i965: do not round line width when multisampling or antialiaing are enabled
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.c
1 /*
2 Copyright 2003 VMware, Inc.
3 Copyright (C) Intel Corp. 2006. All Rights Reserved.
4 Intel funded Tungsten Graphics to
5 develop this 3D driver.
6
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26
27 **********************************************************************/
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33
34 #include "main/api_exec.h"
35 #include "main/context.h"
36 #include "main/fbobject.h"
37 #include "main/extensions.h"
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/points.h"
41 #include "main/version.h"
42 #include "main/vtxfmt.h"
43 #include "main/texobj.h"
44
45 #include "vbo/vbo_context.h"
46
47 #include "drivers/common/driverfuncs.h"
48 #include "drivers/common/meta.h"
49 #include "utils.h"
50
51 #include "brw_context.h"
52 #include "brw_defines.h"
53 #include "brw_draw.h"
54 #include "brw_state.h"
55
56 #include "intel_batchbuffer.h"
57 #include "intel_buffer_objects.h"
58 #include "intel_buffers.h"
59 #include "intel_fbo.h"
60 #include "intel_mipmap_tree.h"
61 #include "intel_pixel.h"
62 #include "intel_image.h"
63 #include "intel_tex.h"
64 #include "intel_tex_obj.h"
65
66 #include "swrast_setup/swrast_setup.h"
67 #include "tnl/tnl.h"
68 #include "tnl/t_pipeline.h"
69 #include "util/ralloc.h"
70
71 #include "glsl/nir/nir.h"
72
73 /***************************************
74 * Mesa's Driver Functions
75 ***************************************/
76
77 static size_t
78 brw_query_samples_for_format(struct gl_context *ctx, GLenum target,
79 GLenum internalFormat, int samples[16])
80 {
81 struct brw_context *brw = brw_context(ctx);
82
83 (void) target;
84
85 switch (brw->gen) {
86 case 9:
87 case 8:
88 samples[0] = 8;
89 samples[1] = 4;
90 samples[2] = 2;
91 return 3;
92
93 case 7:
94 samples[0] = 8;
95 samples[1] = 4;
96 return 2;
97
98 case 6:
99 samples[0] = 4;
100 return 1;
101
102 default:
103 assert(brw->gen < 6);
104 samples[0] = 1;
105 return 1;
106 }
107 }
108
109 const char *const brw_vendor_string = "Intel Open Source Technology Center";
110
111 const char *
112 brw_get_renderer_string(unsigned deviceID)
113 {
114 const char *chipset;
115 static char buffer[128];
116
117 switch (deviceID) {
118 #undef CHIPSET
119 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
120 #include "pci_ids/i965_pci_ids.h"
121 default:
122 chipset = "Unknown Intel Chipset";
123 break;
124 }
125
126 (void) driGetRendererString(buffer, chipset, 0);
127 return buffer;
128 }
129
130 static const GLubyte *
131 intel_get_string(struct gl_context * ctx, GLenum name)
132 {
133 const struct brw_context *const brw = brw_context(ctx);
134
135 switch (name) {
136 case GL_VENDOR:
137 return (GLubyte *) brw_vendor_string;
138
139 case GL_RENDERER:
140 return
141 (GLubyte *) brw_get_renderer_string(brw->intelScreen->deviceID);
142
143 default:
144 return NULL;
145 }
146 }
147
148 static void
149 intel_viewport(struct gl_context *ctx)
150 {
151 struct brw_context *brw = brw_context(ctx);
152 __DRIcontext *driContext = brw->driContext;
153
154 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
155 dri2InvalidateDrawable(driContext->driDrawablePriv);
156 dri2InvalidateDrawable(driContext->driReadablePriv);
157 }
158 }
159
160 static void
161 intel_update_state(struct gl_context * ctx, GLuint new_state)
162 {
163 struct brw_context *brw = brw_context(ctx);
164 struct intel_texture_object *tex_obj;
165 struct intel_renderbuffer *depth_irb;
166
167 if (ctx->swrast_context)
168 _swrast_InvalidateState(ctx, new_state);
169 _vbo_InvalidateState(ctx, new_state);
170
171 brw->NewGLState |= new_state;
172
173 _mesa_unlock_context_textures(ctx);
174
175 /* Resolve the depth buffer's HiZ buffer. */
176 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
177 if (depth_irb)
178 intel_renderbuffer_resolve_hiz(brw, depth_irb);
179
180 /* Resolve depth buffer and render cache of each enabled texture. */
181 int maxEnabledUnit = ctx->Texture._MaxEnabledTexImageUnit;
182 for (int i = 0; i <= maxEnabledUnit; i++) {
183 if (!ctx->Texture.Unit[i]._Current)
184 continue;
185 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
186 if (!tex_obj || !tex_obj->mt)
187 continue;
188 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
189 intel_miptree_resolve_color(brw, tex_obj->mt);
190 brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
191 }
192
193 _mesa_lock_context_textures(ctx);
194 }
195
196 #define flushFront(screen) ((screen)->image.loader ? (screen)->image.loader->flushFrontBuffer : (screen)->dri2.loader->flushFrontBuffer)
197
198 static void
199 intel_flush_front(struct gl_context *ctx)
200 {
201 struct brw_context *brw = brw_context(ctx);
202 __DRIcontext *driContext = brw->driContext;
203 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
204 __DRIscreen *const screen = brw->intelScreen->driScrnPriv;
205
206 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
207 if (flushFront(screen) && driDrawable &&
208 driDrawable->loaderPrivate) {
209
210 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
211 *
212 * This potentially resolves both front and back buffer. It
213 * is unnecessary to resolve the back, but harms nothing except
214 * performance. And no one cares about front-buffer render
215 * performance.
216 */
217 intel_resolve_for_dri2_flush(brw, driDrawable);
218 intel_batchbuffer_flush(brw);
219
220 flushFront(screen)(driDrawable, driDrawable->loaderPrivate);
221
222 /* We set the dirty bit in intel_prepare_render() if we're
223 * front buffer rendering once we get there.
224 */
225 brw->front_buffer_dirty = false;
226 }
227 }
228 }
229
230 static void
231 intel_glFlush(struct gl_context *ctx)
232 {
233 struct brw_context *brw = brw_context(ctx);
234
235 intel_batchbuffer_flush(brw);
236 intel_flush_front(ctx);
237
238 brw->need_flush_throttle = true;
239 }
240
241 static void
242 intel_finish(struct gl_context * ctx)
243 {
244 struct brw_context *brw = brw_context(ctx);
245
246 intel_glFlush(ctx);
247
248 if (brw->batch.last_bo)
249 drm_intel_bo_wait_rendering(brw->batch.last_bo);
250 }
251
252 static void
253 brw_init_driver_functions(struct brw_context *brw,
254 struct dd_function_table *functions)
255 {
256 _mesa_init_driver_functions(functions);
257
258 /* GLX uses DRI2 invalidate events to handle window resizing.
