i965: Combine BRW_NEW_*_BINDING_TABLE dirty bits.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "brw_compiler.h"
44 #include "intel_aub.h"
45 #include "program/prog_parameter.h"
46
47 #ifdef __cplusplus
48 extern "C" {
49 /* Evil hack for using libdrm in a c++ compiler. */
50 #define virtual virt
51 #endif
52
53 #include <drm.h>
54 #include <intel_bufmgr.h>
55 #include <i915_drm.h>
56 #ifdef __cplusplus
57 #undef virtual
58 }
59 #endif
60
61 #ifdef __cplusplus
62 extern "C" {
63 #endif
64 #include "intel_debug.h"
65 #include "intel_screen.h"
66 #include "intel_tex_obj.h"
67 #include "intel_resolve_map.h"
68
69 /* Glossary:
70 *
71 * URB - uniform resource buffer. A mid-sized buffer which is
72 * partitioned between the fixed function units and used for passing
73 * values (vertices, primitives, constants) between them.
74 *
75 * CURBE - constant URB entry. An urb region (entry) used to hold
76 * constant values which the fixed function units can be instructed to
77 * preload into the GRF when spawning a thread.
78 *
79 * VUE - vertex URB entry. An urb entry holding a vertex and usually
80 * a vertex header. The header contains control information and
81 * things like primitive type, Begin/end flags and clip codes.
82 *
83 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
84 * unit holding rasterization and interpolation parameters.
85 *
86 * GRF - general register file. One of several register files
87 * addressable by programmed threads. The inputs (r0, payload, curbe,
88 * urb) of the thread are preloaded to this area before the thread is
89 * spawned. The registers are individually 8 dwords wide and suitable
90 * for general usage. Registers holding thread input values are not
91 * special and may be overwritten.
92 *
93 * MRF - message register file. Threads communicate (and terminate)
94 * by sending messages. Message parameters are placed in contiguous
95 * MRF registers. All program output is via these messages. URB
96 * entries are populated by sending a message to the shared URB
97 * function containing the new data, together with a control word,
98 * often an unmodified copy of R0.
99 *
100 * R0 - GRF register 0. Typically holds control information used when
101 * sending messages to other threads.
102 *
103 * EU or GEN4 EU: The name of the programmable subsystem of the
104 * i965 hardware. Threads are executed by the EU, the registers
105 * described above are part of the EU architecture.
106 *
107 * Fixed function units:
108 *
109 * CS - Command streamer. Notional first unit, little software
110 * interaction. Holds the URB entries used for constant data, ie the
111 * CURBEs.
112 *
113 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
114 * this unit is responsible for pulling vertices out of vertex buffers
115 * in vram and injecting them into the processing pipe as VUEs. If
116 * enabled, it first passes them to a VS thread which is a good place
117 * for the driver to implement any active vertex shader.
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_BLIT_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_CLIP_PROG,
170 BRW_CACHE_CS_PROG,
171
172 BRW_MAX_CACHE
173 };
174
175 enum brw_state_id {
176 /* brw_cache_ids must come first - see brw_state_cache.c */
177 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
178 BRW_STATE_FRAGMENT_PROGRAM,
179 BRW_STATE_GEOMETRY_PROGRAM,
180 BRW_STATE_VERTEX_PROGRAM,
181 BRW_STATE_CURBE_OFFSETS,
182 BRW_STATE_REDUCED_PRIMITIVE,
183 BRW_STATE_PRIMITIVE,
184 BRW_STATE_CONTEXT,
185 BRW_STATE_PSP,
186 BRW_STATE_SURFACES,
187 BRW_STATE_BINDING_TABLE_POINTERS,
188 BRW_STATE_INDICES,
189 BRW_STATE_VERTICES,
190 BRW_STATE_BATCH,
191 BRW_STATE_INDEX_BUFFER,
192 BRW_STATE_VS_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_ATOMIC_BUFFER,
202 BRW_STATE_IMAGE_UNITS,
203 BRW_STATE_META_IN_PROGRESS,
204 BRW_STATE_INTERPOLATION_MAP,
205 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
206 BRW_STATE_NUM_SAMPLES,
207 BRW_STATE_TEXTURE_BUFFER,
208 BRW_STATE_GEN4_UNIT_STATE,
209 BRW_STATE_CC_VP,
210 BRW_STATE_SF_VP,
211 BRW_STATE_CLIP_VP,
212 BRW_STATE_SAMPLER_STATE_TABLE,
213 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
214 BRW_STATE_COMPUTE_PROGRAM,
215 BRW_STATE_CS_WORK_GROUPS,
216 BRW_NUM_STATE_BITS
217 };
218
219 /**
220 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
221 *
222 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
223 * When the currently bound shader program differs from the previous draw
224 * call, these will be flagged. They cover brw->{stage}_program and
225 * ctx->{Stage}Program->_Current.
226 *
227 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
228 * driver perspective. Even if the same shader is bound at the API level,
229 * we may need to switch between multiple versions of that shader to handle
230 * changes in non-orthagonal state.
231 *
232 * Additionally, multiple shader programs may have identical vertex shaders
233 * (for example), or compile down to the same code in the backend. We combine
234 * those into a single program cache entry.
235 *
236 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
237 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
238 */
239 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
240 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
241 * use the normal state upload paths), but the cache is still used. To avoid
242 * polluting the brw_state_cache code with special cases, we retain the dirty
243 * bit for now. It should eventually be removed.
244 */
245 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
246 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
247 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
248 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
249 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
250 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
251 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
252 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
253 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
254 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
255 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
256 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
257 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
258 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
259 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
260 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
261 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
262 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
263 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
264 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
265 /**
266 * Used for any batch entry with a relocated pointer that will be used
267 * by any 3D rendering.
