3bae90dafaf000330f6dd19b611c880753c2997e
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_GEOM_OUT,
198 BRW_STATE_TRANSFORM_FEEDBACK,
199 BRW_STATE_RASTERIZER_DISCARD,
200 BRW_STATE_STATS_WM,
201 BRW_STATE_UNIFORM_BUFFER,
202 BRW_STATE_ATOMIC_BUFFER,
203 BRW_STATE_IMAGE_UNITS,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_STATE_CS_WORK_GROUPS,
217 BRW_NUM_STATE_BITS
218 };
219
220 /**
221 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
222 *
223 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
224 * When the currently bound shader program differs from the previous draw
225 * call, these will be flagged. They cover brw->{stage}_program and
226 * ctx->{Stage}Program->_Current.
227 *
228 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
229 * driver perspective. Even if the same shader is bound at the API level,
230 * we may need to switch between multiple versions of that shader to handle
231 * changes in non-orthagonal state.
232 *
233 * Additionally, multiple shader programs may have identical vertex shaders
234 * (for example), or compile down to the same code in the backend. We combine
235 * those into a single program cache entry.
236 *
237 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
238 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
239 */
240 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
241 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
242 * use the normal state upload paths), but the cache is still used. To avoid
243 * polluting the brw_state_cache code with special cases, we retain the dirty
244 * bit for now. It should eventually be removed.
245 */
246 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
247 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
248 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
249 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
250 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
251 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
252 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
253 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
254 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
255 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
256 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
257 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
258 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
259 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
260 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
261 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
262 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
263 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
264 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
265 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
266 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
267 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
268 /**
269 * Used for any batch entry with a relocated pointer that will be used
270 * by any 3D rendering.
271 */
272 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
273 /** \see brw.state.depth_region */
274 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
275 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
276 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
277 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
278 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
279 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
280 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
281 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
282 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
283 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
284 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
285 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
286 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
287 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
288 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
289 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
290 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
291 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
292 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
293 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
294 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
295 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
296 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
297 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
298 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
299
300 struct brw_state_flags {
301 /** State update flags signalled by mesa internals */
302 GLuint mesa;
303 /**
304 * State update flags signalled as the result of brw_tracked_state updates
305 */
306 uint64_t brw;
307 };
308
309 /** Subclass of Mesa vertex program */
310 struct brw_vertex_program {
311 struct gl_vertex_program program;
312 GLuint id;
313 };
314
315
316 /** Subclass of Mesa geometry program */
317 struct brw_geometry_program {
318 struct gl_geometry_program program;
319 unsigned id; /**< serial no. to identify geom progs, never re-used */
320 };
321
322
323 /** Subclass of Mesa fragment program */
324 struct brw_fragment_program {
325 struct gl_fragment_program program;
326 GLuint id; /**< serial no. to identify frag progs, never re-used */
327 };
328
329
330 /** Subclass of Mesa compute program */
331 struct brw_compute_program {
332 struct gl_compute_program program;
333 unsigned id; /**< serial no. to identify compute progs, never re-used */
334 };
335
336
337 struct brw_shader {
338 struct gl_shader base;
339
340 bool compiled_once;
341 };
342
343 /* Note: If adding fields that need anything besides a normal memcmp() for
344 * comparing them, be sure to go fix brw_stage_prog_data_compare().
345 */
346 struct brw_stage_prog_data {
347 struct {
348 /** size of our binding table. */
349 uint32_t size_bytes;
350
351 /** @{
352 * surface indices for the various groups of surfaces
353 */
354 uint32_t pull_constants_start;
355 uint32_t texture_start;
356 uint32_t gather_texture_start;
357 uint32_t ubo_start;
358 uint32_t abo_start;
359 uint32_t image_start;
360 uint32_t shader_time_start;
361 /** @} */
362 } binding_table;
363
364 GLuint nr_params; /**< number of float params/constants */
365 GLuint nr_pull_params;
366 unsigned nr_image_params;
367
368 unsigned curb_read_length;
369 unsigned total_scratch;
370
371 /**
372 * Register where the thread expects to find input data from the URB
373 * (typically uniforms, followed by vertex or fragment attributes).
374 */
375 unsigned dispatch_grf_start_reg;
376
377 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
378
379 /* Pointers to tracked values (only valid once
380 * _mesa_load_state_parameters has been called at runtime).
381 *
382 * These must be the last fields of the struct (see
383 * brw_stage_prog_data_compare()).
384 */
385 const gl_constant_value **param;
386 const gl_constant_value **pull_param;
387
388 /**
389 * Image metadata passed to the shader as uniforms. This is deliberately
390 * ignored by brw_stage_prog_data_compare() because its contents don't have
391 * any influence on program compilation.
392 */
393 struct brw_image_param *image_param;
394 };
395
396 /*
397 * Image metadata structure as laid out in the shader parameter
398 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
399 * able to use them. That's okay because the padding and any unused
400 * entries [most of them except when we're doing untyped surface
401 * access] will be removed by the uniform packing pass.
402 */
403 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
404 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
405 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
406 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
407 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
408 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
409 #define BRW_IMAGE_PARAM_SIZE 24
410
411 struct brw_image_param {
412 /** Surface binding table index. */
413 uint32_t surface_idx;
414
415 /** Offset applied to the X and Y surface coordinates. */
416 uint32_t offset[2];
417
418 /** Surface X, Y and Z dimensions. */
419 uint32_t size[3];
420
421 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
422 * pixels, vertical slice stride in pixels.
423 */
424 uint32_t stride[4];
425
426 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
427 uint32_t tiling[3];
428
429 /**
430 * Right shift to apply for bit 6 address swizzling. Two different
431 * swizzles can be specified and will be applied one after the other. The
432 * resulting address will be:
433 *
434 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
435 * (addr >> swizzling[1])))
436 *
437 * Use \c 0xff if any of the swizzles is not required.
438 */
439 uint32_t swizzling[2];
440 };
441
442 /* Data about a particular attempt to compile a program. Note that
443 * there can be many of these, each in a different GL state
444 * corresponding to a different brw_wm_prog_key struct, with different
445 * compiled programs.
446 *
447 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
448 * struct!
449 */
450 struct brw_wm_prog_data {
451 struct brw_stage_prog_data base;
452
453 GLuint num_varying_inputs;
454
455 GLuint dispatch_grf_start_reg_16;
456 GLuint reg_blocks;
457 GLuint reg_blocks_16;
458
459 struct {
460 /** @{
461 * surface indices the WM-specific surfaces
462 */
463 uint32_t render_target_start;
464 /** @} */
465 } binding_table;
466
467 uint8_t computed_depth_mode;
468
469 bool early_fragment_tests;
470 bool no_8;
471 bool dual_src_blend;
472 bool uses_pos_offset;
473 bool uses_omask;
474 bool uses_kill;
475 bool pulls_bary;
476 uint32_t prog_offset_16;
477
478 /**
479 * Mask of which interpolation modes are required by the fragment shader.
480 * Used in hardware setup on gen6+.
481 */
482 uint32_t barycentric_interp_modes;
483
484 /**
485 * Map from gl_varying_slot to the position within the FS setup data
486 * payload where the varying's attribute vertex deltas should be delivered.
