i965: Don't set NirOptions for stages that will use the vec4 backend.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 #include "glsl/nir/nir.h"
72
73 /***************************************
74 * Mesa's Driver Functions
75 ***************************************/
76
77 static size_t
78 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
79 GLenum internalFormat, int samples[16])
80 {
81 struct brw_context *brw = brw_context(ctx);
82
83 (void) target;
84
85 switch (brw->gen) {
86 case 9:
87 case 8:
88 samples[0] = 8;
89 samples[1] = 4;
90 samples[2] = 2;
91 return 3;
92
93 case 7:
94 samples[0] = 8;
95 samples[1] = 4;
96 return 2;
97
98 case 6:
99 samples[0] = 4;
100 return 1;
101
102 default:
103 assert(brw->gen < 6);
104 samples[0] = 1;
105 return 1;
106 }
107 }
108
109 const char *const brw_vendor_string = "Intel Open Source Technology Center";
110
111 const char *
112 brw_get_renderer_string(unsigned deviceID)
113 {
114 const char *chipset;
115 static char buffer[128];
116
117 switch (deviceID) {
118 #undef CHIPSET
119 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
120 #include "pci_ids/i965_pci_ids.h"
121 default:
122 chipset = "Unknown Intel Chipset";
123 break;
124 }
125
126 (void) driGetRendererString(buffer, chipset, 0);
127 return buffer;
128 }
129
130 static const GLubyte *
131 intel_get_string(struct gl_context * ctx, GLenum name)
132 {
133 const struct brw_context *const brw = brw_context(ctx);
134
135 switch (name) {
136 case GL_VENDOR:
137 return (GLubyte *) brw_vendor_string;
138
139 case GL_RENDERER:
140 return
141 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
142
143 default:
144 return NULL;
145 }
146 }
147
148 static void
149 intel_viewport(struct gl_context *ctx)
150 {
151 struct brw_context *brw = brw_context(ctx);
152 __DRIcontext *driContext = brw->driContext;
153
154 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
155 dri2InvalidateDrawable(driContext->driDrawablePriv);
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_state(struct gl_context * ctx, GLuint new_state)
162 {
163 struct brw_context *brw = brw_context(ctx);
164 struct intel_texture_object *tex_obj;
165 struct intel_renderbuffer *depth_irb;
166
167 if (ctx->swrast_context)
168 _swrast_InvalidateState(ctx, new_state);
169 _vbo_InvalidateState(ctx, new_state);
170
171 brw->NewGLState |= new_state;
172
173 _mesa_unlock_context_textures(ctx);
174
175 /* Resolve the depth buffer's HiZ buffer. */
176 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
177 if (depth_irb)
178 intel_renderbuffer_resolve_hiz(brw, depth_irb);
179
180 /* Resolve depth buffer and render cache of each enabled texture. */
181 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
182 for (int i = 0; i <= maxEnabledUnit; i++) {
183 if (!ctx->Texture.Unit[i]._Current)
184 continue;
185 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
186 if (!tex_obj || !tex_obj->mt)
187 continue;
188 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
189 intel_miptree_resolve_color(brw, tex_obj->mt);
190 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
191 }
192
193 _mesa_lock_context_textures(ctx);
194 }
195
196 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
197
198 static void
199 intel_flush_front(struct gl_context *ctx)
200 {
201 struct brw_context *brw = brw_context(ctx);
202 __DRIcontext *driContext = brw->driContext;
203 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
204 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
205
206 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
207 if (flushFront(screen) && driDrawable &&
208 driDrawable->loaderPrivate) {
209
210 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
211 *
212 * This potentially resolves both front and back buffer. It
213 * is unnecessary to resolve the back, but harms nothing except
214 * performance. And no one cares about front-buffer render
215 * performance.
216 */
217 intel_resolve_for_dri2_flush(brw, driDrawable);
218 intel_batchbuffer_flush(brw);
219
220 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
221
222 /* We set the dirty bit in intel_prepare_render() if we're
223 * front buffer rendering once we get there.
224 */
225 brw->front_buffer_dirty = false;
226 }
227 }
228 }
229
230 static void
231 intel_glFlush(struct gl_context *ctx)
232 {
233 struct brw_context *brw = brw_context(ctx);
234
235 intel_batchbuffer_flush(brw);
236 intel_flush_front(ctx);
237
238 brw->need_flush_throttle = true;
239 }
240
241 static void
242 intel_finish(struct gl_context * ctx)
243 {
244 struct brw_context *brw = brw_context(ctx);
245
246 intel_glFlush(ctx);
247
248 if (brw->batch.last_bo)
249 drm_intel_bo_wait_rendering(brw->batch.last_bo);
250 }
251
252 static void
253 brw_init_driver_functions(struct brw_context *brw,
254 struct dd_function_table *functions)
255 {
256 _mesa_init_driver_functions(functions);
257
258 /* GLX uses DRI2 invalidate events to handle window resizing.
259 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
260 * which doesn't provide a mechanism for snooping the event queues.
261 *
262 * So EGL still relies on viewport hacks to handle window resizing.
263 * This should go away with DRI3000.
