i965: Move surface resolves back to draw/dispatch time
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_ATOMIC_BUFFER,
199 BRW_STATE_IMAGE_UNITS,
200 BRW_STATE_META_IN_PROGRESS,
201 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
202 BRW_STATE_NUM_SAMPLES,
203 BRW_STATE_TEXTURE_BUFFER,
204 BRW_STATE_GEN4_UNIT_STATE,
205 BRW_STATE_CC_VP,
206 BRW_STATE_SF_VP,
207 BRW_STATE_CLIP_VP,
208 BRW_STATE_SAMPLER_STATE_TABLE,
209 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
210 BRW_STATE_COMPUTE_PROGRAM,
211 BRW_STATE_CS_WORK_GROUPS,
212 BRW_STATE_URB_SIZE,
213 BRW_STATE_CC_STATE,
214 BRW_STATE_BLORP,
215 BRW_STATE_VIEWPORT_COUNT,
216 BRW_STATE_CONSERVATIVE_RASTERIZATION,
217 BRW_NUM_STATE_BITS
218 };
219
220 /**
221 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
222 *
223 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
224 * When the currently bound shader program differs from the previous draw
225 * call, these will be flagged. They cover brw->{stage}_program and
226 * ctx->{Stage}Program->_Current.
227 *
228 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
229 * driver perspective. Even if the same shader is bound at the API level,
230 * we may need to switch between multiple versions of that shader to handle
231 * changes in non-orthagonal state.
232 *
233 * Additionally, multiple shader programs may have identical vertex shaders
234 * (for example), or compile down to the same code in the backend. We combine
235 * those into a single program cache entry.
236 *
237 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
238 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
239 */
240 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
241 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
242 * use the normal state upload paths), but the cache is still used. To avoid
243 * polluting the brw_program_cache code with special cases, we retain the
244 * dirty bit for now. It should eventually be removed.
245 */
246 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
247 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
248 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
249 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
250 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
251 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
252 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
253 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
254 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
255 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
256 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
257 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
258 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
259 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
260 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
261 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
262 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
263 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
264 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
265 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
266 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
267 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
268 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
269 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
270 /**
271 * Used for any batch entry with a relocated pointer that will be used
272 * by any 3D rendering.
273 */
274 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
275 /** \see brw.state.depth_region */
276 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
277 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
278 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
279 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
280 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
281 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
282 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
283 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
284 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
285 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
286 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
287 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
288 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
289 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
290 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
291 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
292 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
293 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
294 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
295 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
296 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
297 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
298 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
299 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
300 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
301 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
302 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
303 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
304 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
305 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
306 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
307
308 struct brw_state_flags {
309 /** State update flags signalled by mesa internals */
310 GLuint mesa;
311 /**
312 * State update flags signalled as the result of brw_tracked_state updates
313 */
314 uint64_t brw;
315 };
316
317
318 /** Subclass of Mesa program */
319 struct brw_program {
320 struct gl_program program;
321 GLuint id;
322
323 bool compiled_once;
324 };
325
326
327 struct brw_ff_gs_prog_data {
328 GLuint urb_read_length;
329 GLuint total_grf;
330
331 /**
332 * Gen6 transform feedback: Amount by which the streaming vertex buffer
333 * indices should be incremented each time the GS is invoked.
334 */
335 unsigned svbi_postincrement_value;
336 };
337
338 /** Number of texture sampler units */
339 #define BRW_MAX_TEX_UNIT 32
340
341 /** Max number of UBOs in a shader */
342 #define BRW_MAX_UBO 14
343
344 /** Max number of SSBOs in a shader */
345 #define BRW_MAX_SSBO 12
346
347 /** Max number of atomic counter buffer objects in a shader */
348 #define BRW_MAX_ABO 16
349
350 /** Max number of image uniforms in a shader */
351 #define BRW_MAX_IMAGES 32
352
353 /** Maximum number of actual buffers used for stream output */
354 #define BRW_MAX_SOL_BUFFERS 4
355
356 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
357 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
358 BRW_MAX_UBO + \
359 BRW_MAX_SSBO + \
360 BRW_MAX_ABO + \
361 BRW_MAX_IMAGES + \
362 2 + /* shader time, pull constants */ \
363 1 /* cs num work groups */)
364
365 struct brw_cache {
366 struct brw_context *brw;
367
368 struct brw_cache_item **items;
369 struct brw_bo *bo;
370 void *map;
371 GLuint size, n_items;
372
373 uint32_t next_offset;
374 bool bo_used_by_gpu;
375 };
376
377 /* Considered adding a member to this struct to document which flags
378 * an update might raise so that ordering of the state atoms can be
379 * checked or derived at runtime. Dropped the idea in favor of having
380 * a debug mode where the state is monitored for flags which are
381 * raised that have already been tested against.
