i965: brwInitVtbl needs to know the chipset generation
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/imports.h"
34 #include "main/macros.h"
35 #include "main/simple_list.h"
36
37 #include "vbo/vbo_context.h"
38
39 #include "brw_context.h"
40 #include "brw_defines.h"
41 #include "brw_draw.h"
42 #include "brw_state.h"
43
44 #include "intel_fbo.h"
45 #include "intel_mipmap_tree.h"
46 #include "intel_regions.h"
47 #include "intel_span.h"
48 #include "intel_tex.h"
49 #include "intel_tex_obj.h"
50
51 #include "tnl/t_pipeline.h"
52 #include "glsl/ralloc.h"
53
54 /***************************************
55 * Mesa's Driver Functions
56 ***************************************/
57
58 static void brwInitDriverFunctions(struct intel_screen *screen,
59 struct dd_function_table *functions)
60 {
61 intelInitDriverFunctions( functions );
62
63 brwInitFragProgFuncs( functions );
64 brw_init_queryobj_functions(functions);
65
66 functions->BeginTransformFeedback = brw_begin_transform_feedback;
67
68 if (screen->gen >= 7)
69 functions->EndTransformFeedback = gen7_end_transform_feedback;
70 else
71 functions->EndTransformFeedback = brw_end_transform_feedback;
72 }
73
74 bool
75 brwCreateContext(int api,
76 const struct gl_config *mesaVis,
77 __DRIcontext *driContextPriv,
78 unsigned major_version,
79 unsigned minor_version,
80 uint32_t flags,
81 unsigned *error,
82 void *sharedContextPrivate)
83 {
84 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
85 struct intel_screen *screen = sPriv->driverPrivate;
86 struct dd_function_table functions;
87 unsigned i;
88
89 /* Filter against the requested API and version.
90 */
91 switch (api) {
92 case API_OPENGL: {
93 #ifdef TEXTURE_FLOAT_ENABLED
94 const unsigned max_version =
95 (screen->gen == 6 ||
96 (screen->gen == 7 && screen->kernel_has_gen7_sol_reset))
97 ? 30 : 21;
98 #else
99 const unsigned max_version = 21;
100 #endif
101 const unsigned req_version = major_version * 10 + minor_version;
102
103 if (req_version > max_version) {
104 *error = __DRI_CTX_ERROR_BAD_VERSION;
105 return false;
106 }
107 break;
108 }
109 case API_OPENGLES:
110 case API_OPENGLES2:
111 break;
112 case API_OPENGL_CORE: {
113 #ifdef TEXTURE_FLOAT_ENABLED
114 const unsigned max_version =
115 (screen->gen == 6 ||
116 (screen->gen == 7 && screen->kernel_has_gen7_sol_reset))
117 ? 31 : 0;
118 const unsigned req_version = major_version * 10 + minor_version;
119
120 if (req_version > max_version) {
121 *error = (max_version == 0)
122 ? __DRI_CTX_ERROR_BAD_API : __DRI_CTX_ERROR_BAD_VERSION;
123 return false;
124 }
125 break;
126 #else
127 *error = __DRI_CTX_ERROR_BAD_API;
128 return false;
129 #endif
130 }
131 default:
132 *error = __DRI_CTX_ERROR_BAD_API;
133 return false;
134 }
135
136 struct brw_context *brw = rzalloc(NULL, struct brw_context);
137 if (!brw) {
138 printf("%s: failed to alloc context\n", __FUNCTION__);
139 *error = __DRI_CTX_ERROR_NO_MEMORY;
140 return false;
141 }
142
143 /* brwInitVtbl needs to know the chipset generation so that it can set the
144 * right pointers.