264 */
265 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
266 functions->Viewport = intel_viewport;
267
268 functions->Flush = intel_glFlush;
269 functions->Finish = intel_finish;
270 functions->GetString = intel_get_string;
271 functions->UpdateState = intel_update_state;
272
273 intelInitTextureFuncs(functions);
274 intelInitTextureImageFuncs(functions);
275 intelInitTextureSubImageFuncs(functions);
276 intelInitTextureCopyImageFuncs(functions);
277 intelInitCopyImageFuncs(functions);
278 intelInitClearFuncs(functions);
279 intelInitBufferFuncs(functions);
280 intelInitPixelFuncs(functions);
281 intelInitBufferObjectFuncs(functions);
282 intel_init_syncobj_functions(functions);
283 brw_init_object_purgeable_functions(functions);
284
285 brwInitFragProgFuncs( functions );
286 brw_init_common_queryobj_functions(functions);
287 if (brw->gen >= 6)
288 gen6_init_queryobj_functions(functions);
289 else
290 gen4_init_queryobj_functions(functions);
291
292 functions->QuerySamplesForFormat = brw_query_samples_for_format;
293
294 functions->NewTransformFeedback = brw_new_transform_feedback;
295 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
296 functions->GetTransformFeedbackVertexCount =
297 brw_get_transform_feedback_vertex_count;
298 if (brw->gen >= 7) {
299 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
300 functions->EndTransformFeedback = gen7_end_transform_feedback;
301 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
302 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
303 } else {
304 functions->BeginTransformFeedback = brw_begin_transform_feedback;
305 functions->EndTransformFeedback = brw_end_transform_feedback;
306 }
307
308 if (brw->gen >= 6)
309 functions->GetSamplePosition = gen6_get_sample_position;
310 }
311
312 static void
313 brw_initialize_context_constants(struct brw_context *brw)
314 {
315 struct gl_context *ctx = &brw->ctx;
316
317 unsigned max_samplers =
318 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
319
320 ctx->Const.QueryCounterBits.Timestamp = 36;
321
322 ctx->Const.StripTextureBorder = true;
323
324 ctx->Const.MaxDualSourceDrawBuffers = 1;
325 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
327 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
328 ctx->Const.MaxTextureUnits =
329 MIN2(ctx->Const.MaxTextureCoordUnits,
330 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
331 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
332 if (brw->gen >= 6)
333 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
334 else
335 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
336 if (_mesa_extension_override_enables.ARB_compute_shader) {
337 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
338 ctx->Const.MaxUniformBufferBindings += 12;
339 } else {
340 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
341 }
342 ctx->Const.MaxCombinedTextureImageUnits =
343 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
344 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
345 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
346 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
347
348 ctx->Const.MaxTextureLevels = 14; /* 8192 */
349 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
350 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
351 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
352 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
353 ctx->Const.MaxTextureMbytes = 1536;
354
355 if (brw->gen >= 7)
356 ctx->Const.MaxArrayTextureLayers = 2048;
357 else
358 ctx->Const.MaxArrayTextureLayers = 512;
359
360 ctx->Const.MaxTextureRectSize = 1 << 12;
361
362 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
363
364 ctx->Const.MaxRenderbufferSize = 8192;
365
366 /* Hardware only supports a limited number of transform feedback buffers.
367 * So we need to override the Mesa default (which is based only on software
368 * limits).
369 */
370 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
371
372 /* On Gen6, in the worst case, we use up one binding table entry per
373 * transform feedback component (see comments above the definition of
374 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
375 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
376 * BRW_MAX_SOL_BINDINGS.
377 *
378 * In "separate components" mode, we need to divide this value by
379 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
380 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
381 */
382 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
383 ctx->Const.MaxTransformFeedbackSeparateComponents =
384 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
385
386 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
387
388 int max_samples;
389 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
390 const int clamp_max_samples =
391 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
392
393 if (clamp_max_samples < 0) {
394 max_samples = msaa_modes[0];
395 } else {
396 /* Select the largest supported MSAA mode that does not exceed
397 * clamp_max_samples.
398 */
399 max_samples = 0;
400 for (int i = 0; msaa_modes[i] != 0; ++i) {
401 if (msaa_modes[i] <= clamp_max_samples) {
402 max_samples = msaa_modes[i];
403 break;
404 }
405 }
406 }
407
408 ctx->Const.MaxSamples = max_samples;
409 ctx->Const.MaxColorTextureSamples = max_samples;
410 ctx->Const.MaxDepthTextureSamples = max_samples;
411 ctx->Const.MaxIntegerSamples = max_samples;
412
413 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
414 * to map indices of rectangular grid to sample numbers within a pixel.
415 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
416 * extension implementation. For more details see the comment above
417 * gen6_set_sample_maps() definition.
418 */
419 gen6_set_sample_maps(ctx);
420
421 if (brw->gen >= 7)
422 ctx->Const.MaxProgramTextureGatherComponents = 4;
423 else if (brw->gen == 6)
424 ctx->Const.MaxProgramTextureGatherComponents = 1;
425
426 ctx->Const.MinLineWidth = 1.0;
427 ctx->Const.MinLineWidthAA = 1.0;
428 if (brw->gen >= 9 || brw->is_cherryview) {
429 ctx->Const.MaxLineWidth = 40.0;
430 ctx->Const.MaxLineWidthAA = 40.0;
431 ctx->Const.LineWidthGranularity = 0.125;
432 } else if (brw->gen >= 6) {
433 ctx->Const.MaxLineWidth = 7.375;
434 ctx->Const.MaxLineWidthAA = 7.375;
435 ctx->Const.LineWidthGranularity = 0.125;
436 } else {
437 ctx->Const.MaxLineWidth = 7.0;
438 ctx->Const.MaxLineWidthAA = 7.0;
439 ctx->Const.LineWidthGranularity = 0.5;
440 }
441
442 ctx->Const.MinPointSize = 1.0;
443 ctx->Const.MinPointSizeAA = 1.0;
444 ctx->Const.MaxPointSize = 255.0;
445 ctx->Const.MaxPointSizeAA = 255.0;
446 ctx->Const.PointSizeGranularity = 1.0;
447
448 if (brw->gen >= 5 || brw->is_g4x)
449 ctx->Const.MaxClipPlanes = 8;
450
451 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
452 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
453 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
454 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
455 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
456 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
457 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
458 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
459 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
460 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
461 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
462 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
463 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
464 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
465
466 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
467 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
468 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
469 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
470 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
471 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
472 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
473 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
474 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
475 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
476 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
477
478 /* Fragment shaders use real, 32-bit twos-complement integers for all
479 * integer types.