268 */
269 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
270 /** \see brw.state.depth_region */
271 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
272 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
273 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
274 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
275 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
276 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
277 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
278 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
279 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
280 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
281 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
282 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
283 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
284 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
285 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
286 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
287 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
288 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
289 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
290 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
291 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
292 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
293 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
294 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
295 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
296
297 struct brw_state_flags {
298 /** State update flags signalled by mesa internals */
299 GLuint mesa;
300 /**
301 * State update flags signalled as the result of brw_tracked_state updates
302 */
303 uint64_t brw;
304 };
305
306 /** Subclass of Mesa vertex program */
307 struct brw_vertex_program {
308 struct gl_vertex_program program;
309 GLuint id;
310 };
311
312
313 /** Subclass of Mesa geometry program */
314 struct brw_geometry_program {
315 struct gl_geometry_program program;
316 unsigned id; /**< serial no. to identify geom progs, never re-used */
317 };
318
319
320 /** Subclass of Mesa fragment program */
321 struct brw_fragment_program {
322 struct gl_fragment_program program;
323 GLuint id; /**< serial no. to identify frag progs, never re-used */
324 };
325
326
327 /** Subclass of Mesa compute program */
328 struct brw_compute_program {
329 struct gl_compute_program program;
330 unsigned id; /**< serial no. to identify compute progs, never re-used */
331 };
332
333
334 struct brw_shader {
335 struct gl_shader base;
336
337 bool compiled_once;
338 };
339
340 /**
341 * Bitmask indicating which fragment shader inputs represent varyings (and
342 * hence have to be delivered to the fragment shader by the SF/SBE stage).
343 */
344 #define BRW_FS_VARYING_INPUT_MASK \
345 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
346 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
347
348
349 /*
350 * Mapping of VUE map slots to interpolation modes.
351 */
352 struct interpolation_mode_map {
353 unsigned char mode[BRW_VARYING_SLOT_COUNT];
354 };
355
356 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
357 {
358 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
359 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
360 return true;
361
362 return false;
363 }
364
365 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
366 {
367 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
368 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
369 return true;
370
371 return false;
372 }
373
374
375 struct brw_sf_prog_data {
376 GLuint urb_read_length;
377 GLuint total_grf;
378
379 /* Each vertex may have upto 12 attributes, 4 components each,
380 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
381 * rows.
382 *
383 * Actually we use 4 for each, so call it 12 rows.
384 */
385 GLuint urb_entry_size;
386 };
387
388
389 /**
390 * We always program SF to start reading at an offset of 1 (2 varying slots)
391 * from the start of the vertex URB entry. This causes it to skip:
392 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
393 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
394 */
395 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
396
397
398 struct brw_clip_prog_data {
399 GLuint curb_read_length; /* user planes? */
400 GLuint clip_mode;
401 GLuint urb_read_length;
402 GLuint total_grf;
403 };
404
405 struct brw_ff_gs_prog_data {
406 GLuint urb_read_length;
407 GLuint total_grf;
408
409 /**
410 * Gen6 transform feedback: Amount by which the streaming vertex buffer
411 * indices should be incremented each time the GS is invoked.
412 */
413 unsigned svbi_postincrement_value;
414 };
415
416 /** Number of texture sampler units */
417 #define BRW_MAX_TEX_UNIT 32
418
419 /** Max number of render targets in a shader */
420 #define BRW_MAX_DRAW_BUFFERS 8
421
422 /** Max number of UBOs in a shader */
423 #define BRW_MAX_UBO 12
424
425 /** Max number of SSBOs in a shader */
426 #define BRW_MAX_SSBO 12
427
428 /** Max number of atomic counter buffer objects in a shader */
429 #define BRW_MAX_ABO 16
430
431 /** Max number of image uniforms in a shader */
432 #define BRW_MAX_IMAGES 32
433
434 /**
435 * Max number of binding table entries used for stream output.
436 *
437 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
438 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
439 *
440 * On Gen6, the size of transform feedback data is limited not by the number
441 * of components but by the number of binding table entries we set aside. We
442 * use one binding table entry for a float, one entry for a vector, and one
443 * entry per matrix column. Since the only way we can communicate our
444 * transform feedback capabilities to the client is via
445 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
446 * worst case, in which all the varyings are floats, so we use up one binding
447 * table entry per component. Therefore we need to set aside at least 64
448 * binding table entries for use by transform feedback.
449 *
450 * Note: since we don't currently pack varyings, it is currently impossible
451 * for the client to actually use up all of these binding table entries--if
452 * all of their varyings were floats, they would run out of varying slots and
453 * fail to link. But that's a bug, so it seems prudent to go ahead and
454 * allocate the number of binding table entries we will need once the bug is
455 * fixed.
456 */
457 #define BRW_MAX_SOL_BINDINGS 64
458
459 /** Maximum number of actual buffers used for stream output */
460 #define BRW_MAX_SOL_BUFFERS 4
461
462 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
463 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
464 BRW_MAX_UBO + \
465 BRW_MAX_SSBO + \
466 BRW_MAX_ABO + \
467 BRW_MAX_IMAGES + \
468 2 + /* shader time, pull constants */ \
469 1 /* cs num work groups */)
470
471 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
472
473 /**
474 * Stride in bytes between shader_time entries.
475 *
476 * We separate entries by a cacheline to reduce traffic between EUs writing to
477 * different entries.
478 */
479 #define SHADER_TIME_STRIDE 64
480
481 struct brw_cache_item {
482 /**
483 * Effectively part of the key, cache_id identifies what kind of state
484 * buffer is involved, and also which dirty flag should set.
485 */
486 enum brw_cache_id cache_id;
487 /** 32-bit hash of the key data */
488 GLuint hash;
489 GLuint key_size; /* for variable-sized keys */
490 GLuint aux_size;
491 const void *key;
492
493 uint32_t offset;
494 uint32_t size;
495
496 struct brw_cache_item *next;
497 };
498
499
500 struct brw_cache {
501 struct brw_context *brw;
502
503 struct brw_cache_item **items;
504 drm_intel_bo *bo;
505 GLuint size, n_items;
506
507 uint32_t next_offset;
508 bool bo_used_by_gpu;
509 };
510
511
512 /* Considered adding a member to this struct to document which flags
513 * an update might raise so that ordering of the state atoms can be
514 * checked or derived at runtime. Dropped the idea in favor of having
515 * a debug mode where the state is monitored for flags which are
516 * raised that have already been tested against.