382 */
383 struct brw_tracked_state {
384 struct brw_state_flags dirty;
385 void (*emit)( struct brw_context *brw );
386 };
387
388 enum shader_time_shader_type {
389 ST_NONE,
390 ST_VS,
391 ST_TCS,
392 ST_TES,
393 ST_GS,
394 ST_FS8,
395 ST_FS16,
396 ST_CS,
397 };
398
399 struct brw_vertex_buffer {
400 /** Buffer object containing the uploaded vertex data */
401 struct brw_bo *bo;
402 uint32_t offset;
403 uint32_t size;
404 /** Byte stride between elements in the uploaded array */
405 GLuint stride;
406 GLuint step_rate;
407 };
408 struct brw_vertex_element {
409 const struct gl_vertex_array *glarray;
410
411 int buffer;
412 bool is_dual_slot;
413 /** Offset of the first element within the buffer object */
414 unsigned int offset;
415 };
416
417 struct brw_query_object {
418 struct gl_query_object Base;
419
420 /** Last query BO associated with this query. */
421 struct brw_bo *bo;
422
423 /** Last index in bo with query data for this object. */
424 int last_index;
425
426 /** True if we know the batch has been flushed since we ended the query. */
427 bool flushed;
428 };
429
430 enum brw_gpu_ring {
431 UNKNOWN_RING,
432 RENDER_RING,
433 BLT_RING,
434 };
435
436 struct intel_batchbuffer {
437 /** Current batchbuffer being queued up. */
438 struct brw_bo *bo;
439 /** Last BO submitted to the hardware. Used for glFinish(). */
440 struct brw_bo *last_bo;
441
442 #ifdef DEBUG
443 uint16_t emit, total;
444 #endif
445 uint16_t reserved_space;
446 uint32_t *map_next;
447 uint32_t *map;
448 uint32_t *cpu_map;
449 #define BATCH_SZ (8192*sizeof(uint32_t))
450
451 uint32_t state_batch_offset;
452 enum brw_gpu_ring ring;
453 bool needs_sol_reset;
454 bool state_base_address_emitted;
455
456 struct drm_i915_gem_relocation_entry *relocs;
457 int reloc_count;
458 int reloc_array_size;
459 /** The validation list */
460 struct drm_i915_gem_exec_object2 *exec_objects;
461 struct brw_bo **exec_bos;
462 int exec_count;
463 int exec_array_size;
464 /** The amount of aperture space (in bytes) used by all exec_bos */
465 int aperture_space;
466
467 struct {
468 uint32_t *map_next;
469 int reloc_count;
470 int exec_count;
471 } saved;
472
473 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
474 struct hash_table *state_batch_sizes;
475 };
476
477 #define BRW_MAX_XFB_STREAMS 4
478
479 struct brw_transform_feedback_object {
480 struct gl_transform_feedback_object base;
481
482 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
483 struct brw_bo *offset_bo;
484
485 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
486 bool zero_offsets;
487
488 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
489 GLenum primitive_mode;
490
491 /**
492 * The maximum number of vertices that we can write without overflowing
493 * any of the buffers currently being used for transform feedback.
494 */
495 unsigned max_index;
496
497 /**
498 * Count of primitives generated during this transform feedback operation.
499 * @{
500 */
501 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
502 struct brw_bo *prim_count_bo;
503 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
504 /** @} */
505
506 /**
507 * Number of vertices written between last Begin/EndTransformFeedback().
508 *
509 * Used to implement DrawTransformFeedback().
510 */
511 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
512 bool vertices_written_valid;
513 };
514
515 /**
516 * Data shared between each programmable stage in the pipeline (vs, gs, and
517 * wm).
518 */
519 struct brw_stage_state
520 {
521 gl_shader_stage stage;
522 struct brw_stage_prog_data *prog_data;
523
524 /**
525 * Optional scratch buffer used to store spilled register values and
526 * variably-indexed GRF arrays.
527 *
528 * The contents of this buffer are short-lived so the same memory can be
529 * re-used at will for multiple shader programs (executed by the same fixed
530 * function). However reusing a scratch BO for which shader invocations
531 * are still in flight with a per-thread scratch slot size other than the
532 * original can cause threads with different scratch slot size and FFTID
533 * (which may be executed in parallel depending on the shader stage and
534 * hardware generation) to map to an overlapping region of the scratch
535 * space, which can potentially lead to mutual scratch space corruption.
536 * For that reason if you borrow this scratch buffer you should only be
537 * using the slot size given by the \c per_thread_scratch member below,
538 * unless you're taking additional measures to synchronize thread execution
539 * across slot size changes.
540 */
541 struct brw_bo *scratch_bo;
542
543 /**
544 * Scratch slot size allocated for each thread in the buffer object given
545 * by \c scratch_bo.
546 */
547 uint32_t per_thread_scratch;
548
549 /** Offset in the program cache to the program */
550 uint32_t prog_offset;
551
552 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
553 uint32_t state_offset;
554
555 uint32_t push_const_offset; /* Offset in the batchbuffer */
556 int push_const_size; /* in 256-bit register increments */
557
558 /* Binding table: pointers to SURFACE_STATE entries. */
559 uint32_t bind_bo_offset;
560 uint32_t surf_offset[BRW_MAX_SURFACES];
561
562 /** SAMPLER_STATE count and table offset */
563 uint32_t sampler_count;
564 uint32_t sampler_offset;
565 };
566
567 enum brw_predicate_state {
568 /* The first two states are used if we can determine whether to draw
569 * without having to look at the values in the query object buffer. This
570 * will happen if there is no conditional render in progress, if the query
571 * object is already completed or if something else has already added
572 * samples to the preliminary result such as via a BLT command.
573 */
574 BRW_PREDICATE_STATE_RENDER,
575 BRW_PREDICATE_STATE_DONT_RENDER,
576 /* In this case whether to draw or not depends on the result of an
577 * MI_PREDICATE command so the predicate enable bit needs to be checked.
578 */
579 BRW_PREDICATE_STATE_USE_BIT,
580 /* In this case, either MI_PREDICATE doesn't exist or we lack the
581 * necessary kernel features to use it. Stall for the query result.
582 */
583 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
584 };
585
586 struct shader_times;
587
588 struct gen_l3_config;
589
590 enum brw_query_kind {
591 OA_COUNTERS,
592 PIPELINE_STATS
593 };
594
595 struct brw_perf_query_info
596 {
597 enum brw_query_kind kind;
598 const char *name;
599 const char *guid;
600 struct brw_perf_query_counter *counters;
601 int n_counters;
602 size_t data_size;
603
604 /* OA specific */
605 uint64_t oa_metrics_set_id;
606 int oa_format;
607
608 /* For indexing into the accumulator[] ... */
609 int gpu_time_offset;
610 int gpu_clock_offset;
611 int a_offset;
612 int b_offset;
613 int c_offset;
614 };
615
616 /**
617 * brw_context is derived from gl_context.