480 */
481 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
482 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
483 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
484 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
485 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
486
487 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
488 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
489 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
490 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
491 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
492
493 if (brw->gen >= 7) {
494 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
495 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
496 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
497 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
498 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
499 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
500 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
501 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
502 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
503 }
504
505 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
506 * but we're not sure how it's actually done for vertex order,
507 * that affect provoking vertex decision. Always use last vertex
508 * convention for quad primitive which works as expected for now.
509 */
510 if (brw->gen >= 6)
511 ctx->Const.QuadsFollowProvokingVertexConvention = false;
512
513 ctx->Const.NativeIntegers = true;
514 ctx->Const.VertexID_is_zero_based = true;
515
516 /* Regarding the CMP instruction, the Ivybridge PRM says:
517 *
518 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
519 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
520 * 0xFFFFFFFF) is assigned to dst."
521 *
522 * but PRMs for earlier generations say
523 *
524 * "In dword format, one GRF may store up to 8 results. When the register
525 * is used later as a vector of Booleans, as only LSB at each channel
526 * contains meaning [sic] data, software should make sure all higher bits
527 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
528 *
529 * We select the representation of a true boolean uniform to be ~0, and fix
530 * the results of Gen <= 5 CMP instruction's with -(result & 1).
531 */
532 ctx->Const.UniformBooleanTrue = ~0;
533
534 /* From the gen4 PRM, volume 4 page 127:
535 *
536 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
537 * the base address of the first element of the surface, computed in
538 * software by adding the surface base address to the byte offset of
539 * the element in the buffer."
540 *
541 * However, unaligned accesses are slower, so enforce buffer alignment.
542 */
543 ctx->Const.UniformBufferOffsetAlignment = 16;
544 ctx->Const.TextureBufferOffsetAlignment = 16;
545
546 if (brw->gen >= 6) {
547 ctx->Const.MaxVarying = 32;
548 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
549 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
550 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
551 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
552 }
553
554 static const nir_shader_compiler_options nir_options = {
555 .native_integers = true,
556 /* In order to help allow for better CSE at the NIR level we tell NIR
557 * to split all ffma instructions during opt_algebraic and we then
558 * re-combine them as a later step.
559 */
560 .lower_ffma = true,
561 };
562
563 /* We want the GLSL compiler to emit code that uses condition codes */
564 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
565 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
566 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
567 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
568 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
569 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
570 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
571 (i == MESA_SHADER_FRAGMENT);
572 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
573 (i == MESA_SHADER_FRAGMENT);
574 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
575 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
576 }
577
578 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
579 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
580
581 if (brw->scalar_vs) {
582 /* If we're using the scalar backend for vertex shaders, we need to
583 * configure these accordingly.
584 */
585 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
586 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
587 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false;
588
589 if (brw_env_var_as_boolean("INTEL_USE_NIR", false))
590 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions = &nir_options;
591 }
592
593 if (brw_env_var_as_boolean("INTEL_USE_NIR", false))
594 ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions = &nir_options;
595
596 /* ARB_viewport_array */
597 if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
598 ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
599 ctx->Const.ViewportSubpixelBits = 0;
600
601 /* Cast to float before negating becuase MaxViewportWidth is unsigned.
602 */
603 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
604 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
605 }
606
607 /* ARB_gpu_shader5 */
608 if (brw->gen >= 7)
609 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
610 }
611
612 /**
613 * Process driconf (drirc) options, setting appropriate context flags.
614 *
615 * intelInitExtensions still pokes at optionCache directly, in order to
616 * avoid advertising various extensions. No flags are set, so it makes
617 * sense to continue doing that there.
