34a49b2abdc90da6d5e8060e4950c9632f14c15d
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_VS,
198 BRW_STATE_VUE_MAP_GEOM_OUT,
199 BRW_STATE_TRANSFORM_FEEDBACK,
200 BRW_STATE_RASTERIZER_DISCARD,
201 BRW_STATE_STATS_WM,
202 BRW_STATE_UNIFORM_BUFFER,
203 BRW_STATE_ATOMIC_BUFFER,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_NUM_STATE_BITS
217 };
218
219 /**
220 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
221 *
222 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
223 * When the currently bound shader program differs from the previous draw
224 * call, these will be flagged. They cover brw->{stage}_program and
225 * ctx->{Stage}Program->_Current.
226 *
227 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
228 * driver perspective. Even if the same shader is bound at the API level,
229 * we may need to switch between multiple versions of that shader to handle
230 * changes in non-orthagonal state.
231 *
232 * Additionally, multiple shader programs may have identical vertex shaders
233 * (for example), or compile down to the same code in the backend. We combine
234 * those into a single program cache entry.
235 *
236 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
237 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
238 */
239 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
240 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
241 * use the normal state upload paths), but the cache is still used. To avoid
242 * polluting the brw_state_cache code with special cases, we retain the dirty
243 * bit for now. It should eventually be removed.
244 */
245 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
246 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
247 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
248 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
249 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
250 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
251 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
252 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
253 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
254 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
255 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
256 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
257 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
258 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
259 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
260 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
261 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
262 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
263 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
264 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
265 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
266 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
267 /**
268 * Used for any batch entry with a relocated pointer that will be used
269 * by any 3D rendering.
270 */
271 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
272 /** \see brw.state.depth_region */
273 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
274 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
275 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
276 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
277 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
278 #define BRW_NEW_VUE_MAP_VS (1ull << BRW_STATE_VUE_MAP_VS)
279 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
280 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
281 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
282 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
283 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
284 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
285 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
286 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
287 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
288 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
289 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
290 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
291 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
292 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
293 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
294 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
295 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
296 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
297
298 struct brw_state_flags {
299 /** State update flags signalled by mesa internals */
300 GLuint mesa;
301 /**
302 * State update flags signalled as the result of brw_tracked_state updates
303 */
304 uint64_t brw;
305 };
306
307 /** Subclass of Mesa vertex program */
308 struct brw_vertex_program {
309 struct gl_vertex_program program;
310 GLuint id;
311 };
312
313
314 /** Subclass of Mesa geometry program */
315 struct brw_geometry_program {
316 struct gl_geometry_program program;
317 unsigned id; /**< serial no. to identify geom progs, never re-used */
318 };
319
320
321 /** Subclass of Mesa fragment program */
322 struct brw_fragment_program {
323 struct gl_fragment_program program;
324 GLuint id; /**< serial no. to identify frag progs, never re-used */
325 };
326
327
328 /** Subclass of Mesa compute program */
329 struct brw_compute_program {
330 struct gl_compute_program program;
331 unsigned id; /**< serial no. to identify compute progs, never re-used */
332 };
333
334
335 struct brw_shader {
336 struct gl_shader base;
337
338 bool compiled_once;
339 };
340
341 /* Note: If adding fields that need anything besides a normal memcmp() for
342 * comparing them, be sure to go fix brw_stage_prog_data_compare().
343 */
344 struct brw_stage_prog_data {
345 struct {
346 /** size of our binding table. */
347 uint32_t size_bytes;
348
349 /** @{
350 * surface indices for the various groups of surfaces
351 */
352 uint32_t pull_constants_start;
353 uint32_t texture_start;
354 uint32_t gather_texture_start;
355 uint32_t ubo_start;
356 uint32_t abo_start;
357 uint32_t image_start;
358 uint32_t shader_time_start;
359 /** @} */
360 } binding_table;
361
362 GLuint nr_params; /**< number of float params/constants */
363 GLuint nr_pull_params;
364
365 unsigned curb_read_length;
366 unsigned total_scratch;
367
368 /**
369 * Register where the thread expects to find input data from the URB
370 * (typically uniforms, followed by vertex or fragment attributes).
371 */
372 unsigned dispatch_grf_start_reg;
373
374 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
375
376 /* Pointers to tracked values (only valid once
377 * _mesa_load_state_parameters has been called at runtime).
378 *
379 * These must be the last fields of the struct (see
380 * brw_stage_prog_data_compare()).
381 */
382 const gl_constant_value **param;
383 const gl_constant_value **pull_param;
384 };
385
386 /* Data about a particular attempt to compile a program. Note that
387 * there can be many of these, each in a different GL state
388 * corresponding to a different brw_wm_prog_key struct, with different
389 * compiled programs.
390 *
391 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
392 * struct!
393 */
394 struct brw_wm_prog_data {
395 struct brw_stage_prog_data base;
396
397 GLuint num_varying_inputs;
398
399 GLuint dispatch_grf_start_reg_16;
400 GLuint reg_blocks;
401 GLuint reg_blocks_16;
402
403 struct {
404 /** @{
405 * surface indices the WM-specific surfaces
406 */
407 uint32_t render_target_start;
408 /** @} */
409 } binding_table;
410
411 uint8_t computed_depth_mode;
412
413 bool no_8;
414 bool dual_src_blend;
415 bool uses_pos_offset;
416 bool uses_omask;
417 bool uses_kill;
418 bool pulls_bary;
419 uint32_t prog_offset_16;
420
421 /**
422 * Mask of which interpolation modes are required by the fragment shader.
423 * Used in hardware setup on gen6+.
424 */
425 uint32_t barycentric_interp_modes;
426
427 /**
428 * Map from gl_varying_slot to the position within the FS setup data
429 * payload where the varying's attribute vertex deltas should be delivered.
430 * For varying slots that are not used by the FS, the value is -1.
431 */
432 int urb_setup[VARYING_SLOT_MAX];
433 };
434
435 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
436 * struct!
437 */
438 struct brw_cs_prog_data {
439 struct brw_stage_prog_data base;
440
441 GLuint dispatch_grf_start_reg_16;
442 unsigned local_size[3];
443 unsigned simd_size;
444 };
445
446 /**
447 * Enum representing the i965-specific vertex results that don't correspond
448 * exactly to any element of gl_varying_slot. The values of this enum are
449 * assigned such that they don't conflict with gl_varying_slot.
450 */
451 typedef enum
452 {
453 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
454 BRW_VARYING_SLOT_PAD,
455 /**
456 * Technically this is not a varying but just a placeholder that
457 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
458 * builtin variable to be compiled correctly. see compile_sf_prog() for
459 * more info.
460 */
461 BRW_VARYING_SLOT_PNTC,
462 BRW_VARYING_SLOT_COUNT
463 } brw_varying_slot;
464
465
466 /**
467 * Data structure recording the relationship between the gl_varying_slot enum
468 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
469 * single octaword within the VUE (128 bits).
