2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "main/simple_list.h"
37 #include "vbo/vbo_context.h"
39 #include "brw_context.h"
40 #include "brw_defines.h"
42 #include "brw_state.h"
44 #include "intel_fbo.h"
45 #include "intel_mipmap_tree.h"
46 #include "intel_regions.h"
47 #include "intel_span.h"
48 #include "intel_tex.h"
49 #include "intel_tex_obj.h"
51 #include "tnl/t_pipeline.h"
52 #include "glsl/ralloc.h"
54 /***************************************
55 * Mesa's Driver Functions
56 ***************************************/
58 static void brwInitDriverFunctions(struct intel_screen
*screen
,
59 struct dd_function_table
*functions
)
61 intelInitDriverFunctions( functions
);
63 brwInitFragProgFuncs( functions
);
64 brw_init_queryobj_functions(functions
);
66 functions
->BeginTransformFeedback
= brw_begin_transform_feedback
;
69 functions
->EndTransformFeedback
= gen7_end_transform_feedback
;
71 functions
->EndTransformFeedback
= brw_end_transform_feedback
;
75 brwCreateContext(int api
,
76 const struct gl_config
*mesaVis
,
77 __DRIcontext
*driContextPriv
,
78 unsigned major_version
,
79 unsigned minor_version
,
82 void *sharedContextPrivate
)
84 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
85 struct intel_screen
*screen
= sPriv
->driverPrivate
;
86 struct dd_function_table functions
;
89 /* Filter against the requested API and version.
93 #ifdef TEXTURE_FLOAT_ENABLED
94 const unsigned max_version
=
96 (screen
->gen
== 7 && screen
->kernel_has_gen7_sol_reset
))
99 const unsigned max_version
= 21;
101 const unsigned req_version
= major_version
* 10 + minor_version
;
103 if (req_version
> max_version
) {
104 *error
= __DRI_CTX_ERROR_BAD_VERSION
;
112 case API_OPENGL_CORE
: {
113 #ifdef TEXTURE_FLOAT_ENABLED
114 const unsigned max_version
=
116 (screen
->gen
== 7 && screen
->kernel_has_gen7_sol_reset
))
118 const unsigned req_version
= major_version
* 10 + minor_version
;
120 if (req_version
> max_version
) {
121 *error
= (max_version
== 0)
122 ? __DRI_CTX_ERROR_BAD_API
: __DRI_CTX_ERROR_BAD_VERSION
;
127 *error
= __DRI_CTX_ERROR_BAD_API
;
132 *error
= __DRI_CTX_ERROR_BAD_API
;
136 struct brw_context
*brw
= rzalloc(NULL
, struct brw_context
);
138 printf("%s: failed to alloc context\n", __FUNCTION__
);
139 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
143 /* brwInitVtbl needs to know the chipset generation so that it can set the
146 brw
->intel
.gen
= screen
->gen
;
150 brwInitDriverFunctions(screen
, &functions
);
152 struct intel_context
*intel
= &brw
->intel
;
153 struct gl_context
*ctx
= &intel
->ctx
;
155 if (!intelInitContext( intel
, api
, mesaVis
, driContextPriv
,
156 sharedContextPrivate
, &functions
)) {
157 printf("%s: failed to init intel context\n", __FUNCTION__
);
158 *error
= __DRI_CTX_ERROR_NO_MEMORY
;
162 brw_init_surface_formats(brw
);
164 /* Initialize swrast, tnl driver tables: */
165 intelInitSpanFuncs(ctx
);
167 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
169 tnl
->Driver
.RunPipeline
= _tnl_run_pipeline
;
171 ctx
->Const
.MaxDualSourceDrawBuffers
= 1;
172 ctx
->Const
.MaxDrawBuffers
= BRW_MAX_DRAW_BUFFERS
;
173 ctx
->Const
.MaxTextureImageUnits
= BRW_MAX_TEX_UNIT
;
174 ctx
->Const
.MaxTextureCoordUnits
= 8; /* Mesa limit */
175 ctx
->Const
.MaxTextureUnits
= MIN2(ctx
->Const
.MaxTextureCoordUnits
,
176 ctx
->Const
.MaxTextureImageUnits
);
177 ctx
->Const
.MaxVertexTextureImageUnits
= BRW_MAX_TEX_UNIT
;
178 ctx
->Const
.MaxCombinedTextureImageUnits
=
179 ctx
->Const
.MaxVertexTextureImageUnits
+
180 ctx
->Const
.MaxTextureImageUnits
;
182 ctx
->Const
.MaxTextureLevels
= 14; /* 8192 */
183 if (ctx
->Const
.MaxTextureLevels
> MAX_TEXTURE_LEVELS
)
184 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
185 ctx
->Const
.Max3DTextureLevels
= 9;
186 ctx
->Const
.MaxCubeTextureLevels
= 12;
189 ctx
->Const
.MaxArrayTextureLayers
= 2048;
191 ctx
->Const
.MaxArrayTextureLayers
= 512;
193 ctx
->Const
.MaxTextureRectSize
= (1<<12);
195 ctx
->Const
.MaxTextureMaxAnisotropy
= 16.0;
197 /* Hardware only supports a limited number of transform feedback buffers.
