i965: Merge brw_destroy_context() into intelDestroyContext().
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43
44 #ifdef __cplusplus
45 extern "C" {
46 /* Evil hack for using libdrm in a c++ compiler. */
47 #define virtual virt
48 #endif
49
50 #include <drm.h>
51 #include <intel_bufmgr.h>
52 #include <i915_drm.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64
65 /* Glossary:
66 *
67 * URB - uniform resource buffer. A mid-sized buffer which is
68 * partitioned between the fixed function units and used for passing
69 * values (vertices, primitives, constants) between them.
70 *
71 * CURBE - constant URB entry. An urb region (entry) used to hold
72 * constant values which the fixed function units can be instructed to
73 * preload into the GRF when spawning a thread.
74 *
75 * VUE - vertex URB entry. An urb entry holding a vertex and usually
76 * a vertex header. The header contains control information and
77 * things like primitive type, Begin/end flags and clip codes.
78 *
79 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
80 * unit holding rasterization and interpolation parameters.
81 *
82 * GRF - general register file. One of several register files
83 * addressable by programmed threads. The inputs (r0, payload, curbe,
84 * urb) of the thread are preloaded to this area before the thread is
85 * spawned. The registers are individually 8 dwords wide and suitable
86 * for general usage. Registers holding thread input values are not
87 * special and may be overwritten.
88 *
89 * MRF - message register file. Threads communicate (and terminate)
90 * by sending messages. Message parameters are placed in contiguous
91 * MRF registers. All program output is via these messages. URB
92 * entries are populated by sending a message to the shared URB
93 * function containing the new data, together with a control word,
94 * often an unmodified copy of R0.
95 *
96 * R0 - GRF register 0. Typically holds control information used when
97 * sending messages to other threads.
98 *
99 * EU or GEN4 EU: The name of the programmable subsystem of the
100 * i965 hardware. Threads are executed by the EU, the registers
101 * described above are part of the EU architecture.
102 *
103 * Fixed function units:
104 *
105 * CS - Command streamer. Notional first unit, little software
106 * interaction. Holds the URB entries used for constant data, ie the
107 * CURBEs.
108 *
109 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
110 * this unit is responsible for pulling vertices out of vertex buffers
111 * in vram and injecting them into the processing pipe as VUEs. If
112 * enabled, it first passes them to a VS thread which is a good place
113 * for the driver to implement any active vertex shader.
114 *
115 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
116 * enabled, incoming strips etc are passed to GS threads in individual
117 * line/triangle/point units. The GS thread may perform arbitary
118 * computation and emit whatever primtives with whatever vertices it
119 * chooses. This makes GS an excellent place to implement GL's
120 * unfilled polygon modes, though of course it is capable of much
121 * more. Additionally, GS is used to translate away primitives not
122 * handled by latter units, including Quads and Lineloops.
123 *
124 * CS - Clipper. Mesa's clipping algorithms are imported to run on
125 * this unit. The fixed function part performs cliptesting against
126 * the 6 fixed clipplanes and makes descisions on whether or not the
127 * incoming primitive needs to be passed to a thread for clipping.
128 * User clip planes are handled via cooperation with the VS thread.
129 *
130 * SF - Strips Fans or Setup: Triangles are prepared for
131 * rasterization. Interpolation coefficients are calculated.
132 * Flatshading and two-side lighting usually performed here.
133 *
134 * WM - Windower. Interpolation of vertex attributes performed here.
135 * Fragment shader implemented here. SIMD aspects of EU taken full
136 * advantage of, as pixels are processed in blocks of 16.
137 *
138 * CC - Color Calculator. No EU threads associated with this unit.
139 * Handles blending and (presumably) depth and stencil testing.
140 */
141
142 #define INTEL_WRITE_PART 0x1
143 #define INTEL_WRITE_FULL 0x2
144 #define INTEL_READ 0x4
145
146 #define BRW_MAX_CURBE (32*16)
147
148 struct brw_context;
149 struct brw_instruction;
150 struct brw_vs_prog_key;
151 struct brw_vec4_prog_key;
152 struct brw_wm_prog_key;
153 struct brw_wm_prog_data;
154 struct brw_perf_bo_layout;
155
156 enum brw_state_id {
157 BRW_STATE_URB_FENCE,
158 BRW_STATE_FRAGMENT_PROGRAM,
159 BRW_STATE_GEOMETRY_PROGRAM,
160 BRW_STATE_VERTEX_PROGRAM,
161 BRW_STATE_CURBE_OFFSETS,
162 BRW_STATE_REDUCED_PRIMITIVE,
163 BRW_STATE_PRIMITIVE,
164 BRW_STATE_CONTEXT,
165 BRW_STATE_PSP,
166 BRW_STATE_SURFACES,
167 BRW_STATE_VS_BINDING_TABLE,
168 BRW_STATE_GS_BINDING_TABLE,
169 BRW_STATE_PS_BINDING_TABLE,
170 BRW_STATE_INDICES,
171 BRW_STATE_VERTICES,
172 BRW_STATE_BATCH,
173 BRW_STATE_INDEX_BUFFER,
174 BRW_STATE_VS_CONSTBUF,
175 BRW_STATE_GS_CONSTBUF,
176 BRW_STATE_PROGRAM_CACHE,
177 BRW_STATE_STATE_BASE_ADDRESS,
178 BRW_STATE_VUE_MAP_VS,
179 BRW_STATE_VUE_MAP_GEOM_OUT,
180 BRW_STATE_TRANSFORM_FEEDBACK,
181 BRW_STATE_RASTERIZER_DISCARD,
182 BRW_STATE_STATS_WM,
183 BRW_STATE_UNIFORM_BUFFER,
184 BRW_STATE_META_IN_PROGRESS,
185 BRW_STATE_INTERPOLATION_MAP,
186 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
187 BRW_NUM_STATE_BITS
188 };
189
190 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
191 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
192 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
193 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
194 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
195 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
196 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
197 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
198 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
199 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
200 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
201 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
202 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
203 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
204 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
205 /**
206 * Used for any batch entry with a relocated pointer that will be used
207 * by any 3D rendering.