487 * For varying slots that are not used by the FS, the value is -1.
488 */
489 int urb_setup[VARYING_SLOT_MAX];
490 };
491
492 /* Note: brw_cs_prog_data_compare() must be updated when adding fields to this
493 * struct!
494 */
495 struct brw_cs_prog_data {
496 struct brw_stage_prog_data base;
497
498 GLuint dispatch_grf_start_reg_16;
499 unsigned local_size[3];
500 unsigned simd_size;
501 bool uses_barrier;
502 bool uses_num_work_groups;
503
504 struct {
505 /** @{
506 * surface indices the CS-specific surfaces
507 */
508 uint32_t work_groups_start;
509 /** @} */
510 } binding_table;
511 };
512
513 /**
514 * Enum representing the i965-specific vertex results that don't correspond
515 * exactly to any element of gl_varying_slot. The values of this enum are
516 * assigned such that they don't conflict with gl_varying_slot.
517 */
518 typedef enum
519 {
520 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
521 BRW_VARYING_SLOT_PAD,
522 /**
523 * Technically this is not a varying but just a placeholder that
524 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
525 * builtin variable to be compiled correctly. see compile_sf_prog() for
526 * more info.
527 */
528 BRW_VARYING_SLOT_PNTC,
529 BRW_VARYING_SLOT_COUNT
530 } brw_varying_slot;
531
532
533 /**
534 * Data structure recording the relationship between the gl_varying_slot enum
535 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
536 * single octaword within the VUE (128 bits).
537 *
538 * Note that each BRW register contains 256 bits (2 octawords), so when
539 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
540 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
541 * in a vertex shader), each register corresponds to a single VUE slot, since
542 * it contains data for two separate vertices.
543 */
544 struct brw_vue_map {
545 /**
546 * Bitfield representing all varying slots that are (a) stored in this VUE
547 * map, and (b) actually written by the shader. Does not include any of
548 * the additional varying slots defined in brw_varying_slot.
549 */
550 GLbitfield64 slots_valid;
551
552 /**
553 * Is this VUE map for a separate shader pipeline?
554 *
555 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
556 * without the linker having a chance to dead code eliminate unused varyings.
557 *
558 * This means that we have to use a fixed slot layout, based on the output's
559 * location field, rather than assigning slots in a compact contiguous block.
560 */
561 bool separate;
562
563 /**
564 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
565 * not stored in a slot (because they are not written, or because
566 * additional processing is applied before storing them in the VUE), the
567 * value is -1.
568 */
569 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
570
571 /**
572 * Map from VUE slot to gl_varying_slot value. For slots that do not
573 * directly correspond to a gl_varying_slot, the value comes from
574 * brw_varying_slot.
575 *
576 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
577 * simplifies code that uses the value stored in slot_to_varying to
578 * create a bit mask).
579 */
580 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
581
582 /**
583 * Total number of VUE slots in use
584 */
585 int num_slots;
586 };
587
588 /**
589 * Convert a VUE slot number into a byte offset within the VUE.
590 */
591 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
592 {
593 return 16*slot;
594 }
595
596 /**
597 * Convert a vertex output (brw_varying_slot) into a byte offset within the
598 * VUE.
599 */
600 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
601 GLuint varying)
602 {
603 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
604 }
605
606 void brw_compute_vue_map(const struct brw_device_info *devinfo,
607 struct brw_vue_map *vue_map,
608 GLbitfield64 slots_valid,
609 bool separate_shader);
610
611
612 /**
613 * Bitmask indicating which fragment shader inputs represent varyings (and
614 * hence have to be delivered to the fragment shader by the SF/SBE stage).
615 */
616 #define BRW_FS_VARYING_INPUT_MASK \
617 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
618 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
619
620
621 /*
622 * Mapping of VUE map slots to interpolation modes.
623 */
624 struct interpolation_mode_map {
625 unsigned char mode[BRW_VARYING_SLOT_COUNT];
626 };
627
628 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
629 {
630 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
631 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
632 return true;
633
634 return false;
635 }
636
637 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
638 {
639 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
640 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
641 return true;
642
643 return false;
644 }
645
646
647 struct brw_sf_prog_data {
648 GLuint urb_read_length;
649 GLuint total_grf;
650
651 /* Each vertex may have upto 12 attributes, 4 components each,
652 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
653 * rows.
654 *
655 * Actually we use 4 for each, so call it 12 rows.
656 */
657 GLuint urb_entry_size;
658 };
659
660
661 /**
662 * We always program SF to start reading at an offset of 1 (2 varying slots)
663 * from the start of the vertex URB entry. This causes it to skip:
664 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
665 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
666 */
667 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
668
669
670 struct brw_clip_prog_data {
671 GLuint curb_read_length; /* user planes? */
672 GLuint clip_mode;
673 GLuint urb_read_length;
674 GLuint total_grf;
675 };
676
677 struct brw_ff_gs_prog_data {
678 GLuint urb_read_length;
679 GLuint total_grf;
680
681 /**
682 * Gen6 transform feedback: Amount by which the streaming vertex buffer
683 * indices should be incremented each time the GS is invoked.
684 */
685 unsigned svbi_postincrement_value;
686 };
687
688 enum shader_dispatch_mode {
689 DISPATCH_MODE_4X1_SINGLE = 0,
690 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
691 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
692 DISPATCH_MODE_SIMD8 = 3,
693 };
694
695 /* Note: brw_vue_prog_data_compare() must be updated when adding fields to
696 * this struct!
697 */
698 struct brw_vue_prog_data {
699 struct brw_stage_prog_data base;
700 struct brw_vue_map vue_map;
701
702 GLuint urb_read_length;
703 GLuint total_grf;
704
705 /* Used for calculating urb partitions. In the VS, this is the size of the
706 * URB entry used for both input and output to the thread. In the GS, this
707 * is the size of the URB entry used for output.
708 */
709 GLuint urb_entry_size;
710
711 enum shader_dispatch_mode dispatch_mode;
712 };
713
714
715 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
716 * struct!
717 */
718 struct brw_vs_prog_data {
719 struct brw_vue_prog_data base;
720
721 GLbitfield64 inputs_read;
722
723 bool uses_vertexid;
724 bool uses_instanceid;
725 };
726
727 /** Number of texture sampler units */
728 #define BRW_MAX_TEX_UNIT 32
729
730 /** Max number of render targets in a shader */
731 #define BRW_MAX_DRAW_BUFFERS 8
732
733 /** Max number of atomic counter buffer objects in a shader */
734 #define BRW_MAX_ABO 16
735
736 /** Max number of image uniforms in a shader */
737 #define BRW_MAX_IMAGES 32
738
739 /**
740 * Max number of binding table entries used for stream output.
741 *
742 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
743 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
744 *
745 * On Gen6, the size of transform feedback data is limited not by the number
746 * of components but by the number of binding table entries we set aside. We
747 * use one binding table entry for a float, one entry for a vector, and one
748 * entry per matrix column. Since the only way we can communicate our
749 * transform feedback capabilities to the client is via
750 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
751 * worst case, in which all the varyings are floats, so we use up one binding
752 * table entry per component. Therefore we need to set aside at least 64
753 * binding table entries for use by transform feedback.
