i965: Get rid of prog_data compare functions
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_GEOM_OUT,
198 BRW_STATE_TRANSFORM_FEEDBACK,
199 BRW_STATE_RASTERIZER_DISCARD,
200 BRW_STATE_STATS_WM,
201 BRW_STATE_UNIFORM_BUFFER,
202 BRW_STATE_ATOMIC_BUFFER,
203 BRW_STATE_IMAGE_UNITS,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_STATE_CS_WORK_GROUPS,
217 BRW_NUM_STATE_BITS
218 };
219
220 /**
221 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
222 *
223 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
224 * When the currently bound shader program differs from the previous draw
225 * call, these will be flagged. They cover brw->{stage}_program and
226 * ctx->{Stage}Program->_Current.
227 *
228 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
229 * driver perspective. Even if the same shader is bound at the API level,
230 * we may need to switch between multiple versions of that shader to handle
231 * changes in non-orthagonal state.
232 *
233 * Additionally, multiple shader programs may have identical vertex shaders
234 * (for example), or compile down to the same code in the backend. We combine
235 * those into a single program cache entry.
236 *
237 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
238 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
239 */
240 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
241 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
242 * use the normal state upload paths), but the cache is still used. To avoid
243 * polluting the brw_state_cache code with special cases, we retain the dirty
244 * bit for now. It should eventually be removed.
245 */
246 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
247 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
248 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
249 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
250 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
251 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
252 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
253 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
254 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
255 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
256 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
257 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
258 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
259 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
260 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
261 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
262 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
263 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
264 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
265 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
266 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
267 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
268 /**
269 * Used for any batch entry with a relocated pointer that will be used
270 * by any 3D rendering.
271 */
272 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
273 /** \see brw.state.depth_region */
274 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
275 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
276 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
277 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
278 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
279 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
280 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
281 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
282 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
283 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
284 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
285 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
286 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
287 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
288 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
289 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
290 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
291 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
292 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
293 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
294 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
295 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
296 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
297 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
298 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
299
300 struct brw_state_flags {
301 /** State update flags signalled by mesa internals */
302 GLuint mesa;
303 /**
304 * State update flags signalled as the result of brw_tracked_state updates
305 */
306 uint64_t brw;
307 };
308
309 /** Subclass of Mesa vertex program */
310 struct brw_vertex_program {
311 struct gl_vertex_program program;
312 GLuint id;
313 };
314
315
316 /** Subclass of Mesa geometry program */
317 struct brw_geometry_program {
318 struct gl_geometry_program program;
319 unsigned id; /**< serial no. to identify geom progs, never re-used */
320 };
321
322
323 /** Subclass of Mesa fragment program */
324 struct brw_fragment_program {
325 struct gl_fragment_program program;
326 GLuint id; /**< serial no. to identify frag progs, never re-used */
327 };
328
329
330 /** Subclass of Mesa compute program */
331 struct brw_compute_program {
332 struct gl_compute_program program;
333 unsigned id; /**< serial no. to identify compute progs, never re-used */
334 };
335
336
337 struct brw_shader {
338 struct gl_shader base;
339
340 bool compiled_once;
341 };
342
343 struct brw_stage_prog_data {
344 struct {
345 /** size of our binding table. */
346 uint32_t size_bytes;
347
348 /** @{
349 * surface indices for the various groups of surfaces
350 */
351 uint32_t pull_constants_start;
352 uint32_t texture_start;
353 uint32_t gather_texture_start;
354 uint32_t ubo_start;
355 uint32_t abo_start;
356 uint32_t image_start;
357 uint32_t shader_time_start;
358 /** @} */
359 } binding_table;
360
361 GLuint nr_params; /**< number of float params/constants */
362 GLuint nr_pull_params;
363 unsigned nr_image_params;
364
365 unsigned curb_read_length;
366 unsigned total_scratch;
367
368 /**
369 * Register where the thread expects to find input data from the URB
370 * (typically uniforms, followed by vertex or fragment attributes).
371 */
372 unsigned dispatch_grf_start_reg;
373
374 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
375
376 /* Pointers to tracked values (only valid once
377 * _mesa_load_state_parameters has been called at runtime).
378 */
379 const gl_constant_value **param;
380 const gl_constant_value **pull_param;
381
382 /** Image metadata passed to the shader as uniforms. */
383 struct brw_image_param *image_param;
384 };
385
386 /*
387 * Image metadata structure as laid out in the shader parameter
388 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
389 * able to use them. That's okay because the padding and any unused
390 * entries [most of them except when we're doing untyped surface
391 * access] will be removed by the uniform packing pass.
392 */
393 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
394 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
395 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
396 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
397 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
398 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
399 #define BRW_IMAGE_PARAM_SIZE 24
400
401 struct brw_image_param {
402 /** Surface binding table index. */
403 uint32_t surface_idx;
404
405 /** Offset applied to the X and Y surface coordinates. */
406 uint32_t offset[2];
407
408 /** Surface X, Y and Z dimensions. */
409 uint32_t size[3];
410
411 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
412 * pixels, vertical slice stride in pixels.
413 */
414 uint32_t stride[4];
415
416 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
417 uint32_t tiling[3];
418
419 /**
420 * Right shift to apply for bit 6 address swizzling. Two different
421 * swizzles can be specified and will be applied one after the other. The
422 * resulting address will be:
423 *
424 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
425 * (addr >> swizzling[1])))
426 *
427 * Use \c 0xff if any of the swizzles is not required.
428 */
429 uint32_t swizzling[2];
430 };
431
432 /* Data about a particular attempt to compile a program. Note that
433 * there can be many of these, each in a different GL state
434 * corresponding to a different brw_wm_prog_key struct, with different
435 * compiled programs.
436 */
437 struct brw_wm_prog_data {
438 struct brw_stage_prog_data base;
439
440 GLuint num_varying_inputs;
441
442 GLuint dispatch_grf_start_reg_16;
443 GLuint reg_blocks;
444 GLuint reg_blocks_16;
445
446 struct {
447 /** @{
448 * surface indices the WM-specific surfaces
449 */
450 uint32_t render_target_start;
451 /** @} */
452 } binding_table;
453
454 uint8_t computed_depth_mode;
455
456 bool early_fragment_tests;
457 bool no_8;
458 bool dual_src_blend;
459 bool uses_pos_offset;
460 bool uses_omask;
461 bool uses_kill;
462 bool pulls_bary;
463 uint32_t prog_offset_16;
464
465 /**
466 * Mask of which interpolation modes are required by the fragment shader.
467 * Used in hardware setup on gen6+.
468 */
469 uint32_t barycentric_interp_modes;
470
471 /**
472 * Map from gl_varying_slot to the position within the FS setup data
473 * payload where the varying's attribute vertex deltas should be delivered.
474 * For varying slots that are not used by the FS, the value is -1.
