0fdc83ef7e1a438ebb4fa919a50dd35e58b55060
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "brw_compiler.h"
44 #include "intel_aub.h"
45 #include "program/prog_parameter.h"
46
47 #ifdef __cplusplus
48 extern "C" {
49 /* Evil hack for using libdrm in a c++ compiler. */
50 #define virtual virt
51 #endif
52
53 #include <drm.h>
54 #include <intel_bufmgr.h>
55 #include <i915_drm.h>
56 #ifdef __cplusplus
57 #undef virtual
58 }
59 #endif
60
61 #ifdef __cplusplus
62 extern "C" {
63 #endif
64 #include "intel_debug.h"
65 #include "intel_screen.h"
66 #include "intel_tex_obj.h"
67 #include "intel_resolve_map.h"
68
69 /* Glossary:
70 *
71 * URB - uniform resource buffer. A mid-sized buffer which is
72 * partitioned between the fixed function units and used for passing
73 * values (vertices, primitives, constants) between them.
74 *
75 * CURBE - constant URB entry. An urb region (entry) used to hold
76 * constant values which the fixed function units can be instructed to
77 * preload into the GRF when spawning a thread.
78 *
79 * VUE - vertex URB entry. An urb entry holding a vertex and usually
80 * a vertex header. The header contains control information and
81 * things like primitive type, Begin/end flags and clip codes.
82 *
83 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
84 * unit holding rasterization and interpolation parameters.
85 *
86 * GRF - general register file. One of several register files
87 * addressable by programmed threads. The inputs (r0, payload, curbe,
88 * urb) of the thread are preloaded to this area before the thread is
89 * spawned. The registers are individually 8 dwords wide and suitable
90 * for general usage. Registers holding thread input values are not
91 * special and may be overwritten.
92 *
93 * MRF - message register file. Threads communicate (and terminate)
94 * by sending messages. Message parameters are placed in contiguous
95 * MRF registers. All program output is via these messages. URB
96 * entries are populated by sending a message to the shared URB
97 * function containing the new data, together with a control word,
98 * often an unmodified copy of R0.
99 *
100 * R0 - GRF register 0. Typically holds control information used when
101 * sending messages to other threads.
102 *
103 * EU or GEN4 EU: The name of the programmable subsystem of the
104 * i965 hardware. Threads are executed by the EU, the registers
105 * described above are part of the EU architecture.
106 *
107 * Fixed function units:
108 *
109 * CS - Command streamer. Notional first unit, little software
110 * interaction. Holds the URB entries used for constant data, ie the
111 * CURBEs.
112 *
113 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
114 * this unit is responsible for pulling vertices out of vertex buffers
115 * in vram and injecting them into the processing pipe as VUEs. If
116 * enabled, it first passes them to a VS thread which is a good place
117 * for the driver to implement any active vertex shader.
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_BLIT_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_CLIP_PROG,
170 BRW_CACHE_CS_PROG,
171
172 BRW_MAX_CACHE
173 };
174
175 enum brw_state_id {
176 /* brw_cache_ids must come first - see brw_state_cache.c */
177 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
178 BRW_STATE_FRAGMENT_PROGRAM,
179 BRW_STATE_GEOMETRY_PROGRAM,
180 BRW_STATE_VERTEX_PROGRAM,
181 BRW_STATE_CURBE_OFFSETS,
182 BRW_STATE_REDUCED_PRIMITIVE,
183 BRW_STATE_PRIMITIVE,
184 BRW_STATE_CONTEXT,
185 BRW_STATE_PSP,
186 BRW_STATE_SURFACES,
187 BRW_STATE_VS_BINDING_TABLE,
188 BRW_STATE_GS_BINDING_TABLE,
189 BRW_STATE_PS_BINDING_TABLE,
190 BRW_STATE_INDICES,
191 BRW_STATE_VERTICES,
192 BRW_STATE_BATCH,
193 BRW_STATE_INDEX_BUFFER,
194 BRW_STATE_VS_CONSTBUF,
195 BRW_STATE_GS_CONSTBUF,
196 BRW_STATE_PROGRAM_CACHE,
197 BRW_STATE_STATE_BASE_ADDRESS,
198 BRW_STATE_VUE_MAP_GEOM_OUT,
199 BRW_STATE_TRANSFORM_FEEDBACK,
200 BRW_STATE_RASTERIZER_DISCARD,
201 BRW_STATE_STATS_WM,
202 BRW_STATE_UNIFORM_BUFFER,
203 BRW_STATE_ATOMIC_BUFFER,
204 BRW_STATE_IMAGE_UNITS,
205 BRW_STATE_META_IN_PROGRESS,
206 BRW_STATE_INTERPOLATION_MAP,
207 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
208 BRW_STATE_NUM_SAMPLES,
209 BRW_STATE_TEXTURE_BUFFER,
210 BRW_STATE_GEN4_UNIT_STATE,
211 BRW_STATE_CC_VP,
212 BRW_STATE_SF_VP,
213 BRW_STATE_CLIP_VP,
214 BRW_STATE_SAMPLER_STATE_TABLE,
215 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
216 BRW_STATE_COMPUTE_PROGRAM,
217 BRW_STATE_CS_WORK_GROUPS,
218 BRW_NUM_STATE_BITS
219 };
220
221 /**
222 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
223 *
224 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
225 * When the currently bound shader program differs from the previous draw
226 * call, these will be flagged. They cover brw->{stage}_program and
227 * ctx->{Stage}Program->_Current.
228 *
229 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
230 * driver perspective. Even if the same shader is bound at the API level,
231 * we may need to switch between multiple versions of that shader to handle
232 * changes in non-orthagonal state.
233 *
234 * Additionally, multiple shader programs may have identical vertex shaders
235 * (for example), or compile down to the same code in the backend. We combine
236 * those into a single program cache entry.
237 *
238 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
239 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
240 */
241 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
242 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
243 * use the normal state upload paths), but the cache is still used. To avoid
244 * polluting the brw_state_cache code with special cases, we retain the dirty
245 * bit for now. It should eventually be removed.
246 */
247 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
248 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
249 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
250 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
251 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
252 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
253 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
254 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
255 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
256 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
257 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
258 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
259 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
260 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
261 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
262 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
263 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
264 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
265 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
266 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
267 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
268 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
269 /**
270 * Used for any batch entry with a relocated pointer that will be used
271 * by any 3D rendering.