754 *
755 * Note: since we don't currently pack varyings, it is currently impossible
756 * for the client to actually use up all of these binding table entries--if
757 * all of their varyings were floats, they would run out of varying slots and
758 * fail to link. But that's a bug, so it seems prudent to go ahead and
759 * allocate the number of binding table entries we will need once the bug is
760 * fixed.
761 */
762 #define BRW_MAX_SOL_BINDINGS 64
763
764 /** Maximum number of actual buffers used for stream output */
765 #define BRW_MAX_SOL_BUFFERS 4
766
767 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
768 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
769 12 + /* ubo */ \
770 BRW_MAX_ABO + \
771 BRW_MAX_IMAGES + \
772 2 + /* shader time, pull constants */ \
773 1 /* cs num work groups */)
774
775 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
776
777 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
778 * this struct!
779 */
780 struct brw_gs_prog_data
781 {
782 struct brw_vue_prog_data base;
783
784 /**
785 * Size of an output vertex, measured in HWORDS (32 bytes).
786 */
787 unsigned output_vertex_size_hwords;
788
789 unsigned output_topology;
790
791 /**
792 * Size of the control data (cut bits or StreamID bits), in hwords (32
793 * bytes). 0 if there is no control data.
794 */
795 unsigned control_data_header_size_hwords;
796
797 /**
798 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
799 * if the control data is StreamID bits, or
800 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
801 * Ignored if control_data_header_size is 0.
802 */
803 unsigned control_data_format;
804
805 bool include_primitive_id;
806
807 /**
808 * The number of vertices emitted, if constant - otherwise -1.
809 */
810 int static_vertex_count;
811
812 int invocations;
813
814 /**
815 * Gen6 transform feedback enabled flag.
816 */
817 bool gen6_xfb_enabled;
818
819 /**
820 * Gen6: Provoking vertex convention for odd-numbered triangles
821 * in tristrips.
822 */
823 GLuint pv_first:1;
824
825 /**
826 * Gen6: Number of varyings that are output to transform feedback.
827 */
828 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
829
830 /**
831 * Gen6: Map from the index of a transform feedback binding table entry to the
832 * gl_varying_slot that should be streamed out through that binding table
833 * entry.
834 */
835 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
836
837 /**
838 * Gen6: Map from the index of a transform feedback binding table entry to the
839 * swizzles that should be used when streaming out data through that
840 * binding table entry.
841 */
842 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
843 };
844
845 /**
846 * Stride in bytes between shader_time entries.
847 *
848 * We separate entries by a cacheline to reduce traffic between EUs writing to
849 * different entries.
850 */
851 #define SHADER_TIME_STRIDE 64
852
853 struct brw_cache_item {
854 /**
855 * Effectively part of the key, cache_id identifies what kind of state
856 * buffer is involved, and also which dirty flag should set.
857 */
858 enum brw_cache_id cache_id;
859 /** 32-bit hash of the key data */
860 GLuint hash;
861 GLuint key_size; /* for variable-sized keys */
862 GLuint aux_size;
863 const void *key;
864
865 uint32_t offset;
866 uint32_t size;
867
868 struct brw_cache_item *next;
869 };
870
871
872 typedef void (*cache_aux_free_func)(const void *aux);
873
874 struct brw_cache {
875 struct brw_context *brw;
876
877 struct brw_cache_item **items;
878 drm_intel_bo *bo;
879 GLuint size, n_items;
880
881 uint32_t next_offset;
882 bool bo_used_by_gpu;
883
884 /** Optional functions for freeing other pointers attached to a prog_data. */
885 cache_aux_free_func aux_free[BRW_MAX_CACHE];
886 };
887
888
889 /* Considered adding a member to this struct to document which flags
890 * an update might raise so that ordering of the state atoms can be
891 * checked or derived at runtime. Dropped the idea in favor of having
892 * a debug mode where the state is monitored for flags which are
893 * raised that have already been tested against.
894 */
895 struct brw_tracked_state {
896 struct brw_state_flags dirty;
897 void (*emit)( struct brw_context *brw );
898 };
899
900 enum shader_time_shader_type {
901 ST_NONE,
902 ST_VS,
903 ST_GS,
904 ST_FS8,
905 ST_FS16,
906 ST_CS,
907 };
908
909 struct brw_vertex_buffer {
910 /** Buffer object containing the uploaded vertex data */
911 drm_intel_bo *bo;
912 uint32_t offset;
913 /** Byte stride between elements in the uploaded array */
914 GLuint stride;
915 GLuint step_rate;
916 };
917 struct brw_vertex_element {
918 const struct gl_client_array *glarray;
919
920 int buffer;
921
922 /** Offset of the first element within the buffer object */
923 unsigned int offset;
924 };
925
926 struct brw_query_object {
927 struct gl_query_object Base;
928
929 /** Last query BO associated with this query. */
930 drm_intel_bo *bo;
931
932 /** Last index in bo with query data for this object. */
933 int last_index;
934
935 /** True if we know the batch has been flushed since we ended the query. */
936 bool flushed;
937 };
938
939 enum brw_gpu_ring {
940 UNKNOWN_RING,
941 RENDER_RING,
942 BLT_RING,
943 };
944
945 struct intel_batchbuffer {
946 /** Current batchbuffer being queued up. */
947 drm_intel_bo *bo;
948 /** Last BO submitted to the hardware. Used for glFinish(). */
949 drm_intel_bo *last_bo;
950
951 #ifdef DEBUG
952 uint16_t emit, total;
953 #endif
954 uint16_t reserved_space;
955 uint32_t *map_next;
956 uint32_t *map;
957 uint32_t *cpu_map;
958 #define BATCH_SZ (8192*sizeof(uint32_t))
959
960 uint32_t state_batch_offset;
961 enum brw_gpu_ring ring;
962 bool needs_sol_reset;
963
964 struct {
965 uint32_t *map_next;
966 int reloc_count;
967 } saved;
968 };
969
970 #define BRW_MAX_XFB_STREAMS 4
971
972 struct brw_transform_feedback_object {
973 struct gl_transform_feedback_object base;
974
975 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
976 drm_intel_bo *offset_bo;
977
978 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
979 bool zero_offsets;
980
981 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
982 GLenum primitive_mode;
983
984 /**
985 * Count of primitives generated during this transform feedback operation.
986 * @{
987 */
988 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
989 drm_intel_bo *prim_count_bo;
990 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
991 /** @} */
992
993 /**
994 * Number of vertices written between last Begin/EndTransformFeedback().
995 *
996 * Used to implement DrawTransformFeedback().
997 */
998 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
999 bool vertices_written_valid;
1000 };
1001
1002 /**
1003 * Data shared between each programmable stage in the pipeline (vs, gs, and
1004 * wm).
1005 */
1006 struct brw_stage_state
1007 {
1008 gl_shader_stage stage;
1009 struct brw_stage_prog_data *prog_data;
1010
1011 /**
1012 * Optional scratch buffer used to store spilled register values and
1013 * variably-indexed GRF arrays.