470 *
471 * Note that each BRW register contains 256 bits (2 octawords), so when
472 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
473 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
474 * in a vertex shader), each register corresponds to a single VUE slot, since
475 * it contains data for two separate vertices.
476 */
477 struct brw_vue_map {
478 /**
479 * Bitfield representing all varying slots that are (a) stored in this VUE
480 * map, and (b) actually written by the shader. Does not include any of
481 * the additional varying slots defined in brw_varying_slot.
482 */
483 GLbitfield64 slots_valid;
484
485 /**
486 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
487 * not stored in a slot (because they are not written, or because
488 * additional processing is applied before storing them in the VUE), the
489 * value is -1.
490 */
491 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
492
493 /**
494 * Map from VUE slot to gl_varying_slot value. For slots that do not
495 * directly correspond to a gl_varying_slot, the value comes from
496 * brw_varying_slot.
497 *
498 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
499 * simplifies code that uses the value stored in slot_to_varying to
500 * create a bit mask).
501 */
502 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
503
504 /**
505 * Total number of VUE slots in use
506 */
507 int num_slots;
508 };
509
510 /**
511 * Convert a VUE slot number into a byte offset within the VUE.
512 */
513 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
514 {
515 return 16*slot;
516 }
517
518 /**
519 * Convert a vertex output (brw_varying_slot) into a byte offset within the
520 * VUE.
521 */
522 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
523 GLuint varying)
524 {
525 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
526 }
527
528 void brw_compute_vue_map(const struct brw_device_info *devinfo,
529 struct brw_vue_map *vue_map,
530 GLbitfield64 slots_valid);
531
532
533 /**
534 * Bitmask indicating which fragment shader inputs represent varyings (and
535 * hence have to be delivered to the fragment shader by the SF/SBE stage).
536 */
537 #define BRW_FS_VARYING_INPUT_MASK \
538 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
539 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
540
541
542 /*
543 * Mapping of VUE map slots to interpolation modes.
544 */
545 struct interpolation_mode_map {
546 unsigned char mode[BRW_VARYING_SLOT_COUNT];
547 };
548
549 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
550 {
551 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
552 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
553 return true;
554
555 return false;
556 }
557
558 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
559 {
560 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
561 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
562 return true;
563
564 return false;
565 }
566
567
568 struct brw_sf_prog_data {
569 GLuint urb_read_length;
570 GLuint total_grf;
571
572 /* Each vertex may have upto 12 attributes, 4 components each,
573 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
574 * rows.
575 *
576 * Actually we use 4 for each, so call it 12 rows.
577 */
578 GLuint urb_entry_size;
579 };
580
581
582 /**
583 * We always program SF to start reading at an offset of 1 (2 varying slots)
584 * from the start of the vertex URB entry. This causes it to skip:
585 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
586 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
587 */
588 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
589
590
591 struct brw_clip_prog_data {
592 GLuint curb_read_length; /* user planes? */
593 GLuint clip_mode;
594 GLuint urb_read_length;
595 GLuint total_grf;
596 };
597
598 struct brw_ff_gs_prog_data {
599 GLuint urb_read_length;
600 GLuint total_grf;
601
602 /**
603 * Gen6 transform feedback: Amount by which the streaming vertex buffer
604 * indices should be incremented each time the GS is invoked.
605 */
606 unsigned svbi_postincrement_value;
607 };
608
609 enum shader_dispatch_mode {
610 DISPATCH_MODE_4X1_SINGLE = 0,
611 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
612 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
613 DISPATCH_MODE_SIMD8 = 3,
614 };
615
616 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
617 * this struct!
618 */
619 struct brw_vue_prog_data {
620 struct brw_stage_prog_data base;
621 struct brw_vue_map vue_map;
622
623 GLuint urb_read_length;
624 GLuint total_grf;
625
626 /* Used for calculating urb partitions. In the VS, this is the size of the
627 * URB entry used for both input and output to the thread. In the GS, this
628 * is the size of the URB entry used for output.
629 */
630 GLuint urb_entry_size;
631
632 enum shader_dispatch_mode dispatch_mode;
633 };
634
635
636 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
637 * struct!
638 */
639 struct brw_vs_prog_data {
640 struct brw_vue_prog_data base;
641
642 GLbitfield64 inputs_read;
643
644 bool uses_vertexid;
645 bool uses_instanceid;
646 };
647
648 /** Number of texture sampler units */
649 #define BRW_MAX_TEX_UNIT 32
650
651 /** Max number of render targets in a shader */
652 #define BRW_MAX_DRAW_BUFFERS 8
653
654 /** Max number of atomic counter buffer objects in a shader */
655 #define BRW_MAX_ABO 16
656
657 /** Max number of image uniforms in a shader */
658 #define BRW_MAX_IMAGES 32
659
660 /**
661 * Max number of binding table entries used for stream output.
662 *
663 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
664 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
665 *
666 * On Gen6, the size of transform feedback data is limited not by the number
667 * of components but by the number of binding table entries we set aside. We
668 * use one binding table entry for a float, one entry for a vector, and one
669 * entry per matrix column. Since the only way we can communicate our
670 * transform feedback capabilities to the client is via
671 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
672 * worst case, in which all the varyings are floats, so we use up one binding
673 * table entry per component. Therefore we need to set aside at least 64
674 * binding table entries for use by transform feedback.
675 *
676 * Note: since we don't currently pack varyings, it is currently impossible
677 * for the client to actually use up all of these binding table entries--if
678 * all of their varyings were floats, they would run out of varying slots and
679 * fail to link. But that's a bug, so it seems prudent to go ahead and
680 * allocate the number of binding table entries we will need once the bug is
681 * fixed.
682 */
683 #define BRW_MAX_SOL_BINDINGS 64
684
685 /** Maximum number of actual buffers used for stream output */
686 #define BRW_MAX_SOL_BUFFERS 4
687
688 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
689 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
690 12 + /* ubo */ \
691 BRW_MAX_ABO + \
692 BRW_MAX_IMAGES + \
693 2 /* shader time, pull constants */)
694
695 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
696
697 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
698 * this struct!
699 */
700 struct brw_gs_prog_data
701 {
702 struct brw_vue_prog_data base;
703
704 /**
705 * Size of an output vertex, measured in HWORDS (32 bytes).
706 */
707 unsigned output_vertex_size_hwords;
708
709 unsigned output_topology;
710
711 /**
712 * Size of the control data (cut bits or StreamID bits), in hwords (32
713 * bytes). 0 if there is no control data.
714 */
715 unsigned control_data_header_size_hwords;
716
717 /**
718 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
719 * if the control data is StreamID bits, or
720 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
721 * Ignored if control_data_header_size is 0.