272 */
273 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
274 /** \see brw.state.depth_region */
275 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
276 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
277 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
278 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
279 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
280 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
281 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
282 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
283 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
284 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
285 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
286 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
287 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
288 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
289 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
290 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
291 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
292 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
293 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
294 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
295 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
296 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
297 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
298 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
299 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
300
301 struct brw_state_flags {
302 /** State update flags signalled by mesa internals */
303 GLuint mesa;
304 /**
305 * State update flags signalled as the result of brw_tracked_state updates
306 */
307 uint64_t brw;
308 };
309
310 /** Subclass of Mesa vertex program */
311 struct brw_vertex_program {
312 struct gl_vertex_program program;
313 GLuint id;
314 };
315
316
317 /** Subclass of Mesa geometry program */
318 struct brw_geometry_program {
319 struct gl_geometry_program program;
320 unsigned id; /**< serial no. to identify geom progs, never re-used */
321 };
322
323
324 /** Subclass of Mesa fragment program */
325 struct brw_fragment_program {
326 struct gl_fragment_program program;
327 GLuint id; /**< serial no. to identify frag progs, never re-used */
328 };
329
330
331 /** Subclass of Mesa compute program */
332 struct brw_compute_program {
333 struct gl_compute_program program;
334 unsigned id; /**< serial no. to identify compute progs, never re-used */
335 };
336
337
338 struct brw_shader {
339 struct gl_shader base;
340
341 bool compiled_once;
342 };
343
344 /**
345 * Bitmask indicating which fragment shader inputs represent varyings (and
346 * hence have to be delivered to the fragment shader by the SF/SBE stage).
347 */
348 #define BRW_FS_VARYING_INPUT_MASK \
349 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
350 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
351
352
353 /*
354 * Mapping of VUE map slots to interpolation modes.
355 */
356 struct interpolation_mode_map {
357 unsigned char mode[BRW_VARYING_SLOT_COUNT];
358 };
359
360 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
361 {
362 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
363 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
364 return true;
365
366 return false;
367 }
368
369 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
370 {
371 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
372 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
373 return true;
374
375 return false;
376 }
377
378
379 struct brw_sf_prog_data {
380 GLuint urb_read_length;
381 GLuint total_grf;
382
383 /* Each vertex may have upto 12 attributes, 4 components each,
384 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
385 * rows.
386 *
387 * Actually we use 4 for each, so call it 12 rows.
388 */
389 GLuint urb_entry_size;
390 };
391
392
393 /**
394 * We always program SF to start reading at an offset of 1 (2 varying slots)
395 * from the start of the vertex URB entry. This causes it to skip:
396 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
397 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
398 */
399 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
400
401
402 struct brw_clip_prog_data {
403 GLuint curb_read_length; /* user planes? */
404 GLuint clip_mode;
405 GLuint urb_read_length;
406 GLuint total_grf;
407 };
408
409 struct brw_ff_gs_prog_data {
410 GLuint urb_read_length;
411 GLuint total_grf;
412
413 /**
414 * Gen6 transform feedback: Amount by which the streaming vertex buffer
415 * indices should be incremented each time the GS is invoked.
416 */
417 unsigned svbi_postincrement_value;
418 };
419
420 /** Number of texture sampler units */
421 #define BRW_MAX_TEX_UNIT 32
422
423 /** Max number of render targets in a shader */
424 #define BRW_MAX_DRAW_BUFFERS 8
425
426 /** Max number of UBOs in a shader */
427 #define BRW_MAX_UBO 12
428
429 /** Max number of SSBOs in a shader */
430 #define BRW_MAX_SSBO 12
431
432 /** Max number of atomic counter buffer objects in a shader */
433 #define BRW_MAX_ABO 16
434
435 /** Max number of image uniforms in a shader */
436 #define BRW_MAX_IMAGES 32
437
438 /**
439 * Max number of binding table entries used for stream output.
440 *
441 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
442 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
443 *
444 * On Gen6, the size of transform feedback data is limited not by the number
445 * of components but by the number of binding table entries we set aside. We
446 * use one binding table entry for a float, one entry for a vector, and one
447 * entry per matrix column. Since the only way we can communicate our
448 * transform feedback capabilities to the client is via
449 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
450 * worst case, in which all the varyings are floats, so we use up one binding
451 * table entry per component. Therefore we need to set aside at least 64
452 * binding table entries for use by transform feedback.
453 *
454 * Note: since we don't currently pack varyings, it is currently impossible
455 * for the client to actually use up all of these binding table entries--if
456 * all of their varyings were floats, they would run out of varying slots and
457 * fail to link. But that's a bug, so it seems prudent to go ahead and
458 * allocate the number of binding table entries we will need once the bug is
459 * fixed.
460 */
461 #define BRW_MAX_SOL_BINDINGS 64
462
463 /** Maximum number of actual buffers used for stream output */
464 #define BRW_MAX_SOL_BUFFERS 4
465
466 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
467 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
468 BRW_MAX_UBO + \
469 BRW_MAX_SSBO + \
470 BRW_MAX_ABO + \
471 BRW_MAX_IMAGES + \
472 2 + /* shader time, pull constants */ \
473 1 /* cs num work groups */)
474
475 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
476
477 /**
478 * Stride in bytes between shader_time entries.
479 *
480 * We separate entries by a cacheline to reduce traffic between EUs writing to
481 * different entries.
482 */
483 #define SHADER_TIME_STRIDE 64
484
485 struct brw_cache_item {
486 /**
487 * Effectively part of the key, cache_id identifies what kind of state
488 * buffer is involved, and also which dirty flag should set.
489 */
490 enum brw_cache_id cache_id;
491 /** 32-bit hash of the key data */
492 GLuint hash;
493 GLuint key_size; /* for variable-sized keys */
494 GLuint aux_size;
495 const void *key;
496
497 uint32_t offset;
498 uint32_t size;
499
500 struct brw_cache_item *next;
501 };
502
503
504 typedef void (*cache_aux_free_func)(const void *aux);
505
506 struct brw_cache {
507 struct brw_context *brw;
508
509 struct brw_cache_item **items;
510 drm_intel_bo *bo;
511 GLuint size, n_items;
512
513 uint32_t next_offset;
514 bool bo_used_by_gpu;
515
516 /** Optional functions for freeing other pointers attached to a prog_data. */
517 cache_aux_free_func aux_free[BRW_MAX_CACHE];
518 };
519
520
521 /* Considered adding a member to this struct to document which flags
522 * an update might raise so that ordering of the state atoms can be
523 * checked or derived at runtime. Dropped the idea in favor of having
524 * a debug mode where the state is monitored for flags which are
525 * raised that have already been tested against.