1014 */
1015 drm_intel_bo *scratch_bo;
1016
1017 /** Offset in the program cache to the program */
1018 uint32_t prog_offset;
1019
1020 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
1021 uint32_t state_offset;
1022
1023 uint32_t push_const_offset; /* Offset in the batchbuffer */
1024 int push_const_size; /* in 256-bit register increments */
1025
1026 /* Binding table: pointers to SURFACE_STATE entries. */
1027 uint32_t bind_bo_offset;
1028 uint32_t surf_offset[BRW_MAX_SURFACES];
1029
1030 /** SAMPLER_STATE count and table offset */
1031 uint32_t sampler_count;
1032 uint32_t sampler_offset;
1033 };
1034
1035 enum brw_predicate_state {
1036 /* The first two states are used if we can determine whether to draw
1037 * without having to look at the values in the query object buffer. This
1038 * will happen if there is no conditional render in progress, if the query
1039 * object is already completed or if something else has already added
1040 * samples to the preliminary result such as via a BLT command.
1041 */
1042 BRW_PREDICATE_STATE_RENDER,
1043 BRW_PREDICATE_STATE_DONT_RENDER,
1044 /* In this case whether to draw or not depends on the result of an
1045 * MI_PREDICATE command so the predicate enable bit needs to be checked.
1046 */
1047 BRW_PREDICATE_STATE_USE_BIT
1048 };
1049
1050 struct shader_times;
1051
1052 /**
1053 * brw_context is derived from gl_context.
1054 */
1055 struct brw_context
1056 {
1057 struct gl_context ctx; /**< base class, must be first field */
1058
1059 struct
1060 {
1061 void (*update_texture_surface)(struct gl_context *ctx,
1062 unsigned unit,
1063 uint32_t *surf_offset,
1064 bool for_gather);
1065 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
1066 struct gl_renderbuffer *rb,
1067 bool layered, unsigned unit,
1068 uint32_t surf_index);
1069
1070 void (*emit_texture_surface_state)(struct brw_context *brw,
1071 struct intel_mipmap_tree *mt,
1072 GLenum target,
1073 unsigned min_layer,
1074 unsigned max_layer,
1075 unsigned min_level,
1076 unsigned max_level,
1077 unsigned format,
1078 unsigned swizzle,
1079 uint32_t *surf_offset,
1080 bool rw, bool for_gather);
1081 void (*emit_buffer_surface_state)(struct brw_context *brw,
1082 uint32_t *out_offset,
1083 drm_intel_bo *bo,
1084 unsigned buffer_offset,
1085 unsigned surface_format,
1086 unsigned buffer_size,
1087 unsigned pitch,
1088 bool rw);
1089 void (*emit_null_surface_state)(struct brw_context *brw,
1090 unsigned width,
1091 unsigned height,
1092 unsigned samples,
1093 uint32_t *out_offset);
1094
1095 /**
1096 * Send the appropriate state packets to configure depth, stencil, and
1097 * HiZ buffers (i965+ only)
1098 */
1099 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1100 struct intel_mipmap_tree *depth_mt,
1101 uint32_t depth_offset,
1102 uint32_t depthbuffer_format,
1103 uint32_t depth_surface_type,
1104 struct intel_mipmap_tree *stencil_mt,
1105 bool hiz, bool separate_stencil,
1106 uint32_t width, uint32_t height,
1107 uint32_t tile_x, uint32_t tile_y);
1108
1109 } vtbl;
1110
1111 dri_bufmgr *bufmgr;
1112
1113 drm_intel_context *hw_ctx;
1114
1115 /** BO for post-sync nonzero writes for gen6 workaround. */
1116 drm_intel_bo *workaround_bo;
1117 uint8_t pipe_controls_since_last_cs_stall;
1118
1119 /**
1120 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1121 * and would need flushing before being used from another cache domain that
1122 * isn't coherent with it (i.e. the sampler).
1123 */
1124 struct set *render_cache;
1125
1126 /**
1127 * Number of resets observed in the system at context creation.
1128 *
1129 * This is tracked in the context so that we can determine that another
1130 * reset has occurred.
1131 */
1132 uint32_t reset_count;
1133
1134 struct intel_batchbuffer batch;
1135 bool no_batch_wrap;
1136
1137 struct {
1138 drm_intel_bo *bo;
1139 uint32_t next_offset;
1140 } upload;
1141
1142 /**
1143 * Set if rendering has occurred to the drawable's front buffer.
1144 *
1145 * This is used in the DRI2 case to detect that glFlush should also copy
1146 * the contents of the fake front buffer to the real front buffer.
1147 */
1148 bool front_buffer_dirty;
1149
1150 /** Framerate throttling: @{ */
1151 drm_intel_bo *throttle_batch[2];
1152
1153 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1154 * frame of rendering to complete. This gives a very precise cap to the
1155 * latency between input and output such that rendering never gets more
1156 * than a frame behind the user. (With the caveat that we technically are
1157 * not using the SwapBuffers itself as a barrier but the first batch
1158 * submitted afterwards, which may be immediately prior to the next
1159 * SwapBuffers.)
1160 */
1161 bool need_swap_throttle;
1162
1163 /** General throttling, not caught by throttling between SwapBuffers */
1164 bool need_flush_throttle;
1165 /** @} */
1166
1167 GLuint stats_wm;
1168
1169 /**
1170 * drirc options:
1171 * @{
1172 */
1173 bool no_rast;
1174 bool always_flush_batch;
1175 bool always_flush_cache;
1176 bool disable_throttling;
1177 bool precompile;
1178
1179 driOptionCache optionCache;
1180 /** @} */
1181
1182 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1183
1184 GLenum reduced_primitive;
1185
1186 /**
1187 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1188 * variable is set, this is the flag indicating to do expensive work that
1189 * might lead to a perf_debug() call.
1190 */
1191 bool perf_debug;
1192
1193 uint32_t max_gtt_map_object_size;
1194
1195 int gen;
1196 int gt;
1197
1198 bool is_g4x;
1199 bool is_baytrail;
1200 bool is_haswell;
1201 bool is_cherryview;
1202 bool is_broxton;
1203
1204 bool has_hiz;
1205 bool has_separate_stencil;
1206 bool must_use_separate_stencil;
1207 bool has_llc;
1208 bool has_swizzling;
1209 bool has_surface_tile_offset;
1210 bool has_compr4;
1211 bool has_negative_rhw_bug;
1212 bool has_pln;
1213 bool no_simd8;
1214 bool use_rep_send;
1215 bool use_resource_streamer;
1216
1217 /**
1218 * Some versions of Gen hardware don't do centroid interpolation correctly
1219 * on unlit pixels, causing incorrect values for derivatives near triangle
1220 * edges. Enabling this flag causes the fragment shader to use
1221 * non-centroid interpolation for unlit pixels, at the expense of two extra
1222 * fragment shader instructions.
1223 */
1224 bool needs_unlit_centroid_workaround;
1225
1226 GLuint NewGLState;
1227 struct {
1228 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1229 } state;
1230
1231 enum brw_pipeline last_pipeline;
1232
1233 struct brw_cache cache;
1234
1235 /** IDs for meta stencil blit shader programs. */
1236 unsigned meta_stencil_blit_programs[2];
1237
1238 /* Whether a meta-operation is in progress. */
1239 bool meta_in_progress;
1240
1241 /* Whether the last depth/stencil packets were both NULL. */
1242 bool no_depth_or_stencil;
1243
1244 /* The last PMA stall bits programmed. */
1245 uint32_t pma_stall_bits;
1246
1247 struct {
1248 /** The value of gl_BaseVertex for the current _mesa_prim. */
1249 int gl_basevertex;
1250
1251 /**
1252 * Buffer and offset used for GL_ARB_shader_draw_parameters
1253 * (for now, only gl_BaseVertex).
