i965: Store image_param in brw_context instead of prog_data
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_ATOMIC_BUFFER,
199 BRW_STATE_IMAGE_UNITS,
200 BRW_STATE_META_IN_PROGRESS,
201 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
202 BRW_STATE_NUM_SAMPLES,
203 BRW_STATE_TEXTURE_BUFFER,
204 BRW_STATE_GEN4_UNIT_STATE,
205 BRW_STATE_CC_VP,
206 BRW_STATE_SF_VP,
207 BRW_STATE_CLIP_VP,
208 BRW_STATE_SAMPLER_STATE_TABLE,
209 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
210 BRW_STATE_COMPUTE_PROGRAM,
211 BRW_STATE_CS_WORK_GROUPS,
212 BRW_STATE_URB_SIZE,
213 BRW_STATE_CC_STATE,
214 BRW_STATE_BLORP,
215 BRW_STATE_VIEWPORT_COUNT,
216 BRW_STATE_CONSERVATIVE_RASTERIZATION,
217 BRW_STATE_DRAW_CALL,
218 BRW_STATE_AUX,
219 BRW_NUM_STATE_BITS
220 };
221
222 /**
223 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
224 *
225 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
226 * When the currently bound shader program differs from the previous draw
227 * call, these will be flagged. They cover brw->{stage}_program and
228 * ctx->{Stage}Program->_Current.
229 *
230 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
231 * driver perspective. Even if the same shader is bound at the API level,
232 * we may need to switch between multiple versions of that shader to handle
233 * changes in non-orthagonal state.
234 *
235 * Additionally, multiple shader programs may have identical vertex shaders
236 * (for example), or compile down to the same code in the backend. We combine
237 * those into a single program cache entry.
238 *
239 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
240 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
241 */
242 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
243 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
244 * use the normal state upload paths), but the cache is still used. To avoid
245 * polluting the brw_program_cache code with special cases, we retain the
246 * dirty bit for now. It should eventually be removed.
247 */
248 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
249 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
250 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
251 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
252 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
253 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
254 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
255 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
256 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
257 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
258 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
259 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
260 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
261 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
262 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
263 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
264 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
265 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
266 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
267 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
268 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
269 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
270 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
271 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
272 /**
273 * Used for any batch entry with a relocated pointer that will be used
274 * by any 3D rendering.
275 */
276 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
277 /** \see brw.state.depth_region */
278 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
279 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
280 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
281 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
282 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
283 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
284 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
285 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
286 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
287 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
288 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
289 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
290 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
291 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
292 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
293 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
294 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
295 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
296 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
297 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
298 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
299 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
300 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
301 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
302 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
303 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
304 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
305 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
306 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
307 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
308 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
309 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
310 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 struct brw_ff_gs_prog_data {
332 GLuint urb_read_length;
333 GLuint total_grf;
334
335 /**
336 * Gen6 transform feedback: Amount by which the streaming vertex buffer
337 * indices should be incremented each time the GS is invoked.
338 */
339 unsigned svbi_postincrement_value;
340 };
341
342 /** Number of texture sampler units */
343 #define BRW_MAX_TEX_UNIT 32
344
345 /** Max number of UBOs in a shader */
346 #define BRW_MAX_UBO 14
347
348 /** Max number of SSBOs in a shader */
349 #define BRW_MAX_SSBO 12
350
351 /** Max number of atomic counter buffer objects in a shader */
352 #define BRW_MAX_ABO 16
353
354 /** Max number of image uniforms in a shader */
355 #define BRW_MAX_IMAGES 32
356
357 /** Maximum number of actual buffers used for stream output */
358 #define BRW_MAX_SOL_BUFFERS 4
359
360 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
361 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
362 BRW_MAX_UBO + \
363 BRW_MAX_SSBO + \
364 BRW_MAX_ABO + \
365 BRW_MAX_IMAGES + \
366 2 + /* shader time, pull constants */ \
367 1 /* cs num work groups */)
368
369 struct brw_cache {
370 struct brw_context *brw;
371
372 struct brw_cache_item **items;
373 struct brw_bo *bo;
374 void *map;
375 GLuint size, n_items;
376
377 uint32_t next_offset;
378 };
379
380 /* Considered adding a member to this struct to document which flags
381 * an update might raise so that ordering of the state atoms can be
382 * checked or derived at runtime. Dropped the idea in favor of having
383 * a debug mode where the state is monitored for flags which are
384 * raised that have already been tested against.