198 * So we need to override the Mesa default (which is based only on software
201 ctx
->Const
.MaxTransformFeedbackBuffers
= BRW_MAX_SOL_BUFFERS
;
203 /* On Gen6, in the worst case, we use up one binding table entry per
204 * transform feedback component (see comments above the definition of
205 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
206 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
207 * BRW_MAX_SOL_BINDINGS.
209 * In "separate components" mode, we need to divide this value by
210 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
211 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
213 ctx
->Const
.MaxTransformFeedbackInterleavedComponents
= BRW_MAX_SOL_BINDINGS
;
214 ctx
->Const
.MaxTransformFeedbackSeparateComponents
=
215 BRW_MAX_SOL_BINDINGS
/ BRW_MAX_SOL_BUFFERS
;
218 ctx
->Const
.MaxSamples
= 4;
219 else if (intel
->gen
>= 7)
220 ctx
->Const
.MaxSamples
= 8;
222 /* if conformance mode is set, swrast can handle any size AA point */
223 ctx
->Const
.MaxPointSizeAA
= 255.0;
225 /* We want the GLSL compiler to emit code that uses condition codes */
226 for (i
= 0; i
<= MESA_SHADER_FRAGMENT
; i
++) {
227 ctx
->ShaderCompilerOptions
[i
].MaxIfDepth
= intel
->gen
< 6 ? 16 : UINT_MAX
;
228 ctx
->ShaderCompilerOptions
[i
].EmitCondCodes
= true;
229 ctx
->ShaderCompilerOptions
[i
].EmitNVTempInitialization
= true;
230 ctx
->ShaderCompilerOptions
[i
].EmitNoNoise
= true;
231 ctx
->ShaderCompilerOptions
[i
].EmitNoMainReturn
= true;
232 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectInput
= true;
233 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectOutput
= true;
235 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectUniform
=
236 (i
== MESA_SHADER_FRAGMENT
);
237 ctx
->ShaderCompilerOptions
[i
].EmitNoIndirectTemp
=
238 (i
== MESA_SHADER_FRAGMENT
);
239 ctx
->ShaderCompilerOptions
[i
].LowerClipDistance
= true;
242 ctx
->Const
.VertexProgram
.MaxNativeInstructions
= (16 * 1024);
243 ctx
->Const
.VertexProgram
.MaxAluInstructions
= 0;
244 ctx
->Const
.VertexProgram
.MaxTexInstructions
= 0;
245 ctx
->Const
.VertexProgram
.MaxTexIndirections
= 0;
246 ctx
->Const
.VertexProgram
.MaxNativeAluInstructions
= 0;
247 ctx
->Const
.VertexProgram
.MaxNativeTexInstructions
= 0;
248 ctx
->Const
.VertexProgram
.MaxNativeTexIndirections
= 0;
249 ctx
->Const
.VertexProgram
.MaxNativeAttribs
= 16;
250 ctx
->Const
.VertexProgram
.MaxNativeTemps
= 256;
251 ctx
->Const
.VertexProgram
.MaxNativeAddressRegs
= 1;
252 ctx
->Const
.VertexProgram
.MaxNativeParameters
= 1024;
253 ctx
->Const
.VertexProgram
.MaxEnvParams
=
254 MIN2(ctx
->Const
.VertexProgram
.MaxNativeParameters
,
255 ctx
->Const
.VertexProgram
.MaxEnvParams
);
257 ctx
->Const
.FragmentProgram
.MaxNativeInstructions
= (16 * 1024);
258 ctx
->Const
.FragmentProgram
.MaxNativeAluInstructions
= (16 * 1024);
259 ctx
->Const
.FragmentProgram
.MaxNativeTexInstructions
= (16 * 1024);
260 ctx
->Const
.FragmentProgram
.MaxNativeTexIndirections
= (16 * 1024);
261 ctx
->Const
.FragmentProgram
.MaxNativeAttribs
= 12;
262 ctx
->Const
.FragmentProgram
.MaxNativeTemps
= 256;
263 ctx
->Const
.FragmentProgram
.MaxNativeAddressRegs
= 0;
264 ctx
->Const
.FragmentProgram
.MaxNativeParameters
= 1024;
265 ctx
->Const
.FragmentProgram
.MaxEnvParams
=
266 MIN2(ctx
->Const
.FragmentProgram
.MaxNativeParameters
,
267 ctx
->Const
.FragmentProgram
.MaxEnvParams
);
269 /* Fragment shaders use real, 32-bit twos-complement integers for all
272 ctx
->Const
.FragmentProgram
.LowInt
.RangeMin
= 31;
273 ctx
->Const
.FragmentProgram
.LowInt
.RangeMax
= 30;
274 ctx
->Const
.FragmentProgram
.LowInt
.Precision
= 0;
275 ctx
->Const
.FragmentProgram
.HighInt
= ctx
->Const
