i965: drop unused brw->has_compr4
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_ATOMIC_BUFFER,
199 BRW_STATE_IMAGE_UNITS,
200 BRW_STATE_META_IN_PROGRESS,
201 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
202 BRW_STATE_NUM_SAMPLES,
203 BRW_STATE_TEXTURE_BUFFER,
204 BRW_STATE_GEN4_UNIT_STATE,
205 BRW_STATE_CC_VP,
206 BRW_STATE_SF_VP,
207 BRW_STATE_CLIP_VP,
208 BRW_STATE_SAMPLER_STATE_TABLE,
209 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
210 BRW_STATE_COMPUTE_PROGRAM,
211 BRW_STATE_CS_WORK_GROUPS,
212 BRW_STATE_URB_SIZE,
213 BRW_STATE_CC_STATE,
214 BRW_STATE_BLORP,
215 BRW_STATE_VIEWPORT_COUNT,
216 BRW_STATE_CONSERVATIVE_RASTERIZATION,
217 BRW_STATE_DRAW_CALL,
218 BRW_STATE_FAST_CLEAR_COLOR,
219 BRW_NUM_STATE_BITS
220 };
221
222 /**
223 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
224 *
225 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
226 * When the currently bound shader program differs from the previous draw
227 * call, these will be flagged. They cover brw->{stage}_program and
228 * ctx->{Stage}Program->_Current.
229 *
230 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
231 * driver perspective. Even if the same shader is bound at the API level,
232 * we may need to switch between multiple versions of that shader to handle
233 * changes in non-orthagonal state.
234 *
235 * Additionally, multiple shader programs may have identical vertex shaders
236 * (for example), or compile down to the same code in the backend. We combine
237 * those into a single program cache entry.
238 *
239 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
240 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
241 */
242 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
243 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
244 * use the normal state upload paths), but the cache is still used. To avoid
245 * polluting the brw_program_cache code with special cases, we retain the
246 * dirty bit for now. It should eventually be removed.
247 */
248 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
249 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
250 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
251 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
252 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
253 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
254 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
255 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
256 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
257 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
258 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
259 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
260 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
261 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
262 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
263 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
264 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
265 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
266 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
267 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
268 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
269 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
270 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
271 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
272 /**
273 * Used for any batch entry with a relocated pointer that will be used
274 * by any 3D rendering.
275 */
276 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
277 /** \see brw.state.depth_region */
278 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
279 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
280 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
281 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
282 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
283 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
284 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
285 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
286 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
287 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
288 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
289 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
290 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
291 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
292 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
293 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
294 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
295 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
296 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
297 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
298 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
299 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
300 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
301 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
302 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
303 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
304 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
305 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
306 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
307 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
308 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
309 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
310 #define BRW_NEW_FAST_CLEAR_COLOR (1ull << BRW_STATE_FAST_CLEAR_COLOR)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 struct brw_ff_gs_prog_data {
332 GLuint urb_read_length;
333 GLuint total_grf;
334
335 /**
336 * Gen6 transform feedback: Amount by which the streaming vertex buffer
337 * indices should be incremented each time the GS is invoked.
338 */
339 unsigned svbi_postincrement_value;
340 };
341
342 /** Number of texture sampler units */
343 #define BRW_MAX_TEX_UNIT 32
344
345 /** Max number of UBOs in a shader */
346 #define BRW_MAX_UBO 14
347
348 /** Max number of SSBOs in a shader */
349 #define BRW_MAX_SSBO 12
350
351 /** Max number of atomic counter buffer objects in a shader */
352 #define BRW_MAX_ABO 16
353
354 /** Max number of image uniforms in a shader */
355 #define BRW_MAX_IMAGES 32
356
357 /** Maximum number of actual buffers used for stream output */
358 #define BRW_MAX_SOL_BUFFERS 4
359
360 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
361 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
362 BRW_MAX_UBO + \
363 BRW_MAX_SSBO + \
364 BRW_MAX_ABO + \
365 BRW_MAX_IMAGES + \
366 2 + /* shader time, pull constants */ \
367 1 /* cs num work groups */)
368
369 struct brw_cache {
370 struct brw_context *brw;
371
372 struct brw_cache_item **items;
373 struct brw_bo *bo;
374 void *map;
375 GLuint size, n_items;
376
377 uint32_t next_offset;
378 };
379
380 /* Considered adding a member to this struct to document which flags
381 * an update might raise so that ordering of the state atoms can be
382 * checked or derived at runtime. Dropped the idea in favor of having
383 * a debug mode where the state is monitored for flags which are
384 * raised that have already been tested against.
