i965: Store uniform constant values in a gl_constant_value instead of float
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vec4_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_state_id {
153 BRW_STATE_URB_FENCE,
154 BRW_STATE_FRAGMENT_PROGRAM,
155 BRW_STATE_GEOMETRY_PROGRAM,
156 BRW_STATE_VERTEX_PROGRAM,
157 BRW_STATE_CURBE_OFFSETS,
158 BRW_STATE_REDUCED_PRIMITIVE,
159 BRW_STATE_PRIMITIVE,
160 BRW_STATE_CONTEXT,
161 BRW_STATE_PSP,
162 BRW_STATE_SURFACES,
163 BRW_STATE_VS_BINDING_TABLE,
164 BRW_STATE_GS_BINDING_TABLE,
165 BRW_STATE_PS_BINDING_TABLE,
166 BRW_STATE_INDICES,
167 BRW_STATE_VERTICES,
168 BRW_STATE_BATCH,
169 BRW_STATE_INDEX_BUFFER,
170 BRW_STATE_VS_CONSTBUF,
171 BRW_STATE_GS_CONSTBUF,
172 BRW_STATE_PROGRAM_CACHE,
173 BRW_STATE_STATE_BASE_ADDRESS,
174 BRW_STATE_VUE_MAP_VS,
175 BRW_STATE_VUE_MAP_GEOM_OUT,
176 BRW_STATE_TRANSFORM_FEEDBACK,
177 BRW_STATE_RASTERIZER_DISCARD,
178 BRW_STATE_STATS_WM,
179 BRW_STATE_UNIFORM_BUFFER,
180 BRW_STATE_ATOMIC_BUFFER,
181 BRW_STATE_META_IN_PROGRESS,
182 BRW_STATE_INTERPOLATION_MAP,
183 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
184 BRW_STATE_NUM_SAMPLES,
185 BRW_NUM_STATE_BITS
186 };
187
188 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
189 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
190 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
191 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
192 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
193 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
194 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
195 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
196 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
197 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
198 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
199 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
200 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
201 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
202 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
203 /**
204 * Used for any batch entry with a relocated pointer that will be used
205 * by any 3D rendering.
206 */
207 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
208 /** \see brw.state.depth_region */
209 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
210 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
211 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
212 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
213 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
214 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
215 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
216 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
217 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
218 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
219 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
220 #define BRW_NEW_ATOMIC_BUFFER (1 << BRW_STATE_ATOMIC_BUFFER)
221 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
222 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
223 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
224 #define BRW_NEW_NUM_SAMPLES (1 << BRW_STATE_NUM_SAMPLES)
225
226 struct brw_state_flags {
227 /** State update flags signalled by mesa internals */
228 GLuint mesa;
229 /**
230 * State update flags signalled as the result of brw_tracked_state updates
231 */
232 GLuint brw;
233 /**
234 * State update flags that used to be signalled by brw_state_cache.c
235 * searches.
236 *
237 * Now almost all of that state is just streamed out on demand, but the
238 * flags for those state blobs updating have stayed in the same bitfield.
239 * brw_state_cache.c still flags CACHE_NEW_*_PROG.
240 */
241 GLuint cache;
242 };
243
244 /** Subclass of Mesa vertex program */
245 struct brw_vertex_program {
246 struct gl_vertex_program program;
247 GLuint id;
248 };
249
250
251 /** Subclass of Mesa geometry program */
252 struct brw_geometry_program {
253 struct gl_geometry_program program;
254 unsigned id; /**< serial no. to identify geom progs, never re-used */
255 };
256
257
258 /** Subclass of Mesa fragment program */
259 struct brw_fragment_program {
260 struct gl_fragment_program program;
261 GLuint id; /**< serial no. to identify frag progs, never re-used */
262 };
263
264
265 /** Subclass of Mesa compute program */
266 struct brw_compute_program {
267 struct gl_compute_program program;
268 unsigned id; /**< serial no. to identify compute progs, never re-used */
269 };
270
271
272 struct brw_shader {
273 struct gl_shader base;
274
275 bool compiled_once;
276 };
277
278 /* Note: If adding fields that need anything besides a normal memcmp() for
279 * comparing them, be sure to go fix brw_stage_prog_data_compare().
280 */
281 struct brw_stage_prog_data {
282 struct {
283 /** size of our binding table. */
284 uint32_t size_bytes;
285
286 /** @{
287 * surface indices for the various groups of surfaces
288 */
289 uint32_t pull_constants_start;
290 uint32_t texture_start;
291 uint32_t gather_texture_start;
292 uint32_t ubo_start;
293 uint32_t abo_start;
294 uint32_t shader_time_start;
295 /** @} */
296 } binding_table;
297
298 GLuint nr_params; /**< number of float params/constants */
299 GLuint nr_pull_params;
300
301 /**
302 * Register where the thread expects to find input data from the URB
303 * (typically uniforms, followed by vertex or fragment attributes).
304 */
305 unsigned dispatch_grf_start_reg;
306
307 /* Pointers to tracked values (only valid once
308 * _mesa_load_state_parameters has been called at runtime).
309 *
310 * These must be the last fields of the struct (see
311 * brw_stage_prog_data_compare()).
312 */
313 const gl_constant_value **param;
314 const gl_constant_value **pull_param;
315 };
316
317 /* Data about a particular attempt to compile a program. Note that
318 * there can be many of these, each in a different GL state
319 * corresponding to a different brw_wm_prog_key struct, with different
320 * compiled programs.
321 *
322 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
323 * struct!
324 */
325 struct brw_wm_prog_data {
326 struct brw_stage_prog_data base;
327
328 GLuint curb_read_length;
329 GLuint num_varying_inputs;
330
331 GLuint dispatch_grf_start_reg_16;
332 GLuint reg_blocks;
333 GLuint reg_blocks_16;
334 GLuint total_scratch;
335
336 struct {
337 /** @{
338 * surface indices the WM-specific surfaces
339 */
340 uint32_t render_target_start;
341 /** @} */
342 } binding_table;
343
344 bool dual_src_blend;
345 bool uses_pos_offset;
346 bool uses_omask;
347 uint32_t prog_offset_16;
348
349 /**
350 * Mask of which interpolation modes are required by the fragment shader.
351 * Used in hardware setup on gen6+.