208 */
209 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
210 /** \see brw.state.depth_region */
211 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
212 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
213 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
214 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
215 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
216 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
217 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
218 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
219 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
220 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
221 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
222 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
223 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
224 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
225
226 struct brw_state_flags {
227 /** State update flags signalled by mesa internals */
228 GLuint mesa;
229 /**
230 * State update flags signalled as the result of brw_tracked_state updates
231 */
232 GLuint brw;
233 /** State update flags signalled by brw_state_cache.c searches */
234 GLuint cache;
235 };
236
237 #define AUB_TRACE_TYPE_MASK 0x0000ff00
238 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
239 #define AUB_TRACE_TYPE_BATCH (1 << 8)
240 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
241 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
242 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
243 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
244 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
245 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
246 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
247 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
248 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
249 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
250
251 /**
252 * state_struct_type enum values are encoded with the top 16 bits representing
253 * the type to be delivered to the .aub file, and the bottom 16 bits
254 * representing the subtype. This macro performs the encoding.
255 */
256 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
257
258 enum state_struct_type {
259 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
260 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
261 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
262 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
263 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
264 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
265 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
266 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
267 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
268 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
269 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
270 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
271 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
272
273 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
274 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
275 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
276
277 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
278 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
279 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
280 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
281 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
282 };
283
284 /**
285 * Decode a state_struct_type value to determine the type that should be
286 * stored in the .aub file.
287 */
288 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
289 {
290 return (ss_type & 0xFFFF0000) >> 16;
291 }
292
293 /**
294 * Decode a state_struct_type value to determine the subtype that should be
295 * stored in the .aub file.
296 */
297 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
298 {
299 return ss_type & 0xFFFF;
300 }
301
302 /** Subclass of Mesa vertex program */
303 struct brw_vertex_program {
304 struct gl_vertex_program program;
305 GLuint id;
306 };
307
308
309 /** Subclass of Mesa geometry program */
310 struct brw_geometry_program {
311 struct gl_geometry_program program;
312 unsigned id; /**< serial no. to identify geom progs, never re-used */
313 };
314
315
316 /** Subclass of Mesa fragment program */
317 struct brw_fragment_program {
318 struct gl_fragment_program program;
319 GLuint id; /**< serial no. to identify frag progs, never re-used */
320 };
321
322 struct brw_shader {
323 struct gl_shader base;
324
325 bool compiled_once;
326
327 /** Shader IR transformed for native compile, at link time. */
328 struct exec_list *ir;
329 };
330
331 /* Note: If adding fields that need anything besides a normal memcmp() for
332 * comparing them, be sure to go fix the the stage-specific
333 * prog_data_compare().
334 */
335 struct brw_stage_prog_data {
336 struct {
337 /** size of our binding table. */
338 uint32_t size_bytes;
339
340 /** @{
341 * surface indices for the various groups of surfaces
342 */
343 uint32_t pull_constants_start;
344 uint32_t texture_start;
345 uint32_t gather_texture_start;
346 uint32_t ubo_start;
347 uint32_t shader_time_start;
348 /** @} */
349 } binding_table;
350 };
351
352 /* Data about a particular attempt to compile a program. Note that
353 * there can be many of these, each in a different GL state
354 * corresponding to a different brw_wm_prog_key struct, with different
355 * compiled programs.
356 *
357 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
358 * struct!
359 */
360 struct brw_wm_prog_data {
361 struct brw_stage_prog_data base;
362
363 GLuint curb_read_length;
364 GLuint num_varying_inputs;
365
366 GLuint first_curbe_grf;
367 GLuint first_curbe_grf_16;
368 GLuint reg_blocks;
369 GLuint reg_blocks_16;
370 GLuint total_scratch;
371
372 struct {
373 /** @{
374 * surface indices the WM-specific surfaces
375 */
376 uint32_t render_target_start;
377 /** @} */
378 } binding_table;
379
380 GLuint nr_params; /**< number of float params/constants */
381 GLuint nr_pull_params;
382 bool dual_src_blend;
383 uint32_t prog_offset_16;
384
385 /**
386 * Mask of which interpolation modes are required by the fragment shader.
387 * Used in hardware setup on gen6+.
388 */
389 uint32_t barycentric_interp_modes;
390
391 /**
392 * Map from gl_varying_slot to the position within the FS setup data
393 * payload where the varying's attribute vertex deltas should be delivered.
394 * For varying slots that are not used by the FS, the value is -1.
395 */
396 int urb_setup[VARYING_SLOT_MAX];
397
398 /* Pointers to tracked values (only valid once
399 * _mesa_load_state_parameters has been called at runtime).
400 *
401 * These must be the last fields of the struct (see
402 * brw_wm_prog_data_compare()).
403 */
404 const float **param;
405 const float **pull_param;
406 };
407
408 /**
409 * Enum representing the i965-specific vertex results that don't correspond
410 * exactly to any element of gl_varying_slot. The values of this enum are
411 * assigned such that they don't conflict with gl_varying_slot.
412 */
413 typedef enum
414 {
415 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
416 BRW_VARYING_SLOT_PAD,
417 /**
418 * Technically this is not a varying but just a placeholder that
419 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
420 * builtin variable to be compiled correctly. see compile_sf_prog() for
421 * more info.
422 */
423 BRW_VARYING_SLOT_PNTC,
424 BRW_VARYING_SLOT_COUNT
425 } brw_varying_slot;
426
427
428 /**
429 * Data structure recording the relationship between the gl_varying_slot enum
430 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
431 * single octaword within the VUE (128 bits).
432 *
433 * Note that each BRW register contains 256 bits (2 octawords), so when
434 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
435 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
436 * in a vertex shader), each register corresponds to a single VUE slot, since
437 * it contains data for two separate vertices.
438 */
439 struct brw_vue_map {
440 /**
441 * Bitfield representing all varying slots that are (a) stored in this VUE
442 * map, and (b) actually written by the shader. Does not include any of
443 * the additional varying slots defined in brw_varying_slot.
444 */
445 GLbitfield64 slots_valid;
446
447 /**
448 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
449 * not stored in a slot (because they are not written, or because
450 * additional processing is applied before storing them in the VUE), the
451 * value is -1.
452 */
453 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
454
455 /**
456 * Map from VUE slot to gl_varying_slot value. For slots that do not
457 * directly correspond to a gl_varying_slot, the value comes from
458 * brw_varying_slot.
459 *
460 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
461 * simplifies code that uses the value stored in slot_to_varying to
462 * create a bit mask).
463 */
464 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
465
466 /**
467 * Total number of VUE slots in use
468 */
469 int num_slots;
470 };
471
472 /**
473 * Convert a VUE slot number into a byte offset within the VUE.
