i965: Move pre-draw resolve buffers to dd::UpdateState
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vec4_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151
152 enum brw_state_id {
153 BRW_STATE_URB_FENCE,
154 BRW_STATE_FRAGMENT_PROGRAM,
155 BRW_STATE_GEOMETRY_PROGRAM,
156 BRW_STATE_VERTEX_PROGRAM,
157 BRW_STATE_CURBE_OFFSETS,
158 BRW_STATE_REDUCED_PRIMITIVE,
159 BRW_STATE_PRIMITIVE,
160 BRW_STATE_CONTEXT,
161 BRW_STATE_PSP,
162 BRW_STATE_SURFACES,
163 BRW_STATE_VS_BINDING_TABLE,
164 BRW_STATE_GS_BINDING_TABLE,
165 BRW_STATE_PS_BINDING_TABLE,
166 BRW_STATE_INDICES,
167 BRW_STATE_VERTICES,
168 BRW_STATE_BATCH,
169 BRW_STATE_INDEX_BUFFER,
170 BRW_STATE_VS_CONSTBUF,
171 BRW_STATE_GS_CONSTBUF,
172 BRW_STATE_PROGRAM_CACHE,
173 BRW_STATE_STATE_BASE_ADDRESS,
174 BRW_STATE_VUE_MAP_VS,
175 BRW_STATE_VUE_MAP_GEOM_OUT,
176 BRW_STATE_TRANSFORM_FEEDBACK,
177 BRW_STATE_RASTERIZER_DISCARD,
178 BRW_STATE_STATS_WM,
179 BRW_STATE_UNIFORM_BUFFER,
180 BRW_STATE_ATOMIC_BUFFER,
181 BRW_STATE_META_IN_PROGRESS,
182 BRW_STATE_INTERPOLATION_MAP,
183 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
184 BRW_STATE_NUM_SAMPLES,
185 BRW_NUM_STATE_BITS
186 };
187
188 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
189 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
190 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
191 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
192 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
193 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
194 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
195 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
196 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
197 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
198 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
199 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
200 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
201 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
202 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
203 /**
204 * Used for any batch entry with a relocated pointer that will be used
205 * by any 3D rendering.
206 */
207 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
208 /** \see brw.state.depth_region */
209 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
210 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
211 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
212 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
213 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
214 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
215 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
216 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
217 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
218 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
219 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
220 #define BRW_NEW_ATOMIC_BUFFER (1 << BRW_STATE_ATOMIC_BUFFER)
221 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
222 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
223 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
224 #define BRW_NEW_NUM_SAMPLES (1 << BRW_STATE_NUM_SAMPLES)
225
226 struct brw_state_flags {
227 /** State update flags signalled by mesa internals */
228 GLuint mesa;
229 /**
230 * State update flags signalled as the result of brw_tracked_state updates
231 */
232 GLuint brw;
233 /**
234 * State update flags that used to be signalled by brw_state_cache.c
235 * searches.
236 *
237 * Now almost all of that state is just streamed out on demand, but the
238 * flags for those state blobs updating have stayed in the same bitfield.
239 * brw_state_cache.c still flags CACHE_NEW_*_PROG.
240 */
241 GLuint cache;
242 };
243
244 /** Subclass of Mesa vertex program */
245 struct brw_vertex_program {
246 struct gl_vertex_program program;
247 GLuint id;
248 };
249
250
251 /** Subclass of Mesa geometry program */
252 struct brw_geometry_program {
253 struct gl_geometry_program program;
254 unsigned id; /**< serial no. to identify geom progs, never re-used */
255 };
256
257
258 /** Subclass of Mesa fragment program */
259 struct brw_fragment_program {
260 struct gl_fragment_program program;
261 GLuint id; /**< serial no. to identify frag progs, never re-used */
262 };
263
264
265 /** Subclass of Mesa compute program */
266 struct brw_compute_program {
267 struct gl_compute_program program;
268 unsigned id; /**< serial no. to identify compute progs, never re-used */
269 };
270
271
272 struct brw_shader {
273 struct gl_shader base;
274
275 bool compiled_once;
276 };
277
278 /* Note: If adding fields that need anything besides a normal memcmp() for
279 * comparing them, be sure to go fix brw_stage_prog_data_compare().
280 */
281 struct brw_stage_prog_data {
282 struct {
283 /** size of our binding table. */
284 uint32_t size_bytes;
285
286 /** @{
287 * surface indices for the various groups of surfaces
288 */
289 uint32_t pull_constants_start;
290 uint32_t texture_start;
291 uint32_t gather_texture_start;
292 uint32_t ubo_start;
293 uint32_t abo_start;
294 uint32_t shader_time_start;
295 /** @} */
296 } binding_table;
297
298 GLuint nr_params; /**< number of float params/constants */
299 GLuint nr_pull_params;
300
301 /**
302 * Register where the thread expects to find input data from the URB
303 * (typically uniforms, followed by vertex or fragment attributes).
304 */
305 unsigned dispatch_grf_start_reg;
306
307 /* Pointers to tracked values (only valid once
308 * _mesa_load_state_parameters has been called at runtime).
309 *
310 * These must be the last fields of the struct (see
311 * brw_stage_prog_data_compare()).
312 */
313 const gl_constant_value **param;
314 const gl_constant_value **pull_param;
315 };
316
317 /* Data about a particular attempt to compile a program. Note that
318 * there can be many of these, each in a different GL state
319 * corresponding to a different brw_wm_prog_key struct, with different
320 * compiled programs.
321 *
322 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
323 * struct!
324 */
325 struct brw_wm_prog_data {
326 struct brw_stage_prog_data base;
327
328 GLuint curb_read_length;
329 GLuint num_varying_inputs;
330
331 GLuint dispatch_grf_start_reg_16;
332 GLuint reg_blocks;
333 GLuint reg_blocks_16;
334 GLuint total_scratch;
335
336 struct {
337 /** @{
338 * surface indices the WM-specific surfaces
339 */
340 uint32_t render_target_start;
341 /** @} */
342 } binding_table;
343
344 bool no_8;
345 bool dual_src_blend;
346 bool uses_pos_offset;
347 bool uses_omask;
348 uint32_t prog_offset_16;
349
350 /**
351 * Mask of which interpolation modes are required by the fragment shader.
352 * Used in hardware setup on gen6+.
