i965: Support 32 texture image units on Haswell+.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/imports.h"
38 #include "main/macros.h"
39 #include "main/points.h"
40 #include "main/version.h"
41 #include "main/vtxfmt.h"
42
43 #include "vbo/vbo_context.h"
44
45 #include "drivers/common/driverfuncs.h"
46 #include "drivers/common/meta.h"
47 #include "utils.h"
48
49 #include "brw_context.h"
50 #include "brw_defines.h"
51 #include "brw_draw.h"
52 #include "brw_state.h"
53
54 #include "intel_batchbuffer.h"
55 #include "intel_buffer_objects.h"
56 #include "intel_buffers.h"
57 #include "intel_fbo.h"
58 #include "intel_mipmap_tree.h"
59 #include "intel_pixel.h"
60 #include "intel_regions.h"
61 #include "intel_tex.h"
62 #include "intel_tex_obj.h"
63
64 #include "swrast_setup/swrast_setup.h"
65 #include "tnl/tnl.h"
66 #include "tnl/t_pipeline.h"
67 #include "glsl/ralloc.h"
68
69 /***************************************
70 * Mesa's Driver Functions
71 ***************************************/
72
73 static size_t
74 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
75 GLenum internalFormat, int samples[16])
76 {
77 struct brw_context *brw = brw_context(ctx);
78
79 (void) target;
80
81 switch (brw->gen) {
82 case 7:
83 samples[0] = 8;
84 samples[1] = 4;
85 return 2;
86
87 case 6:
88 samples[0] = 4;
89 return 1;
90
91 default:
92 samples[0] = 1;
93 return 1;
94 }
95 }
96
97 const char *const brw_vendor_string = "Intel Open Source Technology Center";
98
99 const char *
100 brw_get_renderer_string(unsigned deviceID)
101 {
102 const char *chipset;
103 static char buffer[128];
104
105 switch (deviceID) {
106 #undef CHIPSET
107 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
108 #include "pci_ids/i965_pci_ids.h"
109 default:
110 chipset = "Unknown Intel Chipset";
111 break;
112 }
113
114 (void) driGetRendererString(buffer, chipset, 0);
115 return buffer;
116 }
117
118 static const GLubyte *
119 intelGetString(struct gl_context * ctx, GLenum name)
120 {
121 const struct brw_context *const brw = brw_context(ctx);
122
123 switch (name) {
124 case GL_VENDOR:
125 return (GLubyte *) brw_vendor_string;
126
127 case GL_RENDERER:
128 return
129 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
130
131 default:
132 return NULL;
133 }
134 }
135
136 static void
137 intel_viewport(struct gl_context *ctx)
138 {
139 struct brw_context *brw = brw_context(ctx);
140 __DRIcontext *driContext = brw->driContext;
141
142 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
143 dri2InvalidateDrawable(driContext->driDrawablePriv);
144 dri2InvalidateDrawable(driContext->driReadablePriv);
145 }
146 }
147
148 static void
149 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
150 {
151 struct brw_context *brw = brw_context(ctx);
152
153 if (ctx->swrast_context)
154 _swrast_InvalidateState(ctx, new_state);
155 _vbo_InvalidateState(ctx, new_state);
156
157 brw->NewGLState |= new_state;
158 }
159
160 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
161
162 static void
163 intel_flush_front(struct gl_context *ctx)
164 {
165 struct brw_context *brw = brw_context(ctx);
166 __DRIcontext *driContext = brw->driContext;
167 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
168 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
169
170 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
171 if (flushFront(screen) && driDrawable &&
172 driDrawable->loaderPrivate) {
173
174 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
175 *
176 * This potentially resolves both front and back buffer. It
177 * is unnecessary to resolve the back, but harms nothing except
178 * performance. And no one cares about front-buffer render
179 * performance.
180 */
181 intel_resolve_for_dri2_flush(brw, driDrawable);
182 intel_batchbuffer_flush(brw);
183
184 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
185
186 /* We set the dirty bit in intel_prepare_render() if we're
187 * front buffer rendering once we get there.
188 */
189 brw->front_buffer_dirty = false;
190 }
191 }
192 }
193
194 static void
195 intel_glFlush(struct gl_context *ctx)
196 {
197 struct brw_context *brw = brw_context(ctx);
198
199 intel_batchbuffer_flush(brw);
200 intel_flush_front(ctx);
201 if (brw->is_front_buffer_rendering)
202 brw->need_throttle = true;
203 }
204
205 void
206 intelFinish(struct gl_context * ctx)
207 {
208 struct brw_context *brw = brw_context(ctx);
209
210 intel_glFlush(ctx);
211
212 if (brw->batch.last_bo)
213 drm_intel_bo_wait_rendering(brw->batch.last_bo);
214 }
215
216 static void
217 brw_init_driver_functions(struct brw_context *brw,
218 struct dd_function_table *functions)
219 {
220 _mesa_init_driver_functions(functions);
221
222 /* GLX uses DRI2 invalidate events to handle window resizing.
223 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
224 * which doesn't provide a mechanism for snooping the event queues.
225 *
226 * So EGL still relies on viewport hacks to handle window resizing.
227 * This should go away with DRI3000.
