i965: Add support for gl_BaseVertexARB and gl_BaseInstanceARB
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_BLIT_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_PROGRAMS,
183 BRW_STATE_VERTEX_PROGRAM,
184 BRW_STATE_CURBE_OFFSETS,
185 BRW_STATE_REDUCED_PRIMITIVE,
186 BRW_STATE_PATCH_PRIMITIVE,
187 BRW_STATE_PRIMITIVE,
188 BRW_STATE_CONTEXT,
189 BRW_STATE_PSP,
190 BRW_STATE_SURFACES,
191 BRW_STATE_BINDING_TABLE_POINTERS,
192 BRW_STATE_INDICES,
193 BRW_STATE_VERTICES,
194 BRW_STATE_DEFAULT_TESS_LEVELS,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_TCS_CONSTBUF,
199 BRW_STATE_TES_CONSTBUF,
200 BRW_STATE_GS_CONSTBUF,
201 BRW_STATE_PROGRAM_CACHE,
202 BRW_STATE_STATE_BASE_ADDRESS,
203 BRW_STATE_VUE_MAP_GEOM_OUT,
204 BRW_STATE_TRANSFORM_FEEDBACK,
205 BRW_STATE_RASTERIZER_DISCARD,
206 BRW_STATE_STATS_WM,
207 BRW_STATE_UNIFORM_BUFFER,
208 BRW_STATE_ATOMIC_BUFFER,
209 BRW_STATE_IMAGE_UNITS,
210 BRW_STATE_META_IN_PROGRESS,
211 BRW_STATE_INTERPOLATION_MAP,
212 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
213 BRW_STATE_NUM_SAMPLES,
214 BRW_STATE_TEXTURE_BUFFER,
215 BRW_STATE_GEN4_UNIT_STATE,
216 BRW_STATE_CC_VP,
217 BRW_STATE_SF_VP,
218 BRW_STATE_CLIP_VP,
219 BRW_STATE_SAMPLER_STATE_TABLE,
220 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
221 BRW_STATE_COMPUTE_PROGRAM,
222 BRW_STATE_CS_WORK_GROUPS,
223 BRW_STATE_URB_SIZE,
224 BRW_NUM_STATE_BITS
225 };
226
227 /**
228 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
229 *
230 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
231 * When the currently bound shader program differs from the previous draw
232 * call, these will be flagged. They cover brw->{stage}_program and
233 * ctx->{Stage}Program->_Current.
234 *
235 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
236 * driver perspective. Even if the same shader is bound at the API level,
237 * we may need to switch between multiple versions of that shader to handle
238 * changes in non-orthagonal state.
239 *
240 * Additionally, multiple shader programs may have identical vertex shaders
241 * (for example), or compile down to the same code in the backend. We combine
242 * those into a single program cache entry.
243 *
244 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
245 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
246 */
247 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
248 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
249 * use the normal state upload paths), but the cache is still used. To avoid
250 * polluting the brw_state_cache code with special cases, we retain the dirty
251 * bit for now. It should eventually be removed.
252 */
253 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
254 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
255 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
256 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
257 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
258 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
259 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
260 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
261 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
262 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
263 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
264 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
265 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
266 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
267 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
268 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
269 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
270 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
271 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
272 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
273 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
274 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
275 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
276 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
277 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
278 /**
279 * Used for any batch entry with a relocated pointer that will be used
280 * by any 3D rendering.
281 */
282 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
283 /** \see brw.state.depth_region */
284 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
285 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
286 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
287 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
288 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
289 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
290 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
291 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
292 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
293 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
294 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
295 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
296 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
297 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
298 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
299 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
300 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
301 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
302 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
303 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
304 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
305 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
306 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
307 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
308 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
309 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
310 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
311 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
312
313 struct brw_state_flags {
314 /** State update flags signalled by mesa internals */
315 GLuint mesa;
316 /**
317 * State update flags signalled as the result of brw_tracked_state updates
318 */
319 uint64_t brw;
320 };
321
322 /** Subclass of Mesa vertex program */
323 struct brw_vertex_program {
324 struct gl_vertex_program program;
325 GLuint id;
326 };
327
328
329 /** Subclass of Mesa tessellation control program */
330 struct brw_tess_ctrl_program {
331 struct gl_tess_ctrl_program program;
332 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
333 };
334
335
336 /** Subclass of Mesa tessellation evaluation program */
337 struct brw_tess_eval_program {
338 struct gl_tess_eval_program program;
339 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
340 };
341
342
343 /** Subclass of Mesa geometry program */
344 struct brw_geometry_program {
345 struct gl_geometry_program program;
346 unsigned id; /**< serial no. to identify geom progs, never re-used */
347 };
348
349
350 /** Subclass of Mesa fragment program */
351 struct brw_fragment_program {
352 struct gl_fragment_program program;
353 GLuint id; /**< serial no. to identify frag progs, never re-used */
354 };
355
356
357 /** Subclass of Mesa compute program */
358 struct brw_compute_program {
359 struct gl_compute_program program;
360 unsigned id; /**< serial no. to identify compute progs, never re-used */
361 };
362
363
364 struct brw_shader {
365 struct gl_shader base;
366
367 bool compiled_once;
368 };
369
370 /**
371 * Bitmask indicating which fragment shader inputs represent varyings (and
372 * hence have to be delivered to the fragment shader by the SF/SBE stage).