385 */
386 struct brw_tracked_state {
387 struct brw_state_flags dirty;
388 void (*emit)( struct brw_context *brw );
389 };
390
391 enum shader_time_shader_type {
392 ST_NONE,
393 ST_VS,
394 ST_TCS,
395 ST_TES,
396 ST_GS,
397 ST_FS8,
398 ST_FS16,
399 ST_CS,
400 };
401
402 struct brw_vertex_buffer {
403 /** Buffer object containing the uploaded vertex data */
404 struct brw_bo *bo;
405 uint32_t offset;
406 uint32_t size;
407 /** Byte stride between elements in the uploaded array */
408 GLuint stride;
409 GLuint step_rate;
410 };
411 struct brw_vertex_element {
412 const struct gl_vertex_array *glarray;
413
414 int buffer;
415 bool is_dual_slot;
416 /** Offset of the first element within the buffer object */
417 unsigned int offset;
418 };
419
420 struct brw_query_object {
421 struct gl_query_object Base;
422
423 /** Last query BO associated with this query. */
424 struct brw_bo *bo;
425
426 /** Last index in bo with query data for this object. */
427 int last_index;
428
429 /** True if we know the batch has been flushed since we ended the query. */
430 bool flushed;
431 };
432
433 enum brw_gpu_ring {
434 UNKNOWN_RING,
435 RENDER_RING,
436 BLT_RING,
437 };
438
439 struct brw_reloc_list {
440 struct drm_i915_gem_relocation_entry *relocs;
441 int reloc_count;
442 int reloc_array_size;
443 };
444
445 struct intel_batchbuffer {
446 /** Current batchbuffer being queued up. */
447 struct brw_bo *bo;
448 /** Last BO submitted to the hardware. Used for glFinish(). */
449 struct brw_bo *last_bo;
450 /** Current statebuffer being queued up. */
451 struct brw_bo *state_bo;
452
453 #ifdef DEBUG
454 uint16_t emit, total;
455 #endif
456 uint16_t reserved_space;
457 uint32_t *map_next;
458 uint32_t *map;
459 uint32_t *batch_cpu_map;
460 uint32_t *state_cpu_map;
461 uint32_t *state_map;
462 uint32_t state_used;
463
464 enum brw_gpu_ring ring;
465 bool use_batch_first;
466 bool needs_sol_reset;
467 bool state_base_address_emitted;
468
469 struct brw_reloc_list batch_relocs;
470 struct brw_reloc_list state_relocs;
471 unsigned int valid_reloc_flags;
472
473 /** The validation list */
474 struct drm_i915_gem_exec_object2 *validation_list;
475 struct brw_bo **exec_bos;
476 int exec_count;
477 int exec_array_size;
478
479 /** The amount of aperture space (in bytes) used by all exec_bos */
480 int aperture_space;
481
482 struct {
483 uint32_t *map_next;
484 int batch_reloc_count;
485 int state_reloc_count;
486 int exec_count;
487 } saved;
488
489 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
490 struct hash_table *state_batch_sizes;
491 };
492
493 #define BRW_MAX_XFB_STREAMS 4
494
495 struct brw_transform_feedback_object {
496 struct gl_transform_feedback_object base;
497
498 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
499 struct brw_bo *offset_bo;
500
501 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
502 bool zero_offsets;
503
504 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
505 GLenum primitive_mode;
506
507 /**
508 * The maximum number of vertices that we can write without overflowing
509 * any of the buffers currently being used for transform feedback.
510 */
511 unsigned max_index;
512
513 /**
514 * Count of primitives generated during this transform feedback operation.
515 * @{
516 */
517 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
518 struct brw_bo *prim_count_bo;
519 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
520 /** @} */
521
522 /**
523 * Number of vertices written between last Begin/EndTransformFeedback().
524 *
525 * Used to implement DrawTransformFeedback().
526 */
527 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
528 bool vertices_written_valid;
529 };
530
531 /**
532 * Data shared between each programmable stage in the pipeline (vs, gs, and
533 * wm).
534 */
535 struct brw_stage_state
536 {
537 gl_shader_stage stage;
538 struct brw_stage_prog_data *prog_data;
539
540 /**
541 * Optional scratch buffer used to store spilled register values and
542 * variably-indexed GRF arrays.
543 *
544 * The contents of this buffer are short-lived so the same memory can be
545 * re-used at will for multiple shader programs (executed by the same fixed
546 * function). However reusing a scratch BO for which shader invocations
547 * are still in flight with a per-thread scratch slot size other than the
548 * original can cause threads with different scratch slot size and FFTID
549 * (which may be executed in parallel depending on the shader stage and
550 * hardware generation) to map to an overlapping region of the scratch
551 * space, which can potentially lead to mutual scratch space corruption.
552 * For that reason if you borrow this scratch buffer you should only be
553 * using the slot size given by the \c per_thread_scratch member below,
554 * unless you're taking additional measures to synchronize thread execution
555 * across slot size changes.
556 */
557 struct brw_bo *scratch_bo;
558
559 /**
560 * Scratch slot size allocated for each thread in the buffer object given
561 * by \c scratch_bo.
562 */
563 uint32_t per_thread_scratch;
564
565 /** Offset in the program cache to the program */
566 uint32_t prog_offset;
567
568 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
569 uint32_t state_offset;
570
571 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
572 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
573 int push_const_size; /* in 256-bit register increments */
574
575 /* Binding table: pointers to SURFACE_STATE entries. */
576 uint32_t bind_bo_offset;
577 uint32_t surf_offset[BRW_MAX_SURFACES];
578
579 /** SAMPLER_STATE count and table offset */
580 uint32_t sampler_count;
581 uint32_t sampler_offset;
582
583 struct brw_image_param image_param[BRW_MAX_IMAGES];
584
585 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
586 bool push_constants_dirty;
587 };
588
589 enum brw_predicate_state {
590 /* The first two states are used if we can determine whether to draw
591 * without having to look at the values in the query object buffer. This
592 * will happen if there is no conditional render in progress, if the query
593 * object is already completed or if something else has already added
594 * samples to the preliminary result such as via a BLT command.
595 */
596 BRW_PREDICATE_STATE_RENDER,
597 BRW_PREDICATE_STATE_DONT_RENDER,
598 /* In this case whether to draw or not depends on the result of an
599 * MI_PREDICATE command so the predicate enable bit needs to be checked.
600 */
601 BRW_PREDICATE_STATE_USE_BIT,
602 /* In this case, either MI_PREDICATE doesn't exist or we lack the
603 * necessary kernel features to use it. Stall for the query result.