526 */
527 struct brw_tracked_state {
528 struct brw_state_flags dirty;
529 void (*emit)( struct brw_context *brw );
530 };
531
532 enum shader_time_shader_type {
533 ST_NONE,
534 ST_VS,
535 ST_GS,
536 ST_FS8,
537 ST_FS16,
538 ST_CS,
539 };
540
541 struct brw_vertex_buffer {
542 /** Buffer object containing the uploaded vertex data */
543 drm_intel_bo *bo;
544 uint32_t offset;
545 /** Byte stride between elements in the uploaded array */
546 GLuint stride;
547 GLuint step_rate;
548 };
549 struct brw_vertex_element {
550 const struct gl_client_array *glarray;
551
552 int buffer;
553
554 /** Offset of the first element within the buffer object */
555 unsigned int offset;
556 };
557
558 struct brw_query_object {
559 struct gl_query_object Base;
560
561 /** Last query BO associated with this query. */
562 drm_intel_bo *bo;
563
564 /** Last index in bo with query data for this object. */
565 int last_index;
566
567 /** True if we know the batch has been flushed since we ended the query. */
568 bool flushed;
569 };
570
571 enum brw_gpu_ring {
572 UNKNOWN_RING,
573 RENDER_RING,
574 BLT_RING,
575 };
576
577 struct intel_batchbuffer {
578 /** Current batchbuffer being queued up. */
579 drm_intel_bo *bo;
580 /** Last BO submitted to the hardware. Used for glFinish(). */
581 drm_intel_bo *last_bo;
582
583 #ifdef DEBUG
584 uint16_t emit, total;
585 #endif
586 uint16_t reserved_space;
587 uint32_t *map_next;
588 uint32_t *map;
589 uint32_t *cpu_map;
590 #define BATCH_SZ (8192*sizeof(uint32_t))
591
592 uint32_t state_batch_offset;
593 enum brw_gpu_ring ring;
594 bool needs_sol_reset;
595
596 struct {
597 uint32_t *map_next;
598 int reloc_count;
599 } saved;
600 };
601
602 #define MAX_GS_INPUT_VERTICES 6
603
604 #define BRW_MAX_XFB_STREAMS 4
605
606 struct brw_transform_feedback_object {
607 struct gl_transform_feedback_object base;
608
609 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
610 drm_intel_bo *offset_bo;
611
612 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
613 bool zero_offsets;
614
615 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
616 GLenum primitive_mode;
617
618 /**
619 * Count of primitives generated during this transform feedback operation.
620 * @{
621 */
622 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
623 drm_intel_bo *prim_count_bo;
624 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
625 /** @} */
626
627 /**
628 * Number of vertices written between last Begin/EndTransformFeedback().
629 *
630 * Used to implement DrawTransformFeedback().
631 */
632 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
633 bool vertices_written_valid;
634 };
635
636 /**
637 * Data shared between each programmable stage in the pipeline (vs, gs, and
638 * wm).
639 */
640 struct brw_stage_state
641 {
642 gl_shader_stage stage;
643 struct brw_stage_prog_data *prog_data;
644
645 /**
646 * Optional scratch buffer used to store spilled register values and
647 * variably-indexed GRF arrays.
648 */
649 drm_intel_bo *scratch_bo;
650
651 /** Offset in the program cache to the program */
652 uint32_t prog_offset;
653
654 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
655 uint32_t state_offset;
656
657 uint32_t push_const_offset; /* Offset in the batchbuffer */
658 int push_const_size; /* in 256-bit register increments */
659
660 /* Binding table: pointers to SURFACE_STATE entries. */
661 uint32_t bind_bo_offset;
662 uint32_t surf_offset[BRW_MAX_SURFACES];
663
664 /** SAMPLER_STATE count and table offset */
665 uint32_t sampler_count;
666 uint32_t sampler_offset;
667 };
668
669 enum brw_predicate_state {
670 /* The first two states are used if we can determine whether to draw
671 * without having to look at the values in the query object buffer. This
672 * will happen if there is no conditional render in progress, if the query
673 * object is already completed or if something else has already added
674 * samples to the preliminary result such as via a BLT command.
675 */
676 BRW_PREDICATE_STATE_RENDER,
677 BRW_PREDICATE_STATE_DONT_RENDER,
678 /* In this case whether to draw or not depends on the result of an
679 * MI_PREDICATE command so the predicate enable bit needs to be checked.
680 */
681 BRW_PREDICATE_STATE_USE_BIT
682 };
683
684 struct shader_times;
685
686 /**
687 * brw_context is derived from gl_context.
688 */
689 struct brw_context
690 {
691 struct gl_context ctx; /**< base class, must be first field */
692
693 struct
694 {
695 void (*update_texture_surface)(struct gl_context *ctx,
696 unsigned unit,
697 uint32_t *surf_offset,
698 bool for_gather);
699 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
700 struct gl_renderbuffer *rb,
701 bool layered, unsigned unit,
702 uint32_t surf_index);
703
704 void (*emit_texture_surface_state)(struct brw_context *brw,
705 struct intel_mipmap_tree *mt,
706 GLenum target,
707 unsigned min_layer,
708 unsigned max_layer,
709 unsigned min_level,
710 unsigned max_level,
711 unsigned format,
712 unsigned swizzle,
713 uint32_t *surf_offset,
714 bool rw, bool for_gather);
715 void (*emit_buffer_surface_state)(struct brw_context *brw,
716 uint32_t *out_offset,
717 drm_intel_bo *bo,
718 unsigned buffer_offset,
719 unsigned surface_format,
720 unsigned buffer_size,
721 unsigned pitch,
722 bool rw);
723 void (*emit_null_surface_state)(struct brw_context *brw,
724 unsigned width,
725 unsigned height,
726 unsigned samples,
727 uint32_t *out_offset);
728
729 /**
730 * Send the appropriate state packets to configure depth, stencil, and
731 * HiZ buffers (i965+ only)
732 */
733 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
734 struct intel_mipmap_tree *depth_mt,
735 uint32_t depth_offset,
736 uint32_t depthbuffer_format,
737 uint32_t depth_surface_type,
738 struct intel_mipmap_tree *stencil_mt,
739 bool hiz, bool separate_stencil,
740 uint32_t width, uint32_t height,
741 uint32_t tile_x, uint32_t tile_y);
742
743 } vtbl;
744
745 dri_bufmgr *bufmgr;
746
747 drm_intel_context *hw_ctx;
748
749 /** BO for post-sync nonzero writes for gen6 workaround. */
750 drm_intel_bo *workaround_bo;
751 uint8_t pipe_controls_since_last_cs_stall;
752
753 /**
754 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
755 * and would need flushing before being used from another cache domain that
756 * isn't coherent with it (i.e. the sampler).