517 */
518 struct brw_tracked_state {
519 struct brw_state_flags dirty;
520 void (*emit)( struct brw_context *brw );
521 };
522
523 enum shader_time_shader_type {
524 ST_NONE,
525 ST_VS,
526 ST_GS,
527 ST_FS8,
528 ST_FS16,
529 ST_CS,
530 };
531
532 struct brw_vertex_buffer {
533 /** Buffer object containing the uploaded vertex data */
534 drm_intel_bo *bo;
535 uint32_t offset;
536 /** Byte stride between elements in the uploaded array */
537 GLuint stride;
538 GLuint step_rate;
539 };
540 struct brw_vertex_element {
541 const struct gl_client_array *glarray;
542
543 int buffer;
544
545 /** Offset of the first element within the buffer object */
546 unsigned int offset;
547 };
548
549 struct brw_query_object {
550 struct gl_query_object Base;
551
552 /** Last query BO associated with this query. */
553 drm_intel_bo *bo;
554
555 /** Last index in bo with query data for this object. */
556 int last_index;
557
558 /** True if we know the batch has been flushed since we ended the query. */
559 bool flushed;
560 };
561
562 enum brw_gpu_ring {
563 UNKNOWN_RING,
564 RENDER_RING,
565 BLT_RING,
566 };
567
568 struct intel_batchbuffer {
569 /** Current batchbuffer being queued up. */
570 drm_intel_bo *bo;
571 /** Last BO submitted to the hardware. Used for glFinish(). */
572 drm_intel_bo *last_bo;
573
574 #ifdef DEBUG
575 uint16_t emit, total;
576 #endif
577 uint16_t reserved_space;
578 uint32_t *map_next;
579 uint32_t *map;
580 uint32_t *cpu_map;
581 #define BATCH_SZ (8192*sizeof(uint32_t))
582
583 uint32_t state_batch_offset;
584 enum brw_gpu_ring ring;
585 bool needs_sol_reset;
586
587 struct {
588 uint32_t *map_next;
589 int reloc_count;
590 } saved;
591 };
592
593 #define MAX_GS_INPUT_VERTICES 6
594
595 #define BRW_MAX_XFB_STREAMS 4
596
597 struct brw_transform_feedback_object {
598 struct gl_transform_feedback_object base;
599
600 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
601 drm_intel_bo *offset_bo;
602
603 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
604 bool zero_offsets;
605
606 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
607 GLenum primitive_mode;
608
609 /**
610 * Count of primitives generated during this transform feedback operation.
611 * @{
612 */
613 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
614 drm_intel_bo *prim_count_bo;
615 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
616 /** @} */
617
618 /**
619 * Number of vertices written between last Begin/EndTransformFeedback().
620 *
621 * Used to implement DrawTransformFeedback().
622 */
623 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
624 bool vertices_written_valid;
625 };
626
627 /**
628 * Data shared between each programmable stage in the pipeline (vs, gs, and
629 * wm).
630 */
631 struct brw_stage_state
632 {
633 gl_shader_stage stage;
634 struct brw_stage_prog_data *prog_data;
635
636 /**
637 * Optional scratch buffer used to store spilled register values and
638 * variably-indexed GRF arrays.
639 */
640 drm_intel_bo *scratch_bo;
641
642 /** Offset in the program cache to the program */
643 uint32_t prog_offset;
644
645 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
646 uint32_t state_offset;
647
648 uint32_t push_const_offset; /* Offset in the batchbuffer */
649 int push_const_size; /* in 256-bit register increments */
650
651 /* Binding table: pointers to SURFACE_STATE entries. */
652 uint32_t bind_bo_offset;
653 uint32_t surf_offset[BRW_MAX_SURFACES];
654
655 /** SAMPLER_STATE count and table offset */
656 uint32_t sampler_count;
657 uint32_t sampler_offset;
658 };
659
660 enum brw_predicate_state {
661 /* The first two states are used if we can determine whether to draw
662 * without having to look at the values in the query object buffer. This
663 * will happen if there is no conditional render in progress, if the query
664 * object is already completed or if something else has already added
665 * samples to the preliminary result such as via a BLT command.
666 */
667 BRW_PREDICATE_STATE_RENDER,
668 BRW_PREDICATE_STATE_DONT_RENDER,
669 /* In this case whether to draw or not depends on the result of an
670 * MI_PREDICATE command so the predicate enable bit needs to be checked.
671 */
672 BRW_PREDICATE_STATE_USE_BIT
673 };
674
675 struct shader_times;
676
677 /**
678 * brw_context is derived from gl_context.
679 */
680 struct brw_context
681 {
682 struct gl_context ctx; /**< base class, must be first field */
683
684 struct
685 {
686 void (*update_texture_surface)(struct gl_context *ctx,
687 unsigned unit,
688 uint32_t *surf_offset,
689 bool for_gather);
690 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
691 struct gl_renderbuffer *rb,
692 bool layered, unsigned unit,
693 uint32_t surf_index);
694
695 void (*emit_texture_surface_state)(struct brw_context *brw,
696 struct intel_mipmap_tree *mt,
697 GLenum target,
698 unsigned min_layer,
699 unsigned max_layer,
700 unsigned min_level,
701 unsigned max_level,
702 unsigned format,
703 unsigned swizzle,
704 uint32_t *surf_offset,
705 bool rw, bool for_gather);
706 void (*emit_buffer_surface_state)(struct brw_context *brw,
707 uint32_t *out_offset,
708 drm_intel_bo *bo,
709 unsigned buffer_offset,
710 unsigned surface_format,
711 unsigned buffer_size,
712 unsigned pitch,
713 bool rw);
714 void (*emit_null_surface_state)(struct brw_context *brw,
715 unsigned width,
716 unsigned height,
717 unsigned samples,
718 uint32_t *out_offset);
719
720 /**
721 * Send the appropriate state packets to configure depth, stencil, and
722 * HiZ buffers (i965+ only)
723 */
724 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
725 struct intel_mipmap_tree *depth_mt,
726 uint32_t depth_offset,
727 uint32_t depthbuffer_format,
728 uint32_t depth_surface_type,
729 struct intel_mipmap_tree *stencil_mt,
730 bool hiz, bool separate_stencil,
731 uint32_t width, uint32_t height,
732 uint32_t tile_x, uint32_t tile_y);
733
734 } vtbl;
735
736 dri_bufmgr *bufmgr;
737
738 drm_intel_context *hw_ctx;
739
740 /** BO for post-sync nonzero writes for gen6 workaround. */
741 drm_intel_bo *workaround_bo;
742 uint8_t pipe_controls_since_last_cs_stall;
743
744 /**
745 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
746 * and would need flushing before being used from another cache domain that
747 * isn't coherent with it (i.e. the sampler).
748 */
749 struct set *render_cache;
750
751 /**
752 * Number of resets observed in the system at context creation.
753 *
754 * This is tracked in the context so that we can determine that another
755 * reset has occurred.
