i965: Add chipset limits for the Haswell GT3 variant.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/api_exec.h"
34 #include "main/imports.h"
35 #include "main/macros.h"
36 #include "main/simple_list.h"
37 #include "main/version.h"
38 #include "main/vtxfmt.h"
39
40 #include "vbo/vbo_context.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_draw.h"
45 #include "brw_state.h"
46
47 #include "intel_fbo.h"
48 #include "intel_mipmap_tree.h"
49 #include "intel_regions.h"
50 #include "intel_tex.h"
51 #include "intel_tex_obj.h"
52
53 #include "tnl/t_pipeline.h"
54 #include "glsl/ralloc.h"
55
56 /***************************************
57 * Mesa's Driver Functions
58 ***************************************/
59
60 static size_t
61 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
62 GLenum internalFormat, int samples[16])
63 {
64 struct intel_context *intel = intel_context(ctx);
65
66 (void) target;
67
68 switch (intel->gen) {
69 case 7:
70 samples[0] = 8;
71 samples[1] = 4;
72 return 2;
73
74 case 6:
75 samples[0] = 4;
76 return 1;
77
78 default:
79 samples[0] = 1;
80 return 1;
81 }
82 }
83
84 static void brwInitDriverFunctions(struct intel_screen *screen,
85 struct dd_function_table *functions)
86 {
87 intelInitDriverFunctions( functions );
88
89 brwInitFragProgFuncs( functions );
90 brw_init_queryobj_functions(functions);
91
92 functions->QuerySamplesForFormat = brw_query_samples_for_format;
93 functions->BeginTransformFeedback = brw_begin_transform_feedback;
94
95 if (screen->gen >= 7)
96 functions->EndTransformFeedback = gen7_end_transform_feedback;
97 else
98 functions->EndTransformFeedback = brw_end_transform_feedback;
99
100 if (screen->gen >= 6)
101 functions->GetSamplePosition = gen6_get_sample_position;
102 }
103
104 bool
105 brwCreateContext(int api,
106 const struct gl_config *mesaVis,
107 __DRIcontext *driContextPriv,
108 unsigned major_version,
109 unsigned minor_version,
110 uint32_t flags,
111 unsigned *error,
112 void *sharedContextPrivate)
113 {
114 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
115 struct intel_screen *screen = sPriv->driverPrivate;
116 struct dd_function_table functions;
117 unsigned i;
118
119 struct brw_context *brw = rzalloc(NULL, struct brw_context);
120 if (!brw) {
121 printf("%s: failed to alloc context\n", __FUNCTION__);
122 *error = __DRI_CTX_ERROR_NO_MEMORY;
123 return false;
124 }
125
126 /* brwInitVtbl needs to know the chipset generation so that it can set the
127 * right pointers.
128 */
129 brw->intel.gen = screen->gen;
130
131 brwInitVtbl( brw );
132
133 brwInitDriverFunctions(screen, &functions);
134
135 struct intel_context *intel = &brw->intel;
136 struct gl_context *ctx = &intel->ctx;
137
138 if (!intelInitContext( intel, api, major_version, minor_version,
139 mesaVis, driContextPriv,
140 sharedContextPrivate, &functions,
141 error)) {
142 ralloc_free(brw);
143 return false;
144 }
145
146 brw_init_surface_formats(brw);
147
148 /* Initialize swrast, tnl driver tables: */
149 TNLcontext *tnl = TNL_CONTEXT(ctx);
150 if (tnl)
151 tnl->Driver.RunPipeline = _tnl_run_pipeline;
152
153 ctx->DriverFlags.NewTransformFeedback = BRW_NEW_TRANSFORM_FEEDBACK;
154 ctx->DriverFlags.NewRasterizerDiscard = BRW_NEW_RASTERIZER_DISCARD;
155
156 ctx->Const.MaxDualSourceDrawBuffers = 1;
157 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
158 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
159 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
160 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
161 ctx->Const.MaxTextureImageUnits);
162 ctx->Const.MaxVertexTextureImageUnits = BRW_MAX_TEX_UNIT;
163 ctx->Const.MaxCombinedTextureImageUnits =
164 ctx->Const.MaxVertexTextureImageUnits +
165 ctx->Const.MaxTextureImageUnits;
166
167 ctx->Const.MaxTextureLevels = 14; /* 8192 */
168 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
169 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
170 ctx->Const.Max3DTextureLevels = 9;
171 ctx->Const.MaxCubeTextureLevels = 12;
172
173 if (intel->gen >= 7)
174 ctx->Const.MaxArrayTextureLayers = 2048;
175 else
176 ctx->Const.MaxArrayTextureLayers = 512;
177
178 ctx->Const.MaxTextureRectSize = (1<<12);
179
180 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
181
182 /* Hardware only supports a limited number of transform feedback buffers.
