144d3e327d43b134d72ac181f66185589d22f420
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_VS,
198 BRW_STATE_VUE_MAP_GEOM_OUT,
199 BRW_STATE_TRANSFORM_FEEDBACK,
200 BRW_STATE_RASTERIZER_DISCARD,
201 BRW_STATE_STATS_WM,
202 BRW_STATE_UNIFORM_BUFFER,
203 BRW_STATE_ATOMIC_BUFFER,
204 BRW_STATE_IMAGE_UNITS,
205 BRW_STATE_META_IN_PROGRESS,
206 BRW_STATE_INTERPOLATION_MAP,
207 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
208 BRW_STATE_NUM_SAMPLES,
209 BRW_STATE_TEXTURE_BUFFER,
210 BRW_STATE_GEN4_UNIT_STATE,
211 BRW_STATE_CC_VP,
212 BRW_STATE_SF_VP,
213 BRW_STATE_CLIP_VP,
214 BRW_STATE_SAMPLER_STATE_TABLE,
215 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
216 BRW_STATE_COMPUTE_PROGRAM,
217 BRW_NUM_STATE_BITS
218 };
219
220 /**
221 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
222 *
223 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
224 * When the currently bound shader program differs from the previous draw
225 * call, these will be flagged. They cover brw->{stage}_program and
226 * ctx->{Stage}Program->_Current.
227 *
228 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
229 * driver perspective. Even if the same shader is bound at the API level,
230 * we may need to switch between multiple versions of that shader to handle
231 * changes in non-orthagonal state.
232 *
233 * Additionally, multiple shader programs may have identical vertex shaders
234 * (for example), or compile down to the same code in the backend. We combine
235 * those into a single program cache entry.
236 *
237 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
238 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
239 */
240 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
241 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
242 * use the normal state upload paths), but the cache is still used. To avoid
243 * polluting the brw_state_cache code with special cases, we retain the dirty
244 * bit for now. It should eventually be removed.
245 */
246 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
247 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
248 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
249 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
250 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
251 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
252 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
253 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
254 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
255 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
256 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
257 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
258 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
259 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
260 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
261 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
262 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
263 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
264 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
265 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
266 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
267 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
268 /**
269 * Used for any batch entry with a relocated pointer that will be used
270 * by any 3D rendering.
271 */
272 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
273 /** \see brw.state.depth_region */
274 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
275 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
276 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
277 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
278 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
279 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
280 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
281 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
282 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
283 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
284 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
285 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
286 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
287 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
288 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
289 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
290 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
291 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
292 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
293 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
294 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
295 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
296 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
297 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
298 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
299
300 struct brw_state_flags {
301 /** State update flags signalled by mesa internals */
302 GLuint mesa;
303 /**
304 * State update flags signalled as the result of brw_tracked_state updates
305 */
306 uint64_t brw;
307 };
308
309 /** Subclass of Mesa vertex program */
310 struct brw_vertex_program {
311 struct gl_vertex_program program;
312 GLuint id;
313 };
314
315
316 /** Subclass of Mesa geometry program */
317 struct brw_geometry_program {
318 struct gl_geometry_program program;
319 unsigned id; /**< serial no. to identify geom progs, never re-used */
320 };
321
322
323 /** Subclass of Mesa fragment program */
324 struct brw_fragment_program {
325 struct gl_fragment_program program;
326 GLuint id; /**< serial no. to identify frag progs, never re-used */
327 };
328
329
330 /** Subclass of Mesa compute program */
331 struct brw_compute_program {
332 struct gl_compute_program program;
333 unsigned id; /**< serial no. to identify compute progs, never re-used */
334 };
335
336
337 struct brw_shader {
338 struct gl_shader base;
339
340 bool compiled_once;
341 };
342
343 /* Note: If adding fields that need anything besides a normal memcmp() for
344 * comparing them, be sure to go fix brw_stage_prog_data_compare().
345 */
346 struct brw_stage_prog_data {
347 struct {
348 /** size of our binding table. */
349 uint32_t size_bytes;
350
351 /** @{
352 * surface indices for the various groups of surfaces
353 */
354 uint32_t pull_constants_start;
355 uint32_t texture_start;
356 uint32_t gather_texture_start;
357 uint32_t ubo_start;
358 uint32_t abo_start;
359 uint32_t image_start;
360 uint32_t shader_time_start;
361 /** @} */
362 } binding_table;
363
364 GLuint nr_params; /**< number of float params/constants */
365 GLuint nr_pull_params;
366 unsigned nr_image_params;
367
368 unsigned curb_read_length;
369 unsigned total_scratch;
370
371 /**
372 * Register where the thread expects to find input data from the URB
373 * (typically uniforms, followed by vertex or fragment attributes).
374 */
375 unsigned dispatch_grf_start_reg;
376
377 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
378
379 /* Pointers to tracked values (only valid once
380 * _mesa_load_state_parameters has been called at runtime).
381 *
382 * These must be the last fields of the struct (see
383 * brw_stage_prog_data_compare()).
384 */
385 const gl_constant_value **param;
386 const gl_constant_value **pull_param;
387
388 /**
389 * Image metadata passed to the shader as uniforms. This is deliberately
390 * ignored by brw_stage_prog_data_compare() because its contents don't have
391 * any influence on program compilation.
392 */
393 struct brw_image_param *image_param;
394 };
395
396 /*
397 * Image metadata structure as laid out in the shader parameter
398 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
399 * able to use them. That's okay because the padding and any unused
400 * entries [most of them except when we're doing untyped surface
401 * access] will be removed by the uniform packing pass.
402 */
403 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
404 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
405 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
406 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
407 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
408 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
409 #define BRW_IMAGE_PARAM_SIZE 24
410
411 struct brw_image_param {
412 /** Surface binding table index. */
413 uint32_t surface_idx;
414
415 /** Offset applied to the X and Y surface coordinates. */
416 uint32_t offset[2];
417
418 /** Surface X, Y and Z dimensions. */
419 uint32_t size[3];
420
421 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
422 * pixels, vertical slice stride in pixels.
423 */
424 uint32_t stride[4];
425
426 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
427 uint32_t tiling[3];
428
429 /**
430 * Right shift to apply for bit 6 address swizzling. Two different
431 * swizzles can be specified and will be applied one after the other. The
432 * resulting address will be:
433 *
434 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
435 * (addr >> swizzling[1])))
436 *
437 * Use \c 0xff if any of the swizzles is not required.
438 */
439 uint32_t swizzling[2];
440 };
441
442 /* Data about a particular attempt to compile a program. Note that
443 * there can be many of these, each in a different GL state
444 * corresponding to a different brw_wm_prog_key struct, with different
445 * compiled programs.
446 *
447 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
448 * struct!
449 */
450 struct brw_wm_prog_data {
451 struct brw_stage_prog_data base;
452
453 GLuint num_varying_inputs;
454
455 GLuint dispatch_grf_start_reg_16;
456 GLuint reg_blocks;
457 GLuint reg_blocks_16;
458
459 struct {
460 /** @{
461 * surface indices the WM-specific surfaces
462 */
463 uint32_t render_target_start;
464 /** @} */
465 } binding_table;
466
467 uint8_t computed_depth_mode;
468
469 bool early_fragment_tests;
470 bool no_8;
471 bool dual_src_blend;
472 bool uses_pos_offset;
473 bool uses_omask;
474 bool uses_kill;
475 bool pulls_bary;
476 uint32_t prog_offset_16;
477
478 /**
479 * Mask of which interpolation modes are required by the fragment shader.