604 */
605 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
606 };
607
608 struct shader_times;
609
610 struct gen_l3_config;
611
612 enum brw_query_kind {
613 OA_COUNTERS,
614 PIPELINE_STATS
615 };
616
617 struct brw_perf_query_info
618 {
619 enum brw_query_kind kind;
620 const char *name;
621 const char *guid;
622 struct brw_perf_query_counter *counters;
623 int n_counters;
624 size_t data_size;
625
626 /* OA specific */
627 uint64_t oa_metrics_set_id;
628 int oa_format;
629
630 /* For indexing into the accumulator[] ... */
631 int gpu_time_offset;
632 int gpu_clock_offset;
633 int a_offset;
634 int b_offset;
635 int c_offset;
636 };
637
638 /**
639 * brw_context is derived from gl_context.
640 */
641 struct brw_context
642 {
643 struct gl_context ctx; /**< base class, must be first field */
644
645 struct
646 {
647 /**
648 * Send the appropriate state packets to configure depth, stencil, and
649 * HiZ buffers (i965+ only)
650 */
651 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
652 struct intel_mipmap_tree *depth_mt,
653 uint32_t depth_offset,
654 uint32_t depthbuffer_format,
655 uint32_t depth_surface_type,
656 struct intel_mipmap_tree *stencil_mt,
657 bool hiz, bool separate_stencil,
658 uint32_t width, uint32_t height,
659 uint32_t tile_x, uint32_t tile_y);
660
661 /**
662 * Emit an MI_REPORT_PERF_COUNT command packet.
663 *
664 * This asks the GPU to write a report of the current OA counter values
665 * into @bo at the given offset and containing the given @report_id
666 * which we can cross-reference when parsing the report (gen7+ only).
667 */
668 void (*emit_mi_report_perf_count)(struct brw_context *brw,
669 struct brw_bo *bo,
670 uint32_t offset_in_bytes,
671 uint32_t report_id);
672 } vtbl;
673
674 struct brw_bufmgr *bufmgr;
675
676 uint32_t hw_ctx;
677
678 /** BO for post-sync nonzero writes for gen6 workaround. */
679 struct brw_bo *workaround_bo;
680 uint8_t pipe_controls_since_last_cs_stall;
681
682 /**
683 * Set of struct brw_bo * that have been rendered to within this batchbuffer
684 * and would need flushing before being used from another cache domain that
685 * isn't coherent with it (i.e. the sampler).
686 */
687 struct set *render_cache;
688
689 /**
690 * Number of resets observed in the system at context creation.
691 *
692 * This is tracked in the context so that we can determine that another
693 * reset has occurred.
694 */
695 uint32_t reset_count;
696
697 struct intel_batchbuffer batch;
698 bool no_batch_wrap;
699
700 struct {
701 struct brw_bo *bo;
702 void *map;
703 uint32_t next_offset;
704 } upload;
705
706 /**
707 * Set if rendering has occurred to the drawable's front buffer.
708 *
709 * This is used in the DRI2 case to detect that glFlush should also copy
710 * the contents of the fake front buffer to the real front buffer.
711 */
712 bool front_buffer_dirty;
713
714 /** Framerate throttling: @{ */
715 struct brw_bo *throttle_batch[2];
716
717 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
718 * frame of rendering to complete. This gives a very precise cap to the
719 * latency between input and output such that rendering never gets more
720 * than a frame behind the user. (With the caveat that we technically are
721 * not using the SwapBuffers itself as a barrier but the first batch
722 * submitted afterwards, which may be immediately prior to the next
723 * SwapBuffers.)
724 */
725 bool need_swap_throttle;
726
727 /** General throttling, not caught by throttling between SwapBuffers */
728 bool need_flush_throttle;
729 /** @} */
730
731 GLuint stats_wm;
732
733 /**
734 * drirc options:
735 * @{
736 */
737 bool no_rast;
738 bool always_flush_batch;
739 bool always_flush_cache;
740 bool disable_throttling;
741 bool precompile;
742 bool dual_color_blend_by_location;
743
744 driOptionCache optionCache;
745 /** @} */
746
747 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
748
749 GLenum reduced_primitive;
750
751 /**
752 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
753 * variable is set, this is the flag indicating to do expensive work that
754 * might lead to a perf_debug() call.
755 */
756 bool perf_debug;
757
758 uint64_t max_gtt_map_object_size;
759
760 bool has_hiz;
761 bool has_separate_stencil;
762 bool has_swizzling;
763
764 /** Derived stencil states. */
765 bool stencil_enabled;
766 bool stencil_two_sided;
767 bool stencil_write_enabled;
768 /** Derived polygon state. */
769 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
770
771 struct isl_device isl_dev;
772
773 struct blorp_context blorp;
774
775 GLuint NewGLState;
776 struct {
777 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
778 } state;
779
780 enum brw_pipeline last_pipeline;
781
782 struct brw_cache cache;
783
784 /* Whether a meta-operation is in progress. */
785 bool meta_in_progress;
786
787 /* Whether the last depth/stencil packets were both NULL. */
788 bool no_depth_or_stencil;
789
790 /* The last PMA stall bits programmed. */
791 uint32_t pma_stall_bits;
792
793 struct {
794 struct {
795 /** The value of gl_BaseVertex for the current _mesa_prim. */
796 int gl_basevertex;
797
798 /** The value of gl_BaseInstance for the current _mesa_prim. */
799 int gl_baseinstance;
800 } params;
801
802 /**
803 * Buffer and offset used for GL_ARB_shader_draw_parameters
804 * (for now, only gl_BaseVertex).