259 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib),
260 * which doesn't provide a mechanism for snooping the event queues.
261 *
262 * So EGL still relies on viewport hacks to handle window resizing.
263 * This should go away with DRI3000.
264 */
265 if (!brw->driContext->driScreenPriv->dri2.useInvalidate)
266 functions->Viewport = intel_viewport;
267
268 functions->Flush = intel_glFlush;
269 functions->Finish = intel_finish;
270 functions->GetString = intel_get_string;
271 functions->UpdateState = intel_update_state;
272
273 intelInitTextureFuncs(functions);
274 intelInitTextureImageFuncs(functions);
275 intelInitTextureSubImageFuncs(functions);
276 intelInitTextureCopyImageFuncs(functions);
277 intelInitCopyImageFuncs(functions);
278 intelInitClearFuncs(functions);
279 intelInitBufferFuncs(functions);
280 intelInitPixelFuncs(functions);
281 intelInitBufferObjectFuncs(functions);
282 intel_init_syncobj_functions(functions);
283 brw_init_object_purgeable_functions(functions);
284
285 brwInitFragProgFuncs( functions );
286 brw_init_common_queryobj_functions(functions);
287 if (brw->gen >= 6)
288 gen6_init_queryobj_functions(functions);
289 else
290 gen4_init_queryobj_functions(functions);
291 brw_init_compute_functions(functions);
292 if (brw->gen >= 7)
293 brw_init_conditional_render_functions(functions);
294
295 functions->QuerySamplesForFormat = brw_query_samples_for_format;
296
297 functions->NewTransformFeedback = brw_new_transform_feedback;
298 functions->DeleteTransformFeedback = brw_delete_transform_feedback;
299 functions->GetTransformFeedbackVertexCount =
300 brw_get_transform_feedback_vertex_count;
301 if (brw->gen >= 7) {
302 functions->BeginTransformFeedback = gen7_begin_transform_feedback;
303 functions->EndTransformFeedback = gen7_end_transform_feedback;
304 functions->PauseTransformFeedback = gen7_pause_transform_feedback;
305 functions->ResumeTransformFeedback = gen7_resume_transform_feedback;
306 } else {
307 functions->BeginTransformFeedback = brw_begin_transform_feedback;
308 functions->EndTransformFeedback = brw_end_transform_feedback;
309 }
310
311 if (brw->gen >= 6)
312 functions->GetSamplePosition = gen6_get_sample_position;
313 }
314
315 static void
316 brw_initialize_context_constants(struct brw_context *brw)
317 {
318 struct gl_context *ctx = &brw->ctx;
319
320 unsigned max_samplers =
321 brw->gen >= 8 || brw->is_haswell ? BRW_MAX_TEX_UNIT : 16;
322
323 ctx->Const.QueryCounterBits.Timestamp = 36;
324
325 ctx->Const.StripTextureBorder = true;
326
327 ctx->Const.MaxDualSourceDrawBuffers = 1;
328 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS;
329 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = max_samplers;
330 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */
331 ctx->Const.MaxTextureUnits =
332 MIN2(ctx->Const.MaxTextureCoordUnits,
333 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
334 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = max_samplers;
335 if (brw->gen >= 6)
336 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = max_samplers;
337 else
338 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = 0;
339 if (_mesa_extension_override_enables.ARB_compute_shader) {
340 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = BRW_MAX_TEX_UNIT;
341 ctx->Const.MaxUniformBufferBindings += 12;
342 } else {
343 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 0;
344 }
345 ctx->Const.MaxCombinedTextureImageUnits =
346 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
347 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
348 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
349 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
350
351 ctx->Const.MaxTextureLevels = 14; /* 8192 */
352 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS)
353 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
354 ctx->Const.Max3DTextureLevels = 12; /* 2048 */
355 ctx->Const.MaxCubeTextureLevels = 14; /* 8192 */
356 ctx->Const.MaxTextureMbytes = 1536;
357
358 if (brw->gen >= 7)
359 ctx->Const.MaxArrayTextureLayers = 2048;
360 else
361 ctx->Const.MaxArrayTextureLayers = 512;
362
363 ctx->Const.MaxTextureRectSize = 1 << 12;
364
365 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
366
367 ctx->Const.MaxRenderbufferSize = 8192;
368
369 /* Hardware only supports a limited number of transform feedback buffers.
370 * So we need to override the Mesa default (which is based only on software
371 * limits).
372 */
373 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS;
374
375 /* On Gen6, in the worst case, we use up one binding table entry per
376 * transform feedback component (see comments above the definition of
377 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value
378 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to
379 * BRW_MAX_SOL_BINDINGS.
380 *
381 * In "separate components" mode, we need to divide this value by
382 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries
383 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS.
384 */
385 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS;
386 ctx->Const.MaxTransformFeedbackSeparateComponents =
387 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS;
388
389 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true;
390
391 int max_samples;
392 const int *msaa_modes = intel_supported_msaa_modes(brw->intelScreen);
393 const int clamp_max_samples =
394 driQueryOptioni(&brw->optionCache, "clamp_max_samples");
395
396 if (clamp_max_samples < 0) {
397 max_samples = msaa_modes[0];
398 } else {
399 /* Select the largest supported MSAA mode that does not exceed
400 * clamp_max_samples.
401 */
402 max_samples = 0;
403 for (int i = 0; msaa_modes[i] != 0; ++i) {
404 if (msaa_modes[i] <= clamp_max_samples) {
405 max_samples = msaa_modes[i];
406 break;
407 }
408 }
409 }
410
411 ctx->Const.MaxSamples = max_samples;
412 ctx->Const.MaxColorTextureSamples = max_samples;
413 ctx->Const.MaxDepthTextureSamples = max_samples;
414 ctx->Const.MaxIntegerSamples = max_samples;
415
416 /* gen6_set_sample_maps() sets SampleMap{2,4,8}x variables which are used
417 * to map indices of rectangular grid to sample numbers within a pixel.
418 * These variables are used by GL_EXT_framebuffer_multisample_blit_scaled
419 * extension implementation. For more details see the comment above
420 * gen6_set_sample_maps() definition.