757 */
758 struct set *render_cache;
759
760 /**
761 * Number of resets observed in the system at context creation.
762 *
763 * This is tracked in the context so that we can determine that another
764 * reset has occurred.
765 */
766 uint32_t reset_count;
767
768 struct intel_batchbuffer batch;
769 bool no_batch_wrap;
770
771 struct {
772 drm_intel_bo *bo;
773 uint32_t next_offset;
774 } upload;
775
776 /**
777 * Set if rendering has occurred to the drawable's front buffer.
778 *
779 * This is used in the DRI2 case to detect that glFlush should also copy
780 * the contents of the fake front buffer to the real front buffer.
781 */
782 bool front_buffer_dirty;
783
784 /** Framerate throttling: @{ */
785 drm_intel_bo *throttle_batch[2];
786
787 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
788 * frame of rendering to complete. This gives a very precise cap to the
789 * latency between input and output such that rendering never gets more
790 * than a frame behind the user. (With the caveat that we technically are
791 * not using the SwapBuffers itself as a barrier but the first batch
792 * submitted afterwards, which may be immediately prior to the next
793 * SwapBuffers.)
794 */
795 bool need_swap_throttle;
796
797 /** General throttling, not caught by throttling between SwapBuffers */
798 bool need_flush_throttle;
799 /** @} */
800
801 GLuint stats_wm;
802
803 /**
804 * drirc options:
805 * @{
806 */
807 bool no_rast;
808 bool always_flush_batch;
809 bool always_flush_cache;
810 bool disable_throttling;
811 bool precompile;
812
813 driOptionCache optionCache;
814 /** @} */
815
816 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
817
818 GLenum reduced_primitive;
819
820 /**
821 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
822 * variable is set, this is the flag indicating to do expensive work that
823 * might lead to a perf_debug() call.
824 */
825 bool perf_debug;
826
827 uint32_t max_gtt_map_object_size;
828
829 int gen;
830 int gt;
831
832 bool is_g4x;
833 bool is_baytrail;
834 bool is_haswell;
835 bool is_cherryview;
836 bool is_broxton;
837
838 bool has_hiz;
839 bool has_separate_stencil;
840 bool must_use_separate_stencil;
841 bool has_llc;
842 bool has_swizzling;
843 bool has_surface_tile_offset;
844 bool has_compr4;
845 bool has_negative_rhw_bug;
846 bool has_pln;
847 bool no_simd8;
848 bool use_rep_send;
849 bool use_resource_streamer;
850
851 /**
852 * Some versions of Gen hardware don't do centroid interpolation correctly
853 * on unlit pixels, causing incorrect values for derivatives near triangle
854 * edges. Enabling this flag causes the fragment shader to use
855 * non-centroid interpolation for unlit pixels, at the expense of two extra
856 * fragment shader instructions.
857 */
858 bool needs_unlit_centroid_workaround;
859
860 GLuint NewGLState;
861 struct {
862 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
863 } state;
864
865 enum brw_pipeline last_pipeline;
866
867 struct brw_cache cache;
868
869 /** IDs for meta stencil blit shader programs. */
870 unsigned meta_stencil_blit_programs[2];
871
872 /* Whether a meta-operation is in progress. */
873 bool meta_in_progress;
874
875 /* Whether the last depth/stencil packets were both NULL. */
876 bool no_depth_or_stencil;
877
878 /* The last PMA stall bits programmed. */
879 uint32_t pma_stall_bits;
880
881 struct {
882 /** The value of gl_BaseVertex for the current _mesa_prim. */
883 int gl_basevertex;
884
885 /**
886 * Buffer and offset used for GL_ARB_shader_draw_parameters
887 * (for now, only gl_BaseVertex).
888 */
889 drm_intel_bo *draw_params_bo;
890 uint32_t draw_params_offset;
891 } draw;
892
893 struct {
894 /**
895 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
896 * an indirect call, and num_work_groups_offset is valid. Otherwise,
897 * num_work_groups is set based on glDispatchCompute.
898 */
899 drm_intel_bo *num_work_groups_bo;
900 GLintptr num_work_groups_offset;
901 const GLuint *num_work_groups;
902 } compute;
903
904 struct {
905 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
906 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
907
908 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
909 GLuint nr_enabled;
910 GLuint nr_buffers;
911
912 /* Summary of size and varying of active arrays, so we can check
913 * for changes to this state:
914 */
915 unsigned int min_index, max_index;
916
917 /* Offset from start of vertex buffer so we can avoid redefining
918 * the same VB packed over and over again.
919 */
920 unsigned int start_vertex_bias;
921
922 /**
923 * Certain vertex attribute formats aren't natively handled by the
924 * hardware and require special VS code to fix up their values.
925 *
926 * These bitfields indicate which workarounds are needed.
927 */
928 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
929 } vb;
930
931 struct {
932 /**
933 * Index buffer for this draw_prims call.
934 *
935 * Updates are signaled by BRW_NEW_INDICES.
936 */
937 const struct _mesa_index_buffer *ib;
938
939 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
940 drm_intel_bo *bo;
941 GLuint type;
942
943 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
944 * avoid re-uploading the IB packet over and over if we're actually
945 * referencing the same index buffer.
946 */
947 unsigned int start_vertex_offset;
948 } ib;
949
950 /* Active vertex program:
951 */
952 const struct gl_vertex_program *vertex_program;
953 const struct gl_geometry_program *geometry_program;
954 const struct gl_fragment_program *fragment_program;
955 const struct gl_compute_program *compute_program;
956
957 /**
958 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
959 * that we don't have to reemit that state every time we change FBOs.
960 */
961 int num_samples;
962
963 /**
964 * Platform specific constants containing the maximum number of threads
965 * for each pipeline stage.