353 */
354 uint32_t barycentric_interp_modes;
355
356 /**
357 * Map from gl_varying_slot to the position within the FS setup data
358 * payload where the varying's attribute vertex deltas should be delivered.
359 * For varying slots that are not used by the FS, the value is -1.
360 */
361 int urb_setup[VARYING_SLOT_MAX];
362 };
363
364 /**
365 * Enum representing the i965-specific vertex results that don't correspond
366 * exactly to any element of gl_varying_slot. The values of this enum are
367 * assigned such that they don't conflict with gl_varying_slot.
368 */
369 typedef enum
370 {
371 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
372 BRW_VARYING_SLOT_PAD,
373 /**
374 * Technically this is not a varying but just a placeholder that
375 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
376 * builtin variable to be compiled correctly. see compile_sf_prog() for
377 * more info.
378 */
379 BRW_VARYING_SLOT_PNTC,
380 BRW_VARYING_SLOT_COUNT
381 } brw_varying_slot;
382
383
384 /**
385 * Data structure recording the relationship between the gl_varying_slot enum
386 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
387 * single octaword within the VUE (128 bits).
388 *
389 * Note that each BRW register contains 256 bits (2 octawords), so when
390 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
391 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
392 * in a vertex shader), each register corresponds to a single VUE slot, since
393 * it contains data for two separate vertices.
394 */
395 struct brw_vue_map {
396 /**
397 * Bitfield representing all varying slots that are (a) stored in this VUE
398 * map, and (b) actually written by the shader. Does not include any of
399 * the additional varying slots defined in brw_varying_slot.
400 */
401 GLbitfield64 slots_valid;
402
403 /**
404 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
405 * not stored in a slot (because they are not written, or because
406 * additional processing is applied before storing them in the VUE), the
407 * value is -1.
408 */
409 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
410
411 /**
412 * Map from VUE slot to gl_varying_slot value. For slots that do not
413 * directly correspond to a gl_varying_slot, the value comes from
414 * brw_varying_slot.
415 *
416 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
417 * simplifies code that uses the value stored in slot_to_varying to
418 * create a bit mask).
419 */
420 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
421
422 /**
423 * Total number of VUE slots in use
424 */
425 int num_slots;
426 };
427
428 /**
429 * Convert a VUE slot number into a byte offset within the VUE.
430 */
431 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
432 {
433 return 16*slot;
434 }
435
436 /**
437 * Convert a vertex output (brw_varying_slot) into a byte offset within the
438 * VUE.
439 */
440 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
441 GLuint varying)
442 {
443 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
444 }
445
446 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
447 GLbitfield64 slots_valid);
448
449
450 /**
451 * Bitmask indicating which fragment shader inputs represent varyings (and
452 * hence have to be delivered to the fragment shader by the SF/SBE stage).
453 */
454 #define BRW_FS_VARYING_INPUT_MASK \
455 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
456 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
457
458
459 /*
460 * Mapping of VUE map slots to interpolation modes.
461 */
462 struct interpolation_mode_map {
463 unsigned char mode[BRW_VARYING_SLOT_COUNT];
464 };
465
466 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
467 {
468 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
469 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
470 return true;
471
472 return false;
473 }
474
475 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
476 {
477 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
478 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
479 return true;
480
481 return false;
482 }
483
484
485 struct brw_sf_prog_data {
486 GLuint urb_read_length;
487 GLuint total_grf;
488
489 /* Each vertex may have upto 12 attributes, 4 components each,
490 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
491 * rows.
492 *
493 * Actually we use 4 for each, so call it 12 rows.
494 */
495 GLuint urb_entry_size;
496 };
497
498
499 /**
500 * We always program SF to start reading at an offset of 1 (2 varying slots)
501 * from the start of the vertex URB entry. This causes it to skip:
502 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
503 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
504 */
505 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
506
507
508 struct brw_clip_prog_data {
509 GLuint curb_read_length; /* user planes? */
510 GLuint clip_mode;
511 GLuint urb_read_length;
512 GLuint total_grf;
513 };
514
515 struct brw_ff_gs_prog_data {
516 GLuint urb_read_length;
517 GLuint total_grf;
518
519 /**
520 * Gen6 transform feedback: Amount by which the streaming vertex buffer
521 * indices should be incremented each time the GS is invoked.
522 */
523 unsigned svbi_postincrement_value;
524 };
525
526
527 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
528 * this struct!
529 */
530 struct brw_vec4_prog_data {
531 struct brw_stage_prog_data base;
532 struct brw_vue_map vue_map;
533
534 GLuint curb_read_length;
535 GLuint urb_read_length;
536 GLuint total_grf;
537 GLuint total_scratch;
538
539 /* Used for calculating urb partitions. In the VS, this is the size of the
540 * URB entry used for both input and output to the thread. In the GS, this
541 * is the size of the URB entry used for output.
542 */
543 GLuint urb_entry_size;
544 };
545
546
547 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
548 * struct!
549 */
550 struct brw_vs_prog_data {
551 struct brw_vec4_prog_data base;
552
553 GLbitfield64 inputs_read;
554
555 bool uses_vertexid;
556 };
557
558
559 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
560 * this struct!
561 */
562 struct brw_gs_prog_data
563 {
564 struct brw_vec4_prog_data base;
565
566 /**
567 * Size of an output vertex, measured in HWORDS (32 bytes).
568 */
569 unsigned output_vertex_size_hwords;
570
571 unsigned output_topology;
572
573 /**
574 * Size of the control data (cut bits or StreamID bits), in hwords (32
575 * bytes). 0 if there is no control data.
576 */
577 unsigned control_data_header_size_hwords;
578
579 /**
580 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
581 * if the control data is StreamID bits, or
582 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
583 * Ignored if control_data_header_size is 0.
584 */
585 unsigned control_data_format;
586
587 bool include_primitive_id;
588
589 int invocations;
590
591 /**
592 * True if the thread should be dispatched in DUAL_INSTANCE mode, false if
593 * it should be dispatched in DUAL_OBJECT mode.
594 */
595 bool dual_instanced_dispatch;
596 };
597
598 /** Number of texture sampler units */
599 #define BRW_MAX_TEX_UNIT 32
600
601 /** Max number of render targets in a shader */
602 #define BRW_MAX_DRAW_BUFFERS 8
603
604 /** Max number of atomic counter buffer objects in a shader */
605 #define BRW_MAX_ABO 16
606
607 /**
608 * Max number of binding table entries used for stream output.