421 */
422 gen6_set_sample_maps(ctx);
423
424 if (brw->gen >= 7)
425 ctx->Const.MaxProgramTextureGatherComponents = 4;
426 else if (brw->gen == 6)
427 ctx->Const.MaxProgramTextureGatherComponents = 1;
428
429 ctx->Const.MinLineWidth = 1.0;
430 ctx->Const.MinLineWidthAA = 1.0;
431 if (brw->gen >= 9 || brw->is_cherryview) {
432 ctx->Const.MaxLineWidth = 40.0;
433 ctx->Const.MaxLineWidthAA = 40.0;
434 ctx->Const.LineWidthGranularity = 0.125;
435 } else if (brw->gen >= 6) {
436 ctx->Const.MaxLineWidth = 7.375;
437 ctx->Const.MaxLineWidthAA = 7.375;
438 ctx->Const.LineWidthGranularity = 0.125;
439 } else {
440 ctx->Const.MaxLineWidth = 7.0;
441 ctx->Const.MaxLineWidthAA = 7.0;
442 ctx->Const.LineWidthGranularity = 0.5;
443 }
444
445 /* For non-antialiased lines, we have to round the line width to the
446 * nearest whole number. Make sure that we don't advertise a line
447 * width that, when rounded, will be beyond the actual hardware
448 * maximum.
449 */
450 assert(roundf(ctx->Const.MaxLineWidth) <= ctx->Const.MaxLineWidth);
451
452 ctx->Const.MinPointSize = 1.0;
453 ctx->Const.MinPointSizeAA = 1.0;
454 ctx->Const.MaxPointSize = 255.0;
455 ctx->Const.MaxPointSizeAA = 255.0;
456 ctx->Const.PointSizeGranularity = 1.0;
457
458 if (brw->gen >= 5 || brw->is_g4x)
459 ctx->Const.MaxClipPlanes = 8;
460
461 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = 16 * 1024;
462 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAluInstructions = 0;
463 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexInstructions = 0;
464 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTexIndirections = 0;
465 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAluInstructions = 0;
466 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexInstructions = 0;
467 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTexIndirections = 0;
468 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 16;
469 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = 256;
470 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;
471 ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = 1024;
472 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams =
473 MIN2(ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters,
474 ctx->Const.Program[MESA_SHADER_VERTEX].MaxEnvParams);
475
476 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = 1024;
477 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = 1024;
478 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = 1024;
479 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = 1024;
480 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 12;
481 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = 256;
482 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0;
483 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = 1024;
484 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams =
485 MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters,
486 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams);
487
488 /* Fragment shaders use real, 32-bit twos-complement integers for all
489 * integer types.
490 */
491 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMin = 31;
492 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.RangeMax = 30;
493 ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt.Precision = 0;
494 ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
495 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt;
496
497 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMin = 31;
498 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.RangeMax = 30;
499 ctx->Const.Program[MESA_SHADER_VERTEX].LowInt.Precision = 0;
500 ctx->Const.Program[MESA_SHADER_VERTEX].HighInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
501 ctx->Const.Program[MESA_SHADER_VERTEX].MediumInt = ctx->Const.Program[MESA_SHADER_VERTEX].LowInt;
502
503 if (brw->gen >= 7) {
504 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
505 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
506 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
507 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
508 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers = BRW_MAX_ABO;
509 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers = BRW_MAX_ABO;
510 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers = BRW_MAX_ABO;
511 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = BRW_MAX_ABO;
512 ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
513 }
514
515 /* Gen6 converts quads to polygon in beginning of 3D pipeline,
516 * but we're not sure how it's actually done for vertex order,
517 * that affect provoking vertex decision. Always use last vertex
518 * convention for quad primitive which works as expected for now.
519 */
520 if (brw->gen >= 6)
521 ctx->Const.QuadsFollowProvokingVertexConvention = false;
522
523 ctx->Const.NativeIntegers = true;
524 ctx->Const.VertexID_is_zero_based = true;
525
526 /* Regarding the CMP instruction, the Ivybridge PRM says:
527 *
528 * "For each enabled channel 0b or 1b is assigned to the appropriate flag
529 * bit and 0/all zeros or all ones (e.g, byte 0xFF, word 0xFFFF, DWord
530 * 0xFFFFFFFF) is assigned to dst."
531 *
532 * but PRMs for earlier generations say
533 *
534 * "In dword format, one GRF may store up to 8 results. When the register
535 * is used later as a vector of Booleans, as only LSB at each channel
536 * contains meaning [sic] data, software should make sure all higher bits
537 * are masked out (e.g. by 'and-ing' an [sic] 0x01 constant)."
538 *
539 * We select the representation of a true boolean uniform to be ~0, and fix
540 * the results of Gen <= 5 CMP instruction's with -(result & 1).
541 */
542 ctx->Const.UniformBooleanTrue = ~0;
543
544 /* From the gen4 PRM, volume 4 page 127:
545 *
546 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies
547 * the base address of the first element of the surface, computed in
548 * software by adding the surface base address to the byte offset of
549 * the element in the buffer."
550 *
551 * However, unaligned accesses are slower, so enforce buffer alignment.
552 */
553 ctx->Const.UniformBufferOffsetAlignment = 16;
554 ctx->Const.TextureBufferOffsetAlignment = 16;
555 ctx->Const.MaxTextureBufferSize = 128 * 1024 * 1024;
556
557 if (brw->gen >= 6) {
558 ctx->Const.MaxVarying = 32;
559 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128;
560 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = 64;
561 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128;
562 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128;
563 }
564
565 static const nir_shader_compiler_options nir_options = {
566 .native_integers = true,
567 /* In order to help allow for better CSE at the NIR level we tell NIR
568 * to split all ffma instructions during opt_algebraic and we then
569 * re-combine them as a later step.
570 */
571 .lower_ffma = true,
572 .lower_sub = true,
573 };
574
575 /* We want the GLSL compiler to emit code that uses condition codes */
576 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
577 ctx->Const.ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX;
578 ctx->Const.ShaderCompilerOptions[i].EmitCondCodes = true;
579 ctx->Const.ShaderCompilerOptions[i].EmitNoNoise = true;
580 ctx->Const.ShaderCompilerOptions[i].EmitNoMainReturn = true;
581 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectInput = true;
582 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectOutput =
583 (i == MESA_SHADER_FRAGMENT);
584 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectTemp =
585 (i == MESA_SHADER_FRAGMENT);
586 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectUniform = false;
587 ctx->Const.ShaderCompilerOptions[i].LowerClipDistance = true;
588 }
589
590 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;
591 ctx->Const.ShaderCompilerOptions[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
592
593 if (brw->scalar_vs) {
594 /* If we're using the scalar backend for vertex shaders, we need to
595 * configure these accordingly.