722 */
723 unsigned control_data_format;
724
725 bool include_primitive_id;
726
727 int invocations;
728
729 /**
730 * Gen6 transform feedback enabled flag.
731 */
732 bool gen6_xfb_enabled;
733
734 /**
735 * Gen6: Provoking vertex convention for odd-numbered triangles
736 * in tristrips.
737 */
738 GLuint pv_first:1;
739
740 /**
741 * Gen6: Number of varyings that are output to transform feedback.
742 */
743 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
744
745 /**
746 * Gen6: Map from the index of a transform feedback binding table entry to the
747 * gl_varying_slot that should be streamed out through that binding table
748 * entry.
749 */
750 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
751
752 /**
753 * Gen6: Map from the index of a transform feedback binding table entry to the
754 * swizzles that should be used when streaming out data through that
755 * binding table entry.
756 */
757 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
758 };
759
760 /**
761 * Stride in bytes between shader_time entries.
762 *
763 * We separate entries by a cacheline to reduce traffic between EUs writing to
764 * different entries.
765 */
766 #define SHADER_TIME_STRIDE 64
767
768 struct brw_cache_item {
769 /**
770 * Effectively part of the key, cache_id identifies what kind of state
771 * buffer is involved, and also which dirty flag should set.
772 */
773 enum brw_cache_id cache_id;
774 /** 32-bit hash of the key data */
775 GLuint hash;
776 GLuint key_size; /* for variable-sized keys */
777 GLuint aux_size;
778 const void *key;
779
780 uint32_t offset;
781 uint32_t size;
782
783 struct brw_cache_item *next;
784 };
785
786
787 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
788 typedef void (*cache_aux_free_func)(const void *aux);
789
790 struct brw_cache {
791 struct brw_context *brw;
792
793 struct brw_cache_item **items;
794 drm_intel_bo *bo;
795 GLuint size, n_items;
796
797 uint32_t next_offset;
798 bool bo_used_by_gpu;
799
800 /**
801 * Optional functions used in determining whether the prog_data for a new
802 * cache item matches an existing cache item (in case there's relevant data
803 * outside of the prog_data). If NULL, a plain memcmp is done.
804 */
805 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
806 /** Optional functions for freeing other pointers attached to a prog_data. */
807 cache_aux_free_func aux_free[BRW_MAX_CACHE];
808 };
809
810
811 /* Considered adding a member to this struct to document which flags
812 * an update might raise so that ordering of the state atoms can be
813 * checked or derived at runtime. Dropped the idea in favor of having
814 * a debug mode where the state is monitored for flags which are
815 * raised that have already been tested against.
816 */
817 struct brw_tracked_state {
818 struct brw_state_flags dirty;
819 void (*emit)( struct brw_context *brw );
820 };
821
822 enum shader_time_shader_type {
823 ST_NONE,
824 ST_VS,
825 ST_GS,
826 ST_FS8,
827 ST_FS16,
828 ST_CS,
829 };
830
831 struct brw_vertex_buffer {
832 /** Buffer object containing the uploaded vertex data */
833 drm_intel_bo *bo;
834 uint32_t offset;
835 /** Byte stride between elements in the uploaded array */
836 GLuint stride;
837 GLuint step_rate;
838 };
839 struct brw_vertex_element {
840 const struct gl_client_array *glarray;
841
842 int buffer;
843
844 /** Offset of the first element within the buffer object */
845 unsigned int offset;
846 };
847
848 struct brw_query_object {
849 struct gl_query_object Base;
850
851 /** Last query BO associated with this query. */
852 drm_intel_bo *bo;
853
854 /** Last index in bo with query data for this object. */
855 int last_index;
856
857 /** True if we know the batch has been flushed since we ended the query. */
858 bool flushed;
859 };
860
861 enum brw_gpu_ring {
862 UNKNOWN_RING,
863 RENDER_RING,
864 BLT_RING,
865 };
866
867 struct intel_batchbuffer {
868 /** Current batchbuffer being queued up. */
869 drm_intel_bo *bo;
870 /** Last BO submitted to the hardware. Used for glFinish(). */
871 drm_intel_bo *last_bo;
872
873 #ifdef DEBUG
874 uint16_t emit, total;
875 #endif
876 uint16_t reserved_space;
877 uint32_t *map_next;
878 uint32_t *map;
879 uint32_t *cpu_map;
880 #define BATCH_SZ (8192*sizeof(uint32_t))
881
882 uint32_t state_batch_offset;
883 enum brw_gpu_ring ring;
884 bool needs_sol_reset;
885
886 struct {
887 uint32_t *map_next;
888 int reloc_count;
889 } saved;
890 };
891
892 #define BRW_MAX_XFB_STREAMS 4
893
894 struct brw_transform_feedback_object {
895 struct gl_transform_feedback_object base;
896
897 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
898 drm_intel_bo *offset_bo;
899
900 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
901 bool zero_offsets;
902
903 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
904 GLenum primitive_mode;
905
906 /**
907 * Count of primitives generated during this transform feedback operation.
908 * @{
909 */
910 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
911 drm_intel_bo *prim_count_bo;
912 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
913 /** @} */
914
915 /**
916 * Number of vertices written between last Begin/EndTransformFeedback().
917 *
918 * Used to implement DrawTransformFeedback().
919 */
920 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
921 bool vertices_written_valid;
922 };
923
924 /**
925 * Data shared between each programmable stage in the pipeline (vs, gs, and
926 * wm).
927 */
928 struct brw_stage_state
929 {
930 gl_shader_stage stage;
931 struct brw_stage_prog_data *prog_data;
932
933 /**
934 * Optional scratch buffer used to store spilled register values and
935 * variably-indexed GRF arrays.
936 */
937 drm_intel_bo *scratch_bo;
938
939 /** Offset in the program cache to the program */
940 uint32_t prog_offset;
941
942 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
943 uint32_t state_offset;
944
945 uint32_t push_const_offset; /* Offset in the batchbuffer */
946 int push_const_size; /* in 256-bit register increments */
947
948 /* Binding table: pointers to SURFACE_STATE entries. */
949 uint32_t bind_bo_offset;
950 uint32_t surf_offset[BRW_MAX_SURFACES];
951
952 /** SAMPLER_STATE count and table offset */
953 uint32_t sampler_count;
954 uint32_t sampler_offset;
955 };
956
957 enum brw_predicate_state {
958 /* The first two states are used if we can determine whether to draw
959 * without having to look at the values in the query object buffer. This
960 * will happen if there is no conditional render in progress, if the query
961 * object is already completed or if something else has already added
962 * samples to the preliminary result such as via a BLT command.
963 */
964 BRW_PREDICATE_STATE_RENDER,
965 BRW_PREDICATE_STATE_DONT_RENDER,
966 /* In this case whether to draw or not depends on the result of an
967 * MI_PREDICATE command so the predicate enable bit needs to be checked.