609 *
610 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
611 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
612 *
613 * On Gen6, the size of transform feedback data is limited not by the number
614 * of components but by the number of binding table entries we set aside. We
615 * use one binding table entry for a float, one entry for a vector, and one
616 * entry per matrix column. Since the only way we can communicate our
617 * transform feedback capabilities to the client is via
618 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
619 * worst case, in which all the varyings are floats, so we use up one binding
620 * table entry per component. Therefore we need to set aside at least 64
621 * binding table entries for use by transform feedback.
622 *
623 * Note: since we don't currently pack varyings, it is currently impossible
624 * for the client to actually use up all of these binding table entries--if
625 * all of their varyings were floats, they would run out of varying slots and
626 * fail to link. But that's a bug, so it seems prudent to go ahead and
627 * allocate the number of binding table entries we will need once the bug is
628 * fixed.
629 */
630 #define BRW_MAX_SOL_BINDINGS 64
631
632 /** Maximum number of actual buffers used for stream output */
633 #define BRW_MAX_SOL_BUFFERS 4
634
635 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
636 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
637 12 + /* ubo */ \
638 BRW_MAX_ABO + \
639 2 /* shader time, pull constants */)
640
641 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
642 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
643
644 /**
645 * Stride in bytes between shader_time entries.
646 *
647 * We separate entries by a cacheline to reduce traffic between EUs writing to
648 * different entries.
649 */
650 #define SHADER_TIME_STRIDE 64
651
652 enum brw_cache_id {
653 BRW_CC_VP,
654 BRW_CC_UNIT,
655 BRW_WM_PROG,
656 BRW_BLORP_BLIT_PROG,
657 BRW_BLORP_CONST_COLOR_PROG,
658 BRW_SAMPLER,
659 BRW_WM_UNIT,
660 BRW_SF_PROG,
661 BRW_SF_VP,
662 BRW_SF_UNIT, /* scissor state on gen6 */
663 BRW_VS_UNIT,
664 BRW_VS_PROG,
665 BRW_FF_GS_UNIT,
666 BRW_FF_GS_PROG,
667 BRW_GS_PROG,
668 BRW_CLIP_VP,
669 BRW_CLIP_UNIT,
670 BRW_CLIP_PROG,
671
672 BRW_MAX_CACHE
673 };
674
675 struct brw_cache_item {
676 /**
677 * Effectively part of the key, cache_id identifies what kind of state
678 * buffer is involved, and also which brw->state.dirty.cache flag should
679 * be set when this cache item is chosen.
680 */
681 enum brw_cache_id cache_id;
682 /** 32-bit hash of the key data */
683 GLuint hash;
684 GLuint key_size; /* for variable-sized keys */
685 GLuint aux_size;
686 const void *key;
687
688 uint32_t offset;
689 uint32_t size;
690
691 struct brw_cache_item *next;
692 };
693
694
695 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
696 typedef void (*cache_aux_free_func)(const void *aux);
697
698 struct brw_cache {
699 struct brw_context *brw;
700
701 struct brw_cache_item **items;
702 drm_intel_bo *bo;
703 GLuint size, n_items;
704
705 uint32_t next_offset;
706 bool bo_used_by_gpu;
707
708 /**
709 * Optional functions used in determining whether the prog_data for a new
710 * cache item matches an existing cache item (in case there's relevant data
711 * outside of the prog_data). If NULL, a plain memcmp is done.
712 */
713 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
714 /** Optional functions for freeing other pointers attached to a prog_data. */
715 cache_aux_free_func aux_free[BRW_MAX_CACHE];
716 };
717
718
719 /* Considered adding a member to this struct to document which flags
720 * an update might raise so that ordering of the state atoms can be
721 * checked or derived at runtime. Dropped the idea in favor of having
722 * a debug mode where the state is monitored for flags which are
723 * raised that have already been tested against.
724 */
725 struct brw_tracked_state {
726 struct brw_state_flags dirty;
727 void (*emit)( struct brw_context *brw );
728 };
729
730 enum shader_time_shader_type {
731 ST_NONE,
732 ST_VS,
733 ST_VS_WRITTEN,
734 ST_VS_RESET,
735 ST_GS,
736 ST_GS_WRITTEN,
737 ST_GS_RESET,
738 ST_FS8,
739 ST_FS8_WRITTEN,
740 ST_FS8_RESET,
741 ST_FS16,
742 ST_FS16_WRITTEN,
743 ST_FS16_RESET,
744 };
745
746 /* Flags for brw->state.cache.
747 */
748 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
749 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
750 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
751 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
752 #define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
753 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
754 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
755 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
756 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
757 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
758 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
759 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
760 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
761 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
762 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
763 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
764 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
765 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
766
767 struct brw_vertex_buffer {
768 /** Buffer object containing the uploaded vertex data */
769 drm_intel_bo *bo;
770 uint32_t offset;
771 /** Byte stride between elements in the uploaded array */
772 GLuint stride;
773 GLuint step_rate;
774 };
775 struct brw_vertex_element {
776 const struct gl_client_array *glarray;
777
778 int buffer;
779
780 /** Offset of the first element within the buffer object */
781 unsigned int offset;
782 };
783
784 struct brw_query_object {
785 struct gl_query_object Base;
786
787 /** Last query BO associated with this query. */
788 drm_intel_bo *bo;
789
790 /** Last index in bo with query data for this object. */
791 int last_index;
792 };
793
794 struct intel_sync_object {
795 struct gl_sync_object Base;
796
797 /** Batch associated with this sync object */
798 drm_intel_bo *bo;
799 };
800
801 enum brw_gpu_ring {
802 UNKNOWN_RING,
803 RENDER_RING,
804 BLT_RING,
805 };
806
807 struct intel_batchbuffer {
808 /** Current batchbuffer being queued up. */
809 drm_intel_bo *bo;
810 /** Last BO submitted to the hardware. Used for glFinish(). */
811 drm_intel_bo *last_bo;
812 /** BO for post-sync nonzero writes for gen6 workaround. */
813 drm_intel_bo *workaround_bo;
814 bool need_workaround_flush;
815
816 uint16_t emit, total;
817 uint16_t used, reserved_space;
818 uint32_t *map;
819 uint32_t *cpu_map;
820 #define BATCH_SZ (8192*sizeof(uint32_t))
821
822 uint32_t state_batch_offset;
823 enum brw_gpu_ring ring;
824 bool needs_sol_reset;
825
826 struct {
827 uint16_t used;
828 int reloc_count;
829 } saved;
830 };
831
832 #define BRW_MAX_XFB_STREAMS 4
833
834 struct brw_transform_feedback_object {
835 struct gl_transform_feedback_object base;
836
837 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
838 drm_intel_bo *offset_bo;
839
840 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
841 bool zero_offsets;
842
843 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
844 GLenum primitive_mode;
845
846 /**
847 * Count of primitives generated during this transform feedback operation.