596 */
597 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
598 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
599 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false;
600
601 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions = &nir_options;
602 }
603
604 ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions = &nir_options;
605 ctx->Const.ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions = &nir_options;
606
607 /* ARB_viewport_array */
608 if (brw->gen >= 6 && ctx->API == API_OPENGL_CORE) {
609 ctx->Const.MaxViewports = GEN6_NUM_VIEWPORTS;
610 ctx->Const.ViewportSubpixelBits = 0;
611
612 /* Cast to float before negating because MaxViewportWidth is unsigned.
613 */
614 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth;
615 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth;
616 }
617
618 /* ARB_gpu_shader5 */
619 if (brw->gen >= 7)
620 ctx->Const.MaxVertexStreams = MIN2(4, MAX_VERTEX_STREAMS);
621 }
622
623 static void
624 brw_adjust_cs_context_constants(struct brw_context *brw)
625 {
626 struct gl_context *ctx = &brw->ctx;
627
628 /* For ES, we set these constants based on SIMD8.
629 *
630 * TODO: Once we can always generate SIMD16, we should update this.
631 *
632 * For GL, we assume we can generate a SIMD16 program, but this currently
633 * is not always true. This allows us to run more test cases, and will be
634 * required based on desktop GL compute shader requirements.
635 */
636 const int simd_size = ctx->API == API_OPENGL_CORE ? 16 : 8;
637
638 const uint32_t max_invocations = simd_size * brw->max_cs_threads;
639 ctx->Const.MaxComputeWorkGroupSize[0] = max_invocations;
640 ctx->Const.MaxComputeWorkGroupSize[1] = max_invocations;
641 ctx->Const.MaxComputeWorkGroupSize[2] = max_invocations;
642 ctx->Const.MaxComputeWorkGroupInvocations = max_invocations;
643 }
644
645 /**
646 * Process driconf (drirc) options, setting appropriate context flags.
647 *
648 * intelInitExtensions still pokes at optionCache directly, in order to
649 * avoid advertising various extensions. No flags are set, so it makes
650 * sense to continue doing that there.
651 */
652 static void
653 brw_process_driconf_options(struct brw_context *brw)
654 {
655 struct gl_context *ctx = &brw->ctx;
656
657 driOptionCache *options = &brw->optionCache;
658 driParseConfigFiles(options, &brw->intelScreen->optionCache,
659 brw->driContext->driScreenPriv->myNum, "i965");
660
661 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse");
662 switch (bo_reuse_mode) {
663 case DRI_CONF_BO_REUSE_DISABLED:
664 break;
665 case DRI_CONF_BO_REUSE_ALL:
666 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
667 break;
668 }
669
670 if (!driQueryOptionb(options, "hiz")) {
671 brw->has_hiz = false;
672 /* On gen6, you can only do separate stencil with HIZ. */
673 if (brw->gen == 6)
674 brw->has_separate_stencil = false;
675 }
676
677 if (driQueryOptionb(options, "always_flush_batch")) {
678 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
679 brw->always_flush_batch = true;
680 }
681
682 if (driQueryOptionb(options, "always_flush_cache")) {
683 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
684 brw->always_flush_cache = true;
685 }
686
687 if (driQueryOptionb(options, "disable_throttling")) {
688 fprintf(stderr, "disabling flush throttling\n");
689 brw->disable_throttling = true;
690 }
691
692 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile");
693
694 ctx->Const.ForceGLSLExtensionsWarn =
695 driQueryOptionb(options, "force_glsl_extensions_warn");
696
697 ctx->Const.DisableGLSLLineContinuations =
698 driQueryOptionb(options, "disable_glsl_line_continuations");
699
700 ctx->Const.AllowGLSLExtensionDirectiveMidShader =
701 driQueryOptionb(options, "allow_glsl_extension_directive_midshader");
702 }
703
704 GLboolean
705 brwCreateContext(gl_api api,
706 const struct gl_config *mesaVis,
707 __DRIcontext *driContextPriv,
708 unsigned major_version,
709 unsigned minor_version,
710 uint32_t flags,
711 bool notify_reset,
712 unsigned *dri_ctx_error,
713 void *sharedContextPrivate)
714 {
715 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
716 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
717 struct intel_screen *screen = sPriv->driverPrivate;
718 const struct brw_device_info *devinfo = screen->devinfo;
719 struct dd_function_table functions;
720
721 /* Only allow the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS flag if the kernel
722 * provides us with context reset notifications.
723 */
724 uint32_t allowed_flags = __DRI_CTX_FLAG_DEBUG
725 | __DRI_CTX_FLAG_FORWARD_COMPATIBLE;
726
727 if (screen->has_context_reset_notification)
728 allowed_flags |= __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS;
729
730 if (flags & ~allowed_flags) {
731 *dri_ctx_error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
732 return false;
733 }
734
735 struct brw_context *brw = rzalloc(NULL, struct brw_context);
736 if (!brw) {
737 fprintf(stderr, "%s: failed to alloc context\n", __func__);
738 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
739 return false;
740 }
741
742 driContextPriv->driverPrivate = brw;
743 brw->driContext = driContextPriv;
744 brw->intelScreen = screen;
745 brw->bufmgr = screen->bufmgr;
746
747 brw->gen = devinfo->gen;
748 brw->gt = devinfo->gt;
749 brw->is_g4x = devinfo->is_g4x;
750 brw->is_baytrail = devinfo->is_baytrail;
751 brw->is_haswell = devinfo->is_haswell;
752 brw->is_cherryview = devinfo->is_cherryview;
753 brw->has_llc = devinfo->has_llc;
754 brw->has_hiz = devinfo->has_hiz_and_separate_stencil;
755 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil;
756 brw->has_pln = devinfo->has_pln;
757 brw->has_compr4 = devinfo->has_compr4;
758 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset;
759 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug;
760 brw->needs_unlit_centroid_workaround =
761 devinfo->needs_unlit_centroid_workaround;
762
763 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil;
764 brw->has_swizzling = screen->hw_has_swizzling;
765
766 brw->vs.base.stage = MESA_SHADER_VERTEX;
767 brw->gs.base.stage = MESA_SHADER_GEOMETRY;
768 brw->wm.base.stage = MESA_SHADER_FRAGMENT;
769 if (brw->gen >= 8) {
770 gen8_init_vtable_surface_functions(brw);
771 brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
772 } else if (brw->gen >= 7) {
773 gen7_init_vtable_surface_functions(brw);
774 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
775 } else if (brw->gen >= 6) {
776 gen6_init_vtable_surface_functions(brw);
777 brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
778 } else {
779 gen4_init_vtable_surface_functions(brw);
780 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
781 }
782
783 brw_init_driver_functions(brw, &functions);
784
785 if (notify_reset)
786 functions.GetGraphicsResetStatus = brw_get_graphics_reset_status;
787
788 struct gl_context *ctx = &brw->ctx;
789
790 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) {
791 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
792 fprintf(stderr, "%s: failed to init mesa context\n", __func__);
793 intelDestroyContext(driContextPriv);
794 return false;
795 }
796
797 driContextSetFlags(ctx, flags);
798
799 /* Initialize the software rasterizer and helper modules.