618 */
619 static void
620 brw_process_driconf_options(struct brw_context *brw)
621 {
622 struct gl_context *ctx = &brw->ctx;
623
624 driOptionCache *options = &brw->optionCache;
625 driParseConfigFiles(options, &brw->intelScreen->optionCache,
626 brw->driContext->driScreenPriv->myNum, "i965");
627
628 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
629 switch (bo_reuse_mode) {
630 case DRI_CONF_BO_REUSE_DISABLED:
631 break;
632 case DRI_CONF_BO_REUSE_ALL:
633 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
634 break;
635 }
636
637 if (!driQueryOptionb(options, "hiz")) {
638 brw->has_hiz = false;
639 /* On gen6, you can only do separate stencil with HIZ. */
640 if (brw->gen == 6)
641 brw->has_separate_stencil = false;
642 }
643
644 if (driQueryOptionb(options, "always_flush_batch")) {
645 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
646 brw->always_flush_batch = true;
647 }
648
649 if (driQueryOptionb(options, "always_flush_cache")) {
650 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
651 brw->always_flush_cache = true;
652 }
653
654 if (driQueryOptionb(options, "disable_throttling")) {
655 fprintf(stderr, "disabling flush throttling\n");
656 brw->disable_throttling = true;
657 }
658
659 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
660
661 ctx->Const.ForceGLSLExtensionsWarn =
662 driQueryOptionb(options, "force_glsl_extensions_warn");
663
664 ctx->Const.DisableGLSLLineContinuations =
665 driQueryOptionb(options, "disable_glsl_line_continuations");
666
667 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
668 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
669 }
670
671 /* drop when libdrm 2.4.61 is released */
672 #ifndef I915_PARAM_REVISION
673 #define I915_PARAM_REVISION 32
674 #endif
675
676 static int
677 brw_get_revision(int fd)
678 {
679 struct drm_i915_getparam gp;
680 int revision;
681 int ret;
682
683 memset(&gp, 0, sizeof(gp));
684 gp.param = I915_PARAM_REVISION;
685 gp.value = &revision;
686
687 ret = drmCommandWriteRead(fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
688 if (ret)
689 revision = -1;
690
691 return revision;
692 }
693
694 GLboolean
695 brwCreateContext(gl_api api,
696 const struct gl_config *mesaVis,
697 __DRIcontext *driContextPriv,
698 unsigned major_version,
699 unsigned minor_version,
700 uint32_t flags,
701 bool notify_reset,
702 unsigned *dri_ctx_error,
703 void *sharedContextPrivate)
704 {
705 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
706 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
707 struct intel_screen *screen = sPriv->driverPrivate;
708 const struct brw_device_info *devinfo = screen->devinfo;
709 struct dd_function_table functions;
710
711 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
712 * provides us with context reset notifications.
713 */
714 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
715 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
716
717 if (screen->has_context_reset_notification)
718 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
719
720 if (flags & ~allowed_flags) {
721 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
722 return false;
723 }
724
725 struct brw_context *brw = rzalloc(NULL, struct brw_context);
726 if (!brw) {
727 fprintf(stderr, "%s: failed to alloc context\n", __FUNCTION__);
728 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
729 return false;
730 }
731
732 driContextPriv->driverPrivate = brw;
733 brw->driContext = driContextPriv;
734 brw->intelScreen = screen;
735 brw->bufmgr = screen->bufmgr;
736
737 brw->gen = devinfo->gen;
738 brw->gt = devinfo->gt;
739 brw->is_g4x = devinfo->is_g4x;
740 brw->is_baytrail = devinfo->is_baytrail;
741 brw->is_haswell = devinfo->is_haswell;
742 brw->is_cherryview = devinfo->is_cherryview;
743 brw->has_llc = devinfo->has_llc;
744 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
745 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
746 brw->has_pln = devinfo->has_pln;
747 brw->has_compr4 = devinfo->has_compr4;
748 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
749 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
750 brw->needs_unlit_centroid_workaround =
751 devinfo->needs_unlit_centroid_workaround;
752 brw->revision = brw_get_revision(sPriv->fd);
753
754 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
755 brw->has_swizzling = screen->hw_has_swizzling;
756
757 brw->vs.base.stage = MESA_SHADER_VERTEX;
758 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
759 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
760 if (brw->gen >= 8) {
761 gen8_init_vtable_surface_functions(brw);
762 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
763 } else if (brw->gen >= 7) {
764 gen7_init_vtable_surface_functions(brw);
765 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
766 } else if (brw->gen >= 6) {
767 gen6_init_vtable_surface_functions(brw);
768 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
769 } else {
770 gen4_init_vtable_surface_functions(brw);
771 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
772 }
773
774 brw_init_driver_functions(brw, &functions);
775
776 if (notify_reset)
777 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
778
779 struct gl_context *ctx = &brw->ctx;
780
781 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
782 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
783 fprintf(stderr, "%s: failed to init mesa context\n", __FUNCTION__);
784 intelDestroyContext(driContextPriv);
785 return false;
786 }
787
788 driContextSetFlags(ctx, flags);
789
790 /* Initialize the software rasterizer and helper modules.
791 *
792 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
793 * software fallbacks (which we have to support on legacy GL to do weird
794 * glDrawPixels(), glBitmap(), and other functions).
795 */
796 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
797 _swrast_CreateContext(ctx);
798 }
799
800 _vbo_CreateContext(ctx);
801 if (ctx->swrast_context) {
802 _tnl_CreateContext(ctx);
803 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
804 _swsetup_CreateContext(ctx);
805
806 /* Configure swrast to match hardware characteristics: */
807 _swrast_allow_pixel_fog(ctx, false);
808 _swrast_allow_vertex_fog(ctx, true);
809 }
810
811 _mesa_meta_init(ctx);
812
813 brw_process_driconf_options(brw);
814 brw_process_intel_debug_variable(brw);
815
816 if (brw->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
817 brw->scalar_vs = true;
818
819 brw_initialize_context_constants(brw);
820
821 ctx->Const.ResetStrategy = notify_reset
822 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
823
824 /* Reinitialize the context point state. It depends on ctx->Const values. */
825 _mesa_init_point(ctx);
826
827 intel_fbo_init(brw);
828
829 intel_batchbuffer_init(brw);
830
831 if (brw->gen >= 6) {
832 /* Create a new hardware context. Using a hardware context means that
833 * our GPU state will be saved/restored on context switch, allowing us
834 * to assume that the GPU is in the same state we left it in.
835 *
836 * This is required for transform feedback buffer offsets, query objects,
837 * and also allows us to reduce how much state we have to emit.