480 * Used in hardware setup on gen6+.
481 */
482 uint32_t barycentric_interp_modes;
483
484 /**
485 * Map from gl_varying_slot to the position within the FS setup data
486 * payload where the varying's attribute vertex deltas should be delivered.
487 * For varying slots that are not used by the FS, the value is -1.
488 */
489 int urb_setup[VARYING_SLOT_MAX];
490 };
491
492 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
493 * struct!
494 */
495 struct brw_cs_prog_data {
496 struct brw_stage_prog_data base;
497
498 GLuint dispatch_grf_start_reg_16;
499 unsigned local_size[3];
500 unsigned simd_size;
501 bool uses_barrier;
502 };
503
504 /**
505 * Enum representing the i965-specific vertex results that don't correspond
506 * exactly to any element of gl_varying_slot. The values of this enum are
507 * assigned such that they don't conflict with gl_varying_slot.
508 */
509 typedef enum
510 {
511 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
512 BRW_VARYING_SLOT_PAD,
513 /**
514 * Technically this is not a varying but just a placeholder that
515 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
516 * builtin variable to be compiled correctly. see compile_sf_prog() for
517 * more info.
518 */
519 BRW_VARYING_SLOT_PNTC,
520 BRW_VARYING_SLOT_COUNT
521 } brw_varying_slot;
522
523
524 /**
525 * Data structure recording the relationship between the gl_varying_slot enum
526 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
527 * single octaword within the VUE (128 bits).
528 *
529 * Note that each BRW register contains 256 bits (2 octawords), so when
530 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
531 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
532 * in a vertex shader), each register corresponds to a single VUE slot, since
533 * it contains data for two separate vertices.
534 */
535 struct brw_vue_map {
536 /**
537 * Bitfield representing all varying slots that are (a) stored in this VUE
538 * map, and (b) actually written by the shader. Does not include any of
539 * the additional varying slots defined in brw_varying_slot.
540 */
541 GLbitfield64 slots_valid;
542
543 /**
544 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
545 * not stored in a slot (because they are not written, or because
546 * additional processing is applied before storing them in the VUE), the
547 * value is -1.
548 */
549 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
550
551 /**
552 * Map from VUE slot to gl_varying_slot value. For slots that do not
553 * directly correspond to a gl_varying_slot, the value comes from
554 * brw_varying_slot.
555 *
556 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
557 * simplifies code that uses the value stored in slot_to_varying to
558 * create a bit mask).
559 */
560 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
561
562 /**
563 * Total number of VUE slots in use
564 */
565 int num_slots;
566 };
567
568 /**
569 * Convert a VUE slot number into a byte offset within the VUE.
570 */
571 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
572 {
573 return 16*slot;
574 }
575
576 /**
577 * Convert a vertex output (brw_varying_slot) into a byte offset within the
578 * VUE.
579 */
580 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
581 GLuint varying)
582 {
583 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
584 }
585
586 void brw_compute_vue_map(const struct brw_device_info *devinfo,
587 struct brw_vue_map *vue_map,
588 GLbitfield64 slots_valid);
589
590
591 /**
592 * Bitmask indicating which fragment shader inputs represent varyings (and
593 * hence have to be delivered to the fragment shader by the SF/SBE stage).
594 */
595 #define BRW_FS_VARYING_INPUT_MASK \
596 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
597 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
598
599
600 /*
601 * Mapping of VUE map slots to interpolation modes.
602 */
603 struct interpolation_mode_map {
604 unsigned char mode[BRW_VARYING_SLOT_COUNT];
605 };
606
607 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
608 {
609 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
610 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
611 return true;
612
613 return false;
614 }
615
616 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
617 {
618 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
619 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
620 return true;
621
622 return false;
623 }
624
625
626 struct brw_sf_prog_data {
627 GLuint urb_read_length;
628 GLuint total_grf;
629
630 /* Each vertex may have upto 12 attributes, 4 components each,
631 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
632 * rows.
633 *
634 * Actually we use 4 for each, so call it 12 rows.
635 */
636 GLuint urb_entry_size;
637 };
638
639
640 /**
641 * We always program SF to start reading at an offset of 1 (2 varying slots)
642 * from the start of the vertex URB entry. This causes it to skip:
643 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
644 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
645 */
646 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
647
648
649 struct brw_clip_prog_data {
650 GLuint curb_read_length; /* user planes? */
651 GLuint clip_mode;
652 GLuint urb_read_length;
653 GLuint total_grf;
654 };
655
656 struct brw_ff_gs_prog_data {
657 GLuint urb_read_length;
658 GLuint total_grf;
659
660 /**
661 * Gen6 transform feedback: Amount by which the streaming vertex buffer
662 * indices should be incremented each time the GS is invoked.
663 */
664 unsigned svbi_postincrement_value;
665 };
666
667 enum shader_dispatch_mode {
668 DISPATCH_MODE_4X1_SINGLE = 0,
669 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
670 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
671 DISPATCH_MODE_SIMD8 = 3,
672 };
673
674 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
675 * this struct!
676 */
677 struct brw_vue_prog_data {
678 struct brw_stage_prog_data base;
679 struct brw_vue_map vue_map;
680
681 GLuint urb_read_length;
682 GLuint total_grf;
683
684 /* Used for calculating urb partitions. In the VS, this is the size of the
685 * URB entry used for both input and output to the thread. In the GS, this
686 * is the size of the URB entry used for output.
687 */
688 GLuint urb_entry_size;
689
690 enum shader_dispatch_mode dispatch_mode;
691 };
692
693
694 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
695 * struct!
696 */
697 struct brw_vs_prog_data {
698 struct brw_vue_prog_data base;
699
700 GLbitfield64 inputs_read;
701
702 bool uses_vertexid;
703 bool uses_instanceid;
704 };
705
706 /** Number of texture sampler units */
707 #define BRW_MAX_TEX_UNIT 32
708
709 /** Max number of render targets in a shader */
710 #define BRW_MAX_DRAW_BUFFERS 8
711
712 /** Max number of atomic counter buffer objects in a shader */
713 #define BRW_MAX_ABO 16
714
715 /** Max number of image uniforms in a shader */
716 #define BRW_MAX_IMAGES 32
717
718 /**
719 * Max number of binding table entries used for stream output.
720 *
721 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
722 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
723 *
724 * On Gen6, the size of transform feedback data is limited not by the number
725 * of components but by the number of binding table entries we set aside. We
726 * use one binding table entry for a float, one entry for a vector, and one
727 * entry per matrix column. Since the only way we can communicate our
728 * transform feedback capabilities to the client is via
729 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
730 * worst case, in which all the varyings are floats, so we use up one binding
731 * table entry per component. Therefore we need to set aside at least 64
732 * binding table entries for use by transform feedback.