373 */
374 #define BRW_FS_VARYING_INPUT_MASK \
375 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
376 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
377
378
379 /*
380 * Mapping of VUE map slots to interpolation modes.
381 */
382 struct interpolation_mode_map {
383 unsigned char mode[BRW_VARYING_SLOT_COUNT];
384 };
385
386 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
387 {
388 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
389 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
390 return true;
391
392 return false;
393 }
394
395 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
396 {
397 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
398 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
399 return true;
400
401 return false;
402 }
403
404
405 struct brw_sf_prog_data {
406 GLuint urb_read_length;
407 GLuint total_grf;
408
409 /* Each vertex may have upto 12 attributes, 4 components each,
410 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
411 * rows.
412 *
413 * Actually we use 4 for each, so call it 12 rows.
414 */
415 GLuint urb_entry_size;
416 };
417
418
419 /**
420 * We always program SF to start reading at an offset of 1 (2 varying slots)
421 * from the start of the vertex URB entry. This causes it to skip:
422 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
423 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
424 */
425 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
426
427
428 struct brw_clip_prog_data {
429 GLuint curb_read_length; /* user planes? */
430 GLuint clip_mode;
431 GLuint urb_read_length;
432 GLuint total_grf;
433 };
434
435 struct brw_ff_gs_prog_data {
436 GLuint urb_read_length;
437 GLuint total_grf;
438
439 /**
440 * Gen6 transform feedback: Amount by which the streaming vertex buffer
441 * indices should be incremented each time the GS is invoked.
442 */
443 unsigned svbi_postincrement_value;
444 };
445
446 /** Number of texture sampler units */
447 #define BRW_MAX_TEX_UNIT 32
448
449 /** Max number of render targets in a shader */
450 #define BRW_MAX_DRAW_BUFFERS 8
451
452 /** Max number of UBOs in a shader */
453 #define BRW_MAX_UBO 14
454
455 /** Max number of SSBOs in a shader */
456 #define BRW_MAX_SSBO 12
457
458 /** Max number of atomic counter buffer objects in a shader */
459 #define BRW_MAX_ABO 16
460
461 /** Max number of image uniforms in a shader */
462 #define BRW_MAX_IMAGES 32
463
464 /**
465 * Max number of binding table entries used for stream output.
466 *
467 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
468 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
469 *
470 * On Gen6, the size of transform feedback data is limited not by the number
471 * of components but by the number of binding table entries we set aside. We
472 * use one binding table entry for a float, one entry for a vector, and one
473 * entry per matrix column. Since the only way we can communicate our
474 * transform feedback capabilities to the client is via
475 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
476 * worst case, in which all the varyings are floats, so we use up one binding
477 * table entry per component. Therefore we need to set aside at least 64
478 * binding table entries for use by transform feedback.
479 *
480 * Note: since we don't currently pack varyings, it is currently impossible
481 * for the client to actually use up all of these binding table entries--if
482 * all of their varyings were floats, they would run out of varying slots and
483 * fail to link. But that's a bug, so it seems prudent to go ahead and
484 * allocate the number of binding table entries we will need once the bug is
485 * fixed.
486 */
487 #define BRW_MAX_SOL_BINDINGS 64
488
489 /** Maximum number of actual buffers used for stream output */
490 #define BRW_MAX_SOL_BUFFERS 4
491
492 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
493 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
494 BRW_MAX_UBO + \
495 BRW_MAX_SSBO + \
496 BRW_MAX_ABO + \
497 BRW_MAX_IMAGES + \
498 2 + /* shader time, pull constants */ \
499 1 /* cs num work groups */)
500
501 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
502
503 /**
504 * Stride in bytes between shader_time entries.
505 *
506 * We separate entries by a cacheline to reduce traffic between EUs writing to
507 * different entries.
508 */
509 #define SHADER_TIME_STRIDE 64
510
511 struct brw_cache_item {
512 /**
513 * Effectively part of the key, cache_id identifies what kind of state
514 * buffer is involved, and also which dirty flag should set.
515 */
516 enum brw_cache_id cache_id;
517 /** 32-bit hash of the key data */
518 GLuint hash;
519 GLuint key_size; /* for variable-sized keys */
520 GLuint aux_size;
521 const void *key;
522
523 uint32_t offset;
524 uint32_t size;
525
526 struct brw_cache_item *next;
527 };
528
529
530 struct brw_cache {
531 struct brw_context *brw;
532
533 struct brw_cache_item **items;
534 drm_intel_bo *bo;
535 GLuint size, n_items;
536
537 uint32_t next_offset;
538 bool bo_used_by_gpu;
539 };
540
541
542 /* Considered adding a member to this struct to document which flags
543 * an update might raise so that ordering of the state atoms can be
544 * checked or derived at runtime. Dropped the idea in favor of having
545 * a debug mode where the state is monitored for flags which are
546 * raised that have already been tested against.