800 *
801 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
802 * software fallbacks (which we have to support on legacy GL to do weird
803 * glDrawPixels(), glBitmap(), and other functions).
804 */
805 if (api != API_OPENGL_CORE && api != API_OPENGLES2) {
806 _swrast_CreateContext(ctx);
807 }
808
809 _vbo_CreateContext(ctx);
810 if (ctx->swrast_context) {
811 _tnl_CreateContext(ctx);
812 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
813 _swsetup_CreateContext(ctx);
814
815 /* Configure swrast to match hardware characteristics: */
816 _swrast_allow_pixel_fog(ctx, false);
817 _swrast_allow_vertex_fog(ctx, true);
818 }
819
820 _mesa_meta_init(ctx);
821
822 brw_process_driconf_options(brw);
823 brw_process_intel_debug_variable(brw);
824
825 if (brw->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS))
826 brw->scalar_vs = true;
827
828 brw_initialize_context_constants(brw);
829
830 ctx->Const.ResetStrategy = notify_reset
831 ? GL_LOSE_CONTEXT_ON_RESET_ARB : GL_NO_RESET_NOTIFICATION_ARB;
832
833 /* Reinitialize the context point state. It depends on ctx->Const values. */
834 _mesa_init_point(ctx);
835
836 intel_fbo_init(brw);
837
838 intel_batchbuffer_init(brw);
839
840 if (brw->gen >= 6) {
841 /* Create a new hardware context. Using a hardware context means that
842 * our GPU state will be saved/restored on context switch, allowing us
843 * to assume that the GPU is in the same state we left it in.
844 *
845 * This is required for transform feedback buffer offsets, query objects,
846 * and also allows us to reduce how much state we have to emit.
847 */
848 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr);
849
850 if (!brw->hw_ctx) {
851 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n");
852 intelDestroyContext(driContextPriv);
853 return false;
854 }
855 }
856
857 brw_init_state(brw);
858
859 intelInitExtensions(ctx);
860
861 brw_init_surface_formats(brw);
862
863 brw->max_vs_threads = devinfo->max_vs_threads;
864 brw->max_hs_threads = devinfo->max_hs_threads;
865 brw->max_ds_threads = devinfo->max_ds_threads;
866 brw->max_gs_threads = devinfo->max_gs_threads;
867 brw->max_wm_threads = devinfo->max_wm_threads;
868 brw->max_cs_threads = devinfo->max_cs_threads;
869 brw->urb.size = devinfo->urb.size;
870 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries;
871 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries;
872 brw->urb.max_hs_entries = devinfo->urb.max_hs_entries;
873 brw->urb.max_ds_entries = devinfo->urb.max_ds_entries;
874 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries;
875
876 brw_adjust_cs_context_constants(brw);
877
878 /* Estimate the size of the mappable aperture into the GTT. There's an
879 * ioctl to get the whole GTT size, but not one to get the mappable subset.
880 * It turns out it's basically always 256MB, though some ancient hardware
881 * was smaller.
882 */
883 uint32_t gtt_size = 256 * 1024 * 1024;
884
885 /* We don't want to map two objects such that a memcpy between them would
886 * just fault one mapping in and then the other over and over forever. So
887 * we would need to divide the GTT size by 2. Additionally, some GTT is
888 * taken up by things like the framebuffer and the ringbuffer and such, so
889 * be more conservative.
890 */
891 brw->max_gtt_map_object_size = gtt_size / 4;
892
893 if (brw->gen == 6)
894 brw->urb.gs_present = false;
895
896 brw->prim_restart.in_progress = false;
897 brw->prim_restart.enable_cut_index = false;
898 brw->gs.enabled = false;
899 brw->sf.viewport_transform_enable = true;
900
901 brw->predicate.state = BRW_PREDICATE_STATE_RENDER;
902
903 ctx->VertexProgram._MaintainTnlProgram = true;
904 ctx->FragmentProgram._MaintainTexEnvProgram = true;
905
906 brw_draw_init( brw );
907
908 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
909 /* Turn on some extra GL_ARB_debug_output generation. */
910 brw->perf_debug = true;
911 }
912
913 if ((flags & __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS) != 0)
914 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB;
915
916 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
917 brw_init_shader_time(brw);
918
919 _mesa_compute_version(ctx);
920
921 _mesa_initialize_dispatch_tables(ctx);
922 _mesa_initialize_vbo_vtxfmt(ctx);
923
924 if (ctx->Extensions.AMD_performance_monitor) {
925 brw_init_performance_monitors(brw);
926 }
927
928 vbo_use_buffer_objects(ctx);
929 vbo_always_unmap_buffers(ctx);
930
931 return true;
932 }
933
934 void
935 intelDestroyContext(__DRIcontext * driContextPriv)
936 {
937 struct brw_context *brw =
938 (struct brw_context *) driContextPriv->driverPrivate;
939 struct gl_context *ctx = &brw->ctx;
940
941 /* Dump a final BMP in case the application doesn't call SwapBuffers */
942 if (INTEL_DEBUG & DEBUG_AUB) {
943 intel_batchbuffer_flush(brw);
944 aub_dump_bmp(&brw->ctx);
945 }
946
947 _mesa_meta_free(&brw->ctx);
948 brw_meta_fast_clear_free(brw);
949
950 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
951 /* Force a report. */
952 brw->shader_time.report_time = 0;
953
954 brw_collect_and_report_shader_time(brw);
955 brw_destroy_shader_time(brw);
956 }
957
958 brw_destroy_state(brw);
959 brw_draw_destroy(brw);
960
961 drm_intel_bo_unreference(brw->curbe.curbe_bo);
962 if (brw->vs.base.scratch_bo)
963 drm_intel_bo_unreference(brw->vs.base.scratch_bo);
964 if (brw->gs.base.scratch_bo)
965 drm_intel_bo_unreference(brw->gs.base.scratch_bo);
966 if (brw->wm.base.scratch_bo)
967 drm_intel_bo_unreference(brw->wm.base.scratch_bo);
968
969 drm_intel_gem_context_destroy(brw->hw_ctx);
970
971 if (ctx->swrast_context) {
972 _swsetup_DestroyContext(&brw->ctx);
973 _tnl_DestroyContext(&brw->ctx);
974 }
975 _vbo_DestroyContext(&brw->ctx);
976
977 if (ctx->swrast_context)
978 _swrast_DestroyContext(&brw->ctx);
979
980 intel_batchbuffer_free(brw);
981
982 drm_intel_bo_unreference(brw->throttle_batch[1]);
983 drm_intel_bo_unreference(brw->throttle_batch[0]);
984 brw->throttle_batch[1] = NULL;
985 brw->throttle_batch[0] = NULL;
986
987 driDestroyOptionCache(&brw->optionCache);
988
989 /* free the Mesa context */
990 _mesa_free_context_data(&brw->ctx);
991
992 ralloc_free(brw);
993 driContextPriv->driverPrivate = NULL;
994 }
995
996 GLboolean
997 intelUnbindContext(__DRIcontext * driContextPriv)
998 {
999 /* Unset current context and dispath table */
1000 _mesa_make_current(NULL, NULL, NULL);
1001
1002 return true;
1003 }
1004
1005 /**
1006 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
1007 * on window system framebuffers.