352 */
353 uint32_t barycentric_interp_modes;
354
355 /**
356 * Map from gl_varying_slot to the position within the FS setup data
357 * payload where the varying's attribute vertex deltas should be delivered.
358 * For varying slots that are not used by the FS, the value is -1.
359 */
360 int urb_setup[VARYING_SLOT_MAX];
361 };
362
363 /**
364 * Enum representing the i965-specific vertex results that don't correspond
365 * exactly to any element of gl_varying_slot. The values of this enum are
366 * assigned such that they don't conflict with gl_varying_slot.
367 */
368 typedef enum
369 {
370 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
371 BRW_VARYING_SLOT_PAD,
372 /**
373 * Technically this is not a varying but just a placeholder that
374 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
375 * builtin variable to be compiled correctly. see compile_sf_prog() for
376 * more info.
377 */
378 BRW_VARYING_SLOT_PNTC,
379 BRW_VARYING_SLOT_COUNT
380 } brw_varying_slot;
381
382
383 /**
384 * Data structure recording the relationship between the gl_varying_slot enum
385 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
386 * single octaword within the VUE (128 bits).
387 *
388 * Note that each BRW register contains 256 bits (2 octawords), so when
389 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
390 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
391 * in a vertex shader), each register corresponds to a single VUE slot, since
392 * it contains data for two separate vertices.
393 */
394 struct brw_vue_map {
395 /**
396 * Bitfield representing all varying slots that are (a) stored in this VUE
397 * map, and (b) actually written by the shader. Does not include any of
398 * the additional varying slots defined in brw_varying_slot.
399 */
400 GLbitfield64 slots_valid;
401
402 /**
403 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
404 * not stored in a slot (because they are not written, or because
405 * additional processing is applied before storing them in the VUE), the
406 * value is -1.
407 */
408 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
409
410 /**
411 * Map from VUE slot to gl_varying_slot value. For slots that do not
412 * directly correspond to a gl_varying_slot, the value comes from
413 * brw_varying_slot.
414 *
415 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
416 * simplifies code that uses the value stored in slot_to_varying to
417 * create a bit mask).
418 */
419 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
420
421 /**
422 * Total number of VUE slots in use
423 */
424 int num_slots;
425 };
426
427 /**
428 * Convert a VUE slot number into a byte offset within the VUE.
429 */
430 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
431 {
432 return 16*slot;
433 }
434
435 /**
436 * Convert a vertex output (brw_varying_slot) into a byte offset within the
437 * VUE.
438 */
439 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
440 GLuint varying)
441 {
442 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
443 }
444
445 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
446 GLbitfield64 slots_valid);
447
448
449 /**
450 * Bitmask indicating which fragment shader inputs represent varyings (and
451 * hence have to be delivered to the fragment shader by the SF/SBE stage).
452 */
453 #define BRW_FS_VARYING_INPUT_MASK \
454 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
455 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
456
457
458 /*
459 * Mapping of VUE map slots to interpolation modes.
460 */
461 struct interpolation_mode_map {
462 unsigned char mode[BRW_VARYING_SLOT_COUNT];
463 };
464
465 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
466 {
467 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
468 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
469 return true;
470
471 return false;
472 }
473
474 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
475 {
476 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
477 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
478 return true;
479
480 return false;
481 }
482
483
484 struct brw_sf_prog_data {
485 GLuint urb_read_length;
486 GLuint total_grf;
487
488 /* Each vertex may have upto 12 attributes, 4 components each,
489 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
490 * rows.
491 *
492 * Actually we use 4 for each, so call it 12 rows.
493 */
494 GLuint urb_entry_size;
495 };
496
497
498 /**
499 * We always program SF to start reading at an offset of 1 (2 varying slots)
500 * from the start of the vertex URB entry. This causes it to skip:
501 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
502 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
503 */
504 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
505
506
507 struct brw_clip_prog_data {
508 GLuint curb_read_length; /* user planes? */
509 GLuint clip_mode;
510 GLuint urb_read_length;
511 GLuint total_grf;
512 };
513
514 struct brw_ff_gs_prog_data {
515 GLuint urb_read_length;
516 GLuint total_grf;
517
518 /**
519 * Gen6 transform feedback: Amount by which the streaming vertex buffer
520 * indices should be incremented each time the GS is invoked.
521 */
522 unsigned svbi_postincrement_value;
523 };
524
525
526 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
527 * this struct!
528 */
529 struct brw_vec4_prog_data {
530 struct brw_stage_prog_data base;
531 struct brw_vue_map vue_map;
532
533 GLuint curb_read_length;
534 GLuint urb_read_length;
535 GLuint total_grf;
536 GLuint total_scratch;
537
538 /* Used for calculating urb partitions. In the VS, this is the size of the
539 * URB entry used for both input and output to the thread. In the GS, this
540 * is the size of the URB entry used for output.
541 */
542 GLuint urb_entry_size;
543 };
544
545
546 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
547 * struct!
548 */
549 struct brw_vs_prog_data {
550 struct brw_vec4_prog_data base;
551
552 GLbitfield64 inputs_read;
553
554 bool uses_vertexid;
555 };
556
557
558 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
559 * this struct!
560 */
561 struct brw_gs_prog_data
562 {
563 struct brw_vec4_prog_data base;
564
565 /**
566 * Size of an output vertex, measured in HWORDS (32 bytes).
567 */
568 unsigned output_vertex_size_hwords;
569
570 unsigned output_topology;
571
572 /**
573 * Size of the control data (cut bits or StreamID bits), in hwords (32
574 * bytes). 0 if there is no control data.
575 */
576 unsigned control_data_header_size_hwords;
577
578 /**
579 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
580 * if the control data is StreamID bits, or
581 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
582 * Ignored if control_data_header_size is 0.
583 */
584 unsigned control_data_format;
585
586 bool include_primitive_id;
587
588 int invocations;
589
590 /**
591 * True if the thread should be dispatched in DUAL_INSTANCE mode, false if
592 * it should be dispatched in DUAL_OBJECT mode.
593 */
594 bool dual_instanced_dispatch;
595 };
596
597 /** Number of texture sampler units */
598 #define BRW_MAX_TEX_UNIT 32
599
600 /** Max number of render targets in a shader */
601 #define BRW_MAX_DRAW_BUFFERS 8
602
603 /** Max number of atomic counter buffer objects in a shader */
604 #define BRW_MAX_ABO 16
605
606 /**
607 * Max number of binding table entries used for stream output.