547 */
548 struct brw_tracked_state {
549 struct brw_state_flags dirty;
550 void (*emit)( struct brw_context *brw );
551 };
552
553 enum shader_time_shader_type {
554 ST_NONE,
555 ST_VS,
556 ST_TCS,
557 ST_TES,
558 ST_GS,
559 ST_FS8,
560 ST_FS16,
561 ST_CS,
562 };
563
564 struct brw_vertex_buffer {
565 /** Buffer object containing the uploaded vertex data */
566 drm_intel_bo *bo;
567 uint32_t offset;
568 /** Byte stride between elements in the uploaded array */
569 GLuint stride;
570 GLuint step_rate;
571 };
572 struct brw_vertex_element {
573 const struct gl_client_array *glarray;
574
575 int buffer;
576
577 /** Offset of the first element within the buffer object */
578 unsigned int offset;
579 };
580
581 struct brw_query_object {
582 struct gl_query_object Base;
583
584 /** Last query BO associated with this query. */
585 drm_intel_bo *bo;
586
587 /** Last index in bo with query data for this object. */
588 int last_index;
589
590 /** True if we know the batch has been flushed since we ended the query. */
591 bool flushed;
592 };
593
594 enum brw_gpu_ring {
595 UNKNOWN_RING,
596 RENDER_RING,
597 BLT_RING,
598 };
599
600 struct intel_batchbuffer {
601 /** Current batchbuffer being queued up. */
602 drm_intel_bo *bo;
603 /** Last BO submitted to the hardware. Used for glFinish(). */
604 drm_intel_bo *last_bo;
605
606 #ifdef DEBUG
607 uint16_t emit, total;
608 #endif
609 uint16_t reserved_space;
610 uint32_t *map_next;
611 uint32_t *map;
612 uint32_t *cpu_map;
613 #define BATCH_SZ (8192*sizeof(uint32_t))
614
615 uint32_t state_batch_offset;
616 enum brw_gpu_ring ring;
617 bool needs_sol_reset;
618
619 struct {
620 uint32_t *map_next;
621 int reloc_count;
622 } saved;
623 };
624
625 #define MAX_GS_INPUT_VERTICES 6
626
627 #define BRW_MAX_XFB_STREAMS 4
628
629 struct brw_transform_feedback_object {
630 struct gl_transform_feedback_object base;
631
632 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
633 drm_intel_bo *offset_bo;
634
635 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
636 bool zero_offsets;
637
638 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
639 GLenum primitive_mode;
640
641 /**
642 * Count of primitives generated during this transform feedback operation.
643 * @{
644 */
645 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
646 drm_intel_bo *prim_count_bo;
647 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
648 /** @} */
649
650 /**
651 * Number of vertices written between last Begin/EndTransformFeedback().
652 *
653 * Used to implement DrawTransformFeedback().
654 */
655 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
656 bool vertices_written_valid;
657 };
658
659 /**
660 * Data shared between each programmable stage in the pipeline (vs, gs, and
661 * wm).
662 */
663 struct brw_stage_state
664 {
665 gl_shader_stage stage;
666 struct brw_stage_prog_data *prog_data;
667
668 /**
669 * Optional scratch buffer used to store spilled register values and
670 * variably-indexed GRF arrays.
671 */
672 drm_intel_bo *scratch_bo;
673
674 /** Offset in the program cache to the program */
675 uint32_t prog_offset;
676
677 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
678 uint32_t state_offset;
679
680 uint32_t push_const_offset; /* Offset in the batchbuffer */
681 int push_const_size; /* in 256-bit register increments */
682
683 /* Binding table: pointers to SURFACE_STATE entries. */
684 uint32_t bind_bo_offset;
685 uint32_t surf_offset[BRW_MAX_SURFACES];
686
687 /** SAMPLER_STATE count and table offset */
688 uint32_t sampler_count;
689 uint32_t sampler_offset;
690 };
691
692 enum brw_predicate_state {
693 /* The first two states are used if we can determine whether to draw
694 * without having to look at the values in the query object buffer. This
695 * will happen if there is no conditional render in progress, if the query
696 * object is already completed or if something else has already added
697 * samples to the preliminary result such as via a BLT command.
698 */
699 BRW_PREDICATE_STATE_RENDER,
700 BRW_PREDICATE_STATE_DONT_RENDER,
701 /* In this case whether to draw or not depends on the result of an
702 * MI_PREDICATE command so the predicate enable bit needs to be checked.
703 */
704 BRW_PREDICATE_STATE_USE_BIT
705 };
706
707 struct shader_times;
708
709 struct brw_l3_config;
710
711 /**
712 * brw_context is derived from gl_context.
713 */
714 struct brw_context
715 {
716 struct gl_context ctx; /**< base class, must be first field */
717
718 struct
719 {
720 void (*update_texture_surface)(struct gl_context *ctx,
721 unsigned unit,
722 uint32_t *surf_offset,
723 bool for_gather);
724 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
725 struct gl_renderbuffer *rb,
726 bool layered, unsigned unit,
727 uint32_t surf_index);
728
729 void (*emit_texture_surface_state)(struct brw_context *brw,
730 struct intel_mipmap_tree *mt,
731 GLenum target,
732 unsigned min_layer,
733 unsigned max_layer,
734 unsigned min_level,
735 unsigned max_level,
736 unsigned format,
737 unsigned swizzle,
738 uint32_t *surf_offset,
739 bool rw, bool for_gather);
740 void (*emit_buffer_surface_state)(struct brw_context *brw,
741 uint32_t *out_offset,
742 drm_intel_bo *bo,
743 unsigned buffer_offset,
744 unsigned surface_format,
745 unsigned buffer_size,
746 unsigned pitch,
747 bool rw);
748 void (*emit_null_surface_state)(struct brw_context *brw,
749 unsigned width,
750 unsigned height,
751 unsigned samples,
752 uint32_t *out_offset);
753
754 /**
755 * Send the appropriate state packets to configure depth, stencil, and
756 * HiZ buffers (i965+ only)
757 */
758 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
759 struct intel_mipmap_tree *depth_mt,
760 uint32_t depth_offset,
761 uint32_t depthbuffer_format,
762 uint32_t depth_surface_type,
763 struct intel_mipmap_tree *stencil_mt,
764 bool hiz, bool separate_stencil,
765 uint32_t width, uint32_t height,
766 uint32_t tile_x, uint32_t tile_y);
767
768 } vtbl;
769
770 dri_bufmgr *bufmgr;
771
772 drm_intel_context *hw_ctx;
773
774 /** BO for post-sync nonzero writes for gen6 workaround. */
775 drm_intel_bo *workaround_bo;
776 uint8_t pipe_controls_since_last_cs_stall;
777
778 /**
779 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
780 * and would need flushing before being used from another cache domain that
781 * isn't coherent with it (i.e. the sampler).