733 *
734 * Note: since we don't currently pack varyings, it is currently impossible
735 * for the client to actually use up all of these binding table entries--if
736 * all of their varyings were floats, they would run out of varying slots and
737 * fail to link. But that's a bug, so it seems prudent to go ahead and
738 * allocate the number of binding table entries we will need once the bug is
739 * fixed.
740 */
741 #define BRW_MAX_SOL_BINDINGS 64
742
743 /** Maximum number of actual buffers used for stream output */
744 #define BRW_MAX_SOL_BUFFERS 4
745
746 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
747 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
748 12 + /* ubo */ \
749 BRW_MAX_ABO + \
750 BRW_MAX_IMAGES + \
751 2 /* shader time, pull constants */)
752
753 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
754
755 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
756 * this struct!
757 */
758 struct brw_gs_prog_data
759 {
760 struct brw_vue_prog_data base;
761
762 /**
763 * Size of an output vertex, measured in HWORDS (32 bytes).
764 */
765 unsigned output_vertex_size_hwords;
766
767 unsigned output_topology;
768
769 /**
770 * Size of the control data (cut bits or StreamID bits), in hwords (32
771 * bytes). 0 if there is no control data.
772 */
773 unsigned control_data_header_size_hwords;
774
775 /**
776 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
777 * if the control data is StreamID bits, or
778 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
779 * Ignored if control_data_header_size is 0.
780 */
781 unsigned control_data_format;
782
783 bool include_primitive_id;
784
785 int invocations;
786
787 /**
788 * Gen6 transform feedback enabled flag.
789 */
790 bool gen6_xfb_enabled;
791
792 /**
793 * Gen6: Provoking vertex convention for odd-numbered triangles
794 * in tristrips.
795 */
796 GLuint pv_first:1;
797
798 /**
799 * Gen6: Number of varyings that are output to transform feedback.
800 */
801 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
802
803 /**
804 * Gen6: Map from the index of a transform feedback binding table entry to the
805 * gl_varying_slot that should be streamed out through that binding table
806 * entry.
807 */
808 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
809
810 /**
811 * Gen6: Map from the index of a transform feedback binding table entry to the
812 * swizzles that should be used when streaming out data through that
813 * binding table entry.
814 */
815 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
816 };
817
818 /**
819 * Stride in bytes between shader_time entries.
820 *
821 * We separate entries by a cacheline to reduce traffic between EUs writing to
822 * different entries.
823 */
824 #define SHADER_TIME_STRIDE 64
825
826 struct brw_cache_item {
827 /**
828 * Effectively part of the key, cache_id identifies what kind of state
829 * buffer is involved, and also which dirty flag should set.
830 */
831 enum brw_cache_id cache_id;
832 /** 32-bit hash of the key data */
833 GLuint hash;
834 GLuint key_size; /* for variable-sized keys */
835 GLuint aux_size;
836 const void *key;
837
838 uint32_t offset;
839 uint32_t size;
840
841 struct brw_cache_item *next;
842 };
843
844
845 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
846 typedef void (*cache_aux_free_func)(const void *aux);
847
848 struct brw_cache {
849 struct brw_context *brw;
850
851 struct brw_cache_item **items;
852 drm_intel_bo *bo;
853 GLuint size, n_items;
854
855 uint32_t next_offset;
856 bool bo_used_by_gpu;
857
858 /**
859 * Optional functions used in determining whether the prog_data for a new
860 * cache item matches an existing cache item (in case there's relevant data
861 * outside of the prog_data). If NULL, a plain memcmp is done.
862 */
863 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
864 /** Optional functions for freeing other pointers attached to a prog_data. */
865 cache_aux_free_func aux_free[BRW_MAX_CACHE];
866 };
867
868
869 /* Considered adding a member to this struct to document which flags
870 * an update might raise so that ordering of the state atoms can be
871 * checked or derived at runtime. Dropped the idea in favor of having
872 * a debug mode where the state is monitored for flags which are
873 * raised that have already been tested against.
874 */
875 struct brw_tracked_state {
876 struct brw_state_flags dirty;
877 void (*emit)( struct brw_context *brw );
878 };
879
880 enum shader_time_shader_type {
881 ST_NONE,
882 ST_VS,
883 ST_GS,
884 ST_FS8,
885 ST_FS16,
886 ST_CS,
887 };
888
889 struct brw_vertex_buffer {
890 /** Buffer object containing the uploaded vertex data */
891 drm_intel_bo *bo;
892 uint32_t offset;
893 /** Byte stride between elements in the uploaded array */
894 GLuint stride;
895 GLuint step_rate;
896 };
897 struct brw_vertex_element {
898 const struct gl_client_array *glarray;
899
900 int buffer;
901
902 /** Offset of the first element within the buffer object */
903 unsigned int offset;
904 };
905
906 struct brw_query_object {
907 struct gl_query_object Base;
908
909 /** Last query BO associated with this query. */
910 drm_intel_bo *bo;
911
912 /** Last index in bo with query data for this object. */
913 int last_index;
914
915 /** True if we know the batch has been flushed since we ended the query. */
916 bool flushed;
917 };
918
919 enum brw_gpu_ring {
920 UNKNOWN_RING,
921 RENDER_RING,
922 BLT_RING,
923 };
924
925 struct intel_batchbuffer {
926 /** Current batchbuffer being queued up. */
927 drm_intel_bo *bo;
928 /** Last BO submitted to the hardware. Used for glFinish(). */
929 drm_intel_bo *last_bo;
930
931 #ifdef DEBUG
932 uint16_t emit, total;
933 #endif
934 uint16_t reserved_space;
935 uint32_t *map_next;
936 uint32_t *map;
937 uint32_t *cpu_map;
938 #define BATCH_SZ (8192*sizeof(uint32_t))
939
940 uint32_t state_batch_offset;
941 enum brw_gpu_ring ring;
942 bool needs_sol_reset;
943
944 struct {
945 uint32_t *map_next;
946 int reloc_count;
947 } saved;
948 };
949
950 #define BRW_MAX_XFB_STREAMS 4
951
952 struct brw_transform_feedback_object {
953 struct gl_transform_feedback_object base;
954
955 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
956 drm_intel_bo *offset_bo;
957
958 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
959 bool zero_offsets;
960
961 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
962 GLenum primitive_mode;
963
964 /**
965 * Count of primitives generated during this transform feedback operation.
966 * @{
967 */
968 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
969 drm_intel_bo *prim_count_bo;
970 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
971 /** @} */
972
973 /**
974 * Number of vertices written between last Begin/EndTransformFeedback().
975 *
976 * Used to implement DrawTransformFeedback().
977 */
978 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
979 bool vertices_written_valid;
980 };
981
982 /**
983 * Data shared between each programmable stage in the pipeline (vs, gs, and
984 * wm).
985 */
986 struct brw_stage_state
987 {
988 gl_shader_stage stage;
989 struct brw_stage_prog_data *prog_data;
990
991 /**
992 * Optional scratch buffer used to store spilled register values and
993 * variably-indexed GRF arrays.