608 *
609 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
610 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
611 *
612 * On Gen6, the size of transform feedback data is limited not by the number
613 * of components but by the number of binding table entries we set aside. We
614 * use one binding table entry for a float, one entry for a vector, and one
615 * entry per matrix column. Since the only way we can communicate our
616 * transform feedback capabilities to the client is via
617 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
618 * worst case, in which all the varyings are floats, so we use up one binding
619 * table entry per component. Therefore we need to set aside at least 64
620 * binding table entries for use by transform feedback.
621 *
622 * Note: since we don't currently pack varyings, it is currently impossible
623 * for the client to actually use up all of these binding table entries--if
624 * all of their varyings were floats, they would run out of varying slots and
625 * fail to link. But that's a bug, so it seems prudent to go ahead and
626 * allocate the number of binding table entries we will need once the bug is
627 * fixed.
628 */
629 #define BRW_MAX_SOL_BINDINGS 64
630
631 /** Maximum number of actual buffers used for stream output */
632 #define BRW_MAX_SOL_BUFFERS 4
633
634 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
635 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
636 12 + /* ubo */ \
637 BRW_MAX_ABO + \
638 2 /* shader time, pull constants */)
639
640 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
641 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
642
643 /**
644 * Stride in bytes between shader_time entries.
645 *
646 * We separate entries by a cacheline to reduce traffic between EUs writing to
647 * different entries.
648 */
649 #define SHADER_TIME_STRIDE 64
650
651 enum brw_cache_id {
652 BRW_CC_VP,
653 BRW_CC_UNIT,
654 BRW_WM_PROG,
655 BRW_BLORP_BLIT_PROG,
656 BRW_BLORP_CONST_COLOR_PROG,
657 BRW_SAMPLER,
658 BRW_WM_UNIT,
659 BRW_SF_PROG,
660 BRW_SF_VP,
661 BRW_SF_UNIT, /* scissor state on gen6 */
662 BRW_VS_UNIT,
663 BRW_VS_PROG,
664 BRW_FF_GS_UNIT,
665 BRW_FF_GS_PROG,
666 BRW_GS_PROG,
667 BRW_CLIP_VP,
668 BRW_CLIP_UNIT,
669 BRW_CLIP_PROG,
670
671 BRW_MAX_CACHE
672 };
673
674 struct brw_cache_item {
675 /**
676 * Effectively part of the key, cache_id identifies what kind of state
677 * buffer is involved, and also which brw->state.dirty.cache flag should
678 * be set when this cache item is chosen.
679 */
680 enum brw_cache_id cache_id;
681 /** 32-bit hash of the key data */
682 GLuint hash;
683 GLuint key_size; /* for variable-sized keys */
684 GLuint aux_size;
685 const void *key;
686
687 uint32_t offset;
688 uint32_t size;
689
690 struct brw_cache_item *next;
691 };
692
693
694 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
695 typedef void (*cache_aux_free_func)(const void *aux);
696
697 struct brw_cache {
698 struct brw_context *brw;
699
700 struct brw_cache_item **items;
701 drm_intel_bo *bo;
702 GLuint size, n_items;
703
704 uint32_t next_offset;
705 bool bo_used_by_gpu;
706
707 /**
708 * Optional functions used in determining whether the prog_data for a new
709 * cache item matches an existing cache item (in case there's relevant data
710 * outside of the prog_data). If NULL, a plain memcmp is done.
711 */
712 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
713 /** Optional functions for freeing other pointers attached to a prog_data. */
714 cache_aux_free_func aux_free[BRW_MAX_CACHE];
715 };
716
717
718 /* Considered adding a member to this struct to document which flags
719 * an update might raise so that ordering of the state atoms can be
720 * checked or derived at runtime. Dropped the idea in favor of having
721 * a debug mode where the state is monitored for flags which are
722 * raised that have already been tested against.
723 */
724 struct brw_tracked_state {
725 struct brw_state_flags dirty;
726 void (*emit)( struct brw_context *brw );
727 };
728
729 enum shader_time_shader_type {
730 ST_NONE,
731 ST_VS,
732 ST_VS_WRITTEN,
733 ST_VS_RESET,
734 ST_GS,
735 ST_GS_WRITTEN,
736 ST_GS_RESET,
737 ST_FS8,
738 ST_FS8_WRITTEN,
739 ST_FS8_RESET,
740 ST_FS16,
741 ST_FS16_WRITTEN,
742 ST_FS16_RESET,
743 };
744
745 /* Flags for brw->state.cache.
746 */
747 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
748 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
749 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
750 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
751 #define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
752 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
753 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
754 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
755 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
756 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
757 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
758 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
759 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
760 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
761 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
762 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
763 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
764 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
765
766 struct brw_vertex_buffer {
767 /** Buffer object containing the uploaded vertex data */
768 drm_intel_bo *bo;
769 uint32_t offset;
770 /** Byte stride between elements in the uploaded array */
771 GLuint stride;
772 GLuint step_rate;
773 };
774 struct brw_vertex_element {
775 const struct gl_client_array *glarray;
776
777 int buffer;
778
779 /** Offset of the first element within the buffer object */
780 unsigned int offset;
781 };
782
783 struct brw_query_object {
784 struct gl_query_object Base;
785
786 /** Last query BO associated with this query. */
787 drm_intel_bo *bo;
788
789 /** Last index in bo with query data for this object. */
790 int last_index;
791 };
792
793 struct intel_sync_object {
794 struct gl_sync_object Base;
795
796 /** Batch associated with this sync object */
797 drm_intel_bo *bo;
798 };
799
800 enum brw_gpu_ring {
801 UNKNOWN_RING,
802 RENDER_RING,
803 BLT_RING,
804 };
805
806 struct intel_batchbuffer {
807 /** Current batchbuffer being queued up. */
808 drm_intel_bo *bo;
809 /** Last BO submitted to the hardware. Used for glFinish(). */
810 drm_intel_bo *last_bo;
811 /** BO for post-sync nonzero writes for gen6 workaround. */
812 drm_intel_bo *workaround_bo;
813 bool need_workaround_flush;
814
815 uint16_t emit, total;
816 uint16_t used, reserved_space;
817 uint32_t *map;
818 uint32_t *cpu_map;
819 #define BATCH_SZ (8192*sizeof(uint32_t))
820
821 uint32_t state_batch_offset;
822 enum brw_gpu_ring ring;
823 bool needs_sol_reset;
824
825 struct {
826 uint16_t used;
827 int reloc_count;
828 } saved;
829 };
830
831 #define BRW_MAX_XFB_STREAMS 4
832
833 struct brw_transform_feedback_object {
834 struct gl_transform_feedback_object base;
835
836 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
837 drm_intel_bo *offset_bo;
838
839 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
840 bool zero_offsets;
841
842 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
843 GLenum primitive_mode;
844
845 /**
846 * Count of primitives generated during this transform feedback operation.