1254 */
1255 drm_intel_bo *draw_params_bo;
1256 uint32_t draw_params_offset;
1257 } draw;
1258
1259 struct {
1260 /**
1261 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
1262 * an indirect call, and num_work_groups_offset is valid. Otherwise,
1263 * num_work_groups is set based on glDispatchCompute.
1264 */
1265 drm_intel_bo *num_work_groups_bo;
1266 GLintptr num_work_groups_offset;
1267 const GLuint *num_work_groups;
1268 } compute;
1269
1270 struct {
1271 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1272 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1273
1274 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1275 GLuint nr_enabled;
1276 GLuint nr_buffers;
1277
1278 /* Summary of size and varying of active arrays, so we can check
1279 * for changes to this state:
1280 */
1281 unsigned int min_index, max_index;
1282
1283 /* Offset from start of vertex buffer so we can avoid redefining
1284 * the same VB packed over and over again.
1285 */
1286 unsigned int start_vertex_bias;
1287
1288 /**
1289 * Certain vertex attribute formats aren't natively handled by the
1290 * hardware and require special VS code to fix up their values.
1291 *
1292 * These bitfields indicate which workarounds are needed.
1293 */
1294 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1295 } vb;
1296
1297 struct {
1298 /**
1299 * Index buffer for this draw_prims call.
1300 *
1301 * Updates are signaled by BRW_NEW_INDICES.
1302 */
1303 const struct _mesa_index_buffer *ib;
1304
1305 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1306 drm_intel_bo *bo;
1307 GLuint type;
1308
1309 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1310 * avoid re-uploading the IB packet over and over if we're actually
1311 * referencing the same index buffer.
1312 */
1313 unsigned int start_vertex_offset;
1314 } ib;
1315
1316 /* Active vertex program:
1317 */
1318 const struct gl_vertex_program *vertex_program;
1319 const struct gl_geometry_program *geometry_program;
1320 const struct gl_fragment_program *fragment_program;
1321 const struct gl_compute_program *compute_program;
1322
1323 /**
1324 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1325 * that we don't have to reemit that state every time we change FBOs.
1326 */
1327 int num_samples;
1328
1329 /**
1330 * Platform specific constants containing the maximum number of threads
1331 * for each pipeline stage.
1332 */
1333 unsigned max_vs_threads;
1334 unsigned max_hs_threads;
1335 unsigned max_ds_threads;
1336 unsigned max_gs_threads;
1337 unsigned max_wm_threads;
1338 unsigned max_cs_threads;
1339
1340 /* BRW_NEW_URB_ALLOCATIONS:
1341 */
1342 struct {
1343 GLuint vsize; /* vertex size plus header in urb registers */
1344 GLuint gsize; /* GS output size in urb registers */
1345 GLuint csize; /* constant buffer size in urb registers */
1346 GLuint sfsize; /* setup data size in urb registers */
1347
1348 bool constrained;
1349
1350 GLuint min_vs_entries; /* Minimum number of VS entries */
1351 GLuint max_vs_entries; /* Maximum number of VS entries */
1352 GLuint max_hs_entries; /* Maximum number of HS entries */
1353 GLuint max_ds_entries; /* Maximum number of DS entries */
1354 GLuint max_gs_entries; /* Maximum number of GS entries */
1355
1356 GLuint nr_vs_entries;
1357 GLuint nr_gs_entries;
1358 GLuint nr_clip_entries;
1359 GLuint nr_sf_entries;
1360 GLuint nr_cs_entries;
1361
1362 GLuint vs_start;
1363 GLuint gs_start;
1364 GLuint clip_start;
1365 GLuint sf_start;
1366 GLuint cs_start;
1367 GLuint size; /* Hardware URB size, in KB. */
1368
1369 /* True if the most recently sent _3DSTATE_URB message allocated
1370 * URB space for the GS.
1371 */
1372 bool gs_present;
1373 } urb;
1374
1375
1376 /* BRW_NEW_CURBE_OFFSETS:
1377 */
1378 struct {
1379 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1380 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1381 GLuint clip_start;
1382 GLuint clip_size;
1383 GLuint vs_start;
1384 GLuint vs_size;
1385 GLuint total_size;
1386
1387 /**
1388 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1389 * for upload to the CURBE.
1390 */
1391 drm_intel_bo *curbe_bo;
1392 /** Offset within curbe_bo of space for current curbe entry */
1393 GLuint curbe_offset;
1394 } curbe;
1395
1396 /**
1397 * Layout of vertex data exiting the geometry portion of the pipleine.
1398 * This comes from the last enabled shader stage (GS, DS, or VS).
1399 *
1400 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1401 */
1402 struct brw_vue_map vue_map_geom_out;
1403
1404 struct {
1405 struct brw_stage_state base;
1406 struct brw_vs_prog_data *prog_data;
1407 } vs;
1408
1409 struct {
1410 struct brw_stage_state base;
1411 struct brw_gs_prog_data *prog_data;
1412
1413 /**
1414 * True if the 3DSTATE_GS command most recently emitted to the 3D
1415 * pipeline enabled the GS; false otherwise.
1416 */
1417 bool enabled;
1418 } gs;
1419
1420 struct {
1421 struct brw_ff_gs_prog_data *prog_data;
1422
1423 bool prog_active;
1424 /** Offset in the program cache to the CLIP program pre-gen6 */
1425 uint32_t prog_offset;
1426 uint32_t state_offset;
1427
1428 uint32_t bind_bo_offset;
1429 /**
1430 * Surface offsets for the binding table. We only need surfaces to
1431 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1432 * need in this case.
1433 */
1434 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1435 } ff_gs;
1436
1437 struct {
1438 struct brw_clip_prog_data *prog_data;
1439
1440 /** Offset in the program cache to the CLIP program pre-gen6 */
1441 uint32_t prog_offset;
1442
1443 /* Offset in the batch to the CLIP state on pre-gen6. */
1444 uint32_t state_offset;
1445
1446 /* As of gen6, this is the offset in the batch to the CLIP VP,
1447 * instead of vp_bo.
1448 */
1449 uint32_t vp_offset;
1450 } clip;
1451
1452
1453 struct {
1454 struct brw_sf_prog_data *prog_data;
1455
1456 /** Offset in the program cache to the CLIP program pre-gen6 */
1457 uint32_t prog_offset;
1458 uint32_t state_offset;
1459 uint32_t vp_offset;
1460 bool viewport_transform_enable;
1461 } sf;
1462
1463 struct {
1464 struct brw_stage_state base;
1465 struct brw_wm_prog_data *prog_data;
1466
1467 GLuint render_surf;
1468
1469 /**
1470 * Buffer object used in place of multisampled null render targets on
1471 * Gen6. See brw_emit_null_surface_state().
