i965/blorp: Reduce the size of vertex buffer
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_PROGRAMS,
183 BRW_STATE_VERTEX_PROGRAM,
184 BRW_STATE_CURBE_OFFSETS,
185 BRW_STATE_REDUCED_PRIMITIVE,
186 BRW_STATE_PATCH_PRIMITIVE,
187 BRW_STATE_PRIMITIVE,
188 BRW_STATE_CONTEXT,
189 BRW_STATE_PSP,
190 BRW_STATE_SURFACES,
191 BRW_STATE_BINDING_TABLE_POINTERS,
192 BRW_STATE_INDICES,
193 BRW_STATE_VERTICES,
194 BRW_STATE_DEFAULT_TESS_LEVELS,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_TCS_CONSTBUF,
199 BRW_STATE_TES_CONSTBUF,
200 BRW_STATE_GS_CONSTBUF,
201 BRW_STATE_PROGRAM_CACHE,
202 BRW_STATE_STATE_BASE_ADDRESS,
203 BRW_STATE_VUE_MAP_GEOM_OUT,
204 BRW_STATE_TRANSFORM_FEEDBACK,
205 BRW_STATE_RASTERIZER_DISCARD,
206 BRW_STATE_STATS_WM,
207 BRW_STATE_UNIFORM_BUFFER,
208 BRW_STATE_ATOMIC_BUFFER,
209 BRW_STATE_IMAGE_UNITS,
210 BRW_STATE_META_IN_PROGRESS,
211 BRW_STATE_INTERPOLATION_MAP,
212 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
213 BRW_STATE_NUM_SAMPLES,
214 BRW_STATE_TEXTURE_BUFFER,
215 BRW_STATE_GEN4_UNIT_STATE,
216 BRW_STATE_CC_VP,
217 BRW_STATE_SF_VP,
218 BRW_STATE_CLIP_VP,
219 BRW_STATE_SAMPLER_STATE_TABLE,
220 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
221 BRW_STATE_COMPUTE_PROGRAM,
222 BRW_STATE_CS_WORK_GROUPS,
223 BRW_STATE_URB_SIZE,
224 BRW_STATE_CC_STATE,
225 BRW_NUM_STATE_BITS
226 };
227
228 /**
229 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
230 *
231 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
232 * When the currently bound shader program differs from the previous draw
233 * call, these will be flagged. They cover brw->{stage}_program and
234 * ctx->{Stage}Program->_Current.
235 *
236 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
237 * driver perspective. Even if the same shader is bound at the API level,
238 * we may need to switch between multiple versions of that shader to handle
239 * changes in non-orthagonal state.
240 *
241 * Additionally, multiple shader programs may have identical vertex shaders
242 * (for example), or compile down to the same code in the backend. We combine
243 * those into a single program cache entry.
244 *
245 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
246 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
247 */
248 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
249 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
250 * use the normal state upload paths), but the cache is still used. To avoid
251 * polluting the brw_state_cache code with special cases, we retain the dirty
252 * bit for now. It should eventually be removed.
253 */
254 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
255 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
256 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
257 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
258 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
259 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
260 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
261 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
262 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
263 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
264 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
265 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
266 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
267 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
268 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
269 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
270 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
271 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
272 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
273 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
274 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
275 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
276 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
277 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
278 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
279 /**
280 * Used for any batch entry with a relocated pointer that will be used
281 * by any 3D rendering.
282 */
283 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
284 /** \see brw.state.depth_region */
285 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
286 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
287 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
288 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
289 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
290 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
291 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
292 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
293 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
294 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
295 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
296 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
297 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
298 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
299 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
300 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
301 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
302 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
303 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
304 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
305 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
306 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
307 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
308 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
309 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
310 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
311 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
312 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
313 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
314
315 struct brw_state_flags {
316 /** State update flags signalled by mesa internals */
317 GLuint mesa;
318 /**
319 * State update flags signalled as the result of brw_tracked_state updates
320 */
321 uint64_t brw;
322 };
323
324 /** Subclass of Mesa vertex program */
325 struct brw_vertex_program {
326 struct gl_vertex_program program;
327 GLuint id;
328 };
329
330
331 /** Subclass of Mesa tessellation control program */
332 struct brw_tess_ctrl_program {
333 struct gl_tess_ctrl_program program;
334 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
335 };
336
337
338 /** Subclass of Mesa tessellation evaluation program */
339 struct brw_tess_eval_program {
340 struct gl_tess_eval_program program;
341 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
342 };
343
344
345 /** Subclass of Mesa geometry program */
346 struct brw_geometry_program {
347 struct gl_geometry_program program;
348 unsigned id; /**< serial no. to identify geom progs, never re-used */
349 };
350
351
352 /** Subclass of Mesa fragment program */
353 struct brw_fragment_program {
354 struct gl_fragment_program program;
355 GLuint id; /**< serial no. to identify frag progs, never re-used */
356 };
357
358
359 /** Subclass of Mesa compute program */
360 struct brw_compute_program {
361 struct gl_compute_program program;
362 unsigned id; /**< serial no. to identify compute progs, never re-used */
363 };
364
365
366 struct brw_shader {
367 struct gl_shader base;
368
369 bool compiled_once;
370 };
371
372 /**
373 * Bitmask indicating which fragment shader inputs represent varyings (and
374 * hence have to be delivered to the fragment shader by the SF/SBE stage).
375 */
376 #define BRW_FS_VARYING_INPUT_MASK \
377 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
378 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
379
380
381 /*
382 * Mapping of VUE map slots to interpolation modes.
383 */
384 struct interpolation_mode_map {
385 unsigned char mode[BRW_VARYING_SLOT_COUNT];
386 };
387
388 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
389 {
390 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
391 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
392 return true;
393
394 return false;
395 }
396
397 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
398 {
399 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
400 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
401 return true;
402
403 return false;
404 }
405
406
407 struct brw_sf_prog_data {
408 GLuint urb_read_length;
409 GLuint total_grf;
410
411 /* Each vertex may have upto 12 attributes, 4 components each,
412 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
413 * rows.
414 *
415 * Actually we use 4 for each, so call it 12 rows.
416 */
417 GLuint urb_entry_size;
418 };
419
420
421 /**
422 * We always program SF to start reading at an offset of 1 (2 varying slots)
423 * from the start of the vertex URB entry. This causes it to skip:
424 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
425 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
426 */
427 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
428
429
430 struct brw_clip_prog_data {
431 GLuint curb_read_length; /* user planes? */
432 GLuint clip_mode;
433 GLuint urb_read_length;
434 GLuint total_grf;
435 };
436
437 struct brw_ff_gs_prog_data {
438 GLuint urb_read_length;
439 GLuint total_grf;
440
441 /**
442 * Gen6 transform feedback: Amount by which the streaming vertex buffer
443 * indices should be incremented each time the GS is invoked.