805 */
806 struct brw_bo *draw_params_bo;
807 uint32_t draw_params_offset;
808
809 /**
810 * The value of gl_DrawID for the current _mesa_prim. This always comes
811 * in from it's own vertex buffer since it's not part of the indirect
812 * draw parameters.
813 */
814 int gl_drawid;
815 struct brw_bo *draw_id_bo;
816 uint32_t draw_id_offset;
817
818 /**
819 * Pointer to the the buffer storing the indirect draw parameters. It
820 * currently only stores the number of requested draw calls but more
821 * parameters could potentially be added.
822 */
823 struct brw_bo *draw_params_count_bo;
824 uint32_t draw_params_count_offset;
825 } draw;
826
827 struct {
828 /**
829 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
830 * an indirect call, and num_work_groups_offset is valid. Otherwise,
831 * num_work_groups is set based on glDispatchCompute.
832 */
833 struct brw_bo *num_work_groups_bo;
834 GLintptr num_work_groups_offset;
835 const GLuint *num_work_groups;
836 } compute;
837
838 struct {
839 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
840 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
841
842 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
843 GLuint nr_enabled;
844 GLuint nr_buffers;
845
846 /* Summary of size and varying of active arrays, so we can check
847 * for changes to this state:
848 */
849 bool index_bounds_valid;
850 unsigned int min_index, max_index;
851
852 /* Offset from start of vertex buffer so we can avoid redefining
853 * the same VB packed over and over again.
854 */
855 unsigned int start_vertex_bias;
856
857 /**
858 * Certain vertex attribute formats aren't natively handled by the
859 * hardware and require special VS code to fix up their values.
860 *
861 * These bitfields indicate which workarounds are needed.
862 */
863 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
864 } vb;
865
866 struct {
867 /**
868 * Index buffer for this draw_prims call.
869 *
870 * Updates are signaled by BRW_NEW_INDICES.
871 */
872 const struct _mesa_index_buffer *ib;
873
874 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
875 struct brw_bo *bo;
876 uint32_t size;
877 unsigned index_size;
878
879 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
880 * avoid re-uploading the IB packet over and over if we're actually
881 * referencing the same index buffer.
882 */
883 unsigned int start_vertex_offset;
884 } ib;
885
886 /* Active vertex program:
887 */
888 struct gl_program *programs[MESA_SHADER_STAGES];
889
890 /**
891 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
892 * that we don't have to reemit that state every time we change FBOs.
893 */
894 int num_samples;
895
896 /* BRW_NEW_URB_ALLOCATIONS:
897 */
898 struct {
899 GLuint vsize; /* vertex size plus header in urb registers */
900 GLuint gsize; /* GS output size in urb registers */
901 GLuint hsize; /* Tessellation control output size in urb registers */
902 GLuint dsize; /* Tessellation evaluation output size in urb registers */
903 GLuint csize; /* constant buffer size in urb registers */
904 GLuint sfsize; /* setup data size in urb registers */
905
906 bool constrained;
907
908 GLuint nr_vs_entries;
909 GLuint nr_hs_entries;
910 GLuint nr_ds_entries;
911 GLuint nr_gs_entries;
912 GLuint nr_clip_entries;
913 GLuint nr_sf_entries;
914 GLuint nr_cs_entries;
915
916 GLuint vs_start;
917 GLuint hs_start;
918 GLuint ds_start;
919 GLuint gs_start;
920 GLuint clip_start;
921 GLuint sf_start;
922 GLuint cs_start;
923 /**
924 * URB size in the current configuration. The units this is expressed
925 * in are somewhat inconsistent, see gen_device_info::urb::size.
926 *
927 * FINISHME: Represent the URB size consistently in KB on all platforms.
928 */
929 GLuint size;
930
931 /* True if the most recently sent _3DSTATE_URB message allocated
932 * URB space for the GS.
933 */
934 bool gs_present;
935
936 /* True if the most recently sent _3DSTATE_URB message allocated
937 * URB space for the HS and DS.
938 */
939 bool tess_present;
940 } urb;
941
942
943 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
944 struct {
945 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
946 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
947 GLuint clip_start;
948 GLuint clip_size;
949 GLuint vs_start;
950 GLuint vs_size;
951 GLuint total_size;
952
953 /**
954 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
955 * for upload to the CURBE.
956 */
957 struct brw_bo *curbe_bo;
958 /** Offset within curbe_bo of space for current curbe entry */
959 GLuint curbe_offset;
960 } curbe;
961
962 /**
963 * Layout of vertex data exiting the geometry portion of the pipleine.
964 * This comes from the last enabled shader stage (GS, DS, or VS).
965 *
966 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
967 */
968 struct brw_vue_map vue_map_geom_out;
969
970 struct {
971 struct brw_stage_state base;
972 } vs;
973
974 struct {
975 struct brw_stage_state base;
976 } tcs;
977
978 struct {
979 struct brw_stage_state base;
980 } tes;
981
982 struct {
983 struct brw_stage_state base;
984
985 /**
986 * True if the 3DSTATE_GS command most recently emitted to the 3D
987 * pipeline enabled the GS; false otherwise.
988 */
989 bool enabled;
990 } gs;
991
992 struct {
993 struct brw_ff_gs_prog_data *prog_data;
994
995 bool prog_active;
996 /** Offset in the program cache to the CLIP program pre-gen6 */
997 uint32_t prog_offset;
998 uint32_t state_offset;
999
1000 uint32_t bind_bo_offset;
1001 /**
1002 * Surface offsets for the binding table. We only need surfaces to
1003 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1004 * need in this case.