475 */
476 int urb_setup[VARYING_SLOT_MAX];
477 };
478
479 struct brw_cs_prog_data {
480 struct brw_stage_prog_data base;
481
482 GLuint dispatch_grf_start_reg_16;
483 unsigned local_size[3];
484 unsigned simd_size;
485 bool uses_barrier;
486 bool uses_num_work_groups;
487
488 struct {
489 /** @{
490 * surface indices the CS-specific surfaces
491 */
492 uint32_t work_groups_start;
493 /** @} */
494 } binding_table;
495 };
496
497 /**
498 * Enum representing the i965-specific vertex results that don't correspond
499 * exactly to any element of gl_varying_slot. The values of this enum are
500 * assigned such that they don't conflict with gl_varying_slot.
501 */
502 typedef enum
503 {
504 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
505 BRW_VARYING_SLOT_PAD,
506 /**
507 * Technically this is not a varying but just a placeholder that
508 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
509 * builtin variable to be compiled correctly. see compile_sf_prog() for
510 * more info.
511 */
512 BRW_VARYING_SLOT_PNTC,
513 BRW_VARYING_SLOT_COUNT
514 } brw_varying_slot;
515
516
517 /**
518 * Data structure recording the relationship between the gl_varying_slot enum
519 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
520 * single octaword within the VUE (128 bits).
521 *
522 * Note that each BRW register contains 256 bits (2 octawords), so when
523 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
524 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
525 * in a vertex shader), each register corresponds to a single VUE slot, since
526 * it contains data for two separate vertices.
527 */
528 struct brw_vue_map {
529 /**
530 * Bitfield representing all varying slots that are (a) stored in this VUE
531 * map, and (b) actually written by the shader. Does not include any of
532 * the additional varying slots defined in brw_varying_slot.
533 */
534 GLbitfield64 slots_valid;
535
536 /**
537 * Is this VUE map for a separate shader pipeline?
538 *
539 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
540 * without the linker having a chance to dead code eliminate unused varyings.
541 *
542 * This means that we have to use a fixed slot layout, based on the output's
543 * location field, rather than assigning slots in a compact contiguous block.
544 */
545 bool separate;
546
547 /**
548 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
549 * not stored in a slot (because they are not written, or because
550 * additional processing is applied before storing them in the VUE), the
551 * value is -1.
552 */
553 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
554
555 /**
556 * Map from VUE slot to gl_varying_slot value. For slots that do not
557 * directly correspond to a gl_varying_slot, the value comes from
558 * brw_varying_slot.
559 *
560 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
561 * simplifies code that uses the value stored in slot_to_varying to
562 * create a bit mask).
563 */
564 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
565
566 /**
567 * Total number of VUE slots in use
568 */
569 int num_slots;
570 };
571
572 /**
573 * Convert a VUE slot number into a byte offset within the VUE.
574 */
575 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
576 {
577 return 16*slot;
578 }
579
580 /**
581 * Convert a vertex output (brw_varying_slot) into a byte offset within the
582 * VUE.
583 */
584 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
585 GLuint varying)
586 {
587 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
588 }
589
590 void brw_compute_vue_map(const struct brw_device_info *devinfo,
591 struct brw_vue_map *vue_map,
592 GLbitfield64 slots_valid,
593 bool separate_shader);
594
595
596 /**
597 * Bitmask indicating which fragment shader inputs represent varyings (and
598 * hence have to be delivered to the fragment shader by the SF/SBE stage).
599 */
600 #define BRW_FS_VARYING_INPUT_MASK \
601 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
602 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
603
604
605 /*
606 * Mapping of VUE map slots to interpolation modes.
607 */
608 struct interpolation_mode_map {
609 unsigned char mode[BRW_VARYING_SLOT_COUNT];
610 };
611
612 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
613 {
614 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
615 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
616 return true;
617
618 return false;
619 }
620
621 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
622 {
623 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
624 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
625 return true;
626
627 return false;
628 }
629
630
631 struct brw_sf_prog_data {
632 GLuint urb_read_length;
633 GLuint total_grf;
634
635 /* Each vertex may have upto 12 attributes, 4 components each,
636 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
637 * rows.
638 *
639 * Actually we use 4 for each, so call it 12 rows.
640 */
641 GLuint urb_entry_size;
642 };
643
644
645 /**
646 * We always program SF to start reading at an offset of 1 (2 varying slots)
647 * from the start of the vertex URB entry. This causes it to skip:
648 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
649 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
650 */
651 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
652
653
654 struct brw_clip_prog_data {
655 GLuint curb_read_length; /* user planes? */
656 GLuint clip_mode;
657 GLuint urb_read_length;
658 GLuint total_grf;
659 };
660
661 struct brw_ff_gs_prog_data {
662 GLuint urb_read_length;
663 GLuint total_grf;
664
665 /**
666 * Gen6 transform feedback: Amount by which the streaming vertex buffer
667 * indices should be incremented each time the GS is invoked.
668 */
669 unsigned svbi_postincrement_value;
670 };
671
672 enum shader_dispatch_mode {
673 DISPATCH_MODE_4X1_SINGLE = 0,
674 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
675 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
676 DISPATCH_MODE_SIMD8 = 3,
677 };
678
679 struct brw_vue_prog_data {
680 struct brw_stage_prog_data base;
681 struct brw_vue_map vue_map;
682
683 GLuint urb_read_length;
684 GLuint total_grf;
685
686 /* Used for calculating urb partitions. In the VS, this is the size of the
687 * URB entry used for both input and output to the thread. In the GS, this
688 * is the size of the URB entry used for output.
689 */
690 GLuint urb_entry_size;
691
692 enum shader_dispatch_mode dispatch_mode;
693 };
694
695
696 struct brw_vs_prog_data {
697 struct brw_vue_prog_data base;
698
699 GLbitfield64 inputs_read;
700
701 bool uses_vertexid;
702 bool uses_instanceid;
703 };
704
705 /** Number of texture sampler units */
706 #define BRW_MAX_TEX_UNIT 32
707
708 /** Max number of render targets in a shader */
709 #define BRW_MAX_DRAW_BUFFERS 8
710
711 /** Max number of atomic counter buffer objects in a shader */
712 #define BRW_MAX_ABO 16
713
714 /** Max number of image uniforms in a shader */
715 #define BRW_MAX_IMAGES 32
716
717 /**
718 * Max number of binding table entries used for stream output.
719 *
720 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
721 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
722 *
723 * On Gen6, the size of transform feedback data is limited not by the number
724 * of components but by the number of binding table entries we set aside. We
725 * use one binding table entry for a float, one entry for a vector, and one
726 * entry per matrix column. Since the only way we can communicate our
727 * transform feedback capabilities to the client is via
728 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
729 * worst case, in which all the varyings are floats, so we use up one binding
730 * table entry per component. Therefore we need to set aside at least 64
731 * binding table entries for use by transform feedback.
732 *
733 * Note: since we don't currently pack varyings, it is currently impossible
734 * for the client to actually use up all of these binding table entries--if
735 * all of their varyings were floats, they would run out of varying slots and
736 * fail to link. But that's a bug, so it seems prudent to go ahead and
737 * allocate the number of binding table entries we will need once the bug is
738 * fixed.