444 */
445 unsigned svbi_postincrement_value;
446 };
447
448 /** Number of texture sampler units */
449 #define BRW_MAX_TEX_UNIT 32
450
451 /** Max number of render targets in a shader */
452 #define BRW_MAX_DRAW_BUFFERS 8
453
454 /** Max number of UBOs in a shader */
455 #define BRW_MAX_UBO 14
456
457 /** Max number of SSBOs in a shader */
458 #define BRW_MAX_SSBO 12
459
460 /** Max number of atomic counter buffer objects in a shader */
461 #define BRW_MAX_ABO 16
462
463 /** Max number of image uniforms in a shader */
464 #define BRW_MAX_IMAGES 32
465
466 /**
467 * Max number of binding table entries used for stream output.
468 *
469 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
470 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
471 *
472 * On Gen6, the size of transform feedback data is limited not by the number
473 * of components but by the number of binding table entries we set aside. We
474 * use one binding table entry for a float, one entry for a vector, and one
475 * entry per matrix column. Since the only way we can communicate our
476 * transform feedback capabilities to the client is via
477 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
478 * worst case, in which all the varyings are floats, so we use up one binding
479 * table entry per component. Therefore we need to set aside at least 64
480 * binding table entries for use by transform feedback.
481 *
482 * Note: since we don't currently pack varyings, it is currently impossible
483 * for the client to actually use up all of these binding table entries--if
484 * all of their varyings were floats, they would run out of varying slots and
485 * fail to link. But that's a bug, so it seems prudent to go ahead and
486 * allocate the number of binding table entries we will need once the bug is
487 * fixed.
488 */
489 #define BRW_MAX_SOL_BINDINGS 64
490
491 /** Maximum number of actual buffers used for stream output */
492 #define BRW_MAX_SOL_BUFFERS 4
493
494 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
495 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
496 BRW_MAX_UBO + \
497 BRW_MAX_SSBO + \
498 BRW_MAX_ABO + \
499 BRW_MAX_IMAGES + \
500 2 + /* shader time, pull constants */ \
501 1 /* cs num work groups */)
502
503 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
504
505 /**
506 * Stride in bytes between shader_time entries.
507 *
508 * We separate entries by a cacheline to reduce traffic between EUs writing to
509 * different entries.
510 */
511 #define SHADER_TIME_STRIDE 64
512
513 struct brw_cache_item {
514 /**
515 * Effectively part of the key, cache_id identifies what kind of state
516 * buffer is involved, and also which dirty flag should set.
517 */
518 enum brw_cache_id cache_id;
519 /** 32-bit hash of the key data */
520 GLuint hash;
521 GLuint key_size; /* for variable-sized keys */
522 GLuint aux_size;
523 const void *key;
524
525 uint32_t offset;
526 uint32_t size;
527
528 struct brw_cache_item *next;
529 };
530
531
532 struct brw_cache {
533 struct brw_context *brw;
534
535 struct brw_cache_item **items;
536 drm_intel_bo *bo;
537 GLuint size, n_items;
538
539 uint32_t next_offset;
540 bool bo_used_by_gpu;
541 };
542
543
544 /* Considered adding a member to this struct to document which flags
545 * an update might raise so that ordering of the state atoms can be
546 * checked or derived at runtime. Dropped the idea in favor of having
547 * a debug mode where the state is monitored for flags which are
548 * raised that have already been tested against.
549 */
550 struct brw_tracked_state {
551 struct brw_state_flags dirty;
552 void (*emit)( struct brw_context *brw );
553 };
554
555 enum shader_time_shader_type {
556 ST_NONE,
557 ST_VS,
558 ST_TCS,
559 ST_TES,
560 ST_GS,
561 ST_FS8,
562 ST_FS16,
563 ST_CS,
564 };
565
566 struct brw_vertex_buffer {
567 /** Buffer object containing the uploaded vertex data */
568 drm_intel_bo *bo;
569 uint32_t offset;
570 /** Byte stride between elements in the uploaded array */
571 GLuint stride;
572 GLuint step_rate;
573 };
574 struct brw_vertex_element {
575 const struct gl_client_array *glarray;
576
577 int buffer;
578
579 /** Offset of the first element within the buffer object */
580 unsigned int offset;
581 };
582
583 struct brw_query_object {
584 struct gl_query_object Base;
585
586 /** Last query BO associated with this query. */
587 drm_intel_bo *bo;
588
589 /** Last index in bo with query data for this object. */
590 int last_index;
591
592 /** True if we know the batch has been flushed since we ended the query. */
593 bool flushed;
594 };
595
596 enum brw_gpu_ring {
597 UNKNOWN_RING,
598 RENDER_RING,
599 BLT_RING,
600 };
601
602 struct intel_batchbuffer {
603 /** Current batchbuffer being queued up. */
604 drm_intel_bo *bo;
605 /** Last BO submitted to the hardware. Used for glFinish(). */
606 drm_intel_bo *last_bo;
607
608 #ifdef DEBUG
609 uint16_t emit, total;
610 #endif
611 uint16_t reserved_space;
612 uint32_t *map_next;
613 uint32_t *map;
614 uint32_t *cpu_map;
615 #define BATCH_SZ (8192*sizeof(uint32_t))
616
617 uint32_t state_batch_offset;
618 enum brw_gpu_ring ring;
619 bool needs_sol_reset;
620
621 struct {
622 uint32_t *map_next;
623 int reloc_count;
624 } saved;
625 };
626
627 #define MAX_GS_INPUT_VERTICES 6
628
629 #define BRW_MAX_XFB_STREAMS 4
630
631 struct brw_transform_feedback_object {
632 struct gl_transform_feedback_object base;
633
634 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
635 drm_intel_bo *offset_bo;
636
637 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
638 bool zero_offsets;
639
640 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
641 GLenum primitive_mode;
642
643 /**
644 * Count of primitives generated during this transform feedback operation.
645 * @{
646 */
647 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
648 drm_intel_bo *prim_count_bo;
649 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
650 /** @} */
651
652 /**
653 * Number of vertices written between last Begin/EndTransformFeedback().
654 *
655 * Used to implement DrawTransformFeedback().
656 */
657 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
658 bool vertices_written_valid;
659 };
660
661 /**
662 * Data shared between each programmable stage in the pipeline (vs, gs, and
663 * wm).