145 */
146 brw->intel.gen = screen->gen;
147
148 brwInitVtbl( brw );
149
150 brwInitDriverFunctions(screen, &functions);
151
152 struct intel_context *intel = &brw->intel;
153 struct gl_context *ctx = &intel->ctx;
154
155 if (!intelInitContext( intel, api, mesaVis, driContextPriv,
156 sharedContextPrivate, &functions )) {
157 printf("%s: failed to init intel context\n", __FUNCTION__);
158 *error = __DRI_CTX_ERROR_NO_MEMORY;
159 return false;
160 }
161
162 brw_init_surface_formats(brw);
163
164 /* Initialize swrast, tnl driver tables: */
165 intelInitSpanFuncs(ctx);
166
167 TNLcontext *tnl = TNL_CONTEXT(ctx);
168 if (tnl)
169 tnl->Driver.RunPipeline = _tnl_run_pipeline;
170
171 ctx->Const.MaxDualSourceDrawBuffers = 1;
172 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
173 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
174 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
175 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
176 ctx->Const.MaxTextureImageUnits);
177 ctx->Const.MaxVertexTextureImageUnits = BRW_MAX_TEX_UNIT;
178 ctx->Const.MaxCombinedTextureImageUnits =
179 ctx->Const.MaxVertexTextureImageUnits +
180 ctx->Const.MaxTextureImageUnits;
181
182 ctx->Const.MaxTextureLevels = 14; /* 8192 */
183 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
184 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
185 ctx->Const.Max3DTextureLevels = 9;
186 ctx->Const.MaxCubeTextureLevels = 12;
187
188 if (intel->gen >= 7)
189 ctx->Const.MaxArrayTextureLayers = 2048;
190 else
191 ctx->Const.MaxArrayTextureLayers = 512;
192
193 ctx->Const.MaxTextureRectSize = (1<<12);
194
195 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
196
197 /* Hardware only supports a limited number of transform feedback buffers.
198 * So we need to override the Mesa default (which is based only on software
199 * limits).
200 */
201 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
202
203 /* On Gen6, in the worst case, we use up one binding table entry per
204 * transform feedback component (see comments above the definition of
205 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
206 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
207 * BRW_MAX_SOL_BINDINGS.
208 *
209 * In "separate components" mode, we need to divide this value by
210 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
211 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
212 */
213 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
214 ctx->Const.MaxTransformFeedbackSeparateComponents =
215 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
216
217 if (intel->gen == 6)
218 ctx->Const.MaxSamples = 4;
219 else if (intel->gen >= 7)
220 ctx->Const.MaxSamples = 8;
221
222 /* if conformance mode is set, swrast can handle any size AA point */
223 ctx->Const.MaxPointSizeAA = 255.0;
224
225 /* We want the GLSL compiler to emit code that uses condition codes */
226 for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
227 ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
228 ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
229 ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = true;
230 ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
231 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
232 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
233 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true;
234
235 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform =
236 (i == MESA_SHADER_FRAGMENT);
237 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
238 (i == MESA_SHADER_FRAGMENT);
239 ctx->ShaderCompilerOptions[i].LowerClipDistance = true;
240 }
241
242 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
243 ctx->Const.VertexProgram.MaxAluInstructions = 0;
244 ctx->Const.VertexProgram.MaxTexInstructions = 0;
245 ctx->Const.VertexProgram.MaxTexIndirections = 0;
246 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0;
247 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0;
248 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0;
249 ctx->Const.VertexProgram.MaxNativeAttribs = 16;
250 ctx->Const.VertexProgram.MaxNativeTemps = 256;
251 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
252 ctx->Const.VertexProgram.MaxNativeParameters = 1024;
253 ctx->Const.VertexProgram.MaxEnvParams =
254 MIN2(ctx->Const.VertexProgram.MaxNativeParameters,
255 ctx->Const.VertexProgram.MaxEnvParams);
256
257 ctx->Const.FragmentProgram.MaxNativeInstructions = (16 * 1024);
258 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (16 * 1024);
259 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (16 * 1024);
260 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (16 * 1024);
261 ctx->Const.FragmentProgram.MaxNativeAttribs = 12;
262 ctx->Const.FragmentProgram.MaxNativeTemps = 256;
263 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0;
264 ctx->Const.FragmentProgram.MaxNativeParameters = 1024;
265 ctx->Const.FragmentProgram.MaxEnvParams =
266 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
267 ctx->Const.FragmentProgram.MaxEnvParams);
268
269 /* Fragment shaders use real, 32-bit twos-complement integers for all
270 * integer types.