474 */
475 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
476 {
477 return 16*slot;
478 }
479
480 /**
481 * Convert a vertex output (brw_varying_slot) into a byte offset within the
482 * VUE.
483 */
484 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
485 GLuint varying)
486 {
487 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
488 }
489
490 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
491 GLbitfield64 slots_valid);
492
493
494 /**
495 * Bitmask indicating which fragment shader inputs represent varyings (and
496 * hence have to be delivered to the fragment shader by the SF/SBE stage).
497 */
498 #define BRW_FS_VARYING_INPUT_MASK \
499 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
500 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
501
502
503 /*
504 * Mapping of VUE map slots to interpolation modes.
505 */
506 struct interpolation_mode_map {
507 unsigned char mode[BRW_VARYING_SLOT_COUNT];
508 };
509
510 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
511 {
512 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
513 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
514 return true;
515
516 return false;
517 }
518
519 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
520 {
521 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
522 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
523 return true;
524
525 return false;
526 }
527
528
529 struct brw_sf_prog_data {
530 GLuint urb_read_length;
531 GLuint total_grf;
532
533 /* Each vertex may have upto 12 attributes, 4 components each,
534 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
535 * rows.
536 *
537 * Actually we use 4 for each, so call it 12 rows.
538 */
539 GLuint urb_entry_size;
540 };
541
542
543 /**
544 * We always program SF to start reading at an offset of 1 (2 varying slots)
545 * from the start of the vertex URB entry. This causes it to skip:
546 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
547 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
548 */
549 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
550
551
552 struct brw_clip_prog_data {
553 GLuint curb_read_length; /* user planes? */
554 GLuint clip_mode;
555 GLuint urb_read_length;
556 GLuint total_grf;
557 };
558
559 struct brw_ff_gs_prog_data {
560 GLuint urb_read_length;
561 GLuint total_grf;
562
563 /**
564 * Gen6 transform feedback: Amount by which the streaming vertex buffer
565 * indices should be incremented each time the GS is invoked.
566 */
567 unsigned svbi_postincrement_value;
568 };
569
570
571 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
572 * this struct!
573 */
574 struct brw_vec4_prog_data {
575 struct brw_stage_prog_data base;
576 struct brw_vue_map vue_map;
577
578 /**
579 * Register where the thread expects to find input data from the URB
580 * (typically uniforms, followed by per-vertex inputs).
581 */
582 unsigned dispatch_grf_start_reg;
583
584 GLuint curb_read_length;
585 GLuint urb_read_length;
586 GLuint total_grf;
587 GLuint nr_params; /**< number of float params/constants */
588 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
589 GLuint total_scratch;
590
591 /* Used for calculating urb partitions. In the VS, this is the size of the
592 * URB entry used for both input and output to the thread. In the GS, this
593 * is the size of the URB entry used for output.
594 */
595 GLuint urb_entry_size;
596
597 /* These pointers must appear last. See brw_vec4_prog_data_compare(). */
598 const float **param;
599 const float **pull_param;
600 };
601
602
603 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
604 * struct!
605 */
606 struct brw_vs_prog_data {
607 struct brw_vec4_prog_data base;
608
609 GLbitfield64 inputs_read;
610
611 bool uses_vertexid;
612 };
613
614
615 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
616 * this struct!
617 */
618 struct brw_gs_prog_data
619 {
620 struct brw_vec4_prog_data base;
621
622 /**
623 * Size of an output vertex, measured in HWORDS (32 bytes).
624 */
625 unsigned output_vertex_size_hwords;
626
627 unsigned output_topology;
628
629 /**
630 * Size of the control data (cut bits or StreamID bits), in hwords (32
631 * bytes). 0 if there is no control data.
632 */
633 unsigned control_data_header_size_hwords;
634
635 /**
636 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
637 * if the control data is StreamID bits, or
638 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
639 * Ignored if control_data_header_size is 0.
640 */
641 unsigned control_data_format;
642
643 bool include_primitive_id;
644 };
645
646 /** Number of texture sampler units */
647 #define BRW_MAX_TEX_UNIT 16
648
649 /** Max number of render targets in a shader */
650 #define BRW_MAX_DRAW_BUFFERS 8
651
652 /**
653 * Max number of binding table entries used for stream output.
654 *
655 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
656 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
657 *
658 * On Gen6, the size of transform feedback data is limited not by the number
659 * of components but by the number of binding table entries we set aside. We
660 * use one binding table entry for a float, one entry for a vector, and one
661 * entry per matrix column. Since the only way we can communicate our
662 * transform feedback capabilities to the client is via
663 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
664 * worst case, in which all the varyings are floats, so we use up one binding
665 * table entry per component. Therefore we need to set aside at least 64
666 * binding table entries for use by transform feedback.
667 *
668 * Note: since we don't currently pack varyings, it is currently impossible
669 * for the client to actually use up all of these binding table entries--if
670 * all of their varyings were floats, they would run out of varying slots and
671 * fail to link. But that's a bug, so it seems prudent to go ahead and
672 * allocate the number of binding table entries we will need once the bug is
673 * fixed.
674 */
675 #define BRW_MAX_SOL_BINDINGS 64
676
677 /** Maximum number of actual buffers used for stream output */
678 #define BRW_MAX_SOL_BUFFERS 4
679
680 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
681 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
682 12 + /* ubo */ \
683 2 /* shader time, pull constants */)
684
685 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
686 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
687
688 /**
689 * Stride in bytes between shader_time entries.
690 *
691 * We separate entries by a cacheline to reduce traffic between EUs writing to
692 * different entries.
693 */
694 #define SHADER_TIME_STRIDE 64
695
696 enum brw_cache_id {
697 BRW_CC_VP,
698 BRW_CC_UNIT,
699 BRW_WM_PROG,
700 BRW_BLORP_BLIT_PROG,
701 BRW_BLORP_CONST_COLOR_PROG,
702 BRW_SAMPLER,
703 BRW_WM_UNIT,
704 BRW_SF_PROG,
705 BRW_SF_VP,
706 BRW_SF_UNIT, /* scissor state on gen6 */
707 BRW_VS_UNIT,
708 BRW_VS_PROG,
709 BRW_FF_GS_UNIT,
710 BRW_FF_GS_PROG,
711 BRW_GS_PROG,
712 BRW_CLIP_VP,
713 BRW_CLIP_UNIT,
714 BRW_CLIP_PROG,
715
716 BRW_MAX_CACHE
717 };
718
719 struct brw_cache_item {
720 /**
721 * Effectively part of the key, cache_id identifies what kind of state
722 * buffer is involved, and also which brw->state.dirty.cache flag should
723 * be set when this cache item is chosen.