664 */
665 struct brw_stage_state
666 {
667 gl_shader_stage stage;
668 struct brw_stage_prog_data *prog_data;
669
670 /**
671 * Optional scratch buffer used to store spilled register values and
672 * variably-indexed GRF arrays.
673 */
674 drm_intel_bo *scratch_bo;
675
676 /** Offset in the program cache to the program */
677 uint32_t prog_offset;
678
679 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
680 uint32_t state_offset;
681
682 uint32_t push_const_offset; /* Offset in the batchbuffer */
683 int push_const_size; /* in 256-bit register increments */
684
685 /* Binding table: pointers to SURFACE_STATE entries. */
686 uint32_t bind_bo_offset;
687 uint32_t surf_offset[BRW_MAX_SURFACES];
688
689 /** SAMPLER_STATE count and table offset */
690 uint32_t sampler_count;
691 uint32_t sampler_offset;
692 };
693
694 enum brw_predicate_state {
695 /* The first two states are used if we can determine whether to draw
696 * without having to look at the values in the query object buffer. This
697 * will happen if there is no conditional render in progress, if the query
698 * object is already completed or if something else has already added
699 * samples to the preliminary result such as via a BLT command.
700 */
701 BRW_PREDICATE_STATE_RENDER,
702 BRW_PREDICATE_STATE_DONT_RENDER,
703 /* In this case whether to draw or not depends on the result of an
704 * MI_PREDICATE command so the predicate enable bit needs to be checked.
705 */
706 BRW_PREDICATE_STATE_USE_BIT
707 };
708
709 struct shader_times;
710
711 struct brw_l3_config;
712
713 /**
714 * brw_context is derived from gl_context.
715 */
716 struct brw_context
717 {
718 struct gl_context ctx; /**< base class, must be first field */
719
720 struct
721 {
722 void (*update_texture_surface)(struct gl_context *ctx,
723 unsigned unit,
724 uint32_t *surf_offset,
725 bool for_gather);
726 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
727 struct gl_renderbuffer *rb,
728 bool layered, unsigned unit,
729 uint32_t surf_index);
730
731 void (*emit_texture_surface_state)(struct brw_context *brw,
732 struct intel_mipmap_tree *mt,
733 GLenum target,
734 unsigned min_layer,
735 unsigned max_layer,
736 unsigned min_level,
737 unsigned max_level,
738 unsigned format,
739 unsigned swizzle,
740 uint32_t *surf_offset,
741 int surf_index,
742 bool rw, bool for_gather);
743 void (*emit_buffer_surface_state)(struct brw_context *brw,
744 uint32_t *out_offset,
745 drm_intel_bo *bo,
746 unsigned buffer_offset,
747 unsigned surface_format,
748 unsigned buffer_size,
749 unsigned pitch,
750 bool rw);
751 void (*emit_null_surface_state)(struct brw_context *brw,
752 unsigned width,
753 unsigned height,
754 unsigned samples,
755 uint32_t *out_offset);
756
757 /**
758 * Send the appropriate state packets to configure depth, stencil, and
759 * HiZ buffers (i965+ only)
760 */
761 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
762 struct intel_mipmap_tree *depth_mt,
763 uint32_t depth_offset,
764 uint32_t depthbuffer_format,
765 uint32_t depth_surface_type,
766 struct intel_mipmap_tree *stencil_mt,
767 bool hiz, bool separate_stencil,
768 uint32_t width, uint32_t height,
769 uint32_t tile_x, uint32_t tile_y);
770
771 } vtbl;
772
773 dri_bufmgr *bufmgr;
774
775 drm_intel_context *hw_ctx;
776
777 /** BO for post-sync nonzero writes for gen6 workaround. */
778 drm_intel_bo *workaround_bo;
779 uint8_t pipe_controls_since_last_cs_stall;
780
781 /**
782 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
783 * and would need flushing before being used from another cache domain that
784 * isn't coherent with it (i.e. the sampler).
785 */
786 struct set *render_cache;
787
788 /**
789 * Number of resets observed in the system at context creation.
790 *
791 * This is tracked in the context so that we can determine that another
792 * reset has occurred.
793 */
794 uint32_t reset_count;
795
796 struct intel_batchbuffer batch;
797 bool no_batch_wrap;
798
799 struct {
800 drm_intel_bo *bo;
801 uint32_t next_offset;
802 } upload;
803
804 /**
805 * Set if rendering has occurred to the drawable's front buffer.
806 *
807 * This is used in the DRI2 case to detect that glFlush should also copy
808 * the contents of the fake front buffer to the real front buffer.
809 */
810 bool front_buffer_dirty;
811
812 /** Framerate throttling: @{ */
813 drm_intel_bo *throttle_batch[2];
814
815 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
816 * frame of rendering to complete. This gives a very precise cap to the
817 * latency between input and output such that rendering never gets more
818 * than a frame behind the user. (With the caveat that we technically are
819 * not using the SwapBuffers itself as a barrier but the first batch
820 * submitted afterwards, which may be immediately prior to the next
821 * SwapBuffers.)
822 */
823 bool need_swap_throttle;
824
825 /** General throttling, not caught by throttling between SwapBuffers */
826 bool need_flush_throttle;
827 /** @} */
828
829 GLuint stats_wm;
830
831 /**
832 * drirc options:
833 * @{
834 */
835 bool no_rast;
836 bool always_flush_batch;
837 bool always_flush_cache;
838 bool disable_throttling;
839 bool precompile;
840 bool dual_color_blend_by_location;
841
842 driOptionCache optionCache;
843 /** @} */
844
845 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
846
847 GLenum reduced_primitive;
848
849 /**
850 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
851 * variable is set, this is the flag indicating to do expensive work that
852 * might lead to a perf_debug() call.
853 */
854 bool perf_debug;
855
856 uint32_t max_gtt_map_object_size;
857
858 int gen;
859 int gt;
860
861 bool is_g4x;
862 bool is_baytrail;
863 bool is_haswell;
864 bool is_cherryview;
865 bool is_broxton;
866
867 bool has_hiz;
868 bool has_separate_stencil;
869 bool must_use_separate_stencil;
870 bool has_llc;
871 bool has_swizzling;
872 bool has_surface_tile_offset;
873 bool has_compr4;
874 bool has_negative_rhw_bug;
875 bool has_pln;
876 bool no_simd8;
877 bool use_rep_send;
878 bool use_resource_streamer;
879
880 /**
881 * Whether LRI can be used to write register values from the batch buffer.