782 */
783 struct set *render_cache;
784
785 /**
786 * Number of resets observed in the system at context creation.
787 *
788 * This is tracked in the context so that we can determine that another
789 * reset has occurred.
790 */
791 uint32_t reset_count;
792
793 struct intel_batchbuffer batch;
794 bool no_batch_wrap;
795
796 struct {
797 drm_intel_bo *bo;
798 uint32_t next_offset;
799 } upload;
800
801 /**
802 * Set if rendering has occurred to the drawable's front buffer.
803 *
804 * This is used in the DRI2 case to detect that glFlush should also copy
805 * the contents of the fake front buffer to the real front buffer.
806 */
807 bool front_buffer_dirty;
808
809 /** Framerate throttling: @{ */
810 drm_intel_bo *throttle_batch[2];
811
812 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
813 * frame of rendering to complete. This gives a very precise cap to the
814 * latency between input and output such that rendering never gets more
815 * than a frame behind the user. (With the caveat that we technically are
816 * not using the SwapBuffers itself as a barrier but the first batch
817 * submitted afterwards, which may be immediately prior to the next
818 * SwapBuffers.)
819 */
820 bool need_swap_throttle;
821
822 /** General throttling, not caught by throttling between SwapBuffers */
823 bool need_flush_throttle;
824 /** @} */
825
826 GLuint stats_wm;
827
828 /**
829 * drirc options:
830 * @{
831 */
832 bool no_rast;
833 bool always_flush_batch;
834 bool always_flush_cache;
835 bool disable_throttling;
836 bool precompile;
837
838 driOptionCache optionCache;
839 /** @} */
840
841 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
842
843 GLenum reduced_primitive;
844
845 /**
846 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
847 * variable is set, this is the flag indicating to do expensive work that
848 * might lead to a perf_debug() call.
849 */
850 bool perf_debug;
851
852 uint32_t max_gtt_map_object_size;
853
854 int gen;
855 int gt;
856
857 bool is_g4x;
858 bool is_baytrail;
859 bool is_haswell;
860 bool is_cherryview;
861 bool is_broxton;
862
863 bool has_hiz;
864 bool has_separate_stencil;
865 bool must_use_separate_stencil;
866 bool has_llc;
867 bool has_swizzling;
868 bool has_surface_tile_offset;
869 bool has_compr4;
870 bool has_negative_rhw_bug;
871 bool has_pln;
872 bool no_simd8;
873 bool use_rep_send;
874 bool use_resource_streamer;
875
876 /**
877 * Whether LRI can be used to write register values from the batch buffer.
878 */
879 bool can_do_pipelined_register_writes;
880
881 /**
882 * Some versions of Gen hardware don't do centroid interpolation correctly
883 * on unlit pixels, causing incorrect values for derivatives near triangle
884 * edges. Enabling this flag causes the fragment shader to use
885 * non-centroid interpolation for unlit pixels, at the expense of two extra
886 * fragment shader instructions.
887 */
888 bool needs_unlit_centroid_workaround;
889
890 GLuint NewGLState;
891 struct {
892 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
893 } state;
894
895 enum brw_pipeline last_pipeline;
896
897 struct brw_cache cache;
898
899 /** IDs for meta stencil blit shader programs. */
900 unsigned meta_stencil_blit_programs[2];
901
902 /* Whether a meta-operation is in progress. */
903 bool meta_in_progress;
904
905 /* Whether the last depth/stencil packets were both NULL. */
906 bool no_depth_or_stencil;
907
908 /* The last PMA stall bits programmed. */
909 uint32_t pma_stall_bits;
910
911 struct {
912 struct {
913 /** The value of gl_BaseVertex for the current _mesa_prim. */
914 int gl_basevertex;
915
916 /** The value of gl_BaseInstance for the current _mesa_prim. */
917 int gl_baseinstance;
918 } params;
919
920 /**
921 * Buffer and offset used for GL_ARB_shader_draw_parameters
922 * (for now, only gl_BaseVertex).
923 */
924 drm_intel_bo *draw_params_bo;
925 uint32_t draw_params_offset;
926 } draw;
927
928 struct {
929 /**
930 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
931 * an indirect call, and num_work_groups_offset is valid. Otherwise,
932 * num_work_groups is set based on glDispatchCompute.