228 */
229 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
230 functions->Viewport = intel_viewport;
231
232 functions->Flush = intel_glFlush;
233 functions->Finish = intelFinish;
234 functions->GetString = intelGetString;
235 functions->UpdateState = intelInvalidateState;
236
237 intelInitTextureFuncs(functions);
238 intelInitTextureImageFuncs(functions);
239 intelInitTextureSubImageFuncs(functions);
240 intelInitTextureCopyImageFuncs(functions);
241 intelInitClearFuncs(functions);
242 intelInitBufferFuncs(functions);
243 intelInitPixelFuncs(functions);
244 intelInitBufferObjectFuncs(functions);
245 intel_init_syncobj_functions(functions);
246 brw_init_object_purgeable_functions(functions);
247
248 brwInitFragProgFuncs( functions );
249 brw_init_common_queryobj_functions(functions);
250 if (brw->gen >= 6)
251 gen6_init_queryobj_functions(functions);
252 else
253 gen4_init_queryobj_functions(functions);
254
255 functions->QuerySamplesForFormat = brw_query_samples_for_format;
256
257 functions->NewTransformFeedback = brw_new_transform_feedback;
258 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
259 functions->GetTransformFeedbackVertexCount =
260 brw_get_transform_feedback_vertex_count;
261 if (brw->gen >= 7) {
262 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
263 functions->EndTransformFeedback = gen7_end_transform_feedback;
264 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
265 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
266 } else {
267 functions->BeginTransformFeedback = brw_begin_transform_feedback;
268 functions->EndTransformFeedback = brw_end_transform_feedback;
269 }
270
271 if (brw->gen >= 6)
272 functions->GetSamplePosition = gen6_get_sample_position;
273 }
274
275 static void
276 brw_initialize_context_constants(struct brw_context *brw)
277 {
278 struct gl_context *ctx = &brw->ctx;
279
280 unsigned max_samplers =
281 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
282
283 ctx->Const.QueryCounterBits.Timestamp = 36;
284
285 ctx->Const.StripTextureBorder = true;
286
287 ctx->Const.MaxDualSourceDrawBuffers = 1;
288 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
289 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
290 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
291 ctx->Const.MaxTextureUnits =
292 MIN2(ctx->Const.MaxTextureCoordUnits,
293 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
294 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
295 if (brw->gen >= 7)
296 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
297 else
298 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
299 ctx->Const.MaxCombinedTextureImageUnits =
300 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
301 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
302 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
303
304 ctx->Const.MaxTextureLevels = 14; /* 8192 */
305 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
306 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
307 ctx->Const.Max3DTextureLevels = 9;
308 ctx->Const.MaxCubeTextureLevels = 12;
309
310 if (brw->gen >= 7)
311 ctx->Const.MaxArrayTextureLayers = 2048;
312 else
313 ctx->Const.MaxArrayTextureLayers = 512;
314
315 ctx->Const.MaxTextureRectSize = 1 << 12;
316
317 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
318
319 ctx->Const.MaxRenderbufferSize = 8192;
320
321 /* Hardware only supports a limited number of transform feedback buffers.
322 * So we need to override the Mesa default (which is based only on software
323 * limits).
324 */
325 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
326
327 /* On Gen6, in the worst case, we use up one binding table entry per
328 * transform feedback component (see comments above the definition of
329 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
330 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
331 * BRW_MAX_SOL_BINDINGS.
332 *
333 * In "separate components" mode, we need to divide this value by
334 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
335 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
336 */
337 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
338 ctx->Const.MaxTransformFeedbackSeparateComponents =
339 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
340
341 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
342
343 int max_samples;
344 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
345 const int clamp_max_samples =
346 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
347
348 if (clamp_max_samples < 0) {
349 max_samples = msaa_modes[0];
350 } else {
351 /* Select the largest supported MSAA mode that does not exceed
352 * clamp_max_samples.
353 */
354 max_samples = 0;
355 for (int i = 0; msaa_modes[i] != 0; ++i) {
356 if (msaa_modes[i] <= clamp_max_samples) {
357 max_samples = msaa_modes[i];
358 break;
359 }
360 }
361 }
362
363 ctx->Const.MaxSamples = max_samples;
364 ctx->Const.MaxColorTextureSamples = max_samples;
365 ctx->Const.MaxDepthTextureSamples = max_samples;
366 ctx->Const.MaxIntegerSamples = max_samples;
367
368 if (brw->gen >= 7)
369 ctx->Const.MaxProgramTextureGatherComponents = 4;
370
371 ctx->Const.MinLineWidth = 1.0;
372 ctx->Const.MinLineWidthAA = 1.0;
373 ctx->Const.MaxLineWidth = 5.0;
374 ctx->Const.MaxLineWidthAA = 5.0;
375 ctx->Const.LineWidthGranularity = 0.5;
376
377 ctx->Const.MinPointSize = 1.0;
378 ctx->Const.MinPointSizeAA = 1.0;
379 ctx->Const.MaxPointSize = 255.0;
380 ctx->Const.MaxPointSizeAA = 255.0;
381 ctx->Const.PointSizeGranularity = 1.0;
382
383 if (brw->gen >= 5 || brw->is_g4x)
384 ctx->Const.MaxClipPlanes = 8;
385
386 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
387 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
388 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
389 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
390 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
391 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
392 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
393 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
394 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
395 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
396 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
397 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
398 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
399 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
400
401 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
402 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
403 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
404 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
405 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
406 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
407 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
408 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
409 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
410 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
411 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
412
413 /* Fragment shaders use real, 32-bit twos-complement integers for all
414 * integer types.