739 */
740 #define BRW_MAX_SOL_BINDINGS 64
741
742 /** Maximum number of actual buffers used for stream output */
743 #define BRW_MAX_SOL_BUFFERS 4
744
745 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
746 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
747 12 + /* ubo */ \
748 BRW_MAX_ABO + \
749 BRW_MAX_IMAGES + \
750 2 + /* shader time, pull constants */ \
751 1 /* cs num work groups */)
752
753 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
754
755 struct brw_gs_prog_data
756 {
757 struct brw_vue_prog_data base;
758
759 /**
760 * Size of an output vertex, measured in HWORDS (32 bytes).
761 */
762 unsigned output_vertex_size_hwords;
763
764 unsigned output_topology;
765
766 /**
767 * Size of the control data (cut bits or StreamID bits), in hwords (32
768 * bytes). 0 if there is no control data.
769 */
770 unsigned control_data_header_size_hwords;
771
772 /**
773 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
774 * if the control data is StreamID bits, or
775 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
776 * Ignored if control_data_header_size is 0.
777 */
778 unsigned control_data_format;
779
780 bool include_primitive_id;
781
782 /**
783 * The number of vertices emitted, if constant - otherwise -1.
784 */
785 int static_vertex_count;
786
787 int invocations;
788
789 /**
790 * Gen6 transform feedback enabled flag.
791 */
792 bool gen6_xfb_enabled;
793
794 /**
795 * Gen6: Provoking vertex convention for odd-numbered triangles
796 * in tristrips.
797 */
798 GLuint pv_first:1;
799
800 /**
801 * Gen6: Number of varyings that are output to transform feedback.
802 */
803 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
804
805 /**
806 * Gen6: Map from the index of a transform feedback binding table entry to the
807 * gl_varying_slot that should be streamed out through that binding table
808 * entry.
809 */
810 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
811
812 /**
813 * Gen6: Map from the index of a transform feedback binding table entry to the
814 * swizzles that should be used when streaming out data through that
815 * binding table entry.
816 */
817 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
818 };
819
820 /**
821 * Stride in bytes between shader_time entries.
822 *
823 * We separate entries by a cacheline to reduce traffic between EUs writing to
824 * different entries.
825 */
826 #define SHADER_TIME_STRIDE 64
827
828 struct brw_cache_item {
829 /**
830 * Effectively part of the key, cache_id identifies what kind of state
831 * buffer is involved, and also which dirty flag should set.
832 */
833 enum brw_cache_id cache_id;
834 /** 32-bit hash of the key data */
835 GLuint hash;
836 GLuint key_size; /* for variable-sized keys */
837 GLuint aux_size;
838 const void *key;
839
840 uint32_t offset;
841 uint32_t size;
842
843 struct brw_cache_item *next;
844 };
845
846
847 typedef void (*cache_aux_free_func)(const void *aux);
848
849 struct brw_cache {
850 struct brw_context *brw;
851
852 struct brw_cache_item **items;
853 drm_intel_bo *bo;
854 GLuint size, n_items;
855
856 uint32_t next_offset;
857 bool bo_used_by_gpu;
858
859 /** Optional functions for freeing other pointers attached to a prog_data. */
860 cache_aux_free_func aux_free[BRW_MAX_CACHE];
861 };
862
863
864 /* Considered adding a member to this struct to document which flags
865 * an update might raise so that ordering of the state atoms can be
866 * checked or derived at runtime. Dropped the idea in favor of having
867 * a debug mode where the state is monitored for flags which are
868 * raised that have already been tested against.
869 */
870 struct brw_tracked_state {
871 struct brw_state_flags dirty;
872 void (*emit)( struct brw_context *brw );
873 };
874
875 enum shader_time_shader_type {
876 ST_NONE,
877 ST_VS,
878 ST_GS,
879 ST_FS8,
880 ST_FS16,
881 ST_CS,
882 };
883
884 struct brw_vertex_buffer {
885 /** Buffer object containing the uploaded vertex data */
886 drm_intel_bo *bo;
887 uint32_t offset;
888 /** Byte stride between elements in the uploaded array */
889 GLuint stride;
890 GLuint step_rate;
891 };
892 struct brw_vertex_element {
893 const struct gl_client_array *glarray;
894
895 int buffer;
896
897 /** Offset of the first element within the buffer object */
898 unsigned int offset;
899 };
900
901 struct brw_query_object {
902 struct gl_query_object Base;
903
904 /** Last query BO associated with this query. */
905 drm_intel_bo *bo;
906
907 /** Last index in bo with query data for this object. */
908 int last_index;
909
910 /** True if we know the batch has been flushed since we ended the query. */
911 bool flushed;
912 };
913
914 enum brw_gpu_ring {
915 UNKNOWN_RING,
916 RENDER_RING,
917 BLT_RING,
918 };
919
920 struct intel_batchbuffer {
921 /** Current batchbuffer being queued up. */
922 drm_intel_bo *bo;
923 /** Last BO submitted to the hardware. Used for glFinish(). */
924 drm_intel_bo *last_bo;
925
926 #ifdef DEBUG
927 uint16_t emit, total;
928 #endif
929 uint16_t reserved_space;
930 uint32_t *map_next;
931 uint32_t *map;
932 uint32_t *cpu_map;
933 #define BATCH_SZ (8192*sizeof(uint32_t))
934
935 uint32_t state_batch_offset;
936 enum brw_gpu_ring ring;
937 bool needs_sol_reset;
938
939 struct {
940 uint32_t *map_next;
941 int reloc_count;
942 } saved;
943 };
944
945 #define BRW_MAX_XFB_STREAMS 4
946
947 struct brw_transform_feedback_object {
948 struct gl_transform_feedback_object base;
949
950 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
951 drm_intel_bo *offset_bo;
952
953 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
954 bool zero_offsets;
955
956 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
957 GLenum primitive_mode;
958
959 /**
960 * Count of primitives generated during this transform feedback operation.
961 * @{
962 */
963 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
964 drm_intel_bo *prim_count_bo;
965 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
966 /** @} */
967
968 /**
969 * Number of vertices written between last Begin/EndTransformFeedback().
970 *
971 * Used to implement DrawTransformFeedback().
972 */
973 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
974 bool vertices_written_valid;
975 };
976
977 /**
978 * Data shared between each programmable stage in the pipeline (vs, gs, and
979 * wm).
980 */
981 struct brw_stage_state
982 {
983 gl_shader_stage stage;
984 struct brw_stage_prog_data *prog_data;
985
986 /**
987 * Optional scratch buffer used to store spilled register values and
988 * variably-indexed GRF arrays.
989 */
990 drm_intel_bo *scratch_bo;
991
992 /** Offset in the program cache to the program */
993 uint32_t prog_offset;
994
995 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
996 uint32_t state_offset;
997
998 uint32_t push_const_offset; /* Offset in the batchbuffer */
999 int push_const_size; /* in 256-bit register increments */
1000
1001 /* Binding table: pointers to SURFACE_STATE entries. */
1002 uint32_t bind_bo_offset;
1003 uint32_t surf_offset[BRW_MAX_SURFACES];
1004
1005 /** SAMPLER_STATE count and table offset */
1006 uint32_t sampler_count;
1007 uint32_t sampler_offset;
1008 };
1009
1010 enum brw_predicate_state {
1011 /* The first two states are used if we can determine whether to draw
1012 * without having to look at the values in the query object buffer. This
1013 * will happen if there is no conditional render in progress, if the query
1014 * object is already completed or if something else has already added
1015 * samples to the preliminary result such as via a BLT command.
