i965: Make brw_vs_outputs_written static.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "vbo/vbo.h"
41 #include "brw_structs.h"
42 #include "brw_pipe_control.h"
43 #include "compiler/brw_compiler.h"
44
45 #include "isl/isl.h"
46 #include "blorp/blorp.h"
47
48 #include <brw_bufmgr.h>
49
50 #include "common/gen_debug.h"
51 #include "intel_screen.h"
52 #include "intel_tex_obj.h"
53
54 #ifdef __cplusplus
55 extern "C" {
56 #endif
57 /* Glossary:
58 *
59 * URB - uniform resource buffer. A mid-sized buffer which is
60 * partitioned between the fixed function units and used for passing
61 * values (vertices, primitives, constants) between them.
62 *
63 * CURBE - constant URB entry. An urb region (entry) used to hold
64 * constant values which the fixed function units can be instructed to
65 * preload into the GRF when spawning a thread.
66 *
67 * VUE - vertex URB entry. An urb entry holding a vertex and usually
68 * a vertex header. The header contains control information and
69 * things like primitive type, Begin/end flags and clip codes.
70 *
71 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
72 * unit holding rasterization and interpolation parameters.
73 *
74 * GRF - general register file. One of several register files
75 * addressable by programmed threads. The inputs (r0, payload, curbe,
76 * urb) of the thread are preloaded to this area before the thread is
77 * spawned. The registers are individually 8 dwords wide and suitable
78 * for general usage. Registers holding thread input values are not
79 * special and may be overwritten.
80 *
81 * MRF - message register file. Threads communicate (and terminate)
82 * by sending messages. Message parameters are placed in contiguous
83 * MRF registers. All program output is via these messages. URB
84 * entries are populated by sending a message to the shared URB
85 * function containing the new data, together with a control word,
86 * often an unmodified copy of R0.
87 *
88 * R0 - GRF register 0. Typically holds control information used when
89 * sending messages to other threads.
90 *
91 * EU or GEN4 EU: The name of the programmable subsystem of the
92 * i965 hardware. Threads are executed by the EU, the registers
93 * described above are part of the EU architecture.
94 *
95 * Fixed function units:
96 *
97 * CS - Command streamer. Notional first unit, little software
98 * interaction. Holds the URB entries used for constant data, ie the
99 * CURBEs.
100 *
101 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
102 * this unit is responsible for pulling vertices out of vertex buffers
103 * in vram and injecting them into the processing pipe as VUEs. If
104 * enabled, it first passes them to a VS thread which is a good place
105 * for the driver to implement any active vertex shader.
106 *
107 * HS - Hull Shader (Tessellation Control Shader)
108 *
109 * TE - Tessellation Engine (Tessellation Primitive Generation)
110 *
111 * DS - Domain Shader (Tessellation Evaluation Shader)
112 *
113 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
114 * enabled, incoming strips etc are passed to GS threads in individual
115 * line/triangle/point units. The GS thread may perform arbitary
116 * computation and emit whatever primtives with whatever vertices it
117 * chooses. This makes GS an excellent place to implement GL's
118 * unfilled polygon modes, though of course it is capable of much
119 * more. Additionally, GS is used to translate away primitives not
120 * handled by latter units, including Quads and Lineloops.
121 *
122 * CS - Clipper. Mesa's clipping algorithms are imported to run on
123 * this unit. The fixed function part performs cliptesting against
124 * the 6 fixed clipplanes and makes descisions on whether or not the
125 * incoming primitive needs to be passed to a thread for clipping.
126 * User clip planes are handled via cooperation with the VS thread.
127 *
128 * SF - Strips Fans or Setup: Triangles are prepared for
129 * rasterization. Interpolation coefficients are calculated.
130 * Flatshading and two-side lighting usually performed here.
131 *
132 * WM - Windower. Interpolation of vertex attributes performed here.
133 * Fragment shader implemented here. SIMD aspects of EU taken full
134 * advantage of, as pixels are processed in blocks of 16.
135 *
136 * CC - Color Calculator. No EU threads associated with this unit.
137 * Handles blending and (presumably) depth and stencil testing.
138 */
139
140 struct brw_context;
141 struct brw_inst;
142 struct brw_vs_prog_key;
143 struct brw_vue_prog_key;
144 struct brw_wm_prog_key;
145 struct brw_wm_prog_data;
146 struct brw_cs_prog_key;
147 struct brw_cs_prog_data;
148
149 enum brw_pipeline {
150 BRW_RENDER_PIPELINE,
151 BRW_COMPUTE_PIPELINE,
152
153 BRW_NUM_PIPELINES
154 };
155
156 enum brw_cache_id {
157 BRW_CACHE_FS_PROG,
158 BRW_CACHE_BLORP_PROG,
159 BRW_CACHE_SF_PROG,
160 BRW_CACHE_VS_PROG,
161 BRW_CACHE_FF_GS_PROG,
162 BRW_CACHE_GS_PROG,
163 BRW_CACHE_TCS_PROG,
164 BRW_CACHE_TES_PROG,
165 BRW_CACHE_CLIP_PROG,
166 BRW_CACHE_CS_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum brw_state_id {
172 /* brw_cache_ids must come first - see brw_program_cache.c */
173 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
174 BRW_STATE_FRAGMENT_PROGRAM,
175 BRW_STATE_GEOMETRY_PROGRAM,
176 BRW_STATE_TESS_PROGRAMS,
177 BRW_STATE_VERTEX_PROGRAM,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PATCH_PRIMITIVE,
180 BRW_STATE_PRIMITIVE,
181 BRW_STATE_CONTEXT,
182 BRW_STATE_PSP,
183 BRW_STATE_SURFACES,
184 BRW_STATE_BINDING_TABLE_POINTERS,
185 BRW_STATE_INDICES,
186 BRW_STATE_VERTICES,
187 BRW_STATE_DEFAULT_TESS_LEVELS,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_TCS_CONSTBUF,
192 BRW_STATE_TES_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_IMAGE_UNITS,
202 BRW_STATE_META_IN_PROGRESS,
203 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
204 BRW_STATE_NUM_SAMPLES,
205 BRW_STATE_TEXTURE_BUFFER,
206 BRW_STATE_GEN4_UNIT_STATE,
207 BRW_STATE_CC_VP,
208 BRW_STATE_SF_VP,
209 BRW_STATE_CLIP_VP,
210 BRW_STATE_SAMPLER_STATE_TABLE,
211 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
212 BRW_STATE_COMPUTE_PROGRAM,
213 BRW_STATE_CS_WORK_GROUPS,
214 BRW_STATE_URB_SIZE,
215 BRW_STATE_CC_STATE,
216 BRW_STATE_BLORP,
217 BRW_STATE_VIEWPORT_COUNT,
218 BRW_STATE_CONSERVATIVE_RASTERIZATION,
219 BRW_STATE_DRAW_CALL,
220 BRW_STATE_AUX,
221 BRW_NUM_STATE_BITS
222 };
223
224 /**
225 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
226 *
227 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
228 * When the currently bound shader program differs from the previous draw
229 * call, these will be flagged. They cover brw->{stage}_program and
230 * ctx->{Stage}Program->_Current.