1008 *
1009 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
1010 * your renderbuffer can do sRGB encode, and you can flip a switch that does
1011 * sRGB encode if the renderbuffer can handle it. You can ask specifically
1012 * for a visual where you're guaranteed to be capable, but it turns out that
1013 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
1014 * incapable ones, because there's no difference between the two in resources
1015 * used. Applications thus get built that accidentally rely on the default
1016 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
1017 * great...
1018 *
1019 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
1020 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
1021 * So they removed the enable knob and made it "if the renderbuffer is sRGB
1022 * capable, do sRGB encode". Then, for your window system renderbuffers, you
1023 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
1024 * and get no sRGB encode (assuming that both kinds of visual are available).
1025 * Thus our choice to support sRGB by default on our visuals for desktop would
1026 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
1027 *
1028 * Unfortunately, renderbuffer setup happens before a context is created. So
1029 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
1030 * context (without an sRGB visual, though we don't have sRGB visuals exposed
1031 * yet), we go turn that back off before anyone finds out.
1032 */
1033 static void
1034 intel_gles3_srgb_workaround(struct brw_context *brw,
1035 struct gl_framebuffer *fb)
1036 {
1037 struct gl_context *ctx = &brw->ctx;
1038
1039 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
1040 return;
1041
1042 /* Some day when we support the sRGB capable bit on visuals available for
1043 * GLES, we'll need to respect that and not disable things here.
1044 */
1045 fb->Visual.sRGBCapable = false;
1046 for (int i = 0; i < BUFFER_COUNT; i++) {
1047 if (fb->Attachment[i].Renderbuffer &&
1048 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_B8G8R8A8_SRGB) {
1049 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_B8G8R8A8_UNORM;
1050 }
1051 }
1052 }
1053
1054 GLboolean
1055 intelMakeCurrent(__DRIcontext * driContextPriv,
1056 __DRIdrawable * driDrawPriv,
1057 __DRIdrawable * driReadPriv)
1058 {
1059 struct brw_context *brw;
1060 GET_CURRENT_CONTEXT(curCtx);
1061
1062 if (driContextPriv)
1063 brw = (struct brw_context *) driContextPriv->driverPrivate;
1064 else
1065 brw = NULL;
1066
1067 /* According to the glXMakeCurrent() man page: "Pending commands to
1068 * the previous context, if any, are flushed before it is released."
1069 * But only flush if we're actually changing contexts.
1070 */
1071 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
1072 _mesa_flush(curCtx);
1073 }
1074
1075 if (driContextPriv) {
1076 struct gl_context *ctx = &brw->ctx;
1077 struct gl_framebuffer *fb, *readFb;
1078
1079 if (driDrawPriv == NULL) {
1080 fb = _mesa_get_incomplete_framebuffer();
1081 } else {
1082 fb = driDrawPriv->driverPrivate;
1083 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1084 }
1085
1086 if (driReadPriv == NULL) {
1087 readFb = _mesa_get_incomplete_framebuffer();
1088 } else {
1089 readFb = driReadPriv->driverPrivate;
1090 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1091 }
1092
1093 /* The sRGB workaround changes the renderbuffer's format. We must change
1094 * the format before the renderbuffer's miptree get's allocated, otherwise
1095 * the formats of the renderbuffer and its miptree will differ.
1096 */
1097 intel_gles3_srgb_workaround(brw, fb);
1098 intel_gles3_srgb_workaround(brw, readFb);
1099
1100 /* If the context viewport hasn't been initialized, force a call out to
1101 * the loader to get buffers so we have a drawable size for the initial
1102 * viewport. */
1103 if (!brw->ctx.ViewportInitialized)
1104 intel_prepare_render(brw);
1105
1106 _mesa_make_current(ctx, fb, readFb);
1107 } else {
1108 _mesa_make_current(NULL, NULL, NULL);
1109 }
1110
1111 return true;
1112 }
1113
1114 void
1115 intel_resolve_for_dri2_flush(struct brw_context *brw,
1116 __DRIdrawable *drawable)
1117 {
1118 if (brw->gen < 6) {
1119 /* MSAA and fast color clear are not supported, so don't waste time
1120 * checking whether a resolve is needed.
1121 */
1122 return;
1123 }
1124
1125 struct gl_framebuffer *fb = drawable->driverPrivate;
1126 struct intel_renderbuffer *rb;
1127
1128 /* Usually, only the back buffer will need to be downsampled. However,
1129 * the front buffer will also need it if the user has rendered into it.