1005 */
1006 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1007 } ff_gs;
1008
1009 struct {
1010 struct brw_clip_prog_data *prog_data;
1011
1012 /** Offset in the program cache to the CLIP program pre-gen6 */
1013 uint32_t prog_offset;
1014
1015 /* Offset in the batch to the CLIP state on pre-gen6. */
1016 uint32_t state_offset;
1017
1018 /* As of gen6, this is the offset in the batch to the CLIP VP,
1019 * instead of vp_bo.
1020 */
1021 uint32_t vp_offset;
1022
1023 /**
1024 * The number of viewports to use. If gl_ViewportIndex is written,
1025 * we can have up to ctx->Const.MaxViewports viewports. If not,
1026 * the viewport index is always 0, so we can only emit one.
1027 */
1028 uint8_t viewport_count;
1029 } clip;
1030
1031
1032 struct {
1033 struct brw_sf_prog_data *prog_data;
1034
1035 /** Offset in the program cache to the CLIP program pre-gen6 */
1036 uint32_t prog_offset;
1037 uint32_t state_offset;
1038 uint32_t vp_offset;
1039 } sf;
1040
1041 struct {
1042 struct brw_stage_state base;
1043
1044 GLuint render_surf;
1045
1046 /**
1047 * Buffer object used in place of multisampled null render targets on
1048 * Gen6. See brw_emit_null_surface_state().
1049 */
1050 struct brw_bo *multisampled_null_render_target_bo;
1051 uint32_t fast_clear_op;
1052
1053 float offset_clamp;
1054 } wm;
1055
1056 struct {
1057 struct brw_stage_state base;
1058 } cs;
1059
1060 struct {
1061 uint32_t state_offset;
1062 uint32_t blend_state_offset;
1063 uint32_t depth_stencil_state_offset;
1064 uint32_t vp_offset;
1065 } cc;
1066
1067 struct {
1068 struct brw_query_object *obj;
1069 bool begin_emitted;
1070 } query;
1071
1072 struct {
1073 enum brw_predicate_state state;
1074 bool supported;
1075 } predicate;
1076
1077 struct {
1078 /* Variables referenced in the XML meta data for OA performance
1079 * counters, e.g in the normalization equations.
1080 *
1081 * All uint64_t for consistent operand types in generated code
1082 */
1083 struct {
1084 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1085 uint64_t n_eus; /** $EuCoresTotalCount */
1086 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1087 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1088 uint64_t eu_threads_count; /** $EuThreadsCount */
1089 uint64_t slice_mask; /** $SliceMask */
1090 uint64_t subslice_mask; /** $SubsliceMask */
1091 uint64_t gt_min_freq; /** $GpuMinFrequency */
1092 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1093 } sys_vars;
1094
1095 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1096 * to cross-reference with the GUIDs of configs advertised by the
1097 * kernel at runtime
1098 */
1099 struct hash_table *oa_metrics_table;
1100
1101 struct brw_perf_query_info *queries;
1102 int n_queries;
1103
1104 /* The i915 perf stream we open to setup + enable the OA counters */
1105 int oa_stream_fd;
1106
1107 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1108 * report counter snapshots for a specific counter set/profile in a
1109 * specific layout/format so we can only start OA queries that are
1110 * compatible with the currently open fd...
1111 */
1112 int current_oa_metrics_set_id;
1113 int current_oa_format;
1114
1115 /* List of buffers containing OA reports */
1116 struct exec_list sample_buffers;
1117
1118 /* Cached list of empty sample buffers */
1119 struct exec_list free_sample_buffers;
1120
1121 int n_active_oa_queries;
1122 int n_active_pipeline_stats_queries;
1123
1124 /* The number of queries depending on running OA counters which
1125 * extends beyond brw_end_perf_query() since we need to wait until
1126 * the last MI_RPC command has parsed by the GPU.
1127 *
1128 * Accurate accounting is important here as emitting an
1129 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1130 * effectively hang the gpu.
1131 */
1132 int n_oa_users;
1133
1134 /* To help catch an spurious problem with the hardware or perf
1135 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1136 * with a unique ID that we can explicitly check for...
1137 */
1138 int next_query_start_report_id;
1139
1140 /**
1141 * An array of queries whose results haven't yet been assembled
1142 * based on the data in buffer objects.
1143 *
1144 * These may be active, or have already ended. However, the
1145 * results have not been requested.
1146 */
1147 struct brw_perf_query_object **unaccumulated;
1148 int unaccumulated_elements;
1149 int unaccumulated_array_size;
1150
1151 /* The total number of query objects so we can relinquish
1152 * our exclusive access to perf if the application deletes
1153 * all of its objects. (NB: We only disable perf while
1154 * there are no active queries)
1155 */
1156 int n_query_instances;
1157 } perfquery;
1158
1159 int num_atoms[BRW_NUM_PIPELINES];
1160 const struct brw_tracked_state render_atoms[76];
1161 const struct brw_tracked_state compute_atoms[11];
1162
1163 const enum isl_format *mesa_to_isl_render_format;
1164 const bool *mesa_format_supports_render;
1165
1166 /* PrimitiveRestart */
1167 struct {
1168 bool in_progress;
1169 bool enable_cut_index;
1170 } prim_restart;
1171
1172 /** Computed depth/stencil/hiz state from the current attached
1173 * renderbuffers, valid only during the drawing state upload loop after
1174 * brw_workaround_depthstencil_alignment().