966 */
967 unsigned max_vs_threads;
968 unsigned max_hs_threads;
969 unsigned max_ds_threads;
970 unsigned max_gs_threads;
971 unsigned max_wm_threads;
972 unsigned max_cs_threads;
973
974 /* BRW_NEW_URB_ALLOCATIONS:
975 */
976 struct {
977 GLuint vsize; /* vertex size plus header in urb registers */
978 GLuint gsize; /* GS output size in urb registers */
979 GLuint csize; /* constant buffer size in urb registers */
980 GLuint sfsize; /* setup data size in urb registers */
981
982 bool constrained;
983
984 GLuint min_vs_entries; /* Minimum number of VS entries */
985 GLuint max_vs_entries; /* Maximum number of VS entries */
986 GLuint max_hs_entries; /* Maximum number of HS entries */
987 GLuint max_ds_entries; /* Maximum number of DS entries */
988 GLuint max_gs_entries; /* Maximum number of GS entries */
989
990 GLuint nr_vs_entries;
991 GLuint nr_gs_entries;
992 GLuint nr_clip_entries;
993 GLuint nr_sf_entries;
994 GLuint nr_cs_entries;
995
996 GLuint vs_start;
997 GLuint gs_start;
998 GLuint clip_start;
999 GLuint sf_start;
1000 GLuint cs_start;
1001 GLuint size; /* Hardware URB size, in KB. */
1002
1003 /* True if the most recently sent _3DSTATE_URB message allocated
1004 * URB space for the GS.
1005 */
1006 bool gs_present;
1007 } urb;
1008
1009
1010 /* BRW_NEW_CURBE_OFFSETS:
1011 */
1012 struct {
1013 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1014 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1015 GLuint clip_start;
1016 GLuint clip_size;
1017 GLuint vs_start;
1018 GLuint vs_size;
1019 GLuint total_size;
1020
1021 /**
1022 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1023 * for upload to the CURBE.
1024 */
1025 drm_intel_bo *curbe_bo;
1026 /** Offset within curbe_bo of space for current curbe entry */
1027 GLuint curbe_offset;
1028 } curbe;
1029
1030 /**
1031 * Layout of vertex data exiting the geometry portion of the pipleine.
1032 * This comes from the last enabled shader stage (GS, DS, or VS).
1033 *
1034 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1035 */
1036 struct brw_vue_map vue_map_geom_out;
1037
1038 struct {
1039 struct brw_stage_state base;
1040 struct brw_vs_prog_data *prog_data;
1041 } vs;
1042
1043 struct {
1044 struct brw_stage_state base;
1045 struct brw_gs_prog_data *prog_data;
1046
1047 /**
1048 * True if the 3DSTATE_GS command most recently emitted to the 3D
1049 * pipeline enabled the GS; false otherwise.
1050 */
1051 bool enabled;
1052 } gs;
1053
1054 struct {
1055 struct brw_ff_gs_prog_data *prog_data;
1056
1057 bool prog_active;
1058 /** Offset in the program cache to the CLIP program pre-gen6 */
1059 uint32_t prog_offset;
1060 uint32_t state_offset;
1061
1062 uint32_t bind_bo_offset;
1063 /**
1064 * Surface offsets for the binding table. We only need surfaces to
1065 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1066 * need in this case.
1067 */
1068 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1069 } ff_gs;
1070
1071 struct {
1072 struct brw_clip_prog_data *prog_data;
1073
1074 /** Offset in the program cache to the CLIP program pre-gen6 */
1075 uint32_t prog_offset;
1076
1077 /* Offset in the batch to the CLIP state on pre-gen6. */
1078 uint32_t state_offset;
1079
1080 /* As of gen6, this is the offset in the batch to the CLIP VP,
1081 * instead of vp_bo.
1082 */
1083 uint32_t vp_offset;
1084 } clip;
1085
1086
1087 struct {
1088 struct brw_sf_prog_data *prog_data;
1089
1090 /** Offset in the program cache to the CLIP program pre-gen6 */
1091 uint32_t prog_offset;
1092 uint32_t state_offset;
1093 uint32_t vp_offset;
1094 bool viewport_transform_enable;
1095 } sf;
1096
1097 struct {
1098 struct brw_stage_state base;
1099 struct brw_wm_prog_data *prog_data;
1100
1101 GLuint render_surf;
1102
1103 /**
1104 * Buffer object used in place of multisampled null render targets on
1105 * Gen6. See brw_emit_null_surface_state().
1106 */
1107 drm_intel_bo *multisampled_null_render_target_bo;
1108 uint32_t fast_clear_op;
1109
1110 float offset_clamp;
1111 } wm;
1112
1113 struct {
1114 struct brw_stage_state base;
1115 struct brw_cs_prog_data *prog_data;
1116 } cs;
1117
1118 /* RS hardware binding table */
1119 struct {
1120 drm_intel_bo *bo;
1121 uint32_t next_offset;
1122 } hw_bt_pool;
1123
1124 struct {
1125 uint32_t state_offset;
1126 uint32_t blend_state_offset;
1127 uint32_t depth_stencil_state_offset;
1128 uint32_t vp_offset;
1129 } cc;
1130
1131 struct {
1132 struct brw_query_object *obj;
1133 bool begin_emitted;
1134 } query;
1135
1136 struct {
1137 enum brw_predicate_state state;
1138 bool supported;
1139 } predicate;
1140
1141 struct {
1142 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1143 const int *statistics_registers;
1144
1145 /** The number of active monitors using OA counters. */
1146 unsigned oa_users;
1147
1148 /**
1149 * A buffer object storing OA counter snapshots taken at the start and
1150 * end of each batch (creating "bookends" around the batch).
1151 */
1152 drm_intel_bo *bookend_bo;
1153
1154 /** The number of snapshots written to bookend_bo. */
1155 int bookend_snapshots;
1156
1157 /**
1158 * An array of monitors whose results haven't yet been assembled based on
1159 * the data in buffer objects.
1160 *
1161 * These may be active, or have already ended. However, the results
1162 * have not been requested.
1163 */
1164 struct brw_perf_monitor_object **unresolved;
1165 int unresolved_elements;
1166 int unresolved_array_size;
1167
1168 /**
1169 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1170 * the counter which MI_REPORT_PERF_COUNT stores there.
1171 */
1172 const int *oa_snapshot_layout;
1173
1174 /** Number of 32-bit entries in a hardware counter snapshot. */
1175 int entries_per_oa_snapshot;
1176 } perfmon;
1177
1178 int num_atoms[BRW_NUM_PIPELINES];
1179 const struct brw_tracked_state render_atoms[60];
1180 const struct brw_tracked_state compute_atoms[8];
1181
1182 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1183 struct {
1184 uint32_t offset;
1185 uint32_t size;
1186 enum aub_state_struct_type type;
1187 int index;
1188 } *state_batch_list;
1189 int state_batch_count;
1190
1191 uint32_t render_target_format[MESA_FORMAT_COUNT];
1192 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1193
1194 /* Interpolation modes, one byte per vue slot.
