0876c3e94e62803eaa53da0a45b874e3e0be4bd5
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_PSP 0x800
133 #define BRW_NEW_WM_SURFACES 0x1000
134 #define BRW_NEW_BINDING_TABLE 0x2000
135 #define BRW_NEW_INDICES 0x4000
136 #define BRW_NEW_VERTICES 0x8000
137 /**
138 * Used for any batch entry with a relocated pointer that will be used
139 * by any 3D rendering.
140 */
141 #define BRW_NEW_BATCH 0x10000
142 /** \see brw.state.depth_region */
143 #define BRW_NEW_DEPTH_BUFFER 0x20000
144 #define BRW_NEW_NR_WM_SURFACES 0x40000
145 #define BRW_NEW_NR_VS_SURFACES 0x80000
146 #define BRW_NEW_INDEX_BUFFER 0x100000
147 #define BRW_NEW_VS_CONSTBUF 0x200000
148 #define BRW_NEW_WM_CONSTBUF 0x400000
149
150 struct brw_state_flags {
151 /** State update flags signalled by mesa internals */
152 GLuint mesa;
153 /**
154 * State update flags signalled as the result of brw_tracked_state updates
155 */
156 GLuint brw;
157 /** State update flags signalled by brw_state_cache.c searches */
158 GLuint cache;
159 };
160
161
162 /** Subclass of Mesa vertex program */
163 struct brw_vertex_program {
164 struct gl_vertex_program program;
165 GLuint id;
166 GLboolean use_const_buffer;
167 };
168
169
170 /** Subclass of Mesa fragment program */
171 struct brw_fragment_program {
172 struct gl_fragment_program program;
173 GLuint id; /**< serial no. to identify frag progs, never re-used */
174
175 /** for debugging, which texture units are referenced */
176 GLbitfield tex_units_used;
177 };
178
179 struct brw_shader {
180 struct gl_shader base;
181
182 /** Shader IR transformed for native compile, at link time. */
183 struct exec_list *ir;
184 };
185
186 struct brw_shader_program {
187 struct gl_shader_program base;
188 };
189
190 enum param_conversion {
191 PARAM_NO_CONVERT,
192 PARAM_CONVERT_F2I,
193 PARAM_CONVERT_F2U,
194 PARAM_CONVERT_F2B,
195 };
196
197 /* Data about a particular attempt to compile a program. Note that
198 * there can be many of these, each in a different GL state
199 * corresponding to a different brw_wm_prog_key struct, with different
200 * compiled programs:
201 */
202 struct brw_wm_prog_data {
203 GLuint curb_read_length;
204 GLuint urb_read_length;
205
206 GLuint first_curbe_grf;
207 GLuint first_curbe_grf_16;
208 GLuint total_grf;
209 GLuint total_grf_16;
210 GLuint total_scratch;
211
212 GLuint nr_params; /**< number of float params/constants */
213 GLuint nr_pull_params;
214 GLboolean error;
215 int dispatch_width;
216 uint32_t prog_offset_16;
217
218 /* Pointer to tracked values (only valid once
219 * _mesa_load_state_parameters has been called at runtime).
220 */
221 const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
222 enum param_conversion param_convert[MAX_UNIFORMS * 4];
223 const float *pull_param[MAX_UNIFORMS * 4];
224 enum param_conversion pull_param_convert[MAX_UNIFORMS * 4];
225 };
226
227 struct brw_sf_prog_data {
228 GLuint urb_read_length;
229 GLuint total_grf;
230
231 /* Each vertex may have upto 12 attributes, 4 components each,
232 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
233 * rows.
234 *
235 * Actually we use 4 for each, so call it 12 rows.
236 */
237 GLuint urb_entry_size;
238 };
239
240 struct brw_clip_prog_data {
241 GLuint curb_read_length; /* user planes? */
242 GLuint clip_mode;
243 GLuint urb_read_length;
244 GLuint total_grf;
245 };
246
247 struct brw_gs_prog_data {
248 GLuint urb_read_length;
249 GLuint total_grf;
250 };
251
252 struct brw_vs_prog_data {
253 GLuint curb_read_length;
254 GLuint urb_read_length;
255 GLuint total_grf;
256 GLbitfield64 outputs_written;
257 GLuint nr_params; /**< number of float params/constants */
258
259 GLuint inputs_read;
260
261 /* Used for calculating urb partitions:
262 */
263 GLuint urb_entry_size;
264 };
265
266
267 /* Size == 0 if output either not written, or always [0,0,0,1]
268 */
269 struct brw_vs_ouput_sizes {
270 GLubyte output_size[VERT_RESULT_MAX];
271 };
272
273
274 /** Number of texture sampler units */
275 #define BRW_MAX_TEX_UNIT 16
276
277 /** Max number of render targets in a shader */
278 #define BRW_MAX_DRAW_BUFFERS 8
279
280 /**
281 * Size of our surface binding table for the WM.