385 */
386 struct brw_tracked_state {
387 struct brw_state_flags dirty;
388 void (*emit)( struct brw_context *brw );
389 };
390
391 enum shader_time_shader_type {
392 ST_NONE,
393 ST_VS,
394 ST_TCS,
395 ST_TES,
396 ST_GS,
397 ST_FS8,
398 ST_FS16,
399 ST_CS,
400 };
401
402 struct brw_vertex_buffer {
403 /** Buffer object containing the uploaded vertex data */
404 struct brw_bo *bo;
405 uint32_t offset;
406 uint32_t size;
407 /** Byte stride between elements in the uploaded array */
408 GLuint stride;
409 GLuint step_rate;
410 };
411 struct brw_vertex_element {
412 const struct gl_vertex_array *glarray;
413
414 int buffer;
415 bool is_dual_slot;
416 /** Offset of the first element within the buffer object */
417 unsigned int offset;
418 };
419
420 struct brw_query_object {
421 struct gl_query_object Base;
422
423 /** Last query BO associated with this query. */
424 struct brw_bo *bo;
425
426 /** Last index in bo with query data for this object. */
427 int last_index;
428
429 /** True if we know the batch has been flushed since we ended the query. */
430 bool flushed;
431 };
432
433 enum brw_gpu_ring {
434 UNKNOWN_RING,
435 RENDER_RING,
436 BLT_RING,
437 };
438
439 struct intel_batchbuffer {
440 /** Current batchbuffer being queued up. */
441 struct brw_bo *bo;
442 /** Last BO submitted to the hardware. Used for glFinish(). */
443 struct brw_bo *last_bo;
444
445 #ifdef DEBUG
446 uint16_t emit, total;
447 #endif
448 uint16_t reserved_space;
449 uint32_t *map_next;
450 uint32_t *map;
451 uint32_t *cpu_map;
452 #define BATCH_SZ (8192*sizeof(uint32_t))
453
454 uint32_t state_batch_offset;
455 enum brw_gpu_ring ring;
456 bool use_batch_first;
457 bool needs_sol_reset;
458 bool state_base_address_emitted;
459
460 struct drm_i915_gem_relocation_entry *relocs;
461 int reloc_count;
462 int reloc_array_size;
463 unsigned int valid_reloc_flags;
464
465 /** The validation list */
466 struct drm_i915_gem_exec_object2 *validation_list;
467 struct brw_bo **exec_bos;
468 int exec_count;
469 int exec_array_size;
470
471 /** The amount of aperture space (in bytes) used by all exec_bos */
472 int aperture_space;
473
474 struct {
475 uint32_t *map_next;
476 int reloc_count;
477 int exec_count;
478 } saved;
479
480 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
481 struct hash_table *state_batch_sizes;
482 };
483
484 #define BRW_MAX_XFB_STREAMS 4
485
486 struct brw_transform_feedback_object {
487 struct gl_transform_feedback_object base;
488
489 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
490 struct brw_bo *offset_bo;
491
492 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
493 bool zero_offsets;
494
495 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
496 GLenum primitive_mode;
497
498 /**
499 * The maximum number of vertices that we can write without overflowing
500 * any of the buffers currently being used for transform feedback.
501 */
502 unsigned max_index;
503
504 /**
505 * Count of primitives generated during this transform feedback operation.
506 * @{
507 */
508 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
509 struct brw_bo *prim_count_bo;
510 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
511 /** @} */
512
513 /**
514 * Number of vertices written between last Begin/EndTransformFeedback().
515 *
516 * Used to implement DrawTransformFeedback().
517 */
518 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
519 bool vertices_written_valid;
520 };
521
522 /**
523 * Data shared between each programmable stage in the pipeline (vs, gs, and
524 * wm).
525 */
526 struct brw_stage_state
527 {
528 gl_shader_stage stage;
529 struct brw_stage_prog_data *prog_data;
530
531 /**
532 * Optional scratch buffer used to store spilled register values and
533 * variably-indexed GRF arrays.
534 *
535 * The contents of this buffer are short-lived so the same memory can be
536 * re-used at will for multiple shader programs (executed by the same fixed
537 * function). However reusing a scratch BO for which shader invocations
538 * are still in flight with a per-thread scratch slot size other than the
539 * original can cause threads with different scratch slot size and FFTID
540 * (which may be executed in parallel depending on the shader stage and
541 * hardware generation) to map to an overlapping region of the scratch
542 * space, which can potentially lead to mutual scratch space corruption.
543 * For that reason if you borrow this scratch buffer you should only be
544 * using the slot size given by the \c per_thread_scratch member below,
545 * unless you're taking additional measures to synchronize thread execution
546 * across slot size changes.
547 */
548 struct brw_bo *scratch_bo;
549
550 /**
551 * Scratch slot size allocated for each thread in the buffer object given
552 * by \c scratch_bo.
553 */
554 uint32_t per_thread_scratch;
555
556 /** Offset in the program cache to the program */
557 uint32_t prog_offset;
558
559 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
560 uint32_t state_offset;
561
562 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
563 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
564 int push_const_size; /* in 256-bit register increments */
565
566 /* Binding table: pointers to SURFACE_STATE entries. */
567 uint32_t bind_bo_offset;
568 uint32_t surf_offset[BRW_MAX_SURFACES];
569
570 /** SAMPLER_STATE count and table offset */
571 uint32_t sampler_count;
572 uint32_t sampler_offset;
573
574 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
575 bool push_constants_dirty;
576 };
577
578 enum brw_predicate_state {
579 /* The first two states are used if we can determine whether to draw
580 * without having to look at the values in the query object buffer. This
581 * will happen if there is no conditional render in progress, if the query
582 * object is already completed or if something else has already added
583 * samples to the preliminary result such as via a BLT command.
584 */
585 BRW_PREDICATE_STATE_RENDER,
586 BRW_PREDICATE_STATE_DONT_RENDER,
587 /* In this case whether to draw or not depends on the result of an
588 * MI_PREDICATE command so the predicate enable bit needs to be checked.
589 */
590 BRW_PREDICATE_STATE_USE_BIT,
591 /* In this case, either MI_PREDICATE doesn't exist or we lack the
592 * necessary kernel features to use it. Stall for the query result.