1195 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1196 */
1197 struct interpolation_mode_map interpolation_mode;
1198
1199 /* PrimitiveRestart */
1200 struct {
1201 bool in_progress;
1202 bool enable_cut_index;
1203 } prim_restart;
1204
1205 /** Computed depth/stencil/hiz state from the current attached
1206 * renderbuffers, valid only during the drawing state upload loop after
1207 * brw_workaround_depthstencil_alignment().
1208 */
1209 struct {
1210 struct intel_mipmap_tree *depth_mt;
1211 struct intel_mipmap_tree *stencil_mt;
1212
1213 /* Inter-tile (page-aligned) byte offsets. */
1214 uint32_t depth_offset, hiz_offset, stencil_offset;
1215 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1216 uint32_t tile_x, tile_y;
1217 } depthstencil;
1218
1219 uint32_t num_instances;
1220 int basevertex;
1221
1222 struct {
1223 drm_intel_bo *bo;
1224 const char **names;
1225 int *ids;
1226 enum shader_time_shader_type *types;
1227 struct shader_times *cumulative;
1228 int num_entries;
1229 int max_entries;
1230 double report_time;
1231 } shader_time;
1232
1233 struct brw_fast_clear_state *fast_clear_state;
1234
1235 __DRIcontext *driContext;
1236 struct intel_screen *intelScreen;
1237 };
1238
1239 /*======================================================================
1240 * brw_vtbl.c
1241 */
1242 void brwInitVtbl( struct brw_context *brw );
1243
1244 /* brw_clear.c */
1245 extern void intelInitClearFuncs(struct dd_function_table *functions);
1246
1247 /*======================================================================
1248 * brw_context.c
1249 */
1250 extern const char *const brw_vendor_string;
1251
1252 extern const char *brw_get_renderer_string(unsigned deviceID);
1253
1254 enum {
1255 DRI_CONF_BO_REUSE_DISABLED,
1256 DRI_CONF_BO_REUSE_ALL
1257 };
1258
1259 void intel_update_renderbuffers(__DRIcontext *context,
1260 __DRIdrawable *drawable);
1261 void intel_prepare_render(struct brw_context *brw);
1262
1263 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1264 __DRIdrawable *drawable);
1265
1266 GLboolean brwCreateContext(gl_api api,
1267 const struct gl_config *mesaVis,
1268 __DRIcontext *driContextPriv,
1269 unsigned major_version,
1270 unsigned minor_version,
1271 uint32_t flags,
1272 bool notify_reset,
1273 unsigned *error,
1274 void *sharedContextPrivate);
1275
1276 /*======================================================================
1277 * brw_misc_state.c
1278 */
1279 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1280 struct intel_mipmap_tree *mt,
1281 unsigned level, unsigned layer, bool flat);
1282
1283 void brw_meta_updownsample(struct brw_context *brw,
1284 struct intel_mipmap_tree *src,
1285 struct intel_mipmap_tree *dst);
1286
1287 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1288 struct gl_framebuffer *read_fb,
1289 struct gl_framebuffer *draw_fb,
1290 GLfloat srcX0, GLfloat srcY0,
1291 GLfloat srcX1, GLfloat srcY1,
1292 GLfloat dstX0, GLfloat dstY0,
1293 GLfloat dstX1, GLfloat dstY1);
1294
1295 void brw_meta_stencil_updownsample(struct brw_context *brw,
1296 struct intel_mipmap_tree *src,
1297 struct intel_mipmap_tree *dst);
1298
1299 bool brw_meta_fast_clear(struct brw_context *brw,
1300 struct gl_framebuffer *fb,
1301 GLbitfield mask,
1302 bool partial_clear);
1303
1304 void
1305 brw_meta_resolve_color(struct brw_context *brw,
1306 struct intel_mipmap_tree *mt);
1307 void
1308 brw_meta_fast_clear_free(struct brw_context *brw);
1309
1310
1311 /*======================================================================
1312 * brw_misc_state.c
1313 */
1314 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1315 uint32_t depth_level,
1316 uint32_t depth_layer,
1317 struct intel_mipmap_tree *stencil_mt,
1318 uint32_t *out_tile_mask_x,
1319 uint32_t *out_tile_mask_y);
1320 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1321 GLbitfield clear_mask);
1322
1323 /* brw_object_purgeable.c */
1324 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1325
1326 /*======================================================================
1327 * brw_queryobj.c
1328 */
1329 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1330 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1331 void brw_emit_query_begin(struct brw_context *brw);
1332 void brw_emit_query_end(struct brw_context *brw);
1333
1334 /** gen6_queryobj.c */
1335 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1336 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1337 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1338 void brw_store_register_mem64(struct brw_context *brw,
1339 drm_intel_bo *bo, uint32_t reg, int idx);
1340
1341 /** brw_conditional_render.c */
1342 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1343 bool brw_check_conditional_render(struct brw_context *brw);
1344
1345 /** intel_batchbuffer.c */
1346 void brw_load_register_mem(struct brw_context *brw,
1347 uint32_t reg,
1348 drm_intel_bo *bo,
1349 uint32_t read_domains, uint32_t write_domain,
1350 uint32_t offset);
1351 void brw_load_register_mem64(struct brw_context *brw,
1352 uint32_t reg,
1353 drm_intel_bo *bo,
1354 uint32_t read_domains, uint32_t write_domain,
1355 uint32_t offset);
1356
1357 /*======================================================================
1358 * brw_state_dump.c
1359 */
1360 void brw_debug_batch(struct brw_context *brw);
1361 void brw_annotate_aub(struct brw_context *brw);
1362
1363 /*======================================================================
1364 * brw_tex.c
1365 */
1366 void brw_validate_textures( struct brw_context *brw );
1367
1368
1369 /*======================================================================
1370 * brw_program.c
1371 */
1372 void brwInitFragProgFuncs( struct dd_function_table *functions );
1373
1374 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1375 static inline int
1376 brw_get_scratch_size(int size)
1377 {
1378 return util_next_power_of_two(size | 1023);
1379 }
1380 void brw_get_scratch_bo(struct brw_context *brw,
1381 drm_intel_bo **scratch_bo, int size);
1382 void brw_init_shader_time(struct brw_context *brw);
1383 int brw_get_shader_time_index(struct brw_context *brw,
1384 struct gl_shader_program *shader_prog,
1385 struct gl_program *prog,
1386 enum shader_time_shader_type type);
1387 void brw_collect_and_report_shader_time(struct brw_context *brw);
1388 void brw_destroy_shader_time(struct brw_context *brw);
1389
1390 /* brw_urb.c
1391 */
1392 void brw_upload_urb_fence(struct brw_context *brw);
1393
1394 /* brw_curbe.c
1395 */
1396 void brw_upload_cs_urb_state(struct brw_context *brw);
1397
1398 /* brw_fs_reg_allocate.cpp
1399 */
1400 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1401
1402 /* brw_vec4_reg_allocate.cpp */
1403 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1404
1405 /* brw_disasm.c */
1406 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1407 struct brw_inst *inst, bool is_compacted);
1408
1409 /* brw_vs.c */
1410 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1411
1412 /* brw_draw_upload.c */
1413 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1414 const struct gl_client_array *glarray);
1415
1416 static inline unsigned
1417 brw_get_index_type(GLenum type)
1418 {
1419 assert((type == GL_UNSIGNED_BYTE)
1420 || (type == GL_UNSIGNED_SHORT)
1421 || (type == GL_UNSIGNED_INT));
1422
1423 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1424 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1425 * to map to scale factors of 0, 1, and 2, respectively. These scale
1426 * factors are then left-shfited by 8 to be in the correct position in the
1427 * CMD_INDEX_BUFFER packet.