1175 */
1176 struct {
1177 /* Inter-tile (page-aligned) byte offsets. */
1178 uint32_t depth_offset;
1179 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1180 * used for Gen < 6.
1181 */
1182 uint32_t tile_x, tile_y;
1183 } depthstencil;
1184
1185 uint32_t num_instances;
1186 int basevertex;
1187 int baseinstance;
1188
1189 struct {
1190 const struct gen_l3_config *config;
1191 } l3;
1192
1193 struct {
1194 struct brw_bo *bo;
1195 const char **names;
1196 int *ids;
1197 enum shader_time_shader_type *types;
1198 struct shader_times *cumulative;
1199 int num_entries;
1200 int max_entries;
1201 double report_time;
1202 } shader_time;
1203
1204 struct brw_fast_clear_state *fast_clear_state;
1205
1206 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1207 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1208 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1209 * disabled.
1210 * This is needed in case the same underlying buffer is also configured
1211 * to be sampled but with a format that the sampling engine can't treat
1212 * compressed or fast cleared.
1213 */
1214 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1215
1216 __DRIcontext *driContext;
1217 struct intel_screen *screen;
1218 };
1219
1220 /* brw_clear.c */
1221 extern void intelInitClearFuncs(struct dd_function_table *functions);
1222
1223 /*======================================================================
1224 * brw_context.c
1225 */
1226 extern const char *const brw_vendor_string;
1227
1228 extern const char *
1229 brw_get_renderer_string(const struct intel_screen *screen);
1230
1231 enum {
1232 DRI_CONF_BO_REUSE_DISABLED,
1233 DRI_CONF_BO_REUSE_ALL
1234 };
1235
1236 void intel_update_renderbuffers(__DRIcontext *context,
1237 __DRIdrawable *drawable);
1238 void intel_prepare_render(struct brw_context *brw);
1239
1240 void brw_predraw_resolve_inputs(struct brw_context *brw);
1241
1242 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1243 __DRIdrawable *drawable);
1244
1245 GLboolean brwCreateContext(gl_api api,
1246 const struct gl_config *mesaVis,
1247 __DRIcontext *driContextPriv,
1248 unsigned major_version,
1249 unsigned minor_version,
1250 uint32_t flags,
1251 bool notify_reset,
1252 unsigned *error,
1253 void *sharedContextPrivate);
1254
1255 /*======================================================================
1256 * brw_misc_state.c
1257 */
1258 void
1259 brw_meta_resolve_color(struct brw_context *brw,
1260 struct intel_mipmap_tree *mt);
1261
1262 /*======================================================================
1263 * brw_misc_state.c
1264 */
1265 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1266 GLbitfield clear_mask);
1267
1268 /* brw_object_purgeable.c */
1269 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1270
1271 /*======================================================================
1272 * brw_queryobj.c
1273 */
1274 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1275 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1276 void brw_emit_query_begin(struct brw_context *brw);
1277 void brw_emit_query_end(struct brw_context *brw);
1278 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1279 bool brw_is_query_pipelined(struct brw_query_object *query);
1280 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1281 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1282 uint64_t time0, uint64_t time1);
1283
1284 /** gen6_queryobj.c */
1285 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1286 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1287 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1288
1289 /** hsw_queryobj.c */
1290 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1291 struct brw_query_object *query,
1292 int count);
1293 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1294
1295 /** brw_conditional_render.c */
1296 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1297 bool brw_check_conditional_render(struct brw_context *brw);
1298
1299 /** intel_batchbuffer.c */
1300 void brw_load_register_mem(struct brw_context *brw,
1301 uint32_t reg,
1302 struct brw_bo *bo,
1303 uint32_t offset);
1304 void brw_load_register_mem64(struct brw_context *brw,
1305 uint32_t reg,
1306 struct brw_bo *bo,
1307 uint32_t offset);
1308 void brw_store_register_mem32(struct brw_context *brw,
1309 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1310 void brw_store_register_mem64(struct brw_context *brw,
1311 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1312 void brw_load_register_imm32(struct brw_context *brw,
1313 uint32_t reg, uint32_t imm);
1314 void brw_load_register_imm64(struct brw_context *brw,
1315 uint32_t reg, uint64_t imm);
1316 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1317 uint32_t dest);
1318 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1319 uint32_t dest);
1320 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1321 uint32_t offset, uint32_t imm);
1322 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1323 uint32_t offset, uint64_t imm);
1324
1325 /*======================================================================
1326 * intel_tex_validate.c
1327 */
1328 void brw_validate_textures( struct brw_context *brw );
1329
1330
1331 /*======================================================================
1332 * brw_program.c
1333 */
1334 static inline bool
1335 key_debug(struct brw_context *brw, const char *name, int a, int b)
1336 {
1337 if (a != b) {
1338 perf_debug(" %s %d->%d\n", name, a, b);
1339 return true;
1340 }
1341 return false;
1342 }
1343
1344 void brwInitFragProgFuncs( struct dd_function_table *functions );
1345
1346 void brw_get_scratch_bo(struct brw_context *brw,
1347 struct brw_bo **scratch_bo, int size);
1348 void brw_alloc_stage_scratch(struct brw_context *brw,
1349 struct brw_stage_state *stage_state,
1350 unsigned per_thread_size,
1351 unsigned thread_count);
1352 void brw_init_shader_time(struct brw_context *brw);
1353 int brw_get_shader_time_index(struct brw_context *brw,
1354 struct gl_program *prog,
1355 enum shader_time_shader_type type,
1356 bool is_glsl_sh);
1357 void brw_collect_and_report_shader_time(struct brw_context *brw);
1358 void brw_destroy_shader_time(struct brw_context *brw);
1359
1360 /* brw_urb.c
1361 */
1362 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1363 unsigned vsize, unsigned sfsize);
1364 void brw_upload_urb_fence(struct brw_context *brw);
1365
1366 /* brw_curbe.c
1367 */
1368 void brw_upload_cs_urb_state(struct brw_context *brw);
1369
1370 /* brw_vs.c */
1371 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1372
1373 /* brw_draw_upload.c */
1374 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1375 const struct gl_vertex_array *glarray);
1376
1377 static inline unsigned
1378 brw_get_index_type(unsigned index_size)
1379 {
1380 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1381 * respectively.