848 * @{
849 */
850 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
851 drm_intel_bo *prim_count_bo;
852 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
853 /** @} */
854
855 /**
856 * Number of vertices written between last Begin/EndTransformFeedback().
857 *
858 * Used to implement DrawTransformFeedback().
859 */
860 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
861 bool vertices_written_valid;
862 };
863
864 /**
865 * Data shared between each programmable stage in the pipeline (vs, gs, and
866 * wm).
867 */
868 struct brw_stage_state
869 {
870 gl_shader_stage stage;
871 struct brw_stage_prog_data *prog_data;
872
873 /**
874 * Optional scratch buffer used to store spilled register values and
875 * variably-indexed GRF arrays.
876 */
877 drm_intel_bo *scratch_bo;
878
879 /** Offset in the program cache to the program */
880 uint32_t prog_offset;
881
882 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
883 uint32_t state_offset;
884
885 uint32_t push_const_offset; /* Offset in the batchbuffer */
886 int push_const_size; /* in 256-bit register increments */
887
888 /* Binding table: pointers to SURFACE_STATE entries. */
889 uint32_t bind_bo_offset;
890 uint32_t surf_offset[BRW_MAX_SURFACES];
891
892 /** SAMPLER_STATE count and table offset */
893 uint32_t sampler_count;
894 uint32_t sampler_offset;
895 };
896
897
898 /**
899 * brw_context is derived from gl_context.
900 */
901 struct brw_context
902 {
903 struct gl_context ctx; /**< base class, must be first field */
904
905 struct
906 {
907 void (*update_texture_surface)(struct gl_context *ctx,
908 unsigned unit,
909 uint32_t *surf_offset,
910 bool for_gather);
911 void (*update_renderbuffer_surface)(struct brw_context *brw,
912 struct gl_renderbuffer *rb,
913 bool layered,
914 unsigned unit);
915 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
916 unsigned unit);
917
918 void (*create_raw_surface)(struct brw_context *brw,
919 drm_intel_bo *bo,
920 uint32_t offset,
921 uint32_t size,
922 uint32_t *out_offset,
923 bool rw);
924 void (*emit_buffer_surface_state)(struct brw_context *brw,
925 uint32_t *out_offset,
926 drm_intel_bo *bo,
927 unsigned buffer_offset,
928 unsigned surface_format,
929 unsigned buffer_size,
930 unsigned pitch,
931 unsigned mocs,
932 bool rw);
933
934 /**
935 * Send the appropriate state packets to configure depth, stencil, and
936 * HiZ buffers (i965+ only)
937 */
938 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
939 struct intel_mipmap_tree *depth_mt,
940 uint32_t depth_offset,
941 uint32_t depthbuffer_format,
942 uint32_t depth_surface_type,
943 struct intel_mipmap_tree *stencil_mt,
944 bool hiz, bool separate_stencil,
945 uint32_t width, uint32_t height,
946 uint32_t tile_x, uint32_t tile_y);
947
948 } vtbl;
949
950 dri_bufmgr *bufmgr;
951
952 drm_intel_context *hw_ctx;
953
954 /**
955 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
956 * and would need flushing before being used from another cache domain that
957 * isn't coherent with it (i.e. the sampler).
958 */
959 struct set *render_cache;
960
961 /**
962 * Number of resets observed in the system at context creation.
963 *
964 * This is tracked in the context so that we can determine that another
965 * reset has occured.
966 */
967 uint32_t reset_count;
968
969 struct intel_batchbuffer batch;
970 bool no_batch_wrap;
971
972 struct {
973 drm_intel_bo *bo;
974 uint32_t next_offset;
975 } upload;
976
977 /**
978 * Set if rendering has occured to the drawable's front buffer.
979 *
980 * This is used in the DRI2 case to detect that glFlush should also copy
981 * the contents of the fake front buffer to the real front buffer.
982 */
983 bool front_buffer_dirty;
984
985 /** Framerate throttling: @{ */
986 drm_intel_bo *first_post_swapbuffers_batch;
987 bool need_throttle;
988 /** @} */
989
990 GLuint stats_wm;
991
992 /**
993 * drirc options:
994 * @{
995 */
996 bool no_rast;
997 bool always_flush_batch;
998 bool always_flush_cache;
999 bool disable_throttling;
1000 bool precompile;
1001 bool disable_derivative_optimization;
1002
1003 driOptionCache optionCache;
1004 /** @} */
1005
1006 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1007
1008 GLenum reduced_primitive;
1009
1010 /**
1011 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1012 * variable is set, this is the flag indicating to do expensive work that
1013 * might lead to a perf_debug() call.
1014 */
1015 bool perf_debug;
1016
1017 uint32_t max_gtt_map_object_size;
1018
1019 int gen;
1020 int gt;
1021
1022 bool is_g4x;
1023 bool is_baytrail;
1024 bool is_haswell;
1025 bool is_cherryview;
1026
1027 bool has_hiz;
1028 bool has_separate_stencil;
1029 bool must_use_separate_stencil;
1030 bool has_llc;
1031 bool has_swizzling;
1032 bool has_surface_tile_offset;
1033 bool has_compr4;
1034 bool has_negative_rhw_bug;
1035 bool has_pln;
1036 bool no_simd8;
1037
1038 /**
1039 * Some versions of Gen hardware don't do centroid interpolation correctly
1040 * on unlit pixels, causing incorrect values for derivatives near triangle
1041 * edges. Enabling this flag causes the fragment shader to use
1042 * non-centroid interpolation for unlit pixels, at the expense of two extra
1043 * fragment shader instructions.