618 */
619 struct brw_context
620 {
621 struct gl_context ctx; /**< base class, must be first field */
622
623 struct
624 {
625 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
626 struct gl_renderbuffer *rb,
627 uint32_t flags, unsigned unit,
628 uint32_t surf_index);
629 void (*emit_null_surface_state)(struct brw_context *brw,
630 unsigned width,
631 unsigned height,
632 unsigned samples,
633 uint32_t *out_offset);
634
635 /**
636 * Send the appropriate state packets to configure depth, stencil, and
637 * HiZ buffers (i965+ only)
638 */
639 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
640 struct intel_mipmap_tree *depth_mt,
641 uint32_t depth_offset,
642 uint32_t depthbuffer_format,
643 uint32_t depth_surface_type,
644 struct intel_mipmap_tree *stencil_mt,
645 bool hiz, bool separate_stencil,
646 uint32_t width, uint32_t height,
647 uint32_t tile_x, uint32_t tile_y);
648
649 /**
650 * Emit an MI_REPORT_PERF_COUNT command packet.
651 *
652 * This asks the GPU to write a report of the current OA counter values
653 * into @bo at the given offset and containing the given @report_id
654 * which we can cross-reference when parsing the report (gen7+ only).
655 */
656 void (*emit_mi_report_perf_count)(struct brw_context *brw,
657 struct brw_bo *bo,
658 uint32_t offset_in_bytes,
659 uint32_t report_id);
660 } vtbl;
661
662 struct brw_bufmgr *bufmgr;
663
664 uint32_t hw_ctx;
665
666 /** BO for post-sync nonzero writes for gen6 workaround. */
667 struct brw_bo *workaround_bo;
668 uint8_t pipe_controls_since_last_cs_stall;
669
670 /**
671 * Set of struct brw_bo * that have been rendered to within this batchbuffer
672 * and would need flushing before being used from another cache domain that
673 * isn't coherent with it (i.e. the sampler).
674 */
675 struct set *render_cache;
676
677 /**
678 * Number of resets observed in the system at context creation.
679 *
680 * This is tracked in the context so that we can determine that another
681 * reset has occurred.
682 */
683 uint32_t reset_count;
684
685 struct intel_batchbuffer batch;
686 bool no_batch_wrap;
687
688 struct {
689 struct brw_bo *bo;
690 void *map;
691 uint32_t next_offset;
692 } upload;
693
694 /**
695 * Set if rendering has occurred to the drawable's front buffer.
696 *
697 * This is used in the DRI2 case to detect that glFlush should also copy
698 * the contents of the fake front buffer to the real front buffer.
699 */
700 bool front_buffer_dirty;
701
702 /** Framerate throttling: @{ */
703 struct brw_bo *throttle_batch[2];
704
705 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
706 * frame of rendering to complete. This gives a very precise cap to the
707 * latency between input and output such that rendering never gets more
708 * than a frame behind the user. (With the caveat that we technically are
709 * not using the SwapBuffers itself as a barrier but the first batch
710 * submitted afterwards, which may be immediately prior to the next
711 * SwapBuffers.)
712 */
713 bool need_swap_throttle;
714
715 /** General throttling, not caught by throttling between SwapBuffers */
716 bool need_flush_throttle;
717 /** @} */
718
719 GLuint stats_wm;
720
721 /**
722 * drirc options:
723 * @{
724 */
725 bool no_rast;
726 bool always_flush_batch;
727 bool always_flush_cache;
728 bool disable_throttling;
729 bool precompile;
730 bool dual_color_blend_by_location;
731
732 driOptionCache optionCache;
733 /** @} */
734
735 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
736
737 GLenum reduced_primitive;
738
739 /**
740 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
741 * variable is set, this is the flag indicating to do expensive work that
742 * might lead to a perf_debug() call.
743 */
744 bool perf_debug;
745
746 uint64_t max_gtt_map_object_size;
747
748 int gen;
749 int gt;
750
751 bool is_g4x;
752 bool is_baytrail;
753 bool is_haswell;
754 bool is_cherryview;
755 bool is_broxton;
756
757 bool has_hiz;
758 bool has_separate_stencil;
759 bool must_use_separate_stencil;
760 bool has_llc;
761 bool has_swizzling;
762 bool has_surface_tile_offset;
763 bool has_compr4;
764 bool has_negative_rhw_bug;
765 bool has_pln;
766 bool no_simd8;
767
768 /**
769 * Some versions of Gen hardware don't do centroid interpolation correctly
770 * on unlit pixels, causing incorrect values for derivatives near triangle
771 * edges. Enabling this flag causes the fragment shader to use
772 * non-centroid interpolation for unlit pixels, at the expense of two extra
773 * fragment shader instructions.