282 * This contains pointers to the drawing surfaces and current texture
283 * objects and shader constant buffers (+2).
284 */
285 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
286
287 /**
288 * Helpers to convert drawing buffers, textures and constant buffers
289 * to surface binding table indexes, for WM.
290 */
291 #define SURF_INDEX_DRAW(d) (d)
292 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
293 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
294
295 /**
296 * Size of surface binding table for the VS.
297 * Only one constant buffer for now.
298 */
299 #define BRW_VS_MAX_SURF 1
300
301 /**
302 * Only a VS constant buffer
303 */
304 #define SURF_INDEX_VERT_CONST_BUFFER 0
305
306
307 enum brw_cache_id {
308 BRW_BLEND_STATE,
309 BRW_DEPTH_STENCIL_STATE,
310 BRW_COLOR_CALC_STATE,
311 BRW_CC_VP,
312 BRW_CC_UNIT,
313 BRW_WM_PROG,
314 BRW_SAMPLER,
315 BRW_WM_UNIT,
316 BRW_SF_PROG,
317 BRW_SF_VP,
318 BRW_SF_UNIT, /* scissor state on gen6 */
319 BRW_VS_UNIT,
320 BRW_VS_PROG,
321 BRW_GS_UNIT,
322 BRW_GS_PROG,
323 BRW_CLIP_VP,
324 BRW_CLIP_UNIT,
325 BRW_CLIP_PROG,
326
327 BRW_MAX_CACHE
328 };
329
330 struct brw_cache_item {
331 /**
332 * Effectively part of the key, cache_id identifies what kind of state
333 * buffer is involved, and also which brw->state.dirty.cache flag should
334 * be set when this cache item is chosen.
335 */
336 enum brw_cache_id cache_id;
337 /** 32-bit hash of the key data */
338 GLuint hash;
339 GLuint key_size; /* for variable-sized keys */
340 const void *key;
341 drm_intel_bo **reloc_bufs;
342 GLuint nr_reloc_bufs;
343
344 drm_intel_bo *bo;
345
346 struct brw_cache_item *next;
347 };
348
349
350
351 struct brw_cache {
352 struct brw_context *brw;
353
354 struct brw_cache_item **items;
355 GLuint size, n_items;
356
357 char *name[BRW_MAX_CACHE];
358
359 /* Record of the last BOs chosen for each cache_id. Used to set
360 * brw->state.dirty.cache when a new cache item is chosen.
361 */
362 drm_intel_bo *last_bo[BRW_MAX_CACHE];
363 };
364
365
366 /* Considered adding a member to this struct to document which flags
367 * an update might raise so that ordering of the state atoms can be
368 * checked or derived at runtime. Dropped the idea in favor of having
369 * a debug mode where the state is monitored for flags which are
370 * raised that have already been tested against.
371 */
372 struct brw_tracked_state {
373 struct brw_state_flags dirty;
374 void (*prepare)( struct brw_context *brw );
375 void (*emit)( struct brw_context *brw );
376 };
377
378 /* Flags for brw->state.cache.
379 */
380 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
381 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
382 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
383 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
384 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
385 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
386 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
387 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
388 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
389 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
390 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
391 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
392 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
393 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
394 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
395 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
396 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
397 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
398
399 struct brw_cached_batch_item {
400 struct header *header;
401 GLuint sz;
402 struct brw_cached_batch_item *next;
403 };
404
405
406
407 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
408 * be easier if C allowed arrays of packed elements?