231 *
232 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
233 * driver perspective. Even if the same shader is bound at the API level,
234 * we may need to switch between multiple versions of that shader to handle
235 * changes in non-orthagonal state.
236 *
237 * Additionally, multiple shader programs may have identical vertex shaders
238 * (for example), or compile down to the same code in the backend. We combine
239 * those into a single program cache entry.
240 *
241 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
242 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
243 */
244 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
245 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
246 * use the normal state upload paths), but the cache is still used. To avoid
247 * polluting the brw_program_cache code with special cases, we retain the
248 * dirty bit for now. It should eventually be removed.
249 */
250 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
251 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
252 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
253 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
254 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
255 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
256 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
257 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
258 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
259 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
260 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
261 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
262 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
263 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
264 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
265 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
266 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
267 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
268 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
269 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
270 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
271 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
272 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
273 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
274 /**
275 * Used for any batch entry with a relocated pointer that will be used
276 * by any 3D rendering.
277 */
278 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
279 /** \see brw.state.depth_region */
280 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
281 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
282 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
283 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
289 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
290 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
291 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
292 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
293 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
294 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
295 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
296 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
297 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
298 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
299 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
300 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
301 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
302 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
303 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
304 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
305 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
306 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
307 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
308 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
309 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
310 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
311 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
312
313 struct brw_state_flags {
314 /** State update flags signalled by mesa internals */
315 GLuint mesa;
316 /**
317 * State update flags signalled as the result of brw_tracked_state updates
318 */
319 uint64_t brw;
320 };
321
322
323 /** Subclass of Mesa program */
324 struct brw_program {
325 struct gl_program program;
326 GLuint id;
327
328 bool compiled_once;
329 };
330
331
332 struct brw_ff_gs_prog_data {
333 GLuint urb_read_length;
334 GLuint total_grf;
335
336 /**
337 * Gen6 transform feedback: Amount by which the streaming vertex buffer
338 * indices should be incremented each time the GS is invoked.
339 */
340 unsigned svbi_postincrement_value;
341 };
342
343 /** Number of texture sampler units */
344 #define BRW_MAX_TEX_UNIT 32
345
346 /** Max number of UBOs in a shader */
347 #define BRW_MAX_UBO 14
348
349 /** Max number of SSBOs in a shader */
350 #define BRW_MAX_SSBO 12
351
352 /** Max number of atomic counter buffer objects in a shader */
353 #define BRW_MAX_ABO 16
354
355 /** Max number of image uniforms in a shader */
356 #define BRW_MAX_IMAGES 32
357
358 /** Maximum number of actual buffers used for stream output */
359 #define BRW_MAX_SOL_BUFFERS 4
360
361 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
362 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
363 BRW_MAX_UBO + \
364 BRW_MAX_SSBO + \
365 BRW_MAX_ABO + \
366 BRW_MAX_IMAGES + \
367 2 + /* shader time, pull constants */ \
368 1 /* cs num work groups */)
369
370 struct brw_cache {
371 struct brw_context *brw;
372
373 struct brw_cache_item **items;
374 struct brw_bo *bo;
375 void *map;
376 GLuint size, n_items;
377
378 uint32_t next_offset;
379 };
380
381 #define perf_debug(...) do { \
382 static GLuint msg_id = 0; \
383 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
384 dbg_printf(__VA_ARGS__); \
385 if (brw->perf_debug) \
386 _mesa_gl_debug(&brw->ctx, &msg_id, \
387 MESA_DEBUG_SOURCE_API, \
388 MESA_DEBUG_TYPE_PERFORMANCE, \
389 MESA_DEBUG_SEVERITY_MEDIUM, \
390 __VA_ARGS__); \
391 } while(0)
392
393 #define WARN_ONCE(cond, fmt...) do { \
394 if (unlikely(cond)) { \
395 static bool _warned = false; \
396 static GLuint msg_id = 0; \
397 if (!_warned) { \
398 fprintf(stderr, "WARNING: "); \
399 fprintf(stderr, fmt); \
400 _warned = true; \
401 \
402 _mesa_gl_debug(ctx, &msg_id, \
403 MESA_DEBUG_SOURCE_API, \
404 MESA_DEBUG_TYPE_OTHER, \
405 MESA_DEBUG_SEVERITY_HIGH, fmt); \
406 } \
407 } \
408 } while (0)
409
410 /* Considered adding a member to this struct to document which flags
411 * an update might raise so that ordering of the state atoms can be
412 * checked or derived at runtime. Dropped the idea in favor of having
413 * a debug mode where the state is monitored for flags which are
414 * raised that have already been tested against.