994 */
995 drm_intel_bo *scratch_bo;
996
997 /** Offset in the program cache to the program */
998 uint32_t prog_offset;
999
1000 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
1001 uint32_t state_offset;
1002
1003 uint32_t push_const_offset; /* Offset in the batchbuffer */
1004 int push_const_size; /* in 256-bit register increments */
1005
1006 /* Binding table: pointers to SURFACE_STATE entries. */
1007 uint32_t bind_bo_offset;
1008 uint32_t surf_offset[BRW_MAX_SURFACES];
1009
1010 /** SAMPLER_STATE count and table offset */
1011 uint32_t sampler_count;
1012 uint32_t sampler_offset;
1013 };
1014
1015 enum brw_predicate_state {
1016 /* The first two states are used if we can determine whether to draw
1017 * without having to look at the values in the query object buffer. This
1018 * will happen if there is no conditional render in progress, if the query
1019 * object is already completed or if something else has already added
1020 * samples to the preliminary result such as via a BLT command.
1021 */
1022 BRW_PREDICATE_STATE_RENDER,
1023 BRW_PREDICATE_STATE_DONT_RENDER,
1024 /* In this case whether to draw or not depends on the result of an
1025 * MI_PREDICATE command so the predicate enable bit needs to be checked.
1026 */
1027 BRW_PREDICATE_STATE_USE_BIT
1028 };
1029
1030 struct shader_times;
1031
1032 /**
1033 * brw_context is derived from gl_context.
1034 */
1035 struct brw_context
1036 {
1037 struct gl_context ctx; /**< base class, must be first field */
1038
1039 struct
1040 {
1041 void (*update_texture_surface)(struct gl_context *ctx,
1042 unsigned unit,
1043 uint32_t *surf_offset,
1044 bool for_gather);
1045 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
1046 struct gl_renderbuffer *rb,
1047 bool layered, unsigned unit,
1048 uint32_t surf_index);
1049
1050 void (*emit_texture_surface_state)(struct brw_context *brw,
1051 struct intel_mipmap_tree *mt,
1052 GLenum target,
1053 unsigned min_layer,
1054 unsigned max_layer,
1055 unsigned min_level,
1056 unsigned max_level,
1057 unsigned format,
1058 unsigned swizzle,
1059 uint32_t *surf_offset,
1060 bool rw, bool for_gather);
1061 void (*emit_buffer_surface_state)(struct brw_context *brw,
1062 uint32_t *out_offset,
1063 drm_intel_bo *bo,
1064 unsigned buffer_offset,
1065 unsigned surface_format,
1066 unsigned buffer_size,
1067 unsigned pitch,
1068 bool rw);
1069 void (*emit_null_surface_state)(struct brw_context *brw,
1070 unsigned width,
1071 unsigned height,
1072 unsigned samples,
1073 uint32_t *out_offset);
1074
1075 /**
1076 * Send the appropriate state packets to configure depth, stencil, and
1077 * HiZ buffers (i965+ only)
1078 */
1079 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1080 struct intel_mipmap_tree *depth_mt,
1081 uint32_t depth_offset,
1082 uint32_t depthbuffer_format,
1083 uint32_t depth_surface_type,
1084 struct intel_mipmap_tree *stencil_mt,
1085 bool hiz, bool separate_stencil,
1086 uint32_t width, uint32_t height,
1087 uint32_t tile_x, uint32_t tile_y);
1088
1089 } vtbl;
1090
1091 dri_bufmgr *bufmgr;
1092
1093 drm_intel_context *hw_ctx;
1094
1095 /** BO for post-sync nonzero writes for gen6 workaround. */
1096 drm_intel_bo *workaround_bo;
1097 uint8_t pipe_controls_since_last_cs_stall;
1098
1099 /**
1100 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1101 * and would need flushing before being used from another cache domain that
1102 * isn't coherent with it (i.e. the sampler).
1103 */
1104 struct set *render_cache;
1105
1106 /**
1107 * Number of resets observed in the system at context creation.
1108 *
1109 * This is tracked in the context so that we can determine that another
1110 * reset has occurred.
1111 */
1112 uint32_t reset_count;
1113
1114 struct intel_batchbuffer batch;
1115 bool no_batch_wrap;
1116
1117 struct {
1118 drm_intel_bo *bo;
1119 uint32_t next_offset;
1120 } upload;
1121
1122 /**
1123 * Set if rendering has occurred to the drawable's front buffer.
1124 *
1125 * This is used in the DRI2 case to detect that glFlush should also copy
1126 * the contents of the fake front buffer to the real front buffer.
1127 */
1128 bool front_buffer_dirty;
1129
1130 /** Framerate throttling: @{ */
1131 drm_intel_bo *throttle_batch[2];
1132
1133 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1134 * frame of rendering to complete. This gives a very precise cap to the
1135 * latency between input and output such that rendering never gets more
1136 * than a frame behind the user. (With the caveat that we technically are
1137 * not using the SwapBuffers itself as a barrier but the first batch
1138 * submitted afterwards, which may be immediately prior to the next
1139 * SwapBuffers.)
1140 */
1141 bool need_swap_throttle;
1142
1143 /** General throttling, not caught by throttling between SwapBuffers */
1144 bool need_flush_throttle;
1145 /** @} */
1146
1147 GLuint stats_wm;
1148
1149 /**
1150 * drirc options:
1151 * @{
1152 */
1153 bool no_rast;
1154 bool always_flush_batch;
1155 bool always_flush_cache;
1156 bool disable_throttling;
1157 bool precompile;
1158
1159 driOptionCache optionCache;
1160 /** @} */
1161
1162 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1163
1164 GLenum reduced_primitive;
1165
1166 /**
1167 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1168 * variable is set, this is the flag indicating to do expensive work that
1169 * might lead to a perf_debug() call.
1170 */
1171 bool perf_debug;
1172
1173 uint32_t max_gtt_map_object_size;
1174
1175 int gen;
1176 int gt;
1177
1178 bool is_g4x;
1179 bool is_baytrail;
1180 bool is_haswell;
1181 bool is_cherryview;
1182 bool is_broxton;
1183
1184 bool has_hiz;
1185 bool has_separate_stencil;
1186 bool must_use_separate_stencil;
1187 bool has_llc;
1188 bool has_swizzling;
1189 bool has_surface_tile_offset;
1190 bool has_compr4;
1191 bool has_negative_rhw_bug;
1192 bool has_pln;
1193 bool no_simd8;
1194 bool use_rep_send;
1195 bool use_resource_streamer;
1196
1197 /**
1198 * Some versions of Gen hardware don't do centroid interpolation correctly
1199 * on unlit pixels, causing incorrect values for derivatives near triangle
1200 * edges. Enabling this flag causes the fragment shader to use
1201 * non-centroid interpolation for unlit pixels, at the expense of two extra
1202 * fragment shader instructions.
1203 */
1204 bool needs_unlit_centroid_workaround;
1205
1206 GLuint NewGLState;
1207 struct {
1208 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1209 } state;
1210
1211 enum brw_pipeline last_pipeline;
1212
1213 struct brw_cache cache;
1214
1215 /** IDs for meta stencil blit shader programs. */
1216 unsigned meta_stencil_blit_programs[2];
1217
1218 /* Whether a meta-operation is in progress. */
1219 bool meta_in_progress;
1220
1221 /* Whether the last depth/stencil packets were both NULL. */
1222 bool no_depth_or_stencil;
1223
1224 /* The last PMA stall bits programmed. */
1225 uint32_t pma_stall_bits;
1226
1227 struct {
1228 /** The value of gl_BaseVertex for the current _mesa_prim. */
1229 int gl_basevertex;
1230
1231 /**
1232 * Buffer and offset used for GL_ARB_shader_draw_parameters
1233 * (for now, only gl_BaseVertex).