847 * @{
848 */
849 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
850 drm_intel_bo *prim_count_bo;
851 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
852 /** @} */
853
854 /**
855 * Number of vertices written between last Begin/EndTransformFeedback().
856 *
857 * Used to implement DrawTransformFeedback().
858 */
859 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
860 bool vertices_written_valid;
861 };
862
863 /**
864 * Data shared between each programmable stage in the pipeline (vs, gs, and
865 * wm).
866 */
867 struct brw_stage_state
868 {
869 gl_shader_stage stage;
870 struct brw_stage_prog_data *prog_data;
871
872 /**
873 * Optional scratch buffer used to store spilled register values and
874 * variably-indexed GRF arrays.
875 */
876 drm_intel_bo *scratch_bo;
877
878 /** Offset in the program cache to the program */
879 uint32_t prog_offset;
880
881 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
882 uint32_t state_offset;
883
884 uint32_t push_const_offset; /* Offset in the batchbuffer */
885 int push_const_size; /* in 256-bit register increments */
886
887 /* Binding table: pointers to SURFACE_STATE entries. */
888 uint32_t bind_bo_offset;
889 uint32_t surf_offset[BRW_MAX_SURFACES];
890
891 /** SAMPLER_STATE count and table offset */
892 uint32_t sampler_count;
893 uint32_t sampler_offset;
894 };
895
896
897 /**
898 * brw_context is derived from gl_context.
899 */
900 struct brw_context
901 {
902 struct gl_context ctx; /**< base class, must be first field */
903
904 struct
905 {
906 void (*update_texture_surface)(struct gl_context *ctx,
907 unsigned unit,
908 uint32_t *surf_offset,
909 bool for_gather);
910 void (*update_renderbuffer_surface)(struct brw_context *brw,
911 struct gl_renderbuffer *rb,
912 bool layered,
913 unsigned unit);
914 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
915 unsigned unit);
916
917 void (*create_raw_surface)(struct brw_context *brw,
918 drm_intel_bo *bo,
919 uint32_t offset,
920 uint32_t size,
921 uint32_t *out_offset,
922 bool rw);
923 void (*emit_buffer_surface_state)(struct brw_context *brw,
924 uint32_t *out_offset,
925 drm_intel_bo *bo,
926 unsigned buffer_offset,
927 unsigned surface_format,
928 unsigned buffer_size,
929 unsigned pitch,
930 unsigned mocs,
931 bool rw);
932
933 /**
934 * Send the appropriate state packets to configure depth, stencil, and
935 * HiZ buffers (i965+ only)
936 */
937 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
938 struct intel_mipmap_tree *depth_mt,
939 uint32_t depth_offset,
940 uint32_t depthbuffer_format,
941 uint32_t depth_surface_type,
942 struct intel_mipmap_tree *stencil_mt,
943 bool hiz, bool separate_stencil,
944 uint32_t width, uint32_t height,
945 uint32_t tile_x, uint32_t tile_y);
946
947 } vtbl;
948
949 dri_bufmgr *bufmgr;
950
951 drm_intel_context *hw_ctx;
952
953 /**
954 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
955 * and would need flushing before being used from another cache domain that
956 * isn't coherent with it (i.e. the sampler).
957 */
958 struct set *render_cache;
959
960 /**
961 * Number of resets observed in the system at context creation.
962 *
963 * This is tracked in the context so that we can determine that another
964 * reset has occured.
965 */
966 uint32_t reset_count;
967
968 struct intel_batchbuffer batch;
969 bool no_batch_wrap;
970
971 struct {
972 drm_intel_bo *bo;
973 uint32_t next_offset;
974 } upload;
975
976 /**
977 * Set if rendering has occured to the drawable's front buffer.
978 *
979 * This is used in the DRI2 case to detect that glFlush should also copy
980 * the contents of the fake front buffer to the real front buffer.
981 */
982 bool front_buffer_dirty;
983
984 /** Framerate throttling: @{ */
985 drm_intel_bo *first_post_swapbuffers_batch;
986 bool need_throttle;
987 /** @} */
988
989 GLuint stats_wm;
990
991 /**
992 * drirc options:
993 * @{
994 */
995 bool no_rast;
996 bool always_flush_batch;
997 bool always_flush_cache;
998 bool disable_throttling;
999 bool precompile;
1000 bool disable_derivative_optimization;
1001
1002 driOptionCache optionCache;
1003 /** @} */
1004
1005 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1006
1007 GLenum reduced_primitive;
1008
1009 /**
1010 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1011 * variable is set, this is the flag indicating to do expensive work that
1012 * might lead to a perf_debug() call.
1013 */
1014 bool perf_debug;
1015
1016 uint32_t max_gtt_map_object_size;
1017
1018 int gen;
1019 int gt;
1020
1021 bool is_g4x;
1022 bool is_baytrail;
1023 bool is_haswell;
1024 bool is_cherryview;
1025
1026 bool has_hiz;
1027 bool has_separate_stencil;
1028 bool must_use_separate_stencil;
1029 bool has_llc;
1030 bool has_swizzling;
1031 bool has_surface_tile_offset;
1032 bool has_compr4;
1033 bool has_negative_rhw_bug;
1034 bool has_pln;
1035
1036 /**
1037 * Some versions of Gen hardware don't do centroid interpolation correctly
1038 * on unlit pixels, causing incorrect values for derivatives near triangle
1039 * edges. Enabling this flag causes the fragment shader to use
1040 * non-centroid interpolation for unlit pixels, at the expense of two extra
1041 * fragment shader instructions.