415 */
416 struct brw_tracked_state {
417 struct brw_state_flags dirty;
418 void (*emit)( struct brw_context *brw );
419 };
420
421 enum shader_time_shader_type {
422 ST_NONE,
423 ST_VS,
424 ST_TCS,
425 ST_TES,
426 ST_GS,
427 ST_FS8,
428 ST_FS16,
429 ST_CS,
430 };
431
432 struct brw_vertex_buffer {
433 /** Buffer object containing the uploaded vertex data */
434 struct brw_bo *bo;
435 uint32_t offset;
436 uint32_t size;
437 /** Byte stride between elements in the uploaded array */
438 GLuint stride;
439 GLuint step_rate;
440 };
441 struct brw_vertex_element {
442 const struct gl_vertex_array *glarray;
443
444 int buffer;
445 bool is_dual_slot;
446 /** Offset of the first element within the buffer object */
447 unsigned int offset;
448 };
449
450 struct brw_query_object {
451 struct gl_query_object Base;
452
453 /** Last query BO associated with this query. */
454 struct brw_bo *bo;
455
456 /** Last index in bo with query data for this object. */
457 int last_index;
458
459 /** True if we know the batch has been flushed since we ended the query. */
460 bool flushed;
461 };
462
463 enum brw_gpu_ring {
464 UNKNOWN_RING,
465 RENDER_RING,
466 BLT_RING,
467 };
468
469 struct brw_reloc_list {
470 struct drm_i915_gem_relocation_entry *relocs;
471 int reloc_count;
472 int reloc_array_size;
473 };
474
475 struct brw_growing_bo {
476 struct brw_bo *bo;
477 uint32_t *map;
478 struct brw_bo *partial_bo;
479 uint32_t *partial_bo_map;
480 unsigned partial_bytes;
481 };
482
483 struct intel_batchbuffer {
484 /** Current batchbuffer being queued up. */
485 struct brw_growing_bo batch;
486 /** Current statebuffer being queued up. */
487 struct brw_growing_bo state;
488
489 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
490 struct brw_bo *last_bo;
491
492 #ifdef DEBUG
493 uint16_t emit, total;
494 #endif
495 uint32_t *map_next;
496 uint32_t state_used;
497
498 enum brw_gpu_ring ring;
499 bool use_shadow_copy;
500 bool use_batch_first;
501 bool needs_sol_reset;
502 bool state_base_address_emitted;
503 bool no_wrap;
504
505 struct brw_reloc_list batch_relocs;
506 struct brw_reloc_list state_relocs;
507 unsigned int valid_reloc_flags;
508
509 /** The validation list */
510 struct drm_i915_gem_exec_object2 *validation_list;
511 struct brw_bo **exec_bos;
512 int exec_count;
513 int exec_array_size;
514
515 /** The amount of aperture space (in bytes) used by all exec_bos */
516 int aperture_space;
517
518 struct {
519 uint32_t *map_next;
520 int batch_reloc_count;
521 int state_reloc_count;
522 int exec_count;
523 } saved;
524
525 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
526 struct hash_table *state_batch_sizes;
527 };
528
529 #define BRW_MAX_XFB_STREAMS 4
530
531 struct brw_transform_feedback_counter {
532 /**
533 * Index of the first entry of this counter within the primitive count BO.
534 * An entry is considered to be an N-tuple of 64bit values, where N is the
535 * number of vertex streams supported by the platform.
536 */
537 unsigned bo_start;
538
539 /**
540 * Index one past the last entry of this counter within the primitive
541 * count BO.
542 */
543 unsigned bo_end;
544
545 /**
546 * Primitive count values accumulated while this counter was active,
547 * excluding any entries buffered between \c bo_start and \c bo_end, which
548 * haven't been accounted for yet.
549 */
550 uint64_t accum[BRW_MAX_XFB_STREAMS];
551 };
552
553 static inline void
554 brw_reset_transform_feedback_counter(
555 struct brw_transform_feedback_counter *counter)
556 {
557 counter->bo_start = counter->bo_end;
558 memset(&counter->accum, 0, sizeof(counter->accum));
559 }
560
561 struct brw_transform_feedback_object {
562 struct gl_transform_feedback_object base;
563
564 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
565 struct brw_bo *offset_bo;
566
567 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
568 bool zero_offsets;
569
570 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
571 GLenum primitive_mode;
572
573 /**
574 * The maximum number of vertices that we can write without overflowing
575 * any of the buffers currently being used for transform feedback.
576 */
577 unsigned max_index;
578
579 struct brw_bo *prim_count_bo;
580
581 /**
582 * Count of primitives generated during this transform feedback operation.
583 */
584 struct brw_transform_feedback_counter counter;
585
586 /**
587 * Count of primitives generated during the previous transform feedback
588 * operation. Used to implement DrawTransformFeedback().
589 */
590 struct brw_transform_feedback_counter previous_counter;
591
592 /**
593 * Number of vertices written between last Begin/EndTransformFeedback().
594 *
595 * Used to implement DrawTransformFeedback().
596 */
597 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
598 bool vertices_written_valid;
599 };
600
601 /**
602 * Data shared between each programmable stage in the pipeline (vs, gs, and
603 * wm).
604 */
605 struct brw_stage_state
606 {
607 gl_shader_stage stage;
608 struct brw_stage_prog_data *prog_data;
609
610 /**
611 * Optional scratch buffer used to store spilled register values and
612 * variably-indexed GRF arrays.
613 *
614 * The contents of this buffer are short-lived so the same memory can be
615 * re-used at will for multiple shader programs (executed by the same fixed
616 * function). However reusing a scratch BO for which shader invocations
617 * are still in flight with a per-thread scratch slot size other than the
618 * original can cause threads with different scratch slot size and FFTID
619 * (which may be executed in parallel depending on the shader stage and
620 * hardware generation) to map to an overlapping region of the scratch
621 * space, which can potentially lead to mutual scratch space corruption.
622 * For that reason if you borrow this scratch buffer you should only be
623 * using the slot size given by the \c per_thread_scratch member below,
624 * unless you're taking additional measures to synchronize thread execution
625 * across slot size changes.
626 */
627 struct brw_bo *scratch_bo;
628
629 /**
630 * Scratch slot size allocated for each thread in the buffer object given
631 * by \c scratch_bo.
632 */
633 uint32_t per_thread_scratch;
634
635 /** Offset in the program cache to the program */
636 uint32_t prog_offset;
637
638 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
639 uint32_t state_offset;
640
641 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
642 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
643 int push_const_size; /* in 256-bit register increments */
644
645 /* Binding table: pointers to SURFACE_STATE entries. */
646 uint32_t bind_bo_offset;
647 uint32_t surf_offset[BRW_MAX_SURFACES];
648
649 /** SAMPLER_STATE count and table offset */
650 uint32_t sampler_count;
651 uint32_t sampler_offset;
652
653 struct brw_image_param image_param[BRW_MAX_IMAGES];
654
655 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
656 bool push_constants_dirty;
657 };
658
659 enum brw_predicate_state {
660 /* The first two states are used if we can determine whether to draw
661 * without having to look at the values in the query object buffer. This
662 * will happen if there is no conditional render in progress, if the query
663 * object is already completed or if something else has already added
664 * samples to the preliminary result such as via a BLT command.
665 */
666 BRW_PREDICATE_STATE_RENDER,
667 BRW_PREDICATE_STATE_DONT_RENDER,
668 /* In this case whether to draw or not depends on the result of an
669 * MI_PREDICATE command so the predicate enable bit needs to be checked.
670 */
671 BRW_PREDICATE_STATE_USE_BIT,
672 /* In this case, either MI_PREDICATE doesn't exist or we lack the
673 * necessary kernel features to use it. Stall for the query result.