1234 */
1235 drm_intel_bo *draw_params_bo;
1236 uint32_t draw_params_offset;
1237 } draw;
1238
1239 struct {
1240 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1241 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1242
1243 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1244 GLuint nr_enabled;
1245 GLuint nr_buffers;
1246
1247 /* Summary of size and varying of active arrays, so we can check
1248 * for changes to this state:
1249 */
1250 unsigned int min_index, max_index;
1251
1252 /* Offset from start of vertex buffer so we can avoid redefining
1253 * the same VB packed over and over again.
1254 */
1255 unsigned int start_vertex_bias;
1256
1257 /**
1258 * Certain vertex attribute formats aren't natively handled by the
1259 * hardware and require special VS code to fix up their values.
1260 *
1261 * These bitfields indicate which workarounds are needed.
1262 */
1263 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1264 } vb;
1265
1266 struct {
1267 /**
1268 * Index buffer for this draw_prims call.
1269 *
1270 * Updates are signaled by BRW_NEW_INDICES.
1271 */
1272 const struct _mesa_index_buffer *ib;
1273
1274 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1275 drm_intel_bo *bo;
1276 GLuint type;
1277
1278 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1279 * avoid re-uploading the IB packet over and over if we're actually
1280 * referencing the same index buffer.
1281 */
1282 unsigned int start_vertex_offset;
1283 } ib;
1284
1285 /* Active vertex program:
1286 */
1287 const struct gl_vertex_program *vertex_program;
1288 const struct gl_geometry_program *geometry_program;
1289 const struct gl_fragment_program *fragment_program;
1290 const struct gl_compute_program *compute_program;
1291
1292 /**
1293 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1294 * that we don't have to reemit that state every time we change FBOs.
1295 */
1296 int num_samples;
1297
1298 /**
1299 * Platform specific constants containing the maximum number of threads
1300 * for each pipeline stage.
1301 */
1302 unsigned max_vs_threads;
1303 unsigned max_hs_threads;
1304 unsigned max_ds_threads;
1305 unsigned max_gs_threads;
1306 unsigned max_wm_threads;
1307 unsigned max_cs_threads;
1308
1309 /* BRW_NEW_URB_ALLOCATIONS:
1310 */
1311 struct {
1312 GLuint vsize; /* vertex size plus header in urb registers */
1313 GLuint gsize; /* GS output size in urb registers */
1314 GLuint csize; /* constant buffer size in urb registers */
1315 GLuint sfsize; /* setup data size in urb registers */
1316
1317 bool constrained;
1318
1319 GLuint min_vs_entries; /* Minimum number of VS entries */
1320 GLuint max_vs_entries; /* Maximum number of VS entries */
1321 GLuint max_hs_entries; /* Maximum number of HS entries */
1322 GLuint max_ds_entries; /* Maximum number of DS entries */
1323 GLuint max_gs_entries; /* Maximum number of GS entries */
1324
1325 GLuint nr_vs_entries;
1326 GLuint nr_gs_entries;
1327 GLuint nr_clip_entries;
1328 GLuint nr_sf_entries;
1329 GLuint nr_cs_entries;
1330
1331 GLuint vs_start;
1332 GLuint gs_start;
1333 GLuint clip_start;
1334 GLuint sf_start;
1335 GLuint cs_start;
1336 GLuint size; /* Hardware URB size, in KB. */
1337
1338 /* True if the most recently sent _3DSTATE_URB message allocated
1339 * URB space for the GS.
1340 */
1341 bool gs_present;
1342 } urb;
1343
1344
1345 /* BRW_NEW_CURBE_OFFSETS:
1346 */
1347 struct {
1348 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1349 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1350 GLuint clip_start;
1351 GLuint clip_size;
1352 GLuint vs_start;
1353 GLuint vs_size;
1354 GLuint total_size;
1355
1356 /**
1357 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1358 * for upload to the CURBE.
1359 */
1360 drm_intel_bo *curbe_bo;
1361 /** Offset within curbe_bo of space for current curbe entry */
1362 GLuint curbe_offset;
1363 } curbe;
1364
1365 /**
1366 * Layout of vertex data exiting the vertex shader.
1367 *
1368 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1369 */
1370 struct brw_vue_map vue_map_vs;
1371
1372 /**
1373 * Layout of vertex data exiting the geometry portion of the pipleine.
1374 * This comes from the geometry shader if one exists, otherwise from the
1375 * vertex shader.
1376 *
1377 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1378 */
1379 struct brw_vue_map vue_map_geom_out;
1380
1381 struct {
1382 struct brw_stage_state base;
1383 struct brw_vs_prog_data *prog_data;
1384 } vs;
1385
1386 struct {
1387 struct brw_stage_state base;
1388 struct brw_gs_prog_data *prog_data;
1389
1390 /**
1391 * True if the 3DSTATE_GS command most recently emitted to the 3D
1392 * pipeline enabled the GS; false otherwise.
1393 */
1394 bool enabled;
1395 } gs;
1396
1397 struct {
1398 struct brw_ff_gs_prog_data *prog_data;
1399
1400 bool prog_active;
1401 /** Offset in the program cache to the CLIP program pre-gen6 */
1402 uint32_t prog_offset;
1403 uint32_t state_offset;
1404
1405 uint32_t bind_bo_offset;
1406 /**
1407 * Surface offsets for the binding table. We only need surfaces to
1408 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1409 * need in this case.
1410 */
1411 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1412 } ff_gs;
1413
1414 struct {
1415 struct brw_clip_prog_data *prog_data;
1416
1417 /** Offset in the program cache to the CLIP program pre-gen6 */
1418 uint32_t prog_offset;
1419
1420 /* Offset in the batch to the CLIP state on pre-gen6. */
1421 uint32_t state_offset;
1422
1423 /* As of gen6, this is the offset in the batch to the CLIP VP,
1424 * instead of vp_bo.
1425 */
1426 uint32_t vp_offset;
1427 } clip;
1428
1429
1430 struct {
1431 struct brw_sf_prog_data *prog_data;
1432
1433 /** Offset in the program cache to the CLIP program pre-gen6 */
1434 uint32_t prog_offset;
1435 uint32_t state_offset;
1436 uint32_t vp_offset;
1437 bool viewport_transform_enable;
1438 } sf;
1439
1440 struct {
1441 struct brw_stage_state base;
1442 struct brw_wm_prog_data *prog_data;
1443
1444 GLuint render_surf;
1445
1446 /**
1447 * Buffer object used in place of multisampled null render targets on
1448 * Gen6. See brw_emit_null_surface_state().