593 */
594 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
595 };
596
597 struct shader_times;
598
599 struct gen_l3_config;
600
601 enum brw_query_kind {
602 OA_COUNTERS,
603 PIPELINE_STATS
604 };
605
606 struct brw_perf_query_info
607 {
608 enum brw_query_kind kind;
609 const char *name;
610 const char *guid;
611 struct brw_perf_query_counter *counters;
612 int n_counters;
613 size_t data_size;
614
615 /* OA specific */
616 uint64_t oa_metrics_set_id;
617 int oa_format;
618
619 /* For indexing into the accumulator[] ... */
620 int gpu_time_offset;
621 int gpu_clock_offset;
622 int a_offset;
623 int b_offset;
624 int c_offset;
625 };
626
627 /**
628 * brw_context is derived from gl_context.
629 */
630 struct brw_context
631 {
632 struct gl_context ctx; /**< base class, must be first field */
633
634 struct
635 {
636 /**
637 * Send the appropriate state packets to configure depth, stencil, and
638 * HiZ buffers (i965+ only)
639 */
640 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
641 struct intel_mipmap_tree *depth_mt,
642 uint32_t depth_offset,
643 uint32_t depthbuffer_format,
644 uint32_t depth_surface_type,
645 struct intel_mipmap_tree *stencil_mt,
646 bool hiz, bool separate_stencil,
647 uint32_t width, uint32_t height,
648 uint32_t tile_x, uint32_t tile_y);
649
650 /**
651 * Emit an MI_REPORT_PERF_COUNT command packet.
652 *
653 * This asks the GPU to write a report of the current OA counter values
654 * into @bo at the given offset and containing the given @report_id
655 * which we can cross-reference when parsing the report (gen7+ only).
656 */
657 void (*emit_mi_report_perf_count)(struct brw_context *brw,
658 struct brw_bo *bo,
659 uint32_t offset_in_bytes,
660 uint32_t report_id);
661 } vtbl;
662
663 struct brw_bufmgr *bufmgr;
664
665 uint32_t hw_ctx;
666
667 /** BO for post-sync nonzero writes for gen6 workaround. */
668 struct brw_bo *workaround_bo;
669 uint8_t pipe_controls_since_last_cs_stall;
670
671 /**
672 * Set of struct brw_bo * that have been rendered to within this batchbuffer
673 * and would need flushing before being used from another cache domain that
674 * isn't coherent with it (i.e. the sampler).
675 */
676 struct set *render_cache;
677
678 /**
679 * Number of resets observed in the system at context creation.
680 *
681 * This is tracked in the context so that we can determine that another
682 * reset has occurred.
683 */
684 uint32_t reset_count;
685
686 struct intel_batchbuffer batch;
687 bool no_batch_wrap;
688
689 struct {
690 struct brw_bo *bo;
691 void *map;
692 uint32_t next_offset;
693 } upload;
694
695 /**
696 * Set if rendering has occurred to the drawable's front buffer.
697 *
698 * This is used in the DRI2 case to detect that glFlush should also copy
699 * the contents of the fake front buffer to the real front buffer.
700 */
701 bool front_buffer_dirty;
702
703 /** Framerate throttling: @{ */
704 struct brw_bo *throttle_batch[2];
705
706 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
707 * frame of rendering to complete. This gives a very precise cap to the
708 * latency between input and output such that rendering never gets more
709 * than a frame behind the user. (With the caveat that we technically are
710 * not using the SwapBuffers itself as a barrier but the first batch
711 * submitted afterwards, which may be immediately prior to the next
712 * SwapBuffers.)
713 */
714 bool need_swap_throttle;
715
716 /** General throttling, not caught by throttling between SwapBuffers */
717 bool need_flush_throttle;
718 /** @} */
719
720 GLuint stats_wm;
721
722 /**
723 * drirc options:
724 * @{
725 */
726 bool no_rast;
727 bool always_flush_batch;
728 bool always_flush_cache;
729 bool disable_throttling;
730 bool precompile;
731 bool dual_color_blend_by_location;
732
733 driOptionCache optionCache;
734 /** @} */
735
736 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
737
738 GLenum reduced_primitive;
739
740 /**
741 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
742 * variable is set, this is the flag indicating to do expensive work that
743 * might lead to a perf_debug() call.
744 */
745 bool perf_debug;
746
747 uint64_t max_gtt_map_object_size;
748
749 bool has_hiz;
750 bool has_separate_stencil;
751 bool must_use_separate_stencil;
752 bool has_swizzling;
753 bool has_surface_tile_offset;
754 bool has_negative_rhw_bug;
755 bool has_pln;
756 bool no_simd8;
757
758 /**
759 * Some versions of Gen hardware don't do centroid interpolation correctly
760 * on unlit pixels, causing incorrect values for derivatives near triangle
761 * edges. Enabling this flag causes the fragment shader to use
762 * non-centroid interpolation for unlit pixels, at the expense of two extra
763 * fragment shader instructions.
764 */
765 bool needs_unlit_centroid_workaround;
766
767 /** Derived stencil states. */
768 bool stencil_enabled;
769 bool stencil_two_sided;
770 bool stencil_write_enabled;
771 /** Derived polygon state. */
772 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
773
774 struct isl_device isl_dev;
775
776 struct blorp_context blorp;
777
778 GLuint NewGLState;
779 struct {
780 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
781 } state;
782
783 enum brw_pipeline last_pipeline;
784
785 struct brw_cache cache;
786
787 /** IDs for meta stencil blit shader programs. */
788 struct gl_shader_program *meta_stencil_blit_programs[2];
789
790 /* Whether a meta-operation is in progress. */
791 bool meta_in_progress;
792
793 /* Whether the last depth/stencil packets were both NULL. */
794 bool no_depth_or_stencil;
795
796 /* The last PMA stall bits programmed. */
797 uint32_t pma_stall_bits;
798
799 struct {
800 struct {
801 /** The value of gl_BaseVertex for the current _mesa_prim. */
802 int gl_basevertex;
803
804 /** The value of gl_BaseInstance for the current _mesa_prim. */
805 int gl_baseinstance;
806 } params;
807
808 /**
809 * Buffer and offset used for GL_ARB_shader_draw_parameters
810 * (for now, only gl_BaseVertex).