756 */
757 uint32_t reset_count;
758
759 struct intel_batchbuffer batch;
760 bool no_batch_wrap;
761
762 struct {
763 drm_intel_bo *bo;
764 uint32_t next_offset;
765 } upload;
766
767 /**
768 * Set if rendering has occurred to the drawable's front buffer.
769 *
770 * This is used in the DRI2 case to detect that glFlush should also copy
771 * the contents of the fake front buffer to the real front buffer.
772 */
773 bool front_buffer_dirty;
774
775 /** Framerate throttling: @{ */
776 drm_intel_bo *throttle_batch[2];
777
778 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
779 * frame of rendering to complete. This gives a very precise cap to the
780 * latency between input and output such that rendering never gets more
781 * than a frame behind the user. (With the caveat that we technically are
782 * not using the SwapBuffers itself as a barrier but the first batch
783 * submitted afterwards, which may be immediately prior to the next
784 * SwapBuffers.)
785 */
786 bool need_swap_throttle;
787
788 /** General throttling, not caught by throttling between SwapBuffers */
789 bool need_flush_throttle;
790 /** @} */
791
792 GLuint stats_wm;
793
794 /**
795 * drirc options:
796 * @{
797 */
798 bool no_rast;
799 bool always_flush_batch;
800 bool always_flush_cache;
801 bool disable_throttling;
802 bool precompile;
803
804 driOptionCache optionCache;
805 /** @} */
806
807 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
808
809 GLenum reduced_primitive;
810
811 /**
812 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
813 * variable is set, this is the flag indicating to do expensive work that
814 * might lead to a perf_debug() call.
815 */
816 bool perf_debug;
817
818 uint32_t max_gtt_map_object_size;
819
820 int gen;
821 int gt;
822
823 bool is_g4x;
824 bool is_baytrail;
825 bool is_haswell;
826 bool is_cherryview;
827 bool is_broxton;
828
829 bool has_hiz;
830 bool has_separate_stencil;
831 bool must_use_separate_stencil;
832 bool has_llc;
833 bool has_swizzling;
834 bool has_surface_tile_offset;
835 bool has_compr4;
836 bool has_negative_rhw_bug;
837 bool has_pln;
838 bool no_simd8;
839 bool use_rep_send;
840 bool use_resource_streamer;
841
842 /**
843 * Some versions of Gen hardware don't do centroid interpolation correctly
844 * on unlit pixels, causing incorrect values for derivatives near triangle
845 * edges. Enabling this flag causes the fragment shader to use
846 * non-centroid interpolation for unlit pixels, at the expense of two extra
847 * fragment shader instructions.
848 */
849 bool needs_unlit_centroid_workaround;
850
851 GLuint NewGLState;
852 struct {
853 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
854 } state;
855
856 enum brw_pipeline last_pipeline;
857
858 struct brw_cache cache;
859
860 /** IDs for meta stencil blit shader programs. */
861 unsigned meta_stencil_blit_programs[2];
862
863 /* Whether a meta-operation is in progress. */
864 bool meta_in_progress;
865
866 /* Whether the last depth/stencil packets were both NULL. */
867 bool no_depth_or_stencil;
868
869 /* The last PMA stall bits programmed. */
870 uint32_t pma_stall_bits;
871
872 struct {
873 /** The value of gl_BaseVertex for the current _mesa_prim. */
874 int gl_basevertex;
875
876 /**
877 * Buffer and offset used for GL_ARB_shader_draw_parameters
878 * (for now, only gl_BaseVertex).
879 */
880 drm_intel_bo *draw_params_bo;
881 uint32_t draw_params_offset;
882 } draw;
883
884 struct {
885 /**
886 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
887 * an indirect call, and num_work_groups_offset is valid. Otherwise,
888 * num_work_groups is set based on glDispatchCompute.
889 */
890 drm_intel_bo *num_work_groups_bo;
891 GLintptr num_work_groups_offset;
892 const GLuint *num_work_groups;
893 } compute;
894
895 struct {
896 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
897 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
898
899 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
900 GLuint nr_enabled;
901 GLuint nr_buffers;
902
903 /* Summary of size and varying of active arrays, so we can check
904 * for changes to this state:
905 */
906 unsigned int min_index, max_index;
907
908 /* Offset from start of vertex buffer so we can avoid redefining
909 * the same VB packed over and over again.
910 */
911 unsigned int start_vertex_bias;
912
913 /**
914 * Certain vertex attribute formats aren't natively handled by the
915 * hardware and require special VS code to fix up their values.
916 *
917 * These bitfields indicate which workarounds are needed.
918 */
919 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
920 } vb;
921
922 struct {
923 /**
924 * Index buffer for this draw_prims call.
925 *
926 * Updates are signaled by BRW_NEW_INDICES.
927 */
928 const struct _mesa_index_buffer *ib;
929
930 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
931 drm_intel_bo *bo;
932 GLuint type;
933
934 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
935 * avoid re-uploading the IB packet over and over if we're actually
936 * referencing the same index buffer.
937 */
938 unsigned int start_vertex_offset;
939 } ib;
940
941 /* Active vertex program:
942 */
943 const struct gl_vertex_program *vertex_program;
944 const struct gl_geometry_program *geometry_program;
945 const struct gl_fragment_program *fragment_program;
946 const struct gl_compute_program *compute_program;
947
948 /**
949 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
950 * that we don't have to reemit that state every time we change FBOs.
951 */
952 int num_samples;
953
954 /**
955 * Platform specific constants containing the maximum number of threads
956 * for each pipeline stage.
957 */
958 unsigned max_vs_threads;
959 unsigned max_hs_threads;
960 unsigned max_ds_threads;
961 unsigned max_gs_threads;
962 unsigned max_wm_threads;
963 unsigned max_cs_threads;
964
965 /* BRW_NEW_URB_ALLOCATIONS:
966 */
967 struct {
968 GLuint vsize; /* vertex size plus header in urb registers */
969 GLuint gsize; /* GS output size in urb registers */
970 GLuint csize; /* constant buffer size in urb registers */
971 GLuint sfsize; /* setup data size in urb registers */
972
973 bool constrained;
974
975 GLuint min_vs_entries; /* Minimum number of VS entries */
976 GLuint max_vs_entries; /* Maximum number of VS entries */
977 GLuint max_hs_entries; /* Maximum number of HS entries */
978 GLuint max_ds_entries; /* Maximum number of DS entries */
979 GLuint max_gs_entries; /* Maximum number of GS entries */
980
981 GLuint nr_vs_entries;
982 GLuint nr_gs_entries;
983 GLuint nr_clip_entries;
984 GLuint nr_sf_entries;
985 GLuint nr_cs_entries;
986
987 GLuint vs_start;
988 GLuint gs_start;
989 GLuint clip_start;
990 GLuint sf_start;
991 GLuint cs_start;
992 GLuint size; /* Hardware URB size, in KB. */
993
994 /* True if the most recently sent _3DSTATE_URB message allocated
995 * URB space for the GS.