1044 */
1045 bool needs_unlit_centroid_workaround;
1046
1047 GLuint NewGLState;
1048 struct {
1049 struct brw_state_flags dirty;
1050 } state;
1051
1052 struct brw_cache cache;
1053
1054 /** IDs for meta stencil blit shader programs. */
1055 unsigned meta_stencil_blit_programs[2];
1056
1057 /* Whether a meta-operation is in progress. */
1058 bool meta_in_progress;
1059
1060 /* Whether the last depth/stencil packets were both NULL. */
1061 bool no_depth_or_stencil;
1062
1063 struct {
1064 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1065 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1066
1067 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1068 GLuint nr_enabled;
1069 GLuint nr_buffers;
1070
1071 /* Summary of size and varying of active arrays, so we can check
1072 * for changes to this state:
1073 */
1074 unsigned int min_index, max_index;
1075
1076 /* Offset from start of vertex buffer so we can avoid redefining
1077 * the same VB packed over and over again.
1078 */
1079 unsigned int start_vertex_bias;
1080 } vb;
1081
1082 struct {
1083 /**
1084 * Index buffer for this draw_prims call.
1085 *
1086 * Updates are signaled by BRW_NEW_INDICES.
1087 */
1088 const struct _mesa_index_buffer *ib;
1089
1090 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1091 drm_intel_bo *bo;
1092 GLuint type;
1093
1094 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1095 * avoid re-uploading the IB packet over and over if we're actually
1096 * referencing the same index buffer.
1097 */
1098 unsigned int start_vertex_offset;
1099 } ib;
1100
1101 /* Active vertex program:
1102 */
1103 const struct gl_vertex_program *vertex_program;
1104 const struct gl_geometry_program *geometry_program;
1105 const struct gl_fragment_program *fragment_program;
1106
1107 /**
1108 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1109 * that we don't have to reemit that state every time we change FBOs.
1110 */
1111 int num_samples;
1112
1113 /**
1114 * Platform specific constants containing the maximum number of threads
1115 * for each pipeline stage.
1116 */
1117 int max_vs_threads;
1118 int max_gs_threads;
1119 int max_wm_threads;
1120
1121 /* BRW_NEW_URB_ALLOCATIONS:
1122 */
1123 struct {
1124 GLuint vsize; /* vertex size plus header in urb registers */
1125 GLuint csize; /* constant buffer size in urb registers */
1126 GLuint sfsize; /* setup data size in urb registers */
1127
1128 bool constrained;
1129
1130 GLuint min_vs_entries; /* Minimum number of VS entries */
1131 GLuint max_vs_entries; /* Maximum number of VS entries */
1132 GLuint max_gs_entries; /* Maximum number of GS entries */
1133
1134 GLuint nr_vs_entries;
1135 GLuint nr_gs_entries;
1136 GLuint nr_clip_entries;
1137 GLuint nr_sf_entries;
1138 GLuint nr_cs_entries;
1139
1140 GLuint vs_start;
1141 GLuint gs_start;
1142 GLuint clip_start;
1143 GLuint sf_start;
1144 GLuint cs_start;
1145 GLuint size; /* Hardware URB size, in KB. */
1146
1147 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1148 * URB space for the GS.
1149 */
1150 bool gen6_gs_previously_active;
1151 } urb;
1152
1153
1154 /* BRW_NEW_CURBE_OFFSETS:
1155 */
1156 struct {
1157 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1158 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1159 GLuint clip_start;
1160 GLuint clip_size;
1161 GLuint vs_start;
1162 GLuint vs_size;
1163 GLuint total_size;
1164
1165 /**
1166 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1167 * for upload to the CURBE.
1168 */
1169 drm_intel_bo *curbe_bo;
1170 /** Offset within curbe_bo of space for current curbe entry */
1171 GLuint curbe_offset;
1172 } curbe;
1173
1174 /**
1175 * Layout of vertex data exiting the vertex shader.
1176 *
1177 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1178 */
1179 struct brw_vue_map vue_map_vs;
1180
1181 /**
1182 * Layout of vertex data exiting the geometry portion of the pipleine.
1183 * This comes from the geometry shader if one exists, otherwise from the
1184 * vertex shader.
1185 *
1186 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1187 */
1188 struct brw_vue_map vue_map_geom_out;
1189
1190 struct {
1191 struct brw_stage_state base;
1192 struct brw_vs_prog_data *prog_data;
1193 } vs;
1194
1195 struct {
1196 struct brw_stage_state base;
1197 struct brw_gs_prog_data *prog_data;
1198
1199 /**
1200 * True if the 3DSTATE_GS command most recently emitted to the 3D
1201 * pipeline enabled the GS; false otherwise.
1202 */
1203 bool enabled;
1204 } gs;
1205
1206 struct {
1207 struct brw_ff_gs_prog_data *prog_data;
1208
1209 bool prog_active;
1210 /** Offset in the program cache to the CLIP program pre-gen6 */
1211 uint32_t prog_offset;
1212 uint32_t state_offset;
1213
1214 uint32_t bind_bo_offset;
1215 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1216 } ff_gs;
1217
1218 struct {
1219 struct brw_clip_prog_data *prog_data;
1220
1221 /** Offset in the program cache to the CLIP program pre-gen6 */
1222 uint32_t prog_offset;
1223
1224 /* Offset in the batch to the CLIP state on pre-gen6. */
1225 uint32_t state_offset;
1226
1227 /* As of gen6, this is the offset in the batch to the CLIP VP,
1228 * instead of vp_bo.
1229 */
1230 uint32_t vp_offset;
1231 } clip;
1232
1233
1234 struct {
1235 struct brw_sf_prog_data *prog_data;
1236
1237 /** Offset in the program cache to the CLIP program pre-gen6 */
1238 uint32_t prog_offset;
1239 uint32_t state_offset;
1240 uint32_t vp_offset;
1241 bool viewport_transform_enable;
1242 } sf;
1243
1244 struct {
1245 struct brw_stage_state base;
1246 struct brw_wm_prog_data *prog_data;
1247
1248 GLuint render_surf;
1249
1250 /**
1251 * Buffer object used in place of multisampled null render targets on
1252 * Gen6. See brw_update_null_renderbuffer_surface().