774 */
775 bool needs_unlit_centroid_workaround;
776
777 /** Derived stencil states. */
778 bool stencil_enabled;
779 bool stencil_two_sided;
780 bool stencil_write_enabled;
781 /** Derived polygon state. */
782 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
783
784 struct isl_device isl_dev;
785
786 struct blorp_context blorp;
787
788 GLuint NewGLState;
789 struct {
790 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
791 } state;
792
793 enum brw_pipeline last_pipeline;
794
795 struct brw_cache cache;
796
797 /** IDs for meta stencil blit shader programs. */
798 struct gl_shader_program *meta_stencil_blit_programs[2];
799
800 /* Whether a meta-operation is in progress. */
801 bool meta_in_progress;
802
803 /* Whether the last depth/stencil packets were both NULL. */
804 bool no_depth_or_stencil;
805
806 /* The last PMA stall bits programmed. */
807 uint32_t pma_stall_bits;
808
809 struct {
810 struct {
811 /** The value of gl_BaseVertex for the current _mesa_prim. */
812 int gl_basevertex;
813
814 /** The value of gl_BaseInstance for the current _mesa_prim. */
815 int gl_baseinstance;
816 } params;
817
818 /**
819 * Buffer and offset used for GL_ARB_shader_draw_parameters
820 * (for now, only gl_BaseVertex).
821 */
822 struct brw_bo *draw_params_bo;
823 uint32_t draw_params_offset;
824
825 /**
826 * The value of gl_DrawID for the current _mesa_prim. This always comes
827 * in from it's own vertex buffer since it's not part of the indirect
828 * draw parameters.
829 */
830 int gl_drawid;
831 struct brw_bo *draw_id_bo;
832 uint32_t draw_id_offset;
833 } draw;
834
835 struct {
836 /**
837 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
838 * an indirect call, and num_work_groups_offset is valid. Otherwise,
839 * num_work_groups is set based on glDispatchCompute.
840 */
841 struct brw_bo *num_work_groups_bo;
842 GLintptr num_work_groups_offset;
843 const GLuint *num_work_groups;
844 } compute;
845
846 struct {
847 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
848 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
849
850 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
851 GLuint nr_enabled;
852 GLuint nr_buffers;
853
854 /* Summary of size and varying of active arrays, so we can check
855 * for changes to this state:
856 */
857 bool index_bounds_valid;
858 unsigned int min_index, max_index;
859
860 /* Offset from start of vertex buffer so we can avoid redefining
861 * the same VB packed over and over again.
862 */
863 unsigned int start_vertex_bias;
864
865 /**
866 * Certain vertex attribute formats aren't natively handled by the
867 * hardware and require special VS code to fix up their values.
868 *
869 * These bitfields indicate which workarounds are needed.
870 */
871 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
872 } vb;
873
874 struct {
875 /**
876 * Index buffer for this draw_prims call.
877 *
878 * Updates are signaled by BRW_NEW_INDICES.
879 */
880 const struct _mesa_index_buffer *ib;
881
882 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
883 struct brw_bo *bo;
884 uint32_t size;
885 unsigned index_size;
886
887 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
888 * avoid re-uploading the IB packet over and over if we're actually
889 * referencing the same index buffer.
890 */
891 unsigned int start_vertex_offset;
892 } ib;
893
894 /* Active vertex program:
895 */
896 const struct gl_program *vertex_program;
897 const struct gl_program *geometry_program;
898 const struct gl_program *tess_ctrl_program;
899 const struct gl_program *tess_eval_program;
900 const struct gl_program *fragment_program;
901 const struct gl_program *compute_program;
902
903 /**
904 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
905 * that we don't have to reemit that state every time we change FBOs.
906 */
907 int num_samples;
908
909 /* BRW_NEW_URB_ALLOCATIONS:
910 */
911 struct {
912 GLuint vsize; /* vertex size plus header in urb registers */
913 GLuint gsize; /* GS output size in urb registers */
914 GLuint hsize; /* Tessellation control output size in urb registers */
915 GLuint dsize; /* Tessellation evaluation output size in urb registers */
916 GLuint csize; /* constant buffer size in urb registers */
917 GLuint sfsize; /* setup data size in urb registers */
918
919 bool constrained;
920
921 GLuint nr_vs_entries;
922 GLuint nr_hs_entries;
923 GLuint nr_ds_entries;
924 GLuint nr_gs_entries;
925 GLuint nr_clip_entries;
926 GLuint nr_sf_entries;
927 GLuint nr_cs_entries;
928
929 GLuint vs_start;
930 GLuint hs_start;
931 GLuint ds_start;
932 GLuint gs_start;
933 GLuint clip_start;
934 GLuint sf_start;
935 GLuint cs_start;
936 /**
937 * URB size in the current configuration. The units this is expressed
938 * in are somewhat inconsistent, see gen_device_info::urb::size.
939 *
940 * FINISHME: Represent the URB size consistently in KB on all platforms.
941 */
942 GLuint size;
943
944 /* True if the most recently sent _3DSTATE_URB message allocated
945 * URB space for the GS.
946 */
947 bool gs_present;
948
949 /* True if the most recently sent _3DSTATE_URB message allocated
950 * URB space for the HS and DS.
951 */
952 bool tess_present;
953 } urb;
954
955
956 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
957 struct {
958 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
959 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
960 GLuint clip_start;
961 GLuint clip_size;
962 GLuint vs_start;
963 GLuint vs_size;
964 GLuint total_size;
965
966 /**
967 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
968 * for upload to the CURBE.
969 */
970 struct brw_bo *curbe_bo;
971 /** Offset within curbe_bo of space for current curbe entry */
972 GLuint curbe_offset;
973 } curbe;
974
975 /**
976 * Layout of vertex data exiting the geometry portion of the pipleine.
977 * This comes from the last enabled shader stage (GS, DS, or VS).
978 *
979 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
980 */
981 struct brw_vue_map vue_map_geom_out;
982
983 struct {
984 struct brw_stage_state base;
985 } vs;
986
987 struct {
988 struct brw_stage_state base;
989 } tcs;
990
991 struct {
992 struct brw_stage_state base;
993 } tes;
994
995 struct {
996 struct brw_stage_state base;
997
998 /**
999 * True if the 3DSTATE_GS command most recently emitted to the 3D
1000 * pipeline enabled the GS; false otherwise.