811 */
812 struct brw_bo *draw_params_bo;
813 uint32_t draw_params_offset;
814
815 /**
816 * The value of gl_DrawID for the current _mesa_prim. This always comes
817 * in from it's own vertex buffer since it's not part of the indirect
818 * draw parameters.
819 */
820 int gl_drawid;
821 struct brw_bo *draw_id_bo;
822 uint32_t draw_id_offset;
823 } draw;
824
825 struct {
826 /**
827 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
828 * an indirect call, and num_work_groups_offset is valid. Otherwise,
829 * num_work_groups is set based on glDispatchCompute.
830 */
831 struct brw_bo *num_work_groups_bo;
832 GLintptr num_work_groups_offset;
833 const GLuint *num_work_groups;
834 } compute;
835
836 struct {
837 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
838 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
839
840 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
841 GLuint nr_enabled;
842 GLuint nr_buffers;
843
844 /* Summary of size and varying of active arrays, so we can check
845 * for changes to this state:
846 */
847 bool index_bounds_valid;
848 unsigned int min_index, max_index;
849
850 /* Offset from start of vertex buffer so we can avoid redefining
851 * the same VB packed over and over again.
852 */
853 unsigned int start_vertex_bias;
854
855 /**
856 * Certain vertex attribute formats aren't natively handled by the
857 * hardware and require special VS code to fix up their values.
858 *
859 * These bitfields indicate which workarounds are needed.
860 */
861 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
862 } vb;
863
864 struct {
865 /**
866 * Index buffer for this draw_prims call.
867 *
868 * Updates are signaled by BRW_NEW_INDICES.
869 */
870 const struct _mesa_index_buffer *ib;
871
872 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
873 struct brw_bo *bo;
874 uint32_t size;
875 unsigned index_size;
876
877 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
878 * avoid re-uploading the IB packet over and over if we're actually
879 * referencing the same index buffer.
880 */
881 unsigned int start_vertex_offset;
882 } ib;
883
884 /* Active vertex program:
885 */
886 const struct gl_program *vertex_program;
887 const struct gl_program *geometry_program;
888 const struct gl_program *tess_ctrl_program;
889 const struct gl_program *tess_eval_program;
890 const struct gl_program *fragment_program;
891 const struct gl_program *compute_program;
892
893 /**
894 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
895 * that we don't have to reemit that state every time we change FBOs.
896 */
897 int num_samples;
898
899 /* BRW_NEW_URB_ALLOCATIONS:
900 */
901 struct {
902 GLuint vsize; /* vertex size plus header in urb registers */
903 GLuint gsize; /* GS output size in urb registers */
904 GLuint hsize; /* Tessellation control output size in urb registers */
905 GLuint dsize; /* Tessellation evaluation output size in urb registers */
906 GLuint csize; /* constant buffer size in urb registers */
907 GLuint sfsize; /* setup data size in urb registers */
908
909 bool constrained;
910
911 GLuint nr_vs_entries;
912 GLuint nr_hs_entries;
913 GLuint nr_ds_entries;
914 GLuint nr_gs_entries;
915 GLuint nr_clip_entries;
916 GLuint nr_sf_entries;
917 GLuint nr_cs_entries;
918
919 GLuint vs_start;
920 GLuint hs_start;
921 GLuint ds_start;
922 GLuint gs_start;
923 GLuint clip_start;
924 GLuint sf_start;
925 GLuint cs_start;
926 /**
927 * URB size in the current configuration. The units this is expressed
928 * in are somewhat inconsistent, see gen_device_info::urb::size.
929 *
930 * FINISHME: Represent the URB size consistently in KB on all platforms.
931 */
932 GLuint size;
933
934 /* True if the most recently sent _3DSTATE_URB message allocated
935 * URB space for the GS.
936 */
937 bool gs_present;
938
939 /* True if the most recently sent _3DSTATE_URB message allocated
940 * URB space for the HS and DS.
941 */
942 bool tess_present;
943 } urb;
944
945
946 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
947 struct {
948 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
949 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
950 GLuint clip_start;
951 GLuint clip_size;
952 GLuint vs_start;
953 GLuint vs_size;
954 GLuint total_size;
955
956 /**
957 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
958 * for upload to the CURBE.
959 */
960 struct brw_bo *curbe_bo;
961 /** Offset within curbe_bo of space for current curbe entry */
962 GLuint curbe_offset;
963 } curbe;
964
965 /**
966 * Layout of vertex data exiting the geometry portion of the pipleine.
967 * This comes from the last enabled shader stage (GS, DS, or VS).
968 *
969 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
970 */
971 struct brw_vue_map vue_map_geom_out;
972
973 struct {
974 struct brw_stage_state base;
975 } vs;
976
977 struct {
978 struct brw_stage_state base;
979 } tcs;
980
981 struct {
982 struct brw_stage_state base;
983 } tes;
984
985 struct {
986 struct brw_stage_state base;
987
988 /**
989 * True if the 3DSTATE_GS command most recently emitted to the 3D
990 * pipeline enabled the GS; false otherwise.