1449 */
1450 drm_intel_bo *multisampled_null_render_target_bo;
1451 uint32_t fast_clear_op;
1452 } wm;
1453
1454 struct {
1455 struct brw_stage_state base;
1456 struct brw_cs_prog_data *prog_data;
1457 } cs;
1458
1459 /* RS hardware binding table */
1460 struct {
1461 drm_intel_bo *bo;
1462 uint32_t next_offset;
1463 } hw_bt_pool;
1464
1465 struct {
1466 uint32_t state_offset;
1467 uint32_t blend_state_offset;
1468 uint32_t depth_stencil_state_offset;
1469 uint32_t vp_offset;
1470 } cc;
1471
1472 struct {
1473 struct brw_query_object *obj;
1474 bool begin_emitted;
1475 } query;
1476
1477 struct {
1478 enum brw_predicate_state state;
1479 bool supported;
1480 } predicate;
1481
1482 struct {
1483 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1484 const int *statistics_registers;
1485
1486 /** The number of active monitors using OA counters. */
1487 unsigned oa_users;
1488
1489 /**
1490 * A buffer object storing OA counter snapshots taken at the start and
1491 * end of each batch (creating "bookends" around the batch).
1492 */
1493 drm_intel_bo *bookend_bo;
1494
1495 /** The number of snapshots written to bookend_bo. */
1496 int bookend_snapshots;
1497
1498 /**
1499 * An array of monitors whose results haven't yet been assembled based on
1500 * the data in buffer objects.
1501 *
1502 * These may be active, or have already ended. However, the results
1503 * have not been requested.
1504 */
1505 struct brw_perf_monitor_object **unresolved;
1506 int unresolved_elements;
1507 int unresolved_array_size;
1508
1509 /**
1510 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1511 * the counter which MI_REPORT_PERF_COUNT stores there.
1512 */
1513 const int *oa_snapshot_layout;
1514
1515 /** Number of 32-bit entries in a hardware counter snapshot. */
1516 int entries_per_oa_snapshot;
1517 } perfmon;
1518
1519 int num_atoms[BRW_NUM_PIPELINES];
1520 const struct brw_tracked_state render_atoms[60];
1521 const struct brw_tracked_state compute_atoms[6];
1522
1523 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1524 struct {
1525 uint32_t offset;
1526 uint32_t size;
1527 enum aub_state_struct_type type;
1528 int index;
1529 } *state_batch_list;
1530 int state_batch_count;
1531
1532 uint32_t render_target_format[MESA_FORMAT_COUNT];
1533 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1534
1535 /* Interpolation modes, one byte per vue slot.
1536 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1537 */
1538 struct interpolation_mode_map interpolation_mode;
1539
1540 /* PrimitiveRestart */
1541 struct {
1542 bool in_progress;
1543 bool enable_cut_index;
1544 } prim_restart;
1545
1546 /** Computed depth/stencil/hiz state from the current attached
1547 * renderbuffers, valid only during the drawing state upload loop after
1548 * brw_workaround_depthstencil_alignment().
1549 */
1550 struct {
1551 struct intel_mipmap_tree *depth_mt;
1552 struct intel_mipmap_tree *stencil_mt;
1553
1554 /* Inter-tile (page-aligned) byte offsets. */
1555 uint32_t depth_offset, hiz_offset, stencil_offset;
1556 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1557 uint32_t tile_x, tile_y;
1558 } depthstencil;
1559
1560 uint32_t num_instances;
1561 int basevertex;
1562
1563 struct {
1564 drm_intel_bo *bo;
1565 const char **names;
1566 int *ids;
1567 enum shader_time_shader_type *types;
1568 struct shader_times *cumulative;
1569 int num_entries;
1570 int max_entries;
1571 double report_time;
1572 } shader_time;
1573
1574 struct brw_fast_clear_state *fast_clear_state;
1575
1576 __DRIcontext *driContext;
1577 struct intel_screen *intelScreen;
1578 };
1579
1580 /*======================================================================
1581 * brw_vtbl.c
1582 */
1583 void brwInitVtbl( struct brw_context *brw );
1584
1585 /* brw_clear.c */
1586 extern void intelInitClearFuncs(struct dd_function_table *functions);
1587
1588 /*======================================================================
1589 * brw_context.c
1590 */
1591 extern const char *const brw_vendor_string;
1592
1593 extern const char *brw_get_renderer_string(unsigned deviceID);
1594
1595 enum {
1596 DRI_CONF_BO_REUSE_DISABLED,
1597 DRI_CONF_BO_REUSE_ALL
1598 };
1599
1600 void intel_update_renderbuffers(__DRIcontext *context,
1601 __DRIdrawable *drawable);
1602 void intel_prepare_render(struct brw_context *brw);
1603
1604 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1605 __DRIdrawable *drawable);
1606
1607 GLboolean brwCreateContext(gl_api api,
1608 const struct gl_config *mesaVis,
1609 __DRIcontext *driContextPriv,
1610 unsigned major_version,
1611 unsigned minor_version,
1612 uint32_t flags,
1613 bool notify_reset,
1614 unsigned *error,
1615 void *sharedContextPrivate);
1616
1617 /*======================================================================
1618 * brw_misc_state.c
1619 */
1620 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1621 struct intel_mipmap_tree *mt,
1622 unsigned level, unsigned layer, bool flat);
1623
1624 void brw_meta_updownsample(struct brw_context *brw,
1625 struct intel_mipmap_tree *src,
1626 struct intel_mipmap_tree *dst);
1627
1628 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1629 struct gl_framebuffer *read_fb,
1630 struct gl_framebuffer *draw_fb,
1631 GLfloat srcX0, GLfloat srcY0,
1632 GLfloat srcX1, GLfloat srcY1,
1633 GLfloat dstX0, GLfloat dstY0,
1634 GLfloat dstX1, GLfloat dstY1);
1635
1636 void brw_meta_stencil_updownsample(struct brw_context *brw,
1637 struct intel_mipmap_tree *src,
1638 struct intel_mipmap_tree *dst);
1639
1640 bool brw_meta_fast_clear(struct brw_context *brw,
1641 struct gl_framebuffer *fb,
1642 GLbitfield mask,
1643 bool partial_clear);
1644
1645 void
1646 brw_meta_resolve_color(struct brw_context *brw,
1647 struct intel_mipmap_tree *mt);
1648 void
1649 brw_meta_fast_clear_free(struct brw_context *brw);
1650
1651
1652 /*======================================================================
1653 * brw_misc_state.c
1654 */
1655 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1656 uint32_t depth_level,
1657 uint32_t depth_layer,
1658 struct intel_mipmap_tree *stencil_mt,
1659 uint32_t *out_tile_mask_x,
1660 uint32_t *out_tile_mask_y);
1661 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1662 GLbitfield clear_mask);
1663
1664 /* brw_object_purgeable.c */
1665 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1666
1667 /*======================================================================
1668 * brw_queryobj.c
1669 */
1670 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1671 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1672 void brw_emit_query_begin(struct brw_context *brw);
1673 void brw_emit_query_end(struct brw_context *brw);
1674
1675 /** gen6_queryobj.c */
1676 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1677 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1678 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1679 void brw_store_register_mem64(struct brw_context *brw,
1680 drm_intel_bo *bo, uint32_t reg, int idx);
1681