882 */
883 bool can_do_pipelined_register_writes;
884
885 /**
886 * Some versions of Gen hardware don't do centroid interpolation correctly
887 * on unlit pixels, causing incorrect values for derivatives near triangle
888 * edges. Enabling this flag causes the fragment shader to use
889 * non-centroid interpolation for unlit pixels, at the expense of two extra
890 * fragment shader instructions.
891 */
892 bool needs_unlit_centroid_workaround;
893
894 GLuint NewGLState;
895 struct {
896 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
897 } state;
898
899 enum brw_pipeline last_pipeline;
900
901 struct brw_cache cache;
902
903 /** IDs for meta stencil blit shader programs. */
904 struct gl_shader_program *meta_stencil_blit_programs[2];
905
906 /* Whether a meta-operation is in progress. */
907 bool meta_in_progress;
908
909 /* Whether the last depth/stencil packets were both NULL. */
910 bool no_depth_or_stencil;
911
912 /* The last PMA stall bits programmed. */
913 uint32_t pma_stall_bits;
914
915 struct {
916 struct {
917 /** The value of gl_BaseVertex for the current _mesa_prim. */
918 int gl_basevertex;
919
920 /** The value of gl_BaseInstance for the current _mesa_prim. */
921 int gl_baseinstance;
922 } params;
923
924 /**
925 * Buffer and offset used for GL_ARB_shader_draw_parameters
926 * (for now, only gl_BaseVertex).
927 */
928 drm_intel_bo *draw_params_bo;
929 uint32_t draw_params_offset;
930
931 /**
932 * The value of gl_DrawID for the current _mesa_prim. This always comes
933 * in from it's own vertex buffer since it's not part of the indirect
934 * draw parameters.
935 */
936 int gl_drawid;
937 drm_intel_bo *draw_id_bo;
938 uint32_t draw_id_offset;
939 } draw;
940
941 struct {
942 /**
943 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
944 * an indirect call, and num_work_groups_offset is valid. Otherwise,
945 * num_work_groups is set based on glDispatchCompute.
946 */
947 drm_intel_bo *num_work_groups_bo;
948 GLintptr num_work_groups_offset;
949 const GLuint *num_work_groups;
950 } compute;
951
952 struct {
953 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
954 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
955
956 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
957 GLuint nr_enabled;
958 GLuint nr_buffers;
959
960 /* Summary of size and varying of active arrays, so we can check
961 * for changes to this state:
962 */
963 unsigned int min_index, max_index;
964
965 /* Offset from start of vertex buffer so we can avoid redefining
966 * the same VB packed over and over again.
967 */
968 unsigned int start_vertex_bias;
969
970 /**
971 * Certain vertex attribute formats aren't natively handled by the
972 * hardware and require special VS code to fix up their values.
973 *
974 * These bitfields indicate which workarounds are needed.
975 */
976 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
977 } vb;
978
979 struct {
980 /**
981 * Index buffer for this draw_prims call.
982 *
983 * Updates are signaled by BRW_NEW_INDICES.
984 */
985 const struct _mesa_index_buffer *ib;
986
987 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
988 drm_intel_bo *bo;
989 GLuint type;
990
991 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
992 * avoid re-uploading the IB packet over and over if we're actually
993 * referencing the same index buffer.
994 */
995 unsigned int start_vertex_offset;
996 } ib;
997
998 /* Active vertex program:
999 */
1000 const struct gl_vertex_program *vertex_program;
1001 const struct gl_geometry_program *geometry_program;
1002 const struct gl_tess_ctrl_program *tess_ctrl_program;
1003 const struct gl_tess_eval_program *tess_eval_program;
1004 const struct gl_fragment_program *fragment_program;
1005 const struct gl_compute_program *compute_program;
1006
1007 /**
1008 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1009 * that we don't have to reemit that state every time we change FBOs.
1010 */
1011 int num_samples;
1012
1013 /**
1014 * Platform specific constants containing the maximum number of threads
1015 * for each pipeline stage.
1016 */
1017 unsigned max_vs_threads;
1018 unsigned max_hs_threads;
1019 unsigned max_ds_threads;
1020 unsigned max_gs_threads;
1021 unsigned max_wm_threads;
1022 unsigned max_cs_threads;
1023
1024 /* BRW_NEW_URB_ALLOCATIONS:
1025 */
1026 struct {
1027 GLuint vsize; /* vertex size plus header in urb registers */
1028 GLuint gsize; /* GS output size in urb registers */
1029 GLuint hsize; /* Tessellation control output size in urb registers */
1030 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1031 GLuint csize; /* constant buffer size in urb registers */
1032 GLuint sfsize; /* setup data size in urb registers */
1033
1034 bool constrained;
1035
1036 GLuint min_vs_entries; /* Minimum number of VS entries */
1037 GLuint max_vs_entries; /* Maximum number of VS entries */
1038 GLuint max_hs_entries; /* Maximum number of HS entries */
1039 GLuint max_ds_entries; /* Maximum number of DS entries */
1040 GLuint max_gs_entries; /* Maximum number of GS entries */
1041
1042 GLuint nr_vs_entries;
1043 GLuint nr_hs_entries;
1044 GLuint nr_ds_entries;
1045 GLuint nr_gs_entries;
1046 GLuint nr_clip_entries;
1047 GLuint nr_sf_entries;
1048 GLuint nr_cs_entries;
1049
1050 GLuint vs_start;
1051 GLuint hs_start;
1052 GLuint ds_start;
1053 GLuint gs_start;
1054 GLuint clip_start;
1055 GLuint sf_start;
1056 GLuint cs_start;
1057 /**
1058 * URB size in the current configuration. The units this is expressed
1059 * in are somewhat inconsistent, see brw_device_info::urb::size.
1060 *
1061 * FINISHME: Represent the URB size consistently in KB on all platforms.
1062 */
1063 GLuint size;
1064
1065 /* True if the most recently sent _3DSTATE_URB message allocated
1066 * URB space for the GS.
1067 */
1068 bool gs_present;
1069
1070 /* True if the most recently sent _3DSTATE_URB message allocated
1071 * URB space for the HS and DS.
1072 */
1073 bool tess_present;
1074 } urb;
1075
1076
1077 /* BRW_NEW_CURBE_OFFSETS:
1078 */
1079 struct {
1080 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1081 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1082 GLuint clip_start;
1083 GLuint clip_size;
1084 GLuint vs_start;
1085 GLuint vs_size;
1086 GLuint total_size;
1087
1088 /**
1089 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1090 * for upload to the CURBE.