724 */
725 enum brw_cache_id cache_id;
726 /** 32-bit hash of the key data */
727 GLuint hash;
728 GLuint key_size; /* for variable-sized keys */
729 GLuint aux_size;
730 const void *key;
731
732 uint32_t offset;
733 uint32_t size;
734
735 struct brw_cache_item *next;
736 };
737
738
739 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
740 typedef void (*cache_aux_free_func)(const void *aux);
741
742 struct brw_cache {
743 struct brw_context *brw;
744
745 struct brw_cache_item **items;
746 drm_intel_bo *bo;
747 GLuint size, n_items;
748
749 uint32_t next_offset;
750 bool bo_used_by_gpu;
751
752 /**
753 * Optional functions used in determining whether the prog_data for a new
754 * cache item matches an existing cache item (in case there's relevant data
755 * outside of the prog_data). If NULL, a plain memcmp is done.
756 */
757 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
758 /** Optional functions for freeing other pointers attached to a prog_data. */
759 cache_aux_free_func aux_free[BRW_MAX_CACHE];
760 };
761
762
763 /* Considered adding a member to this struct to document which flags
764 * an update might raise so that ordering of the state atoms can be
765 * checked or derived at runtime. Dropped the idea in favor of having
766 * a debug mode where the state is monitored for flags which are
767 * raised that have already been tested against.
768 */
769 struct brw_tracked_state {
770 struct brw_state_flags dirty;
771 void (*emit)( struct brw_context *brw );
772 };
773
774 enum shader_time_shader_type {
775 ST_NONE,
776 ST_VS,
777 ST_VS_WRITTEN,
778 ST_VS_RESET,
779 ST_FS8,
780 ST_FS8_WRITTEN,
781 ST_FS8_RESET,
782 ST_FS16,
783 ST_FS16_WRITTEN,
784 ST_FS16_RESET,
785 };
786
787 /* Flags for brw->state.cache.
788 */
789 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
790 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
791 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
792 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
793 #define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
794 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
795 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
796 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
797 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
798 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
799 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
800 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
801 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
802 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
803 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
804 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
805 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
806 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
807
808 struct brw_cached_batch_item {
809 struct header *header;
810 GLuint sz;
811 struct brw_cached_batch_item *next;
812 };
813
814 struct brw_vertex_buffer {
815 /** Buffer object containing the uploaded vertex data */
816 drm_intel_bo *bo;
817 uint32_t offset;
818 /** Byte stride between elements in the uploaded array */
819 GLuint stride;
820 GLuint step_rate;
821 };
822 struct brw_vertex_element {
823 const struct gl_client_array *glarray;
824
825 int buffer;
826
827 /** The corresponding Mesa vertex attribute */
828 gl_vert_attrib attrib;
829 /** Offset of the first element within the buffer object */
830 unsigned int offset;
831 };
832
833 struct brw_query_object {
834 struct gl_query_object Base;
835
836 /** Last query BO associated with this query. */
837 drm_intel_bo *bo;
838
839 /** Last index in bo with query data for this object. */
840 int last_index;
841 };
842
843 struct intel_sync_object {
844 struct gl_sync_object Base;
845
846 /** Batch associated with this sync object */
847 drm_intel_bo *bo;
848 };
849
850 struct intel_batchbuffer {
851 /** Current batchbuffer being queued up. */
852 drm_intel_bo *bo;
853 /** Last BO submitted to the hardware. Used for glFinish(). */
854 drm_intel_bo *last_bo;
855 /** BO for post-sync nonzero writes for gen6 workaround. */
856 drm_intel_bo *workaround_bo;
857 bool need_workaround_flush;
858
859 struct cached_batch_item *cached_items;
860
861 uint16_t emit, total;
862 uint16_t used, reserved_space;
863 uint32_t *map;
864 uint32_t *cpu_map;
865 #define BATCH_SZ (8192*sizeof(uint32_t))
866
867 uint32_t state_batch_offset;
868 bool is_blit;
869 bool needs_sol_reset;
870
871 struct {
872 uint16_t used;
873 int reloc_count;
874 } saved;
875 };
876
877 /**
878 * Data shared between each programmable stage in the pipeline (vs, gs, and
879 * wm).
880 */
881 struct brw_stage_state
882 {
883 struct brw_stage_prog_data *prog_data;
884
885 /**
886 * Optional scratch buffer used to store spilled register values and
887 * variably-indexed GRF arrays.
888 */
889 drm_intel_bo *scratch_bo;
890
891 /** Pull constant buffer */
892 drm_intel_bo *const_bo;
893
894 /** Offset in the program cache to the program */
895 uint32_t prog_offset;
896
897 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
898 uint32_t state_offset;
899
900 uint32_t push_const_offset; /* Offset in the batchbuffer */
901 int push_const_size; /* in 256-bit register increments */
902
903 /* Binding table: pointers to SURFACE_STATE entries. */
904 uint32_t bind_bo_offset;
905 uint32_t surf_offset[BRW_MAX_SURFACES];
906
907 /** SAMPLER_STATE count and table offset */
908 uint32_t sampler_count;
909 uint32_t sampler_offset;
910
911 /** Offsets in the batch to sampler default colors (texture border color) */
912 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
913 };
914
915
916 /**
917 * brw_context is derived from gl_context.