991 */
992 bool enabled;
993 } gs;
994
995 struct {
996 struct brw_ff_gs_prog_data *prog_data;
997
998 bool prog_active;
999 /** Offset in the program cache to the CLIP program pre-gen6 */
1000 uint32_t prog_offset;
1001 uint32_t state_offset;
1002
1003 uint32_t bind_bo_offset;
1004 /**
1005 * Surface offsets for the binding table. We only need surfaces to
1006 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1007 * need in this case.
1008 */
1009 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1010 } ff_gs;
1011
1012 struct {
1013 struct brw_clip_prog_data *prog_data;
1014
1015 /** Offset in the program cache to the CLIP program pre-gen6 */
1016 uint32_t prog_offset;
1017
1018 /* Offset in the batch to the CLIP state on pre-gen6. */
1019 uint32_t state_offset;
1020
1021 /* As of gen6, this is the offset in the batch to the CLIP VP,
1022 * instead of vp_bo.
1023 */
1024 uint32_t vp_offset;
1025
1026 /**
1027 * The number of viewports to use. If gl_ViewportIndex is written,
1028 * we can have up to ctx->Const.MaxViewports viewports. If not,
1029 * the viewport index is always 0, so we can only emit one.
1030 */
1031 uint8_t viewport_count;
1032 } clip;
1033
1034
1035 struct {
1036 struct brw_sf_prog_data *prog_data;
1037
1038 /** Offset in the program cache to the CLIP program pre-gen6 */
1039 uint32_t prog_offset;
1040 uint32_t state_offset;
1041 uint32_t vp_offset;
1042 } sf;
1043
1044 struct {
1045 struct brw_stage_state base;
1046
1047 GLuint render_surf;
1048
1049 /**
1050 * Buffer object used in place of multisampled null render targets on
1051 * Gen6. See brw_emit_null_surface_state().
1052 */
1053 struct brw_bo *multisampled_null_render_target_bo;
1054 uint32_t fast_clear_op;
1055
1056 float offset_clamp;
1057 } wm;
1058
1059 struct {
1060 struct brw_stage_state base;
1061 } cs;
1062
1063 struct {
1064 uint32_t state_offset;
1065 uint32_t blend_state_offset;
1066 uint32_t depth_stencil_state_offset;
1067 uint32_t vp_offset;
1068 } cc;
1069
1070 struct {
1071 struct brw_query_object *obj;
1072 bool begin_emitted;
1073 } query;
1074
1075 struct {
1076 enum brw_predicate_state state;
1077 bool supported;
1078 } predicate;
1079
1080 struct {
1081 /* Variables referenced in the XML meta data for OA performance
1082 * counters, e.g in the normalization equations.
1083 *
1084 * All uint64_t for consistent operand types in generated code
1085 */
1086 struct {
1087 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1088 uint64_t n_eus; /** $EuCoresTotalCount */
1089 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1090 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1091 uint64_t eu_threads_count; /** $EuThreadsCount */
1092 uint64_t slice_mask; /** $SliceMask */
1093 uint64_t subslice_mask; /** $SubsliceMask */
1094 uint64_t gt_min_freq; /** $GpuMinFrequency */
1095 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1096 } sys_vars;
1097
1098 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1099 * to cross-reference with the GUIDs of configs advertised by the
1100 * kernel at runtime
1101 */
1102 struct hash_table *oa_metrics_table;
1103
1104 struct brw_perf_query_info *queries;
1105 int n_queries;
1106
1107 /* The i915 perf stream we open to setup + enable the OA counters */
1108 int oa_stream_fd;
1109
1110 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1111 * report counter snapshots for a specific counter set/profile in a
1112 * specific layout/format so we can only start OA queries that are
1113 * compatible with the currently open fd...
1114 */
1115 int current_oa_metrics_set_id;
1116 int current_oa_format;
1117
1118 /* List of buffers containing OA reports */
1119 struct exec_list sample_buffers;
1120
1121 /* Cached list of empty sample buffers */
1122 struct exec_list free_sample_buffers;
1123
1124 int n_active_oa_queries;
1125 int n_active_pipeline_stats_queries;
1126
1127 /* The number of queries depending on running OA counters which
1128 * extends beyond brw_end_perf_query() since we need to wait until
1129 * the last MI_RPC command has parsed by the GPU.
1130 *
1131 * Accurate accounting is important here as emitting an
1132 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1133 * effectively hang the gpu.
1134 */
1135 int n_oa_users;
1136
1137 /* To help catch an spurious problem with the hardware or perf
1138 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1139 * with a unique ID that we can explicitly check for...
1140 */
1141 int next_query_start_report_id;
1142
1143 /**
1144 * An array of queries whose results haven't yet been assembled
1145 * based on the data in buffer objects.
1146 *
1147 * These may be active, or have already ended. However, the
1148 * results have not been requested.
1149 */
1150 struct brw_perf_query_object **unaccumulated;
1151 int unaccumulated_elements;
1152 int unaccumulated_array_size;
1153
1154 /* The total number of query objects so we can relinquish
1155 * our exclusive access to perf if the application deletes
1156 * all of its objects. (NB: We only disable perf while
1157 * there are no active queries)
1158 */
1159 int n_query_instances;
1160 } perfquery;
1161
1162 int num_atoms[BRW_NUM_PIPELINES];
1163 const struct brw_tracked_state render_atoms[76];
1164 const struct brw_tracked_state compute_atoms[11];
1165
1166 const enum isl_format *mesa_to_isl_render_format;
1167 const bool *mesa_format_supports_render;
1168
1169 /* PrimitiveRestart */
1170 struct {
1171 bool in_progress;
1172 bool enable_cut_index;
1173 } prim_restart;
1174
1175 /** Computed depth/stencil/hiz state from the current attached
1176 * renderbuffers, valid only during the drawing state upload loop after
1177 * brw_workaround_depthstencil_alignment().