838 */
839 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
840
841 if (!brw->hw_ctx) {
842 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
843 intelDestroyContext(driContextPriv);
844 return false;
845 }
846 }
847
848 brw_init_state(brw);
849
850 intelInitExtensions(ctx);
851
852 brw_init_surface_formats(brw);
853
854 brw->max_vs_threads = devinfo->max_vs_threads;
855 brw->max_hs_threads = devinfo->max_hs_threads;
856 brw->max_ds_threads = devinfo->max_ds_threads;
857 brw->max_gs_threads = devinfo->max_gs_threads;
858 brw->max_wm_threads = devinfo->max_wm_threads;
859 brw->urb.size = devinfo->urb.size;
860 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
861 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
862 brw->urb.max_hs_entries = devinfo->urb.max_hs_entries;
863 brw->urb.max_ds_entries = devinfo->urb.max_ds_entries;
864 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
865
866 /* Estimate the size of the mappable aperture into the GTT. There's an
867 * ioctl to get the whole GTT size, but not one to get the mappable subset.
868 * It turns out it's basically always 256MB, though some ancient hardware
869 * was smaller.
870 */
871 uint32_t gtt_size = 256 * 1024 * 1024;
872
873 /* We don't want to map two objects such that a memcpy between them would
874 * just fault one mapping in and then the other over and over forever. So
875 * we would need to divide the GTT size by 2. Additionally, some GTT is
876 * taken up by things like the framebuffer and the ringbuffer and such, so
877 * be more conservative.
878 */
879 brw->max_gtt_map_object_size = gtt_size / 4;
880
881 if (brw->gen == 6)
882 brw->urb.gs_present = false;
883
884 brw->prim_restart.in_progress = false;
885 brw->prim_restart.enable_cut_index = false;
886 brw->gs.enabled = false;
887 brw->sf.viewport_transform_enable = true;
888
889 ctx->VertexProgram._MaintainTnlProgram = true;
890 ctx->FragmentProgram._MaintainTexEnvProgram = true;
891
892 brw_draw_init( brw );
893
894 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
895 /* Turn on some extra GL_ARB_debug_output generation. */
896 brw->perf_debug = true;
897 }
898
899 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
900 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
901
902 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
903 brw_init_shader_time(brw);
904
905 _mesa_compute_version(ctx);
906
907 _mesa_initialize_dispatch_tables(ctx);
908 _mesa_initialize_vbo_vtxfmt(ctx);
909
910 if (ctx->Extensions.AMD_performance_monitor) {
911 brw_init_performance_monitors(brw);
912 }
913
914 vbo_use_buffer_objects(ctx);
915 vbo_always_unmap_buffers(ctx);
916
917 return true;
918 }
919
920 void
921 intelDestroyContext(__DRIcontext * driContextPriv)
922 {
923 struct brw_context *brw =
924 (struct brw_context *) driContextPriv->driverPrivate;
925 struct gl_context *ctx = &brw->ctx;
926
927 assert(brw); /* should never be null */
928 if (!brw)
929 return;
930
931 /* Dump a final BMP in case the application doesn't call SwapBuffers */
932 if (INTEL_DEBUG & DEBUG_AUB) {
933 intel_batchbuffer_flush(brw);
934 aub_dump_bmp(&brw->ctx);
935 }
936
937 _mesa_meta_free(&brw->ctx);
938 brw_meta_fast_clear_free(brw);
939
940 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
941 /* Force a report. */
942 brw->shader_time.report_time = 0;
943
944 brw_collect_and_report_shader_time(brw);
945 brw_destroy_shader_time(brw);
946 }
947
948 brw_destroy_state(brw);
949 brw_draw_destroy(brw);
950
951 drm_intel_bo_unreference(brw->curbe.curbe_bo);
952 if (brw->vs.base.scratch_bo)
953 drm_intel_bo_unreference(brw->vs.base.scratch_bo);
954 if (brw->gs.base.scratch_bo)
955 drm_intel_bo_unreference(brw->gs.base.scratch_bo);
956 if (brw->wm.base.scratch_bo)
957 drm_intel_bo_unreference(brw->wm.base.scratch_bo);
958
959 drm_intel_gem_context_destroy(brw->hw_ctx);
960
961 if (ctx->swrast_context) {
962 _swsetup_DestroyContext(&brw->ctx);
963 _tnl_DestroyContext(&brw->ctx);
964 }
965 _vbo_DestroyContext(&brw->ctx);
966
967 if (ctx->swrast_context)
968 _swrast_DestroyContext(&brw->ctx);
969
970 intel_batchbuffer_free(brw);
971
972 drm_intel_bo_unreference(brw->throttle_batch[1]);
973 drm_intel_bo_unreference(brw->throttle_batch[0]);
974 brw->throttle_batch[1] = NULL;
975 brw->throttle_batch[0] = NULL;
976
977 driDestroyOptionCache(&brw->optionCache);
978
979 /* free the Mesa context */
980 _mesa_free_context_data(&brw->ctx);
981
982 ralloc_free(brw);
983 driContextPriv->driverPrivate = NULL;
984 }
985
986 GLboolean
987 intelUnbindContext(__DRIcontext * driContextPriv)
988 {
989 /* Unset current context and dispath table */
990 _mesa_make_current(NULL, NULL, NULL);
991
992 return true;
993 }
994
995 /**
996 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
997 * on window system framebuffers.
998 *
999 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1000 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1001 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1002 * for a visual where you're guaranteed to be capable, but it turns out that
1003 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1004 * incapable ones, becuase there's no difference between the two in resources
1005 * used. Applications thus get built that accidentally rely on the default
1006 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1007 * great...
1008 *
1009 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1010 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1011 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1012 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1013 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1014 * and get no sRGB encode (assuming that both kinds of visual are available).