1091 */
1092 drm_intel_bo *curbe_bo;
1093 /** Offset within curbe_bo of space for current curbe entry */
1094 GLuint curbe_offset;
1095 } curbe;
1096
1097 /**
1098 * Layout of vertex data exiting the geometry portion of the pipleine.
1099 * This comes from the last enabled shader stage (GS, DS, or VS).
1100 *
1101 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1102 */
1103 struct brw_vue_map vue_map_geom_out;
1104
1105 struct {
1106 struct brw_stage_state base;
1107 struct brw_vs_prog_data *prog_data;
1108 } vs;
1109
1110 struct {
1111 struct brw_stage_state base;
1112 struct brw_tcs_prog_data *prog_data;
1113
1114 /**
1115 * True if the 3DSTATE_HS command most recently emitted to the 3D
1116 * pipeline enabled the HS; false otherwise.
1117 */
1118 bool enabled;
1119 } tcs;
1120
1121 struct {
1122 struct brw_stage_state base;
1123 struct brw_tes_prog_data *prog_data;
1124
1125 /**
1126 * True if the 3DSTATE_DS command most recently emitted to the 3D
1127 * pipeline enabled the DS; false otherwise.
1128 */
1129 bool enabled;
1130 } tes;
1131
1132 struct {
1133 struct brw_stage_state base;
1134 struct brw_gs_prog_data *prog_data;
1135
1136 /**
1137 * True if the 3DSTATE_GS command most recently emitted to the 3D
1138 * pipeline enabled the GS; false otherwise.
1139 */
1140 bool enabled;
1141 } gs;
1142
1143 struct {
1144 struct brw_ff_gs_prog_data *prog_data;
1145
1146 bool prog_active;
1147 /** Offset in the program cache to the CLIP program pre-gen6 */
1148 uint32_t prog_offset;
1149 uint32_t state_offset;
1150
1151 uint32_t bind_bo_offset;
1152 /**
1153 * Surface offsets for the binding table. We only need surfaces to
1154 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1155 * need in this case.
1156 */
1157 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1158 } ff_gs;
1159
1160 struct {
1161 struct brw_clip_prog_data *prog_data;
1162
1163 /** Offset in the program cache to the CLIP program pre-gen6 */
1164 uint32_t prog_offset;
1165
1166 /* Offset in the batch to the CLIP state on pre-gen6. */
1167 uint32_t state_offset;
1168
1169 /* As of gen6, this is the offset in the batch to the CLIP VP,
1170 * instead of vp_bo.
1171 */
1172 uint32_t vp_offset;
1173 } clip;
1174
1175
1176 struct {
1177 struct brw_sf_prog_data *prog_data;
1178
1179 /** Offset in the program cache to the CLIP program pre-gen6 */
1180 uint32_t prog_offset;
1181 uint32_t state_offset;
1182 uint32_t vp_offset;
1183 bool viewport_transform_enable;
1184 } sf;
1185
1186 struct {
1187 struct brw_stage_state base;
1188 struct brw_wm_prog_data *prog_data;
1189
1190 GLuint render_surf;
1191
1192 /**
1193 * Buffer object used in place of multisampled null render targets on
1194 * Gen6. See brw_emit_null_surface_state().
1195 */
1196 drm_intel_bo *multisampled_null_render_target_bo;
1197 uint32_t fast_clear_op;
1198
1199 float offset_clamp;
1200 } wm;
1201
1202 struct {
1203 struct brw_stage_state base;
1204 struct brw_cs_prog_data *prog_data;
1205 } cs;
1206
1207 /* RS hardware binding table */
1208 struct {
1209 drm_intel_bo *bo;
1210 uint32_t next_offset;
1211 } hw_bt_pool;
1212
1213 struct {
1214 uint32_t state_offset;
1215 uint32_t blend_state_offset;
1216 uint32_t depth_stencil_state_offset;
1217 uint32_t vp_offset;
1218 } cc;
1219
1220 struct {
1221 struct brw_query_object *obj;
1222 bool begin_emitted;
1223 } query;
1224
1225 struct {
1226 enum brw_predicate_state state;
1227 bool supported;
1228 } predicate;
1229
1230 struct {
1231 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1232 const int *statistics_registers;
1233
1234 /** The number of active monitors using OA counters. */
1235 unsigned oa_users;
1236
1237 /**
1238 * A buffer object storing OA counter snapshots taken at the start and
1239 * end of each batch (creating "bookends" around the batch).
1240 */
1241 drm_intel_bo *bookend_bo;
1242
1243 /** The number of snapshots written to bookend_bo. */
1244 int bookend_snapshots;
1245
1246 /**
1247 * An array of monitors whose results haven't yet been assembled based on
1248 * the data in buffer objects.
1249 *
1250 * These may be active, or have already ended. However, the results
1251 * have not been requested.
1252 */
1253 struct brw_perf_monitor_object **unresolved;
1254 int unresolved_elements;
1255 int unresolved_array_size;
1256
1257 /**
1258 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1259 * the counter which MI_REPORT_PERF_COUNT stores there.
1260 */
1261 const int *oa_snapshot_layout;
1262
1263 /** Number of 32-bit entries in a hardware counter snapshot. */
1264 int entries_per_oa_snapshot;
1265 } perfmon;
1266
1267 int num_atoms[BRW_NUM_PIPELINES];
1268 const struct brw_tracked_state render_atoms[76];
1269 const struct brw_tracked_state compute_atoms[11];
1270
1271 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1272 struct {
1273 uint32_t offset;
1274 uint32_t size;
1275 enum aub_state_struct_type type;
1276 int index;
1277 } *state_batch_list;
1278 int state_batch_count;
1279
1280 uint32_t render_target_format[MESA_FORMAT_COUNT];
1281 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1282
1283 /* Interpolation modes, one byte per vue slot.
1284 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1285 */
1286 struct interpolation_mode_map interpolation_mode;
1287
1288 /* PrimitiveRestart */
1289 struct {
1290 bool in_progress;
1291 bool enable_cut_index;
1292 } prim_restart;
1293
1294 /** Computed depth/stencil/hiz state from the current attached
1295 * renderbuffers, valid only during the drawing state upload loop after
1296 * brw_workaround_depthstencil_alignment().