674 */
675 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
676 };
677
678 struct shader_times;
679
680 struct gen_l3_config;
681
682 enum brw_query_kind {
683 OA_COUNTERS,
684 OA_COUNTERS_RAW,
685 PIPELINE_STATS,
686 };
687
688 struct brw_perf_query_register_prog {
689 uint32_t reg;
690 uint32_t val;
691 };
692
693 struct brw_perf_query_info
694 {
695 enum brw_query_kind kind;
696 const char *name;
697 const char *guid;
698 struct brw_perf_query_counter *counters;
699 int n_counters;
700 size_t data_size;
701
702 /* OA specific */
703 uint64_t oa_metrics_set_id;
704 int oa_format;
705
706 /* For indexing into the accumulator[] ... */
707 int gpu_time_offset;
708 int gpu_clock_offset;
709 int a_offset;
710 int b_offset;
711 int c_offset;
712
713 /* Register programming for a given query */
714 struct brw_perf_query_register_prog *flex_regs;
715 uint32_t n_flex_regs;
716
717 struct brw_perf_query_register_prog *mux_regs;
718 uint32_t n_mux_regs;
719
720 struct brw_perf_query_register_prog *b_counter_regs;
721 uint32_t n_b_counter_regs;
722 };
723
724 struct brw_uploader {
725 struct brw_bufmgr *bufmgr;
726 struct brw_bo *bo;
727 void *map;
728 uint32_t next_offset;
729 unsigned default_size;
730 };
731
732 /**
733 * brw_context is derived from gl_context.
734 */
735 struct brw_context
736 {
737 struct gl_context ctx; /**< base class, must be first field */
738
739 struct
740 {
741 /**
742 * Send the appropriate state packets to configure depth, stencil, and
743 * HiZ buffers (i965+ only)
744 */
745 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
746 struct intel_mipmap_tree *depth_mt,
747 uint32_t depth_offset,
748 uint32_t depthbuffer_format,
749 uint32_t depth_surface_type,
750 struct intel_mipmap_tree *stencil_mt,
751 bool hiz, bool separate_stencil,
752 uint32_t width, uint32_t height,
753 uint32_t tile_x, uint32_t tile_y);
754
755 /**
756 * Emit an MI_REPORT_PERF_COUNT command packet.
757 *
758 * This asks the GPU to write a report of the current OA counter values
759 * into @bo at the given offset and containing the given @report_id
760 * which we can cross-reference when parsing the report (gen7+ only).
761 */
762 void (*emit_mi_report_perf_count)(struct brw_context *brw,
763 struct brw_bo *bo,
764 uint32_t offset_in_bytes,
765 uint32_t report_id);
766 } vtbl;
767
768 struct brw_bufmgr *bufmgr;
769
770 uint32_t hw_ctx;
771
772 /** BO for post-sync nonzero writes for gen6 workaround. */
773 struct brw_bo *workaround_bo;
774 uint8_t pipe_controls_since_last_cs_stall;
775
776 /**
777 * Set of struct brw_bo * that have been rendered to within this batchbuffer
778 * and would need flushing before being used from another cache domain that
779 * isn't coherent with it (i.e. the sampler).
780 */
781 struct hash_table *render_cache;
782
783 /**
784 * Set of struct brw_bo * that have been used as a depth buffer within this
785 * batchbuffer and would need flushing before being used from another cache
786 * domain that isn't coherent with it (i.e. the sampler).
787 */
788 struct set *depth_cache;
789
790 /**
791 * Number of resets observed in the system at context creation.
792 *
793 * This is tracked in the context so that we can determine that another
794 * reset has occurred.
795 */
796 uint32_t reset_count;
797
798 struct intel_batchbuffer batch;
799
800 struct brw_uploader upload;
801
802 /**
803 * Set if rendering has occurred to the drawable's front buffer.
804 *
805 * This is used in the DRI2 case to detect that glFlush should also copy
806 * the contents of the fake front buffer to the real front buffer.
807 */
808 bool front_buffer_dirty;
809
810 /** Framerate throttling: @{ */
811 struct brw_bo *throttle_batch[2];
812
813 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
814 * frame of rendering to complete. This gives a very precise cap to the
815 * latency between input and output such that rendering never gets more
816 * than a frame behind the user. (With the caveat that we technically are
817 * not using the SwapBuffers itself as a barrier but the first batch
818 * submitted afterwards, which may be immediately prior to the next
819 * SwapBuffers.)
820 */
821 bool need_swap_throttle;
822
823 /** General throttling, not caught by throttling between SwapBuffers */
824 bool need_flush_throttle;
825 /** @} */
826
827 GLuint stats_wm;
828
829 /**
830 * drirc options:
831 * @{
832 */
833 bool no_rast;
834 bool always_flush_batch;
835 bool always_flush_cache;
836 bool disable_throttling;
837 bool precompile;
838 bool dual_color_blend_by_location;
839
840 driOptionCache optionCache;
841 /** @} */
842
843 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
844
845 GLenum reduced_primitive;
846
847 /**
848 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
849 * variable is set, this is the flag indicating to do expensive work that
850 * might lead to a perf_debug() call.
851 */
852 bool perf_debug;
853
854 uint64_t max_gtt_map_object_size;
855
856 bool has_hiz;
857 bool has_separate_stencil;
858 bool has_swizzling;
859
860 /** Derived stencil states. */
861 bool stencil_enabled;
862 bool stencil_two_sided;
863 bool stencil_write_enabled;
864 /** Derived polygon state. */
865 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
866
867 struct isl_device isl_dev;
868
869 struct blorp_context blorp;
870
871 GLuint NewGLState;
872 struct {
873 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
874 } state;
875
876 enum brw_pipeline last_pipeline;
877
878 struct brw_cache cache;
879
880 /* Whether a meta-operation is in progress. */
881 bool meta_in_progress;
882
883 /* Whether the last depth/stencil packets were both NULL. */
884 bool no_depth_or_stencil;
885
886 /* The last PMA stall bits programmed. */
887 uint32_t pma_stall_bits;
888
889 struct {
890 struct {
891 /**
892 * Either the value of gl_BaseVertex for indexed draw calls or the
893 * value of the argument <first> for non-indexed draw calls for the
894 * current _mesa_prim.
895 */
896 int firstvertex;
897
898 /** The value of gl_BaseInstance for the current _mesa_prim. */
899 int gl_baseinstance;
900 } params;
901
902 /**
903 * Buffer and offset used for GL_ARB_shader_draw_parameters
904 * (for now, only gl_BaseVertex).
905 */
906 struct brw_bo *draw_params_bo;
907 uint32_t draw_params_offset;
908
909 /**
910 * The value of gl_DrawID for the current _mesa_prim. This always comes
911 * in from it's own vertex buffer since it's not part of the indirect
912 * draw parameters.
913 */
914 int gl_drawid;
915 struct brw_bo *draw_id_bo;
916 uint32_t draw_id_offset;
917
918 /**
919 * Pointer to the the buffer storing the indirect draw parameters. It
920 * currently only stores the number of requested draw calls but more
921 * parameters could potentially be added.