1253 */
1254 drm_intel_bo *multisampled_null_render_target_bo;
1255 uint32_t fast_clear_op;
1256 } wm;
1257
1258
1259 struct {
1260 uint32_t state_offset;
1261 uint32_t blend_state_offset;
1262 uint32_t depth_stencil_state_offset;
1263 uint32_t vp_offset;
1264 } cc;
1265
1266 struct {
1267 struct brw_query_object *obj;
1268 bool begin_emitted;
1269 } query;
1270
1271 struct {
1272 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1273 const int *statistics_registers;
1274
1275 /** The number of active monitors using OA counters. */
1276 unsigned oa_users;
1277
1278 /**
1279 * A buffer object storing OA counter snapshots taken at the start and
1280 * end of each batch (creating "bookends" around the batch).
1281 */
1282 drm_intel_bo *bookend_bo;
1283
1284 /** The number of snapshots written to bookend_bo. */
1285 int bookend_snapshots;
1286
1287 /**
1288 * An array of monitors whose results haven't yet been assembled based on
1289 * the data in buffer objects.
1290 *
1291 * These may be active, or have already ended. However, the results
1292 * have not been requested.
1293 */
1294 struct brw_perf_monitor_object **unresolved;
1295 int unresolved_elements;
1296 int unresolved_array_size;
1297
1298 /**
1299 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1300 * the counter which MI_REPORT_PERF_COUNT stores there.
1301 */
1302 const int *oa_snapshot_layout;
1303
1304 /** Number of 32-bit entries in a hardware counter snapshot. */
1305 int entries_per_oa_snapshot;
1306 } perfmon;
1307
1308 int num_atoms;
1309 const struct brw_tracked_state **atoms;
1310
1311 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1312 struct {
1313 uint32_t offset;
1314 uint32_t size;
1315 enum aub_state_struct_type type;
1316 } *state_batch_list;
1317 int state_batch_count;
1318
1319 uint32_t render_target_format[MESA_FORMAT_COUNT];
1320 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1321
1322 /* Interpolation modes, one byte per vue slot.
1323 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1324 */
1325 struct interpolation_mode_map interpolation_mode;
1326
1327 /* PrimitiveRestart */
1328 struct {
1329 bool in_progress;
1330 bool enable_cut_index;
1331 } prim_restart;
1332
1333 /** Computed depth/stencil/hiz state from the current attached
1334 * renderbuffers, valid only during the drawing state upload loop after
1335 * brw_workaround_depthstencil_alignment().
1336 */
1337 struct {
1338 struct intel_mipmap_tree *depth_mt;
1339 struct intel_mipmap_tree *stencil_mt;
1340
1341 /* Inter-tile (page-aligned) byte offsets. */
1342 uint32_t depth_offset, hiz_offset, stencil_offset;
1343 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1344 uint32_t tile_x, tile_y;
1345 } depthstencil;
1346
1347 uint32_t num_instances;
1348 int basevertex;
1349
1350 struct {
1351 drm_intel_bo *bo;
1352 struct gl_shader_program **shader_programs;
1353 struct gl_program **programs;
1354 enum shader_time_shader_type *types;
1355 uint64_t *cumulative;
1356 int num_entries;
1357 int max_entries;
1358 double report_time;
1359 } shader_time;
1360
1361 __DRIcontext *driContext;
1362 struct intel_screen *intelScreen;
1363 };
1364
1365 /*======================================================================
1366 * brw_vtbl.c
1367 */
1368 void brwInitVtbl( struct brw_context *brw );
1369
1370 /* brw_clear.c */
1371 extern void intelInitClearFuncs(struct dd_function_table *functions);
1372
1373 /*======================================================================
1374 * brw_context.c
1375 */
1376 extern const char *const brw_vendor_string;
1377
1378 extern const char *brw_get_renderer_string(unsigned deviceID);
1379
1380 enum {
1381 DRI_CONF_BO_REUSE_DISABLED,
1382 DRI_CONF_BO_REUSE_ALL
1383 };
1384
1385 void intel_update_renderbuffers(__DRIcontext *context,
1386 __DRIdrawable *drawable);
1387 void intel_prepare_render(struct brw_context *brw);
1388
1389 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1390 __DRIdrawable *drawable);
1391
1392 GLboolean brwCreateContext(gl_api api,
1393 const struct gl_config *mesaVis,
1394 __DRIcontext *driContextPriv,
1395 unsigned major_version,
1396 unsigned minor_version,
1397 uint32_t flags,
1398 bool notify_reset,
1399 unsigned *error,
1400 void *sharedContextPrivate);
1401
1402 /*======================================================================
1403 * brw_misc_state.c
1404 */
1405 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1406 struct intel_mipmap_tree *mt,
1407 unsigned level, unsigned layer, bool flat);
1408
1409 void brw_meta_updownsample(struct brw_context *brw,
1410 struct intel_mipmap_tree *src,
1411 struct intel_mipmap_tree *dst);
1412
1413 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1414 GLfloat srcX0, GLfloat srcY0,
1415 GLfloat srcX1, GLfloat srcY1,
1416 GLfloat dstX0, GLfloat dstY0,
1417 GLfloat dstX1, GLfloat dstY1);
1418
1419 void brw_meta_stencil_updownsample(struct brw_context *brw,
1420 struct intel_mipmap_tree *src,
1421 struct intel_mipmap_tree *dst);
1422 /*======================================================================
1423 * brw_misc_state.c
1424 */
1425 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1426 uint32_t depth_level,
1427 uint32_t depth_layer,
1428 struct intel_mipmap_tree *stencil_mt,
1429 uint32_t *out_tile_mask_x,
1430 uint32_t *out_tile_mask_y);
1431 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1432 GLbitfield clear_mask);
1433
1434 /* brw_object_purgeable.c */
1435 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1436
1437 /*======================================================================
1438 * brw_queryobj.c
1439 */
1440 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1441 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1442 void brw_emit_query_begin(struct brw_context *brw);
1443 void brw_emit_query_end(struct brw_context *brw);
1444
1445 /** gen6_queryobj.c */
1446 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1447 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1448 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1449 void brw_store_register_mem64(struct brw_context *brw,