1130 */
1131 static const gl_buffer_index buffers[2] = {
1132 BUFFER_BACK_LEFT,
1133 BUFFER_FRONT_LEFT,
1134 };
1135
1136 for (int i = 0; i < 2; ++i) {
1137 rb = intel_get_renderbuffer(fb, buffers[i]);
1138 if (rb == NULL || rb->mt == NULL)
1139 continue;
1140 if (rb->mt->num_samples <= 1)
1141 intel_miptree_resolve_color(brw, rb->mt);
1142 else
1143 intel_renderbuffer_downsample(brw, rb);
1144 }
1145 }
1146
1147 static unsigned
1148 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
1149 {
1150 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
1151 }
1152
1153 static void
1154 intel_query_dri2_buffers(struct brw_context *brw,
1155 __DRIdrawable *drawable,
1156 __DRIbuffer **buffers,
1157 int *count);
1158
1159 static void
1160 intel_process_dri2_buffer(struct brw_context *brw,
1161 __DRIdrawable *drawable,
1162 __DRIbuffer *buffer,
1163 struct intel_renderbuffer *rb,
1164 const char *buffer_name);
1165
1166 static void
1167 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable);
1168
1169 static void
1170 intel_update_dri2_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1171 {
1172 struct gl_framebuffer *fb = drawable->driverPrivate;
1173 struct intel_renderbuffer *rb;
1174 __DRIbuffer *buffers = NULL;
1175 int i, count;
1176 const char *region_name;
1177
1178 /* Set this up front, so that in case our buffers get invalidated
1179 * while we're getting new buffers, we don't clobber the stamp and
1180 * thus ignore the invalidate. */
1181 drawable->lastStamp = drawable->dri2.stamp;
1182
1183 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1184 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1185
1186 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
1187
1188 if (buffers == NULL)
1189 return;
1190
1191 for (i = 0; i < count; i++) {
1192 switch (buffers[i].attachment) {
1193 case __DRI_BUFFER_FRONT_LEFT:
1194 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1195 region_name = "dri2 front buffer";
1196 break;
1197
1198 case __DRI_BUFFER_FAKE_FRONT_LEFT:
1199 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1200 region_name = "dri2 fake front buffer";
1201 break;
1202
1203 case __DRI_BUFFER_BACK_LEFT:
1204 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1205 region_name = "dri2 back buffer";
1206 break;
1207
1208 case __DRI_BUFFER_DEPTH:
1209 case __DRI_BUFFER_HIZ:
1210 case __DRI_BUFFER_DEPTH_STENCIL:
1211 case __DRI_BUFFER_STENCIL:
1212 case __DRI_BUFFER_ACCUM:
1213 default:
1214 fprintf(stderr,
1215 "unhandled buffer attach event, attachment type %d\n",
1216 buffers[i].attachment);
1217 return;
1218 }
1219
1220 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
1221 }
1222
1223 }
1224
1225 void
1226 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
1227 {
1228 struct brw_context *brw = context->driverPrivate;
1229 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1230
1231 /* Set this up front, so that in case our buffers get invalidated
1232 * while we're getting new buffers, we don't clobber the stamp and
1233 * thus ignore the invalidate. */
1234 drawable->lastStamp = drawable->dri2.stamp;
1235
1236 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
1237 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
1238
1239 if (screen->image.loader)
1240 intel_update_image_buffers(brw, drawable);
1241 else
1242 intel_update_dri2_buffers(brw, drawable);
1243
1244 driUpdateFramebufferSize(&brw->ctx, drawable);
1245 }
1246
1247 /**
1248 * intel_prepare_render should be called anywhere that curent read/drawbuffer
1249 * state is required.
1250 */
1251 void
1252 intel_prepare_render(struct brw_context *brw)
1253 {
1254 struct gl_context *ctx = &brw->ctx;
1255 __DRIcontext *driContext = brw->driContext;
1256 __DRIdrawable *drawable;
1257
1258 drawable = driContext->driDrawablePriv;
1259 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
1260 if (drawable->lastStamp != drawable->dri2.stamp)
1261 intel_update_renderbuffers(driContext, drawable);
1262 driContext->dri2.draw_stamp = drawable->dri2.stamp;
1263 }
1264
1265 drawable = driContext->driReadablePriv;
1266 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
1267 if (drawable->lastStamp != drawable->dri2.stamp)
1268 intel_update_renderbuffers(driContext, drawable);
1269 driContext->dri2.read_stamp = drawable->dri2.stamp;
1270 }
1271
1272 /* If we're currently rendering to the front buffer, the rendering
1273 * that will happen next will probably dirty the front buffer. So
1274 * mark it as dirty here.
1275 */
1276 if (brw_is_front_buffer_drawing(ctx->DrawBuffer))
1277 brw->front_buffer_dirty = true;
1278 }
1279
1280 /**
1281 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1282 *
1283 * To determine which DRI buffers to request, examine the renderbuffers
1284 * attached to the drawable's framebuffer. Then request the buffers with
1285 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
1286 *
1287 * This is called from intel_update_renderbuffers().
1288 *
1289 * \param drawable Drawable whose buffers are queried.
1290 * \param buffers [out] List of buffers returned by DRI2 query.
1291 * \param buffer_count [out] Number of buffers returned.
1292 *
1293 * \see intel_update_renderbuffers()
1294 * \see DRI2GetBuffers()
1295 * \see DRI2GetBuffersWithFormat()
1296 */
1297 static void
1298 intel_query_dri2_buffers(struct brw_context *brw,
1299 __DRIdrawable *drawable,
1300 __DRIbuffer **buffers,
1301 int *buffer_count)
1302 {
1303 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1304 struct gl_framebuffer *fb = drawable->driverPrivate;
1305 int i = 0;
1306 unsigned attachments[8];
1307
1308 struct intel_renderbuffer *front_rb;
1309 struct intel_renderbuffer *back_rb;
1310
1311 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1312 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1313
1314 memset(attachments, 0, sizeof(attachments));
1315 if ((brw_is_front_buffer_drawing(fb) ||
1316 brw_is_front_buffer_reading(fb) ||
1317 !back_rb) && front_rb) {
1318 /* If a fake front buffer is in use, then querying for
1319 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
1320 * the real front buffer to the fake front buffer. So before doing the
1321 * query, we need to make sure all the pending drawing has landed in the
1322 * real front buffer.
1323 */
1324 intel_batchbuffer_flush(brw);
1325 intel_flush_front(&brw->ctx);
1326
1327 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
1328 attachments[i++] = intel_bits_per_pixel(front_rb);
1329 } else if (front_rb && brw->front_buffer_dirty) {
1330 /* We have pending front buffer rendering, but we aren't querying for a
1331 * front buffer. If the front buffer we have is a fake front buffer,
1332 * the X server is going to throw it away when it processes the query.
1333 * So before doing the query, make sure all the pending drawing has
1334 * landed in the real front buffer.
1335 */
1336 intel_batchbuffer_flush(brw);
1337 intel_flush_front(&brw->ctx);
1338 }
1339
1340 if (back_rb) {
1341 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
1342 attachments[i++] = intel_bits_per_pixel(back_rb);
1343 }
1344
1345 assert(i <= ARRAY_SIZE(attachments));
1346
1347 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1348 &drawable->w,
1349 &drawable->h,
1350 attachments, i / 2,
1351 buffer_count,
1352 drawable->loaderPrivate);
1353 }
1354
1355 /**
1356 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1357 *
1358 * This is called from intel_update_renderbuffers().
1359 *
1360 * \par Note:
1361 * DRI buffers whose attachment point is DRI2BufferStencil or
1362 * DRI2BufferDepthStencil are handled as special cases.
1363 *
1364 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1365 * that is passed to drm_intel_bo_gem_create_from_name().