1016 */
1017 BRW_PREDICATE_STATE_RENDER,
1018 BRW_PREDICATE_STATE_DONT_RENDER,
1019 /* In this case whether to draw or not depends on the result of an
1020 * MI_PREDICATE command so the predicate enable bit needs to be checked.
1021 */
1022 BRW_PREDICATE_STATE_USE_BIT
1023 };
1024
1025 struct shader_times;
1026
1027 /**
1028 * brw_context is derived from gl_context.
1029 */
1030 struct brw_context
1031 {
1032 struct gl_context ctx; /**< base class, must be first field */
1033
1034 struct
1035 {
1036 void (*update_texture_surface)(struct gl_context *ctx,
1037 unsigned unit,
1038 uint32_t *surf_offset,
1039 bool for_gather);
1040 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
1041 struct gl_renderbuffer *rb,
1042 bool layered, unsigned unit,
1043 uint32_t surf_index);
1044
1045 void (*emit_texture_surface_state)(struct brw_context *brw,
1046 struct intel_mipmap_tree *mt,
1047 GLenum target,
1048 unsigned min_layer,
1049 unsigned max_layer,
1050 unsigned min_level,
1051 unsigned max_level,
1052 unsigned format,
1053 unsigned swizzle,
1054 uint32_t *surf_offset,
1055 bool rw, bool for_gather);
1056 void (*emit_buffer_surface_state)(struct brw_context *brw,
1057 uint32_t *out_offset,
1058 drm_intel_bo *bo,
1059 unsigned buffer_offset,
1060 unsigned surface_format,
1061 unsigned buffer_size,
1062 unsigned pitch,
1063 bool rw);
1064 void (*emit_null_surface_state)(struct brw_context *brw,
1065 unsigned width,
1066 unsigned height,
1067 unsigned samples,
1068 uint32_t *out_offset);
1069
1070 /**
1071 * Send the appropriate state packets to configure depth, stencil, and
1072 * HiZ buffers (i965+ only)
1073 */
1074 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1075 struct intel_mipmap_tree *depth_mt,
1076 uint32_t depth_offset,
1077 uint32_t depthbuffer_format,
1078 uint32_t depth_surface_type,
1079 struct intel_mipmap_tree *stencil_mt,
1080 bool hiz, bool separate_stencil,
1081 uint32_t width, uint32_t height,
1082 uint32_t tile_x, uint32_t tile_y);
1083
1084 } vtbl;
1085
1086 dri_bufmgr *bufmgr;
1087
1088 drm_intel_context *hw_ctx;
1089
1090 /** BO for post-sync nonzero writes for gen6 workaround. */
1091 drm_intel_bo *workaround_bo;
1092 uint8_t pipe_controls_since_last_cs_stall;
1093
1094 /**
1095 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1096 * and would need flushing before being used from another cache domain that
1097 * isn't coherent with it (i.e. the sampler).
1098 */
1099 struct set *render_cache;
1100
1101 /**
1102 * Number of resets observed in the system at context creation.
1103 *
1104 * This is tracked in the context so that we can determine that another
1105 * reset has occurred.
1106 */
1107 uint32_t reset_count;
1108
1109 struct intel_batchbuffer batch;
1110 bool no_batch_wrap;
1111
1112 struct {
1113 drm_intel_bo *bo;
1114 uint32_t next_offset;
1115 } upload;
1116
1117 /**
1118 * Set if rendering has occurred to the drawable's front buffer.
1119 *
1120 * This is used in the DRI2 case to detect that glFlush should also copy
1121 * the contents of the fake front buffer to the real front buffer.
1122 */
1123 bool front_buffer_dirty;
1124
1125 /** Framerate throttling: @{ */
1126 drm_intel_bo *throttle_batch[2];
1127
1128 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1129 * frame of rendering to complete. This gives a very precise cap to the
1130 * latency between input and output such that rendering never gets more
1131 * than a frame behind the user. (With the caveat that we technically are
1132 * not using the SwapBuffers itself as a barrier but the first batch
1133 * submitted afterwards, which may be immediately prior to the next
1134 * SwapBuffers.)
1135 */
1136 bool need_swap_throttle;
1137
1138 /** General throttling, not caught by throttling between SwapBuffers */
1139 bool need_flush_throttle;
1140 /** @} */
1141
1142 GLuint stats_wm;
1143
1144 /**
1145 * drirc options:
1146 * @{
1147 */
1148 bool no_rast;
1149 bool always_flush_batch;
1150 bool always_flush_cache;
1151 bool disable_throttling;
1152 bool precompile;
1153
1154 driOptionCache optionCache;
1155 /** @} */
1156
1157 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1158
1159 GLenum reduced_primitive;
1160
1161 /**
1162 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1163 * variable is set, this is the flag indicating to do expensive work that
1164 * might lead to a perf_debug() call.
1165 */
1166 bool perf_debug;
1167
1168 uint32_t max_gtt_map_object_size;
1169
1170 int gen;
1171 int gt;
1172
1173 bool is_g4x;
1174 bool is_baytrail;
1175 bool is_haswell;
1176 bool is_cherryview;
1177 bool is_broxton;
1178
1179 bool has_hiz;
1180 bool has_separate_stencil;
1181 bool must_use_separate_stencil;
1182 bool has_llc;
1183 bool has_swizzling;
1184 bool has_surface_tile_offset;
1185 bool has_compr4;
1186 bool has_negative_rhw_bug;
1187 bool has_pln;
1188 bool no_simd8;
1189 bool use_rep_send;
1190 bool use_resource_streamer;
1191
1192 /**
1193 * Some versions of Gen hardware don't do centroid interpolation correctly
1194 * on unlit pixels, causing incorrect values for derivatives near triangle
1195 * edges. Enabling this flag causes the fragment shader to use
1196 * non-centroid interpolation for unlit pixels, at the expense of two extra
1197 * fragment shader instructions.
1198 */
1199 bool needs_unlit_centroid_workaround;
1200
1201 GLuint NewGLState;
1202 struct {
1203 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1204 } state;
1205
1206 enum brw_pipeline last_pipeline;
1207
1208 struct brw_cache cache;
1209
1210 /** IDs for meta stencil blit shader programs. */
1211 unsigned meta_stencil_blit_programs[2];
1212
1213 /* Whether a meta-operation is in progress. */
1214 bool meta_in_progress;
1215
1216 /* Whether the last depth/stencil packets were both NULL. */
1217 bool no_depth_or_stencil;
1218
1219 /* The last PMA stall bits programmed. */
1220 uint32_t pma_stall_bits;
1221
1222 struct {
1223 /** The value of gl_BaseVertex for the current _mesa_prim. */
1224 int gl_basevertex;
1225
1226 /**
1227 * Buffer and offset used for GL_ARB_shader_draw_parameters
1228 * (for now, only gl_BaseVertex).