1178 */
1179 struct {
1180 /* Inter-tile (page-aligned) byte offsets. */
1181 uint32_t depth_offset;
1182 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1183 * used for Gen < 6.
1184 */
1185 uint32_t tile_x, tile_y;
1186 } depthstencil;
1187
1188 uint32_t num_instances;
1189 int basevertex;
1190 int baseinstance;
1191
1192 struct {
1193 const struct gen_l3_config *config;
1194 } l3;
1195
1196 struct {
1197 struct brw_bo *bo;
1198 const char **names;
1199 int *ids;
1200 enum shader_time_shader_type *types;
1201 struct shader_times *cumulative;
1202 int num_entries;
1203 int max_entries;
1204 double report_time;
1205 } shader_time;
1206
1207 struct brw_fast_clear_state *fast_clear_state;
1208
1209 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1210 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1211 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1212 * disabled.
1213 * This is needed in case the same underlying buffer is also configured
1214 * to be sampled but with a format that the sampling engine can't treat
1215 * compressed or fast cleared.
1216 */
1217 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1218
1219 __DRIcontext *driContext;
1220 struct intel_screen *screen;
1221 };
1222
1223 /* brw_clear.c */
1224 extern void intelInitClearFuncs(struct dd_function_table *functions);
1225
1226 /*======================================================================
1227 * brw_context.c
1228 */
1229 extern const char *const brw_vendor_string;
1230
1231 extern const char *
1232 brw_get_renderer_string(const struct intel_screen *screen);
1233
1234 enum {
1235 DRI_CONF_BO_REUSE_DISABLED,
1236 DRI_CONF_BO_REUSE_ALL
1237 };
1238
1239 void intel_update_renderbuffers(__DRIcontext *context,
1240 __DRIdrawable *drawable);
1241 void intel_prepare_render(struct brw_context *brw);
1242
1243 void brw_predraw_resolve_inputs(struct brw_context *brw);
1244
1245 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1246 __DRIdrawable *drawable);
1247
1248 GLboolean brwCreateContext(gl_api api,
1249 const struct gl_config *mesaVis,
1250 __DRIcontext *driContextPriv,
1251 unsigned major_version,
1252 unsigned minor_version,
1253 uint32_t flags,
1254 bool notify_reset,
1255 unsigned *error,
1256 void *sharedContextPrivate);
1257
1258 /*======================================================================
1259 * brw_misc_state.c
1260 */
1261 void
1262 brw_meta_resolve_color(struct brw_context *brw,
1263 struct intel_mipmap_tree *mt);
1264
1265 /*======================================================================
1266 * brw_misc_state.c
1267 */
1268 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1269 GLbitfield clear_mask);
1270
1271 /* brw_object_purgeable.c */
1272 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1273
1274 /*======================================================================
1275 * brw_queryobj.c
1276 */
1277 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1278 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1279 void brw_emit_query_begin(struct brw_context *brw);
1280 void brw_emit_query_end(struct brw_context *brw);
1281 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1282 bool brw_is_query_pipelined(struct brw_query_object *query);
1283 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1284 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1285 uint64_t time0, uint64_t time1);
1286
1287 /** gen6_queryobj.c */
1288 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1289 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1290 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1291
1292 /** hsw_queryobj.c */
1293 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1294 struct brw_query_object *query,
1295 int count);
1296 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1297
1298 /** brw_conditional_render.c */
1299 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1300 bool brw_check_conditional_render(struct brw_context *brw);
1301
1302 /** intel_batchbuffer.c */
1303 void brw_load_register_mem(struct brw_context *brw,
1304 uint32_t reg,
1305 struct brw_bo *bo,
1306 uint32_t offset);
1307 void brw_load_register_mem64(struct brw_context *brw,
1308 uint32_t reg,
1309 struct brw_bo *bo,
1310 uint32_t offset);
1311 void brw_store_register_mem32(struct brw_context *brw,
1312 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1313 void brw_store_register_mem64(struct brw_context *brw,
1314 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1315 void brw_load_register_imm32(struct brw_context *brw,
1316 uint32_t reg, uint32_t imm);
1317 void brw_load_register_imm64(struct brw_context *brw,
1318 uint32_t reg, uint64_t imm);
1319 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1320 uint32_t dest);
1321 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1322 uint32_t dest);
1323 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1324 uint32_t offset, uint32_t imm);
1325 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1326 uint32_t offset, uint64_t imm);
1327
1328 /*======================================================================
1329 * intel_tex_validate.c
1330 */
1331 void brw_validate_textures( struct brw_context *brw );
1332
1333
1334 /*======================================================================
1335 * brw_program.c
1336 */
1337 static inline bool
1338 key_debug(struct brw_context *brw, const char *name, int a, int b)
1339 {
1340 if (a != b) {
1341 perf_debug(" %s %d->%d\n", name, a, b);
1342 return true;
1343 }
1344 return false;
1345 }
1346
1347 void brwInitFragProgFuncs( struct dd_function_table *functions );
1348
1349 void brw_get_scratch_bo(struct brw_context *brw,
1350 struct brw_bo **scratch_bo, int size);
1351 void brw_alloc_stage_scratch(struct brw_context *brw,
1352 struct brw_stage_state *stage_state,
1353 unsigned per_thread_size,
1354 unsigned thread_count);
1355 void brw_init_shader_time(struct brw_context *brw);
1356 int brw_get_shader_time_index(struct brw_context *brw,
1357 struct gl_program *prog,
1358 enum shader_time_shader_type type,
1359 bool is_glsl_sh);
1360 void brw_collect_and_report_shader_time(struct brw_context *brw);
1361 void brw_destroy_shader_time(struct brw_context *brw);
1362
1363 /* brw_urb.c
1364 */
1365 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1366 unsigned vsize, unsigned sfsize);
1367 void brw_upload_urb_fence(struct brw_context *brw);
1368
1369 /* brw_curbe.c
1370 */
1371 void brw_upload_cs_urb_state(struct brw_context *brw);
1372
1373 /* brw_vs.c */
1374 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1375
1376 /* brw_draw_upload.c */
1377 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1378 const struct gl_vertex_array *glarray);
1379
1380 static inline unsigned
1381 brw_get_index_type(unsigned index_size)
1382 {
1383 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1384 * respectively.