409 */
410 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
411
412 struct brw_vertex_buffer {
413 /** Buffer object containing the uploaded vertex data */
414 drm_intel_bo *bo;
415 uint32_t offset;
416 /** Byte stride between elements in the uploaded array */
417 GLuint stride;
418 };
419 struct brw_vertex_element {
420 const struct gl_client_array *glarray;
421
422 int buffer;
423
424 /** The corresponding Mesa vertex attribute */
425 gl_vert_attrib attrib;
426 /** Size of a complete element */
427 GLuint element_size;
428 /** Offset of the first element within the buffer object */
429 unsigned int offset;
430 };
431
432
433
434 struct brw_vertex_info {
435 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
436 };
437
438 struct brw_query_object {
439 struct gl_query_object Base;
440
441 /** Last query BO associated with this query. */
442 drm_intel_bo *bo;
443 /** First index in bo with query data for this object. */
444 int first_index;
445 /** Last index in bo with query data for this object. */
446 int last_index;
447 };
448
449
450 /**
451 * brw_context is derived from intel_context.
452 */
453 struct brw_context
454 {
455 struct intel_context intel; /**< base class, must be first field */
456 GLuint primitive;
457
458 GLboolean emit_state_always;
459 GLboolean has_surface_tile_offset;
460 GLboolean has_compr4;
461 GLboolean has_negative_rhw_bug;
462 GLboolean has_aa_line_parameters;
463 GLboolean has_pln;
464
465 struct {
466 struct brw_state_flags dirty;
467
468 /**
469 * \name Cached region pointers
470 *
471 * When the draw buffer is updated, often the depth buffer is not
472 * changed. Caching the pointer to the buffer's region allows us to
473 * detect when the buffer has in fact changed, and allows us to avoid
474 * updating the buffer's GPU state when it has not.
475 *
476 * The original of each cached pointer is an instance of
477 * \c intel_renderbuffer.region.
478 *
479 * \see brw_set_draw_region()
480 *
481 * \{
482 */
483
484 /** \see struct brw_tracked_state brw_depthbuffer */
485 struct intel_region *depth_region;
486
487 /** \} */
488
489 /**
490 * List of buffers accumulated in brw_validate_state to receive
491 * drm_intel_bo_check_aperture treatment before exec, so we can
492 * know if we should flush the batch and try again before
493 * emitting primitives.
494 *
495 * This can be a fixed number as we only have a limited number of
496 * objects referenced from the batchbuffer in a primitive emit,
497 * consisting of the vertex buffers, pipelined state pointers,
498 * the CURBE, the depth buffer, and a query BO.
499 */
500 drm_intel_bo *validated_bos[VERT_ATTRIB_MAX + BRW_WM_MAX_SURF + 16];
501 int validated_bo_count;
502 } state;
503
504 struct brw_cache cache;
505 struct brw_cached_batch_item *cached_batch_items;
506
507 struct {
508 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
509 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
510 struct {
511 uint32_t handle;
512 uint32_t offset;
513 uint32_t stride;
514 } current_buffers[VERT_ATTRIB_MAX];
515
516 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
517 GLuint nr_enabled;
518 GLuint nr_buffers, nr_current_buffers;
519
520 /* Summary of size and varying of active arrays, so we can check
521 * for changes to this state:
522 */
523 struct brw_vertex_info info;
524 unsigned int min_index, max_index;
525
526 /* Offset from start of vertex buffer so we can avoid redefining
527 * the same VB packed over and over again.
528 */
529 unsigned int start_vertex_bias;
530 } vb;
531
532 struct {
533 /**
534 * Index buffer for this draw_prims call.
535 *
536 * Updates are signaled by BRW_NEW_INDICES.
537 */
538 const struct _mesa_index_buffer *ib;
539
540 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
541 drm_intel_bo *bo;
542 GLuint type;
543
544 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
545 * avoid re-uploading the IB packet over and over if we're actually
546 * referencing the same index buffer.