1042 */
1043 bool needs_unlit_centroid_workaround;
1044
1045 GLuint NewGLState;
1046 struct {
1047 struct brw_state_flags dirty;
1048 } state;
1049
1050 struct brw_cache cache;
1051
1052 /** IDs for meta stencil blit shader programs. */
1053 unsigned meta_stencil_blit_programs[2];
1054
1055 /* Whether a meta-operation is in progress. */
1056 bool meta_in_progress;
1057
1058 /* Whether the last depth/stencil packets were both NULL. */
1059 bool no_depth_or_stencil;
1060
1061 struct {
1062 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1063 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1064
1065 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1066 GLuint nr_enabled;
1067 GLuint nr_buffers;
1068
1069 /* Summary of size and varying of active arrays, so we can check
1070 * for changes to this state:
1071 */
1072 unsigned int min_index, max_index;
1073
1074 /* Offset from start of vertex buffer so we can avoid redefining
1075 * the same VB packed over and over again.
1076 */
1077 unsigned int start_vertex_bias;
1078 } vb;
1079
1080 struct {
1081 /**
1082 * Index buffer for this draw_prims call.
1083 *
1084 * Updates are signaled by BRW_NEW_INDICES.
1085 */
1086 const struct _mesa_index_buffer *ib;
1087
1088 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1089 drm_intel_bo *bo;
1090 GLuint type;
1091
1092 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1093 * avoid re-uploading the IB packet over and over if we're actually
1094 * referencing the same index buffer.
1095 */
1096 unsigned int start_vertex_offset;
1097 } ib;
1098
1099 /* Active vertex program:
1100 */
1101 const struct gl_vertex_program *vertex_program;
1102 const struct gl_geometry_program *geometry_program;
1103 const struct gl_fragment_program *fragment_program;
1104
1105 /**
1106 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1107 * that we don't have to reemit that state every time we change FBOs.
1108 */
1109 int num_samples;
1110
1111 /**
1112 * Platform specific constants containing the maximum number of threads
1113 * for each pipeline stage.
1114 */
1115 int max_vs_threads;
1116 int max_gs_threads;
1117 int max_wm_threads;
1118
1119 /* BRW_NEW_URB_ALLOCATIONS:
1120 */
1121 struct {
1122 GLuint vsize; /* vertex size plus header in urb registers */
1123 GLuint csize; /* constant buffer size in urb registers */
1124 GLuint sfsize; /* setup data size in urb registers */
1125
1126 bool constrained;
1127
1128 GLuint min_vs_entries; /* Minimum number of VS entries */
1129 GLuint max_vs_entries; /* Maximum number of VS entries */
1130 GLuint max_gs_entries; /* Maximum number of GS entries */
1131
1132 GLuint nr_vs_entries;
1133 GLuint nr_gs_entries;
1134 GLuint nr_clip_entries;
1135 GLuint nr_sf_entries;
1136 GLuint nr_cs_entries;
1137
1138 GLuint vs_start;
1139 GLuint gs_start;
1140 GLuint clip_start;
1141 GLuint sf_start;
1142 GLuint cs_start;
1143 GLuint size; /* Hardware URB size, in KB. */
1144
1145 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1146 * URB space for the GS.
1147 */
1148 bool gen6_gs_previously_active;
1149 } urb;
1150
1151
1152 /* BRW_NEW_CURBE_OFFSETS:
1153 */
1154 struct {
1155 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1156 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1157 GLuint clip_start;
1158 GLuint clip_size;
1159 GLuint vs_start;
1160 GLuint vs_size;
1161 GLuint total_size;
1162
1163 /**
1164 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1165 * for upload to the CURBE.
1166 */
1167 drm_intel_bo *curbe_bo;
1168 /** Offset within curbe_bo of space for current curbe entry */
1169 GLuint curbe_offset;
1170 } curbe;
1171
1172 /**
1173 * Layout of vertex data exiting the vertex shader.
1174 *
1175 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1176 */
1177 struct brw_vue_map vue_map_vs;
1178
1179 /**
1180 * Layout of vertex data exiting the geometry portion of the pipleine.
1181 * This comes from the geometry shader if one exists, otherwise from the
1182 * vertex shader.
1183 *
1184 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1185 */
1186 struct brw_vue_map vue_map_geom_out;
1187
1188 struct {
1189 struct brw_stage_state base;
1190 struct brw_vs_prog_data *prog_data;
1191 } vs;
1192
1193 struct {
1194 struct brw_stage_state base;
1195 struct brw_gs_prog_data *prog_data;
1196
1197 /**
1198 * True if the 3DSTATE_GS command most recently emitted to the 3D
1199 * pipeline enabled the GS; false otherwise.
1200 */
1201 bool enabled;
1202 } gs;
1203
1204 struct {
1205 struct brw_ff_gs_prog_data *prog_data;
1206
1207 bool prog_active;
1208 /** Offset in the program cache to the CLIP program pre-gen6 */
1209 uint32_t prog_offset;
1210 uint32_t state_offset;
1211
1212 uint32_t bind_bo_offset;
1213 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1214 } ff_gs;
1215
1216 struct {
1217 struct brw_clip_prog_data *prog_data;
1218
1219 /** Offset in the program cache to the CLIP program pre-gen6 */
1220 uint32_t prog_offset;
1221
1222 /* Offset in the batch to the CLIP state on pre-gen6. */
1223 uint32_t state_offset;
1224
1225 /* As of gen6, this is the offset in the batch to the CLIP VP,
1226 * instead of vp_bo.
1227 */
1228 uint32_t vp_offset;
1229 } clip;
1230
1231
1232 struct {
1233 struct brw_sf_prog_data *prog_data;
1234
1235 /** Offset in the program cache to the CLIP program pre-gen6 */
1236 uint32_t prog_offset;
1237 uint32_t state_offset;
1238 uint32_t vp_offset;
1239 } sf;
1240
1241 struct {
1242 struct brw_stage_state base;
1243 struct brw_wm_prog_data *prog_data;
1244
1245 GLuint render_surf;
1246
1247 /**
1248 * Buffer object used in place of multisampled null render targets on
1249 * Gen6. See brw_update_null_renderbuffer_surface().