.FragmentProgram
.MediumInt
276 = ctx
->Const
.FragmentProgram
.LowInt
;
278 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
279 but we're not sure how it's actually done for vertex order,
280 that affect provoking vertex decision. Always use last vertex
281 convention for quad primitive which works as expected for now. */
283 ctx
->Const
.QuadsFollowProvokingVertexConvention
= false;
285 ctx
->Const
.QueryCounterBits
.Timestamp
= 36;
287 if (intel
->is_g4x
|| intel
->gen
>= 5) {
288 brw
->CMD_VF_STATISTICS
= GM45_3DSTATE_VF_STATISTICS
;
289 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_GM45
;
290 brw
->has_surface_tile_offset
= true;
292 brw
->has_compr4
= true;
293 brw
->has_aa_line_parameters
= true;
296 brw
->CMD_VF_STATISTICS
= GEN4_3DSTATE_VF_STATISTICS
;
297 brw
->CMD_PIPELINE_SELECT
= CMD_PIPELINE_SELECT_965
;
300 /* WM maximum threads is number of EUs times number of threads per EU. */
301 if (intel
->gen
>= 7) {
302 if (intel
->gt
== 1) {
303 brw
->max_wm_threads
= 48;
304 brw
->max_vs_threads
= 36;
305 brw
->max_gs_threads
= 36;
307 brw
->urb
.max_vs_entries
= 512;
308 brw
->urb
.max_gs_entries
= 192;
309 } else if (intel
->gt
== 2) {
310 brw
->max_wm_threads
= 172;
311 brw
->max_vs_threads
= 128;
312 brw
->max_gs_threads
= 128;
314 brw
->urb
.max_vs_entries
= 704;
315 brw
->urb
.max_gs_entries
= 320;
317 assert(!"Unknown gen7 device.");
319 } else if (intel
->gen
== 6) {
320 if (intel
->gt
== 2) {
321 brw
->max_wm_threads
= 80;
322 brw
->max_vs_threads
= 60;
323 brw
->max_gs_threads
= 60;
324 brw
->urb
.size
= 64; /* volume 5c.5 section 5.1 */
325 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
326 brw
->urb
.max_gs_entries
= 256;
328 brw
->max_wm_threads
= 40;
329 brw
->max_vs_threads
= 24;
330 brw
->max_gs_threads
= 21; /* conservative; 24 if rendering disabled */
331 brw
->urb
.size
= 32; /* volume 5c.5 section 5.1 */
332 brw
->urb
.max_vs_entries
= 256; /* volume 2a (see 3DSTATE_URB) */
333 brw
->urb
.max_gs_entries
= 256;
335 brw
->urb
.gen6_gs_previously_active
= false;
336 } else if (intel
->gen
== 5) {
337 brw
->urb
.size
= 1024;
338 brw
->max_vs_threads
= 72;
339 brw
->max_gs_threads
= 32;
340 brw
->max_wm_threads
= 12 * 6;
341 } else if (intel
->is_g4x
) {
343 brw
->max_vs_threads
= 32;
344 brw
->max_gs_threads
= 2;
345 brw
->max_wm_threads
= 10 * 5;
346 } else if (intel
->gen
< 6) {
348 brw
->max_vs_threads
= 16;
349 brw
->max_gs_threads
= 2;
350 brw
->max_wm_threads
= 8 * 4;
351 brw
->has_negative_rhw_bug
= true;
354 if (intel
->gen
<= 7) {
355 brw
->needs_unlit_centroid_workaround
= true;
358 brw
->prim_restart
.in_progress
= false;
359 brw
->prim_restart
.enable_cut_index
= false;
360 intel
->hw_ctx
= drm_intel_gem_context_create(intel
->bufmgr
);
362 brw_init_state( brw
);
364 brw
->curbe
.last_buf
= calloc(1, 4096);
365 brw
->curbe
.next_buf
= calloc(1, 4096);
367 brw
->state
.dirty
.mesa
= ~0;
368 brw
->state
.dirty
.brw
= ~0;
370 brw
->emit_state_always
= 0;
372 intel
->batch
.need_workaround_flush
= true;
374 ctx
->VertexProgram
._MaintainTnlProgram
= true;
375 ctx
->FragmentProgram
._MaintainTexEnvProgram
= true;
377 brw_draw_init( brw
);
379 brw
->precompile
= driQueryOptionb(&intel
->optionCache
, "shader_precompile");
381 ctx
->Const
.NativeIntegers
= true;
382 ctx
->Const
.UniformBooleanTrue
= 1;
384 ctx
->Const
.ForceGLSLExtensionsWarn
= driQueryOptionb(&intel
->optionCache
, "force_glsl_extensions_warn");
386 ctx
->Const
.ContextFlags
= 0;
387 if ((flags
& __DRI_CTX_FLAG_FORWARD_COMPATIBLE
) != 0)
388 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
;
390 if ((flags
& __DRI_CTX_FLAG_DEBUG
) != 0)
391 ctx
->Const
.ContextFlags
|= GL_CONTEXT_FLAG_DEBUG_BIT
;