1382 */
1383 return index_size >> 1;
1384 }
1385
1386 void brw_prepare_vertices(struct brw_context *brw);
1387
1388 /* brw_wm_surface_state.c */
1389 void brw_create_constant_surface(struct brw_context *brw,
1390 struct brw_bo *bo,
1391 uint32_t offset,
1392 uint32_t size,
1393 uint32_t *out_offset);
1394 void brw_create_buffer_surface(struct brw_context *brw,
1395 struct brw_bo *bo,
1396 uint32_t offset,
1397 uint32_t size,
1398 uint32_t *out_offset);
1399 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1400 unsigned unit,
1401 uint32_t *surf_offset);
1402 void
1403 brw_update_sol_surface(struct brw_context *brw,
1404 struct gl_buffer_object *buffer_obj,
1405 uint32_t *out_offset, unsigned num_vector_components,
1406 unsigned stride_dwords, unsigned offset_dwords);
1407 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1408 struct brw_stage_state *stage_state,
1409 struct brw_stage_prog_data *prog_data);
1410 void brw_upload_abo_surfaces(struct brw_context *brw,
1411 const struct gl_program *prog,
1412 struct brw_stage_state *stage_state,
1413 struct brw_stage_prog_data *prog_data);
1414 void brw_upload_image_surfaces(struct brw_context *brw,
1415 const struct gl_program *prog,
1416 struct brw_stage_state *stage_state,
1417 struct brw_stage_prog_data *prog_data);
1418
1419 /* brw_surface_formats.c */
1420 void intel_screen_init_surface_formats(struct intel_screen *screen);
1421 void brw_init_surface_formats(struct brw_context *brw);
1422 bool brw_render_target_supported(struct brw_context *brw,
1423 struct gl_renderbuffer *rb);
1424 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1425
1426 /* brw_performance_query.c */
1427 void brw_init_performance_queries(struct brw_context *brw);
1428
1429 /* intel_extensions.c */
1430 extern void intelInitExtensions(struct gl_context *ctx);
1431
1432 /* intel_state.c */
1433 extern int intel_translate_shadow_compare_func(GLenum func);
1434 extern int intel_translate_compare_func(GLenum func);
1435 extern int intel_translate_stencil_op(GLenum op);
1436 extern int intel_translate_logic_op(GLenum opcode);
1437
1438 /* brw_sync.c */
1439 void brw_init_syncobj_functions(struct dd_function_table *functions);
1440
1441 /* gen6_sol.c */
1442 struct gl_transform_feedback_object *
1443 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1444 void
1445 brw_delete_transform_feedback(struct gl_context *ctx,
1446 struct gl_transform_feedback_object *obj);
1447 void
1448 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1449 struct gl_transform_feedback_object *obj);
1450 void
1451 brw_end_transform_feedback(struct gl_context *ctx,
1452 struct gl_transform_feedback_object *obj);
1453 void
1454 brw_pause_transform_feedback(struct gl_context *ctx,
1455 struct gl_transform_feedback_object *obj);
1456 void
1457 brw_resume_transform_feedback(struct gl_context *ctx,
1458 struct gl_transform_feedback_object *obj);
1459 void
1460 brw_save_primitives_written_counters(struct brw_context *brw,
1461 struct brw_transform_feedback_object *obj);
1462 void
1463 brw_compute_xfb_vertices_written(struct brw_context *brw,
1464 struct brw_transform_feedback_object *obj);
1465 GLsizei
1466 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1467 struct gl_transform_feedback_object *obj,
1468 GLuint stream);
1469
1470 /* gen7_sol_state.c */
1471 void
1472 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1473 struct gl_transform_feedback_object *obj);
1474 void
1475 gen7_end_transform_feedback(struct gl_context *ctx,
1476 struct gl_transform_feedback_object *obj);
1477 void
1478 gen7_pause_transform_feedback(struct gl_context *ctx,
1479 struct gl_transform_feedback_object *obj);
1480 void
1481 gen7_resume_transform_feedback(struct gl_context *ctx,
1482 struct gl_transform_feedback_object *obj);
1483
1484 /* hsw_sol.c */
1485 void
1486 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1487 struct gl_transform_feedback_object *obj);
1488 void
1489 hsw_end_transform_feedback(struct gl_context *ctx,
1490 struct gl_transform_feedback_object *obj);
1491 void
1492 hsw_pause_transform_feedback(struct gl_context *ctx,
1493 struct gl_transform_feedback_object *obj);
1494 void
1495 hsw_resume_transform_feedback(struct gl_context *ctx,
1496 struct gl_transform_feedback_object *obj);
1497
1498 /* brw_blorp_blit.cpp */
1499 GLbitfield
1500 brw_blorp_framebuffer(struct brw_context *brw,
1501 struct gl_framebuffer *readFb,
1502 struct gl_framebuffer *drawFb,
1503 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1504 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1505 GLbitfield mask, GLenum filter);
1506
1507 bool
1508 brw_blorp_copytexsubimage(struct brw_context *brw,
1509 struct gl_renderbuffer *src_rb,
1510 struct gl_texture_image *dst_image,
1511 int slice,
1512 int srcX0, int srcY0,
1513 int dstX0, int dstY0,
1514 int width, int height);
1515
1516 void
1517 gen6_get_sample_position(struct gl_context *ctx,
1518 struct gl_framebuffer *fb,
1519 GLuint index,
1520 GLfloat *result);
1521 void
1522 gen6_set_sample_maps(struct gl_context *ctx);
1523
1524 /* gen8_multisample_state.c */