271 */
272 ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
273 ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
274 ctx->Const.FragmentProgram.LowInt.Precision = 0;
275 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
276 = ctx->Const.FragmentProgram.LowInt;
277
278 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
279 but we're not sure how it's actually done for vertex order,
280 that affect provoking vertex decision. Always use last vertex
281 convention for quad primitive which works as expected for now. */
282 if (intel->gen >= 6)
283 ctx->Const.QuadsFollowProvokingVertexConvention = false;
284
285 ctx->Const.QueryCounterBits.Timestamp = 36;
286
287 if (intel->is_g4x || intel->gen >= 5) {
288 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS;
289 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
290 brw->has_surface_tile_offset = true;
291 if (intel->gen < 6)
292 brw->has_compr4 = true;
293 brw->has_aa_line_parameters = true;
294 brw->has_pln = true;
295 } else {
296 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS;
297 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965;
298 }
299
300 /* WM maximum threads is number of EUs times number of threads per EU. */
301 if (intel->gen >= 7) {
302 if (intel->gt == 1) {
303 brw->max_wm_threads = 48;
304 brw->max_vs_threads = 36;
305 brw->max_gs_threads = 36;
306 brw->urb.size = 128;
307 brw->urb.max_vs_entries = 512;
308 brw->urb.max_gs_entries = 192;
309 } else if (intel->gt == 2) {
310 brw->max_wm_threads = 172;
311 brw->max_vs_threads = 128;
312 brw->max_gs_threads = 128;
313 brw->urb.size = 256;
314 brw->urb.max_vs_entries = 704;
315 brw->urb.max_gs_entries = 320;
316 } else {
317 assert(!"Unknown gen7 device.");
318 }
319 } else if (intel->gen == 6) {
320 if (intel->gt == 2) {
321 brw->max_wm_threads = 80;
322 brw->max_vs_threads = 60;
323 brw->max_gs_threads = 60;
324 brw->urb.size = 64; /* volume 5c.5 section 5.1 */
325 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
326 brw->urb.max_gs_entries = 256;
327 } else {
328 brw->max_wm_threads = 40;
329 brw->max_vs_threads = 24;
330 brw->max_gs_threads = 21; /* conservative; 24 if rendering disabled */
331 brw->urb.size = 32; /* volume 5c.5 section 5.1 */
332 brw->urb.max_vs_entries = 256; /* volume 2a (see 3DSTATE_URB) */
333 brw->urb.max_gs_entries = 256;
334 }
335 brw->urb.gen6_gs_previously_active = false;
336 } else if (intel->gen == 5) {
337 brw->urb.size = 1024;
338 brw->max_vs_threads = 72;
339 brw->max_gs_threads = 32;
340 brw->max_wm_threads = 12 * 6;
341 } else if (intel->is_g4x) {
342 brw->urb.size = 384;
343 brw->max_vs_threads = 32;
344 brw->max_gs_threads = 2;
345 brw->max_wm_threads = 10 * 5;
346 } else if (intel->gen < 6) {
347 brw->urb.size = 256;
348 brw->max_vs_threads = 16;
349 brw->max_gs_threads = 2;
350 brw->max_wm_threads = 8 * 4;
351 brw->has_negative_rhw_bug = true;
352 }
353
354 if (intel->gen <= 7) {
355 brw->needs_unlit_centroid_workaround = true;
356 }
357
358 brw->prim_restart.in_progress = false;
359 brw->prim_restart.enable_cut_index = false;
360 intel->hw_ctx = drm_intel_gem_context_create(intel->bufmgr);
361
362 brw_init_state( brw );
363
364 brw->curbe.last_buf = calloc(1, 4096);
365 brw->curbe.next_buf = calloc(1, 4096);
366
367 brw->state.dirty.mesa = ~0;
368 brw->state.dirty.brw = ~0;
369
370 brw->emit_state_always = 0;
371
372 intel->batch.need_workaround_flush = true;
373
374 ctx->VertexProgram._MaintainTnlProgram = true;
375 ctx->FragmentProgram._MaintainTexEnvProgram = true;
376
377 brw_draw_init( brw );
378
379 brw->precompile = driQueryOptionb(&intel->optionCache, "shader_precompile");
380
381 ctx->Const.NativeIntegers = true;
382 ctx->Const.UniformBooleanTrue = 1;
383
384 ctx->Const.ForceGLSLExtensionsWarn = driQueryOptionb(&intel->optionCache, "force_glsl_extensions_warn");
385
386 ctx->Const.ContextFlags = 0;
387 if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
388 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
389
390 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0)
391 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
392
393 return true;
394 }
395