918 */
919 struct brw_context
920 {
921 struct gl_context ctx; /**< base class, must be first field */
922
923 struct
924 {
925 void (*update_texture_surface)(struct gl_context *ctx,
926 unsigned unit,
927 uint32_t *surf_offset,
928 bool for_gather);
929 void (*update_renderbuffer_surface)(struct brw_context *brw,
930 struct gl_renderbuffer *rb,
931 bool layered,
932 unsigned unit);
933 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
934 unsigned unit);
935 void (*create_constant_surface)(struct brw_context *brw,
936 drm_intel_bo *bo,
937 uint32_t offset,
938 uint32_t size,
939 uint32_t *out_offset,
940 bool dword_pitch);
941
942 /** Upload a SAMPLER_STATE table. */
943 void (*upload_sampler_state_table)(struct brw_context *brw,
944 struct gl_program *prog,
945 uint32_t sampler_count,
946 uint32_t *sst_offset,
947 uint32_t *sdc_offset);
948
949 /**
950 * Send the appropriate state packets to configure depth, stencil, and
951 * HiZ buffers (i965+ only)
952 */
953 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
954 struct intel_mipmap_tree *depth_mt,
955 uint32_t depth_offset,
956 uint32_t depthbuffer_format,
957 uint32_t depth_surface_type,
958 struct intel_mipmap_tree *stencil_mt,
959 bool hiz, bool separate_stencil,
960 uint32_t width, uint32_t height,
961 uint32_t tile_x, uint32_t tile_y);
962
963 } vtbl;
964
965 dri_bufmgr *bufmgr;
966
967 drm_intel_context *hw_ctx;
968
969 struct intel_batchbuffer batch;
970 bool no_batch_wrap;
971
972 struct {
973 drm_intel_bo *bo;
974 GLuint offset;
975 uint32_t buffer_len;
976 uint32_t buffer_offset;
977 char buffer[4096];
978 } upload;
979
980 /**
981 * Set if rendering has occured to the drawable's front buffer.
982 *
983 * This is used in the DRI2 case to detect that glFlush should also copy
984 * the contents of the fake front buffer to the real front buffer.
985 */
986 bool front_buffer_dirty;
987
988 /**
989 * Track whether front-buffer rendering is currently enabled
990 *
991 * A separate flag is used to track this in order to support MRT more
992 * easily.
993 */
994 bool is_front_buffer_rendering;
995
996 /**
997 * Track whether front-buffer is the current read target.
998 *
999 * This is closely associated with is_front_buffer_rendering, but may
1000 * be set separately. The DRI2 fake front buffer must be referenced
1001 * either way.
1002 */
1003 bool is_front_buffer_reading;
1004
1005 /** Framerate throttling: @{ */
1006 drm_intel_bo *first_post_swapbuffers_batch;
1007 bool need_throttle;
1008 /** @} */
1009
1010 GLuint stats_wm;
1011
1012 /**
1013 * drirc options:
1014 * @{
1015 */
1016 bool no_rast;
1017 bool always_flush_batch;
1018 bool always_flush_cache;
1019 bool disable_throttling;
1020 bool precompile;
1021 bool disable_derivative_optimization;
1022
1023 driOptionCache optionCache;
1024 /** @} */
1025
1026 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1027
1028 GLenum reduced_primitive;
1029
1030 /**
1031 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1032 * variable is set, this is the flag indicating to do expensive work that
1033 * might lead to a perf_debug() call.
1034 */
1035 bool perf_debug;
1036
1037 uint32_t max_gtt_map_object_size;
1038
1039 int gen;
1040 int gt;
1041
1042 bool is_g4x;
1043 bool is_baytrail;
1044 bool is_haswell;
1045
1046 bool has_hiz;
1047 bool has_separate_stencil;
1048 bool must_use_separate_stencil;
1049 bool has_llc;
1050 bool has_swizzling;
1051 bool has_surface_tile_offset;
1052 bool has_compr4;
1053 bool has_negative_rhw_bug;
1054 bool has_pln;
1055
1056 /**
1057 * Some versions of Gen hardware don't do centroid interpolation correctly
1058 * on unlit pixels, causing incorrect values for derivatives near triangle
1059 * edges. Enabling this flag causes the fragment shader to use
1060 * non-centroid interpolation for unlit pixels, at the expense of two extra
1061 * fragment shader instructions.
1062 */
1063 bool needs_unlit_centroid_workaround;
1064
1065 GLuint NewGLState;
1066 struct {
1067 struct brw_state_flags dirty;
1068 } state;
1069
1070 struct brw_cache cache;
1071 struct brw_cached_batch_item *cached_batch_items;
1072
1073 /* Whether a meta-operation is in progress. */
1074 bool meta_in_progress;
1075
1076 struct {
1077 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1078 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1079
1080 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1081 GLuint nr_enabled;
1082 GLuint nr_buffers;
1083
1084 /* Summary of size and varying of active arrays, so we can check
1085 * for changes to this state:
1086 */
1087 unsigned int min_index, max_index;
1088
1089 /* Offset from start of vertex buffer so we can avoid redefining
1090 * the same VB packed over and over again.
1091 */
1092 unsigned int start_vertex_bias;
1093 } vb;
1094
1095 struct {
1096 /**
1097 * Index buffer for this draw_prims call.
1098 *
1099 * Updates are signaled by BRW_NEW_INDICES.
1100 */
1101 const struct _mesa_index_buffer *ib;
1102
1103 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1104 drm_intel_bo *bo;
1105 GLuint type;
1106
1107 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1108 * avoid re-uploading the IB packet over and over if we're actually
1109 * referencing the same index buffer.
1110 */
1111 unsigned int start_vertex_offset;
1112 } ib;
1113
1114 /* Active vertex program:
1115 */
1116 const struct gl_vertex_program *vertex_program;
1117 const struct gl_geometry_program *geometry_program;
1118 const struct gl_fragment_program *fragment_program;
1119
1120 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
1121 uint32_t CMD_VF_STATISTICS;
1122 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
1123 uint32_t CMD_PIPELINE_SELECT;
1124
1125 /**
1126 * Platform specific constants containing the maximum number of threads
1127 * for each pipeline stage.
1128 */
1129 int max_vs_threads;
1130 int max_gs_threads;
1131 int max_wm_threads;
1132
1133 /* BRW_NEW_URB_ALLOCATIONS:
1134 */
1135 struct {
1136 GLuint vsize; /* vertex size plus header in urb registers */
1137 GLuint csize; /* constant buffer size in urb registers */
1138 GLuint sfsize; /* setup data size in urb registers */
1139
1140 bool constrained;
1141
1142 GLuint min_vs_entries; /* Minimum number of VS entries */
1143 GLuint max_vs_entries; /* Maximum number of VS entries */
1144 GLuint max_gs_entries; /* Maximum number of GS entries */
1145
1146 GLuint nr_vs_entries;
1147 GLuint nr_gs_entries;
1148 GLuint nr_clip_entries;
1149 GLuint nr_sf_entries;
1150 GLuint nr_cs_entries;
1151
1152 GLuint vs_start;
1153 GLuint gs_start;
1154 GLuint clip_start;
1155 GLuint sf_start;
1156 GLuint cs_start;
1157 GLuint size; /* Hardware URB size, in KB. */
1158
1159 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1160 * URB space for the GS.