1001 */
1002 bool enabled;
1003 } gs;
1004
1005 struct {
1006 struct brw_ff_gs_prog_data *prog_data;
1007
1008 bool prog_active;
1009 /** Offset in the program cache to the CLIP program pre-gen6 */
1010 uint32_t prog_offset;
1011 uint32_t state_offset;
1012
1013 uint32_t bind_bo_offset;
1014 /**
1015 * Surface offsets for the binding table. We only need surfaces to
1016 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1017 * need in this case.
1018 */
1019 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1020 } ff_gs;
1021
1022 struct {
1023 struct brw_clip_prog_data *prog_data;
1024
1025 /** Offset in the program cache to the CLIP program pre-gen6 */
1026 uint32_t prog_offset;
1027
1028 /* Offset in the batch to the CLIP state on pre-gen6. */
1029 uint32_t state_offset;
1030
1031 /* As of gen6, this is the offset in the batch to the CLIP VP,
1032 * instead of vp_bo.
1033 */
1034 uint32_t vp_offset;
1035
1036 /**
1037 * The number of viewports to use. If gl_ViewportIndex is written,
1038 * we can have up to ctx->Const.MaxViewports viewports. If not,
1039 * the viewport index is always 0, so we can only emit one.
1040 */
1041 uint8_t viewport_count;
1042 } clip;
1043
1044
1045 struct {
1046 struct brw_sf_prog_data *prog_data;
1047
1048 /** Offset in the program cache to the CLIP program pre-gen6 */
1049 uint32_t prog_offset;
1050 uint32_t state_offset;
1051 uint32_t vp_offset;
1052 } sf;
1053
1054 struct {
1055 struct brw_stage_state base;
1056
1057 GLuint render_surf;
1058
1059 /**
1060 * Buffer object used in place of multisampled null render targets on
1061 * Gen6. See brw_emit_null_surface_state().
1062 */
1063 struct brw_bo *multisampled_null_render_target_bo;
1064 uint32_t fast_clear_op;
1065
1066 float offset_clamp;
1067 } wm;
1068
1069 struct {
1070 struct brw_stage_state base;
1071 } cs;
1072
1073 struct {
1074 uint32_t state_offset;
1075 uint32_t blend_state_offset;
1076 uint32_t depth_stencil_state_offset;
1077 uint32_t vp_offset;
1078 } cc;
1079
1080 struct {
1081 struct brw_query_object *obj;
1082 bool begin_emitted;
1083 } query;
1084
1085 struct {
1086 enum brw_predicate_state state;
1087 bool supported;
1088 } predicate;
1089
1090 struct {
1091 /* Variables referenced in the XML meta data for OA performance
1092 * counters, e.g in the normalization equations.
1093 *
1094 * All uint64_t for consistent operand types in generated code
1095 */
1096 struct {
1097 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1098 uint64_t n_eus; /** $EuCoresTotalCount */
1099 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1100 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1101 uint64_t eu_threads_count; /** $EuThreadsCount */
1102 uint64_t slice_mask; /** $SliceMask */
1103 uint64_t subslice_mask; /** $SubsliceMask */
1104 uint64_t gt_min_freq; /** $GpuMinFrequency */
1105 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1106 } sys_vars;
1107
1108 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1109 * to cross-reference with the GUIDs of configs advertised by the
1110 * kernel at runtime
1111 */
1112 struct hash_table *oa_metrics_table;
1113
1114 struct brw_perf_query_info *queries;
1115 int n_queries;
1116
1117 /* The i915 perf stream we open to setup + enable the OA counters */
1118 int oa_stream_fd;
1119
1120 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1121 * report counter snapshots for a specific counter set/profile in a
1122 * specific layout/format so we can only start OA queries that are
1123 * compatible with the currently open fd...
1124 */
1125 int current_oa_metrics_set_id;
1126 int current_oa_format;
1127
1128 /* List of buffers containing OA reports */
1129 struct exec_list sample_buffers;
1130
1131 /* Cached list of empty sample buffers */
1132 struct exec_list free_sample_buffers;
1133
1134 int n_active_oa_queries;
1135 int n_active_pipeline_stats_queries;
1136
1137 /* The number of queries depending on running OA counters which
1138 * extends beyond brw_end_perf_query() since we need to wait until
1139 * the last MI_RPC command has parsed by the GPU.
1140 *
1141 * Accurate accounting is important here as emitting an
1142 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1143 * effectively hang the gpu.
1144 */
1145 int n_oa_users;
1146
1147 /* To help catch an spurious problem with the hardware or perf
1148 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1149 * with a unique ID that we can explicitly check for...
1150 */
1151 int next_query_start_report_id;
1152
1153 /**
1154 * An array of queries whose results haven't yet been assembled
1155 * based on the data in buffer objects.
1156 *
1157 * These may be active, or have already ended. However, the
1158 * results have not been requested.
1159 */
1160 struct brw_perf_query_object **unaccumulated;
1161 int unaccumulated_elements;
1162 int unaccumulated_array_size;
1163
1164 /* The total number of query objects so we can relinquish
1165 * our exclusive access to perf if the application deletes
1166 * all of its objects. (NB: We only disable perf while
1167 * there are no active queries)
1168 */
1169 int n_query_instances;
1170 } perfquery;
1171
1172 int num_atoms[BRW_NUM_PIPELINES];
1173 const struct brw_tracked_state render_atoms[76];
1174 const struct brw_tracked_state compute_atoms[11];
1175
1176 const enum isl_format *mesa_to_isl_render_format;
1177 const bool *mesa_format_supports_render;
1178
1179 /* PrimitiveRestart */
1180 struct {
1181 bool in_progress;
1182 bool enable_cut_index;
1183 } prim_restart;
1184
1185 /** Computed depth/stencil/hiz state from the current attached
1186 * renderbuffers, valid only during the drawing state upload loop after
1187 * brw_workaround_depthstencil_alignment().