1385 */
1386 return index_size >> 1;
1387 }
1388
1389 void brw_prepare_vertices(struct brw_context *brw);
1390
1391 /* brw_wm_surface_state.c */
1392 void brw_create_constant_surface(struct brw_context *brw,
1393 struct brw_bo *bo,
1394 uint32_t offset,
1395 uint32_t size,
1396 uint32_t *out_offset);
1397 void brw_create_buffer_surface(struct brw_context *brw,
1398 struct brw_bo *bo,
1399 uint32_t offset,
1400 uint32_t size,
1401 uint32_t *out_offset);
1402 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1403 unsigned unit,
1404 uint32_t *surf_offset);
1405 void
1406 brw_update_sol_surface(struct brw_context *brw,
1407 struct gl_buffer_object *buffer_obj,
1408 uint32_t *out_offset, unsigned num_vector_components,
1409 unsigned stride_dwords, unsigned offset_dwords);
1410 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1411 struct brw_stage_state *stage_state,
1412 struct brw_stage_prog_data *prog_data);
1413 void brw_upload_abo_surfaces(struct brw_context *brw,
1414 const struct gl_program *prog,
1415 struct brw_stage_state *stage_state,
1416 struct brw_stage_prog_data *prog_data);
1417 void brw_upload_image_surfaces(struct brw_context *brw,
1418 const struct gl_program *prog,
1419 struct brw_stage_state *stage_state,
1420 struct brw_stage_prog_data *prog_data);
1421
1422 /* brw_surface_formats.c */
1423 void intel_screen_init_surface_formats(struct intel_screen *screen);
1424 void brw_init_surface_formats(struct brw_context *brw);
1425 bool brw_render_target_supported(struct brw_context *brw,
1426 struct gl_renderbuffer *rb);
1427 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1428
1429 /* brw_performance_query.c */
1430 void brw_init_performance_queries(struct brw_context *brw);
1431
1432 /* intel_extensions.c */
1433 extern void intelInitExtensions(struct gl_context *ctx);
1434
1435 /* intel_state.c */
1436 extern int intel_translate_shadow_compare_func(GLenum func);
1437 extern int intel_translate_compare_func(GLenum func);
1438 extern int intel_translate_stencil_op(GLenum op);
1439 extern int intel_translate_logic_op(GLenum opcode);
1440
1441 /* brw_sync.c */
1442 void brw_init_syncobj_functions(struct dd_function_table *functions);
1443
1444 /* gen6_sol.c */
1445 struct gl_transform_feedback_object *
1446 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1447 void
1448 brw_delete_transform_feedback(struct gl_context *ctx,
1449 struct gl_transform_feedback_object *obj);
1450 void
1451 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1452 struct gl_transform_feedback_object *obj);
1453 void
1454 brw_end_transform_feedback(struct gl_context *ctx,
1455 struct gl_transform_feedback_object *obj);
1456 void
1457 brw_pause_transform_feedback(struct gl_context *ctx,
1458 struct gl_transform_feedback_object *obj);
1459 void
1460 brw_resume_transform_feedback(struct gl_context *ctx,
1461 struct gl_transform_feedback_object *obj);
1462 void
1463 brw_save_primitives_written_counters(struct brw_context *brw,
1464 struct brw_transform_feedback_object *obj);
1465 void
1466 brw_compute_xfb_vertices_written(struct brw_context *brw,
1467 struct brw_transform_feedback_object *obj);
1468 GLsizei
1469 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1470 struct gl_transform_feedback_object *obj,
1471 GLuint stream);
1472
1473 /* gen7_sol_state.c */
1474 void
1475 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1476 struct gl_transform_feedback_object *obj);
1477 void
1478 gen7_end_transform_feedback(struct gl_context *ctx,
1479 struct gl_transform_feedback_object *obj);
1480 void
1481 gen7_pause_transform_feedback(struct gl_context *ctx,
1482 struct gl_transform_feedback_object *obj);
1483 void
1484 gen7_resume_transform_feedback(struct gl_context *ctx,
1485 struct gl_transform_feedback_object *obj);
1486
1487 /* hsw_sol.c */
1488 void
1489 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1490 struct gl_transform_feedback_object *obj);
1491 void
1492 hsw_end_transform_feedback(struct gl_context *ctx,
1493 struct gl_transform_feedback_object *obj);
1494 void
1495 hsw_pause_transform_feedback(struct gl_context *ctx,
1496 struct gl_transform_feedback_object *obj);
1497 void
1498 hsw_resume_transform_feedback(struct gl_context *ctx,
1499 struct gl_transform_feedback_object *obj);
1500
1501 /* brw_blorp_blit.cpp */
1502 GLbitfield
1503 brw_blorp_framebuffer(struct brw_context *brw,
1504 struct gl_framebuffer *readFb,
1505 struct gl_framebuffer *drawFb,
1506 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1507 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1508 GLbitfield mask, GLenum filter);
1509
1510 bool
1511 brw_blorp_copytexsubimage(struct brw_context *brw,
1512 struct gl_renderbuffer *src_rb,
1513 struct gl_texture_image *dst_image,
1514 int slice,
1515 int srcX0, int srcY0,
1516 int dstX0, int dstY0,
1517 int width, int height);
1518
1519 void
1520 gen6_get_sample_position(struct gl_context *ctx,
1521 struct gl_framebuffer *fb,
1522 GLuint index,
1523 GLfloat *result);
1524 void
1525 gen6_set_sample_maps(struct gl_context *ctx);
1526
1527 /* gen8_multisample_state.c */