415 */
416 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
417 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
418 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
419 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
420 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
421
422 if (brw->gen >= 7) {
423 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
424 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
425 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
426 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
427 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
428 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
429 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
430 }
431
432 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
433 * but we're not sure how it's actually done for vertex order,
434 * that affect provoking vertex decision. Always use last vertex
435 * convention for quad primitive which works as expected for now.
436 */
437 if (brw->gen >= 6)
438 ctx->Const.QuadsFollowProvokingVertexConvention = false;
439
440 ctx->Const.NativeIntegers = true;
441 ctx->Const.UniformBooleanTrue = 1;
442
443 /* From the gen4 PRM, volume 4 page 127:
444 *
445 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
446 * the base address of the first element of the surface, computed in
447 * software by adding the surface base address to the byte offset of
448 * the element in the buffer."
449 *
450 * However, unaligned accesses are slower, so enforce buffer alignment.
451 */
452 ctx->Const.UniformBufferOffsetAlignment = 16;
453 ctx->Const.TextureBufferOffsetAlignment = 16;
454
455 if (brw->gen >= 6) {
456 ctx->Const.MaxVarying = 32;
457 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
458 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
459 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
460 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
461 }
462
463 /* We want the GLSL compiler to emit code that uses condition codes */
464 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
465 ctx->ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
466 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
467 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
468 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
469 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
470 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
471
472 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
473 (i == MESA_SHADER_FRAGMENT);
474 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
475 (i == MESA_SHADER_FRAGMENT);
476 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
477 }
478
479 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
480 ctx->ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
481
482 /* ARB_viewport_array */
483 if (brw->gen >= 7 && ctx->API == API_OPENGL_CORE) {
484 ctx->Const.MaxViewports = GEN7_NUM_VIEWPORTS;
485 ctx->Const.ViewportSubpixelBits = 0;
486
487 /* Cast to float before negating becuase MaxViewportWidth is unsigned.
488 */
489 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
490 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
491 }
492 }
493
494 /**
495 * Process driconf (drirc) options, setting appropriate context flags.
496 *
497 * intelInitExtensions still pokes at optionCache directly, in order to
498 * avoid advertising various extensions. No flags are set, so it makes
499 * sense to continue doing that there.
500 */
501 static void
502 brw_process_driconf_options(struct brw_context *brw)
503 {
504 struct gl_context *ctx = &brw->ctx;
505
506 driOptionCache *options = &brw->optionCache;
507 driParseConfigFiles(options, &brw->intelScreen->optionCache,
508 brw->driContext->driScreenPriv->myNum, "i965");
509
510 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
511 switch (bo_reuse_mode) {
512 case DRI_CONF_BO_REUSE_DISABLED:
513 break;
514 case DRI_CONF_BO_REUSE_ALL:
515 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
516 break;
517 }
518
519 if (!driQueryOptionb(options, "hiz")) {
520 brw->has_hiz = false;
521 /* On gen6, you can only do separate stencil with HIZ. */
522 if (brw->gen == 6)
523 brw->has_separate_stencil = false;
524 }
525
526 if (driQueryOptionb(options, "always_flush_batch")) {
527 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
528 brw->always_flush_batch = true;
529 }
530
531 if (driQueryOptionb(options, "always_flush_cache")) {
532 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
533 brw->always_flush_cache = true;
534 }
535
536 if (driQueryOptionb(options, "disable_throttling")) {
537 fprintf(stderr, "disabling flush throttling\n");
538 brw->disable_throttling = true;
539 }
540
541 brw->disable_derivative_optimization =
542 driQueryOptionb(&brw->optionCache, "disable_derivative_optimization");
543
544 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
545
546 ctx->Const.ForceGLSLExtensionsWarn =
547 driQueryOptionb(options, "force_glsl_extensions_warn");
548
549 ctx->Const.DisableGLSLLineContinuations =
550 driQueryOptionb(options, "disable_glsl_line_continuations");
551 }
552
553 GLboolean
554 brwCreateContext(gl_api api,
555 const struct gl_config *mesaVis,
556 __DRIcontext *driContextPriv,
557 unsigned major_version,
558 unsigned minor_version,
559 uint32_t flags,
560 bool notify_reset,
561 unsigned *dri_ctx_error,
562 void *sharedContextPrivate)
563 {
564 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
565 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
566 struct intel_screen *screen = sPriv->driverPrivate;
567 const struct brw_device_info *devinfo = screen->devinfo;
568 struct dd_function_table functions;
569 struct gl_config visual;
570
571 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
572 * provides us with context reset notifications.