1161 */
1162 bool gen6_gs_previously_active;
1163 } urb;
1164
1165
1166 /* BRW_NEW_CURBE_OFFSETS:
1167 */
1168 struct {
1169 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1170 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1171 GLuint clip_start;
1172 GLuint clip_size;
1173 GLuint vs_start;
1174 GLuint vs_size;
1175 GLuint total_size;
1176
1177 drm_intel_bo *curbe_bo;
1178 /** Offset within curbe_bo of space for current curbe entry */
1179 GLuint curbe_offset;
1180 /** Offset within curbe_bo of space for next curbe entry */
1181 GLuint curbe_next_offset;
1182
1183 /**
1184 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
1185 * in brw_curbe.c with the same set of constant data to be uploaded,
1186 * so we'd rather not upload new constants in that case (it can cause
1187 * a pipeline bubble since only up to 4 can be pipelined at a time).
1188 */
1189 GLfloat *last_buf;
1190 /**
1191 * Allocation for where to calculate the next set of CURBEs.
1192 * It's a hot enough path that malloc/free of that data matters.
1193 */
1194 GLfloat *next_buf;
1195 GLuint last_bufsz;
1196 } curbe;
1197
1198 /**
1199 * Layout of vertex data exiting the vertex shader.
1200 *
1201 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1202 */
1203 struct brw_vue_map vue_map_vs;
1204
1205 /**
1206 * Layout of vertex data exiting the geometry portion of the pipleine.
1207 * This comes from the geometry shader if one exists, otherwise from the
1208 * vertex shader.
1209 *
1210 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1211 */
1212 struct brw_vue_map vue_map_geom_out;
1213
1214 /**
1215 * Data structures used by all vec4 program compiles (not specific to any
1216 * particular program).
1217 */
1218 struct {
1219 struct ra_regs *regs;
1220
1221 /**
1222 * Array of the ra classes for the unaligned contiguous register
1223 * block sizes used.
1224 */
1225 int *classes;
1226
1227 /**
1228 * Mapping for register-allocated objects in *regs to the first
1229 * GRF for that object.
1230 */
1231 uint8_t *ra_reg_to_grf;
1232 } vec4;
1233
1234 struct {
1235 struct brw_stage_state base;
1236 struct brw_vs_prog_data *prog_data;
1237 } vs;
1238
1239 struct {
1240 struct brw_stage_state base;
1241 struct brw_gs_prog_data *prog_data;
1242 } gs;
1243
1244 struct {
1245 struct brw_ff_gs_prog_data *prog_data;
1246
1247 bool prog_active;
1248 /** Offset in the program cache to the CLIP program pre-gen6 */
1249 uint32_t prog_offset;
1250 uint32_t state_offset;
1251
1252 uint32_t bind_bo_offset;
1253 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1254 } ff_gs;
1255
1256 struct {
1257 struct brw_clip_prog_data *prog_data;
1258
1259 /** Offset in the program cache to the CLIP program pre-gen6 */
1260 uint32_t prog_offset;
1261
1262 /* Offset in the batch to the CLIP state on pre-gen6. */
1263 uint32_t state_offset;
1264
1265 /* As of gen6, this is the offset in the batch to the CLIP VP,
1266 * instead of vp_bo.
1267 */
1268 uint32_t vp_offset;
1269 } clip;
1270
1271
1272 struct {
1273 struct brw_sf_prog_data *prog_data;
1274
1275 /** Offset in the program cache to the CLIP program pre-gen6 */
1276 uint32_t prog_offset;
1277 uint32_t state_offset;
1278 uint32_t vp_offset;
1279 } sf;
1280
1281 struct {
1282 struct brw_stage_state base;
1283 struct brw_wm_prog_data *prog_data;
1284
1285 GLuint render_surf;
1286
1287 /**
1288 * Buffer object used in place of multisampled null render targets on
1289 * Gen6. See brw_update_null_renderbuffer_surface().
1290 */
1291 drm_intel_bo *multisampled_null_render_target_bo;
1292
1293 struct {
1294 struct ra_regs *regs;
1295
1296 /**
1297 * Array of the ra classes for the unaligned contiguous register
1298 * block sizes used, indexed by register size.
1299 */
1300 int classes[16];
1301
1302 /**
1303 * Mapping for register-allocated objects in *regs to the first
1304 * GRF for that object.
1305 */
1306 uint8_t *ra_reg_to_grf;
1307
1308 /**
1309 * ra class for the aligned pairs we use for PLN, which doesn't
1310 * appear in *classes.
1311 */
1312 int aligned_pairs_class;
1313 } reg_sets[2];
1314 } wm;
1315
1316
1317 struct {
1318 uint32_t state_offset;
1319 uint32_t blend_state_offset;
1320 uint32_t depth_stencil_state_offset;
1321 uint32_t vp_offset;
1322 } cc;
1323
1324 struct {
1325 struct brw_query_object *obj;
1326 bool begin_emitted;
1327 } query;
1328
1329 struct {
1330 /* A map describing which counters are stored at a particular 32-bit
1331 * offset in the buffer object.
1332 */
1333 const struct brw_perf_bo_layout *bo_layout;
1334
1335 /* Number of 32-bit entries in the buffer object. */
1336 int entries_in_bo;
1337 } perfmon;
1338
1339 int num_atoms;
1340 const struct brw_tracked_state **atoms;
1341
1342 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1343 struct {
1344 uint32_t offset;
1345 uint32_t size;
1346 enum state_struct_type type;
1347 } *state_batch_list;
1348 int state_batch_count;
1349
1350 uint32_t render_target_format[MESA_FORMAT_COUNT];
1351 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1352
1353 /* Interpolation modes, one byte per vue slot.
1354 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1355 */
1356 struct interpolation_mode_map interpolation_mode;
1357
1358 /* PrimitiveRestart */
1359 struct {
1360 bool in_progress;
1361 bool enable_cut_index;
1362 } prim_restart;
1363
1364 /** Computed depth/stencil/hiz state from the current attached
1365 * renderbuffers, valid only during the drawing state upload loop after
1366 * brw_workaround_depthstencil_alignment().