1229 */
1230 drm_intel_bo *draw_params_bo;
1231 uint32_t draw_params_offset;
1232 } draw;
1233
1234 struct {
1235 /**
1236 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
1237 * an indirect call, and num_work_groups_offset is valid. Otherwise,
1238 * num_work_groups is set based on glDispatchCompute.
1239 */
1240 drm_intel_bo *num_work_groups_bo;
1241 GLintptr num_work_groups_offset;
1242 const GLuint *num_work_groups;
1243 } compute;
1244
1245 struct {
1246 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1247 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1248
1249 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1250 GLuint nr_enabled;
1251 GLuint nr_buffers;
1252
1253 /* Summary of size and varying of active arrays, so we can check
1254 * for changes to this state:
1255 */
1256 unsigned int min_index, max_index;
1257
1258 /* Offset from start of vertex buffer so we can avoid redefining
1259 * the same VB packed over and over again.
1260 */
1261 unsigned int start_vertex_bias;
1262
1263 /**
1264 * Certain vertex attribute formats aren't natively handled by the
1265 * hardware and require special VS code to fix up their values.
1266 *
1267 * These bitfields indicate which workarounds are needed.
1268 */
1269 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1270 } vb;
1271
1272 struct {
1273 /**
1274 * Index buffer for this draw_prims call.
1275 *
1276 * Updates are signaled by BRW_NEW_INDICES.
1277 */
1278 const struct _mesa_index_buffer *ib;
1279
1280 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1281 drm_intel_bo *bo;
1282 GLuint type;
1283
1284 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1285 * avoid re-uploading the IB packet over and over if we're actually
1286 * referencing the same index buffer.
1287 */
1288 unsigned int start_vertex_offset;
1289 } ib;
1290
1291 /* Active vertex program:
1292 */
1293 const struct gl_vertex_program *vertex_program;
1294 const struct gl_geometry_program *geometry_program;
1295 const struct gl_fragment_program *fragment_program;
1296 const struct gl_compute_program *compute_program;
1297
1298 /**
1299 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1300 * that we don't have to reemit that state every time we change FBOs.
1301 */
1302 int num_samples;
1303
1304 /**
1305 * Platform specific constants containing the maximum number of threads
1306 * for each pipeline stage.
1307 */
1308 unsigned max_vs_threads;
1309 unsigned max_hs_threads;
1310 unsigned max_ds_threads;
1311 unsigned max_gs_threads;
1312 unsigned max_wm_threads;
1313 unsigned max_cs_threads;
1314
1315 /* BRW_NEW_URB_ALLOCATIONS:
1316 */
1317 struct {
1318 GLuint vsize; /* vertex size plus header in urb registers */
1319 GLuint gsize; /* GS output size in urb registers */
1320 GLuint csize; /* constant buffer size in urb registers */
1321 GLuint sfsize; /* setup data size in urb registers */
1322
1323 bool constrained;
1324
1325 GLuint min_vs_entries; /* Minimum number of VS entries */
1326 GLuint max_vs_entries; /* Maximum number of VS entries */
1327 GLuint max_hs_entries; /* Maximum number of HS entries */
1328 GLuint max_ds_entries; /* Maximum number of DS entries */
1329 GLuint max_gs_entries; /* Maximum number of GS entries */
1330
1331 GLuint nr_vs_entries;
1332 GLuint nr_gs_entries;
1333 GLuint nr_clip_entries;
1334 GLuint nr_sf_entries;
1335 GLuint nr_cs_entries;
1336
1337 GLuint vs_start;
1338 GLuint gs_start;
1339 GLuint clip_start;
1340 GLuint sf_start;
1341 GLuint cs_start;
1342 GLuint size; /* Hardware URB size, in KB. */
1343
1344 /* True if the most recently sent _3DSTATE_URB message allocated
1345 * URB space for the GS.
1346 */
1347 bool gs_present;
1348 } urb;
1349
1350
1351 /* BRW_NEW_CURBE_OFFSETS:
1352 */
1353 struct {
1354 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1355 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1356 GLuint clip_start;
1357 GLuint clip_size;
1358 GLuint vs_start;
1359 GLuint vs_size;
1360 GLuint total_size;
1361
1362 /**
1363 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1364 * for upload to the CURBE.
1365 */
1366 drm_intel_bo *curbe_bo;
1367 /** Offset within curbe_bo of space for current curbe entry */
1368 GLuint curbe_offset;
1369 } curbe;
1370
1371 /**
1372 * Layout of vertex data exiting the geometry portion of the pipleine.
1373 * This comes from the last enabled shader stage (GS, DS, or VS).
1374 *
1375 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1376 */
1377 struct brw_vue_map vue_map_geom_out;
1378
1379 struct {
1380 struct brw_stage_state base;
1381 struct brw_vs_prog_data *prog_data;
1382 } vs;
1383
1384 struct {
1385 struct brw_stage_state base;
1386 struct brw_gs_prog_data *prog_data;
1387
1388 /**
1389 * True if the 3DSTATE_GS command most recently emitted to the 3D
1390 * pipeline enabled the GS; false otherwise.
1391 */
1392 bool enabled;
1393 } gs;
1394
1395 struct {
1396 struct brw_ff_gs_prog_data *prog_data;
1397
1398 bool prog_active;
1399 /** Offset in the program cache to the CLIP program pre-gen6 */
1400 uint32_t prog_offset;
1401 uint32_t state_offset;
1402
1403 uint32_t bind_bo_offset;
1404 /**
1405 * Surface offsets for the binding table. We only need surfaces to
1406 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1407 * need in this case.
1408 */
1409 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1410 } ff_gs;
1411
1412 struct {
1413 struct brw_clip_prog_data *prog_data;
1414
1415 /** Offset in the program cache to the CLIP program pre-gen6 */
1416 uint32_t prog_offset;
1417
1418 /* Offset in the batch to the CLIP state on pre-gen6. */
1419 uint32_t state_offset;
1420
1421 /* As of gen6, this is the offset in the batch to the CLIP VP,
1422 * instead of vp_bo.
1423 */
1424 uint32_t vp_offset;
1425 } clip;
1426
1427
1428 struct {
1429 struct brw_sf_prog_data *prog_data;
1430
1431 /** Offset in the program cache to the CLIP program pre-gen6 */
1432 uint32_t prog_offset;
1433 uint32_t state_offset;
1434 uint32_t vp_offset;
1435 bool viewport_transform_enable;
1436 } sf;
1437
1438 struct {
1439 struct brw_stage_state base;
1440 struct brw_wm_prog_data *prog_data;
1441
1442 GLuint render_surf;
1443
1444 /**
1445 * Buffer object used in place of multisampled null render targets on
1446 * Gen6. See brw_emit_null_surface_state().