1188 */
1189 struct {
1190 /* Inter-tile (page-aligned) byte offsets. */
1191 uint32_t depth_offset;
1192 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1193 * used for Gen < 6.
1194 */
1195 uint32_t tile_x, tile_y;
1196 } depthstencil;
1197
1198 uint32_t num_instances;
1199 int basevertex;
1200 int baseinstance;
1201
1202 struct {
1203 const struct gen_l3_config *config;
1204 } l3;
1205
1206 struct {
1207 struct brw_bo *bo;
1208 const char **names;
1209 int *ids;
1210 enum shader_time_shader_type *types;
1211 struct shader_times *cumulative;
1212 int num_entries;
1213 int max_entries;
1214 double report_time;
1215 } shader_time;
1216
1217 struct brw_fast_clear_state *fast_clear_state;
1218
1219 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1220 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1221 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1222 * disabled.
1223 * This is needed in case the same underlying buffer is also configured
1224 * to be sampled but with a format that the sampling engine can't treat
1225 * compressed or fast cleared.
1226 */
1227 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1228
1229 __DRIcontext *driContext;
1230 struct intel_screen *screen;
1231 };
1232
1233 /* brw_clear.c */
1234 extern void intelInitClearFuncs(struct dd_function_table *functions);
1235
1236 /*======================================================================
1237 * brw_context.c
1238 */
1239 extern const char *const brw_vendor_string;
1240
1241 extern const char *
1242 brw_get_renderer_string(const struct intel_screen *screen);
1243
1244 enum {
1245 DRI_CONF_BO_REUSE_DISABLED,
1246 DRI_CONF_BO_REUSE_ALL
1247 };
1248
1249 void intel_update_renderbuffers(__DRIcontext *context,
1250 __DRIdrawable *drawable);
1251 void intel_prepare_render(struct brw_context *brw);
1252
1253 void brw_predraw_resolve_inputs(struct brw_context *brw);
1254
1255 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1256 __DRIdrawable *drawable);
1257
1258 GLboolean brwCreateContext(gl_api api,
1259 const struct gl_config *mesaVis,
1260 __DRIcontext *driContextPriv,
1261 unsigned major_version,
1262 unsigned minor_version,
1263 uint32_t flags,
1264 bool notify_reset,
1265 unsigned *error,
1266 void *sharedContextPrivate);
1267
1268 /*======================================================================
1269 * brw_misc_state.c
1270 */
1271 void
1272 brw_meta_resolve_color(struct brw_context *brw,
1273 struct intel_mipmap_tree *mt);
1274
1275 /*======================================================================
1276 * brw_misc_state.c
1277 */
1278 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1279 GLbitfield clear_mask);
1280
1281 /* brw_object_purgeable.c */
1282 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1283
1284 /*======================================================================
1285 * brw_queryobj.c
1286 */
1287 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1288 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1289 void brw_emit_query_begin(struct brw_context *brw);
1290 void brw_emit_query_end(struct brw_context *brw);
1291 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1292 bool brw_is_query_pipelined(struct brw_query_object *query);
1293 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1294 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1295 uint64_t time0, uint64_t time1);
1296
1297 /** gen6_queryobj.c */
1298 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1299 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1300 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1301
1302 /** hsw_queryobj.c */
1303 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1304 struct brw_query_object *query,
1305 int count);
1306 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1307
1308 /** brw_conditional_render.c */
1309 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1310 bool brw_check_conditional_render(struct brw_context *brw);
1311
1312 /** intel_batchbuffer.c */
1313 void brw_load_register_mem(struct brw_context *brw,
1314 uint32_t reg,
1315 struct brw_bo *bo,
1316 uint32_t read_domains, uint32_t write_domain,
1317 uint32_t offset);
1318 void brw_load_register_mem64(struct brw_context *brw,
1319 uint32_t reg,
1320 struct brw_bo *bo,
1321 uint32_t read_domains, uint32_t write_domain,
1322 uint32_t offset);
1323 void brw_store_register_mem32(struct brw_context *brw,
1324 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1325 void brw_store_register_mem64(struct brw_context *brw,
1326 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1327 void brw_load_register_imm32(struct brw_context *brw,
1328 uint32_t reg, uint32_t imm);
1329 void brw_load_register_imm64(struct brw_context *brw,
1330 uint32_t reg, uint64_t imm);
1331 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1332 uint32_t dest);
1333 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1334 uint32_t dest);
1335 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1336 uint32_t offset, uint32_t imm);
1337 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1338 uint32_t offset, uint64_t imm);
1339
1340 /*======================================================================
1341 * intel_tex_validate.c
1342 */
1343 void brw_validate_textures( struct brw_context *brw );
1344
1345
1346 /*======================================================================
1347 * brw_program.c
1348 */
1349 static inline bool
1350 key_debug(struct brw_context *brw, const char *name, int a, int b)
1351 {
1352 if (a != b) {
1353 perf_debug(" %s %d->%d\n", name, a, b);
1354 return true;
1355 }
1356 return false;
1357 }
1358
1359 void brwInitFragProgFuncs( struct dd_function_table *functions );
1360
1361 void brw_get_scratch_bo(struct brw_context *brw,
1362 struct brw_bo **scratch_bo, int size);
1363 void brw_alloc_stage_scratch(struct brw_context *brw,
1364 struct brw_stage_state *stage_state,
1365 unsigned per_thread_size,
1366 unsigned thread_count);
1367 void brw_init_shader_time(struct brw_context *brw);
1368 int brw_get_shader_time_index(struct brw_context *brw,
1369 struct gl_program *prog,
1370 enum shader_time_shader_type type,
1371 bool is_glsl_sh);
1372 void brw_collect_and_report_shader_time(struct brw_context *brw);
1373 void brw_destroy_shader_time(struct brw_context *brw);
1374
1375 /* brw_urb.c
1376 */
1377 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1378 unsigned vsize, unsigned sfsize);
1379 void brw_upload_urb_fence(struct brw_context *brw);
1380
1381 /* brw_curbe.c
1382 */
1383 void brw_upload_cs_urb_state(struct brw_context *brw);
1384
1385 /* brw_vs.c */
1386 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1387
1388 /* brw_draw_upload.c */
1389 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1390 const struct gl_vertex_array *glarray);
1391
1392 static inline unsigned
1393 brw_get_index_type(unsigned index_size)
1394 {
1395 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1396 * respectively.