573 */
574 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
575 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
576
577 if (screen->has_context_reset_notification)
578 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
579
580 if (flags & ~allowed_flags) {
581 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
582 return false;
583 }
584
585 struct brw_context *brw = rzalloc(NULL, struct brw_context);
586 if (!brw) {
587 printf("%s: failed to alloc context\n", __FUNCTION__);
588 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
589 return false;
590 }
591
592 driContextPriv->driverPrivate = brw;
593 brw->driContext = driContextPriv;
594 brw->intelScreen = screen;
595 brw->bufmgr = screen->bufmgr;
596
597 brw->gen = devinfo->gen;
598 brw->gt = devinfo->gt;
599 brw->is_g4x = devinfo->is_g4x;
600 brw->is_baytrail = devinfo->is_baytrail;
601 brw->is_haswell = devinfo->is_haswell;
602 brw->has_llc = devinfo->has_llc;
603 brw->has_hiz = devinfo->has_hiz_and_separate_stencil && brw->gen < 8;
604 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
605 brw->has_pln = devinfo->has_pln;
606 brw->has_compr4 = devinfo->has_compr4;
607 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
608 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
609 brw->needs_unlit_centroid_workaround =
610 devinfo->needs_unlit_centroid_workaround;
611
612 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
613 brw->has_swizzling = screen->hw_has_swizzling;
614
615 if (brw->gen >= 7) {
616 gen7_init_vtable_surface_functions(brw);
617 gen7_init_vtable_sampler_functions(brw);
618 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
619 } else {
620 gen4_init_vtable_surface_functions(brw);
621 gen4_init_vtable_sampler_functions(brw);
622 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
623 }
624
625 brw_init_driver_functions(brw, &functions);
626
627 if (notify_reset)
628 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
629
630 struct gl_context *ctx = &brw->ctx;
631
632 if (mesaVis == NULL) {
633 memset(&visual, 0, sizeof visual);
634 mesaVis = &visual;
635 }
636
637 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
638 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
639 printf("%s: failed to init mesa context\n", __FUNCTION__);
640 intelDestroyContext(driContextPriv);
641 return false;
642 }
643
644 driContextSetFlags(ctx, flags);
645
646 /* Initialize the software rasterizer and helper modules.
647 *
648 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
649 * software fallbacks (which we have to support on legacy GL to do weird
650 * glDrawPixels(), glBitmap(), and other functions).
651 */
652 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
653 _swrast_CreateContext(ctx);
654 }
655
656 _vbo_CreateContext(ctx);
657 if (ctx->swrast_context) {
658 _tnl_CreateContext(ctx);
659 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
660 _swsetup_CreateContext(ctx);
661
662 /* Configure swrast to match hardware characteristics: */
663 _swrast_allow_pixel_fog(ctx, false);
664 _swrast_allow_vertex_fog(ctx, true);
665 }
666
667 _mesa_meta_init(ctx);
668
669 brw_process_driconf_options(brw);
670 brw_process_intel_debug_variable(brw);
671 brw_initialize_context_constants(brw);
672
673 ctx->Const.ResetStrategy = notify_reset
674 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
675
676 /* Reinitialize the context point state. It depends on ctx->Const values. */
677 _mesa_init_point(ctx);
678
679 intel_batchbuffer_init(brw);
680
681 brw_init_state(brw);
682
683 intelInitExtensions(ctx);
684
685 intel_fbo_init(brw);
686
687 if (brw->gen >= 6) {
688 /* Create a new hardware context. Using a hardware context means that
689 * our GPU state will be saved/restored on context switch, allowing us
690 * to assume that the GPU is in the same state we left it in.
691 *
692 * This is required for transform feedback buffer offsets, query objects,
693 * and also allows us to reduce how much state we have to emit.
694 */
695 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
696
697 if (!brw->hw_ctx) {
698 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
699 intelDestroyContext(driContextPriv);
700 return false;
701 }
702 }
703
704 brw_init_surface_formats(brw);
705
706 if (brw->is_g4x || brw->gen >= 5) {
707 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
708 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
709 } else {
710 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
711 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
712 }
713
714 brw->max_vs_threads = devinfo->max_vs_threads;
715 brw->max_gs_threads = devinfo->max_gs_threads;
716 brw->max_wm_threads = devinfo->max_wm_threads;
717 brw->urb.size = devinfo->urb.size;
718 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
719 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
720 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
721
722 /* Estimate the size of the mappable aperture into the GTT. There's an
723 * ioctl to get the whole GTT size, but not one to get the mappable subset.
724 * It turns out it's basically always 256MB, though some ancient hardware
725 * was smaller.
726 */
727 uint32_t gtt_size = 256 * 1024 * 1024;
728
729 /* We don't want to map two objects such that a memcpy between them would
730 * just fault one mapping in and then the other over and over forever. So
731 * we would need to divide the GTT size by 2. Additionally, some GTT is
732 * taken up by things like the framebuffer and the ringbuffer and such, so
733 * be more conservative.