1472 */
1473 drm_intel_bo *multisampled_null_render_target_bo;
1474 uint32_t fast_clear_op;
1475 } wm;
1476
1477 struct {
1478 struct brw_stage_state base;
1479 struct brw_cs_prog_data *prog_data;
1480 } cs;
1481
1482 /* RS hardware binding table */
1483 struct {
1484 drm_intel_bo *bo;
1485 uint32_t next_offset;
1486 } hw_bt_pool;
1487
1488 struct {
1489 uint32_t state_offset;
1490 uint32_t blend_state_offset;
1491 uint32_t depth_stencil_state_offset;
1492 uint32_t vp_offset;
1493 } cc;
1494
1495 struct {
1496 struct brw_query_object *obj;
1497 bool begin_emitted;
1498 } query;
1499
1500 struct {
1501 enum brw_predicate_state state;
1502 bool supported;
1503 } predicate;
1504
1505 struct {
1506 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1507 const int *statistics_registers;
1508
1509 /** The number of active monitors using OA counters. */
1510 unsigned oa_users;
1511
1512 /**
1513 * A buffer object storing OA counter snapshots taken at the start and
1514 * end of each batch (creating "bookends" around the batch).
1515 */
1516 drm_intel_bo *bookend_bo;
1517
1518 /** The number of snapshots written to bookend_bo. */
1519 int bookend_snapshots;
1520
1521 /**
1522 * An array of monitors whose results haven't yet been assembled based on
1523 * the data in buffer objects.
1524 *
1525 * These may be active, or have already ended. However, the results
1526 * have not been requested.
1527 */
1528 struct brw_perf_monitor_object **unresolved;
1529 int unresolved_elements;
1530 int unresolved_array_size;
1531
1532 /**
1533 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1534 * the counter which MI_REPORT_PERF_COUNT stores there.
1535 */
1536 const int *oa_snapshot_layout;
1537
1538 /** Number of 32-bit entries in a hardware counter snapshot. */
1539 int entries_per_oa_snapshot;
1540 } perfmon;
1541
1542 int num_atoms[BRW_NUM_PIPELINES];
1543 const struct brw_tracked_state render_atoms[60];
1544 const struct brw_tracked_state compute_atoms[7];
1545
1546 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1547 struct {
1548 uint32_t offset;
1549 uint32_t size;
1550 enum aub_state_struct_type type;
1551 int index;
1552 } *state_batch_list;
1553 int state_batch_count;
1554
1555 uint32_t render_target_format[MESA_FORMAT_COUNT];
1556 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1557
1558 /* Interpolation modes, one byte per vue slot.
1559 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1560 */
1561 struct interpolation_mode_map interpolation_mode;
1562
1563 /* PrimitiveRestart */
1564 struct {
1565 bool in_progress;
1566 bool enable_cut_index;
1567 } prim_restart;
1568
1569 /** Computed depth/stencil/hiz state from the current attached
1570 * renderbuffers, valid only during the drawing state upload loop after
1571 * brw_workaround_depthstencil_alignment().
1572 */
1573 struct {
1574 struct intel_mipmap_tree *depth_mt;
1575 struct intel_mipmap_tree *stencil_mt;
1576
1577 /* Inter-tile (page-aligned) byte offsets. */
1578 uint32_t depth_offset, hiz_offset, stencil_offset;
1579 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1580 uint32_t tile_x, tile_y;
1581 } depthstencil;
1582
1583 uint32_t num_instances;
1584 int basevertex;
1585
1586 struct {
1587 drm_intel_bo *bo;
1588 const char **names;
1589 int *ids;
1590 enum shader_time_shader_type *types;
1591 struct shader_times *cumulative;
1592 int num_entries;
1593 int max_entries;
1594 double report_time;
1595 } shader_time;
1596
1597 struct brw_fast_clear_state *fast_clear_state;
1598
1599 __DRIcontext *driContext;
1600 struct intel_screen *intelScreen;
1601 };
1602
1603 /*======================================================================
1604 * brw_vtbl.c
1605 */
1606 void brwInitVtbl( struct brw_context *brw );
1607
1608 /* brw_clear.c */
1609 extern void intelInitClearFuncs(struct dd_function_table *functions);
1610
1611 /*======================================================================
1612 * brw_context.c
1613 */
1614 extern const char *const brw_vendor_string;
1615
1616 extern const char *brw_get_renderer_string(unsigned deviceID);
1617
1618 enum {
1619 DRI_CONF_BO_REUSE_DISABLED,
1620 DRI_CONF_BO_REUSE_ALL
1621 };
1622
1623 void intel_update_renderbuffers(__DRIcontext *context,
1624 __DRIdrawable *drawable);
1625 void intel_prepare_render(struct brw_context *brw);
1626
1627 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1628 __DRIdrawable *drawable);
1629
1630 GLboolean brwCreateContext(gl_api api,
1631 const struct gl_config *mesaVis,
1632 __DRIcontext *driContextPriv,
1633 unsigned major_version,
1634 unsigned minor_version,
1635 uint32_t flags,
1636 bool notify_reset,
1637 unsigned *error,
1638 void *sharedContextPrivate);
1639
1640 /*======================================================================
1641 * brw_misc_state.c
1642 */
1643 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1644 struct intel_mipmap_tree *mt,
1645 unsigned level, unsigned layer, bool flat);
1646
1647 void brw_meta_updownsample(struct brw_context *brw,
1648 struct intel_mipmap_tree *src,
1649 struct intel_mipmap_tree *dst);
1650
1651 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1652 struct gl_framebuffer *read_fb,
1653 struct gl_framebuffer *draw_fb,
1654 GLfloat srcX0, GLfloat srcY0,
1655 GLfloat srcX1, GLfloat srcY1,
1656 GLfloat dstX0, GLfloat dstY0,
1657 GLfloat dstX1, GLfloat dstY1);
1658
1659 void brw_meta_stencil_updownsample(struct brw_context *brw,
1660 struct intel_mipmap_tree *src,
1661 struct intel_mipmap_tree *dst);
1662
1663 bool brw_meta_fast_clear(struct brw_context *brw,
1664 struct gl_framebuffer *fb,
1665 GLbitfield mask,
1666 bool partial_clear);
1667
1668 void
1669 brw_meta_resolve_color(struct brw_context *brw,
1670 struct intel_mipmap_tree *mt);
1671 void
1672 brw_meta_fast_clear_free(struct brw_context *brw);
1673
1674
1675 /*======================================================================
1676 * brw_misc_state.c
1677 */
1678 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1679 uint32_t depth_level,
1680 uint32_t depth_layer,
1681 struct intel_mipmap_tree *stencil_mt,
1682 uint32_t *out_tile_mask_x,
1683 uint32_t *out_tile_mask_y);
1684 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1685 GLbitfield clear_mask);
1686
1687 /* brw_object_purgeable.c */
1688 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1689
1690 /*======================================================================
1691 * brw_queryobj.c
1692 */
1693 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1694 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1695 void brw_emit_query_begin(struct brw_context *brw);
1696 void brw_emit_query_end(struct brw_context *brw);
1697
1698 /** gen6_queryobj.c */
1699 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1700 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1701 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1702 void brw_store_register_mem64(struct brw_context *brw,
1703 drm_intel_bo *bo, uint32_t reg, int idx);
1704