1367 */
1368 struct {
1369 struct intel_mipmap_tree *depth_mt;
1370 struct intel_mipmap_tree *stencil_mt;
1371
1372 /* Inter-tile (page-aligned) byte offsets. */
1373 uint32_t depth_offset, hiz_offset, stencil_offset;
1374 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1375 uint32_t tile_x, tile_y;
1376 } depthstencil;
1377
1378 uint32_t num_instances;
1379 int basevertex;
1380
1381 struct {
1382 drm_intel_bo *bo;
1383 struct gl_shader_program **shader_programs;
1384 struct gl_program **programs;
1385 enum shader_time_shader_type *types;
1386 uint64_t *cumulative;
1387 int num_entries;
1388 int max_entries;
1389 double report_time;
1390 } shader_time;
1391
1392 __DRIcontext *driContext;
1393 struct intel_screen *intelScreen;
1394 void (*saved_viewport)(struct gl_context *ctx,
1395 GLint x, GLint y, GLsizei width, GLsizei height);
1396 };
1397
1398 static INLINE bool
1399 is_power_of_two(uint32_t value)
1400 {
1401 return (value & (value - 1)) == 0;
1402 }
1403
1404 /*======================================================================
1405 * brw_vtbl.c
1406 */
1407 void brwInitVtbl( struct brw_context *brw );
1408
1409 /* brw_clear.c */
1410 extern void intelInitClearFuncs(struct dd_function_table *functions);
1411
1412 /*======================================================================
1413 * brw_context.c
1414 */
1415 extern void intelFinish(struct gl_context * ctx);
1416
1417 enum {
1418 DRI_CONF_BO_REUSE_DISABLED,
1419 DRI_CONF_BO_REUSE_ALL
1420 };
1421
1422 void intel_update_renderbuffers(__DRIcontext *context,
1423 __DRIdrawable *drawable);
1424 void intel_prepare_render(struct brw_context *brw);
1425
1426 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1427 __DRIdrawable *drawable);
1428
1429 bool brwCreateContext(gl_api api,
1430 const struct gl_config *mesaVis,
1431 __DRIcontext *driContextPriv,
1432 unsigned major_version,
1433 unsigned minor_version,
1434 uint32_t flags,
1435 unsigned *error,
1436 void *sharedContextPrivate);
1437
1438 /*======================================================================
1439 * brw_misc_state.c
1440 */
1441 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1442 uint32_t depth_level,
1443 uint32_t depth_layer,
1444 struct intel_mipmap_tree *stencil_mt,
1445 uint32_t *out_tile_mask_x,
1446 uint32_t *out_tile_mask_y);
1447 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1448 GLbitfield clear_mask);
1449
1450 /* brw_object_purgeable.c */
1451 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1452
1453 /*======================================================================
1454 * brw_queryobj.c
1455 */
1456 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1457 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1458 void brw_emit_query_begin(struct brw_context *brw);
1459 void brw_emit_query_end(struct brw_context *brw);
1460
1461 /** gen6_queryobj.c */
1462 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1463
1464 /*======================================================================
1465 * brw_state_dump.c
1466 */
1467 void brw_debug_batch(struct brw_context *brw);
1468 void brw_annotate_aub(struct brw_context *brw);
1469
1470 /*======================================================================
1471 * brw_tex.c
1472 */
1473 void brw_validate_textures( struct brw_context *brw );
1474
1475
1476 /*======================================================================
1477 * brw_program.c
1478 */
1479 void brwInitFragProgFuncs( struct dd_function_table *functions );
1480
1481 int brw_get_scratch_size(int size);
1482 void brw_get_scratch_bo(struct brw_context *brw,
1483 drm_intel_bo **scratch_bo, int size);
1484 void brw_init_shader_time(struct brw_context *brw);
1485 int brw_get_shader_time_index(struct brw_context *brw,
1486 struct gl_shader_program *shader_prog,
1487 struct gl_program *prog,
1488 enum shader_time_shader_type type);
1489 void brw_collect_and_report_shader_time(struct brw_context *brw);
1490 void brw_destroy_shader_time(struct brw_context *brw);
1491
1492 /* brw_urb.c
1493 */
1494 void brw_upload_urb_fence(struct brw_context *brw);
1495
1496 /* brw_curbe.c
1497 */
1498 void brw_upload_cs_urb_state(struct brw_context *brw);
1499
1500 /* brw_fs_reg_allocate.cpp
1501 */
1502 void brw_fs_alloc_reg_sets(struct brw_context *brw);
1503
1504 /* brw_vec4_reg_allocate.cpp */
1505 void brw_vec4_alloc_reg_set(struct brw_context *brw);
1506
1507 /* brw_disasm.c */
1508 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1509
1510 /* brw_vs.c */
1511 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1512
1513 /* brw_draw_upload.c */
1514 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1515 const struct gl_client_array *glarray);
1516 unsigned brw_get_index_type(GLenum type);
1517
1518 /* brw_wm_surface_state.c */
1519 void brw_init_surface_formats(struct brw_context *brw);
1520 void
1521 brw_update_sol_surface(struct brw_context *brw,
1522 struct gl_buffer_object *buffer_obj,
1523 uint32_t *out_offset, unsigned num_vector_components,
1524 unsigned stride_dwords, unsigned offset_dwords);
1525 void brw_upload_ubo_surfaces(struct brw_context *brw,
1526 struct gl_shader *shader,
1527 struct brw_stage_state *stage_state,
1528 struct brw_stage_prog_data *prog_data);
1529
1530 /* brw_surface_formats.c */
1531 bool brw_is_hiz_depth_format(struct brw_context *ctx, gl_format format);
1532 bool brw_render_target_supported(struct brw_context *brw,
1533 struct gl_renderbuffer *rb);
1534
1535 /* brw_performance_monitor.c */
1536 void brw_init_performance_monitors(struct brw_context *brw);
1537
1538 /* intel_extensions.c */
1539 extern void intelInitExtensions(struct gl_context *ctx);
1540
1541 /* intel_state.c */
1542 extern int intel_translate_shadow_compare_func(GLenum func);
1543 extern int intel_translate_compare_func(GLenum func);
1544 extern int intel_translate_stencil_op(GLenum op);
1545 extern int intel_translate_logic_op(GLenum opcode);
1546
1547 /* intel_syncobj.c */
1548 void intel_init_syncobj_functions(struct dd_function_table *functions);