734 */
735 brw->max_gtt_map_object_size = gtt_size / 4;
736
737 if (brw->gen == 6)
738 brw->urb.gen6_gs_previously_active = false;
739
740 brw->prim_restart.in_progress = false;
741 brw->prim_restart.enable_cut_index = false;
742 brw->gs.enabled = false;
743
744 if (brw->gen < 6) {
745 brw->curbe.last_buf = calloc(1, 4096);
746 brw->curbe.next_buf = calloc(1, 4096);
747 }
748
749 ctx->VertexProgram._MaintainTnlProgram = true;
750 ctx->FragmentProgram._MaintainTexEnvProgram = true;
751
752 brw_draw_init( brw );
753
754 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
755 /* Turn on some extra GL_ARB_debug_output generation. */
756 brw->perf_debug = true;
757 }
758
759 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
760 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
761
762 brw_fs_alloc_reg_sets(brw);
763 brw_vec4_alloc_reg_set(brw);
764
765 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
766 brw_init_shader_time(brw);
767
768 _mesa_compute_version(ctx);
769
770 _mesa_initialize_dispatch_tables(ctx);
771 _mesa_initialize_vbo_vtxfmt(ctx);
772
773 if (ctx->Extensions.AMD_performance_monitor) {
774 brw_init_performance_monitors(brw);
775 }
776
777 return true;
778 }
779
780 void
781 intelDestroyContext(__DRIcontext * driContextPriv)
782 {
783 struct brw_context *brw =
784 (struct brw_context *) driContextPriv->driverPrivate;
785 struct gl_context *ctx = &brw->ctx;
786
787 assert(brw); /* should never be null */
788 if (!brw)
789 return;
790
791 /* Dump a final BMP in case the application doesn't call SwapBuffers */
792 if (INTEL_DEBUG & DEBUG_AUB) {
793 intel_batchbuffer_flush(brw);
794 aub_dump_bmp(&brw->ctx);
795 }
796
797 _mesa_meta_free(&brw->ctx);
798
799 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
800 /* Force a report. */
801 brw->shader_time.report_time = 0;
802
803 brw_collect_and_report_shader_time(brw);
804 brw_destroy_shader_time(brw);
805 }
806
807 brw_destroy_state(brw);
808 brw_draw_destroy(brw);
809
810 drm_intel_bo_unreference(brw->curbe.curbe_bo);
811 drm_intel_bo_unreference(brw->vs.base.const_bo);
812 drm_intel_bo_unreference(brw->wm.base.const_bo);
813
814 free(brw->curbe.last_buf);
815 free(brw->curbe.next_buf);
816
817 drm_intel_gem_context_destroy(brw->hw_ctx);
818
819 if (ctx->swrast_context) {
820 _swsetup_DestroyContext(&brw->ctx);
821 _tnl_DestroyContext(&brw->ctx);
822 }
823 _vbo_DestroyContext(&brw->ctx);
824
825 if (ctx->swrast_context)
826 _swrast_DestroyContext(&brw->ctx);
827
828 intel_batchbuffer_free(brw);
829
830 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
831 brw->first_post_swapbuffers_batch = NULL;
832
833 driDestroyOptionCache(&brw->optionCache);
834
835 /* free the Mesa context */
836 _mesa_free_context_data(&brw->ctx);
837
838 ralloc_free(brw);
839 driContextPriv->driverPrivate = NULL;
840 }
841
842 GLboolean
843 intelUnbindContext(__DRIcontext * driContextPriv)
844 {
845 /* Unset current context and dispath table */
846 _mesa_make_current(NULL, NULL, NULL);
847
848 return true;
849 }
850
851 /**
852 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
853 * on window system framebuffers.
854 *
855 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
856 * your renderbuffer can do sRGB encode, and you can flip a switch that does
857 * sRGB encode if the renderbuffer can handle it. You can ask specifically
858 * for a visual where you're guaranteed to be capable, but it turns out that
859 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
860 * incapable ones, becuase there's no difference between the two in resources
861 * used. Applications thus get built that accidentally rely on the default
862 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
863 * great...
864 *
865 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
866 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
867 * So they removed the enable knob and made it "if the renderbuffer is sRGB
868 * capable, do sRGB encode". Then, for your window system renderbuffers, you
869 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
870 * and get no sRGB encode (assuming that both kinds of visual are available).
871 * Thus our choice to support sRGB by default on our visuals for desktop would
872 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
873 *
874 * Unfortunately, renderbuffer setup happens before a context is created. So
875 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
876 * context (without an sRGB visual, though we don't have sRGB visuals exposed
877 * yet), we go turn that back off before anyone finds out.
878 */
879 static void
880 intel_gles3_srgb_workaround(struct brw_context *brw,
881 struct gl_framebuffer *fb)
882 {
883 struct gl_context *ctx = &brw->ctx;
884
885 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
886 return;
887
888 /* Some day when we support the sRGB capable bit on visuals available for
889 * GLES, we'll need to respect that and not disable things here.
890 */
891 fb->Visual.sRGBCapable = false;
892 for (int i = 0; i < BUFFER_COUNT; i++) {
893 if (fb->Attachment[i].Renderbuffer &&
894 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
895 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
896 }
897 }
898 }
899
900 GLboolean
901 intelMakeCurrent(__DRIcontext * driContextPriv,
902 __DRIdrawable * driDrawPriv,
903 __DRIdrawable * driReadPriv)
904 {
905 struct brw_context *brw;
906 GET_CURRENT_CONTEXT(curCtx);
907
908 if (driContextPriv)
909 brw = (struct brw_context *) driContextPriv->driverPrivate;
910 else
911 brw = NULL;
912
913 /* According to the glXMakeCurrent() man page: "Pending commands to
914 * the previous context, if any, are flushed before it is released."