1297 */
1298 struct {
1299 struct intel_mipmap_tree *depth_mt;
1300 struct intel_mipmap_tree *stencil_mt;
1301
1302 /* Inter-tile (page-aligned) byte offsets. */
1303 uint32_t depth_offset, hiz_offset, stencil_offset;
1304 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1305 uint32_t tile_x, tile_y;
1306 } depthstencil;
1307
1308 uint32_t num_instances;
1309 int basevertex;
1310
1311 struct {
1312 const struct brw_l3_config *config;
1313 } l3;
1314
1315 struct {
1316 drm_intel_bo *bo;
1317 const char **names;
1318 int *ids;
1319 enum shader_time_shader_type *types;
1320 struct shader_times *cumulative;
1321 int num_entries;
1322 int max_entries;
1323 double report_time;
1324 } shader_time;
1325
1326 struct brw_fast_clear_state *fast_clear_state;
1327
1328 __DRIcontext *driContext;
1329 struct intel_screen *intelScreen;
1330 };
1331
1332 /*======================================================================
1333 * brw_vtbl.c
1334 */
1335 void brwInitVtbl( struct brw_context *brw );
1336
1337 /* brw_clear.c */
1338 extern void intelInitClearFuncs(struct dd_function_table *functions);
1339
1340 /*======================================================================
1341 * brw_context.c
1342 */
1343 extern const char *const brw_vendor_string;
1344
1345 extern const char *
1346 brw_get_renderer_string(const struct intel_screen *intelScreen);
1347
1348 enum {
1349 DRI_CONF_BO_REUSE_DISABLED,
1350 DRI_CONF_BO_REUSE_ALL
1351 };
1352
1353 void intel_update_renderbuffers(__DRIcontext *context,
1354 __DRIdrawable *drawable);
1355 void intel_prepare_render(struct brw_context *brw);
1356
1357 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1358 __DRIdrawable *drawable);
1359
1360 GLboolean brwCreateContext(gl_api api,
1361 const struct gl_config *mesaVis,
1362 __DRIcontext *driContextPriv,
1363 unsigned major_version,
1364 unsigned minor_version,
1365 uint32_t flags,
1366 bool notify_reset,
1367 unsigned *error,
1368 void *sharedContextPrivate);
1369
1370 /*======================================================================
1371 * brw_misc_state.c
1372 */
1373 struct gl_renderbuffer *brw_get_rb_for_slice(struct brw_context *brw,
1374 struct intel_mipmap_tree *mt,
1375 unsigned level, unsigned layer,
1376 bool flat);
1377
1378 void brw_meta_updownsample(struct brw_context *brw,
1379 struct intel_mipmap_tree *src,
1380 struct intel_mipmap_tree *dst);
1381
1382 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1383 struct gl_framebuffer *read_fb,
1384 struct gl_framebuffer *draw_fb,
1385 GLfloat srcX0, GLfloat srcY0,
1386 GLfloat srcX1, GLfloat srcY1,
1387 GLfloat dstX0, GLfloat dstY0,
1388 GLfloat dstX1, GLfloat dstY1);
1389
1390 void brw_meta_stencil_updownsample(struct brw_context *brw,
1391 struct intel_mipmap_tree *src,
1392 struct intel_mipmap_tree *dst);
1393
1394 bool brw_meta_fast_clear(struct brw_context *brw,
1395 struct gl_framebuffer *fb,
1396 GLbitfield mask,
1397 bool partial_clear);
1398
1399 void
1400 brw_meta_resolve_color(struct brw_context *brw,
1401 struct intel_mipmap_tree *mt);
1402 void
1403 brw_meta_fast_clear_free(struct brw_context *brw);
1404
1405
1406 /*======================================================================
1407 * brw_misc_state.c
1408 */
1409 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1410 uint32_t depth_level,
1411 uint32_t depth_layer,
1412 struct intel_mipmap_tree *stencil_mt,
1413 uint32_t *out_tile_mask_x,
1414 uint32_t *out_tile_mask_y);
1415 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1416 GLbitfield clear_mask);
1417
1418 /* brw_object_purgeable.c */
1419 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1420
1421 /*======================================================================
1422 * brw_queryobj.c
1423 */
1424 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1425 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1426 void brw_emit_query_begin(struct brw_context *brw);
1427 void brw_emit_query_end(struct brw_context *brw);
1428
1429 /** gen6_queryobj.c */
1430 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1431 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1432 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1433 void brw_store_register_mem64(struct brw_context *brw,
1434 drm_intel_bo *bo, uint32_t reg, int idx);
1435
1436 /** brw_conditional_render.c */
1437 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1438 bool brw_check_conditional_render(struct brw_context *brw);
1439
1440 /** intel_batchbuffer.c */
1441 void brw_load_register_mem(struct brw_context *brw,
1442 uint32_t reg,
1443 drm_intel_bo *bo,
1444 uint32_t read_domains, uint32_t write_domain,
1445 uint32_t offset);
1446 void brw_load_register_mem64(struct brw_context *brw,
1447 uint32_t reg,
1448 drm_intel_bo *bo,
1449 uint32_t read_domains, uint32_t write_domain,
1450 uint32_t offset);
1451
1452 /*======================================================================
1453 * brw_state_dump.c
1454 */
1455 void brw_debug_batch(struct brw_context *brw);
1456 void brw_annotate_aub(struct brw_context *brw);
1457
1458 /*======================================================================
1459 * brw_tex.c
1460 */
1461 void brw_validate_textures( struct brw_context *brw );
1462
1463
1464 /*======================================================================
1465 * brw_program.c
1466 */
1467 static inline bool
1468 key_debug(struct brw_context *brw, const char *name, int a, int b)
1469 {
1470 if (a != b) {
1471 perf_debug(" %s %d->%d\n", name, a, b);
1472 return true;
1473 }
1474 return false;
1475 }
1476
1477 void brwInitFragProgFuncs( struct dd_function_table *functions );
1478
1479 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1480 static inline int
1481 brw_get_scratch_size(int size)
1482 {
1483 return util_next_power_of_two(size | 1023);
1484 }
1485 void brw_get_scratch_bo(struct brw_context *brw,
1486 drm_intel_bo **scratch_bo, int size);
1487 void brw_init_shader_time(struct brw_context *brw);
1488 int brw_get_shader_time_index(struct brw_context *brw,
1489 struct gl_shader_program *shader_prog,
1490 struct gl_program *prog,
1491 enum shader_time_shader_type type);
1492 void brw_collect_and_report_shader_time(struct brw_context *brw);
1493 void brw_destroy_shader_time(struct brw_context *brw);
1494
1495 /* brw_urb.c
1496 */
1497 void brw_upload_urb_fence(struct brw_context *brw);
1498
1499 /* brw_curbe.c
1500 */
1501 void brw_upload_cs_urb_state(struct brw_context *brw);
1502
1503 /* brw_fs_reg_allocate.cpp
1504 */
1505 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1506
1507 /* brw_vec4_reg_allocate.cpp */
1508 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1509
1510 /* brw_disasm.c */
1511 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1512 struct brw_inst *inst, bool is_compacted);
1513
1514 /* brw_vs.c */
1515 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1516
1517 /* brw_draw_upload.c */
1518 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1519 const struct gl_client_array *glarray);
1520
1521 static inline unsigned
1522 brw_get_index_type(GLenum type)
1523 {
1524 assert((type == GL_UNSIGNED_BYTE)
1525 || (type == GL_UNSIGNED_SHORT)
1526 || (type == GL_UNSIGNED_INT));
1527
1528 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1529 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1530 * to map to scale factors of 0, 1, and 2, respectively. These scale
1531 * factors are then left-shfited by 8 to be in the correct position in the
1532 * CMD_INDEX_BUFFER packet.