933 */
934 drm_intel_bo *num_work_groups_bo;
935 GLintptr num_work_groups_offset;
936 const GLuint *num_work_groups;
937 } compute;
938
939 struct {
940 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
941 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
942
943 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
944 GLuint nr_enabled;
945 GLuint nr_buffers;
946
947 /* Summary of size and varying of active arrays, so we can check
948 * for changes to this state:
949 */
950 unsigned int min_index, max_index;
951
952 /* Offset from start of vertex buffer so we can avoid redefining
953 * the same VB packed over and over again.
954 */
955 unsigned int start_vertex_bias;
956
957 /**
958 * Certain vertex attribute formats aren't natively handled by the
959 * hardware and require special VS code to fix up their values.
960 *
961 * These bitfields indicate which workarounds are needed.
962 */
963 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
964 } vb;
965
966 struct {
967 /**
968 * Index buffer for this draw_prims call.
969 *
970 * Updates are signaled by BRW_NEW_INDICES.
971 */
972 const struct _mesa_index_buffer *ib;
973
974 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
975 drm_intel_bo *bo;
976 GLuint type;
977
978 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
979 * avoid re-uploading the IB packet over and over if we're actually
980 * referencing the same index buffer.
981 */
982 unsigned int start_vertex_offset;
983 } ib;
984
985 /* Active vertex program:
986 */
987 const struct gl_vertex_program *vertex_program;
988 const struct gl_geometry_program *geometry_program;
989 const struct gl_tess_ctrl_program *tess_ctrl_program;
990 const struct gl_tess_eval_program *tess_eval_program;
991 const struct gl_fragment_program *fragment_program;
992 const struct gl_compute_program *compute_program;
993
994 /**
995 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
996 * that we don't have to reemit that state every time we change FBOs.
997 */
998 int num_samples;
999
1000 /**
1001 * Platform specific constants containing the maximum number of threads
1002 * for each pipeline stage.
1003 */
1004 unsigned max_vs_threads;
1005 unsigned max_hs_threads;
1006 unsigned max_ds_threads;
1007 unsigned max_gs_threads;
1008 unsigned max_wm_threads;
1009 unsigned max_cs_threads;
1010
1011 /* BRW_NEW_URB_ALLOCATIONS:
1012 */
1013 struct {
1014 GLuint vsize; /* vertex size plus header in urb registers */
1015 GLuint gsize; /* GS output size in urb registers */
1016 GLuint hsize; /* Tessellation control output size in urb registers */
1017 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1018 GLuint csize; /* constant buffer size in urb registers */
1019 GLuint sfsize; /* setup data size in urb registers */
1020
1021 bool constrained;
1022
1023 GLuint min_vs_entries; /* Minimum number of VS entries */
1024 GLuint max_vs_entries; /* Maximum number of VS entries */
1025 GLuint max_hs_entries; /* Maximum number of HS entries */
1026 GLuint max_ds_entries; /* Maximum number of DS entries */
1027 GLuint max_gs_entries; /* Maximum number of GS entries */
1028
1029 GLuint nr_vs_entries;
1030 GLuint nr_hs_entries;
1031 GLuint nr_ds_entries;
1032 GLuint nr_gs_entries;
1033 GLuint nr_clip_entries;
1034 GLuint nr_sf_entries;
1035 GLuint nr_cs_entries;
1036
1037 GLuint vs_start;
1038 GLuint hs_start;
1039 GLuint ds_start;
1040 GLuint gs_start;
1041 GLuint clip_start;
1042 GLuint sf_start;
1043 GLuint cs_start;
1044 /**
1045 * URB size in the current configuration. The units this is expressed
1046 * in are somewhat inconsistent, see brw_device_info::urb::size.
1047 *
1048 * FINISHME: Represent the URB size consistently in KB on all platforms.
1049 */
1050 GLuint size;
1051
1052 /* True if the most recently sent _3DSTATE_URB message allocated
1053 * URB space for the GS.
1054 */
1055 bool gs_present;
1056
1057 /* True if the most recently sent _3DSTATE_URB message allocated
1058 * URB space for the HS and DS.
1059 */
1060 bool tess_present;
1061 } urb;
1062
1063
1064 /* BRW_NEW_CURBE_OFFSETS:
1065 */
1066 struct {
1067 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1068 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1069 GLuint clip_start;
1070 GLuint clip_size;
1071 GLuint vs_start;
1072 GLuint vs_size;
1073 GLuint total_size;
1074
1075 /**
1076 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1077 * for upload to the CURBE.
1078 */
1079 drm_intel_bo *curbe_bo;
1080 /** Offset within curbe_bo of space for current curbe entry */
1081 GLuint curbe_offset;
1082 } curbe;
1083
1084 /**
1085 * Layout of vertex data exiting the geometry portion of the pipleine.
1086 * This comes from the last enabled shader stage (GS, DS, or VS).
1087 *
1088 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1089 */
1090 struct brw_vue_map vue_map_geom_out;
1091
1092 struct {
1093 struct brw_stage_state base;
1094 struct brw_vs_prog_data *prog_data;
1095 } vs;
1096
1097 struct {
1098 struct brw_stage_state base;
1099 struct brw_tcs_prog_data *prog_data;
1100
1101 /**
1102 * True if the 3DSTATE_HS command most recently emitted to the 3D
1103 * pipeline enabled the HS; false otherwise.