547 */
548 unsigned int start_vertex_offset;
549 } ib;
550
551 /* Active vertex program:
552 */
553 const struct gl_vertex_program *vertex_program;
554 const struct gl_fragment_program *fragment_program;
555
556 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
557 uint32_t CMD_VF_STATISTICS;
558 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
559 uint32_t CMD_PIPELINE_SELECT;
560 int vs_max_threads;
561 int wm_max_threads;
562
563 /* BRW_NEW_URB_ALLOCATIONS:
564 */
565 struct {
566 GLuint vsize; /* vertex size plus header in urb registers */
567 GLuint csize; /* constant buffer size in urb registers */
568 GLuint sfsize; /* setup data size in urb registers */
569
570 GLboolean constrained;
571
572 GLuint max_vs_handles; /* Maximum number of VS handles */
573 GLuint max_gs_handles; /* Maximum number of GS handles */
574
575 GLuint nr_vs_entries;
576 GLuint nr_gs_entries;
577 GLuint nr_clip_entries;
578 GLuint nr_sf_entries;
579 GLuint nr_cs_entries;
580
581 /* gen6:
582 * The length of each URB entry owned by the VS (or GS), as
583 * a number of 1024-bit (128-byte) rows. Should be >= 1.
584 */
585 GLuint vs_size;
586 GLuint gs_size;
587
588 GLuint vs_start;
589 GLuint gs_start;
590 GLuint clip_start;
591 GLuint sf_start;
592 GLuint cs_start;
593 GLuint size; /* Hardware URB size, in KB. */
594 } urb;
595
596
597 /* BRW_NEW_CURBE_OFFSETS:
598 */
599 struct {
600 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
601 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
602 GLuint clip_start;
603 GLuint clip_size;
604 GLuint vs_start;
605 GLuint vs_size;
606 GLuint total_size;
607
608 drm_intel_bo *curbe_bo;
609 /** Offset within curbe_bo of space for current curbe entry */
610 GLuint curbe_offset;
611 /** Offset within curbe_bo of space for next curbe entry */
612 GLuint curbe_next_offset;
613
614 /**
615 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
616 * in brw_curbe.c with the same set of constant data to be uploaded,
617 * so we'd rather not upload new constants in that case (it can cause
618 * a pipeline bubble since only up to 4 can be pipelined at a time).
619 */
620 GLfloat *last_buf;
621 /**
622 * Allocation for where to calculate the next set of CURBEs.
623 * It's a hot enough path that malloc/free of that data matters.
624 */
625 GLfloat *next_buf;
626 GLuint last_bufsz;
627 } curbe;
628
629 struct {
630 struct brw_vs_prog_data *prog_data;
631 int8_t *constant_map; /* variable array following prog_data */
632
633 drm_intel_bo *prog_bo;
634 drm_intel_bo *state_bo;
635 drm_intel_bo *const_bo;
636
637 /** Binding table of pointers to surf_bo entries */
638 uint32_t bind_bo_offset;
639 uint32_t surf_offset[BRW_VS_MAX_SURF];
640 GLuint nr_surfaces;
641
642 uint32_t push_const_offset; /* Offset in the batchbuffer */
643 int push_const_size; /* in 256-bit register increments */
644 } vs;
645
646 struct {
647 struct brw_gs_prog_data *prog_data;
648
649 GLboolean prog_active;
650 drm_intel_bo *prog_bo;
651 drm_intel_bo *state_bo;
652 } gs;
653
654 struct {
655 struct brw_clip_prog_data *prog_data;
656
657 drm_intel_bo *prog_bo;
658 drm_intel_bo *state_bo;
659
660 /* As of gen6, this is the offset in the batch to the CLIP VP,
661 * instead of vp_bo.
662 */
663 uint32_t vp_offset;
664 } clip;
665
666
667 struct {
668 struct brw_sf_prog_data *prog_data;
669
670 drm_intel_bo *prog_bo;
671 uint32_t state_offset;
672 uint32_t vp_offset;
673 } sf;
674
675 struct {
676 struct brw_wm_prog_data *prog_data;
677 struct brw_wm_compile *compile_data;
678
679 /** Input sizes, calculated from active vertex program.
680 * One bit per fragment program input attribute.
681 */
682 GLbitfield input_size_masks[4];
683
684 /** offsets in the batch to sampler default colors (texture border color)
685 */
686 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
687
688 GLuint render_surf;
689 GLuint nr_surfaces;
690
691 GLuint max_threads;
692 drm_intel_bo *scratch_bo;
693
694 GLuint sampler_count;
695 uint32_t sampler_offset;
696
697 /** Binding table of pointers to surf_bo entries */
698 uint32_t bind_bo_offset;
699 uint32_t surf_offset[BRW_WM_MAX_SURF];
700 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
701
702 drm_intel_bo *prog_bo;
703 drm_intel_bo *const_bo; /* pull constant buffer. */
704 /**
705 * This is offset in the batch to the push constants on gen6.