968 */
969 BRW_PREDICATE_STATE_USE_BIT
970 };
971
972 struct shader_times;
973
974 /**
975 * brw_context is derived from gl_context.
976 */
977 struct brw_context
978 {
979 struct gl_context ctx; /**< base class, must be first field */
980
981 struct
982 {
983 void (*update_texture_surface)(struct gl_context *ctx,
984 unsigned unit,
985 uint32_t *surf_offset,
986 bool for_gather);
987 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
988 struct gl_renderbuffer *rb,
989 bool layered, unsigned unit,
990 uint32_t surf_index);
991
992 void (*emit_texture_surface_state)(struct brw_context *brw,
993 struct intel_mipmap_tree *mt,
994 GLenum target,
995 unsigned min_layer,
996 unsigned max_layer,
997 unsigned min_level,
998 unsigned max_level,
999 unsigned format,
1000 unsigned swizzle,
1001 uint32_t *surf_offset,
1002 bool rw, bool for_gather);
1003 void (*emit_buffer_surface_state)(struct brw_context *brw,
1004 uint32_t *out_offset,
1005 drm_intel_bo *bo,
1006 unsigned buffer_offset,
1007 unsigned surface_format,
1008 unsigned buffer_size,
1009 unsigned pitch,
1010 bool rw);
1011 void (*emit_null_surface_state)(struct brw_context *brw,
1012 unsigned width,
1013 unsigned height,
1014 unsigned samples,
1015 uint32_t *out_offset);
1016
1017 /**
1018 * Send the appropriate state packets to configure depth, stencil, and
1019 * HiZ buffers (i965+ only)
1020 */
1021 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1022 struct intel_mipmap_tree *depth_mt,
1023 uint32_t depth_offset,
1024 uint32_t depthbuffer_format,
1025 uint32_t depth_surface_type,
1026 struct intel_mipmap_tree *stencil_mt,
1027 bool hiz, bool separate_stencil,
1028 uint32_t width, uint32_t height,
1029 uint32_t tile_x, uint32_t tile_y);
1030
1031 } vtbl;
1032
1033 dri_bufmgr *bufmgr;
1034
1035 drm_intel_context *hw_ctx;
1036
1037 /** BO for post-sync nonzero writes for gen6 workaround. */
1038 drm_intel_bo *workaround_bo;
1039 uint8_t pipe_controls_since_last_cs_stall;
1040
1041 /**
1042 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1043 * and would need flushing before being used from another cache domain that
1044 * isn't coherent with it (i.e. the sampler).
1045 */
1046 struct set *render_cache;
1047
1048 /**
1049 * Number of resets observed in the system at context creation.
1050 *
1051 * This is tracked in the context so that we can determine that another
1052 * reset has occurred.
1053 */
1054 uint32_t reset_count;
1055
1056 struct intel_batchbuffer batch;
1057 bool no_batch_wrap;
1058
1059 struct {
1060 drm_intel_bo *bo;
1061 uint32_t next_offset;
1062 } upload;
1063
1064 /**
1065 * Set if rendering has occurred to the drawable's front buffer.
1066 *
1067 * This is used in the DRI2 case to detect that glFlush should also copy
1068 * the contents of the fake front buffer to the real front buffer.
1069 */
1070 bool front_buffer_dirty;
1071
1072 /** Framerate throttling: @{ */
1073 drm_intel_bo *throttle_batch[2];
1074
1075 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1076 * frame of rendering to complete. This gives a very precise cap to the
1077 * latency between input and output such that rendering never gets more
1078 * than a frame behind the user. (With the caveat that we technically are
1079 * not using the SwapBuffers itself as a barrier but the first batch
1080 * submitted afterwards, which may be immediately prior to the next
1081 * SwapBuffers.)
1082 */
1083 bool need_swap_throttle;
1084
1085 /** General throttling, not caught by throttling between SwapBuffers */
1086 bool need_flush_throttle;
1087 /** @} */
1088
1089 GLuint stats_wm;
1090
1091 /**
1092 * drirc options:
1093 * @{
1094 */
1095 bool no_rast;
1096 bool always_flush_batch;
1097 bool always_flush_cache;
1098 bool disable_throttling;
1099 bool precompile;
1100
1101 driOptionCache optionCache;
1102 /** @} */
1103
1104 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1105
1106 GLenum reduced_primitive;
1107
1108 /**
1109 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1110 * variable is set, this is the flag indicating to do expensive work that
1111 * might lead to a perf_debug() call.
1112 */
1113 bool perf_debug;
1114
1115 uint32_t max_gtt_map_object_size;
1116
1117 int gen;
1118 int gt;
1119
1120 bool is_g4x;
1121 bool is_baytrail;
1122 bool is_haswell;
1123 bool is_cherryview;
1124 bool is_broxton;
1125
1126 bool has_hiz;
1127 bool has_separate_stencil;
1128 bool must_use_separate_stencil;
1129 bool has_llc;
1130 bool has_swizzling;
1131 bool has_surface_tile_offset;
1132 bool has_compr4;
1133 bool has_negative_rhw_bug;
1134 bool has_pln;
1135 bool no_simd8;
1136 bool use_rep_send;
1137
1138 /**
1139 * Some versions of Gen hardware don't do centroid interpolation correctly
1140 * on unlit pixels, causing incorrect values for derivatives near triangle
1141 * edges. Enabling this flag causes the fragment shader to use
1142 * non-centroid interpolation for unlit pixels, at the expense of two extra
1143 * fragment shader instructions.
1144 */
1145 bool needs_unlit_centroid_workaround;
1146
1147 GLuint NewGLState;
1148 struct {
1149 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1150 } state;
1151
1152 enum brw_pipeline last_pipeline;
1153
1154 struct brw_cache cache;
1155
1156 /** IDs for meta stencil blit shader programs. */
1157 unsigned meta_stencil_blit_programs[2];
1158
1159 /* Whether a meta-operation is in progress. */
1160 bool meta_in_progress;
1161
1162 /* Whether the last depth/stencil packets were both NULL. */
1163 bool no_depth_or_stencil;
1164
1165 /* The last PMA stall bits programmed. */
1166 uint32_t pma_stall_bits;
1167
1168 struct {
1169 /** The value of gl_BaseVertex for the current _mesa_prim. */
1170 int gl_basevertex;
1171
1172 /**
1173 * Buffer and offset used for GL_ARB_shader_draw_parameters
1174 * (for now, only gl_BaseVertex).
1175 */
1176 drm_intel_bo *draw_params_bo;
1177 uint32_t draw_params_offset;
1178 } draw;
1179
1180 struct {
1181 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1182 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1183
1184 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1185 GLuint nr_enabled;
1186 GLuint nr_buffers;
1187
1188 /* Summary of size and varying of active arrays, so we can check
1189 * for changes to this state:
1190 */
1191 unsigned int min_index, max_index;
1192
1193 /* Offset from start of vertex buffer so we can avoid redefining
1194 * the same VB packed over and over again.