1533 *
1534 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1535 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1536 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1537 */
1538 return (type - 0x1401) << 7;
1539 }
1540
1541 void brw_prepare_vertices(struct brw_context *brw);
1542
1543 /* brw_wm_surface_state.c */
1544 void brw_init_surface_formats(struct brw_context *brw);
1545 void brw_create_constant_surface(struct brw_context *brw,
1546 drm_intel_bo *bo,
1547 uint32_t offset,
1548 uint32_t size,
1549 uint32_t *out_offset);
1550 void brw_create_buffer_surface(struct brw_context *brw,
1551 drm_intel_bo *bo,
1552 uint32_t offset,
1553 uint32_t size,
1554 uint32_t *out_offset);
1555 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1556 unsigned unit,
1557 uint32_t *surf_offset);
1558 void
1559 brw_update_sol_surface(struct brw_context *brw,
1560 struct gl_buffer_object *buffer_obj,
1561 uint32_t *out_offset, unsigned num_vector_components,
1562 unsigned stride_dwords, unsigned offset_dwords);
1563 void brw_upload_ubo_surfaces(struct brw_context *brw,
1564 struct gl_shader *shader,
1565 struct brw_stage_state *stage_state,
1566 struct brw_stage_prog_data *prog_data);
1567 void brw_upload_abo_surfaces(struct brw_context *brw,
1568 struct gl_shader *shader,
1569 struct brw_stage_state *stage_state,
1570 struct brw_stage_prog_data *prog_data);
1571 void brw_upload_image_surfaces(struct brw_context *brw,
1572 struct gl_shader *shader,
1573 struct brw_stage_state *stage_state,
1574 struct brw_stage_prog_data *prog_data);
1575
1576 /* brw_surface_formats.c */
1577 bool brw_render_target_supported(struct brw_context *brw,
1578 struct gl_renderbuffer *rb);
1579 bool brw_losslessly_compressible_format(const struct brw_context *brw,
1580 uint32_t brw_format);
1581 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1582 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1583 mesa_format format);
1584
1585 /* brw_performance_monitor.c */
1586 void brw_init_performance_monitors(struct brw_context *brw);
1587 void brw_dump_perf_monitors(struct brw_context *brw);
1588 void brw_perf_monitor_new_batch(struct brw_context *brw);
1589 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1590
1591 /* intel_buffer_objects.c */
1592 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1593 const char *bo_name);
1594 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1595 const char *bo_name);
1596
1597 /* intel_extensions.c */
1598 extern void intelInitExtensions(struct gl_context *ctx);
1599
1600 /* intel_state.c */
1601 extern int intel_translate_shadow_compare_func(GLenum func);
1602 extern int intel_translate_compare_func(GLenum func);
1603 extern int intel_translate_stencil_op(GLenum op);
1604 extern int intel_translate_logic_op(GLenum opcode);
1605
1606 /* intel_syncobj.c */
1607 void intel_init_syncobj_functions(struct dd_function_table *functions);
1608
1609 /* gen6_sol.c */
1610 struct gl_transform_feedback_object *
1611 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1612 void
1613 brw_delete_transform_feedback(struct gl_context *ctx,
1614 struct gl_transform_feedback_object *obj);
1615 void
1616 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1617 struct gl_transform_feedback_object *obj);
1618 void
1619 brw_end_transform_feedback(struct gl_context *ctx,
1620 struct gl_transform_feedback_object *obj);
1621 GLsizei
1622 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1623 struct gl_transform_feedback_object *obj,
1624 GLuint stream);
1625
1626 /* gen7_sol_state.c */
1627 void
1628 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1629 struct gl_transform_feedback_object *obj);
1630 void
1631 gen7_end_transform_feedback(struct gl_context *ctx,
1632 struct gl_transform_feedback_object *obj);
1633 void
1634 gen7_pause_transform_feedback(struct gl_context *ctx,
1635 struct gl_transform_feedback_object *obj);
1636 void
1637 gen7_resume_transform_feedback(struct gl_context *ctx,
1638 struct gl_transform_feedback_object *obj);
1639
1640 /* brw_blorp_blit.cpp */
1641 GLbitfield
1642 brw_blorp_framebuffer(struct brw_context *brw,
1643 struct gl_framebuffer *readFb,
1644 struct gl_framebuffer *drawFb,
1645 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1646 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1647 GLbitfield mask, GLenum filter);
1648
1649 bool
1650 brw_blorp_copytexsubimage(struct brw_context *brw,
1651 struct gl_renderbuffer *src_rb,
1652 struct gl_texture_image *dst_image,
1653 int slice,
1654 int srcX0, int srcY0,
1655 int dstX0, int dstY0,
1656 int width, int height);
1657
1658 /* gen6_multisample_state.c */
1659 unsigned
1660 gen6_determine_sample_mask(struct brw_context *brw);
1661
1662 void
1663 gen6_emit_3dstate_multisample(struct brw_context *brw,
1664 unsigned num_samples);
1665 void
1666 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1667 void
1668 gen6_get_sample_position(struct gl_context *ctx,
1669 struct gl_framebuffer *fb,
1670 GLuint index,
1671 GLfloat *result);
1672 void
1673 gen6_set_sample_maps(struct gl_context *ctx);
1674
1675 /* gen8_multisample_state.c */
1676 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1677 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1678
1679 /* gen7_urb.c */
1680 void
1681 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1682 unsigned hs_size, unsigned ds_size,
1683 unsigned gs_size, unsigned fs_size);
1684
1685 void
1686 gen7_emit_urb_state(struct brw_context *brw,
1687 unsigned nr_vs_entries,
1688 unsigned vs_size, unsigned vs_start,
1689 unsigned nr_hs_entries,
1690 unsigned hs_size, unsigned hs_start,
1691 unsigned nr_ds_entries,
1692 unsigned ds_size, unsigned ds_start,
1693 unsigned nr_gs_entries,
1694 unsigned gs_size, unsigned gs_start);
1695
1696
1697 /* brw_reset.c */
1698 extern GLenum
1699 brw_get_graphics_reset_status(struct gl_context *ctx);
1700
1701 /* brw_compute.c */
1702 extern void
1703 brw_init_compute_functions(struct dd_function_table *functions);