996 */
997 bool gs_present;
998 } urb;
999
1000
1001 /* BRW_NEW_CURBE_OFFSETS:
1002 */
1003 struct {
1004 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1005 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1006 GLuint clip_start;
1007 GLuint clip_size;
1008 GLuint vs_start;
1009 GLuint vs_size;
1010 GLuint total_size;
1011
1012 /**
1013 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1014 * for upload to the CURBE.
1015 */
1016 drm_intel_bo *curbe_bo;
1017 /** Offset within curbe_bo of space for current curbe entry */
1018 GLuint curbe_offset;
1019 } curbe;
1020
1021 /**
1022 * Layout of vertex data exiting the geometry portion of the pipleine.
1023 * This comes from the last enabled shader stage (GS, DS, or VS).
1024 *
1025 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1026 */
1027 struct brw_vue_map vue_map_geom_out;
1028
1029 struct {
1030 struct brw_stage_state base;
1031 struct brw_vs_prog_data *prog_data;
1032 } vs;
1033
1034 struct {
1035 struct brw_stage_state base;
1036 struct brw_gs_prog_data *prog_data;
1037
1038 /**
1039 * True if the 3DSTATE_GS command most recently emitted to the 3D
1040 * pipeline enabled the GS; false otherwise.
1041 */
1042 bool enabled;
1043 } gs;
1044
1045 struct {
1046 struct brw_ff_gs_prog_data *prog_data;
1047
1048 bool prog_active;
1049 /** Offset in the program cache to the CLIP program pre-gen6 */
1050 uint32_t prog_offset;
1051 uint32_t state_offset;
1052
1053 uint32_t bind_bo_offset;
1054 /**
1055 * Surface offsets for the binding table. We only need surfaces to
1056 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1057 * need in this case.
1058 */
1059 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1060 } ff_gs;
1061
1062 struct {
1063 struct brw_clip_prog_data *prog_data;
1064
1065 /** Offset in the program cache to the CLIP program pre-gen6 */
1066 uint32_t prog_offset;
1067
1068 /* Offset in the batch to the CLIP state on pre-gen6. */
1069 uint32_t state_offset;
1070
1071 /* As of gen6, this is the offset in the batch to the CLIP VP,
1072 * instead of vp_bo.
1073 */
1074 uint32_t vp_offset;
1075 } clip;
1076
1077
1078 struct {
1079 struct brw_sf_prog_data *prog_data;
1080
1081 /** Offset in the program cache to the CLIP program pre-gen6 */
1082 uint32_t prog_offset;
1083 uint32_t state_offset;
1084 uint32_t vp_offset;
1085 bool viewport_transform_enable;
1086 } sf;
1087
1088 struct {
1089 struct brw_stage_state base;
1090 struct brw_wm_prog_data *prog_data;
1091
1092 GLuint render_surf;
1093
1094 /**
1095 * Buffer object used in place of multisampled null render targets on
1096 * Gen6. See brw_emit_null_surface_state().
1097 */
1098 drm_intel_bo *multisampled_null_render_target_bo;
1099 uint32_t fast_clear_op;
1100
1101 float offset_clamp;
1102 } wm;
1103
1104 struct {
1105 struct brw_stage_state base;
1106 struct brw_cs_prog_data *prog_data;
1107 } cs;
1108
1109 /* RS hardware binding table */
1110 struct {
1111 drm_intel_bo *bo;
1112 uint32_t next_offset;
1113 } hw_bt_pool;
1114
1115 struct {
1116 uint32_t state_offset;
1117 uint32_t blend_state_offset;
1118 uint32_t depth_stencil_state_offset;
1119 uint32_t vp_offset;
1120 } cc;
1121
1122 struct {
1123 struct brw_query_object *obj;
1124 bool begin_emitted;
1125 } query;
1126
1127 struct {
1128 enum brw_predicate_state state;
1129 bool supported;
1130 } predicate;
1131
1132 struct {
1133 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1134 const int *statistics_registers;
1135
1136 /** The number of active monitors using OA counters. */
1137 unsigned oa_users;
1138
1139 /**
1140 * A buffer object storing OA counter snapshots taken at the start and
1141 * end of each batch (creating "bookends" around the batch).
1142 */
1143 drm_intel_bo *bookend_bo;
1144
1145 /** The number of snapshots written to bookend_bo. */
1146 int bookend_snapshots;
1147
1148 /**
1149 * An array of monitors whose results haven't yet been assembled based on
1150 * the data in buffer objects.
1151 *
1152 * These may be active, or have already ended. However, the results
1153 * have not been requested.
1154 */
1155 struct brw_perf_monitor_object **unresolved;
1156 int unresolved_elements;
1157 int unresolved_array_size;
1158
1159 /**
1160 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1161 * the counter which MI_REPORT_PERF_COUNT stores there.
1162 */
1163 const int *oa_snapshot_layout;
1164
1165 /** Number of 32-bit entries in a hardware counter snapshot. */
1166 int entries_per_oa_snapshot;
1167 } perfmon;
1168
1169 int num_atoms[BRW_NUM_PIPELINES];
1170 const struct brw_tracked_state render_atoms[60];
1171 const struct brw_tracked_state compute_atoms[9];
1172
1173 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1174 struct {
1175 uint32_t offset;
1176 uint32_t size;
1177 enum aub_state_struct_type type;
1178 int index;
1179 } *state_batch_list;
1180 int state_batch_count;
1181
1182 uint32_t render_target_format[MESA_FORMAT_COUNT];
1183 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1184
1185 /* Interpolation modes, one byte per vue slot.