1366 *
1367 * \see intel_update_renderbuffers()
1368 */
1369 static void
1370 intel_process_dri2_buffer(struct brw_context *brw,
1371 __DRIdrawable *drawable,
1372 __DRIbuffer *buffer,
1373 struct intel_renderbuffer *rb,
1374 const char *buffer_name)
1375 {
1376 struct gl_framebuffer *fb = drawable->driverPrivate;
1377 drm_intel_bo *bo;
1378
1379 if (!rb)
1380 return;
1381
1382 unsigned num_samples = rb->Base.Base.NumSamples;
1383
1384 /* We try to avoid closing and reopening the same BO name, because the first
1385 * use of a mapping of the buffer involves a bunch of page faulting which is
1386 * moderately expensive.
1387 */
1388 struct intel_mipmap_tree *last_mt;
1389 if (num_samples == 0)
1390 last_mt = rb->mt;
1391 else
1392 last_mt = rb->singlesample_mt;
1393
1394 uint32_t old_name = 0;
1395 if (last_mt) {
1396 /* The bo already has a name because the miptree was created by a
1397 * previous call to intel_process_dri2_buffer(). If a bo already has a
1398 * name, then drm_intel_bo_flink() is a low-cost getter. It does not
1399 * create a new name.
1400 */
1401 drm_intel_bo_flink(last_mt->bo, &old_name);
1402 }
1403
1404 if (old_name == buffer->name)
1405 return;
1406
1407 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1408 fprintf(stderr,
1409 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1410 buffer->name, buffer->attachment,
1411 buffer->cpp, buffer->pitch);
1412 }
1413
1414 intel_miptree_release(&rb->mt);
1415 bo = drm_intel_bo_gem_create_from_name(brw->bufmgr, buffer_name,
1416 buffer->name);
1417 if (!bo) {
1418 fprintf(stderr,
1419 "Failed to open BO for returned DRI2 buffer "
1420 "(%dx%d, %s, named %d).\n"
1421 "This is likely a bug in the X Server that will lead to a "
1422 "crash soon.\n",
1423 drawable->w, drawable->h, buffer_name, buffer->name);
1424 return;
1425 }
1426
1427 intel_update_winsys_renderbuffer_miptree(brw, rb, bo,
1428 drawable->w, drawable->h,
1429 buffer->pitch);
1430
1431 if (brw_is_front_buffer_drawing(fb) &&
1432 (buffer->attachment == __DRI_BUFFER_FRONT_LEFT ||
1433 buffer->attachment == __DRI_BUFFER_FAKE_FRONT_LEFT) &&
1434 rb->Base.Base.NumSamples > 1) {
1435 intel_renderbuffer_upsample(brw, rb);
1436 }
1437
1438 assert(rb->mt);
1439
1440 drm_intel_bo_unreference(bo);
1441 }
1442
1443 /**
1444 * \brief Query DRI image loader to obtain a DRIdrawable's buffers.
1445 *
1446 * To determine which DRI buffers to request, examine the renderbuffers
1447 * attached to the drawable's framebuffer. Then request the buffers from
1448 * the image loader
1449 *
1450 * This is called from intel_update_renderbuffers().
1451 *
1452 * \param drawable Drawable whose buffers are queried.
1453 * \param buffers [out] List of buffers returned by DRI2 query.
1454 * \param buffer_count [out] Number of buffers returned.
1455 *
1456 * \see intel_update_renderbuffers()
1457 */
1458
1459 static void
1460 intel_update_image_buffer(struct brw_context *intel,
1461 __DRIdrawable *drawable,
1462 struct intel_renderbuffer *rb,
1463 __DRIimage *buffer,
1464 enum __DRIimageBufferMask buffer_type)
1465 {
1466 struct gl_framebuffer *fb = drawable->driverPrivate;
1467
1468 if (!rb || !buffer->bo)
1469 return;
1470
1471 unsigned num_samples = rb->Base.Base.NumSamples;
1472
1473 /* Check and see if we're already bound to the right
1474 * buffer object
1475 */
1476 struct intel_mipmap_tree *last_mt;
1477 if (num_samples == 0)
1478 last_mt = rb->mt;
1479 else
1480 last_mt = rb->singlesample_mt;
1481
1482 if (last_mt && last_mt->bo == buffer->bo)
1483 return;
1484
1485 intel_update_winsys_renderbuffer_miptree(intel, rb, buffer->bo,
1486 buffer->width, buffer->height,
1487 buffer->pitch);
1488
1489 if (brw_is_front_buffer_drawing(fb) &&
1490 buffer_type == __DRI_IMAGE_BUFFER_FRONT &&
1491 rb->Base.Base.NumSamples > 1) {
1492 intel_renderbuffer_upsample(intel, rb);
1493 }
1494 }
1495
1496 static void
1497 intel_update_image_buffers(struct brw_context *brw, __DRIdrawable *drawable)
1498 {
1499 struct gl_framebuffer *fb = drawable->driverPrivate;
1500 __DRIscreen *screen = brw->intelScreen->driScrnPriv;
1501 struct intel_renderbuffer *front_rb;
1502 struct intel_renderbuffer *back_rb;
1503 struct __DRIimageList images;
1504 unsigned int format;
1505 uint32_t buffer_mask = 0;
1506
1507 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1508 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1509
1510 if (back_rb)
1511 format = intel_rb_format(back_rb);
1512 else if (front_rb)
1513 format = intel_rb_format(front_rb);
1514 else
1515 return;
1516
1517 if (front_rb && (brw_is_front_buffer_drawing(fb) ||
1518 brw_is_front_buffer_reading(fb) || !back_rb)) {
1519 buffer_mask |= __DRI_IMAGE_BUFFER_FRONT;
1520 }
1521
1522 if (back_rb)
1523 buffer_mask |= __DRI_IMAGE_BUFFER_BACK;
1524
1525 (*screen->image.loader->getBuffers) (drawable,
1526 driGLFormatToImageFormat(format),
1527 &drawable->dri2.stamp,
1528 drawable->loaderPrivate,
1529 buffer_mask,
1530 &images);
1531
1532 if (images.image_mask & __DRI_IMAGE_BUFFER_FRONT) {
1533 drawable->w = images.front->width;
1534 drawable->h = images.front->height;
1535 intel_update_image_buffer(brw,
1536 drawable,
1537 front_rb,
1538 images.front,
1539 __DRI_IMAGE_BUFFER_FRONT);
1540 }
1541 if (images.image_mask & __DRI_IMAGE_BUFFER_BACK) {
1542 drawable->w = images.back->width;
1543 drawable->h = images.back->height;
1544 intel_update_image_buffer(brw,
1545 drawable,
1546 back_rb,
1547 images.back,
1548 __DRI_IMAGE_BUFFER_BACK);
1549 }
1550 }