1397 */
1398 return index_size >> 1;
1399 }
1400
1401 void brw_prepare_vertices(struct brw_context *brw);
1402
1403 /* brw_wm_surface_state.c */
1404 void brw_create_constant_surface(struct brw_context *brw,
1405 struct brw_bo *bo,
1406 uint32_t offset,
1407 uint32_t size,
1408 uint32_t *out_offset);
1409 void brw_create_buffer_surface(struct brw_context *brw,
1410 struct brw_bo *bo,
1411 uint32_t offset,
1412 uint32_t size,
1413 uint32_t *out_offset);
1414 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1415 unsigned unit,
1416 uint32_t *surf_offset);
1417 void
1418 brw_update_sol_surface(struct brw_context *brw,
1419 struct gl_buffer_object *buffer_obj,
1420 uint32_t *out_offset, unsigned num_vector_components,
1421 unsigned stride_dwords, unsigned offset_dwords);
1422 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1423 struct brw_stage_state *stage_state,
1424 struct brw_stage_prog_data *prog_data);
1425 void brw_upload_abo_surfaces(struct brw_context *brw,
1426 const struct gl_program *prog,
1427 struct brw_stage_state *stage_state,
1428 struct brw_stage_prog_data *prog_data);
1429 void brw_upload_image_surfaces(struct brw_context *brw,
1430 const struct gl_program *prog,
1431 struct brw_stage_state *stage_state,
1432 struct brw_stage_prog_data *prog_data);
1433
1434 /* brw_surface_formats.c */
1435 void intel_screen_init_surface_formats(struct intel_screen *screen);
1436 void brw_init_surface_formats(struct brw_context *brw);
1437 bool brw_render_target_supported(struct brw_context *brw,
1438 struct gl_renderbuffer *rb);
1439 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1440
1441 /* brw_performance_query.c */
1442 void brw_init_performance_queries(struct brw_context *brw);
1443
1444 /* intel_extensions.c */
1445 extern void intelInitExtensions(struct gl_context *ctx);
1446
1447 /* intel_state.c */
1448 extern int intel_translate_shadow_compare_func(GLenum func);
1449 extern int intel_translate_compare_func(GLenum func);
1450 extern int intel_translate_stencil_op(GLenum op);
1451 extern int intel_translate_logic_op(GLenum opcode);
1452
1453 /* brw_sync.c */
1454 void brw_init_syncobj_functions(struct dd_function_table *functions);
1455
1456 /* gen6_sol.c */
1457 struct gl_transform_feedback_object *
1458 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1459 void
1460 brw_delete_transform_feedback(struct gl_context *ctx,
1461 struct gl_transform_feedback_object *obj);
1462 void
1463 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1464 struct gl_transform_feedback_object *obj);
1465 void
1466 brw_end_transform_feedback(struct gl_context *ctx,
1467 struct gl_transform_feedback_object *obj);
1468 void
1469 brw_pause_transform_feedback(struct gl_context *ctx,
1470 struct gl_transform_feedback_object *obj);
1471 void
1472 brw_resume_transform_feedback(struct gl_context *ctx,
1473 struct gl_transform_feedback_object *obj);
1474 void
1475 brw_save_primitives_written_counters(struct brw_context *brw,
1476 struct brw_transform_feedback_object *obj);
1477 void
1478 brw_compute_xfb_vertices_written(struct brw_context *brw,
1479 struct brw_transform_feedback_object *obj);
1480 GLsizei
1481 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1482 struct gl_transform_feedback_object *obj,
1483 GLuint stream);
1484
1485 /* gen7_sol_state.c */
1486 void
1487 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1488 struct gl_transform_feedback_object *obj);
1489 void
1490 gen7_end_transform_feedback(struct gl_context *ctx,
1491 struct gl_transform_feedback_object *obj);
1492 void
1493 gen7_pause_transform_feedback(struct gl_context *ctx,
1494 struct gl_transform_feedback_object *obj);
1495 void
1496 gen7_resume_transform_feedback(struct gl_context *ctx,
1497 struct gl_transform_feedback_object *obj);
1498
1499 /* hsw_sol.c */
1500 void
1501 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1502 struct gl_transform_feedback_object *obj);
1503 void
1504 hsw_end_transform_feedback(struct gl_context *ctx,
1505 struct gl_transform_feedback_object *obj);
1506 void
1507 hsw_pause_transform_feedback(struct gl_context *ctx,
1508 struct gl_transform_feedback_object *obj);
1509 void
1510 hsw_resume_transform_feedback(struct gl_context *ctx,
1511 struct gl_transform_feedback_object *obj);
1512
1513 /* brw_blorp_blit.cpp */
1514 GLbitfield
1515 brw_blorp_framebuffer(struct brw_context *brw,
1516 struct gl_framebuffer *readFb,
1517 struct gl_framebuffer *drawFb,
1518 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1519 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1520 GLbitfield mask, GLenum filter);
1521
1522 bool
1523 brw_blorp_copytexsubimage(struct brw_context *brw,
1524 struct gl_renderbuffer *src_rb,
1525 struct gl_texture_image *dst_image,
1526 int slice,
1527 int srcX0, int srcY0,
1528 int dstX0, int dstY0,
1529 int width, int height);
1530
1531 void
1532 gen6_get_sample_position(struct gl_context *ctx,
1533 struct gl_framebuffer *fb,
1534 GLuint index,
1535 GLfloat *result);
1536 void
1537 gen6_set_sample_maps(struct gl_context *ctx);
1538
1539 /* gen8_multisample_state.c */