1195 */
1196 unsigned int start_vertex_bias;
1197
1198 /**
1199 * Certain vertex attribute formats aren't natively handled by the
1200 * hardware and require special VS code to fix up their values.
1201 *
1202 * These bitfields indicate which workarounds are needed.
1203 */
1204 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1205 } vb;
1206
1207 struct {
1208 /**
1209 * Index buffer for this draw_prims call.
1210 *
1211 * Updates are signaled by BRW_NEW_INDICES.
1212 */
1213 const struct _mesa_index_buffer *ib;
1214
1215 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1216 drm_intel_bo *bo;
1217 GLuint type;
1218
1219 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1220 * avoid re-uploading the IB packet over and over if we're actually
1221 * referencing the same index buffer.
1222 */
1223 unsigned int start_vertex_offset;
1224 } ib;
1225
1226 /* Active vertex program:
1227 */
1228 const struct gl_vertex_program *vertex_program;
1229 const struct gl_geometry_program *geometry_program;
1230 const struct gl_fragment_program *fragment_program;
1231 const struct gl_compute_program *compute_program;
1232
1233 /**
1234 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1235 * that we don't have to reemit that state every time we change FBOs.
1236 */
1237 int num_samples;
1238
1239 /**
1240 * Platform specific constants containing the maximum number of threads
1241 * for each pipeline stage.
1242 */
1243 int max_vs_threads;
1244 int max_hs_threads;
1245 int max_ds_threads;
1246 int max_gs_threads;
1247 int max_wm_threads;
1248 int max_cs_threads;
1249
1250 /* BRW_NEW_URB_ALLOCATIONS:
1251 */
1252 struct {
1253 GLuint vsize; /* vertex size plus header in urb registers */
1254 GLuint gsize; /* GS output size in urb registers */
1255 GLuint csize; /* constant buffer size in urb registers */
1256 GLuint sfsize; /* setup data size in urb registers */
1257
1258 bool constrained;
1259
1260 GLuint min_vs_entries; /* Minimum number of VS entries */
1261 GLuint max_vs_entries; /* Maximum number of VS entries */
1262 GLuint max_hs_entries; /* Maximum number of HS entries */
1263 GLuint max_ds_entries; /* Maximum number of DS entries */
1264 GLuint max_gs_entries; /* Maximum number of GS entries */
1265
1266 GLuint nr_vs_entries;
1267 GLuint nr_gs_entries;
1268 GLuint nr_clip_entries;
1269 GLuint nr_sf_entries;
1270 GLuint nr_cs_entries;
1271
1272 GLuint vs_start;
1273 GLuint gs_start;
1274 GLuint clip_start;
1275 GLuint sf_start;
1276 GLuint cs_start;
1277 GLuint size; /* Hardware URB size, in KB. */
1278
1279 /* True if the most recently sent _3DSTATE_URB message allocated
1280 * URB space for the GS.
1281 */
1282 bool gs_present;
1283 } urb;
1284
1285
1286 /* BRW_NEW_CURBE_OFFSETS:
1287 */
1288 struct {
1289 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1290 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1291 GLuint clip_start;
1292 GLuint clip_size;
1293 GLuint vs_start;
1294 GLuint vs_size;
1295 GLuint total_size;
1296
1297 /**
1298 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1299 * for upload to the CURBE.
1300 */
1301 drm_intel_bo *curbe_bo;
1302 /** Offset within curbe_bo of space for current curbe entry */
1303 GLuint curbe_offset;
1304 } curbe;
1305
1306 /**
1307 * Layout of vertex data exiting the vertex shader.
1308 *
1309 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1310 */
1311 struct brw_vue_map vue_map_vs;
1312
1313 /**
1314 * Layout of vertex data exiting the geometry portion of the pipleine.
1315 * This comes from the geometry shader if one exists, otherwise from the
1316 * vertex shader.
1317 *
1318 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1319 */
1320 struct brw_vue_map vue_map_geom_out;
1321
1322 struct {
1323 struct brw_stage_state base;
1324 struct brw_vs_prog_data *prog_data;
1325 } vs;
1326
1327 struct {
1328 struct brw_stage_state base;
1329 struct brw_gs_prog_data *prog_data;
1330
1331 /**
1332 * True if the 3DSTATE_GS command most recently emitted to the 3D
1333 * pipeline enabled the GS; false otherwise.
1334 */
1335 bool enabled;
1336 } gs;
1337
1338 struct {
1339 struct brw_ff_gs_prog_data *prog_data;
1340
1341 bool prog_active;
1342 /** Offset in the program cache to the CLIP program pre-gen6 */
1343 uint32_t prog_offset;
1344 uint32_t state_offset;
1345
1346 uint32_t bind_bo_offset;
1347 /**
1348 * Surface offsets for the binding table. We only need surfaces to
1349 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1350 * need in this case.
1351 */
1352 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1353 } ff_gs;
1354
1355 struct {
1356 struct brw_clip_prog_data *prog_data;
1357
1358 /** Offset in the program cache to the CLIP program pre-gen6 */
1359 uint32_t prog_offset;
1360
1361 /* Offset in the batch to the CLIP state on pre-gen6. */
1362 uint32_t state_offset;
1363
1364 /* As of gen6, this is the offset in the batch to the CLIP VP,
1365 * instead of vp_bo.
1366 */
1367 uint32_t vp_offset;
1368 } clip;
1369
1370
1371 struct {
1372 struct brw_sf_prog_data *prog_data;
1373
1374 /** Offset in the program cache to the CLIP program pre-gen6 */
1375 uint32_t prog_offset;
1376 uint32_t state_offset;
1377 uint32_t vp_offset;
1378 bool viewport_transform_enable;
1379 } sf;
1380
1381 struct {
1382 struct brw_stage_state base;
1383 struct brw_wm_prog_data *prog_data;
1384
1385 GLuint render_surf;
1386
1387 /**
1388 * Buffer object used in place of multisampled null render targets on
1389 * Gen6. See brw_emit_null_surface_state().
1390 */
1391 drm_intel_bo *multisampled_null_render_target_bo;
1392 uint32_t fast_clear_op;
1393 } wm;
1394
1395 struct {
1396 struct brw_stage_state base;
1397 struct brw_cs_prog_data *prog_data;
1398 } cs;
1399
1400 struct {
1401 uint32_t state_offset;
1402 uint32_t blend_state_offset;
1403 uint32_t depth_stencil_state_offset;
1404 uint32_t vp_offset;
1405 } cc;
1406
1407 struct {
1408 struct brw_query_object *obj;
1409 bool begin_emitted;
1410 } query;
1411
1412 struct {
1413 enum brw_predicate_state state;
1414 bool supported;
1415 } predicate;
1416
1417 struct {
1418 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1419 const int *statistics_registers;
1420
1421 /** The number of active monitors using OA counters. */
1422 unsigned oa_users;
1423
1424 /**
1425 * A buffer object storing OA counter snapshots taken at the start and
1426 * end of each batch (creating "bookends" around the batch).