1549
1550 /* gen6_sol.c */
1551 void
1552 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1553 struct gl_transform_feedback_object *obj);
1554 void
1555 brw_end_transform_feedback(struct gl_context *ctx,
1556 struct gl_transform_feedback_object *obj);
1557
1558 /* gen7_sol_state.c */
1559 void
1560 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1561 struct gl_transform_feedback_object *obj);
1562 void
1563 gen7_end_transform_feedback(struct gl_context *ctx,
1564 struct gl_transform_feedback_object *obj);
1565
1566 /* brw_blorp_blit.cpp */
1567 GLbitfield
1568 brw_blorp_framebuffer(struct brw_context *brw,
1569 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1570 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1571 GLbitfield mask, GLenum filter);
1572
1573 bool
1574 brw_blorp_copytexsubimage(struct brw_context *brw,
1575 struct gl_renderbuffer *src_rb,
1576 struct gl_texture_image *dst_image,
1577 int slice,
1578 int srcX0, int srcY0,
1579 int dstX0, int dstY0,
1580 int width, int height);
1581
1582 /* gen6_multisample_state.c */
1583 void
1584 gen6_emit_3dstate_multisample(struct brw_context *brw,
1585 unsigned num_samples);
1586 void
1587 gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1588 unsigned num_samples, float coverage,
1589 bool coverage_invert, unsigned sample_mask);
1590 void
1591 gen6_get_sample_position(struct gl_context *ctx,
1592 struct gl_framebuffer *fb,
1593 GLuint index,
1594 GLfloat *result);
1595
1596 /* gen7_urb.c */
1597 void
1598 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1599 unsigned gs_size, unsigned fs_size);
1600
1601 void
1602 gen7_emit_urb_state(struct brw_context *brw,
1603 unsigned nr_vs_entries, unsigned vs_size,
1604 unsigned vs_start, unsigned nr_gs_entries,
1605 unsigned gs_size, unsigned gs_start);
1606
1607
1608
1609 /*======================================================================
1610 * Inline conversion functions. These are better-typed than the
1611 * macros used previously:
1612 */
1613 static INLINE struct brw_context *
1614 brw_context( struct gl_context *ctx )
1615 {
1616 return (struct brw_context *)ctx;
1617 }
1618
1619 static INLINE struct brw_vertex_program *
1620 brw_vertex_program(struct gl_vertex_program *p)
1621 {
1622 return (struct brw_vertex_program *) p;
1623 }
1624
1625 static INLINE const struct brw_vertex_program *
1626 brw_vertex_program_const(const struct gl_vertex_program *p)
1627 {
1628 return (const struct brw_vertex_program *) p;
1629 }
1630
1631 static INLINE struct brw_fragment_program *
1632 brw_fragment_program(struct gl_fragment_program *p)
1633 {
1634 return (struct brw_fragment_program *) p;
1635 }
1636
1637 static INLINE const struct brw_fragment_program *
1638 brw_fragment_program_const(const struct gl_fragment_program *p)
1639 {
1640 return (const struct brw_fragment_program *) p;
1641 }
1642
1643 /**
1644 * Pre-gen6, the register file of the EUs was shared between threads,
1645 * and each thread used some subset allocated on a 16-register block
1646 * granularity. The unit states wanted these block counts.
1647 */
1648 static inline int
1649 brw_register_blocks(int reg_count)
1650 {
1651 return ALIGN(reg_count, 16) / 16 - 1;
1652 }
1653
1654 static inline uint32_t
1655 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1656 uint32_t prog_offset)
1657 {
1658 if (brw->gen >= 5) {
1659 /* Using state base address. */
1660 return prog_offset;
1661 }
1662
1663 drm_intel_bo_emit_reloc(brw->batch.bo,
1664 state_offset,
1665 brw->cache.bo,
1666 prog_offset,
1667 I915_GEM_DOMAIN_INSTRUCTION, 0);
1668
1669 return brw->cache.bo->offset + prog_offset;
1670 }
1671
1672 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1673 bool brw_lower_texture_gradients(struct brw_context *brw,
1674 struct exec_list *instructions);
1675
1676 struct opcode_desc {
1677 char *name;
1678 int nsrc;
1679 int ndst;
1680 };
1681
1682 extern const struct opcode_desc opcode_descs[128];
1683
1684 void
1685 brw_emit_depthbuffer(struct brw_context *brw);
1686
1687 void
1688 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1689 struct intel_mipmap_tree *depth_mt,
1690 uint32_t depth_offset, uint32_t depthbuffer_format,
1691 uint32_t depth_surface_type,
1692 struct intel_mipmap_tree *stencil_mt,
1693 bool hiz, bool separate_stencil,
1694 uint32_t width, uint32_t height,
1695 uint32_t tile_x, uint32_t tile_y);
1696
1697 void
1698 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1699 struct intel_mipmap_tree *depth_mt,
1700 uint32_t depth_offset, uint32_t depthbuffer_format,
1701 uint32_t depth_surface_type,
1702 struct intel_mipmap_tree *stencil_mt,
1703 bool hiz, bool separate_stencil,
1704 uint32_t width, uint32_t height,
1705 uint32_t tile_x, uint32_t tile_y);
1706
1707 extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
1708
1709 void
1710 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1711 struct brw_vec4_prog_key *key,
1712 bool program_uses_clip_distance);
1713
1714 void
1715 gen6_upload_vec4_push_constants(struct brw_context *brw,
1716 const struct gl_program *prog,
1717 const struct brw_vec4_prog_data *prog_data,
1718 struct brw_stage_state *stage_state,
1719 enum state_struct_type type);
1720
1721 /* ================================================================
1722 * From linux kernel i386 header files, copes with odd sizes better
1723 * than COPY_DWORDS would:
1724 * XXX Put this in src/mesa/main/imports.h ???
1725 */
1726 #if defined(i386) || defined(__i386__)
1727 static INLINE void * __memcpy(void * to, const void * from, size_t n)
1728 {
1729 int d0, d1, d2;
1730 __asm__ __volatile__(
1731 "rep ; movsl\n\t"
1732 "testb $2,%b4\n\t"
1733 "je 1f\n\t"
1734 "movsw\n"
1735 "1:\ttestb $1,%b4\n\t"
1736 "je 2f\n\t"
1737 "movsb\n"
1738 "2:"
1739 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1740 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1741 : "memory");
1742 return (to);
1743 }
1744 #else
1745 #define __memcpy(a,b,c) memcpy(a,b,c)
1746 #endif
1747
1748 #ifdef __cplusplus
1749 }
1750 #endif
1751
1752 #endif