1682 /** brw_conditional_render.c */
1683 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1684 bool brw_check_conditional_render(struct brw_context *brw);
1685
1686 /** intel_batchbuffer.c */
1687 void brw_load_register_mem(struct brw_context *brw,
1688 uint32_t reg,
1689 drm_intel_bo *bo,
1690 uint32_t read_domains, uint32_t write_domain,
1691 uint32_t offset);
1692 void brw_load_register_mem64(struct brw_context *brw,
1693 uint32_t reg,
1694 drm_intel_bo *bo,
1695 uint32_t read_domains, uint32_t write_domain,
1696 uint32_t offset);
1697
1698 /*======================================================================
1699 * brw_state_dump.c
1700 */
1701 void brw_debug_batch(struct brw_context *brw);
1702 void brw_annotate_aub(struct brw_context *brw);
1703
1704 /*======================================================================
1705 * brw_tex.c
1706 */
1707 void brw_validate_textures( struct brw_context *brw );
1708
1709
1710 /*======================================================================
1711 * brw_program.c
1712 */
1713 void brwInitFragProgFuncs( struct dd_function_table *functions );
1714
1715 int brw_get_scratch_size(int size);
1716 void brw_get_scratch_bo(struct brw_context *brw,
1717 drm_intel_bo **scratch_bo, int size);
1718 void brw_init_shader_time(struct brw_context *brw);
1719 int brw_get_shader_time_index(struct brw_context *brw,
1720 struct gl_shader_program *shader_prog,
1721 struct gl_program *prog,
1722 enum shader_time_shader_type type);
1723 void brw_collect_and_report_shader_time(struct brw_context *brw);
1724 void brw_destroy_shader_time(struct brw_context *brw);
1725
1726 /* brw_urb.c
1727 */
1728 void brw_upload_urb_fence(struct brw_context *brw);
1729
1730 /* brw_curbe.c
1731 */
1732 void brw_upload_cs_urb_state(struct brw_context *brw);
1733
1734 /* brw_fs_reg_allocate.cpp
1735 */
1736 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1737
1738 /* brw_vec4_reg_allocate.cpp */
1739 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1740
1741 /* brw_disasm.c */
1742 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1743 struct brw_inst *inst, bool is_compacted);
1744
1745 /* brw_vs.c */
1746 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1747
1748 /* brw_draw_upload.c */
1749 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1750 const struct gl_client_array *glarray);
1751
1752 static inline unsigned
1753 brw_get_index_type(GLenum type)
1754 {
1755 assert((type == GL_UNSIGNED_BYTE)
1756 || (type == GL_UNSIGNED_SHORT)
1757 || (type == GL_UNSIGNED_INT));
1758
1759 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1760 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1761 * to map to scale factors of 0, 1, and 2, respectively. These scale
1762 * factors are then left-shfited by 8 to be in the correct position in the
1763 * CMD_INDEX_BUFFER packet.
1764 *
1765 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1766 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1767 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1768 */
1769 return (type - 0x1401) << 7;
1770 }
1771
1772 void brw_prepare_vertices(struct brw_context *brw);
1773
1774 /* brw_wm_surface_state.c */
1775 void brw_init_surface_formats(struct brw_context *brw);
1776 void brw_create_constant_surface(struct brw_context *brw,
1777 drm_intel_bo *bo,
1778 uint32_t offset,
1779 uint32_t size,
1780 uint32_t *out_offset,
1781 bool dword_pitch);
1782 void brw_create_buffer_surface(struct brw_context *brw,
1783 drm_intel_bo *bo,
1784 uint32_t offset,
1785 uint32_t size,
1786 uint32_t *out_offset,
1787 bool dword_pitch);
1788 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1789 unsigned unit,
1790 uint32_t *surf_offset);
1791 void
1792 brw_update_sol_surface(struct brw_context *brw,
1793 struct gl_buffer_object *buffer_obj,
1794 uint32_t *out_offset, unsigned num_vector_components,
1795 unsigned stride_dwords, unsigned offset_dwords);
1796 void brw_upload_ubo_surfaces(struct brw_context *brw,
1797 struct gl_shader *shader,
1798 struct brw_stage_state *stage_state,
1799 struct brw_stage_prog_data *prog_data,
1800 bool dword_pitch);
1801 void brw_upload_abo_surfaces(struct brw_context *brw,
1802 struct gl_shader_program *prog,
1803 struct brw_stage_state *stage_state,
1804 struct brw_stage_prog_data *prog_data);
1805 void brw_upload_image_surfaces(struct brw_context *brw,
1806 struct gl_shader *shader,
1807 struct brw_stage_state *stage_state,
1808 struct brw_stage_prog_data *prog_data);
1809
1810 /* brw_surface_formats.c */
1811 bool brw_render_target_supported(struct brw_context *brw,
1812 struct gl_renderbuffer *rb);
1813 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1814 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1815 mesa_format format);
1816
1817 /* brw_performance_monitor.c */
1818 void brw_init_performance_monitors(struct brw_context *brw);
1819 void brw_dump_perf_monitors(struct brw_context *brw);
1820 void brw_perf_monitor_new_batch(struct brw_context *brw);
1821 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1822
1823 /* intel_buffer_objects.c */
1824 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1825 const char *bo_name);
1826 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1827 const char *bo_name);
1828
1829 /* intel_extensions.c */
1830 extern void intelInitExtensions(struct gl_context *ctx);
1831
1832 /* intel_state.c */
1833 extern int intel_translate_shadow_compare_func(GLenum func);
1834 extern int intel_translate_compare_func(GLenum func);
1835 extern int intel_translate_stencil_op(GLenum op);
1836 extern int intel_translate_logic_op(GLenum opcode);
1837
1838 /* intel_syncobj.c */
1839 void intel_init_syncobj_functions(struct dd_function_table *functions);
1840
1841 /* gen6_sol.c */
1842 struct gl_transform_feedback_object *
1843 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1844 void
1845 brw_delete_transform_feedback(struct gl_context *ctx,
1846 struct gl_transform_feedback_object *obj);
1847 void
1848 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1849 struct gl_transform_feedback_object *obj);
1850 void
1851 brw_end_transform_feedback(struct gl_context *ctx,
1852 struct gl_transform_feedback_object *obj);
1853 GLsizei
1854 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1855 struct gl_transform_feedback_object *obj,
1856 GLuint stream);
1857
1858 /* gen7_sol_state.c */
1859 void
1860 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1861 struct gl_transform_feedback_object *obj);
1862 void
1863 gen7_end_transform_feedback(struct gl_context *ctx,
1864 struct gl_transform_feedback_object *obj);
1865 void
1866 gen7_pause_transform_feedback(struct gl_context *ctx,
1867 struct gl_transform_feedback_object *obj);
1868 void
1869 gen7_resume_transform_feedback(struct gl_context *ctx,
1870 struct gl_transform_feedback_object *obj);
1871
1872 /* brw_blorp_blit.cpp */
1873 GLbitfield
1874 brw_blorp_framebuffer(struct brw_context *brw,
1875 struct gl_framebuffer *readFb,
1876 struct gl_framebuffer *drawFb,