1015 * Thus our choice to support sRGB by default on our visuals for desktop would
1016 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1017 *
1018 * Unfortunately, renderbuffer setup happens before a context is created. So
1019 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1020 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1021 * yet), we go turn that back off before anyone finds out.
1022 */
1023 static void
1024 intel_gles3_srgb_workaround(struct brw_context *brw,
1025 struct gl_framebuffer *fb)
1026 {
1027 struct gl_context *ctx = &brw->ctx;
1028
1029 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1030 return;
1031
1032 /* Some day when we support the sRGB capable bit on visuals available for
1033 * GLES, we'll need to respect that and not disable things here.
1034 */
1035 fb->Visual.sRGBCapable = false;
1036 for (int i = 0; i < BUFFER_COUNT; i++) {
1037 if (fb->Attachment[i].Renderbuffer &&
1038 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
1039 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
1040 }
1041 }
1042 }
1043
1044 GLboolean
1045 intelMakeCurrent(__DRIcontext * driContextPriv,
1046 __DRIdrawable * driDrawPriv,
1047 __DRIdrawable * driReadPriv)
1048 {
1049 struct brw_context *brw;
1050 GET_CURRENT_CONTEXT(curCtx);
1051
1052 if (driContextPriv)
1053 brw = (struct brw_context *) driContextPriv->driverPrivate;
1054 else
1055 brw = NULL;
1056
1057 /* According to the glXMakeCurrent() man page: "Pending commands to
1058 * the previous context, if any, are flushed before it is released."
1059 * But only flush if we're actually changing contexts.
1060 */
1061 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1062 _mesa_flush(curCtx);
1063 }
1064
1065 if (driContextPriv) {
1066 struct gl_context *ctx = &brw->ctx;
1067 struct gl_framebuffer *fb, *readFb;
1068
1069 if (driDrawPriv == NULL) {
1070 fb = _mesa_get_incomplete_framebuffer();
1071 } else {
1072 fb = driDrawPriv->driverPrivate;
1073 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1074 }
1075
1076 if (driReadPriv == NULL) {
1077 readFb = _mesa_get_incomplete_framebuffer();
1078 } else {
1079 readFb = driReadPriv->driverPrivate;
1080 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1081 }
1082
1083 /* The sRGB workaround changes the renderbuffer's format. We must change
1084 * the format before the renderbuffer's miptree get's allocated, otherwise
1085 * the formats of the renderbuffer and its miptree will differ.
1086 */
1087 intel_gles3_srgb_workaround(brw, fb);
1088 intel_gles3_srgb_workaround(brw, readFb);
1089
1090 /* If the context viewport hasn't been initialized, force a call out to
1091 * the loader to get buffers so we have a drawable size for the initial
1092 * viewport. */
1093 if (!brw->ctx.ViewportInitialized)
1094 intel_prepare_render(brw);
1095
1096 _mesa_make_current(ctx, fb, readFb);
1097 } else {
1098 _mesa_make_current(NULL, NULL, NULL);
1099 }
1100
1101 return true;
1102 }
1103
1104 void
1105 intel_resolve_for_dri2_flush(struct brw_context *brw,
1106 __DRIdrawable *drawable)
1107 {
1108 if (brw->gen < 6) {
1109 /* MSAA and fast color clear are not supported, so don't waste time
1110 * checking whether a resolve is needed.
1111 */
1112 return;
1113 }
1114
1115 struct gl_framebuffer *fb = drawable->driverPrivate;
1116 struct intel_renderbuffer *rb;
1117
1118 /* Usually, only the back buffer will need to be downsampled. However,
1119 * the front buffer will also need it if the user has rendered into it.
1120 */
1121 static const gl_buffer_index buffers[2] = {
1122 BUFFER_BACK_LEFT,
1123 BUFFER_FRONT_LEFT,
1124 };
1125
1126 for (int i = 0; i < 2; ++i) {
1127 rb = intel_get_renderbuffer(fb, buffers[i]);
1128 if (rb == NULL || rb->mt == NULL)
1129 continue;
1130 if (rb->mt->num_samples <= 1)
1131 intel_miptree_resolve_color(brw, rb->mt);
1132 else
1133 intel_renderbuffer_downsample(brw, rb);
1134 }
1135 }
1136
1137 static unsigned
1138 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1139 {
1140 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1141 }
1142
1143 static void
1144 intel_query_dri2_buffers(struct brw_context *brw,
1145 __DRIdrawable *drawable,
1146 __DRIbuffer **buffers,
1147 int *count);
1148
1149 static void
1150 intel_process_dri2_buffer(struct brw_context *brw,
1151 __DRIdrawable *drawable,
1152 __DRIbuffer *buffer,
1153 struct intel_renderbuffer *rb,
1154 const char *buffer_name);
1155
1156 static void
1157 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1158
1159 static void
1160 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1161 {
1162 struct gl_framebuffer *fb = drawable->driverPrivate;
1163 struct intel_renderbuffer *rb;
1164 __DRIbuffer *buffers = NULL;
1165 int i, count;
1166 const char *region_name;
1167
1168 /* Set this up front, so that in case our buffers get invalidated
1169 * while we're getting new buffers, we don't clobber the stamp and
1170 * thus ignore the invalidate. */
1171 drawable->lastStamp = drawable->dri2.stamp;
1172
1173 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1174 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1175
1176 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1177
1178 if (buffers == NULL)
1179 return;
1180
1181 for (i = 0; i < count; i++) {
1182 switch (buffers[i].attachment) {
1183 case __DRI_BUFFER_FRONT_LEFT:
1184 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1185 region_name = "dri2 front buffer";
1186 break;
1187
1188 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1189 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1190 region_name = "dri2 fake front buffer";
1191 break;
1192
1193 case __DRI_BUFFER_BACK_LEFT:
1194 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1195 region_name = "dri2 back buffer";
1196 break;
1197
1198 case __DRI_BUFFER_DEPTH:
1199 case __DRI_BUFFER_HIZ:
1200 case __DRI_BUFFER_DEPTH_STENCIL:
1201 case __DRI_BUFFER_STENCIL:
1202 case __DRI_BUFFER_ACCUM:
1203 default:
1204 fprintf(stderr,
1205 "unhandled buffer attach event, attachment type %d\n",
1206 buffers[i].attachment);
1207 return;
1208 }
1209
1210 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1211 }
1212
1213 }
1214
1215 void
1216 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1217 {
1218 struct brw_context *brw = context->driverPrivate;
1219 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1220
1221 /* Set this up front, so that in case our buffers get invalidated
1222 * while we're getting new buffers, we don't clobber the stamp and
1223 * thus ignore the invalidate. */
1224 drawable->lastStamp = drawable->dri2.stamp;
1225
1226 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1227 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1228
1229 if (screen->image.loader)
1230 intel_update_image_buffers(brw, drawable);
1231 else
1232 intel_update_dri2_buffers(brw, drawable);
1233
1234 driUpdateFramebufferSize(&brw->ctx, drawable);
1235 }
1236
1237 /**
1238 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1239 * state is required.