183 * So we need to override the Mesa default (which is based only on software
184 * limits).
185 */
186 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
187
188 /* On Gen6, in the worst case, we use up one binding table entry per
189 * transform feedback component (see comments above the definition of
190 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
191 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
192 * BRW_MAX_SOL_BINDINGS.
193 *
194 * In "separate components" mode, we need to divide this value by
195 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
196 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
197 */
198 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
199 ctx->Const.MaxTransformFeedbackSeparateComponents =
200 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
201
202 if (intel->gen == 6) {
203 ctx->Const.MaxSamples = 4;
204 ctx->Const.MaxColorTextureSamples = 4;
205 ctx->Const.MaxDepthTextureSamples = 4;
206 ctx->Const.MaxIntegerSamples = 4;
207 }
208 else if (intel->gen >= 7) {
209 ctx->Const.MaxSamples = 8;
210 ctx->Const.MaxColorTextureSamples = 8;
211 ctx->Const.MaxDepthTextureSamples = 8;
212 ctx->Const.MaxIntegerSamples = 8;
213 }
214
215 /* if conformance mode is set, swrast can handle any size AA point */
216 ctx->Const.MaxPointSizeAA = 255.0;
217
218 /* We want the GLSL compiler to emit code that uses condition codes */
219 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
220 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
221 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
222 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
223 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
224 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
225 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
226
227 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
228 (i == MESA_SHADER_FRAGMENT);
229 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
230 (i == MESA_SHADER_FRAGMENT);
231 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
232 }
233
234 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
235 ctx->Const.VertexProgram.MaxAluInstructions = 0;
236 ctx->Const.VertexProgram.MaxTexInstructions = 0;
237 ctx->Const.VertexProgram.MaxTexIndirections = 0;
238 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
239 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
240 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
241 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
242 ctx->Const.VertexProgram.MaxNativeTemps = 256;
243 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
244 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
245 ctx->Const.VertexProgram.MaxEnvParams =
246 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
247 ctx->Const.VertexProgram.MaxEnvParams);
248
249 ctx->Const.FragmentProgram.MaxNativeInstructions = (1 * 1024);
250 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (1 * 1024);
251 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (1 * 1024);
252 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (1 * 1024);
253 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
254 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
255 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
256 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
257 ctx->Const.FragmentProgram.MaxEnvParams =
258 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
259 ctx->Const.FragmentProgram.MaxEnvParams);
260
261 /* Fragment shaders use real, 32-bit twos-complement integers for all
262 * integer types.
263 */
264 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
265 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
266 ctx->Const.FragmentProgram.LowInt.Precision = 0;
267 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
268 = ctx->Const.FragmentProgram.LowInt;
269
270 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
271 but we're not sure how it's actually done for vertex order,
272 that affect provoking vertex decision. Always use last vertex
273 convention for quad primitive which works as expected for now. */
274 if (intel->gen >= 6)
275 ctx->Const.QuadsFollowProvokingVertexConvention = false;
276
277 ctx->Const.QueryCounterBits.Timestamp = 36;
278
279 if (intel->is_g4x || intel->gen >= 5) {
280 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
281 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