1104 */
1105 bool enabled;
1106 } tcs;
1107
1108 struct {
1109 struct brw_stage_state base;
1110 struct brw_tes_prog_data *prog_data;
1111
1112 /**
1113 * True if the 3DSTATE_DS command most recently emitted to the 3D
1114 * pipeline enabled the DS; false otherwise.
1115 */
1116 bool enabled;
1117 } tes;
1118
1119 struct {
1120 struct brw_stage_state base;
1121 struct brw_gs_prog_data *prog_data;
1122
1123 /**
1124 * True if the 3DSTATE_GS command most recently emitted to the 3D
1125 * pipeline enabled the GS; false otherwise.
1126 */
1127 bool enabled;
1128 } gs;
1129
1130 struct {
1131 struct brw_ff_gs_prog_data *prog_data;
1132
1133 bool prog_active;
1134 /** Offset in the program cache to the CLIP program pre-gen6 */
1135 uint32_t prog_offset;
1136 uint32_t state_offset;
1137
1138 uint32_t bind_bo_offset;
1139 /**
1140 * Surface offsets for the binding table. We only need surfaces to
1141 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1142 * need in this case.
1143 */
1144 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1145 } ff_gs;
1146
1147 struct {
1148 struct brw_clip_prog_data *prog_data;
1149
1150 /** Offset in the program cache to the CLIP program pre-gen6 */
1151 uint32_t prog_offset;
1152
1153 /* Offset in the batch to the CLIP state on pre-gen6. */
1154 uint32_t state_offset;
1155
1156 /* As of gen6, this is the offset in the batch to the CLIP VP,
1157 * instead of vp_bo.
1158 */
1159 uint32_t vp_offset;
1160 } clip;
1161
1162
1163 struct {
1164 struct brw_sf_prog_data *prog_data;
1165
1166 /** Offset in the program cache to the CLIP program pre-gen6 */
1167 uint32_t prog_offset;
1168 uint32_t state_offset;
1169 uint32_t vp_offset;
1170 bool viewport_transform_enable;
1171 } sf;
1172
1173 struct {
1174 struct brw_stage_state base;
1175 struct brw_wm_prog_data *prog_data;
1176
1177 GLuint render_surf;
1178
1179 /**
1180 * Buffer object used in place of multisampled null render targets on
1181 * Gen6. See brw_emit_null_surface_state().
1182 */
1183 drm_intel_bo *multisampled_null_render_target_bo;
1184 uint32_t fast_clear_op;
1185
1186 float offset_clamp;
1187 } wm;
1188
1189 struct {
1190 struct brw_stage_state base;
1191 struct brw_cs_prog_data *prog_data;
1192 } cs;
1193
1194 /* RS hardware binding table */
1195 struct {
1196 drm_intel_bo *bo;
1197 uint32_t next_offset;
1198 } hw_bt_pool;
1199
1200 struct {
1201 uint32_t state_offset;
1202 uint32_t blend_state_offset;
1203 uint32_t depth_stencil_state_offset;
1204 uint32_t vp_offset;
1205 } cc;
1206
1207 struct {
1208 struct brw_query_object *obj;
1209 bool begin_emitted;
1210 } query;
1211
1212 struct {
1213 enum brw_predicate_state state;
1214 bool supported;
1215 } predicate;
1216
1217 struct {
1218 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1219 const int *statistics_registers;
1220
1221 /** The number of active monitors using OA counters. */
1222 unsigned oa_users;
1223
1224 /**
1225 * A buffer object storing OA counter snapshots taken at the start and
1226 * end of each batch (creating "bookends" around the batch).
1227 */
1228 drm_intel_bo *bookend_bo;
1229
1230 /** The number of snapshots written to bookend_bo. */
1231 int bookend_snapshots;
1232
1233 /**
1234 * An array of monitors whose results haven't yet been assembled based on
1235 * the data in buffer objects.
1236 *
1237 * These may be active, or have already ended. However, the results
1238 * have not been requested.
1239 */
1240 struct brw_perf_monitor_object **unresolved;
1241 int unresolved_elements;
1242 int unresolved_array_size;
1243
1244 /**
1245 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1246 * the counter which MI_REPORT_PERF_COUNT stores there.
1247 */
1248 const int *oa_snapshot_layout;
1249
1250 /** Number of 32-bit entries in a hardware counter snapshot. */
1251 int entries_per_oa_snapshot;
1252 } perfmon;
1253
1254 int num_atoms[BRW_NUM_PIPELINES];
1255 const struct brw_tracked_state render_atoms[76];
1256 const struct brw_tracked_state compute_atoms[10];
1257
1258 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1259 struct {
1260 uint32_t offset;
1261 uint32_t size;
1262 enum aub_state_struct_type type;
1263 int index;
1264 } *state_batch_list;
1265 int state_batch_count;
1266
1267 uint32_t render_target_format[MESA_FORMAT_COUNT];
1268 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1269
1270 /* Interpolation modes, one byte per vue slot.
1271 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1272 */
1273 struct interpolation_mode_map interpolation_mode;
1274
1275 /* PrimitiveRestart */
1276 struct {
1277 bool in_progress;
1278 bool enable_cut_index;
1279 } prim_restart;
1280
1281 /** Computed depth/stencil/hiz state from the current attached
1282 * renderbuffers, valid only during the drawing state upload loop after
1283 * brw_workaround_depthstencil_alignment().