1240 */
1241 void
1242 intel_prepare_render(struct brw_context *brw)
1243 {
1244 struct gl_context *ctx = &brw->ctx;
1245 __DRIcontext *driContext = brw->driContext;
1246 __DRIdrawable *drawable;
1247
1248 drawable = driContext->driDrawablePriv;
1249 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1250 if (drawable->lastStamp != drawable->dri2.stamp)
1251 intel_update_renderbuffers(driContext, drawable);
1252 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1253 }
1254
1255 drawable = driContext->driReadablePriv;
1256 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1257 if (drawable->lastStamp != drawable->dri2.stamp)
1258 intel_update_renderbuffers(driContext, drawable);
1259 driContext->dri2.read_stamp = drawable->dri2.stamp;
1260 }
1261
1262 /* If we're currently rendering to the front buffer, the rendering
1263 * that will happen next will probably dirty the front buffer. So
1264 * mark it as dirty here.
1265 */
1266 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1267 brw->front_buffer_dirty = true;
1268 }
1269
1270 /**
1271 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1272 *
1273 * To determine which DRI buffers to request, examine the renderbuffers
1274 * attached to the drawable's framebuffer. Then request the buffers with
1275 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1276 *
1277 * This is called from intel_update_renderbuffers().
1278 *
1279 * \param drawable Drawable whose buffers are queried.
1280 * \param buffers [out] List of buffers returned by DRI2 query.
1281 * \param buffer_count [out] Number of buffers returned.
1282 *
1283 * \see intel_update_renderbuffers()
1284 * \see DRI2GetBuffers()
1285 * \see DRI2GetBuffersWithFormat()
1286 */
1287 static void
1288 intel_query_dri2_buffers(struct brw_context *brw,
1289 __DRIdrawable *drawable,
1290 __DRIbuffer **buffers,
1291 int *buffer_count)
1292 {
1293 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1294 struct gl_framebuffer *fb = drawable->driverPrivate;
1295 int i = 0;
1296 unsigned attachments[8];
1297
1298 struct intel_renderbuffer *front_rb;
1299 struct intel_renderbuffer *back_rb;
1300
1301 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1302 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1303
1304 memset(attachments, 0, sizeof(attachments));
1305 if ((brw_is_front_buffer_drawing(fb) ||
1306 brw_is_front_buffer_reading(fb) ||
1307 !back_rb) && front_rb) {
1308 /* If a fake front buffer is in use, then querying for
1309 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1310 * the real front buffer to the fake front buffer. So before doing the
1311 * query, we need to make sure all the pending drawing has landed in the
1312 * real front buffer.
1313 */
1314 intel_batchbuffer_flush(brw);
1315 intel_flush_front(&brw->ctx);
1316
1317 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1318 attachments[i++] = intel_bits_per_pixel(front_rb);
1319 } else if (front_rb && brw->front_buffer_dirty) {
1320 /* We have pending front buffer rendering, but we aren't querying for a
1321 * front buffer. If the front buffer we have is a fake front buffer,
1322 * the X server is going to throw it away when it processes the query.
1323 * So before doing the query, make sure all the pending drawing has
1324 * landed in the real front buffer.
1325 */
1326 intel_batchbuffer_flush(brw);
1327 intel_flush_front(&brw->ctx);
1328 }
1329
1330 if (back_rb) {
1331 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1332 attachments[i++] = intel_bits_per_pixel(back_rb);
1333 }
1334
1335 assert(i <= ARRAY_SIZE(attachments));
1336
1337 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1338 &drawable->w,
1339 &drawable->h,
1340 attachments, i / 2,
1341 buffer_count,
1342 drawable->loaderPrivate);
1343 }
1344
1345 /**
1346 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1347 *
1348 * This is called from intel_update_renderbuffers().
1349 *
1350 * \par Note:
1351 * DRI buffers whose attachment point is DRI2BufferStencil or
1352 * DRI2BufferDepthStencil are handled as special cases.
1353 *
1354 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1355 * that is passed to drm_intel_bo_gem_create_from_name().
