const.MaxVertexTextureImageUnits +
161 ctx->Const.MaxTextureImageUnits;
162
163 ctx->Const.MaxTextureLevels = 14; /* 8192 */
164 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
165 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
166 ctx->Const.Max3DTextureLevels = 9;
167 ctx->Const.MaxCubeTextureLevels = 12;
168
169 if (intel->gen >= 7)
170 ctx->Const.MaxArrayTextureLayers = 2048;
171 else
172 ctx->Const.MaxArrayTextureLayers = 512;
173
174 ctx->Const.MaxTextureRectSize = (1<<12);
175
176 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
177
178 /* Hardware only supports a limited number of transform feedback buffers.
179 * So we need to override the Mesa default (which is based only on software
180 * limits).
181 */
182 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
183
184 /* On Gen6, in the worst case, we use up one binding table entry per
185 * transform feedback component (see comments above the definition of
186 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
187 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
188 * BRW_MAX_SOL_BINDINGS.
189 *
190 * In "separate components" mode, we need to divide this value by
191 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
192 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
193 */
194 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
195 ctx->Const.MaxTransformFeedbackSeparateComponents =
196 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
197
198 if (intel->gen == 6) {
199 ctx->Const.MaxSamples = 4;
200 ctx->Const.MaxColorTextureSamples = 4;
201 ctx->Const.MaxDepthTextureSamples = 1;
202 ctx->Const.MaxIntegerSamples = 4;
203 }
204 else if (intel->gen >= 7) {
205 ctx->Const.MaxSamples = 8;
206 ctx->Const.MaxColorTextureSamples = 8;
207 ctx->Const.MaxDepthTextureSamples = 1;
208 ctx->Const.MaxIntegerSamples = 8;
209 }
210
211 /* if conformance mode is set, swrast can handle any size AA point */
212 ctx->Const.MaxPointSizeAA = 255.0;
213
214 /* We want the GLSL compiler to emit code that uses condition codes */
215 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
216 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
217 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
218 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
219 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
220 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
221 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
222
223 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
224 (i == MESA_SHADER_FRAGMENT);
225 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
226 (i == MESA_SHADER_FRAGMENT);
227 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
228 }
229
230 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
231 ctx->Const.VertexProgram.MaxAluInstructions = 0;
232 ctx->Const.VertexProgram.MaxTexInstructions = 0;
233 ctx->Const.VertexProgram.MaxTexIndirections = 0;
234 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
235 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
236 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
237 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
238 ctx->Const.VertexProgram.MaxNativeTemps = 256;
239 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
240 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
241 ctx->Const.VertexProgram.MaxEnvParams =
242 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
243 ctx->Const.VertexProgram.MaxEnvParams);
244
245 ctx->Const.FragmentProgram.MaxNativeInstructions = (1 * 1024);
246 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (1 * 1024);
247 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (1 * 1024);
248 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (1 * 1024);
249 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
250 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
251 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
252 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
253 ctx->Const.FragmentProgram.MaxEnvParams =
254 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
255 ctx->Const.FragmentProgram.MaxEnvParams);
256
257 /* Fragment shaders use real, 32-bit twos-complement integers for all
258 * integer types.