1284 */
1285 struct {
1286 struct intel_mipmap_tree *depth_mt;
1287 struct intel_mipmap_tree *stencil_mt;
1288
1289 /* Inter-tile (page-aligned) byte offsets. */
1290 uint32_t depth_offset, hiz_offset, stencil_offset;
1291 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1292 uint32_t tile_x, tile_y;
1293 } depthstencil;
1294
1295 uint32_t num_instances;
1296 int basevertex;
1297
1298 struct {
1299 const struct brw_l3_config *config;
1300 } l3;
1301
1302 struct {
1303 drm_intel_bo *bo;
1304 const char **names;
1305 int *ids;
1306 enum shader_time_shader_type *types;
1307 struct shader_times *cumulative;
1308 int num_entries;
1309 int max_entries;
1310 double report_time;
1311 } shader_time;
1312
1313 struct brw_fast_clear_state *fast_clear_state;
1314
1315 __DRIcontext *driContext;
1316 struct intel_screen *intelScreen;
1317 };
1318
1319 /*======================================================================
1320 * brw_vtbl.c
1321 */
1322 void brwInitVtbl( struct brw_context *brw );
1323
1324 /* brw_clear.c */
1325 extern void intelInitClearFuncs(struct dd_function_table *functions);
1326
1327 /*======================================================================
1328 * brw_context.c
1329 */
1330 extern const char *const brw_vendor_string;
1331
1332 extern const char *brw_get_renderer_string(unsigned deviceID);
1333
1334 enum {
1335 DRI_CONF_BO_REUSE_DISABLED,
1336 DRI_CONF_BO_REUSE_ALL
1337 };
1338
1339 void intel_update_renderbuffers(__DRIcontext *context,
1340 __DRIdrawable *drawable);
1341 void intel_prepare_render(struct brw_context *brw);
1342
1343 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1344 __DRIdrawable *drawable);
1345
1346 GLboolean brwCreateContext(gl_api api,
1347 const struct gl_config *mesaVis,
1348 __DRIcontext *driContextPriv,
1349 unsigned major_version,
1350 unsigned minor_version,
1351 uint32_t flags,
1352 bool notify_reset,
1353 unsigned *error,
1354 void *sharedContextPrivate);
1355
1356 /*======================================================================
1357 * brw_misc_state.c
1358 */
1359 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1360 struct intel_mipmap_tree *mt,
1361 unsigned level, unsigned layer, bool flat);
1362
1363 void brw_meta_updownsample(struct brw_context *brw,
1364 struct intel_mipmap_tree *src,
1365 struct intel_mipmap_tree *dst);
1366
1367 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1368 struct gl_framebuffer *read_fb,
1369 struct gl_framebuffer *draw_fb,
1370 GLfloat srcX0, GLfloat srcY0,
1371 GLfloat srcX1, GLfloat srcY1,
1372 GLfloat dstX0, GLfloat dstY0,
1373 GLfloat dstX1, GLfloat dstY1);
1374
1375 void brw_meta_stencil_updownsample(struct brw_context *brw,
1376 struct intel_mipmap_tree *src,
1377 struct intel_mipmap_tree *dst);
1378
1379 bool brw_meta_fast_clear(struct brw_context *brw,
1380 struct gl_framebuffer *fb,
1381 GLbitfield mask,
1382 bool partial_clear);
1383
1384 void
1385 brw_meta_resolve_color(struct brw_context *brw,
1386 struct intel_mipmap_tree *mt);
1387 void
1388 brw_meta_fast_clear_free(struct brw_context *brw);
1389
1390
1391 /*======================================================================
1392 * brw_misc_state.c
1393 */
1394 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1395 uint32_t depth_level,
1396 uint32_t depth_layer,
1397 struct intel_mipmap_tree *stencil_mt,
1398 uint32_t *out_tile_mask_x,
1399 uint32_t *out_tile_mask_y);
1400 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1401 GLbitfield clear_mask);
1402
1403 /* brw_object_purgeable.c */
1404 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1405
1406 /*======================================================================
1407 * brw_queryobj.c
1408 */
1409 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1410 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1411 void brw_emit_query_begin(struct brw_context *brw);
1412 void brw_emit_query_end(struct brw_context *brw);
1413
1414 /** gen6_queryobj.c */
1415 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1416 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1417 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1418 void brw_store_register_mem64(struct brw_context *brw,
1419 drm_intel_bo *bo, uint32_t reg, int idx);
1420
1421 /** brw_conditional_render.c */
1422 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1423 bool brw_check_conditional_render(struct brw_context *brw);
1424
1425 /** intel_batchbuffer.c */
1426 void brw_load_register_mem(struct brw_context *brw,
1427 uint32_t reg,
1428 drm_intel_bo *bo,
1429 uint32_t read_domains, uint32_t write_domain,
1430 uint32_t offset);
1431 void brw_load_register_mem64(struct brw_context *brw,
1432 uint32_t reg,
1433 drm_intel_bo *bo,
1434 uint32_t read_domains, uint32_t write_domain,
1435 uint32_t offset);
1436
1437 /*======================================================================
1438 * brw_state_dump.c
1439 */
1440 void brw_debug_batch(struct brw_context *brw);
1441 void brw_annotate_aub(struct brw_context *brw);
1442
1443 /*======================================================================
1444 * brw_tex.c
1445 */
1446 void brw_validate_textures( struct brw_context *brw );
1447
1448
1449 /*======================================================================
1450 * brw_program.c