1427 */
1428 drm_intel_bo *bookend_bo;
1429
1430 /** The number of snapshots written to bookend_bo. */
1431 int bookend_snapshots;
1432
1433 /**
1434 * An array of monitors whose results haven't yet been assembled based on
1435 * the data in buffer objects.
1436 *
1437 * These may be active, or have already ended. However, the results
1438 * have not been requested.
1439 */
1440 struct brw_perf_monitor_object **unresolved;
1441 int unresolved_elements;
1442 int unresolved_array_size;
1443
1444 /**
1445 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1446 * the counter which MI_REPORT_PERF_COUNT stores there.
1447 */
1448 const int *oa_snapshot_layout;
1449
1450 /** Number of 32-bit entries in a hardware counter snapshot. */
1451 int entries_per_oa_snapshot;
1452 } perfmon;
1453
1454 int num_atoms[BRW_NUM_PIPELINES];
1455 const struct brw_tracked_state render_atoms[57];
1456 const struct brw_tracked_state compute_atoms[3];
1457
1458 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1459 struct {
1460 uint32_t offset;
1461 uint32_t size;
1462 enum aub_state_struct_type type;
1463 int index;
1464 } *state_batch_list;
1465 int state_batch_count;
1466
1467 uint32_t render_target_format[MESA_FORMAT_COUNT];
1468 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1469
1470 /* Interpolation modes, one byte per vue slot.
1471 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1472 */
1473 struct interpolation_mode_map interpolation_mode;
1474
1475 /* PrimitiveRestart */
1476 struct {
1477 bool in_progress;
1478 bool enable_cut_index;
1479 } prim_restart;
1480
1481 /** Computed depth/stencil/hiz state from the current attached
1482 * renderbuffers, valid only during the drawing state upload loop after
1483 * brw_workaround_depthstencil_alignment().
1484 */
1485 struct {
1486 struct intel_mipmap_tree *depth_mt;
1487 struct intel_mipmap_tree *stencil_mt;
1488
1489 /* Inter-tile (page-aligned) byte offsets. */
1490 uint32_t depth_offset, hiz_offset, stencil_offset;
1491 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1492 uint32_t tile_x, tile_y;
1493 } depthstencil;
1494
1495 uint32_t num_instances;
1496 int basevertex;
1497
1498 struct {
1499 drm_intel_bo *bo;
1500 const char **names;
1501 int *ids;
1502 enum shader_time_shader_type *types;
1503 struct shader_times *cumulative;
1504 int num_entries;
1505 int max_entries;
1506 double report_time;
1507 } shader_time;
1508
1509 struct brw_fast_clear_state *fast_clear_state;
1510
1511 __DRIcontext *driContext;
1512 struct intel_screen *intelScreen;
1513 };
1514
1515 /*======================================================================
1516 * brw_vtbl.c
1517 */
1518 void brwInitVtbl( struct brw_context *brw );
1519
1520 /* brw_clear.c */
1521 extern void intelInitClearFuncs(struct dd_function_table *functions);
1522
1523 /*======================================================================
1524 * brw_context.c
1525 */
1526 extern const char *const brw_vendor_string;
1527
1528 extern const char *brw_get_renderer_string(unsigned deviceID);
1529
1530 enum {
1531 DRI_CONF_BO_REUSE_DISABLED,
1532 DRI_CONF_BO_REUSE_ALL
1533 };
1534
1535 void intel_update_renderbuffers(__DRIcontext *context,
1536 __DRIdrawable *drawable);
1537 void intel_prepare_render(struct brw_context *brw);
1538
1539 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1540 __DRIdrawable *drawable);
1541
1542 GLboolean brwCreateContext(gl_api api,
1543 const struct gl_config *mesaVis,
1544 __DRIcontext *driContextPriv,
1545 unsigned major_version,
1546 unsigned minor_version,
1547 uint32_t flags,
1548 bool notify_reset,
1549 unsigned *error,
1550 void *sharedContextPrivate);
1551
1552 /*======================================================================
1553 * brw_misc_state.c
1554 */
1555 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1556 struct intel_mipmap_tree *mt,
1557 unsigned level, unsigned layer, bool flat);
1558
1559 void brw_meta_updownsample(struct brw_context *brw,
1560 struct intel_mipmap_tree *src,
1561 struct intel_mipmap_tree *dst);
1562
1563 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1564 struct gl_framebuffer *read_fb,
1565 struct gl_framebuffer *draw_fb,
1566 GLfloat srcX0, GLfloat srcY0,
1567 GLfloat srcX1, GLfloat srcY1,
1568 GLfloat dstX0, GLfloat dstY0,
1569 GLfloat dstX1, GLfloat dstY1);
1570
1571 void brw_meta_stencil_updownsample(struct brw_context *brw,
1572 struct intel_mipmap_tree *src,
1573 struct intel_mipmap_tree *dst);
1574
1575 bool brw_meta_fast_clear(struct brw_context *brw,
1576 struct gl_framebuffer *fb,
1577 GLbitfield mask,
1578 bool partial_clear);
1579
1580 void
1581 brw_meta_resolve_color(struct brw_context *brw,
1582 struct intel_mipmap_tree *mt);
1583 void
1584 brw_meta_fast_clear_free(struct brw_context *brw);
1585
1586
1587 /*======================================================================
1588 * brw_misc_state.c
1589 */
1590 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1591 uint32_t depth_level,
1592 uint32_t depth_layer,
1593 struct intel_mipmap_tree *stencil_mt,
1594 uint32_t *out_tile_mask_x,
1595 uint32_t *out_tile_mask_y);
1596 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1597 GLbitfield clear_mask);
1598
1599 /* brw_object_purgeable.c */
1600 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1601
1602 /*======================================================================
1603 * brw_queryobj.c
1604 */
1605 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1606 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1607 void brw_emit_query_begin(struct brw_context *brw);
1608 void brw_emit_query_end(struct brw_context *brw);
1609
1610 /** gen6_queryobj.c */
1611 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1612 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1613 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1614 void brw_store_register_mem64(struct brw_context *brw,
1615 drm_intel_bo *bo, uint32_t reg, int idx);
1616
1617 /** brw_conditional_render.c */
1618 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1619 bool brw_check_conditional_render(struct brw_context *brw);
1620
1621 /** intel_batchbuffer.c */
1622 void brw_load_register_mem(struct brw_context *brw,
1623 uint32_t reg,
1624 drm_intel_bo *bo,
1625 uint32_t read_domains, uint32_t write_domain,
1626 uint32_t offset);
1627 void brw_load_register_mem64(struct brw_context *brw,
1628 uint32_t reg,
1629 drm_intel_bo *bo,
1630 uint32_t read_domains, uint32_t write_domain,
1631 uint32_t offset);
1632
1633 /*======================================================================