915 * But only flush if we're actually changing contexts.
916 */
917 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
918 _mesa_flush(curCtx);
919 }
920
921 if (driContextPriv) {
922 struct gl_context *ctx = &brw->ctx;
923 struct gl_framebuffer *fb, *readFb;
924
925 if (driDrawPriv == NULL && driReadPriv == NULL) {
926 fb = _mesa_get_incomplete_framebuffer();
927 readFb = _mesa_get_incomplete_framebuffer();
928 } else {
929 fb = driDrawPriv->driverPrivate;
930 readFb = driReadPriv->driverPrivate;
931 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
932 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
933 }
934
935 /* The sRGB workaround changes the renderbuffer's format. We must change
936 * the format before the renderbuffer's miptree get's allocated, otherwise
937 * the formats of the renderbuffer and its miptree will differ.
938 */
939 intel_gles3_srgb_workaround(brw, fb);
940 intel_gles3_srgb_workaround(brw, readFb);
941
942 /* If the context viewport hasn't been initialized, force a call out to
943 * the loader to get buffers so we have a drawable size for the initial
944 * viewport. */
945 if (!brw->ctx.ViewportInitialized)
946 intel_prepare_render(brw);
947
948 _mesa_make_current(ctx, fb, readFb);
949 } else {
950 _mesa_make_current(NULL, NULL, NULL);
951 }
952
953 return true;
954 }
955
956 void
957 intel_resolve_for_dri2_flush(struct brw_context *brw,
958 __DRIdrawable *drawable)
959 {
960 if (brw->gen < 6) {
961 /* MSAA and fast color clear are not supported, so don't waste time
962 * checking whether a resolve is needed.
963 */
964 return;
965 }
966
967 struct gl_framebuffer *fb = drawable->driverPrivate;
968 struct intel_renderbuffer *rb;
969
970 /* Usually, only the back buffer will need to be downsampled. However,
971 * the front buffer will also need it if the user has rendered into it.
972 */
973 static const gl_buffer_index buffers[2] = {
974 BUFFER_BACK_LEFT,
975 BUFFER_FRONT_LEFT,
976 };
977
978 for (int i = 0; i < 2; ++i) {
979 rb = intel_get_renderbuffer(fb, buffers[i]);
980 if (rb == NULL || rb->mt == NULL)
981 continue;
982 if (rb->mt->num_samples <= 1)
983 intel_miptree_resolve_color(brw, rb->mt);
984 else
985 intel_miptree_downsample(brw, rb->mt);
986 }
987 }
988
989 static unsigned
990 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
991 {
992 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
993 }
994
995 static void
996 intel_query_dri2_buffers(struct brw_context *brw,
997 __DRIdrawable *drawable,
998 __DRIbuffer **buffers,
999 int *count);
1000
1001 static void
1002 intel_process_dri2_buffer(struct brw_context *brw,
1003 __DRIdrawable *drawable,
1004 __DRIbuffer *buffer,
1005 struct intel_renderbuffer *rb,
1006 const char *buffer_name);
1007
1008 static void
1009 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1010
1011 static void
1012 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1013 {
1014 struct gl_framebuffer *fb = drawable->driverPrivate;
1015 struct intel_renderbuffer *rb;
1016 __DRIbuffer *buffers = NULL;
1017 int i, count;
1018 const char *region_name;
1019
1020 /* Set this up front, so that in case our buffers get invalidated
1021 * while we're getting new buffers, we don't clobber the stamp and
1022 * thus ignore the invalidate. */
1023 drawable->lastStamp = drawable->dri2.stamp;
1024
1025 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1026 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1027
1028 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1029
1030 if (buffers == NULL)
1031 return;
1032
1033 for (i = 0; i < count; i++) {
1034 switch (buffers[i].attachment) {
1035 case __DRI_BUFFER_FRONT_LEFT:
1036 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1037 region_name = "dri2 front buffer";
1038 break;
1039
1040 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1041 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1042 region_name = "dri2 fake front buffer";
1043 break;
1044
1045 case __DRI_BUFFER_BACK_LEFT:
1046 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1047 region_name = "dri2 back buffer";
1048 break;
1049
1050 case __DRI_BUFFER_DEPTH:
1051 case __DRI_BUFFER_HIZ:
1052 case __DRI_BUFFER_DEPTH_STENCIL:
1053 case __DRI_BUFFER_STENCIL:
1054 case __DRI_BUFFER_ACCUM:
1055 default:
1056 fprintf(stderr,
1057 "unhandled buffer attach event, attachment type %d\n",
1058 buffers[i].attachment);
1059 return;
1060 }
1061
1062 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1063 }
1064
1065 }
1066
1067 void
1068 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1069 {
1070 struct brw_context *brw = context->driverPrivate;
1071 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1072
1073 /* Set this up front, so that in case our buffers get invalidated
1074 * while we're getting new buffers, we don't clobber the stamp and
1075 * thus ignore the invalidate. */
1076 drawable->lastStamp = drawable->dri2.stamp;
1077
1078 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1079 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1080
1081 if (screen->image.loader)
1082 intel_update_image_buffers(brw, drawable);
1083 else
1084 intel_update_dri2_buffers(brw, drawable);
1085
1086 driUpdateFramebufferSize(&brw->ctx, drawable);
1087 }
1088
1089 /**
1090 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1091 * state is required.