1250 */
1251 drm_intel_bo *multisampled_null_render_target_bo;
1252 } wm;
1253
1254
1255 struct {
1256 uint32_t state_offset;
1257 uint32_t blend_state_offset;
1258 uint32_t depth_stencil_state_offset;
1259 uint32_t vp_offset;
1260 } cc;
1261
1262 struct {
1263 struct brw_query_object *obj;
1264 bool begin_emitted;
1265 } query;
1266
1267 struct {
1268 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1269 const int *statistics_registers;
1270
1271 /** The number of active monitors using OA counters. */
1272 unsigned oa_users;
1273
1274 /**
1275 * A buffer object storing OA counter snapshots taken at the start and
1276 * end of each batch (creating "bookends" around the batch).
1277 */
1278 drm_intel_bo *bookend_bo;
1279
1280 /** The number of snapshots written to bookend_bo. */
1281 int bookend_snapshots;
1282
1283 /**
1284 * An array of monitors whose results haven't yet been assembled based on
1285 * the data in buffer objects.
1286 *
1287 * These may be active, or have already ended. However, the results
1288 * have not been requested.
1289 */
1290 struct brw_perf_monitor_object **unresolved;
1291 int unresolved_elements;
1292 int unresolved_array_size;
1293
1294 /**
1295 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1296 * the counter which MI_REPORT_PERF_COUNT stores there.
1297 */
1298 const int *oa_snapshot_layout;
1299
1300 /** Number of 32-bit entries in a hardware counter snapshot. */
1301 int entries_per_oa_snapshot;
1302 } perfmon;
1303
1304 int num_atoms;
1305 const struct brw_tracked_state **atoms;
1306
1307 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1308 struct {
1309 uint32_t offset;
1310 uint32_t size;
1311 enum aub_state_struct_type type;
1312 } *state_batch_list;
1313 int state_batch_count;
1314
1315 uint32_t render_target_format[MESA_FORMAT_COUNT];
1316 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1317
1318 /* Interpolation modes, one byte per vue slot.
1319 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1320 */
1321 struct interpolation_mode_map interpolation_mode;
1322
1323 /* PrimitiveRestart */
1324 struct {
1325 bool in_progress;
1326 bool enable_cut_index;
1327 } prim_restart;
1328
1329 /** Computed depth/stencil/hiz state from the current attached
1330 * renderbuffers, valid only during the drawing state upload loop after
1331 * brw_workaround_depthstencil_alignment().
1332 */
1333 struct {
1334 struct intel_mipmap_tree *depth_mt;
1335 struct intel_mipmap_tree *stencil_mt;
1336
1337 /* Inter-tile (page-aligned) byte offsets. */
1338 uint32_t depth_offset, hiz_offset, stencil_offset;
1339 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1340 uint32_t tile_x, tile_y;
1341 } depthstencil;
1342
1343 uint32_t num_instances;
1344 int basevertex;
1345
1346 struct {
1347 drm_intel_bo *bo;
1348 struct gl_shader_program **shader_programs;
1349 struct gl_program **programs;
1350 enum shader_time_shader_type *types;
1351 uint64_t *cumulative;
1352 int num_entries;
1353 int max_entries;
1354 double report_time;
1355 } shader_time;
1356
1357 __DRIcontext *driContext;
1358 struct intel_screen *intelScreen;
1359 };
1360
1361 /*======================================================================
1362 * brw_vtbl.c
1363 */
1364 void brwInitVtbl( struct brw_context *brw );
1365
1366 /* brw_clear.c */
1367 extern void intelInitClearFuncs(struct dd_function_table *functions);
1368
1369 /*======================================================================
1370 * brw_context.c
1371 */
1372 extern const char *const brw_vendor_string;
1373
1374 extern const char *brw_get_renderer_string(unsigned deviceID);
1375
1376 extern void intelFinish(struct gl_context * ctx);
1377
1378 enum {
1379 DRI_CONF_BO_REUSE_DISABLED,
1380 DRI_CONF_BO_REUSE_ALL
1381 };
1382
1383 void intel_update_renderbuffers(__DRIcontext *context,
1384 __DRIdrawable *drawable);
1385 void intel_prepare_render(struct brw_context *brw);
1386
1387 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1388 __DRIdrawable *drawable);
1389
1390 GLboolean brwCreateContext(gl_api api,
1391 const struct gl_config *mesaVis,
1392 __DRIcontext *driContextPriv,
1393 unsigned major_version,
1394 unsigned minor_version,
1395 uint32_t flags,
1396 bool notify_reset,
1397 unsigned *error,
1398 void *sharedContextPrivate);
1399
1400 /*======================================================================
1401 * brw_misc_state.c
1402 */
1403 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1404 struct intel_mipmap_tree *mt,
1405 unsigned level, unsigned layer, bool flat);
1406
1407 void brw_meta_updownsample(struct brw_context *brw,
1408 struct intel_mipmap_tree *src,
1409 struct intel_mipmap_tree *dst);
1410
1411 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1412 GLfloat srcX0, GLfloat srcY0,
1413 GLfloat srcX1, GLfloat srcY1,
1414 GLfloat dstX0, GLfloat dstY0,
1415 GLfloat dstX1, GLfloat dstY1);
1416
1417 void brw_meta_stencil_updownsample(struct brw_context *brw,
1418 struct intel_mipmap_tree *src,
1419 struct intel_mipmap_tree *dst);
1420 /*======================================================================
1421 * brw_misc_state.c
1422 */
1423 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1424 uint32_t depth_level,
1425 uint32_t depth_layer,
1426 struct intel_mipmap_tree *stencil_mt,
1427 uint32_t *out_tile_mask_x,
1428 uint32_t *out_tile_mask_y);
1429 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1430 GLbitfield clear_mask);
1431
1432 /* brw_object_purgeable.c */
1433 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1434
1435 /*======================================================================
1436 * brw_queryobj.c
1437 */
1438 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1439 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1440 void brw_emit_query_begin(struct brw_context *brw);
1441 void brw_emit_query_end(struct brw_context *brw);
1442
1443 /** gen6_queryobj.c */
1444 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1445 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1446 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1447 void brw_store_register_mem64(struct brw_context *brw,