706 *
707 * Pre-gen6, push constants live in the CURBE.
708 */
709 uint32_t push_const_offset;
710 } wm;
711
712
713 struct {
714 /* gen4 */
715 drm_intel_bo *prog_bo;
716
717 uint32_t state_offset;
718 uint32_t blend_state_offset;
719 uint32_t depth_stencil_state_offset;
720 uint32_t vp_offset;
721 } cc;
722
723 struct {
724 struct brw_query_object *obj;
725 drm_intel_bo *bo;
726 int index;
727 GLboolean active;
728 } query;
729 /* Used to give every program string a unique id
730 */
731 GLuint program_id;
732
733 int num_prepare_atoms, num_emit_atoms;
734 struct brw_tracked_state prepare_atoms[64], emit_atoms[64];
735 };
736
737
738 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
739
740 struct brw_instruction_info {
741 char *name;
742 int nsrc;
743 int ndst;
744 GLboolean is_arith;
745 };
746 extern const struct brw_instruction_info brw_opcodes[128];
747
748 /*======================================================================
749 * brw_vtbl.c
750 */
751 void brwInitVtbl( struct brw_context *brw );
752
753 /*======================================================================
754 * brw_context.c
755 */
756 GLboolean brwCreateContext( int api,
757 const struct gl_config *mesaVis,
758 __DRIcontext *driContextPriv,
759 void *sharedContextPrivate);
760
761 /*======================================================================
762 * brw_queryobj.c
763 */
764 void brw_init_queryobj_functions(struct dd_function_table *functions);
765 void brw_prepare_query_begin(struct brw_context *brw);
766 void brw_emit_query_begin(struct brw_context *brw);
767 void brw_emit_query_end(struct brw_context *brw);
768
769 /*======================================================================
770 * brw_state_dump.c
771 */
772 void brw_debug_batch(struct intel_context *intel);
773
774 /*======================================================================
775 * brw_tex.c
776 */
777 void brw_validate_textures( struct brw_context *brw );
778
779
780 /*======================================================================
781 * brw_program.c
782 */
783 void brwInitFragProgFuncs( struct dd_function_table *functions );
784
785
786 /* brw_urb.c
787 */
788 void brw_upload_urb_fence(struct brw_context *brw);
789
790 /* brw_curbe.c
791 */
792 void brw_upload_cs_urb_state(struct brw_context *brw);
793
794 /* brw_disasm.c */
795 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
796
797 /*======================================================================
798 * Inline conversion functions. These are better-typed than the
799 * macros used previously:
800 */
801 static INLINE struct brw_context *
802 brw_context( struct gl_context *ctx )
803 {
804 return (struct brw_context *)ctx;
805 }
806
807 static INLINE struct brw_vertex_program *
808 brw_vertex_program(struct gl_vertex_program *p)
809 {
810 return (struct brw_vertex_program *) p;
811 }
812
813 static INLINE const struct brw_vertex_program *
814 brw_vertex_program_const(const struct gl_vertex_program *p)
815 {
816 return (const struct brw_vertex_program *) p;
817 }
818
819 static INLINE struct brw_fragment_program *
820 brw_fragment_program(struct gl_fragment_program *p)
821 {
822 return (struct brw_fragment_program *) p;
823 }
824
825 static INLINE const struct brw_fragment_program *
826 brw_fragment_program_const(const struct gl_fragment_program *p)
827 {
828 return (const struct brw_fragment_program *) p;
829 }
830
831 static inline
832 float convert_param(enum param_conversion conversion, float param)
833 {
834 union {
835 float f;
836 uint32_t u;
837 int32_t i;
838 } fi;
839
840 switch (conversion) {
841 case PARAM_NO_CONVERT:
842 return param;
843 case PARAM_CONVERT_F2I:
844 fi.i = param;
845 return fi.f;
846 case PARAM_CONVERT_F2U:
847 fi.u = param;
848 return fi.f;
849 case PARAM_CONVERT_F2B:
850 if (param != 0.0)
851 fi.i = 1;
852 else
853 fi.i = 0;
854 return fi.f;
855 default:
856 return param;
857 }
858 }
859
860 GLboolean brw_do_cubemap_normalize(struct exec_list *instructions);
861
862 #endif