1528 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1529 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1530
1531 /* gen7_urb.c */
1532 void
1533 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1534 unsigned hs_size, unsigned ds_size,
1535 unsigned gs_size, unsigned fs_size);
1536
1537 void
1538 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1539 bool gs_present, unsigned gs_size);
1540 void
1541 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1542 bool gs_present, bool tess_present);
1543
1544 /* brw_reset.c */
1545 extern GLenum
1546 brw_get_graphics_reset_status(struct gl_context *ctx);
1547 void
1548 brw_check_for_reset(struct brw_context *brw);
1549
1550 /* brw_compute.c */
1551 extern void
1552 brw_init_compute_functions(struct dd_function_table *functions);
1553
1554 /*======================================================================
1555 * Inline conversion functions. These are better-typed than the
1556 * macros used previously:
1557 */
1558 static inline struct brw_context *
1559 brw_context( struct gl_context *ctx )
1560 {
1561 return (struct brw_context *)ctx;
1562 }
1563
1564 static inline struct brw_program *
1565 brw_program(struct gl_program *p)
1566 {
1567 return (struct brw_program *) p;
1568 }
1569
1570 static inline const struct brw_program *
1571 brw_program_const(const struct gl_program *p)
1572 {
1573 return (const struct brw_program *) p;
1574 }
1575
1576 static inline bool
1577 brw_depth_writes_enabled(const struct brw_context *brw)
1578 {
1579 const struct gl_context *ctx = &brw->ctx;
1580
1581 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1582 * because it would just overwrite the existing depth value with itself.
1583 *
1584 * These bonus depth writes not only use bandwidth, but they also can
1585 * prevent early depth processing. For example, if the pixel shader
1586 * discards, the hardware must invoke the to determine whether or not
1587 * to do the depth write. If writes are disabled, we may still be able
1588 * to do the depth test before the shader, and skip the shader execution.
1589 *
1590 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1591 * a programming note saying to disable depth writes for EQUAL.
1592 */
1593 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1594 }
1595
1596 void
1597 brw_emit_depthbuffer(struct brw_context *brw);
1598
1599 void
1600 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1601 struct intel_mipmap_tree *depth_mt,
1602 uint32_t depth_offset, uint32_t depthbuffer_format,
1603 uint32_t depth_surface_type,
1604 struct intel_mipmap_tree *stencil_mt,
1605 bool hiz, bool separate_stencil,
1606 uint32_t width, uint32_t height,
1607 uint32_t tile_x, uint32_t tile_y);
1608
1609 void
1610 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1611 struct intel_mipmap_tree *depth_mt,
1612 uint32_t depth_offset, uint32_t depthbuffer_format,
1613 uint32_t depth_surface_type,
1614 struct intel_mipmap_tree *stencil_mt,
1615 bool hiz, bool separate_stencil,
1616 uint32_t width, uint32_t height,
1617 uint32_t tile_x, uint32_t tile_y);
1618
1619 void
1620 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1621 struct intel_mipmap_tree *depth_mt,
1622 uint32_t depth_offset, uint32_t depthbuffer_format,
1623 uint32_t depth_surface_type,
1624 struct intel_mipmap_tree *stencil_mt,
1625 bool hiz, bool separate_stencil,
1626 uint32_t width, uint32_t height,
1627 uint32_t tile_x, uint32_t tile_y);
1628 void
1629 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1630 struct intel_mipmap_tree *depth_mt,
1631 uint32_t depth_offset, uint32_t depthbuffer_format,
1632 uint32_t depth_surface_type,
1633 struct intel_mipmap_tree *stencil_mt,
1634 bool hiz, bool separate_stencil,
1635 uint32_t width, uint32_t height,
1636 uint32_t tile_x, uint32_t tile_y);
1637
1638 uint32_t get_hw_prim_for_gl_prim(int mode);
1639
1640 void
1641 gen6_upload_push_constants(struct brw_context *brw,
1642 const struct gl_program *prog,
1643 const struct brw_stage_prog_data *prog_data,
1644 struct brw_stage_state *stage_state);
1645
1646 bool
1647 gen9_use_linear_1d_layout(const struct brw_context *brw,
1648 const struct intel_mipmap_tree *mt);
1649
1650 /* brw_pipe_control.c */
1651 int brw_init_pipe_control(struct brw_context *brw,
1652 const struct gen_device_info *info);
1653 void brw_fini_pipe_control(struct brw_context *brw);
1654
1655 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1656 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1657 struct brw_bo *bo, uint32_t offset,
1658 uint64_t imm);
1659 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1660 void brw_emit_mi_flush(struct brw_context *brw);
1661 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1662 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1663 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1664 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1665
1666 /* brw_queryformat.c */
1667 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1668 GLenum internalFormat, GLenum pname,
1669 GLint *params);
1670
1671 #ifdef __cplusplus
1672 }
1673 #endif
1674
1675 #endif