1186 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1187 */
1188 struct interpolation_mode_map interpolation_mode;
1189
1190 /* PrimitiveRestart */
1191 struct {
1192 bool in_progress;
1193 bool enable_cut_index;
1194 } prim_restart;
1195
1196 /** Computed depth/stencil/hiz state from the current attached
1197 * renderbuffers, valid only during the drawing state upload loop after
1198 * brw_workaround_depthstencil_alignment().
1199 */
1200 struct {
1201 struct intel_mipmap_tree *depth_mt;
1202 struct intel_mipmap_tree *stencil_mt;
1203
1204 /* Inter-tile (page-aligned) byte offsets. */
1205 uint32_t depth_offset, hiz_offset, stencil_offset;
1206 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1207 uint32_t tile_x, tile_y;
1208 } depthstencil;
1209
1210 uint32_t num_instances;
1211 int basevertex;
1212
1213 struct {
1214 drm_intel_bo *bo;
1215 const char **names;
1216 int *ids;
1217 enum shader_time_shader_type *types;
1218 struct shader_times *cumulative;
1219 int num_entries;
1220 int max_entries;
1221 double report_time;
1222 } shader_time;
1223
1224 struct brw_fast_clear_state *fast_clear_state;
1225
1226 __DRIcontext *driContext;
1227 struct intel_screen *intelScreen;
1228 };
1229
1230 /*======================================================================
1231 * brw_vtbl.c
1232 */
1233 void brwInitVtbl( struct brw_context *brw );
1234
1235 /* brw_clear.c */
1236 extern void intelInitClearFuncs(struct dd_function_table *functions);
1237
1238 /*======================================================================
1239 * brw_context.c
1240 */
1241 extern const char *const brw_vendor_string;
1242
1243 extern const char *brw_get_renderer_string(unsigned deviceID);
1244
1245 enum {
1246 DRI_CONF_BO_REUSE_DISABLED,
1247 DRI_CONF_BO_REUSE_ALL
1248 };
1249
1250 void intel_update_renderbuffers(__DRIcontext *context,
1251 __DRIdrawable *drawable);
1252 void intel_prepare_render(struct brw_context *brw);
1253
1254 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1255 __DRIdrawable *drawable);
1256
1257 GLboolean brwCreateContext(gl_api api,
1258 const struct gl_config *mesaVis,
1259 __DRIcontext *driContextPriv,
1260 unsigned major_version,
1261 unsigned minor_version,
1262 uint32_t flags,
1263 bool notify_reset,
1264 unsigned *error,
1265 void *sharedContextPrivate);
1266
1267 /*======================================================================
1268 * brw_misc_state.c
1269 */
1270 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1271 struct intel_mipmap_tree *mt,
1272 unsigned level, unsigned layer, bool flat);
1273
1274 void brw_meta_updownsample(struct brw_context *brw,
1275 struct intel_mipmap_tree *src,
1276 struct intel_mipmap_tree *dst);
1277
1278 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1279 struct gl_framebuffer *read_fb,
1280 struct gl_framebuffer *draw_fb,
1281 GLfloat srcX0, GLfloat srcY0,
1282 GLfloat srcX1, GLfloat srcY1,
1283 GLfloat dstX0, GLfloat dstY0,
1284 GLfloat dstX1, GLfloat dstY1);
1285
1286 void brw_meta_stencil_updownsample(struct brw_context *brw,
1287 struct intel_mipmap_tree *src,
1288 struct intel_mipmap_tree *dst);
1289
1290 bool brw_meta_fast_clear(struct brw_context *brw,
1291 struct gl_framebuffer *fb,
1292 GLbitfield mask,
1293 bool partial_clear);
1294
1295 void
1296 brw_meta_resolve_color(struct brw_context *brw,
1297 struct intel_mipmap_tree *mt);
1298 void
1299 brw_meta_fast_clear_free(struct brw_context *brw);
1300
1301
1302 /*======================================================================
1303 * brw_misc_state.c
1304 */
1305 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1306 uint32_t depth_level,
1307 uint32_t depth_layer,
1308 struct intel_mipmap_tree *stencil_mt,
1309 uint32_t *out_tile_mask_x,
1310 uint32_t *out_tile_mask_y);
1311 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1312 GLbitfield clear_mask);
1313
1314 /* brw_object_purgeable.c */
1315 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1316
1317 /*======================================================================
1318 * brw_queryobj.c
1319 */
1320 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1321 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1322 void brw_emit_query_begin(struct brw_context *brw);
1323 void brw_emit_query_end(struct brw_context *brw);
1324
1325 /** gen6_queryobj.c */
1326 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1327 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1328 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1329 void brw_store_register_mem64(struct brw_context *brw,
1330 drm_intel_bo *bo, uint32_t reg, int idx);
1331
1332 /** brw_conditional_render.c */
1333 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1334 bool brw_check_conditional_render(struct brw_context *brw);
1335
1336 /** intel_batchbuffer.c */
1337 void brw_load_register_mem(struct brw_context *brw,
1338 uint32_t reg,
1339 drm_intel_bo *bo,
1340 uint32_t read_domains, uint32_t write_domain,
1341 uint32_t offset);
1342 void brw_load_register_mem64(struct brw_context *brw,
1343 uint32_t reg,
1344 drm_intel_bo *bo,
1345 uint32_t read_domains, uint32_t write_domain,
1346 uint32_t offset);
1347
1348 /*======================================================================
1349 * brw_state_dump.c
1350 */
1351 void brw_debug_batch(struct brw_context *brw);
1352 void brw_annotate_aub(struct brw_context *brw);
1353
1354 /*======================================================================
1355 * brw_tex.c
1356 */
1357 void brw_validate_textures( struct brw_context *brw );
1358
1359
1360 /*======================================================================
1361 * brw_program.c
1362 */
1363 void brwInitFragProgFuncs( struct dd_function_table *functions );
1364
1365 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1366 static inline int
1367 brw_get_scratch_size(int size)
1368 {
1369 return util_next_power_of_two(size | 1023);
1370 }
1371 void brw_get_scratch_bo(struct brw_context *brw,
1372 drm_intel_bo **scratch_bo, int size);
1373 void brw_init_shader_time(struct brw_context *brw);
1374 int brw_get_shader_time_index(struct brw_context *brw,
1375 struct gl_shader_program *shader_prog,
1376 struct gl_program *prog,
1377 enum shader_time_shader_type type);
1378 void brw_collect_and_report_shader_time(struct brw_context *brw);
1379 void brw_destroy_shader_time(struct brw_context *brw);
1380
1381 /* brw_urb.c
1382 */
1383 void brw_upload_urb_fence(struct brw_context *brw);
1384
1385 /* brw_curbe.c
1386 */
1387 void brw_upload_cs_urb_state(struct brw_context *brw);
1388
1389 /* brw_fs_reg_allocate.cpp
1390 */
1391 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1392
1393 /* brw_vec4_reg_allocate.cpp */
1394 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1395
1396 /* brw_disasm.c */
1397 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1398 struct brw_inst *inst, bool is_compacted);
1399
1400 /* brw_vs.c */
1401 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1402
1403 /* brw_draw_upload.c */
1404 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1405 const struct gl_client_array *glarray);
1406
1407 static inline unsigned
1408 brw_get_index_type(GLenum type)
1409 {
1410 assert((type == GL_UNSIGNED_BYTE)
1411 || (type == GL_UNSIGNED_SHORT)
1412 || (type == GL_UNSIGNED_INT));
1413
1414 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1415 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1416 * to map to scale factors of 0, 1, and 2, respectively. These scale
1417 * factors are then left-shfited by 8 to be in the correct position in the
1418 * CMD_INDEX_BUFFER packet.