1450 drm_intel_bo *bo, uint32_t reg, int idx);
1451
1452 /** intel_batchbuffer.c */
1453 void brw_load_register_mem(struct brw_context *brw,
1454 uint32_t reg,
1455 drm_intel_bo *bo,
1456 uint32_t read_domains, uint32_t write_domain,
1457 uint32_t offset);
1458
1459 /*======================================================================
1460 * brw_state_dump.c
1461 */
1462 void brw_debug_batch(struct brw_context *brw);
1463 void brw_annotate_aub(struct brw_context *brw);
1464
1465 /*======================================================================
1466 * brw_tex.c
1467 */
1468 void brw_validate_textures( struct brw_context *brw );
1469
1470
1471 /*======================================================================
1472 * brw_program.c
1473 */
1474 void brwInitFragProgFuncs( struct dd_function_table *functions );
1475
1476 int brw_get_scratch_size(int size);
1477 void brw_get_scratch_bo(struct brw_context *brw,
1478 drm_intel_bo **scratch_bo, int size);
1479 void brw_init_shader_time(struct brw_context *brw);
1480 int brw_get_shader_time_index(struct brw_context *brw,
1481 struct gl_shader_program *shader_prog,
1482 struct gl_program *prog,
1483 enum shader_time_shader_type type);
1484 void brw_collect_and_report_shader_time(struct brw_context *brw);
1485 void brw_destroy_shader_time(struct brw_context *brw);
1486
1487 /* brw_urb.c
1488 */
1489 void brw_upload_urb_fence(struct brw_context *brw);
1490
1491 /* brw_curbe.c
1492 */
1493 void brw_upload_cs_urb_state(struct brw_context *brw);
1494
1495 /* brw_fs_reg_allocate.cpp
1496 */
1497 void brw_fs_alloc_reg_sets(struct intel_screen *screen);
1498
1499 /* brw_vec4_reg_allocate.cpp */
1500 void brw_vec4_alloc_reg_set(struct intel_screen *screen);
1501
1502 /* brw_disasm.c */
1503 int brw_disassemble_inst(FILE *file, struct brw_context *brw,
1504 struct brw_inst *inst, bool is_compacted);
1505
1506 /* brw_vs.c */
1507 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1508
1509 /* brw_draw_upload.c */
1510 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1511 const struct gl_client_array *glarray);
1512 unsigned brw_get_index_type(GLenum type);
1513 void brw_prepare_vertices(struct brw_context *brw);
1514
1515 /* brw_wm_surface_state.c */
1516 void brw_init_surface_formats(struct brw_context *brw);
1517 void brw_create_constant_surface(struct brw_context *brw,
1518 drm_intel_bo *bo,
1519 uint32_t offset,
1520 uint32_t size,
1521 uint32_t *out_offset,
1522 bool dword_pitch);
1523 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1524 unsigned unit,
1525 uint32_t *surf_offset);
1526 void
1527 brw_update_sol_surface(struct brw_context *brw,
1528 struct gl_buffer_object *buffer_obj,
1529 uint32_t *out_offset, unsigned num_vector_components,
1530 unsigned stride_dwords, unsigned offset_dwords);
1531 void brw_upload_ubo_surfaces(struct brw_context *brw,
1532 struct gl_shader *shader,
1533 struct brw_stage_state *stage_state,
1534 struct brw_stage_prog_data *prog_data);
1535 void brw_upload_abo_surfaces(struct brw_context *brw,
1536 struct gl_shader_program *prog,
1537 struct brw_stage_state *stage_state,
1538 struct brw_stage_prog_data *prog_data);
1539
1540 /* brw_surface_formats.c */
1541 bool brw_is_hiz_depth_format(struct brw_context *ctx, mesa_format format);
1542 bool brw_render_target_supported(struct brw_context *brw,
1543 struct gl_renderbuffer *rb);
1544 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1545
1546 /* brw_performance_monitor.c */
1547 void brw_init_performance_monitors(struct brw_context *brw);
1548 void brw_dump_perf_monitors(struct brw_context *brw);
1549 void brw_perf_monitor_new_batch(struct brw_context *brw);
1550 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1551
1552 /* intel_buffer_objects.c */
1553 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1554 const char *bo_name);
1555 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1556 const char *bo_name);
1557
1558 /* intel_extensions.c */
1559 extern void intelInitExtensions(struct gl_context *ctx);
1560
1561 /* intel_state.c */
1562 extern int intel_translate_shadow_compare_func(GLenum func);
1563 extern int intel_translate_compare_func(GLenum func);
1564 extern int intel_translate_stencil_op(GLenum op);
1565 extern int intel_translate_logic_op(GLenum opcode);
1566
1567 /* intel_syncobj.c */
1568 void intel_init_syncobj_functions(struct dd_function_table *functions);
1569
1570 /* gen6_sol.c */
1571 struct gl_transform_feedback_object *
1572 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1573 void
1574 brw_delete_transform_feedback(struct gl_context *ctx,
1575 struct gl_transform_feedback_object *obj);
1576 void
1577 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1578 struct gl_transform_feedback_object *obj);
1579 void
1580 brw_end_transform_feedback(struct gl_context *ctx,
1581 struct gl_transform_feedback_object *obj);
1582 GLsizei
1583 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1584 struct gl_transform_feedback_object *obj,
1585 GLuint stream);
1586
1587 /* gen7_sol_state.c */
1588 void
1589 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1590 struct gl_transform_feedback_object *obj);
1591 void
1592 gen7_end_transform_feedback(struct gl_context *ctx,
1593 struct gl_transform_feedback_object *obj);
1594 void
1595 gen7_pause_transform_feedback(struct gl_context *ctx,
1596 struct gl_transform_feedback_object *obj);
1597 void
1598 gen7_resume_transform_feedback(struct gl_context *ctx,
1599 struct gl_transform_feedback_object *obj);
1600
1601 /* brw_blorp_blit.cpp */
1602 GLbitfield
1603 brw_blorp_framebuffer(struct brw_context *brw,
1604 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1605 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1606 GLbitfield mask, GLenum filter);
1607
1608 bool
1609 brw_blorp_copytexsubimage(struct brw_context *brw,
1610 struct gl_renderbuffer *src_rb,
1611 struct gl_texture_image *dst_image,
1612 int slice,
1613 int srcX0, int srcY0,
1614 int dstX0, int dstY0,