1356 *
1357 * \see intel_update_renderbuffers()
1358 */
1359 static void
1360 intel_process_dri2_buffer(struct brw_context *brw,
1361 __DRIdrawable *drawable,
1362 __DRIbuffer *buffer,
1363 struct intel_renderbuffer *rb,
1364 const char *buffer_name)
1365 {
1366 struct gl_framebuffer *fb = drawable->driverPrivate;
1367 drm_intel_bo *bo;
1368
1369 if (!rb)
1370 return;
1371
1372 unsigned num_samples = rb->Base.Base.NumSamples;
1373
1374 /* We try to avoid closing and reopening the same BO name, because the first
1375 * use of a mapping of the buffer involves a bunch of page faulting which is
1376 * moderately expensive.
1377 */
1378 struct intel_mipmap_tree *last_mt;
1379 if (num_samples == 0)
1380 last_mt = rb->mt;
1381 else
1382 last_mt = rb->singlesample_mt;
1383
1384 uint32_t old_name = 0;
1385 if (last_mt) {
1386 /* The bo already has a name because the miptree was created by a
1387 * previous call to intel_process_dri2_buffer(). If a bo already has a
1388 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1389 * create a new name.
1390 */
1391 drm_intel_bo_flink(last_mt->bo, &old_name);
1392 }
1393
1394 if (old_name == buffer->name)
1395 return;
1396
1397 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1398 fprintf(stderr,
1399 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1400 buffer->name, buffer->attachment,
1401 buffer->cpp, buffer->pitch);
1402 }
1403
1404 intel_miptree_release(&rb->mt);
1405 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1406 buffer->name);
1407 if (!bo) {
1408 fprintf(stderr,
1409 "Failed to open BO for returned DRI2 buffer "
1410 "(%dx%d, %s, named %d).\n"
1411 "This is likely a bug in the X Server that will lead to a "
1412 "crash soon.\n",
1413 drawable->w, drawable->h, buffer_name, buffer->name);
1414 return;
1415 }
1416
1417 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1418 drawable->w, drawable->h,
1419 buffer->pitch);
1420
1421 if (brw_is_front_buffer_drawing(fb) &&
1422 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1423 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1424 rb->Base.Base.NumSamples > 1) {
1425 intel_renderbuffer_upsample(brw, rb);
1426 }
1427
1428 assert(rb->mt);
1429
1430 drm_intel_bo_unreference(bo);
1431 }
1432
1433 /**
1434 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1435 *
1436 * To determine which DRI buffers to request, examine the renderbuffers
1437 * attached to the drawable's framebuffer. Then request the buffers from
1438 * the image loader
1439 *
1440 * This is called from intel_update_renderbuffers().
1441 *
1442 * \param drawable Drawable whose buffers are queried.
1443 * \param buffers [out] List of buffers returned by DRI2 query.
1444 * \param buffer_count [out] Number of buffers returned.
1445 *
1446 * \see intel_update_renderbuffers()
1447 */
1448
1449 static void
1450 intel_update_image_buffer(struct brw_context *intel,
1451 __DRIdrawable *drawable,
1452 struct intel_renderbuffer *rb,
1453 __DRIimage *buffer,
1454 enum __DRIimageBufferMask buffer_type)
1455 {
1456 struct gl_framebuffer *fb = drawable->driverPrivate;
1457
1458 if (!rb || !buffer->bo)
1459 return;
1460
1461 unsigned num_samples = rb->Base.Base.NumSamples;
1462
1463 /* Check and see if we're already bound to the right
1464 * buffer object
1465 */
1466 struct intel_mipmap_tree *last_mt;
1467 if (num_samples == 0)
1468 last_mt = rb->mt;
1469 else
1470 last_mt = rb->singlesample_mt;
1471
1472 if (last_mt && last_mt->bo == buffer->bo)
1473 return;
1474
1475 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1476 buffer->width, buffer->height,
1477 buffer->pitch);
1478
1479 if (brw_is_front_buffer_drawing(fb) &&
1480 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1481 rb->Base.Base.NumSamples > 1) {
1482 intel_renderbuffer_upsample(intel, rb);
1483 }
1484 }
1485
1486 static void
1487 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1488 {
1489 struct gl_framebuffer *fb = drawable->driverPrivate;
1490 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1491 struct intel_renderbuffer *front_rb;
1492 struct intel_renderbuffer *back_rb;
1493 struct __DRIimageList images;
1494 unsigned int format;
1495 uint32_t buffer_mask = 0;
1496
1497 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1498 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1499
1500 if (back_rb)
1501 format = intel_rb_format(back_rb);
1502 else if (front_rb)
1503 format = intel_rb_format(front_rb);
1504 else
1505 return;
1506
1507 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1508 brw_is_front_buffer_reading(fb) || !back_rb)) {
1509 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1510 }
1511
1512 if (back_rb)
1513 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1514
1515 (*screen->image.loader->getBuffers) (drawable,
1516 driGLFormatToImageFormat(format),
1517 &drawable->dri2.stamp,
1518 drawable->loaderPrivate,
1519 buffer_mask,
1520 &images);
1521
1522 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1523 drawable->w = images.front->width;
1524 drawable->h = images.front->height;
1525 intel_update_image_buffer(brw,
1526 drawable,
1527 front_rb,
1528 images.front,
1529 __DRI_IMAGE_BUFFER_FRONT);
1530 }
1531 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1532 drawable->w = images.back->width;
1533 drawable->h = images.back->height;
1534 intel_update_image_buffer(brw,
1535 drawable,
1536 back_rb,
1537 images.back,
1538 __DRI_IMAGE_BUFFER_BACK);
1539 }
1540 }