1419 *
1420 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1421 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1422 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1423 */
1424 return (type - 0x1401) << 7;
1425 }
1426
1427 void brw_prepare_vertices(struct brw_context *brw);
1428
1429 /* brw_wm_surface_state.c */
1430 void brw_init_surface_formats(struct brw_context *brw);
1431 void brw_create_constant_surface(struct brw_context *brw,
1432 drm_intel_bo *bo,
1433 uint32_t offset,
1434 uint32_t size,
1435 uint32_t *out_offset,
1436 bool dword_pitch);
1437 void brw_create_buffer_surface(struct brw_context *brw,
1438 drm_intel_bo *bo,
1439 uint32_t offset,
1440 uint32_t size,
1441 uint32_t *out_offset,
1442 bool dword_pitch);
1443 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1444 unsigned unit,
1445 uint32_t *surf_offset);
1446 void
1447 brw_update_sol_surface(struct brw_context *brw,
1448 struct gl_buffer_object *buffer_obj,
1449 uint32_t *out_offset, unsigned num_vector_components,
1450 unsigned stride_dwords, unsigned offset_dwords);
1451 void brw_upload_ubo_surfaces(struct brw_context *brw,
1452 struct gl_shader *shader,
1453 struct brw_stage_state *stage_state,
1454 struct brw_stage_prog_data *prog_data,
1455 bool dword_pitch);
1456 void brw_upload_abo_surfaces(struct brw_context *brw,
1457 struct gl_shader *shader,
1458 struct brw_stage_state *stage_state,
1459 struct brw_stage_prog_data *prog_data);
1460 void brw_upload_image_surfaces(struct brw_context *brw,
1461 struct gl_shader *shader,
1462 struct brw_stage_state *stage_state,
1463 struct brw_stage_prog_data *prog_data);
1464
1465 /* brw_surface_formats.c */
1466 bool brw_render_target_supported(struct brw_context *brw,
1467 struct gl_renderbuffer *rb);
1468 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1469 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1470 mesa_format format);
1471
1472 /* brw_performance_monitor.c */
1473 void brw_init_performance_monitors(struct brw_context *brw);
1474 void brw_dump_perf_monitors(struct brw_context *brw);
1475 void brw_perf_monitor_new_batch(struct brw_context *brw);
1476 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1477
1478 /* intel_buffer_objects.c */
1479 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1480 const char *bo_name);
1481 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1482 const char *bo_name);
1483
1484 /* intel_extensions.c */
1485 extern void intelInitExtensions(struct gl_context *ctx);
1486
1487 /* intel_state.c */
1488 extern int intel_translate_shadow_compare_func(GLenum func);
1489 extern int intel_translate_compare_func(GLenum func);
1490 extern int intel_translate_stencil_op(GLenum op);
1491 extern int intel_translate_logic_op(GLenum opcode);
1492
1493 /* intel_syncobj.c */
1494 void intel_init_syncobj_functions(struct dd_function_table *functions);
1495
1496 /* gen6_sol.c */
1497 struct gl_transform_feedback_object *
1498 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1499 void
1500 brw_delete_transform_feedback(struct gl_context *ctx,
1501 struct gl_transform_feedback_object *obj);
1502 void
1503 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1504 struct gl_transform_feedback_object *obj);
1505 void
1506 brw_end_transform_feedback(struct gl_context *ctx,
1507 struct gl_transform_feedback_object *obj);
1508 GLsizei
1509 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1510 struct gl_transform_feedback_object *obj,
1511 GLuint stream);
1512
1513 /* gen7_sol_state.c */
1514 void
1515 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1516 struct gl_transform_feedback_object *obj);
1517 void
1518 gen7_end_transform_feedback(struct gl_context *ctx,
1519 struct gl_transform_feedback_object *obj);
1520 void
1521 gen7_pause_transform_feedback(struct gl_context *ctx,
1522 struct gl_transform_feedback_object *obj);
1523 void
1524 gen7_resume_transform_feedback(struct gl_context *ctx,
1525 struct gl_transform_feedback_object *obj);
1526
1527 /* brw_blorp_blit.cpp */
1528 GLbitfield
1529 brw_blorp_framebuffer(struct brw_context *brw,
1530 struct gl_framebuffer *readFb,
1531 struct gl_framebuffer *drawFb,
1532 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1533 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1534 GLbitfield mask, GLenum filter);
1535
1536 bool
1537 brw_blorp_copytexsubimage(struct brw_context *brw,
1538 struct gl_renderbuffer *src_rb,
1539 struct gl_texture_image *dst_image,
1540 int slice,
1541 int srcX0, int srcY0,
1542 int dstX0, int dstY0,
1543 int width, int height);
1544
1545 /* gen6_multisample_state.c */
1546 unsigned
1547 gen6_determine_sample_mask(struct brw_context *brw);
1548
1549 void
1550 gen6_emit_3dstate_multisample(struct brw_context *brw,
1551 unsigned num_samples);
1552 void
1553 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1554 void
1555 gen6_get_sample_position(struct gl_context *ctx,
1556 struct gl_framebuffer *fb,
1557 GLuint index,
1558 GLfloat *result);
1559 void
1560 gen6_set_sample_maps(struct gl_context *ctx);
1561
1562 /* gen8_multisample_state.c */
1563 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1564 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1565
1566 /* gen7_urb.c */
1567 void
1568 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1569 unsigned gs_size, unsigned fs_size);
1570
1571 void
1572 gen7_emit_urb_state(struct brw_context *brw,
1573 unsigned nr_vs_entries, unsigned vs_size,
1574 unsigned vs_start, unsigned nr_gs_entries,
1575 unsigned gs_size, unsigned gs_start);
1576
1577
1578 /* brw_reset.c */
1579 extern GLenum