1447 */
1448 drm_intel_bo *multisampled_null_render_target_bo;
1449 uint32_t fast_clear_op;
1450 } wm;
1451
1452 struct {
1453 struct brw_stage_state base;
1454 struct brw_cs_prog_data *prog_data;
1455 } cs;
1456
1457 /* RS hardware binding table */
1458 struct {
1459 drm_intel_bo *bo;
1460 uint32_t next_offset;
1461 } hw_bt_pool;
1462
1463 struct {
1464 uint32_t state_offset;
1465 uint32_t blend_state_offset;
1466 uint32_t depth_stencil_state_offset;
1467 uint32_t vp_offset;
1468 } cc;
1469
1470 struct {
1471 struct brw_query_object *obj;
1472 bool begin_emitted;
1473 } query;
1474
1475 struct {
1476 enum brw_predicate_state state;
1477 bool supported;
1478 } predicate;
1479
1480 struct {
1481 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1482 const int *statistics_registers;
1483
1484 /** The number of active monitors using OA counters. */
1485 unsigned oa_users;
1486
1487 /**
1488 * A buffer object storing OA counter snapshots taken at the start and
1489 * end of each batch (creating "bookends" around the batch).
1490 */
1491 drm_intel_bo *bookend_bo;
1492
1493 /** The number of snapshots written to bookend_bo. */
1494 int bookend_snapshots;
1495
1496 /**
1497 * An array of monitors whose results haven't yet been assembled based on
1498 * the data in buffer objects.
1499 *
1500 * These may be active, or have already ended. However, the results
1501 * have not been requested.
1502 */
1503 struct brw_perf_monitor_object **unresolved;
1504 int unresolved_elements;
1505 int unresolved_array_size;
1506
1507 /**
1508 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1509 * the counter which MI_REPORT_PERF_COUNT stores there.
1510 */
1511 const int *oa_snapshot_layout;
1512
1513 /** Number of 32-bit entries in a hardware counter snapshot. */
1514 int entries_per_oa_snapshot;
1515 } perfmon;
1516
1517 int num_atoms[BRW_NUM_PIPELINES];
1518 const struct brw_tracked_state render_atoms[60];
1519 const struct brw_tracked_state compute_atoms[7];
1520
1521 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1522 struct {
1523 uint32_t offset;
1524 uint32_t size;
1525 enum aub_state_struct_type type;
1526 int index;
1527 } *state_batch_list;
1528 int state_batch_count;
1529
1530 uint32_t render_target_format[MESA_FORMAT_COUNT];
1531 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1532
1533 /* Interpolation modes, one byte per vue slot.
1534 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1535 */
1536 struct interpolation_mode_map interpolation_mode;
1537
1538 /* PrimitiveRestart */
1539 struct {
1540 bool in_progress;
1541 bool enable_cut_index;
1542 } prim_restart;
1543
1544 /** Computed depth/stencil/hiz state from the current attached
1545 * renderbuffers, valid only during the drawing state upload loop after
1546 * brw_workaround_depthstencil_alignment().
1547 */
1548 struct {
1549 struct intel_mipmap_tree *depth_mt;
1550 struct intel_mipmap_tree *stencil_mt;
1551
1552 /* Inter-tile (page-aligned) byte offsets. */
1553 uint32_t depth_offset, hiz_offset, stencil_offset;
1554 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1555 uint32_t tile_x, tile_y;
1556 } depthstencil;
1557
1558 uint32_t num_instances;
1559 int basevertex;
1560
1561 struct {
1562 drm_intel_bo *bo;
1563 const char **names;
1564 int *ids;
1565 enum shader_time_shader_type *types;
1566 struct shader_times *cumulative;
1567 int num_entries;
1568 int max_entries;
1569 double report_time;
1570 } shader_time;
1571
1572 struct brw_fast_clear_state *fast_clear_state;
1573
1574 __DRIcontext *driContext;
1575 struct intel_screen *intelScreen;
1576 };
1577
1578 /*======================================================================
1579 * brw_vtbl.c
1580 */
1581 void brwInitVtbl( struct brw_context *brw );
1582
1583 /* brw_clear.c */
1584 extern void intelInitClearFuncs(struct dd_function_table *functions);
1585
1586 /*======================================================================
1587 * brw_context.c
1588 */
1589 extern const char *const brw_vendor_string;
1590
1591 extern const char *brw_get_renderer_string(unsigned deviceID);
1592
1593 enum {
1594 DRI_CONF_BO_REUSE_DISABLED,
1595 DRI_CONF_BO_REUSE_ALL
1596 };
1597
1598 void intel_update_renderbuffers(__DRIcontext *context,
1599 __DRIdrawable *drawable);
1600 void intel_prepare_render(struct brw_context *brw);
1601
1602 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1603 __DRIdrawable *drawable);
1604
1605 GLboolean brwCreateContext(gl_api api,
1606 const struct gl_config *mesaVis,
1607 __DRIcontext *driContextPriv,
1608 unsigned major_version,
1609 unsigned minor_version,
1610 uint32_t flags,
1611 bool notify_reset,
1612 unsigned *error,
1613 void *sharedContextPrivate);
1614
1615 /*======================================================================
1616 * brw_misc_state.c
1617 */
1618 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1619 struct intel_mipmap_tree *mt,
1620 unsigned level, unsigned layer, bool flat);
1621
1622 void brw_meta_updownsample(struct brw_context *brw,
1623 struct intel_mipmap_tree *src,
1624 struct intel_mipmap_tree *dst);
1625
1626 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1627 struct gl_framebuffer *read_fb,
1628 struct gl_framebuffer *draw_fb,
1629 GLfloat srcX0, GLfloat srcY0,
1630 GLfloat srcX1, GLfloat srcY1,
1631 GLfloat dstX0, GLfloat dstY0,
1632 GLfloat dstX1, GLfloat dstY1);
1633
1634 void brw_meta_stencil_updownsample(struct brw_context *brw,
1635 struct intel_mipmap_tree *src,
1636 struct intel_mipmap_tree *dst);
1637
1638 bool brw_meta_fast_clear(struct brw_context *brw,
1639 struct gl_framebuffer *fb,
1640 GLbitfield mask,
1641 bool partial_clear);
1642
1643 void
1644 brw_meta_resolve_color(struct brw_context *brw,
1645 struct intel_mipmap_tree *mt);
1646 void
1647 brw_meta_fast_clear_free(struct brw_context *brw);
1648
1649
1650 /*======================================================================
1651 * brw_misc_state.c
1652 */
1653 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1654 uint32_t depth_level,
1655 uint32_t depth_layer,
1656 struct intel_mipmap_tree *stencil_mt,
1657 uint32_t *out_tile_mask_x,
1658 uint32_t *out_tile_mask_y);
1659 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1660 GLbitfield clear_mask);
1661
1662 /* brw_object_purgeable.c */
1663 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1664
1665 /*======================================================================
1666 * brw_queryobj.c
1667 */
1668 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1669 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1670 void brw_emit_query_begin(struct brw_context *brw);
1671 void brw_emit_query_end(struct brw_context *brw);
1672
1673 /** gen6_queryobj.c */
1674 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1675 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1676 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1677 void brw_store_register_mem64(struct brw_context *brw,
1678 drm_intel_bo *bo, uint32_t reg, int idx);
1679