1092 */
1093 void
1094 intel_prepare_render(struct brw_context *brw)
1095 {
1096 __DRIcontext *driContext = brw->driContext;
1097 __DRIdrawable *drawable;
1098
1099 drawable = driContext->driDrawablePriv;
1100 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1101 if (drawable->lastStamp != drawable->dri2.stamp)
1102 intel_update_renderbuffers(driContext, drawable);
1103 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1104 }
1105
1106 drawable = driContext->driReadablePriv;
1107 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1108 if (drawable->lastStamp != drawable->dri2.stamp)
1109 intel_update_renderbuffers(driContext, drawable);
1110 driContext->dri2.read_stamp = drawable->dri2.stamp;
1111 }
1112
1113 /* If we're currently rendering to the front buffer, the rendering
1114 * that will happen next will probably dirty the front buffer. So
1115 * mark it as dirty here.
1116 */
1117 if (brw->is_front_buffer_rendering)
1118 brw->front_buffer_dirty = true;
1119
1120 /* Wait for the swapbuffers before the one we just emitted, so we
1121 * don't get too many swaps outstanding for apps that are GPU-heavy
1122 * but not CPU-heavy.
1123 *
1124 * We're using intelDRI2Flush (called from the loader before
1125 * swapbuffer) and glFlush (for front buffer rendering) as the
1126 * indicator that a frame is done and then throttle when we get
1127 * here as we prepare to render the next frame. At this point for
1128 * round trips for swap/copy and getting new buffers are done and
1129 * we'll spend less time waiting on the GPU.
1130 *
1131 * Unfortunately, we don't have a handle to the batch containing
1132 * the swap, and getting our hands on that doesn't seem worth it,
1133 * so we just us the first batch we emitted after the last swap.
1134 */
1135 if (brw->need_throttle && brw->first_post_swapbuffers_batch) {
1136 if (!brw->disable_throttling)
1137 drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch);
1138 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch);
1139 brw->first_post_swapbuffers_batch = NULL;
1140 brw->need_throttle = false;
1141 }
1142 }
1143
1144 /**
1145 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1146 *
1147 * To determine which DRI buffers to request, examine the renderbuffers
1148 * attached to the drawable's framebuffer. Then request the buffers with
1149 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1150 *
1151 * This is called from intel_update_renderbuffers().
1152 *
1153 * \param drawable Drawable whose buffers are queried.
1154 * \param buffers [out] List of buffers returned by DRI2 query.
1155 * \param buffer_count [out] Number of buffers returned.
1156 *
1157 * \see intel_update_renderbuffers()
1158 * \see DRI2GetBuffers()
1159 * \see DRI2GetBuffersWithFormat()
1160 */
1161 static void
1162 intel_query_dri2_buffers(struct brw_context *brw,
1163 __DRIdrawable *drawable,
1164 __DRIbuffer **buffers,
1165 int *buffer_count)
1166 {
1167 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1168 struct gl_framebuffer *fb = drawable->driverPrivate;
1169 int i = 0;
1170 unsigned attachments[8];
1171
1172 struct intel_renderbuffer *front_rb;
1173 struct intel_renderbuffer *back_rb;
1174
1175 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1176 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1177
1178 memset(attachments, 0, sizeof(attachments));
1179 if ((brw->is_front_buffer_rendering ||
1180 brw->is_front_buffer_reading ||
1181 !back_rb) && front_rb) {
1182 /* If a fake front buffer is in use, then querying for
1183 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1184 * the real front buffer to the fake front buffer. So before doing the
1185 * query, we need to make sure all the pending drawing has landed in the
1186 * real front buffer.
1187 */
1188 intel_batchbuffer_flush(brw);
1189 intel_flush_front(&brw->ctx);
1190
1191 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1192 attachments[i++] = intel_bits_per_pixel(front_rb);
1193 } else if (front_rb && brw->front_buffer_dirty) {
1194 /* We have pending front buffer rendering, but we aren't querying for a
1195 * front buffer. If the front buffer we have is a fake front buffer,
1196 * the X server is going to throw it away when it processes the query.
1197 * So before doing the query, make sure all the pending drawing has
1198 * landed in the real front buffer.
1199 */
1200 intel_batchbuffer_flush(brw);
1201 intel_flush_front(&brw->ctx);
1202 }
1203
1204 if (back_rb) {
1205 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1206 attachments[i++] = intel_bits_per_pixel(back_rb);
1207 }
1208
1209 assert(i <= ARRAY_SIZE(attachments));
1210
1211 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1212 &drawable->w,
1213 &drawable->h,
1214 attachments, i / 2,
1215 buffer_count,
1216 drawable->loaderPrivate);
1217 }
1218
1219 /**
1220 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1221 *
1222 * This is called from intel_update_renderbuffers().
1223 *
1224 * \par Note:
1225 * DRI buffers whose attachment point is DRI2BufferStencil or
1226 * DRI2BufferDepthStencil are handled as special cases.
1227 *
1228 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1229 * that is passed to intel_region_alloc_for_handle().