1580 brw_get_graphics_reset_status(struct gl_context *ctx);
1581
1582 /* brw_compute.c */
1583 extern void
1584 brw_init_compute_functions(struct dd_function_table *functions);
1585
1586 /*======================================================================
1587 * Inline conversion functions. These are better-typed than the
1588 * macros used previously:
1589 */
1590 static inline struct brw_context *
1591 brw_context( struct gl_context *ctx )
1592 {
1593 return (struct brw_context *)ctx;
1594 }
1595
1596 static inline struct brw_vertex_program *
1597 brw_vertex_program(struct gl_vertex_program *p)
1598 {
1599 return (struct brw_vertex_program *) p;
1600 }
1601
1602 static inline const struct brw_vertex_program *
1603 brw_vertex_program_const(const struct gl_vertex_program *p)
1604 {
1605 return (const struct brw_vertex_program *) p;
1606 }
1607
1608 static inline struct brw_geometry_program *
1609 brw_geometry_program(struct gl_geometry_program *p)
1610 {
1611 return (struct brw_geometry_program *) p;
1612 }
1613
1614 static inline struct brw_fragment_program *
1615 brw_fragment_program(struct gl_fragment_program *p)
1616 {
1617 return (struct brw_fragment_program *) p;
1618 }
1619
1620 static inline const struct brw_fragment_program *
1621 brw_fragment_program_const(const struct gl_fragment_program *p)
1622 {
1623 return (const struct brw_fragment_program *) p;
1624 }
1625
1626 static inline struct brw_compute_program *
1627 brw_compute_program(struct gl_compute_program *p)
1628 {
1629 return (struct brw_compute_program *) p;
1630 }
1631
1632 /**
1633 * Pre-gen6, the register file of the EUs was shared between threads,
1634 * and each thread used some subset allocated on a 16-register block
1635 * granularity. The unit states wanted these block counts.
1636 */
1637 static inline int
1638 brw_register_blocks(int reg_count)
1639 {
1640 return ALIGN(reg_count, 16) / 16 - 1;
1641 }
1642
1643 static inline uint32_t
1644 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1645 uint32_t prog_offset)
1646 {
1647 if (brw->gen >= 5) {
1648 /* Using state base address. */
1649 return prog_offset;
1650 }
1651
1652 drm_intel_bo_emit_reloc(brw->batch.bo,
1653 state_offset,
1654 brw->cache.bo,
1655 prog_offset,
1656 I915_GEM_DOMAIN_INSTRUCTION, 0);
1657
1658 return brw->cache.bo->offset64 + prog_offset;
1659 }
1660
1661 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1662 bool brw_lower_texture_gradients(struct brw_context *brw,
1663 struct exec_list *instructions);
1664 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1665
1666 struct opcode_desc {
1667 char *name;
1668 int nsrc;
1669 int ndst;
1670 };
1671
1672 extern const struct opcode_desc opcode_descs[128];
1673 extern const char * const conditional_modifier[16];
1674 extern const char *const pred_ctrl_align16[16];
1675
1676 void
1677 brw_emit_depthbuffer(struct brw_context *brw);
1678
1679 void
1680 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1681 struct intel_mipmap_tree *depth_mt,
1682 uint32_t depth_offset, uint32_t depthbuffer_format,
1683 uint32_t depth_surface_type,
1684 struct intel_mipmap_tree *stencil_mt,
1685 bool hiz, bool separate_stencil,
1686 uint32_t width, uint32_t height,
1687 uint32_t tile_x, uint32_t tile_y);
1688
1689 void
1690 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1691 struct intel_mipmap_tree *depth_mt,
1692 uint32_t depth_offset, uint32_t depthbuffer_format,
1693 uint32_t depth_surface_type,
1694 struct intel_mipmap_tree *stencil_mt,
1695 bool hiz, bool separate_stencil,
1696 uint32_t width, uint32_t height,
1697 uint32_t tile_x, uint32_t tile_y);
1698
1699 void
1700 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1701 struct intel_mipmap_tree *depth_mt,
1702 uint32_t depth_offset, uint32_t depthbuffer_format,
1703 uint32_t depth_surface_type,
1704 struct intel_mipmap_tree *stencil_mt,
1705 bool hiz, bool separate_stencil,
1706 uint32_t width, uint32_t height,
1707 uint32_t tile_x, uint32_t tile_y);
1708 void
1709 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1710 struct intel_mipmap_tree *depth_mt,
1711 uint32_t depth_offset, uint32_t depthbuffer_format,
1712 uint32_t depth_surface_type,
1713 struct intel_mipmap_tree *stencil_mt,
1714 bool hiz, bool separate_stencil,
1715 uint32_t width, uint32_t height,
1716 uint32_t tile_x, uint32_t tile_y);
1717
1718 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1719 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1720
1721 uint32_t get_hw_prim_for_gl_prim(int mode);
1722
1723 void
1724 gen6_upload_push_constants(struct brw_context *brw,
1725 const struct gl_program *prog,
1726 const struct brw_stage_prog_data *prog_data,
1727 struct brw_stage_state *stage_state,
1728 enum aub_state_struct_type type);
1729
1730 bool
1731 gen9_use_linear_1d_layout(const struct brw_context *brw,
1732 const struct intel_mipmap_tree *mt);
1733
1734 /* brw_pipe_control.c */
1735 int brw_init_pipe_control(struct brw_context *brw,
1736 const struct brw_device_info *info);
1737 void brw_fini_pipe_control(struct brw_context *brw);
1738
1739 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1740 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1741 drm_intel_bo *bo, uint32_t offset,
1742 uint32_t imm_lower, uint32_t imm_upper);
1743 void brw_emit_mi_flush(struct brw_context *brw);
1744 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1745 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1746 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1747 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1748
1749 #ifdef __cplusplus
1750 }
1751 #endif
1752
1753 #endif