1705 /** brw_conditional_render.c */
1706 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1707 bool brw_check_conditional_render(struct brw_context *brw);
1708
1709 /** intel_batchbuffer.c */
1710 void brw_load_register_mem(struct brw_context *brw,
1711 uint32_t reg,
1712 drm_intel_bo *bo,
1713 uint32_t read_domains, uint32_t write_domain,
1714 uint32_t offset);
1715 void brw_load_register_mem64(struct brw_context *brw,
1716 uint32_t reg,
1717 drm_intel_bo *bo,
1718 uint32_t read_domains, uint32_t write_domain,
1719 uint32_t offset);
1720
1721 /*======================================================================
1722 * brw_state_dump.c
1723 */
1724 void brw_debug_batch(struct brw_context *brw);
1725 void brw_annotate_aub(struct brw_context *brw);
1726
1727 /*======================================================================
1728 * brw_tex.c
1729 */
1730 void brw_validate_textures( struct brw_context *brw );
1731
1732
1733 /*======================================================================
1734 * brw_program.c
1735 */
1736 void brwInitFragProgFuncs( struct dd_function_table *functions );
1737
1738 int brw_get_scratch_size(int size);
1739 void brw_get_scratch_bo(struct brw_context *brw,
1740 drm_intel_bo **scratch_bo, int size);
1741 void brw_init_shader_time(struct brw_context *brw);
1742 int brw_get_shader_time_index(struct brw_context *brw,
1743 struct gl_shader_program *shader_prog,
1744 struct gl_program *prog,
1745 enum shader_time_shader_type type);
1746 void brw_collect_and_report_shader_time(struct brw_context *brw);
1747 void brw_destroy_shader_time(struct brw_context *brw);
1748
1749 /* brw_urb.c
1750 */
1751 void brw_upload_urb_fence(struct brw_context *brw);
1752
1753 /* brw_curbe.c
1754 */
1755 void brw_upload_cs_urb_state(struct brw_context *brw);
1756
1757 /* brw_fs_reg_allocate.cpp
1758 */
1759 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1760
1761 /* brw_vec4_reg_allocate.cpp */
1762 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1763
1764 /* brw_disasm.c */
1765 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1766 struct brw_inst *inst, bool is_compacted);
1767
1768 /* brw_vs.c */
1769 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1770
1771 /* brw_draw_upload.c */
1772 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1773 const struct gl_client_array *glarray);
1774
1775 static inline unsigned
1776 brw_get_index_type(GLenum type)
1777 {
1778 assert((type == GL_UNSIGNED_BYTE)
1779 || (type == GL_UNSIGNED_SHORT)
1780 || (type == GL_UNSIGNED_INT));
1781
1782 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1783 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1784 * to map to scale factors of 0, 1, and 2, respectively. These scale
1785 * factors are then left-shfited by 8 to be in the correct position in the
1786 * CMD_INDEX_BUFFER packet.
1787 *
1788 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1789 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1790 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1791 */
1792 return (type - 0x1401) << 7;
1793 }
1794
1795 void brw_prepare_vertices(struct brw_context *brw);
1796
1797 /* brw_wm_surface_state.c */
1798 void brw_init_surface_formats(struct brw_context *brw);
1799 void brw_create_constant_surface(struct brw_context *brw,
1800 drm_intel_bo *bo,
1801 uint32_t offset,
1802 uint32_t size,
1803 uint32_t *out_offset,
1804 bool dword_pitch);
1805 void brw_create_buffer_surface(struct brw_context *brw,
1806 drm_intel_bo *bo,
1807 uint32_t offset,
1808 uint32_t size,
1809 uint32_t *out_offset,
1810 bool dword_pitch);
1811 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1812 unsigned unit,
1813 uint32_t *surf_offset);
1814 void
1815 brw_update_sol_surface(struct brw_context *brw,
1816 struct gl_buffer_object *buffer_obj,
1817 uint32_t *out_offset, unsigned num_vector_components,
1818 unsigned stride_dwords, unsigned offset_dwords);
1819 void brw_upload_ubo_surfaces(struct brw_context *brw,
1820 struct gl_shader *shader,
1821 struct brw_stage_state *stage_state,
1822 struct brw_stage_prog_data *prog_data,
1823 bool dword_pitch);
1824 void brw_upload_abo_surfaces(struct brw_context *brw,
1825 struct gl_shader_program *prog,
1826 struct brw_stage_state *stage_state,
1827 struct brw_stage_prog_data *prog_data);
1828 void brw_upload_image_surfaces(struct brw_context *brw,
1829 struct gl_shader *shader,
1830 struct brw_stage_state *stage_state,
1831 struct brw_stage_prog_data *prog_data);
1832
1833 /* brw_surface_formats.c */
1834 bool brw_render_target_supported(struct brw_context *brw,
1835 struct gl_renderbuffer *rb);
1836 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1837 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1838 mesa_format format);
1839
1840 /* brw_performance_monitor.c */
1841 void brw_init_performance_monitors(struct brw_context *brw);
1842 void brw_dump_perf_monitors(struct brw_context *brw);
1843 void brw_perf_monitor_new_batch(struct brw_context *brw);
1844 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1845
1846 /* intel_buffer_objects.c */
1847 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1848 const char *bo_name);
1849 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1850 const char *bo_name);
1851
1852 /* intel_extensions.c */
1853 extern void intelInitExtensions(struct gl_context *ctx);
1854
1855 /* intel_state.c */
1856 extern int intel_translate_shadow_compare_func(GLenum func);
1857 extern int intel_translate_compare_func(GLenum func);
1858 extern int intel_translate_stencil_op(GLenum op);
1859 extern int intel_translate_logic_op(GLenum opcode);
1860
1861 /* intel_syncobj.c */
1862 void intel_init_syncobj_functions(struct dd_function_table *functions);
1863
1864 /* gen6_sol.c */
1865 struct gl_transform_feedback_object *
1866 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1867 void
1868 brw_delete_transform_feedback(struct gl_context *ctx,
1869 struct gl_transform_feedback_object *obj);
1870 void
1871 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1872 struct gl_transform_feedback_object *obj);
1873 void
1874 brw_end_transform_feedback(struct gl_context *ctx,
1875 struct gl_transform_feedback_object *obj);
1876 GLsizei
1877 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1878 struct gl_transform_feedback_object *obj,
1879 GLuint stream);
1880
1881 /* gen7_sol_state.c */
1882 void
1883 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1884 struct gl_transform_feedback_object *obj);
1885 void
1886 gen7_end_transform_feedback(struct gl_context *ctx,
1887 struct gl_transform_feedback_object *obj);
1888 void
1889 gen7_pause_transform_feedback(struct gl_context *ctx,
1890 struct gl_transform_feedback_object *obj);
1891 void
1892 gen7_resume_transform_feedback(struct gl_context *ctx,
1893 struct gl_transform_feedback_object *obj);
1894
1895 /* brw_blorp_blit.cpp */
1896 GLbitfield
1897 brw_blorp_framebuffer(struct brw_context *brw,
1898 struct gl_framebuffer *readFb,
1899 struct gl_framebuffer *drawFb,