1448 drm_intel_bo *bo, uint32_t reg, int idx);
1449
1450 /** intel_batchbuffer.c */
1451 void brw_load_register_mem(struct brw_context *brw,
1452 uint32_t reg,
1453 drm_intel_bo *bo,
1454 uint32_t read_domains, uint32_t write_domain,
1455 uint32_t offset);
1456
1457 /*======================================================================
1458 * brw_state_dump.c
1459 */
1460 void brw_debug_batch(struct brw_context *brw);
1461 void brw_annotate_aub(struct brw_context *brw);
1462
1463 /*======================================================================
1464 * brw_tex.c
1465 */
1466 void brw_validate_textures( struct brw_context *brw );
1467
1468
1469 /*======================================================================
1470 * brw_program.c
1471 */
1472 void brwInitFragProgFuncs( struct dd_function_table *functions );
1473
1474 int brw_get_scratch_size(int size);
1475 void brw_get_scratch_bo(struct brw_context *brw,
1476 drm_intel_bo **scratch_bo, int size);
1477 void brw_init_shader_time(struct brw_context *brw);
1478 int brw_get_shader_time_index(struct brw_context *brw,
1479 struct gl_shader_program *shader_prog,
1480 struct gl_program *prog,
1481 enum shader_time_shader_type type);
1482 void brw_collect_and_report_shader_time(struct brw_context *brw);
1483 void brw_destroy_shader_time(struct brw_context *brw);
1484
1485 /* brw_urb.c
1486 */
1487 void brw_upload_urb_fence(struct brw_context *brw);
1488
1489 /* brw_curbe.c
1490 */
1491 void brw_upload_cs_urb_state(struct brw_context *brw);
1492
1493 /* brw_fs_reg_allocate.cpp
1494 */
1495 void brw_fs_alloc_reg_sets(struct intel_screen *screen);
1496
1497 /* brw_vec4_reg_allocate.cpp */
1498 void brw_vec4_alloc_reg_set(struct intel_screen *screen);
1499
1500 /* brw_disasm.c */
1501 int brw_disassemble_inst(FILE *file, struct brw_context *brw,
1502 struct brw_inst *inst, bool is_compacted);
1503
1504 /* brw_vs.c */
1505 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1506
1507 /* brw_draw_upload.c */
1508 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1509 const struct gl_client_array *glarray);
1510 unsigned brw_get_index_type(GLenum type);
1511 void brw_prepare_vertices(struct brw_context *brw);
1512
1513 /* brw_wm_surface_state.c */
1514 void brw_init_surface_formats(struct brw_context *brw);
1515 void brw_create_constant_surface(struct brw_context *brw,
1516 drm_intel_bo *bo,
1517 uint32_t offset,
1518 uint32_t size,
1519 uint32_t *out_offset,
1520 bool dword_pitch);
1521 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1522 unsigned unit,
1523 uint32_t *surf_offset);
1524 void
1525 brw_update_sol_surface(struct brw_context *brw,
1526 struct gl_buffer_object *buffer_obj,
1527 uint32_t *out_offset, unsigned num_vector_components,
1528 unsigned stride_dwords, unsigned offset_dwords);
1529 void brw_upload_ubo_surfaces(struct brw_context *brw,
1530 struct gl_shader *shader,
1531 struct brw_stage_state *stage_state,
1532 struct brw_stage_prog_data *prog_data);
1533 void brw_upload_abo_surfaces(struct brw_context *brw,
1534 struct gl_shader_program *prog,
1535 struct brw_stage_state *stage_state,
1536 struct brw_stage_prog_data *prog_data);
1537
1538 /* brw_surface_formats.c */
1539 bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
1540 bool brw_render_target_supported(struct brw_context *brw,
1541 struct gl_renderbuffer *rb);
1542 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1543
1544 /* brw_performance_monitor.c */
1545 void brw_init_performance_monitors(struct brw_context *brw);
1546 void brw_dump_perf_monitors(struct brw_context *brw);
1547 void brw_perf_monitor_new_batch(struct brw_context *brw);
1548 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1549
1550 /* intel_buffer_objects.c */
1551 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1552 const char *bo_name);
1553 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1554 const char *bo_name);
1555
1556 /* intel_extensions.c */
1557 extern void intelInitExtensions(struct gl_context *ctx);
1558
1559 /* intel_state.c */
1560 extern int intel_translate_shadow_compare_func(GLenum func);
1561 extern int intel_translate_compare_func(GLenum func);
1562 extern int intel_translate_stencil_op(GLenum op);
1563 extern int intel_translate_logic_op(GLenum opcode);
1564
1565 /* intel_syncobj.c */
1566 void intel_init_syncobj_functions(struct dd_function_table *functions);
1567
1568 /* gen6_sol.c */
1569 struct gl_transform_feedback_object *
1570 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1571 void
1572 brw_delete_transform_feedback(struct gl_context *ctx,
1573 struct gl_transform_feedback_object *obj);
1574 void
1575 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1576 struct gl_transform_feedback_object *obj);
1577 void
1578 brw_end_transform_feedback(struct gl_context *ctx,
1579 struct gl_transform_feedback_object *obj);
1580 GLsizei
1581 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1582 struct gl_transform_feedback_object *obj,
1583 GLuint stream);
1584
1585 /* gen7_sol_state.c */
1586 void
1587 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1588 struct gl_transform_feedback_object *obj);
1589 void
1590 gen7_end_transform_feedback(struct gl_context *ctx,
1591 struct gl_transform_feedback_object *obj);
1592 void
1593 gen7_pause_transform_feedback(struct gl_context *ctx,
1594 struct gl_transform_feedback_object *obj);
1595 void
1596 gen7_resume_transform_feedback(struct gl_context *ctx,
1597 struct gl_transform_feedback_object *obj);
1598
1599 /* brw_blorp_blit.cpp */
1600 GLbitfield
1601 brw_blorp_framebuffer(struct brw_context *brw,
1602 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1603 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1604 GLbitfield mask, GLenum filter);
1605
1606 bool
1607 brw_blorp_copytexsubimage(struct brw_context *brw,
1608 struct gl_renderbuffer *src_rb,
1609 struct gl_texture_image *dst_image,
1610 int slice,
1611 int srcX0, int srcY0,
1612 int dstX0, int dstY0,