1634 * brw_state_dump.c
1635 */
1636 void brw_debug_batch(struct brw_context *brw);
1637 void brw_annotate_aub(struct brw_context *brw);
1638
1639 /*======================================================================
1640 * brw_tex.c
1641 */
1642 void brw_validate_textures( struct brw_context *brw );
1643
1644
1645 /*======================================================================
1646 * brw_program.c
1647 */
1648 void brwInitFragProgFuncs( struct dd_function_table *functions );
1649
1650 int brw_get_scratch_size(int size);
1651 void brw_get_scratch_bo(struct brw_context *brw,
1652 drm_intel_bo **scratch_bo, int size);
1653 void brw_init_shader_time(struct brw_context *brw);
1654 int brw_get_shader_time_index(struct brw_context *brw,
1655 struct gl_shader_program *shader_prog,
1656 struct gl_program *prog,
1657 enum shader_time_shader_type type);
1658 void brw_collect_and_report_shader_time(struct brw_context *brw);
1659 void brw_destroy_shader_time(struct brw_context *brw);
1660
1661 /* brw_urb.c
1662 */
1663 void brw_upload_urb_fence(struct brw_context *brw);
1664
1665 /* brw_curbe.c
1666 */
1667 void brw_upload_cs_urb_state(struct brw_context *brw);
1668
1669 /* brw_fs_reg_allocate.cpp
1670 */
1671 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1672
1673 /* brw_vec4_reg_allocate.cpp */
1674 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1675
1676 /* brw_disasm.c */
1677 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1678 struct brw_inst *inst, bool is_compacted);
1679
1680 /* brw_vs.c */
1681 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1682
1683 /* brw_draw_upload.c */
1684 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1685 const struct gl_client_array *glarray);
1686
1687 static inline unsigned
1688 brw_get_index_type(GLenum type)
1689 {
1690 assert((type == GL_UNSIGNED_BYTE)
1691 || (type == GL_UNSIGNED_SHORT)
1692 || (type == GL_UNSIGNED_INT));
1693
1694 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1695 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1696 * to map to scale factors of 0, 1, and 2, respectively. These scale
1697 * factors are then left-shfited by 8 to be in the correct position in the
1698 * CMD_INDEX_BUFFER packet.
1699 *
1700 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1701 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1702 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1703 */
1704 return (type - 0x1401) << 7;
1705 }
1706
1707 void brw_prepare_vertices(struct brw_context *brw);
1708
1709 /* brw_wm_surface_state.c */
1710 void brw_init_surface_formats(struct brw_context *brw);
1711 void brw_create_constant_surface(struct brw_context *brw,
1712 drm_intel_bo *bo,
1713 uint32_t offset,
1714 uint32_t size,
1715 uint32_t *out_offset,
1716 bool dword_pitch);
1717 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1718 unsigned unit,
1719 uint32_t *surf_offset);
1720 void
1721 brw_update_sol_surface(struct brw_context *brw,
1722 struct gl_buffer_object *buffer_obj,
1723 uint32_t *out_offset, unsigned num_vector_components,
1724 unsigned stride_dwords, unsigned offset_dwords);
1725 void brw_upload_ubo_surfaces(struct brw_context *brw,
1726 struct gl_shader *shader,
1727 struct brw_stage_state *stage_state,
1728 struct brw_stage_prog_data *prog_data,
1729 bool dword_pitch);
1730 void brw_upload_abo_surfaces(struct brw_context *brw,
1731 struct gl_shader_program *prog,
1732 struct brw_stage_state *stage_state,
1733 struct brw_stage_prog_data *prog_data);
1734
1735 /* brw_surface_formats.c */
1736 bool brw_render_target_supported(struct brw_context *brw,
1737 struct gl_renderbuffer *rb);
1738 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1739
1740 /* brw_performance_monitor.c */
1741 void brw_init_performance_monitors(struct brw_context *brw);
1742 void brw_dump_perf_monitors(struct brw_context *brw);
1743 void brw_perf_monitor_new_batch(struct brw_context *brw);
1744 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1745
1746 /* intel_buffer_objects.c */
1747 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1748 const char *bo_name);
1749 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1750 const char *bo_name);
1751
1752 /* intel_extensions.c */
1753 extern void intelInitExtensions(struct gl_context *ctx);
1754
1755 /* intel_state.c */
1756 extern int intel_translate_shadow_compare_func(GLenum func);
1757 extern int intel_translate_compare_func(GLenum func);
1758 extern int intel_translate_stencil_op(GLenum op);
1759 extern int intel_translate_logic_op(GLenum opcode);
1760
1761 /* intel_syncobj.c */
1762 void intel_init_syncobj_functions(struct dd_function_table *functions);
1763
1764 /* gen6_sol.c */
1765 struct gl_transform_feedback_object *
1766 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1767 void
1768 brw_delete_transform_feedback(struct gl_context *ctx,
1769 struct gl_transform_feedback_object *obj);
1770 void
1771 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1772 struct gl_transform_feedback_object *obj);
1773 void
1774 brw_end_transform_feedback(struct gl_context *ctx,
1775 struct gl_transform_feedback_object *obj);
1776 GLsizei
1777 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1778 struct gl_transform_feedback_object *obj,
1779 GLuint stream);
1780
1781 /* gen7_sol_state.c */
1782 void
1783 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1784 struct gl_transform_feedback_object *obj);
1785 void
1786 gen7_end_transform_feedback(struct gl_context *ctx,
1787 struct gl_transform_feedback_object *obj);
1788 void
1789 gen7_pause_transform_feedback(struct gl_context *ctx,
1790 struct gl_transform_feedback_object *obj);
1791 void
1792 gen7_resume_transform_feedback(struct gl_context *ctx,
1793 struct gl_transform_feedback_object *obj);
1794
1795 /* brw_blorp_blit.cpp */
1796 GLbitfield
1797 brw_blorp_framebuffer(struct brw_context *brw,
1798 struct gl_framebuffer *readFb,
1799 struct gl_framebuffer *drawFb,
1800 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1801 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1802 GLbitfield mask, GLenum filter);
1803
1804 bool
1805 brw_blorp_copytexsubimage(struct brw_context *brw,
1806 struct gl_renderbuffer *src_rb,
1807 struct gl_texture_image *dst_image,
1808 int slice,
1809 int srcX0, int srcY0,
1810 int dstX0, int dstY0,
1811 int width, int height);
1812
1813 /* gen6_multisample_state.c */
1814 unsigned
1815 gen6_determine_sample_mask(struct brw_context *brw);
1816
1817 void
1818 gen6_emit_3dstate_multisample(struct brw_context *brw,