1877 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1878 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1879 GLbitfield mask, GLenum filter);
1880
1881 bool
1882 brw_blorp_copytexsubimage(struct brw_context *brw,
1883 struct gl_renderbuffer *src_rb,
1884 struct gl_texture_image *dst_image,
1885 int slice,
1886 int srcX0, int srcY0,
1887 int dstX0, int dstY0,
1888 int width, int height);
1889
1890 /* gen6_multisample_state.c */
1891 unsigned
1892 gen6_determine_sample_mask(struct brw_context *brw);
1893
1894 void
1895 gen6_emit_3dstate_multisample(struct brw_context *brw,
1896 unsigned num_samples);
1897 void
1898 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1899 void
1900 gen6_get_sample_position(struct gl_context *ctx,
1901 struct gl_framebuffer *fb,
1902 GLuint index,
1903 GLfloat *result);
1904 void
1905 gen6_set_sample_maps(struct gl_context *ctx);
1906
1907 /* gen8_multisample_state.c */
1908 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1909 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1910
1911 /* gen7_urb.c */
1912 void
1913 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1914 unsigned gs_size, unsigned fs_size);
1915
1916 void
1917 gen7_emit_urb_state(struct brw_context *brw,
1918 unsigned nr_vs_entries, unsigned vs_size,
1919 unsigned vs_start, unsigned nr_gs_entries,
1920 unsigned gs_size, unsigned gs_start);
1921
1922
1923 /* brw_reset.c */
1924 extern GLenum
1925 brw_get_graphics_reset_status(struct gl_context *ctx);
1926
1927 /* brw_compute.c */
1928 extern void
1929 brw_init_compute_functions(struct dd_function_table *functions);
1930
1931 /*======================================================================
1932 * Inline conversion functions. These are better-typed than the
1933 * macros used previously:
1934 */
1935 static inline struct brw_context *
1936 brw_context( struct gl_context *ctx )
1937 {
1938 return (struct brw_context *)ctx;
1939 }
1940
1941 static inline struct brw_vertex_program *
1942 brw_vertex_program(struct gl_vertex_program *p)
1943 {
1944 return (struct brw_vertex_program *) p;
1945 }
1946
1947 static inline const struct brw_vertex_program *
1948 brw_vertex_program_const(const struct gl_vertex_program *p)
1949 {
1950 return (const struct brw_vertex_program *) p;
1951 }
1952
1953 static inline struct brw_geometry_program *
1954 brw_geometry_program(struct gl_geometry_program *p)
1955 {
1956 return (struct brw_geometry_program *) p;
1957 }
1958
1959 static inline struct brw_fragment_program *
1960 brw_fragment_program(struct gl_fragment_program *p)
1961 {
1962 return (struct brw_fragment_program *) p;
1963 }
1964
1965 static inline const struct brw_fragment_program *
1966 brw_fragment_program_const(const struct gl_fragment_program *p)
1967 {
1968 return (const struct brw_fragment_program *) p;
1969 }
1970
1971 static inline struct brw_compute_program *
1972 brw_compute_program(struct gl_compute_program *p)
1973 {
1974 return (struct brw_compute_program *) p;
1975 }
1976
1977 /**
1978 * Pre-gen6, the register file of the EUs was shared between threads,
1979 * and each thread used some subset allocated on a 16-register block
1980 * granularity. The unit states wanted these block counts.
1981 */
1982 static inline int
1983 brw_register_blocks(int reg_count)
1984 {
1985 return ALIGN(reg_count, 16) / 16 - 1;
1986 }
1987
1988 static inline uint32_t
1989 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1990 uint32_t prog_offset)
1991 {
1992 if (brw->gen >= 5) {
1993 /* Using state base address. */
1994 return prog_offset;
1995 }
1996
1997 drm_intel_bo_emit_reloc(brw->batch.bo,
1998 state_offset,
1999 brw->cache.bo,
2000 prog_offset,
2001 I915_GEM_DOMAIN_INSTRUCTION, 0);
2002
2003 return brw->cache.bo->offset64 + prog_offset;
2004 }
2005
2006 bool brw_do_cubemap_normalize(struct exec_list *instructions);
2007 bool brw_lower_texture_gradients(struct brw_context *brw,
2008 struct exec_list *instructions);
2009 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
2010
2011 struct opcode_desc {
2012 char *name;
2013 int nsrc;
2014 int ndst;
2015 };
2016
2017 extern const struct opcode_desc opcode_descs[128];
2018 extern const char * const conditional_modifier[16];
2019
2020 void
2021 brw_emit_depthbuffer(struct brw_context *brw);
2022
2023 void
2024 brw_emit_depth_stencil_hiz(struct brw_context *brw,
2025 struct intel_mipmap_tree *depth_mt,
2026 uint32_t depth_offset, uint32_t depthbuffer_format,
2027 uint32_t depth_surface_type,
2028 struct intel_mipmap_tree *stencil_mt,
2029 bool hiz, bool separate_stencil,
2030 uint32_t width, uint32_t height,
2031 uint32_t tile_x, uint32_t tile_y);
2032
2033 void
2034 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
2035 struct intel_mipmap_tree *depth_mt,
2036 uint32_t depth_offset, uint32_t depthbuffer_format,
2037 uint32_t depth_surface_type,
2038 struct intel_mipmap_tree *stencil_mt,
2039 bool hiz, bool separate_stencil,
2040 uint32_t width, uint32_t height,
2041 uint32_t tile_x, uint32_t tile_y);
2042
2043 void
2044 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
2045 struct intel_mipmap_tree *depth_mt,
2046 uint32_t depth_offset, uint32_t depthbuffer_format,
2047 uint32_t depth_surface_type,
2048 struct intel_mipmap_tree *stencil_mt,
2049 bool hiz, bool separate_stencil,
2050 uint32_t width, uint32_t height,
2051 uint32_t tile_x, uint32_t tile_y);
2052 void
2053 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
2054 struct intel_mipmap_tree *depth_mt,
2055 uint32_t depth_offset, uint32_t depthbuffer_format,
2056 uint32_t depth_surface_type,
2057 struct intel_mipmap_tree *stencil_mt,
2058 bool hiz, bool separate_stencil,
2059 uint32_t width, uint32_t height,
2060 uint32_t tile_x, uint32_t tile_y);
2061
2062 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
2063 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
2064
2065 uint32_t get_hw_prim_for_gl_prim(int mode);
2066
2067 void
2068 gen6_upload_push_constants(struct brw_context *brw,
2069 const struct gl_program *prog,
2070 const struct brw_stage_prog_data *prog_data,
2071 struct brw_stage_state *stage_state,
2072 enum aub_state_struct_type type);
2073
2074 bool
2075 gen9_use_linear_1d_layout(const struct brw_context *brw,
2076 const struct intel_mipmap_tree *mt);
2077
2078 /* brw_pipe_control.c */
2079 int brw_init_pipe_control(struct brw_context *brw,
2080 const struct brw_device_info *info);
2081 void brw_fini_pipe_control(struct brw_context *brw);
2082
2083 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2084 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2085 drm_intel_bo *bo, uint32_t offset,
2086 uint32_t imm_lower, uint32_t imm_upper);
2087 void brw_emit_mi_flush(struct brw_context *brw);
2088 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2089 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2090 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2091 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2092
2093 #ifdef __cplusplus
2094 }
2095 #endif
2096
2097 #endif