1613 int width, int height);
1614
1615 /* gen6_multisample_state.c */
1616 unsigned
1617 gen6_determine_sample_mask(struct brw_context *brw);
1618
1619 void
1620 gen6_emit_3dstate_multisample(struct brw_context *brw,
1621 unsigned num_samples);
1622 void
1623 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1624 void
1625 gen6_get_sample_position(struct gl_context *ctx,
1626 struct gl_framebuffer *fb,
1627 GLuint index,
1628 GLfloat *result);
1629
1630 /* gen8_multisample_state.c */
1631 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1632 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1633
1634 /* gen7_urb.c */
1635 void
1636 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1637 unsigned gs_size, unsigned fs_size);
1638
1639 void
1640 gen7_emit_urb_state(struct brw_context *brw,
1641 unsigned nr_vs_entries, unsigned vs_size,
1642 unsigned vs_start, unsigned nr_gs_entries,
1643 unsigned gs_size, unsigned gs_start);
1644
1645
1646 /* brw_reset.c */
1647 extern GLenum
1648 brw_get_graphics_reset_status(struct gl_context *ctx);
1649
1650 /*======================================================================
1651 * Inline conversion functions. These are better-typed than the
1652 * macros used previously:
1653 */
1654 static inline struct brw_context *
1655 brw_context( struct gl_context *ctx )
1656 {
1657 return (struct brw_context *)ctx;
1658 }
1659
1660 static inline struct brw_vertex_program *
1661 brw_vertex_program(struct gl_vertex_program *p)
1662 {
1663 return (struct brw_vertex_program *) p;
1664 }
1665
1666 static inline const struct brw_vertex_program *
1667 brw_vertex_program_const(const struct gl_vertex_program *p)
1668 {
1669 return (const struct brw_vertex_program *) p;
1670 }
1671
1672 static inline struct brw_geometry_program *
1673 brw_geometry_program(struct gl_geometry_program *p)
1674 {
1675 return (struct brw_geometry_program *) p;
1676 }
1677
1678 static inline struct brw_fragment_program *
1679 brw_fragment_program(struct gl_fragment_program *p)
1680 {
1681 return (struct brw_fragment_program *) p;
1682 }
1683
1684 static inline const struct brw_fragment_program *
1685 brw_fragment_program_const(const struct gl_fragment_program *p)
1686 {
1687 return (const struct brw_fragment_program *) p;
1688 }
1689
1690 /**
1691 * Pre-gen6, the register file of the EUs was shared between threads,
1692 * and each thread used some subset allocated on a 16-register block
1693 * granularity. The unit states wanted these block counts.
1694 */
1695 static inline int
1696 brw_register_blocks(int reg_count)
1697 {
1698 return ALIGN(reg_count, 16) / 16 - 1;
1699 }
1700
1701 static inline uint32_t
1702 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1703 uint32_t prog_offset)
1704 {
1705 if (brw->gen >= 5) {
1706 /* Using state base address. */
1707 return prog_offset;
1708 }
1709
1710 drm_intel_bo_emit_reloc(brw->batch.bo,
1711 state_offset,
1712 brw->cache.bo,
1713 prog_offset,
1714 I915_GEM_DOMAIN_INSTRUCTION, 0);
1715
1716 return brw->cache.bo->offset64 + prog_offset;
1717 }
1718
1719 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1720 bool brw_lower_texture_gradients(struct brw_context *brw,
1721 struct exec_list *instructions);
1722 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1723
1724 struct opcode_desc {
1725 char *name;
1726 int nsrc;
1727 int ndst;
1728 };
1729
1730 extern const struct opcode_desc opcode_descs[128];
1731 extern const char * const conditional_modifier[16];
1732
1733 void
1734 brw_emit_depthbuffer(struct brw_context *brw);
1735
1736 void
1737 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1738 struct intel_mipmap_tree *depth_mt,
1739 uint32_t depth_offset, uint32_t depthbuffer_format,
1740 uint32_t depth_surface_type,
1741 struct intel_mipmap_tree *stencil_mt,
1742 bool hiz, bool separate_stencil,
1743 uint32_t width, uint32_t height,
1744 uint32_t tile_x, uint32_t tile_y);
1745
1746 void
1747 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1748 struct intel_mipmap_tree *depth_mt,
1749 uint32_t depth_offset, uint32_t depthbuffer_format,
1750 uint32_t depth_surface_type,
1751 struct intel_mipmap_tree *stencil_mt,
1752 bool hiz, bool separate_stencil,
1753 uint32_t width, uint32_t height,
1754 uint32_t tile_x, uint32_t tile_y);
1755 void
1756 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1757 struct intel_mipmap_tree *depth_mt,
1758 uint32_t depth_offset, uint32_t depthbuffer_format,
1759 uint32_t depth_surface_type,
1760 struct intel_mipmap_tree *stencil_mt,
1761 bool hiz, bool separate_stencil,
1762 uint32_t width, uint32_t height,
1763 uint32_t tile_x, uint32_t tile_y);
1764
1765 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1766 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1767
1768 extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
1769
1770 void
1771 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1772 struct brw_vec4_prog_key *key,
1773 bool program_uses_clip_distance);
1774
1775 void
1776 gen6_upload_push_constants(struct brw_context *brw,
1777 const struct gl_program *prog,
1778 const struct brw_stage_prog_data *prog_data,
1779 struct brw_stage_state *stage_state,
1780 enum aub_state_struct_type type);
1781
1782 /* ================================================================
1783 * From linux kernel i386 header files, copes with odd sizes better
1784 * than COPY_DWORDS would:
1785 * XXX Put this in src/mesa/main/imports.h ???
1786 */
1787 #if defined(i386) || defined(__i386__)
1788 static inline void * __memcpy(void * to, const void * from, size_t n)
1789 {
1790 int d0, d1, d2;
1791 __asm__ __volatile__(
1792 "rep ; movsl\n\t"
1793 "testb $2,%b4\n\t"
1794 "je 1f\n\t"
1795 "movsw\n"
1796 "1:\ttestb $1,%b4\n\t"
1797 "je 2f\n\t"
1798 "movsb\n"
1799 "2:"
1800 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1801 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1802 : "memory");
1803 return (to);
1804 }
1805 #else
1806 #define __memcpy(a,b,c) memcpy(a,b,c)
1807 #endif
1808
1809 #ifdef __cplusplus
1810 }
1811 #endif
1812
1813 #endif