1680 /** brw_conditional_render.c */
1681 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1682 bool brw_check_conditional_render(struct brw_context *brw);
1683
1684 /** intel_batchbuffer.c */
1685 void brw_load_register_mem(struct brw_context *brw,
1686 uint32_t reg,
1687 drm_intel_bo *bo,
1688 uint32_t read_domains, uint32_t write_domain,
1689 uint32_t offset);
1690 void brw_load_register_mem64(struct brw_context *brw,
1691 uint32_t reg,
1692 drm_intel_bo *bo,
1693 uint32_t read_domains, uint32_t write_domain,
1694 uint32_t offset);
1695
1696 /*======================================================================
1697 * brw_state_dump.c
1698 */
1699 void brw_debug_batch(struct brw_context *brw);
1700 void brw_annotate_aub(struct brw_context *brw);
1701
1702 /*======================================================================
1703 * brw_tex.c
1704 */
1705 void brw_validate_textures( struct brw_context *brw );
1706
1707
1708 /*======================================================================
1709 * brw_program.c
1710 */
1711 void brwInitFragProgFuncs( struct dd_function_table *functions );
1712
1713 int brw_get_scratch_size(int size);
1714 void brw_get_scratch_bo(struct brw_context *brw,
1715 drm_intel_bo **scratch_bo, int size);
1716 void brw_init_shader_time(struct brw_context *brw);
1717 int brw_get_shader_time_index(struct brw_context *brw,
1718 struct gl_shader_program *shader_prog,
1719 struct gl_program *prog,
1720 enum shader_time_shader_type type);
1721 void brw_collect_and_report_shader_time(struct brw_context *brw);
1722 void brw_destroy_shader_time(struct brw_context *brw);
1723
1724 /* brw_urb.c
1725 */
1726 void brw_upload_urb_fence(struct brw_context *brw);
1727
1728 /* brw_curbe.c
1729 */
1730 void brw_upload_cs_urb_state(struct brw_context *brw);
1731
1732 /* brw_fs_reg_allocate.cpp
1733 */
1734 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1735
1736 /* brw_vec4_reg_allocate.cpp */
1737 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1738
1739 /* brw_disasm.c */
1740 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1741 struct brw_inst *inst, bool is_compacted);
1742
1743 /* brw_vs.c */
1744 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1745
1746 /* brw_draw_upload.c */
1747 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1748 const struct gl_client_array *glarray);
1749
1750 static inline unsigned
1751 brw_get_index_type(GLenum type)
1752 {
1753 assert((type == GL_UNSIGNED_BYTE)
1754 || (type == GL_UNSIGNED_SHORT)
1755 || (type == GL_UNSIGNED_INT));
1756
1757 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1758 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1759 * to map to scale factors of 0, 1, and 2, respectively. These scale
1760 * factors are then left-shfited by 8 to be in the correct position in the
1761 * CMD_INDEX_BUFFER packet.
1762 *
1763 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1764 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1765 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1766 */
1767 return (type - 0x1401) << 7;
1768 }
1769
1770 void brw_prepare_vertices(struct brw_context *brw);
1771
1772 /* brw_wm_surface_state.c */
1773 void brw_init_surface_formats(struct brw_context *brw);
1774 void brw_create_constant_surface(struct brw_context *brw,
1775 drm_intel_bo *bo,
1776 uint32_t offset,
1777 uint32_t size,
1778 uint32_t *out_offset,
1779 bool dword_pitch);
1780 void brw_create_buffer_surface(struct brw_context *brw,
1781 drm_intel_bo *bo,
1782 uint32_t offset,
1783 uint32_t size,
1784 uint32_t *out_offset,
1785 bool dword_pitch);
1786 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1787 unsigned unit,
1788 uint32_t *surf_offset);
1789 void
1790 brw_update_sol_surface(struct brw_context *brw,
1791 struct gl_buffer_object *buffer_obj,
1792 uint32_t *out_offset, unsigned num_vector_components,
1793 unsigned stride_dwords, unsigned offset_dwords);
1794 void brw_upload_ubo_surfaces(struct brw_context *brw,
1795 struct gl_shader *shader,
1796 struct brw_stage_state *stage_state,
1797 struct brw_stage_prog_data *prog_data,
1798 bool dword_pitch);
1799 void brw_upload_abo_surfaces(struct brw_context *brw,
1800 struct gl_shader_program *prog,
1801 struct brw_stage_state *stage_state,
1802 struct brw_stage_prog_data *prog_data);
1803 void brw_upload_image_surfaces(struct brw_context *brw,
1804 struct gl_shader *shader,
1805 struct brw_stage_state *stage_state,
1806 struct brw_stage_prog_data *prog_data);
1807
1808 /* brw_surface_formats.c */
1809 bool brw_render_target_supported(struct brw_context *brw,
1810 struct gl_renderbuffer *rb);
1811 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1812 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1813 mesa_format format);
1814
1815 /* brw_performance_monitor.c */
1816 void brw_init_performance_monitors(struct brw_context *brw);
1817 void brw_dump_perf_monitors(struct brw_context *brw);
1818 void brw_perf_monitor_new_batch(struct brw_context *brw);
1819 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1820
1821 /* intel_buffer_objects.c */
1822 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1823 const char *bo_name);
1824 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1825 const char *bo_name);
1826
1827 /* intel_extensions.c */
1828 extern void intelInitExtensions(struct gl_context *ctx);
1829
1830 /* intel_state.c */
1831 extern int intel_translate_shadow_compare_func(GLenum func);
1832 extern int intel_translate_compare_func(GLenum func);
1833 extern int intel_translate_stencil_op(GLenum op);
1834 extern int intel_translate_logic_op(GLenum opcode);
1835
1836 /* intel_syncobj.c */
1837 void intel_init_syncobj_functions(struct dd_function_table *functions);
1838
1839 /* gen6_sol.c */
1840 struct gl_transform_feedback_object *
1841 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1842 void
1843 brw_delete_transform_feedback(struct gl_context *ctx,
1844 struct gl_transform_feedback_object *obj);
1845 void
1846 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1847 struct gl_transform_feedback_object *obj);
1848 void
1849 brw_end_transform_feedback(struct gl_context *ctx,
1850 struct gl_transform_feedback_object *obj);
1851 GLsizei
1852 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1853 struct gl_transform_feedback_object *obj,
1854 GLuint stream);
1855
1856 /* gen7_sol_state.c */
1857 void
1858 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1859 struct gl_transform_feedback_object *obj);
1860 void
1861 gen7_end_transform_feedback(struct gl_context *ctx,
1862 struct gl_transform_feedback_object *obj);
1863 void
1864 gen7_pause_transform_feedback(struct gl_context *ctx,
1865 struct gl_transform_feedback_object *obj);
1866 void
1867 gen7_resume_transform_feedback(struct gl_context *ctx,
1868 struct gl_transform_feedback_object *obj);
1869
1870 /* brw_blorp_blit.cpp */
1871 GLbitfield
1872 brw_blorp_framebuffer(struct brw_context *brw,
1873 struct gl_framebuffer *readFb,
1874 struct gl_framebuffer *drawFb,