1428 *
1429 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1430 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1431 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1432 */
1433 return (type - 0x1401) << 7;
1434 }
1435
1436 void brw_prepare_vertices(struct brw_context *brw);
1437
1438 /* brw_wm_surface_state.c */
1439 void brw_init_surface_formats(struct brw_context *brw);
1440 void brw_create_constant_surface(struct brw_context *brw,
1441 drm_intel_bo *bo,
1442 uint32_t offset,
1443 uint32_t size,
1444 uint32_t *out_offset,
1445 bool dword_pitch);
1446 void brw_create_buffer_surface(struct brw_context *brw,
1447 drm_intel_bo *bo,
1448 uint32_t offset,
1449 uint32_t size,
1450 uint32_t *out_offset,
1451 bool dword_pitch);
1452 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1453 unsigned unit,
1454 uint32_t *surf_offset);
1455 void
1456 brw_update_sol_surface(struct brw_context *brw,
1457 struct gl_buffer_object *buffer_obj,
1458 uint32_t *out_offset, unsigned num_vector_components,
1459 unsigned stride_dwords, unsigned offset_dwords);
1460 void brw_upload_ubo_surfaces(struct brw_context *brw,
1461 struct gl_shader *shader,
1462 struct brw_stage_state *stage_state,
1463 struct brw_stage_prog_data *prog_data,
1464 bool dword_pitch);
1465 void brw_upload_abo_surfaces(struct brw_context *brw,
1466 struct gl_shader_program *prog,
1467 struct brw_stage_state *stage_state,
1468 struct brw_stage_prog_data *prog_data);
1469 void brw_upload_image_surfaces(struct brw_context *brw,
1470 struct gl_shader *shader,
1471 struct brw_stage_state *stage_state,
1472 struct brw_stage_prog_data *prog_data);
1473
1474 /* brw_surface_formats.c */
1475 bool brw_render_target_supported(struct brw_context *brw,
1476 struct gl_renderbuffer *rb);
1477 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1478 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1479 mesa_format format);
1480
1481 /* brw_performance_monitor.c */
1482 void brw_init_performance_monitors(struct brw_context *brw);
1483 void brw_dump_perf_monitors(struct brw_context *brw);
1484 void brw_perf_monitor_new_batch(struct brw_context *brw);
1485 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1486
1487 /* intel_buffer_objects.c */
1488 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1489 const char *bo_name);
1490 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1491 const char *bo_name);
1492
1493 /* intel_extensions.c */
1494 extern void intelInitExtensions(struct gl_context *ctx);
1495
1496 /* intel_state.c */
1497 extern int intel_translate_shadow_compare_func(GLenum func);
1498 extern int intel_translate_compare_func(GLenum func);
1499 extern int intel_translate_stencil_op(GLenum op);
1500 extern int intel_translate_logic_op(GLenum opcode);
1501
1502 /* intel_syncobj.c */
1503 void intel_init_syncobj_functions(struct dd_function_table *functions);
1504
1505 /* gen6_sol.c */
1506 struct gl_transform_feedback_object *
1507 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1508 void
1509 brw_delete_transform_feedback(struct gl_context *ctx,
1510 struct gl_transform_feedback_object *obj);
1511 void
1512 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1513 struct gl_transform_feedback_object *obj);
1514 void
1515 brw_end_transform_feedback(struct gl_context *ctx,
1516 struct gl_transform_feedback_object *obj);
1517 GLsizei
1518 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1519 struct gl_transform_feedback_object *obj,
1520 GLuint stream);
1521
1522 /* gen7_sol_state.c */
1523 void
1524 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1525 struct gl_transform_feedback_object *obj);
1526 void
1527 gen7_end_transform_feedback(struct gl_context *ctx,
1528 struct gl_transform_feedback_object *obj);
1529 void
1530 gen7_pause_transform_feedback(struct gl_context *ctx,
1531 struct gl_transform_feedback_object *obj);
1532 void
1533 gen7_resume_transform_feedback(struct gl_context *ctx,
1534 struct gl_transform_feedback_object *obj);
1535
1536 /* brw_blorp_blit.cpp */
1537 GLbitfield
1538 brw_blorp_framebuffer(struct brw_context *brw,
1539 struct gl_framebuffer *readFb,
1540 struct gl_framebuffer *drawFb,
1541 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1542 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1543 GLbitfield mask, GLenum filter);
1544
1545 bool
1546 brw_blorp_copytexsubimage(struct brw_context *brw,
1547 struct gl_renderbuffer *src_rb,
1548 struct gl_texture_image *dst_image,
1549 int slice,
1550 int srcX0, int srcY0,
1551 int dstX0, int dstY0,
1552 int width, int height);
1553
1554 /* gen6_multisample_state.c */
1555 unsigned
1556 gen6_determine_sample_mask(struct brw_context *brw);
1557
1558 void
1559 gen6_emit_3dstate_multisample(struct brw_context *brw,
1560 unsigned num_samples);
1561 void
1562 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1563 void
1564 gen6_get_sample_position(struct gl_context *ctx,
1565 struct gl_framebuffer *fb,
1566 GLuint index,
1567 GLfloat *result);
1568 void
1569 gen6_set_sample_maps(struct gl_context *ctx);
1570
1571 /* gen8_multisample_state.c */
1572 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1573 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1574
1575 /* gen7_urb.c */
1576 void
1577 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1578 unsigned gs_size, unsigned fs_size);
1579
1580 void
1581 gen7_emit_urb_state(struct brw_context *brw,
1582 unsigned nr_vs_entries, unsigned vs_size,
1583 unsigned vs_start, unsigned nr_gs_entries,
1584 unsigned gs_size, unsigned gs_start);
1585
1586
1587 /* brw_reset.c */
1588 extern GLenum