922 */
923 struct brw_bo *draw_params_count_bo;
924 uint32_t draw_params_count_offset;
925 } draw;
926
927 struct {
928 /**
929 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
930 * an indirect call, and num_work_groups_offset is valid. Otherwise,
931 * num_work_groups is set based on glDispatchCompute.
932 */
933 struct brw_bo *num_work_groups_bo;
934 GLintptr num_work_groups_offset;
935 const GLuint *num_work_groups;
936 } compute;
937
938 struct {
939 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
940 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
941
942 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
943 GLuint nr_enabled;
944 GLuint nr_buffers;
945
946 /* Summary of size and varying of active arrays, so we can check
947 * for changes to this state:
948 */
949 bool index_bounds_valid;
950 unsigned int min_index, max_index;
951
952 /* Offset from start of vertex buffer so we can avoid redefining
953 * the same VB packed over and over again.
954 */
955 unsigned int start_vertex_bias;
956
957 /**
958 * Certain vertex attribute formats aren't natively handled by the
959 * hardware and require special VS code to fix up their values.
960 *
961 * These bitfields indicate which workarounds are needed.
962 */
963 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
964
965 /* For the initial pushdown, keep the list of vbo inputs. */
966 struct vbo_inputs draw_arrays;
967 } vb;
968
969 struct {
970 /**
971 * Index buffer for this draw_prims call.
972 *
973 * Updates are signaled by BRW_NEW_INDICES.
974 */
975 const struct _mesa_index_buffer *ib;
976
977 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
978 struct brw_bo *bo;
979 uint32_t size;
980 unsigned index_size;
981
982 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
983 * avoid re-uploading the IB packet over and over if we're actually
984 * referencing the same index buffer.
985 */
986 unsigned int start_vertex_offset;
987 } ib;
988
989 /* Active vertex program:
990 */
991 struct gl_program *programs[MESA_SHADER_STAGES];
992
993 /**
994 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
995 * that we don't have to reemit that state every time we change FBOs.
996 */
997 unsigned int num_samples;
998
999 /* BRW_NEW_URB_ALLOCATIONS:
1000 */
1001 struct {
1002 GLuint vsize; /* vertex size plus header in urb registers */
1003 GLuint gsize; /* GS output size in urb registers */
1004 GLuint hsize; /* Tessellation control output size in urb registers */
1005 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1006 GLuint csize; /* constant buffer size in urb registers */
1007 GLuint sfsize; /* setup data size in urb registers */
1008
1009 bool constrained;
1010
1011 GLuint nr_vs_entries;
1012 GLuint nr_hs_entries;
1013 GLuint nr_ds_entries;
1014 GLuint nr_gs_entries;
1015 GLuint nr_clip_entries;
1016 GLuint nr_sf_entries;
1017 GLuint nr_cs_entries;
1018
1019 GLuint vs_start;
1020 GLuint hs_start;
1021 GLuint ds_start;
1022 GLuint gs_start;
1023 GLuint clip_start;
1024 GLuint sf_start;
1025 GLuint cs_start;
1026 /**
1027 * URB size in the current configuration. The units this is expressed
1028 * in are somewhat inconsistent, see gen_device_info::urb::size.
1029 *
1030 * FINISHME: Represent the URB size consistently in KB on all platforms.
1031 */
1032 GLuint size;
1033
1034 /* True if the most recently sent _3DSTATE_URB message allocated
1035 * URB space for the GS.
1036 */
1037 bool gs_present;
1038
1039 /* True if the most recently sent _3DSTATE_URB message allocated
1040 * URB space for the HS and DS.
1041 */
1042 bool tess_present;
1043 } urb;
1044
1045
1046 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1047 struct {
1048 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1049 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1050 GLuint clip_start;
1051 GLuint clip_size;
1052 GLuint vs_start;
1053 GLuint vs_size;
1054 GLuint total_size;
1055
1056 /**
1057 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1058 * for upload to the CURBE.
1059 */
1060 struct brw_bo *curbe_bo;
1061 /** Offset within curbe_bo of space for current curbe entry */
1062 GLuint curbe_offset;
1063 } curbe;
1064
1065 /**
1066 * Layout of vertex data exiting the geometry portion of the pipleine.
1067 * This comes from the last enabled shader stage (GS, DS, or VS).
1068 *
1069 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1070 */
1071 struct brw_vue_map vue_map_geom_out;
1072
1073 struct {
1074 struct brw_stage_state base;
1075 } vs;
1076
1077 struct {
1078 struct brw_stage_state base;
1079 } tcs;
1080
1081 struct {
1082 struct brw_stage_state base;
1083 } tes;
1084
1085 struct {
1086 struct brw_stage_state base;
1087
1088 /**
1089 * True if the 3DSTATE_GS command most recently emitted to the 3D
1090 * pipeline enabled the GS; false otherwise.
1091 */
1092 bool enabled;
1093 } gs;
1094
1095 struct {
1096 struct brw_ff_gs_prog_data *prog_data;
1097
1098 bool prog_active;
1099 /** Offset in the program cache to the CLIP program pre-gen6 */
1100 uint32_t prog_offset;
1101 uint32_t state_offset;
1102
1103 uint32_t bind_bo_offset;
1104 /**
1105 * Surface offsets for the binding table. We only need surfaces to
1106 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1107 * need in this case.
1108 */
1109 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1110 } ff_gs;
1111
1112 struct {
1113 struct brw_clip_prog_data *prog_data;
1114
1115 /** Offset in the program cache to the CLIP program pre-gen6 */
1116 uint32_t prog_offset;
1117
1118 /* Offset in the batch to the CLIP state on pre-gen6. */
1119 uint32_t state_offset;
1120
1121 /* As of gen6, this is the offset in the batch to the CLIP VP,
1122 * instead of vp_bo.
1123 */
1124 uint32_t vp_offset;
1125
1126 /**
1127 * The number of viewports to use. If gl_ViewportIndex is written,
1128 * we can have up to ctx->Const.MaxViewports viewports. If not,
1129 * the viewport index is always 0, so we can only emit one.
1130 */
1131 uint8_t viewport_count;
1132 } clip;
1133
1134
1135 struct {
1136 struct brw_sf_prog_data *prog_data;
1137
1138 /** Offset in the program cache to the CLIP program pre-gen6 */
1139 uint32_t prog_offset;
1140 uint32_t state_offset;
1141 uint32_t vp_offset;
1142 } sf;
1143
1144 struct {
1145 struct brw_stage_state base;
1146
1147 /**
1148 * Buffer object used in place of multisampled null render targets on
1149 * Gen6. See brw_emit_null_surface_state().