1875 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1876 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1877 GLbitfield mask, GLenum filter);
1878
1879 bool
1880 brw_blorp_copytexsubimage(struct brw_context *brw,
1881 struct gl_renderbuffer *src_rb,
1882 struct gl_texture_image *dst_image,
1883 int slice,
1884 int srcX0, int srcY0,
1885 int dstX0, int dstY0,
1886 int width, int height);
1887
1888 /* gen6_multisample_state.c */
1889 unsigned
1890 gen6_determine_sample_mask(struct brw_context *brw);
1891
1892 void
1893 gen6_emit_3dstate_multisample(struct brw_context *brw,
1894 unsigned num_samples);
1895 void
1896 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1897 void
1898 gen6_get_sample_position(struct gl_context *ctx,
1899 struct gl_framebuffer *fb,
1900 GLuint index,
1901 GLfloat *result);
1902 void
1903 gen6_set_sample_maps(struct gl_context *ctx);
1904
1905 /* gen8_multisample_state.c */
1906 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1907 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1908
1909 /* gen7_urb.c */
1910 void
1911 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1912 unsigned gs_size, unsigned fs_size);
1913
1914 void
1915 gen7_emit_urb_state(struct brw_context *brw,
1916 unsigned nr_vs_entries, unsigned vs_size,
1917 unsigned vs_start, unsigned nr_gs_entries,
1918 unsigned gs_size, unsigned gs_start);
1919
1920
1921 /* brw_reset.c */
1922 extern GLenum
1923 brw_get_graphics_reset_status(struct gl_context *ctx);
1924
1925 /* brw_compute.c */
1926 extern void
1927 brw_init_compute_functions(struct dd_function_table *functions);
1928
1929 /*======================================================================
1930 * Inline conversion functions. These are better-typed than the
1931 * macros used previously:
1932 */
1933 static inline struct brw_context *
1934 brw_context( struct gl_context *ctx )
1935 {
1936 return (struct brw_context *)ctx;
1937 }
1938
1939 static inline struct brw_vertex_program *
1940 brw_vertex_program(struct gl_vertex_program *p)
1941 {
1942 return (struct brw_vertex_program *) p;
1943 }
1944
1945 static inline const struct brw_vertex_program *
1946 brw_vertex_program_const(const struct gl_vertex_program *p)
1947 {
1948 return (const struct brw_vertex_program *) p;
1949 }
1950
1951 static inline struct brw_geometry_program *
1952 brw_geometry_program(struct gl_geometry_program *p)
1953 {
1954 return (struct brw_geometry_program *) p;
1955 }
1956
1957 static inline struct brw_fragment_program *
1958 brw_fragment_program(struct gl_fragment_program *p)
1959 {
1960 return (struct brw_fragment_program *) p;
1961 }
1962
1963 static inline const struct brw_fragment_program *
1964 brw_fragment_program_const(const struct gl_fragment_program *p)
1965 {
1966 return (const struct brw_fragment_program *) p;
1967 }
1968
1969 static inline struct brw_compute_program *
1970 brw_compute_program(struct gl_compute_program *p)
1971 {
1972 return (struct brw_compute_program *) p;
1973 }
1974
1975 /**
1976 * Pre-gen6, the register file of the EUs was shared between threads,
1977 * and each thread used some subset allocated on a 16-register block
1978 * granularity. The unit states wanted these block counts.
1979 */
1980 static inline int
1981 brw_register_blocks(int reg_count)
1982 {
1983 return ALIGN(reg_count, 16) / 16 - 1;
1984 }
1985
1986 static inline uint32_t
1987 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1988 uint32_t prog_offset)
1989 {
1990 if (brw->gen >= 5) {
1991 /* Using state base address. */
1992 return prog_offset;
1993 }
1994
1995 drm_intel_bo_emit_reloc(brw->batch.bo,
1996 state_offset,
1997 brw->cache.bo,
1998 prog_offset,
1999 I915_GEM_DOMAIN_INSTRUCTION, 0);
2000
2001 return brw->cache.bo->offset64 + prog_offset;
2002 }
2003
2004 bool brw_do_cubemap_normalize(struct exec_list *instructions);
2005 bool brw_lower_texture_gradients(struct brw_context *brw,
2006 struct exec_list *instructions);
2007 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
2008
2009 struct opcode_desc {
2010 char *name;
2011 int nsrc;
2012 int ndst;
2013 };
2014
2015 extern const struct opcode_desc opcode_descs[128];
2016 extern const char * const conditional_modifier[16];
2017
2018 void
2019 brw_emit_depthbuffer(struct brw_context *brw);
2020
2021 void
2022 brw_emit_depth_stencil_hiz(struct brw_context *brw,
2023 struct intel_mipmap_tree *depth_mt,
2024 uint32_t depth_offset, uint32_t depthbuffer_format,
2025 uint32_t depth_surface_type,
2026 struct intel_mipmap_tree *stencil_mt,
2027 bool hiz, bool separate_stencil,
2028 uint32_t width, uint32_t height,
2029 uint32_t tile_x, uint32_t tile_y);
2030
2031 void
2032 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
2033 struct intel_mipmap_tree *depth_mt,
2034 uint32_t depth_offset, uint32_t depthbuffer_format,
2035 uint32_t depth_surface_type,
2036 struct intel_mipmap_tree *stencil_mt,
2037 bool hiz, bool separate_stencil,
2038 uint32_t width, uint32_t height,
2039 uint32_t tile_x, uint32_t tile_y);
2040
2041 void
2042 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
2043 struct intel_mipmap_tree *depth_mt,
2044 uint32_t depth_offset, uint32_t depthbuffer_format,
2045 uint32_t depth_surface_type,
2046 struct intel_mipmap_tree *stencil_mt,
2047 bool hiz, bool separate_stencil,
2048 uint32_t width, uint32_t height,
2049 uint32_t tile_x, uint32_t tile_y);
2050 void
2051 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
2052 struct intel_mipmap_tree *depth_mt,
2053 uint32_t depth_offset, uint32_t depthbuffer_format,
2054 uint32_t depth_surface_type,
2055 struct intel_mipmap_tree *stencil_mt,
2056 bool hiz, bool separate_stencil,
2057 uint32_t width, uint32_t height,
2058 uint32_t tile_x, uint32_t tile_y);
2059
2060 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
2061 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
2062
2063 uint32_t get_hw_prim_for_gl_prim(int mode);
2064
2065 void
2066 gen6_upload_push_constants(struct brw_context *brw,
2067 const struct gl_program *prog,
2068 const struct brw_stage_prog_data *prog_data,
2069 struct brw_stage_state *stage_state,
2070 enum aub_state_struct_type type);
2071
2072 bool
2073 gen9_use_linear_1d_layout(const struct brw_context *brw,
2074 const struct intel_mipmap_tree *mt);
2075
2076 /* brw_pipe_control.c */
2077 int brw_init_pipe_control(struct brw_context *brw,
2078 const struct brw_device_info *info);
2079 void brw_fini_pipe_control(struct brw_context *brw);
2080
2081 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2082 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2083 drm_intel_bo *bo, uint32_t offset,
2084 uint32_t imm_lower, uint32_t imm_upper);
2085 void brw_emit_mi_flush(struct brw_context *brw);
2086 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2087 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2088 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2089 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2090
2091 #ifdef __cplusplus
2092 }
2093 #endif
2094
2095 #endif