282 brw->has_surface_tile_offset = true;
283 if (intel->gen < 6)
284 brw->has_compr4 = true;
285 brw->has_aa_line_parameters = true;
286 brw->has_pln = true;
287 } else {
288 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
289 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
290 }
291
292 /* WM maximum threads is number of EUs times number of threads per EU. */
293 assert(intel->gen <= 7);
294
295 if (intel->is_haswell) {
296 if (intel->gt == 1) {
297 brw->max_wm_threads = 102;
298 brw->max_vs_threads = 70;
299 brw->urb.size = 128;
300 brw->urb.max_vs_entries = 640;
301 brw->urb.max_gs_entries = 256;
302 } else if (intel->gt == 2) {
303 brw->max_wm_threads = 204;
304 brw->max_vs_threads = 280;
305 brw->urb.size = 256;
306 brw->urb.max_vs_entries = 1664;
307 brw->urb.max_gs_entries = 640;
308 } else if (intel->gt == 3) {
309 brw->max_wm_threads = 408;
310 brw->max_vs_threads = 280;
311 brw->urb.size = 512;
312 brw->urb.max_vs_entries = 1664;
313 brw->urb.max_gs_entries = 640;
314 }
315 } else if (intel->gen == 7) {
316 if (intel->gt == 1) {
317 brw->max_wm_threads = 48;
318 brw->max_vs_threads = 36;
319 brw->max_gs_threads = 36;
320 brw->urb.size = 128;
321 brw->urb.max_vs_entries = 512;
322 brw->urb.max_gs_entries = 192;
323 } else if (intel->gt == 2) {
324 brw->max_wm_threads = 172;
325 brw->max_vs_threads = 128;
326 brw->max_gs_threads = 128;
327 brw->urb.size = 256;
328 brw->urb.max_vs_entries = 704;
329 brw->urb.max_gs_entries = 320;
330 } else {
331 assert(!"Unknown gen7 device.");
332 }
333 } else if (intel->gen == 6) {
334 if (intel->gt == 2) {
335 brw->max_wm_threads = 80;
336 brw->max_vs_threads = 60;
337 brw->max_gs_threads = 60;
338 brw->urb.size = 64; /* volume 5c.5 section 5.1 */
339 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
340 brw->urb.max_gs_entries = 256;
341 } else {
342 brw->max_wm_threads = 40;
343 brw->max_vs_threads = 24;
344 brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
345 brw->urb.size = 32; /* volume 5c.5 section 5.1 */
346 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
347 brw->urb.max_gs_entries = 256;
348 }
349 brw->urb.gen6_gs_previously_active = false;
350 } else if (intel->gen == 5) {
351 brw->urb.size = 1024;
352 brw->max_vs_threads = 72;
353 brw->max_gs_threads = 32;
354 brw->max_wm_threads = 12 * 6;
355 } else if (intel->is_g4x) {
356 brw->urb.size = 384;
357 brw->max_vs_threads = 32;
358 brw->max_gs_threads = 2;
359 brw->max_wm_threads = 10 * 5;
360 } else if (intel->gen < 6) {
361 brw->urb.size = 256;
362 brw->max_vs_threads = 16;
363 brw->max_gs_threads = 2;
364 brw->max_wm_threads = 8 * 4;
365 brw->has_negative_rhw_bug = true;
366 }
367
368 if (intel->gen <= 7) {
369 brw->needs_unlit_centroid_workaround = true;
370 }
371
372 brw->prim_restart.in_progress = false;
373 brw->prim_restart.enable_cut_index = false;
374 intel->hw_ctx = drm_intel_gem_context_create(intel->bufmgr);
375
376 brw_init_state( brw );
377
378 brw->curbe.last_buf = calloc(1, 4096);
379 brw->curbe.next_buf = calloc(1, 4096);
380
381 brw->state.dirty.mesa = ~0;
382 brw->state.dirty.brw = ~0;
383
384 brw->emit_state_always = 0;
385
386 intel->batch.need_workaround_flush = true;
387
388 ctx->VertexProgram._MaintainTnlProgram = true;
389 ctx->FragmentProgram._MaintainTexEnvProgram = true;
390
391 brw_draw_init( brw );
392
393 brw->precompile = driQueryOptionb(&intel->optionCache, "shader_precompile");
394
395 ctx->Const.NativeIntegers = true;
396 ctx->Const.UniformBooleanTrue = 1;
397 ctx->Const.UniformBufferOffsetAlignment = 16;
398
399 ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");
400
401 ctx->Const.DisableGLSLLineContinuations = driQueryOptionb(&intel->optionCache, "disable_glsl_line_continuations");
402
403 ctx->Const.ContextFlags = 0;
404 if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
405 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
406
407 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
408 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
409
410 /* Turn on some extra GL_ARB_debug_output generation. */
411 intel->perf_debug = true;
412 }
413
414 brw_fs_alloc_reg_sets(brw);
415
416 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
417 brw_init_shader_time(brw);
418
419 _mesa_compute_version(ctx);
420
421 _mesa_initialize_dispatch_tables(ctx);
422 _mesa_initialize_vbo_vtxfmt(ctx);
423
424 return true;
425 }
426