1525 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1526
1527 /* gen7_urb.c */
1528 void
1529 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1530 unsigned hs_size, unsigned ds_size,
1531 unsigned gs_size, unsigned fs_size);
1532
1533 void
1534 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1535 bool gs_present, unsigned gs_size);
1536 void
1537 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1538 bool gs_present, bool tess_present);
1539
1540 /* brw_reset.c */
1541 extern GLenum
1542 brw_get_graphics_reset_status(struct gl_context *ctx);
1543 void
1544 brw_check_for_reset(struct brw_context *brw);
1545
1546 /* brw_compute.c */
1547 extern void
1548 brw_init_compute_functions(struct dd_function_table *functions);
1549
1550 /*======================================================================
1551 * Inline conversion functions. These are better-typed than the
1552 * macros used previously:
1553 */
1554 static inline struct brw_context *
1555 brw_context( struct gl_context *ctx )
1556 {
1557 return (struct brw_context *)ctx;
1558 }
1559
1560 static inline struct brw_program *
1561 brw_program(struct gl_program *p)
1562 {
1563 return (struct brw_program *) p;
1564 }
1565
1566 static inline const struct brw_program *
1567 brw_program_const(const struct gl_program *p)
1568 {
1569 return (const struct brw_program *) p;
1570 }
1571
1572 static inline bool
1573 brw_depth_writes_enabled(const struct brw_context *brw)
1574 {
1575 const struct gl_context *ctx = &brw->ctx;
1576
1577 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1578 * because it would just overwrite the existing depth value with itself.
1579 *
1580 * These bonus depth writes not only use bandwidth, but they also can
1581 * prevent early depth processing. For example, if the pixel shader
1582 * discards, the hardware must invoke the to determine whether or not
1583 * to do the depth write. If writes are disabled, we may still be able
1584 * to do the depth test before the shader, and skip the shader execution.
1585 *
1586 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1587 * a programming note saying to disable depth writes for EQUAL.
1588 */
1589 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1590 }
1591
1592 void
1593 brw_emit_depthbuffer(struct brw_context *brw);
1594
1595 void
1596 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1597 struct intel_mipmap_tree *depth_mt,
1598 uint32_t depth_offset, uint32_t depthbuffer_format,
1599 uint32_t depth_surface_type,
1600 struct intel_mipmap_tree *stencil_mt,
1601 bool hiz, bool separate_stencil,
1602 uint32_t width, uint32_t height,
1603 uint32_t tile_x, uint32_t tile_y);
1604
1605 void
1606 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1607 struct intel_mipmap_tree *depth_mt,
1608 uint32_t depth_offset, uint32_t depthbuffer_format,
1609 uint32_t depth_surface_type,
1610 struct intel_mipmap_tree *stencil_mt,
1611 bool hiz, bool separate_stencil,
1612 uint32_t width, uint32_t height,
1613 uint32_t tile_x, uint32_t tile_y);
1614
1615 void
1616 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1617 struct intel_mipmap_tree *depth_mt,
1618 uint32_t depth_offset, uint32_t depthbuffer_format,
1619 uint32_t depth_surface_type,
1620 struct intel_mipmap_tree *stencil_mt,
1621 bool hiz, bool separate_stencil,
1622 uint32_t width, uint32_t height,
1623 uint32_t tile_x, uint32_t tile_y);
1624 void
1625 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1626 struct intel_mipmap_tree *depth_mt,
1627 uint32_t depth_offset, uint32_t depthbuffer_format,
1628 uint32_t depth_surface_type,
1629 struct intel_mipmap_tree *stencil_mt,
1630 bool hiz, bool separate_stencil,
1631 uint32_t width, uint32_t height,
1632 uint32_t tile_x, uint32_t tile_y);
1633
1634 uint32_t get_hw_prim_for_gl_prim(int mode);
1635
1636 void
1637 gen6_upload_push_constants(struct brw_context *brw,
1638 const struct gl_program *prog,
1639 const struct brw_stage_prog_data *prog_data,
1640 struct brw_stage_state *stage_state);
1641
1642 bool
1643 gen9_use_linear_1d_layout(const struct brw_context *brw,
1644 const struct intel_mipmap_tree *mt);
1645
1646 /* brw_pipe_control.c */
1647 int brw_init_pipe_control(struct brw_context *brw,
1648 const struct gen_device_info *info);
1649 void brw_fini_pipe_control(struct brw_context *brw);
1650
1651 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1652 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1653 struct brw_bo *bo, uint32_t offset,
1654 uint64_t imm);
1655 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1656 void brw_emit_mi_flush(struct brw_context *brw);
1657 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1658 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1659 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1660 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1661
1662 /* brw_queryformat.c */
1663 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1664 GLenum internalFormat, GLenum pname,
1665 GLint *params);
1666
1667 #ifdef __cplusplus
1668 }
1669 #endif
1670
1671 #endif