259 */
260 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
261 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
262 ctx->Const.FragmentProgram.LowInt.Precision = 0;
263 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
264 = ctx->Const.FragmentProgram.LowInt;
265
266 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
267 but we're not sure how it's actually done for vertex order,
268 that affect provoking vertex decision. Always use last vertex
269 convention for quad primitive which works as expected for now. */
270 if (intel->gen >= 6)
271 ctx->Const.QuadsFollowProvokingVertexConvention = false;
272
273 ctx->Const.QueryCounterBits.Timestamp = 36;
274
275 if (intel->is_g4x || intel->gen >= 5) {
276 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
277 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
278 brw->has_surface_tile_offset = true;
279 if (intel->gen < 6)
280 brw->has_compr4 = true;
281 brw->has_aa_line_parameters = true;
282 brw->has_pln = true;
283 } else {
284 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
285 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
286 }
287
288 /* WM maximum threads is number of EUs times number of threads per EU. */
289 assert(intel->gen <= 7);
290
291 if (intel->is_haswell) {
292 if (intel->gt == 1) {
293 brw->max_wm_threads = 102;
294 brw->max_vs_threads = 70;
295 brw->urb.size = 128;
296 brw->urb.max_vs_entries = 640;
297 brw->urb.max_gs_entries = 256;
298 } else if (intel->gt == 2) {
299 brw->max_wm_threads = 204;
300 brw->max_vs_threads = 280;
301 brw->urb.size = 256;
302 brw->urb.max_vs_entries = 1664;
303 brw->urb.max_gs_entries = 640;
304 }
305 } else if (intel->gen == 7) {
306 if (intel->gt == 1) {
307 brw->max_wm_threads = 48;
308 brw->max_vs_threads = 36;
309 brw->max_gs_threads = 36;
310 brw->urb.size = 128;
311 brw->urb.max_vs_entries = 512;
312 brw->urb.max_gs_entries = 192;
313 } else if (intel->gt == 2) {
314 brw->max_wm_threads = 172;
315 brw->max_vs_threads = 128;
316 brw->max_gs_threads = 128;
317 brw->urb.size = 256;
318 brw->urb.max_vs_entries = 704;
319 brw->urb.max_gs_entries = 320;
320 } else {
321 assert(!"Unknown gen7 device.");
322 }
323 } else if (intel->gen == 6) {
324 if (intel->gt == 2) {
325 brw->max_wm_threads = 80;
326 brw->max_vs_threads = 60;
327 brw->max_gs_threads = 60;
328 brw->urb.size = 64; /* volume 5c.5 section 5.1 */
329 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
330 brw->urb.max_gs_entries = 256;
331 } else {
332 brw->max_wm_threads = 40;
333 brw->max_vs_threads = 24;
334 brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
335 brw->urb.size = 32; /* volume 5c.5 section 5.1 */
336 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
337 brw->urb.max_gs_entries = 256;
338 }
339 brw->urb.gen6_gs_previously_active = false;
340 } else if (intel->gen == 5) {
341 brw->urb.size = 1024;
342 brw->max_vs_threads = 72;
343 brw->max_gs_threads = 32;
344 brw->max_wm_threads = 12 * 6;
345 } else if (intel->is_g4x) {
346 brw->urb.size = 384;
347 brw->max_vs_threads = 32;
348 brw->max_gs_threads = 2;
349 brw->max_wm_threads = 10 * 5;
350 } else if (intel->gen < 6) {
351 brw->urb.size = 256;
352 brw->max_vs_threads = 16;
353 brw->max_gs_threads = 2;
354 brw->max_wm_threads = 8 * 4;
355 brw->has_negative_rhw_bug = true;
356 }
357
358 if (intel->gen <= 7) {
359 brw->needs_unlit_centroid_workaround = true;
360 }
361
362 brw->prim_restart.in_progress = false;
363 brw->prim_restart.enable_cut_index = false;
364 intel->hw_ctx = drm_intel_gem_context_create(intel->bufmgr);
365
366 brw_init_state( brw );
367
368 brw->curbe.last_buf = calloc(1, 4096);
369 brw->curbe.next_buf = calloc(1, 4096);
370
371 brw->state.dirty.mesa = ~0;
372 brw->state.dirty.brw = ~0;
373
374 brw->emit_state_always = 0;
375
376 intel->batch.need_workaround_flush = true;
377
378 ctx->VertexProgram._MaintainTnlProgram = true;
379 ctx->FragmentProgram._MaintainTexEnvProgram = true;
380
381 brw_draw_init( brw );
382
383 brw->precompile = driQueryOptionb(&intel->optionCache, "shader_precompile");
384
385 ctx->Const.NativeIntegers = true;
386 ctx->Const.UniformBooleanTrue = 1;
387 ctx->Const.UniformBufferOffsetAlignment = 16;
388
389 ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");
390
391 ctx->Const.DisableGLSLLineContinuations = driQueryOptionb(&intel->optionCache, "disable_glsl_line_continuations");
392
393 ctx->Const.ContextFlags = 0;
394 if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
395 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
396
397 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0)
398 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
399
400 brw_fs_alloc_reg_sets(brw);
401
402 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
403 brw_init_shader_time(brw);
404
405 _mesa_compute_version(ctx);
406
407 _mesa_initialize_dispatch_tables(ctx);
408 _mesa_initialize_vbo_vtxfmt(ctx);
409
410 return true;
411 }
412