1540 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1541 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1542
1543 /* gen7_urb.c */
1544 void
1545 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1546 unsigned hs_size, unsigned ds_size,
1547 unsigned gs_size, unsigned fs_size);
1548
1549 void
1550 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1551 bool gs_present, unsigned gs_size);
1552 void
1553 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1554 bool gs_present, bool tess_present);
1555
1556 /* brw_reset.c */
1557 extern GLenum
1558 brw_get_graphics_reset_status(struct gl_context *ctx);
1559 void
1560 brw_check_for_reset(struct brw_context *brw);
1561
1562 /* brw_compute.c */
1563 extern void
1564 brw_init_compute_functions(struct dd_function_table *functions);
1565
1566 /*======================================================================
1567 * Inline conversion functions. These are better-typed than the
1568 * macros used previously:
1569 */
1570 static inline struct brw_context *
1571 brw_context( struct gl_context *ctx )
1572 {
1573 return (struct brw_context *)ctx;
1574 }
1575
1576 static inline struct brw_program *
1577 brw_program(struct gl_program *p)
1578 {
1579 return (struct brw_program *) p;
1580 }
1581
1582 static inline const struct brw_program *
1583 brw_program_const(const struct gl_program *p)
1584 {
1585 return (const struct brw_program *) p;
1586 }
1587
1588 static inline bool
1589 brw_depth_writes_enabled(const struct brw_context *brw)
1590 {
1591 const struct gl_context *ctx = &brw->ctx;
1592
1593 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1594 * because it would just overwrite the existing depth value with itself.
1595 *
1596 * These bonus depth writes not only use bandwidth, but they also can
1597 * prevent early depth processing. For example, if the pixel shader
1598 * discards, the hardware must invoke the to determine whether or not
1599 * to do the depth write. If writes are disabled, we may still be able
1600 * to do the depth test before the shader, and skip the shader execution.
1601 *
1602 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1603 * a programming note saying to disable depth writes for EQUAL.
1604 */
1605 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1606 }
1607
1608 void
1609 brw_emit_depthbuffer(struct brw_context *brw);
1610
1611 void
1612 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1613 struct intel_mipmap_tree *depth_mt,
1614 uint32_t depth_offset, uint32_t depthbuffer_format,
1615 uint32_t depth_surface_type,
1616 struct intel_mipmap_tree *stencil_mt,
1617 bool hiz, bool separate_stencil,
1618 uint32_t width, uint32_t height,
1619 uint32_t tile_x, uint32_t tile_y);
1620
1621 void
1622 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1623 struct intel_mipmap_tree *depth_mt,
1624 uint32_t depth_offset, uint32_t depthbuffer_format,
1625 uint32_t depth_surface_type,
1626 struct intel_mipmap_tree *stencil_mt,
1627 bool hiz, bool separate_stencil,
1628 uint32_t width, uint32_t height,
1629 uint32_t tile_x, uint32_t tile_y);
1630
1631 void
1632 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1633 struct intel_mipmap_tree *depth_mt,
1634 uint32_t depth_offset, uint32_t depthbuffer_format,
1635 uint32_t depth_surface_type,
1636 struct intel_mipmap_tree *stencil_mt,
1637 bool hiz, bool separate_stencil,
1638 uint32_t width, uint32_t height,
1639 uint32_t tile_x, uint32_t tile_y);
1640 void
1641 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1642 struct intel_mipmap_tree *depth_mt,
1643 uint32_t depth_offset, uint32_t depthbuffer_format,
1644 uint32_t depth_surface_type,
1645 struct intel_mipmap_tree *stencil_mt,
1646 bool hiz, bool separate_stencil,
1647 uint32_t width, uint32_t height,
1648 uint32_t tile_x, uint32_t tile_y);
1649
1650 uint32_t get_hw_prim_for_gl_prim(int mode);
1651
1652 void
1653 gen6_upload_push_constants(struct brw_context *brw,
1654 const struct gl_program *prog,
1655 const struct brw_stage_prog_data *prog_data,
1656 struct brw_stage_state *stage_state);
1657
1658 bool
1659 gen9_use_linear_1d_layout(const struct brw_context *brw,
1660 const struct intel_mipmap_tree *mt);
1661
1662 /* brw_pipe_control.c */
1663 int brw_init_pipe_control(struct brw_context *brw,
1664 const struct gen_device_info *info);
1665 void brw_fini_pipe_control(struct brw_context *brw);
1666
1667 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1668 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1669 struct brw_bo *bo, uint32_t offset,
1670 uint64_t imm);
1671 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1672 void brw_emit_mi_flush(struct brw_context *brw);
1673 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1674 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1675 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1676 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1677
1678 /* brw_queryformat.c */
1679 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1680 GLenum internalFormat, GLenum pname,
1681 GLint *params);
1682
1683 #ifdef __cplusplus
1684 }
1685 #endif
1686
1687 #endif