1150 */
1151 struct brw_bo *multisampled_null_render_target_bo;
1152
1153 float offset_clamp;
1154 } wm;
1155
1156 struct {
1157 struct brw_stage_state base;
1158 } cs;
1159
1160 struct {
1161 uint32_t state_offset;
1162 uint32_t blend_state_offset;
1163 uint32_t depth_stencil_state_offset;
1164 uint32_t vp_offset;
1165 } cc;
1166
1167 struct {
1168 struct brw_query_object *obj;
1169 bool begin_emitted;
1170 } query;
1171
1172 struct {
1173 enum brw_predicate_state state;
1174 bool supported;
1175 } predicate;
1176
1177 struct {
1178 /* Variables referenced in the XML meta data for OA performance
1179 * counters, e.g in the normalization equations.
1180 *
1181 * All uint64_t for consistent operand types in generated code
1182 */
1183 struct {
1184 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1185 uint64_t n_eus; /** $EuCoresTotalCount */
1186 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1187 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1188 uint64_t eu_threads_count; /** $EuThreadsCount */
1189 uint64_t slice_mask; /** $SliceMask */
1190 uint64_t subslice_mask; /** $SubsliceMask */
1191 uint64_t gt_min_freq; /** $GpuMinFrequency */
1192 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1193 uint64_t revision; /** $SkuRevisionId */
1194 } sys_vars;
1195
1196 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1197 * to cross-reference with the GUIDs of configs advertised by the
1198 * kernel at runtime
1199 */
1200 struct hash_table *oa_metrics_table;
1201
1202 /* Location of the device's sysfs entry. */
1203 char sysfs_dev_dir[256];
1204
1205 struct brw_perf_query_info *queries;
1206 int n_queries;
1207
1208 /* The i915 perf stream we open to setup + enable the OA counters */
1209 int oa_stream_fd;
1210
1211 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1212 * report counter snapshots for a specific counter set/profile in a
1213 * specific layout/format so we can only start OA queries that are
1214 * compatible with the currently open fd...
1215 */
1216 int current_oa_metrics_set_id;
1217 int current_oa_format;
1218
1219 /* List of buffers containing OA reports */
1220 struct exec_list sample_buffers;
1221
1222 /* Cached list of empty sample buffers */
1223 struct exec_list free_sample_buffers;
1224
1225 int n_active_oa_queries;
1226 int n_active_pipeline_stats_queries;
1227
1228 /* The number of queries depending on running OA counters which
1229 * extends beyond brw_end_perf_query() since we need to wait until
1230 * the last MI_RPC command has parsed by the GPU.
1231 *
1232 * Accurate accounting is important here as emitting an
1233 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1234 * effectively hang the gpu.
1235 */
1236 int n_oa_users;
1237
1238 /* To help catch an spurious problem with the hardware or perf
1239 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1240 * with a unique ID that we can explicitly check for...
1241 */
1242 int next_query_start_report_id;
1243
1244 /**
1245 * An array of queries whose results haven't yet been assembled
1246 * based on the data in buffer objects.
1247 *
1248 * These may be active, or have already ended. However, the
1249 * results have not been requested.
1250 */
1251 struct brw_perf_query_object **unaccumulated;
1252 int unaccumulated_elements;
1253 int unaccumulated_array_size;
1254
1255 /* The total number of query objects so we can relinquish
1256 * our exclusive access to perf if the application deletes
1257 * all of its objects. (NB: We only disable perf while
1258 * there are no active queries)
1259 */
1260 int n_query_instances;
1261 } perfquery;
1262
1263 int num_atoms[BRW_NUM_PIPELINES];
1264 const struct brw_tracked_state render_atoms[76];
1265 const struct brw_tracked_state compute_atoms[11];
1266
1267 const enum isl_format *mesa_to_isl_render_format;
1268 const bool *mesa_format_supports_render;
1269
1270 /* PrimitiveRestart */
1271 struct {
1272 bool in_progress;
1273 bool enable_cut_index;
1274 } prim_restart;
1275
1276 /** Computed depth/stencil/hiz state from the current attached
1277 * renderbuffers, valid only during the drawing state upload loop after
1278 * brw_workaround_depthstencil_alignment().
1279 */
1280 struct {
1281 /* Inter-tile (page-aligned) byte offsets. */
1282 uint32_t depth_offset;
1283 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1284 * used for Gen < 6.
1285 */
1286 uint32_t tile_x, tile_y;
1287 } depthstencil;
1288
1289 uint32_t num_instances;
1290 int basevertex;
1291 int baseinstance;
1292
1293 struct {
1294 const struct gen_l3_config *config;
1295 } l3;
1296
1297 struct {
1298 struct brw_bo *bo;
1299 const char **names;
1300 int *ids;
1301 enum shader_time_shader_type *types;
1302 struct shader_times *cumulative;
1303 int num_entries;
1304 int max_entries;
1305 double report_time;
1306 } shader_time;
1307
1308 struct brw_fast_clear_state *fast_clear_state;
1309
1310 /* Array of aux usages to use for drawing. Aux usage for render targets is
1311 * a bit more complex than simply calling a single function so we need some
1312 * way of passing it form brw_draw.c to surface state setup.