1900 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1901 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1902 GLbitfield mask, GLenum filter);
1903
1904 bool
1905 brw_blorp_copytexsubimage(struct brw_context *brw,
1906 struct gl_renderbuffer *src_rb,
1907 struct gl_texture_image *dst_image,
1908 int slice,
1909 int srcX0, int srcY0,
1910 int dstX0, int dstY0,
1911 int width, int height);
1912
1913 /* gen6_multisample_state.c */
1914 unsigned
1915 gen6_determine_sample_mask(struct brw_context *brw);
1916
1917 void
1918 gen6_emit_3dstate_multisample(struct brw_context *brw,
1919 unsigned num_samples);
1920 void
1921 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1922 void
1923 gen6_get_sample_position(struct gl_context *ctx,
1924 struct gl_framebuffer *fb,
1925 GLuint index,
1926 GLfloat *result);
1927 void
1928 gen6_set_sample_maps(struct gl_context *ctx);
1929
1930 /* gen8_multisample_state.c */
1931 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1932 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1933
1934 /* gen7_urb.c */
1935 void
1936 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1937 unsigned gs_size, unsigned fs_size);
1938
1939 void
1940 gen7_emit_urb_state(struct brw_context *brw,
1941 unsigned nr_vs_entries, unsigned vs_size,
1942 unsigned vs_start, unsigned nr_gs_entries,
1943 unsigned gs_size, unsigned gs_start);
1944
1945
1946 /* brw_reset.c */
1947 extern GLenum
1948 brw_get_graphics_reset_status(struct gl_context *ctx);
1949
1950 /* brw_compute.c */
1951 extern void
1952 brw_init_compute_functions(struct dd_function_table *functions);
1953
1954 /*======================================================================
1955 * Inline conversion functions. These are better-typed than the
1956 * macros used previously:
1957 */
1958 static inline struct brw_context *
1959 brw_context( struct gl_context *ctx )
1960 {
1961 return (struct brw_context *)ctx;
1962 }
1963
1964 static inline struct brw_vertex_program *
1965 brw_vertex_program(struct gl_vertex_program *p)
1966 {
1967 return (struct brw_vertex_program *) p;
1968 }
1969
1970 static inline const struct brw_vertex_program *
1971 brw_vertex_program_const(const struct gl_vertex_program *p)
1972 {
1973 return (const struct brw_vertex_program *) p;
1974 }
1975
1976 static inline struct brw_geometry_program *
1977 brw_geometry_program(struct gl_geometry_program *p)
1978 {
1979 return (struct brw_geometry_program *) p;
1980 }
1981
1982 static inline struct brw_fragment_program *
1983 brw_fragment_program(struct gl_fragment_program *p)
1984 {
1985 return (struct brw_fragment_program *) p;
1986 }
1987
1988 static inline const struct brw_fragment_program *
1989 brw_fragment_program_const(const struct gl_fragment_program *p)
1990 {
1991 return (const struct brw_fragment_program *) p;
1992 }
1993
1994 static inline struct brw_compute_program *
1995 brw_compute_program(struct gl_compute_program *p)
1996 {
1997 return (struct brw_compute_program *) p;
1998 }
1999
2000 /**
2001 * Pre-gen6, the register file of the EUs was shared between threads,
2002 * and each thread used some subset allocated on a 16-register block
2003 * granularity. The unit states wanted these block counts.
2004 */
2005 static inline int
2006 brw_register_blocks(int reg_count)
2007 {
2008 return ALIGN(reg_count, 16) / 16 - 1;
2009 }
2010
2011 static inline uint32_t
2012 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
2013 uint32_t prog_offset)
2014 {
2015 if (brw->gen >= 5) {
2016 /* Using state base address. */
2017 return prog_offset;
2018 }
2019
2020 drm_intel_bo_emit_reloc(brw->batch.bo,
2021 state_offset,
2022 brw->cache.bo,
2023 prog_offset,
2024 I915_GEM_DOMAIN_INSTRUCTION, 0);
2025
2026 return brw->cache.bo->offset64 + prog_offset;
2027 }
2028
2029 bool brw_do_cubemap_normalize(struct exec_list *instructions);
2030 bool brw_lower_texture_gradients(struct brw_context *brw,
2031 struct exec_list *instructions);
2032 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
2033
2034 struct opcode_desc {
2035 char *name;
2036 int nsrc;
2037 int ndst;
2038 };
2039
2040 extern const struct opcode_desc opcode_descs[128];
2041 extern const char * const conditional_modifier[16];
2042
2043 void
2044 brw_emit_depthbuffer(struct brw_context *brw);
2045
2046 void
2047 brw_emit_depth_stencil_hiz(struct brw_context *brw,
2048 struct intel_mipmap_tree *depth_mt,
2049 uint32_t depth_offset, uint32_t depthbuffer_format,
2050 uint32_t depth_surface_type,
2051 struct intel_mipmap_tree *stencil_mt,
2052 bool hiz, bool separate_stencil,
2053 uint32_t width, uint32_t height,
2054 uint32_t tile_x, uint32_t tile_y);
2055
2056 void
2057 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
2058 struct intel_mipmap_tree *depth_mt,
2059 uint32_t depth_offset, uint32_t depthbuffer_format,
2060 uint32_t depth_surface_type,
2061 struct intel_mipmap_tree *stencil_mt,
2062 bool hiz, bool separate_stencil,
2063 uint32_t width, uint32_t height,
2064 uint32_t tile_x, uint32_t tile_y);
2065
2066 void
2067 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
2068 struct intel_mipmap_tree *depth_mt,
2069 uint32_t depth_offset, uint32_t depthbuffer_format,
2070 uint32_t depth_surface_type,
2071 struct intel_mipmap_tree *stencil_mt,
2072 bool hiz, bool separate_stencil,
2073 uint32_t width, uint32_t height,
2074 uint32_t tile_x, uint32_t tile_y);
2075 void
2076 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
2077 struct intel_mipmap_tree *depth_mt,
2078 uint32_t depth_offset, uint32_t depthbuffer_format,
2079 uint32_t depth_surface_type,
2080 struct intel_mipmap_tree *stencil_mt,
2081 bool hiz, bool separate_stencil,
2082 uint32_t width, uint32_t height,
2083 uint32_t tile_x, uint32_t tile_y);
2084
2085 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
2086 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
2087
2088 uint32_t get_hw_prim_for_gl_prim(int mode);
2089
2090 void
2091 gen6_upload_push_constants(struct brw_context *brw,
2092 const struct gl_program *prog,
2093 const struct brw_stage_prog_data *prog_data,
2094 struct brw_stage_state *stage_state,
2095 enum aub_state_struct_type type);
2096
2097 bool
2098 gen9_use_linear_1d_layout(const struct brw_context *brw,
2099 const struct intel_mipmap_tree *mt);
2100
2101 /* brw_pipe_control.c */
2102 int brw_init_pipe_control(struct brw_context *brw,
2103 const struct brw_device_info *info);
2104 void brw_fini_pipe_control(struct brw_context *brw);
2105
2106 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2107 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2108 drm_intel_bo *bo, uint32_t offset,
2109 uint32_t imm_lower, uint32_t imm_upper);
2110 void brw_emit_mi_flush(struct brw_context *brw);
2111 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2112 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2113 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2114 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2115
2116 #ifdef __cplusplus
2117 }
2118 #endif
2119
2120 #endif