1230 *
1231 * \see intel_update_renderbuffers()
1232 * \see intel_region_alloc_for_handle()
1233 */
1234 static void
1235 intel_process_dri2_buffer(struct brw_context *brw,
1236 __DRIdrawable *drawable,
1237 __DRIbuffer *buffer,
1238 struct intel_renderbuffer *rb,
1239 const char *buffer_name)
1240 {
1241 struct intel_region *region = NULL;
1242
1243 if (!rb)
1244 return;
1245
1246 unsigned num_samples = rb->Base.Base.NumSamples;
1247
1248 /* We try to avoid closing and reopening the same BO name, because the first
1249 * use of a mapping of the buffer involves a bunch of page faulting which is
1250 * moderately expensive.
1251 */
1252 if (num_samples == 0) {
1253 if (rb->mt &&
1254 rb->mt->region &&
1255 rb->mt->region->name == buffer->name)
1256 return;
1257 } else {
1258 if (rb->mt &&
1259 rb->mt->singlesample_mt &&
1260 rb->mt->singlesample_mt->region &&
1261 rb->mt->singlesample_mt->region->name == buffer->name)
1262 return;
1263 }
1264
1265 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1266 fprintf(stderr,
1267 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1268 buffer->name, buffer->attachment,
1269 buffer->cpp, buffer->pitch);
1270 }
1271
1272 intel_miptree_release(&rb->mt);
1273 region = intel_region_alloc_for_handle(brw->intelScreen,
1274 buffer->cpp,
1275 drawable->w,
1276 drawable->h,
1277 buffer->pitch,
1278 buffer->name,
1279 buffer_name);
1280 if (!region)
1281 return;
1282
1283 rb->mt = intel_miptree_create_for_dri2_buffer(brw,
1284 buffer->attachment,
1285 intel_rb_format(rb),
1286 num_samples,
1287 region);
1288 intel_region_release(&region);
1289 }
1290
1291 /**
1292 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1293 *
1294 * To determine which DRI buffers to request, examine the renderbuffers
1295 * attached to the drawable's framebuffer. Then request the buffers from
1296 * the image loader
1297 *
1298 * This is called from intel_update_renderbuffers().
1299 *
1300 * \param drawable Drawable whose buffers are queried.
1301 * \param buffers [out] List of buffers returned by DRI2 query.
1302 * \param buffer_count [out] Number of buffers returned.
1303 *
1304 * \see intel_update_renderbuffers()
1305 */
1306
1307 static void
1308 intel_update_image_buffer(struct brw_context *intel,
1309 __DRIdrawable *drawable,
1310 struct intel_renderbuffer *rb,
1311 __DRIimage *buffer,
1312 enum __DRIimageBufferMask buffer_type)
1313 {
1314 struct intel_region *region = buffer->region;
1315
1316 if (!rb || !region)
1317 return;
1318
1319 unsigned num_samples = rb->Base.Base.NumSamples;
1320
1321 /* Check and see if we're already bound to the right
1322 * buffer object
1323 */
1324 if (num_samples == 0) {
1325 if (rb->mt &&
1326 rb->mt->region &&
1327 rb->mt->region->bo == region->bo)
1328 return;
1329 } else {
1330 if (rb->mt &&
1331 rb->mt->singlesample_mt &&
1332 rb->mt->singlesample_mt->region &&
1333 rb->mt->singlesample_mt->region->bo == region->bo)
1334 return;
1335 }
1336
1337 intel_miptree_release(&rb->mt);
1338 rb->mt = intel_miptree_create_for_image_buffer(intel,
1339 buffer_type,
1340 intel_rb_format(rb),
1341 num_samples,
1342 region);
1343 }
1344
1345 static void
1346 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1347 {
1348 struct gl_framebuffer *fb = drawable->driverPrivate;
1349 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1350 struct intel_renderbuffer *front_rb;
1351 struct intel_renderbuffer *back_rb;
1352 struct __DRIimageList images;
1353 unsigned int format;
1354 uint32_t buffer_mask = 0;
1355
1356 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1357 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1358
1359 if (back_rb)
1360 format = intel_rb_format(back_rb);
1361 else if (front_rb)
1362 format = intel_rb_format(front_rb);
1363 else
1364 return;
1365
1366 if ((brw->is_front_buffer_rendering || brw->is_front_buffer_reading || !back_rb) && front_rb)
1367 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1368
1369 if (back_rb)
1370 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1371
1372 (*screen->image.loader->getBuffers) (drawable,
1373 driGLFormatToImageFormat(format),
1374 &drawable->dri2.stamp,
1375 drawable->loaderPrivate,
1376 buffer_mask,
1377 &images);
1378
1379 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1380 drawable->w = images.front->width;
1381 drawable->h = images.front->height;
1382 intel_update_image_buffer(brw,
1383 drawable,
1384 front_rb,
1385 images.front,
1386 __DRI_IMAGE_BUFFER_FRONT);
1387 }
1388 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1389 drawable->w = images.back->width;
1390 drawable->h = images.back->height;
1391 intel_update_image_buffer(brw,
1392 drawable,
1393 back_rb,
1394 images.back,
1395 __DRI_IMAGE_BUFFER_BACK);
1396 }
1397 }