1313 */
1314 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1315
1316 __DRIcontext *driContext;
1317 struct intel_screen *screen;
1318 };
1319
1320 /* brw_clear.c */
1321 extern void intelInitClearFuncs(struct dd_function_table *functions);
1322
1323 /*======================================================================
1324 * brw_context.c
1325 */
1326 extern const char *const brw_vendor_string;
1327
1328 extern const char *
1329 brw_get_renderer_string(const struct intel_screen *screen);
1330
1331 enum {
1332 DRI_CONF_BO_REUSE_DISABLED,
1333 DRI_CONF_BO_REUSE_ALL
1334 };
1335
1336 void intel_update_renderbuffers(__DRIcontext *context,
1337 __DRIdrawable *drawable);
1338 void intel_prepare_render(struct brw_context *brw);
1339
1340 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1341 bool *draw_aux_buffer_disabled);
1342
1343 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1344 __DRIdrawable *drawable);
1345
1346 GLboolean brwCreateContext(gl_api api,
1347 const struct gl_config *mesaVis,
1348 __DRIcontext *driContextPriv,
1349 const struct __DriverContextConfig *ctx_config,
1350 unsigned *error,
1351 void *sharedContextPrivate);
1352
1353 /*======================================================================
1354 * brw_misc_state.c
1355 */
1356 void
1357 brw_meta_resolve_color(struct brw_context *brw,
1358 struct intel_mipmap_tree *mt);
1359
1360 /*======================================================================
1361 * brw_misc_state.c
1362 */
1363 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1364 GLbitfield clear_mask);
1365
1366 /* brw_object_purgeable.c */
1367 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1368
1369 /*======================================================================
1370 * brw_queryobj.c
1371 */
1372 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1373 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1374 void brw_emit_query_begin(struct brw_context *brw);
1375 void brw_emit_query_end(struct brw_context *brw);
1376 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1377 bool brw_is_query_pipelined(struct brw_query_object *query);
1378 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1379 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1380 uint64_t time0, uint64_t time1);
1381
1382 /** gen6_queryobj.c */
1383 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1384 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1385 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1386
1387 /** hsw_queryobj.c */
1388 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1389 struct brw_query_object *query,
1390 int count);
1391 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1392
1393 /** brw_conditional_render.c */
1394 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1395 bool brw_check_conditional_render(struct brw_context *brw);
1396
1397 /** intel_batchbuffer.c */
1398 void brw_load_register_mem(struct brw_context *brw,
1399 uint32_t reg,
1400 struct brw_bo *bo,
1401 uint32_t offset);
1402 void brw_load_register_mem64(struct brw_context *brw,
1403 uint32_t reg,
1404 struct brw_bo *bo,
1405 uint32_t offset);
1406 void brw_store_register_mem32(struct brw_context *brw,
1407 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1408 void brw_store_register_mem64(struct brw_context *brw,
1409 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1410 void brw_load_register_imm32(struct brw_context *brw,
1411 uint32_t reg, uint32_t imm);
1412 void brw_load_register_imm64(struct brw_context *brw,
1413 uint32_t reg, uint64_t imm);
1414 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1415 uint32_t dest);
1416 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1417 uint32_t dest);
1418 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1419 uint32_t offset, uint32_t imm);
1420 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1421 uint32_t offset, uint64_t imm);
1422
1423 /*======================================================================
1424 * intel_tex_validate.c
1425 */
1426 void brw_validate_textures( struct brw_context *brw );
1427
1428
1429 /*======================================================================
1430 * brw_program.c
1431 */
1432 static inline bool
1433 key_debug(struct brw_context *brw, const char *name, int a, int b)
1434 {
1435 if (a != b) {
1436 perf_debug(" %s %d->%d\n", name, a, b);
1437 return true;
1438 }
1439 return false;
1440 }
1441
1442 void brwInitFragProgFuncs( struct dd_function_table *functions );
1443
1444 void brw_get_scratch_bo(struct brw_context *brw,
1445 struct brw_bo **scratch_bo, int size);
1446 void brw_alloc_stage_scratch(struct brw_context *brw,
1447 struct brw_stage_state *stage_state,
1448 unsigned per_thread_size);
1449 void brw_init_shader_time(struct brw_context *brw);
1450 int brw_get_shader_time_index(struct brw_context *brw,
1451 struct gl_program *prog,
1452 enum shader_time_shader_type type,
1453 bool is_glsl_sh);
1454 void brw_collect_and_report_shader_time(struct brw_context *brw);
1455 void brw_destroy_shader_time(struct brw_context *brw);
1456
1457 /* brw_urb.c
1458 */
1459 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1460 unsigned vsize, unsigned sfsize);
1461 void brw_upload_urb_fence(struct brw_context *brw);
1462
1463 /* brw_curbe.c
1464 */
1465 void brw_upload_cs_urb_state(struct brw_context *brw);
1466
1467 /* brw_vs.c */
1468 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1469
1470 /* brw_draw_upload.c */
1471 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1472 const struct gl_array_attributes *glattr);
1473
1474 static inline unsigned
1475 brw_get_index_type(unsigned index_size)
1476 {
1477 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1478 * respectively.
1479 */
1480 return index_size >> 1;
1481 }
1482
1483 void brw_prepare_vertices(struct brw_context *brw);
1484
1485 /* brw_wm_surface_state.c */
1486 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1487 unsigned unit,
1488 uint32_t *surf_offset);
1489 void
1490 brw_update_sol_surface(struct brw_context *brw,
1491 struct gl_buffer_object *buffer_obj,
1492 uint32_t *out_offset, unsigned num_vector_components,
1493 unsigned stride_dwords, unsigned offset_dwords);
1494 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1495 struct brw_stage_state *stage_state,
1496 struct brw_stage_prog_data *prog_data);
1497 void brw_upload_image_surfaces(struct brw_context *brw,
1498 const struct gl_program *prog,
1499 struct brw_stage_state *stage_state,
1500 struct brw_stage_prog_data *prog_data);
1501
1502 /* brw_surface_formats.c */
1503 void intel_screen_init_surface_formats(struct intel_screen *screen);
1504 void brw_init_surface_formats(struct brw_context *brw);
1505 bool brw_render_target_supported(struct brw_context *brw,
1506 struct gl_renderbuffer *rb);
1507 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1508
1509 /* brw_performance_query.c */
1510 void brw_init_performance_queries(struct brw_context *brw);
1511
1512 /* intel_extensions.c */
1513 extern void intelInitExtensions(struct gl_context *ctx);
1514
1515 /* intel_state.c */
1516 extern int intel_translate_shadow_compare_func(GLenum func);
1517 extern int intel_translate_compare_func(GLenum func);
1518 extern int intel_translate_stencil_op(GLenum op);
1519
1520 /* brw_sync.c */
1521 void brw_init_syncobj_functions(struct dd_function_table *functions);
1522
1523 /* gen6_sol.c */
1524 struct gl_transform_feedback_object *
1525 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1526 void
1527 brw_delete_transform_feedback(struct gl_context *ctx,