1704
1705 /*======================================================================
1706 * Inline conversion functions. These are better-typed than the
1707 * macros used previously:
1708 */
1709 static inline struct brw_context *
1710 brw_context( struct gl_context *ctx )
1711 {
1712 return (struct brw_context *)ctx;
1713 }
1714
1715 static inline struct brw_vertex_program *
1716 brw_vertex_program(struct gl_vertex_program *p)
1717 {
1718 return (struct brw_vertex_program *) p;
1719 }
1720
1721 static inline const struct brw_vertex_program *
1722 brw_vertex_program_const(const struct gl_vertex_program *p)
1723 {
1724 return (const struct brw_vertex_program *) p;
1725 }
1726
1727 static inline struct brw_tess_ctrl_program *
1728 brw_tess_ctrl_program(struct gl_tess_ctrl_program *p)
1729 {
1730 return (struct brw_tess_ctrl_program *) p;
1731 }
1732
1733 static inline struct brw_tess_eval_program *
1734 brw_tess_eval_program(struct gl_tess_eval_program *p)
1735 {
1736 return (struct brw_tess_eval_program *) p;
1737 }
1738
1739 static inline struct brw_geometry_program *
1740 brw_geometry_program(struct gl_geometry_program *p)
1741 {
1742 return (struct brw_geometry_program *) p;
1743 }
1744
1745 static inline struct brw_fragment_program *
1746 brw_fragment_program(struct gl_fragment_program *p)
1747 {
1748 return (struct brw_fragment_program *) p;
1749 }
1750
1751 static inline const struct brw_fragment_program *
1752 brw_fragment_program_const(const struct gl_fragment_program *p)
1753 {
1754 return (const struct brw_fragment_program *) p;
1755 }
1756
1757 static inline struct brw_compute_program *
1758 brw_compute_program(struct gl_compute_program *p)
1759 {
1760 return (struct brw_compute_program *) p;
1761 }
1762
1763 /**
1764 * Pre-gen6, the register file of the EUs was shared between threads,
1765 * and each thread used some subset allocated on a 16-register block
1766 * granularity. The unit states wanted these block counts.
1767 */
1768 static inline int
1769 brw_register_blocks(int reg_count)
1770 {
1771 return ALIGN(reg_count, 16) / 16 - 1;
1772 }
1773
1774 static inline uint32_t
1775 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1776 uint32_t prog_offset)
1777 {
1778 if (brw->gen >= 5) {
1779 /* Using state base address. */
1780 return prog_offset;
1781 }
1782
1783 drm_intel_bo_emit_reloc(brw->batch.bo,
1784 state_offset,
1785 brw->cache.bo,
1786 prog_offset,
1787 I915_GEM_DOMAIN_INSTRUCTION, 0);
1788
1789 return brw->cache.bo->offset64 + prog_offset;
1790 }
1791
1792 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1793 bool brw_lower_texture_gradients(struct brw_context *brw,
1794 struct exec_list *instructions);
1795 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1796
1797 struct opcode_desc {
1798 char *name;
1799 int nsrc;
1800 int ndst;
1801 };
1802
1803 extern const struct opcode_desc opcode_descs[128];
1804 extern const char * const conditional_modifier[16];
1805 extern const char *const pred_ctrl_align16[16];
1806
1807 void
1808 brw_emit_depthbuffer(struct brw_context *brw);
1809
1810 void
1811 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1812 struct intel_mipmap_tree *depth_mt,
1813 uint32_t depth_offset, uint32_t depthbuffer_format,
1814 uint32_t depth_surface_type,
1815 struct intel_mipmap_tree *stencil_mt,
1816 bool hiz, bool separate_stencil,
1817 uint32_t width, uint32_t height,
1818 uint32_t tile_x, uint32_t tile_y);
1819
1820 void
1821 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1822 struct intel_mipmap_tree *depth_mt,
1823 uint32_t depth_offset, uint32_t depthbuffer_format,
1824 uint32_t depth_surface_type,
1825 struct intel_mipmap_tree *stencil_mt,
1826 bool hiz, bool separate_stencil,
1827 uint32_t width, uint32_t height,
1828 uint32_t tile_x, uint32_t tile_y);
1829
1830 void
1831 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1832 struct intel_mipmap_tree *depth_mt,
1833 uint32_t depth_offset, uint32_t depthbuffer_format,
1834 uint32_t depth_surface_type,
1835 struct intel_mipmap_tree *stencil_mt,
1836 bool hiz, bool separate_stencil,
1837 uint32_t width, uint32_t height,
1838 uint32_t tile_x, uint32_t tile_y);
1839 void
1840 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1841 struct intel_mipmap_tree *depth_mt,
1842 uint32_t depth_offset, uint32_t depthbuffer_format,
1843 uint32_t depth_surface_type,
1844 struct intel_mipmap_tree *stencil_mt,
1845 bool hiz, bool separate_stencil,
1846 uint32_t width, uint32_t height,
1847 uint32_t tile_x, uint32_t tile_y);
1848
1849 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1850 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1851
1852 uint32_t get_hw_prim_for_gl_prim(int mode);
1853
1854 void
1855 gen6_upload_push_constants(struct brw_context *brw,
1856 const struct gl_program *prog,
1857 const struct brw_stage_prog_data *prog_data,
1858 struct brw_stage_state *stage_state,
1859 enum aub_state_struct_type type);
1860
1861 bool
1862 gen9_use_linear_1d_layout(const struct brw_context *brw,
1863 const struct intel_mipmap_tree *mt);
1864
1865 /* brw_pipe_control.c */
1866 int brw_init_pipe_control(struct brw_context *brw,
1867 const struct brw_device_info *info);
1868 void brw_fini_pipe_control(struct brw_context *brw);
1869
1870 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1871 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1872 drm_intel_bo *bo, uint32_t offset,
1873 uint32_t imm_lower, uint32_t imm_upper);
1874 void brw_emit_mi_flush(struct brw_context *brw);
1875 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1876 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1877 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1878 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1879
1880 /* brw_queryformat.c */
1881 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1882 GLenum internalFormat, GLenum pname,
1883 GLint *params);
1884
1885 #ifdef __cplusplus
1886 }
1887 #endif
1888
1889 #endif