mesa: added "main/" prefix to includes, remove some -I paths from Makefile.template
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/imports.h"
34 #include "main/api_noop.h"
35 #include "main/vtxfmt.h"
36 #include "shader/shader_api.h"
37
38 #include "brw_context.h"
39 #include "brw_defines.h"
40 #include "brw_draw.h"
41 #include "brw_vs.h"
42 #include "intel_tex.h"
43 #include "intel_blit.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_pixel.h"
46 #include "intel_span.h"
47 #include "tnl/t_pipeline.h"
48
49 #include "utils.h"
50
51
52 /***************************************
53 * Mesa's Driver Functions
54 ***************************************/
55
56 static void brwUseProgram(GLcontext *ctx, GLuint program)
57 {
58 _mesa_use_program(ctx, program);
59 }
60
61 static void brwInitProgFuncs( struct dd_function_table *functions )
62 {
63 functions->UseProgram = brwUseProgram;
64 }
65 static void brwInitDriverFunctions( struct dd_function_table *functions )
66 {
67 intelInitDriverFunctions( functions );
68
69 brwInitFragProgFuncs( functions );
70 brwInitProgFuncs( functions );
71 }
72
73
74 static void brw_init_attribs( struct brw_context *brw )
75 {
76 GLcontext *ctx = &brw->intel.ctx;
77
78 brw->attribs.Color = &ctx->Color;
79 brw->attribs.Depth = &ctx->Depth;
80 brw->attribs.Fog = &ctx->Fog;
81 brw->attribs.Hint = &ctx->Hint;
82 brw->attribs.Light = &ctx->Light;
83 brw->attribs.Line = &ctx->Line;
84 brw->attribs.Point = &ctx->Point;
85 brw->attribs.Polygon = &ctx->Polygon;
86 brw->attribs.Scissor = &ctx->Scissor;
87 brw->attribs.Stencil = &ctx->Stencil;
88 brw->attribs.Texture = &ctx->Texture;
89 brw->attribs.Transform = &ctx->Transform;
90 brw->attribs.Viewport = &ctx->Viewport;
91 brw->attribs.VertexProgram = &ctx->VertexProgram;
92 brw->attribs.FragmentProgram = &ctx->FragmentProgram;
93 brw->attribs.PolygonStipple = &ctx->PolygonStipple[0];
94 }
95
96
97 GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
98 __DRIcontextPrivate *driContextPriv,
99 void *sharedContextPrivate)
100 {
101 struct dd_function_table functions;
102 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
103 struct intel_context *intel = &brw->intel;
104 GLcontext *ctx = &intel->ctx;
105
106 if (!brw) {
107 _mesa_printf("%s: failed to alloc context\n", __FUNCTION__);
108 return GL_FALSE;
109 }
110
111 brwInitVtbl( brw );
112 brwInitDriverFunctions( &functions );
113
114 if (!intelInitContext( intel, mesaVis, driContextPriv,
115 sharedContextPrivate, &functions )) {
116 _mesa_printf("%s: failed to init intel context\n", __FUNCTION__);
117 FREE(brw);
118 return GL_FALSE;
119 }
120
121 /* Initialize swrast, tnl driver tables: */
122 intelInitSpanFuncs(ctx);
123
124 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
125
126 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
127 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
128 ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT;
129 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */
130
131 /* Advertise the full hardware capabilities. The new memory
132 * manager should cope much better with overload situations:
133 */
134 ctx->Const.MaxTextureLevels = 12;
135 ctx->Const.Max3DTextureLevels = 9;
136 ctx->Const.MaxCubeTextureLevels = 12;
137 ctx->Const.MaxTextureRectSize = (1<<11);
138
139 /* ctx->Const.MaxNativeVertexProgramTemps = 32; */
140
141 brw_init_attribs( brw );
142 brw_init_metaops( brw );
143 brw_init_state( brw );
144
145 brw->state.dirty.mesa = ~0;
146 brw->state.dirty.brw = ~0;
147
148 brw->emit_state_always = 0;
149
150 ctx->FragmentProgram._MaintainTexEnvProgram = 1;
151
152 brw_draw_init( brw );
153
154 brw_ProgramCacheInit( ctx );
155
156 return GL_TRUE;
157 }
158