1528 struct gl_transform_feedback_object *obj);
1529 void
1530 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1531 struct gl_transform_feedback_object *obj);
1532 void
1533 brw_end_transform_feedback(struct gl_context *ctx,
1534 struct gl_transform_feedback_object *obj);
1535 void
1536 brw_pause_transform_feedback(struct gl_context *ctx,
1537 struct gl_transform_feedback_object *obj);
1538 void
1539 brw_resume_transform_feedback(struct gl_context *ctx,
1540 struct gl_transform_feedback_object *obj);
1541 void
1542 brw_save_primitives_written_counters(struct brw_context *brw,
1543 struct brw_transform_feedback_object *obj);
1544 GLsizei
1545 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1546 struct gl_transform_feedback_object *obj,
1547 GLuint stream);
1548
1549 /* gen7_sol_state.c */
1550 void
1551 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1552 struct gl_transform_feedback_object *obj);
1553 void
1554 gen7_end_transform_feedback(struct gl_context *ctx,
1555 struct gl_transform_feedback_object *obj);
1556 void
1557 gen7_pause_transform_feedback(struct gl_context *ctx,
1558 struct gl_transform_feedback_object *obj);
1559 void
1560 gen7_resume_transform_feedback(struct gl_context *ctx,
1561 struct gl_transform_feedback_object *obj);
1562
1563 /* hsw_sol.c */
1564 void
1565 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1566 struct gl_transform_feedback_object *obj);
1567 void
1568 hsw_end_transform_feedback(struct gl_context *ctx,
1569 struct gl_transform_feedback_object *obj);
1570 void
1571 hsw_pause_transform_feedback(struct gl_context *ctx,
1572 struct gl_transform_feedback_object *obj);
1573 void
1574 hsw_resume_transform_feedback(struct gl_context *ctx,
1575 struct gl_transform_feedback_object *obj);
1576
1577 /* brw_blorp_blit.cpp */
1578 GLbitfield
1579 brw_blorp_framebuffer(struct brw_context *brw,
1580 struct gl_framebuffer *readFb,
1581 struct gl_framebuffer *drawFb,
1582 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1583 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1584 GLbitfield mask, GLenum filter);
1585
1586 bool
1587 brw_blorp_copytexsubimage(struct brw_context *brw,
1588 struct gl_renderbuffer *src_rb,
1589 struct gl_texture_image *dst_image,
1590 int slice,
1591 int srcX0, int srcY0,
1592 int dstX0, int dstY0,
1593 int width, int height);
1594
1595 /* brw_generate_mipmap.c */
1596 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1597 struct gl_texture_object *tex_obj);
1598
1599 void
1600 gen6_get_sample_position(struct gl_context *ctx,
1601 struct gl_framebuffer *fb,
1602 GLuint index,
1603 GLfloat *result);
1604 void
1605 gen6_set_sample_maps(struct gl_context *ctx);
1606
1607 /* gen8_multisample_state.c */
1608 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1609
1610 /* gen7_urb.c */
1611 void
1612 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1613 unsigned hs_size, unsigned ds_size,
1614 unsigned gs_size, unsigned fs_size);
1615
1616 void
1617 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1618 bool gs_present, unsigned gs_size);
1619 void
1620 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1621 bool gs_present, bool tess_present);
1622
1623 /* brw_reset.c */
1624 extern GLenum
1625 brw_get_graphics_reset_status(struct gl_context *ctx);
1626 void
1627 brw_check_for_reset(struct brw_context *brw);
1628
1629 /* brw_compute.c */
1630 extern void
1631 brw_init_compute_functions(struct dd_function_table *functions);
1632
1633 /* brw_program_binary.c */
1634 extern void
1635 brw_program_binary_init(unsigned device_id);
1636 extern void
1637 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1638 extern void
1639 brw_deserialize_program_binary(struct gl_context *ctx,
1640 struct gl_shader_program *shProg,
1641 struct gl_program *prog);
1642 void
1643 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1644 void
1645 brw_program_deserialize_nir(struct gl_context *ctx, struct gl_program *prog,
1646 gl_shader_stage stage);
1647
1648 /*======================================================================
1649 * Inline conversion functions. These are better-typed than the
1650 * macros used previously:
1651 */
1652 static inline struct brw_context *
1653 brw_context( struct gl_context *ctx )
1654 {
1655 return (struct brw_context *)ctx;
1656 }
1657
1658 static inline struct brw_program *
1659 brw_program(struct gl_program *p)
1660 {
1661 return (struct brw_program *) p;
1662 }
1663
1664 static inline const struct brw_program *
1665 brw_program_const(const struct gl_program *p)
1666 {
1667 return (const struct brw_program *) p;
1668 }
1669
1670 static inline bool
1671 brw_depth_writes_enabled(const struct brw_context *brw)
1672 {
1673 const struct gl_context *ctx = &brw->ctx;
1674
1675 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1676 * because it would just overwrite the existing depth value with itself.
1677 *
1678 * These bonus depth writes not only use bandwidth, but they also can
1679 * prevent early depth processing. For example, if the pixel shader
1680 * discards, the hardware must invoke the to determine whether or not
1681 * to do the depth write. If writes are disabled, we may still be able
1682 * to do the depth test before the shader, and skip the shader execution.
1683 *
1684 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1685 * a programming note saying to disable depth writes for EQUAL.
1686 */
1687 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1688 }
1689
1690 void
1691 brw_emit_depthbuffer(struct brw_context *brw);
1692
1693 void
1694 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1695 struct intel_mipmap_tree *depth_mt,
1696 uint32_t depth_offset, uint32_t depthbuffer_format,
1697 uint32_t depth_surface_type,
1698 struct intel_mipmap_tree *stencil_mt,
1699 bool hiz, bool separate_stencil,
1700 uint32_t width, uint32_t height,
1701 uint32_t tile_x, uint32_t tile_y);
1702
1703 void
1704 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1705 struct intel_mipmap_tree *depth_mt,
1706 uint32_t depth_offset, uint32_t depthbuffer_format,
1707 uint32_t depth_surface_type,
1708 struct intel_mipmap_tree *stencil_mt,
1709 bool hiz, bool separate_stencil,
1710 uint32_t width, uint32_t height,
1711 uint32_t tile_x, uint32_t tile_y);
1712
1713 void
1714 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1715 struct intel_mipmap_tree *depth_mt,
1716 uint32_t depth_offset, uint32_t depthbuffer_format,
1717 uint32_t depth_surface_type,
1718 struct intel_mipmap_tree *stencil_mt,
1719 bool hiz, bool separate_stencil,
1720 uint32_t width, uint32_t height,
1721 uint32_t tile_x, uint32_t tile_y);
1722 void
1723 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1724 struct intel_mipmap_tree *depth_mt,
1725 uint32_t depth_offset, uint32_t depthbuffer_format,
1726 uint32_t depth_surface_type,
1727 struct intel_mipmap_tree *stencil_mt,
1728 bool hiz, bool separate_stencil,
1729 uint32_t width, uint32_t height,
1730 uint32_t tile_x, uint32_t tile_y);
1731
1732 uint32_t get_hw_prim_for_gl_prim(int mode);
1733
1734 void
1735 gen6_upload_push_constants(struct brw_context *brw,
1736 const struct gl_program *prog,
1737 const struct brw_stage_prog_data *prog_data,
1738 struct brw_stage_state *stage_state);
1739
1740 bool
1741 gen9_use_linear_1d_layout(const struct brw_context *brw,
1742 const struct intel_mipmap_tree *mt);
1743
1744 /* brw_queryformat.c */
1745 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1746 GLenum internalFormat, GLenum pname,
1747 GLint *params);
1748
1749 #ifdef __cplusplus
1750 }
1751 #endif
1752
1753 #endif