1615 int width, int height);
1616
1617 /* gen6_multisample_state.c */
1618 unsigned
1619 gen6_determine_sample_mask(struct brw_context *brw);
1620
1621 void
1622 gen6_emit_3dstate_multisample(struct brw_context *brw,
1623 unsigned num_samples);
1624 void
1625 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1626 void
1627 gen6_get_sample_position(struct gl_context *ctx,
1628 struct gl_framebuffer *fb,
1629 GLuint index,
1630 GLfloat *result);
1631
1632 /* gen8_multisample_state.c */
1633 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1634 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1635
1636 /* gen7_urb.c */
1637 void
1638 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1639 unsigned gs_size, unsigned fs_size);
1640
1641 void
1642 gen7_emit_urb_state(struct brw_context *brw,
1643 unsigned nr_vs_entries, unsigned vs_size,
1644 unsigned vs_start, unsigned nr_gs_entries,
1645 unsigned gs_size, unsigned gs_start);
1646
1647
1648 /* brw_reset.c */
1649 extern GLenum
1650 brw_get_graphics_reset_status(struct gl_context *ctx);
1651
1652 /*======================================================================
1653 * Inline conversion functions. These are better-typed than the
1654 * macros used previously:
1655 */
1656 static inline struct brw_context *
1657 brw_context( struct gl_context *ctx )
1658 {
1659 return (struct brw_context *)ctx;
1660 }
1661
1662 static inline struct brw_vertex_program *
1663 brw_vertex_program(struct gl_vertex_program *p)
1664 {
1665 return (struct brw_vertex_program *) p;
1666 }
1667
1668 static inline const struct brw_vertex_program *
1669 brw_vertex_program_const(const struct gl_vertex_program *p)
1670 {
1671 return (const struct brw_vertex_program *) p;
1672 }
1673
1674 static inline struct brw_geometry_program *
1675 brw_geometry_program(struct gl_geometry_program *p)
1676 {
1677 return (struct brw_geometry_program *) p;
1678 }
1679
1680 static inline struct brw_fragment_program *
1681 brw_fragment_program(struct gl_fragment_program *p)
1682 {
1683 return (struct brw_fragment_program *) p;
1684 }
1685
1686 static inline const struct brw_fragment_program *
1687 brw_fragment_program_const(const struct gl_fragment_program *p)
1688 {
1689 return (const struct brw_fragment_program *) p;
1690 }
1691
1692 /**
1693 * Pre-gen6, the register file of the EUs was shared between threads,
1694 * and each thread used some subset allocated on a 16-register block
1695 * granularity. The unit states wanted these block counts.
1696 */
1697 static inline int
1698 brw_register_blocks(int reg_count)
1699 {
1700 return ALIGN(reg_count, 16) / 16 - 1;
1701 }
1702
1703 static inline uint32_t
1704 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1705 uint32_t prog_offset)
1706 {
1707 if (brw->gen >= 5) {
1708 /* Using state base address. */
1709 return prog_offset;
1710 }
1711
1712 drm_intel_bo_emit_reloc(brw->batch.bo,
1713 state_offset,
1714 brw->cache.bo,
1715 prog_offset,
1716 I915_GEM_DOMAIN_INSTRUCTION, 0);
1717
1718 return brw->cache.bo->offset64 + prog_offset;
1719 }
1720
1721 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1722 bool brw_lower_texture_gradients(struct brw_context *brw,
1723 struct exec_list *instructions);
1724 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1725
1726 struct opcode_desc {
1727 char *name;
1728 int nsrc;
1729 int ndst;
1730 };
1731
1732 extern const struct opcode_desc opcode_descs[128];
1733 extern const char * const conditional_modifier[16];
1734
1735 void
1736 brw_emit_depthbuffer(struct brw_context *brw);
1737
1738 void
1739 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1740 struct intel_mipmap_tree *depth_mt,
1741 uint32_t depth_offset, uint32_t depthbuffer_format,
1742 uint32_t depth_surface_type,
1743 struct intel_mipmap_tree *stencil_mt,
1744 bool hiz, bool separate_stencil,
1745 uint32_t width, uint32_t height,
1746 uint32_t tile_x, uint32_t tile_y);
1747
1748 void
1749 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1750 struct intel_mipmap_tree *depth_mt,
1751 uint32_t depth_offset, uint32_t depthbuffer_format,
1752 uint32_t depth_surface_type,
1753 struct intel_mipmap_tree *stencil_mt,
1754 bool hiz, bool separate_stencil,
1755 uint32_t width, uint32_t height,
1756 uint32_t tile_x, uint32_t tile_y);
1757 void
1758 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1759 struct intel_mipmap_tree *depth_mt,
1760 uint32_t depth_offset, uint32_t depthbuffer_format,
1761 uint32_t depth_surface_type,
1762 struct intel_mipmap_tree *stencil_mt,
1763 bool hiz, bool separate_stencil,
1764 uint32_t width, uint32_t height,
1765 uint32_t tile_x, uint32_t tile_y);
1766
1767 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1768 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1769
1770 uint32_t get_hw_prim_for_gl_prim(int mode);
1771
1772 void
1773 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1774 struct brw_vec4_prog_key *key,
1775 bool program_uses_clip_distance);
1776
1777 void
1778 gen6_upload_push_constants(struct brw_context *brw,
1779 const struct gl_program *prog,
1780 const struct brw_stage_prog_data *prog_data,
1781 struct brw_stage_state *stage_state,
1782 enum aub_state_struct_type type);
1783
1784 /* ================================================================
1785 * From linux kernel i386 header files, copes with odd sizes better
1786 * than COPY_DWORDS would:
1787 * XXX Put this in src/mesa/main/imports.h ???
1788 */
1789 #if defined(i386) || defined(__i386__)
1790 static inline void * __memcpy(void * to, const void * from, size_t n)
1791 {
1792 int d0, d1, d2;
1793 __asm__ __volatile__(
1794 "rep ; movsl\n\t"
1795 "testb $2,%b4\n\t"
1796 "je 1f\n\t"
1797 "movsw\n"
1798 "1:\ttestb $1,%b4\n\t"
1799 "je 2f\n\t"
1800 "movsb\n"
1801 "2:"
1802 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1803 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1804 : "memory");
1805 return (to);
1806 }
1807 #else
1808 #define __memcpy(a,b,c) memcpy(a,b,c)
1809 #endif
1810
1811 #ifdef __cplusplus
1812 }
1813 #endif
1814
1815 #endif