1589 brw_get_graphics_reset_status(struct gl_context *ctx);
1590
1591 /* brw_compute.c */
1592 extern void
1593 brw_init_compute_functions(struct dd_function_table *functions);
1594
1595 /*======================================================================
1596 * Inline conversion functions. These are better-typed than the
1597 * macros used previously:
1598 */
1599 static inline struct brw_context *
1600 brw_context( struct gl_context *ctx )
1601 {
1602 return (struct brw_context *)ctx;
1603 }
1604
1605 static inline struct brw_vertex_program *
1606 brw_vertex_program(struct gl_vertex_program *p)
1607 {
1608 return (struct brw_vertex_program *) p;
1609 }
1610
1611 static inline const struct brw_vertex_program *
1612 brw_vertex_program_const(const struct gl_vertex_program *p)
1613 {
1614 return (const struct brw_vertex_program *) p;
1615 }
1616
1617 static inline struct brw_geometry_program *
1618 brw_geometry_program(struct gl_geometry_program *p)
1619 {
1620 return (struct brw_geometry_program *) p;
1621 }
1622
1623 static inline struct brw_fragment_program *
1624 brw_fragment_program(struct gl_fragment_program *p)
1625 {
1626 return (struct brw_fragment_program *) p;
1627 }
1628
1629 static inline const struct brw_fragment_program *
1630 brw_fragment_program_const(const struct gl_fragment_program *p)
1631 {
1632 return (const struct brw_fragment_program *) p;
1633 }
1634
1635 static inline struct brw_compute_program *
1636 brw_compute_program(struct gl_compute_program *p)
1637 {
1638 return (struct brw_compute_program *) p;
1639 }
1640
1641 /**
1642 * Pre-gen6, the register file of the EUs was shared between threads,
1643 * and each thread used some subset allocated on a 16-register block
1644 * granularity. The unit states wanted these block counts.
1645 */
1646 static inline int
1647 brw_register_blocks(int reg_count)
1648 {
1649 return ALIGN(reg_count, 16) / 16 - 1;
1650 }
1651
1652 static inline uint32_t
1653 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1654 uint32_t prog_offset)
1655 {
1656 if (brw->gen >= 5) {
1657 /* Using state base address. */
1658 return prog_offset;
1659 }
1660
1661 drm_intel_bo_emit_reloc(brw->batch.bo,
1662 state_offset,
1663 brw->cache.bo,
1664 prog_offset,
1665 I915_GEM_DOMAIN_INSTRUCTION, 0);
1666
1667 return brw->cache.bo->offset64 + prog_offset;
1668 }
1669
1670 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1671 bool brw_lower_texture_gradients(struct brw_context *brw,
1672 struct exec_list *instructions);
1673 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1674
1675 struct opcode_desc {
1676 char *name;
1677 int nsrc;
1678 int ndst;
1679 };
1680
1681 extern const struct opcode_desc opcode_descs[128];
1682 extern const char * const conditional_modifier[16];
1683 extern const char *const pred_ctrl_align16[16];
1684
1685 void
1686 brw_emit_depthbuffer(struct brw_context *brw);
1687
1688 void
1689 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1690 struct intel_mipmap_tree *depth_mt,
1691 uint32_t depth_offset, uint32_t depthbuffer_format,
1692 uint32_t depth_surface_type,
1693 struct intel_mipmap_tree *stencil_mt,
1694 bool hiz, bool separate_stencil,
1695 uint32_t width, uint32_t height,
1696 uint32_t tile_x, uint32_t tile_y);
1697
1698 void
1699 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1700 struct intel_mipmap_tree *depth_mt,
1701 uint32_t depth_offset, uint32_t depthbuffer_format,
1702 uint32_t depth_surface_type,
1703 struct intel_mipmap_tree *stencil_mt,
1704 bool hiz, bool separate_stencil,
1705 uint32_t width, uint32_t height,
1706 uint32_t tile_x, uint32_t tile_y);
1707
1708 void
1709 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1710 struct intel_mipmap_tree *depth_mt,
1711 uint32_t depth_offset, uint32_t depthbuffer_format,
1712 uint32_t depth_surface_type,
1713 struct intel_mipmap_tree *stencil_mt,
1714 bool hiz, bool separate_stencil,
1715 uint32_t width, uint32_t height,
1716 uint32_t tile_x, uint32_t tile_y);
1717 void
1718 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1719 struct intel_mipmap_tree *depth_mt,
1720 uint32_t depth_offset, uint32_t depthbuffer_format,
1721 uint32_t depth_surface_type,
1722 struct intel_mipmap_tree *stencil_mt,
1723 bool hiz, bool separate_stencil,
1724 uint32_t width, uint32_t height,
1725 uint32_t tile_x, uint32_t tile_y);
1726
1727 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1728 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1729
1730 uint32_t get_hw_prim_for_gl_prim(int mode);
1731
1732 void
1733 gen6_upload_push_constants(struct brw_context *brw,
1734 const struct gl_program *prog,
1735 const struct brw_stage_prog_data *prog_data,
1736 struct brw_stage_state *stage_state,
1737 enum aub_state_struct_type type);
1738
1739 bool
1740 gen9_use_linear_1d_layout(const struct brw_context *brw,
1741 const struct intel_mipmap_tree *mt);
1742
1743 /* brw_pipe_control.c */
1744 int brw_init_pipe_control(struct brw_context *brw,
1745 const struct brw_device_info *info);
1746 void brw_fini_pipe_control(struct brw_context *brw);
1747
1748 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1749 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1750 drm_intel_bo *bo, uint32_t offset,
1751 uint32_t imm_lower, uint32_t imm_upper);
1752 void brw_emit_mi_flush(struct brw_context *brw);
1753 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1754 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1755 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1756 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1757
1758 #ifdef __cplusplus
1759 }
1760 #endif
1761
1762 #endif