1819 unsigned num_samples);
1820 void
1821 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1822 void
1823 gen6_get_sample_position(struct gl_context *ctx,
1824 struct gl_framebuffer *fb,
1825 GLuint index,
1826 GLfloat *result);
1827 void
1828 gen6_set_sample_maps(struct gl_context *ctx);
1829
1830 /* gen8_multisample_state.c */
1831 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1832 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1833
1834 /* gen7_urb.c */
1835 void
1836 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1837 unsigned gs_size, unsigned fs_size);
1838
1839 void
1840 gen7_emit_urb_state(struct brw_context *brw,
1841 unsigned nr_vs_entries, unsigned vs_size,
1842 unsigned vs_start, unsigned nr_gs_entries,
1843 unsigned gs_size, unsigned gs_start);
1844
1845
1846 /* brw_reset.c */
1847 extern GLenum
1848 brw_get_graphics_reset_status(struct gl_context *ctx);
1849
1850 /* brw_compute.c */
1851 extern void
1852 brw_init_compute_functions(struct dd_function_table *functions);
1853
1854 /*======================================================================
1855 * Inline conversion functions. These are better-typed than the
1856 * macros used previously:
1857 */
1858 static inline struct brw_context *
1859 brw_context( struct gl_context *ctx )
1860 {
1861 return (struct brw_context *)ctx;
1862 }
1863
1864 static inline struct brw_vertex_program *
1865 brw_vertex_program(struct gl_vertex_program *p)
1866 {
1867 return (struct brw_vertex_program *) p;
1868 }
1869
1870 static inline const struct brw_vertex_program *
1871 brw_vertex_program_const(const struct gl_vertex_program *p)
1872 {
1873 return (const struct brw_vertex_program *) p;
1874 }
1875
1876 static inline struct brw_geometry_program *
1877 brw_geometry_program(struct gl_geometry_program *p)
1878 {
1879 return (struct brw_geometry_program *) p;
1880 }
1881
1882 static inline struct brw_fragment_program *
1883 brw_fragment_program(struct gl_fragment_program *p)
1884 {
1885 return (struct brw_fragment_program *) p;
1886 }
1887
1888 static inline const struct brw_fragment_program *
1889 brw_fragment_program_const(const struct gl_fragment_program *p)
1890 {
1891 return (const struct brw_fragment_program *) p;
1892 }
1893
1894 static inline struct brw_compute_program *
1895 brw_compute_program(struct gl_compute_program *p)
1896 {
1897 return (struct brw_compute_program *) p;
1898 }
1899
1900 /**
1901 * Pre-gen6, the register file of the EUs was shared between threads,
1902 * and each thread used some subset allocated on a 16-register block
1903 * granularity. The unit states wanted these block counts.
1904 */
1905 static inline int
1906 brw_register_blocks(int reg_count)
1907 {
1908 return ALIGN(reg_count, 16) / 16 - 1;
1909 }
1910
1911 static inline uint32_t
1912 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1913 uint32_t prog_offset)
1914 {
1915 if (brw->gen >= 5) {
1916 /* Using state base address. */
1917 return prog_offset;
1918 }
1919
1920 drm_intel_bo_emit_reloc(brw->batch.bo,
1921 state_offset,
1922 brw->cache.bo,
1923 prog_offset,
1924 I915_GEM_DOMAIN_INSTRUCTION, 0);
1925
1926 return brw->cache.bo->offset64 + prog_offset;
1927 }
1928
1929 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1930 bool brw_lower_texture_gradients(struct brw_context *brw,
1931 struct exec_list *instructions);
1932 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1933
1934 struct opcode_desc {
1935 char *name;
1936 int nsrc;
1937 int ndst;
1938 };
1939
1940 extern const struct opcode_desc opcode_descs[128];
1941 extern const char * const conditional_modifier[16];
1942
1943 void
1944 brw_emit_depthbuffer(struct brw_context *brw);
1945
1946 void
1947 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1948 struct intel_mipmap_tree *depth_mt,
1949 uint32_t depth_offset, uint32_t depthbuffer_format,
1950 uint32_t depth_surface_type,
1951 struct intel_mipmap_tree *stencil_mt,
1952 bool hiz, bool separate_stencil,
1953 uint32_t width, uint32_t height,
1954 uint32_t tile_x, uint32_t tile_y);
1955
1956 void
1957 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1958 struct intel_mipmap_tree *depth_mt,
1959 uint32_t depth_offset, uint32_t depthbuffer_format,
1960 uint32_t depth_surface_type,
1961 struct intel_mipmap_tree *stencil_mt,
1962 bool hiz, bool separate_stencil,
1963 uint32_t width, uint32_t height,
1964 uint32_t tile_x, uint32_t tile_y);
1965
1966 void
1967 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1968 struct intel_mipmap_tree *depth_mt,
1969 uint32_t depth_offset, uint32_t depthbuffer_format,
1970 uint32_t depth_surface_type,
1971 struct intel_mipmap_tree *stencil_mt,
1972 bool hiz, bool separate_stencil,
1973 uint32_t width, uint32_t height,
1974 uint32_t tile_x, uint32_t tile_y);
1975 void
1976 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1977 struct intel_mipmap_tree *depth_mt,
1978 uint32_t depth_offset, uint32_t depthbuffer_format,
1979 uint32_t depth_surface_type,
1980 struct intel_mipmap_tree *stencil_mt,
1981 bool hiz, bool separate_stencil,
1982 uint32_t width, uint32_t height,
1983 uint32_t tile_x, uint32_t tile_y);
1984
1985 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1986 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1987
1988 uint32_t get_hw_prim_for_gl_prim(int mode);
1989
1990 void
1991 brw_setup_vue_key_clip_info(struct brw_context *brw,
1992 struct brw_vue_prog_key *key,
1993 bool program_uses_clip_distance);
1994
1995 void
1996 gen6_upload_push_constants(struct brw_context *brw,
1997 const struct gl_program *prog,
1998 const struct brw_stage_prog_data *prog_data,
1999 struct brw_stage_state *stage_state,
2000 enum aub_state_struct_type type);
2001
2002 bool
2003 gen9_use_linear_1d_layout(const struct brw_context *brw,
2004 const struct intel_mipmap_tree *mt);
2005
2006 /* brw_pipe_control.c */
2007 int brw_init_pipe_control(struct brw_context *brw,
2008 const struct brw_device_info *info);
2009 void brw_fini_pipe_control(struct brw_context *brw);
2010
2011 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2012 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2013 drm_intel_bo *bo, uint32_t offset,
2014 uint32_t imm_lower, uint32_t imm_upper);
2015 void brw_emit_mi_flush(struct brw_context *brw);
2016 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2017 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2018 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2019 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2020
2021 #ifdef __cplusplus
2022 }
2023 #endif
2024
2025 #endif