1451 */
1452 static inline bool
1453 key_debug(struct brw_context *brw, const char *name, int a, int b)
1454 {
1455 if (a != b) {
1456 perf_debug(" %s %d->%d\n", name, a, b);
1457 return true;
1458 }
1459 return false;
1460 }
1461
1462 void brwInitFragProgFuncs( struct dd_function_table *functions );
1463
1464 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1465 static inline int
1466 brw_get_scratch_size(int size)
1467 {
1468 return util_next_power_of_two(size | 1023);
1469 }
1470 void brw_get_scratch_bo(struct brw_context *brw,
1471 drm_intel_bo **scratch_bo, int size);
1472 void brw_init_shader_time(struct brw_context *brw);
1473 int brw_get_shader_time_index(struct brw_context *brw,
1474 struct gl_shader_program *shader_prog,
1475 struct gl_program *prog,
1476 enum shader_time_shader_type type);
1477 void brw_collect_and_report_shader_time(struct brw_context *brw);
1478 void brw_destroy_shader_time(struct brw_context *brw);
1479
1480 /* brw_urb.c
1481 */
1482 void brw_upload_urb_fence(struct brw_context *brw);
1483
1484 /* brw_curbe.c
1485 */
1486 void brw_upload_cs_urb_state(struct brw_context *brw);
1487
1488 /* brw_fs_reg_allocate.cpp
1489 */
1490 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1491
1492 /* brw_vec4_reg_allocate.cpp */
1493 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1494
1495 /* brw_disasm.c */
1496 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1497 struct brw_inst *inst, bool is_compacted);
1498
1499 /* brw_vs.c */
1500 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1501
1502 /* brw_draw_upload.c */
1503 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1504 const struct gl_client_array *glarray);
1505
1506 static inline unsigned
1507 brw_get_index_type(GLenum type)
1508 {
1509 assert((type == GL_UNSIGNED_BYTE)
1510 || (type == GL_UNSIGNED_SHORT)
1511 || (type == GL_UNSIGNED_INT));
1512
1513 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1514 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1515 * to map to scale factors of 0, 1, and 2, respectively. These scale
1516 * factors are then left-shfited by 8 to be in the correct position in the
1517 * CMD_INDEX_BUFFER packet.
1518 *
1519 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1520 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1521 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1522 */
1523 return (type - 0x1401) << 7;
1524 }
1525
1526 void brw_prepare_vertices(struct brw_context *brw);
1527
1528 /* brw_wm_surface_state.c */
1529 void brw_init_surface_formats(struct brw_context *brw);
1530 void brw_create_constant_surface(struct brw_context *brw,
1531 drm_intel_bo *bo,
1532 uint32_t offset,
1533 uint32_t size,
1534 uint32_t *out_offset);
1535 void brw_create_buffer_surface(struct brw_context *brw,
1536 drm_intel_bo *bo,
1537 uint32_t offset,
1538 uint32_t size,
1539 uint32_t *out_offset);
1540 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1541 unsigned unit,
1542 uint32_t *surf_offset);
1543 void
1544 brw_update_sol_surface(struct brw_context *brw,
1545 struct gl_buffer_object *buffer_obj,
1546 uint32_t *out_offset, unsigned num_vector_components,
1547 unsigned stride_dwords, unsigned offset_dwords);
1548 void brw_upload_ubo_surfaces(struct brw_context *brw,
1549 struct gl_shader *shader,
1550 struct brw_stage_state *stage_state,
1551 struct brw_stage_prog_data *prog_data);
1552 void brw_upload_abo_surfaces(struct brw_context *brw,
1553 struct gl_shader *shader,
1554 struct brw_stage_state *stage_state,
1555 struct brw_stage_prog_data *prog_data);
1556 void brw_upload_image_surfaces(struct brw_context *brw,
1557 struct gl_shader *shader,
1558 struct brw_stage_state *stage_state,
1559 struct brw_stage_prog_data *prog_data);
1560
1561 /* brw_surface_formats.c */
1562 bool brw_render_target_supported(struct brw_context *brw,
1563 struct gl_renderbuffer *rb);
1564 bool brw_losslessly_compressible_format(struct brw_context *brw,
1565 uint32_t brw_format);
1566 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1567 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1568 mesa_format format);
1569
1570 /* brw_performance_monitor.c */
1571 void brw_init_performance_monitors(struct brw_context *brw);
1572 void brw_dump_perf_monitors(struct brw_context *brw);
1573 void brw_perf_monitor_new_batch(struct brw_context *brw);
1574 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1575
1576 /* intel_buffer_objects.c */
1577 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1578 const char *bo_name);
1579 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1580 const char *bo_name);
1581
1582 /* intel_extensions.c */
1583 extern void intelInitExtensions(struct gl_context *ctx);
1584
1585 /* intel_state.c */
1586 extern int intel_translate_shadow_compare_func(GLenum func);
1587 extern int intel_translate_compare_func(GLenum func);
1588 extern int intel_translate_stencil_op(GLenum op);
1589 extern int intel_translate_logic_op(GLenum opcode);
1590
1591 /* intel_syncobj.c */
1592 void intel_init_syncobj_functions(struct dd_function_table *functions);
1593
1594 /* gen6_sol.c */
1595 struct gl_transform_feedback_object *
1596 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1597 void
1598 brw_delete_transform_feedback(struct gl_context *ctx,
1599 struct gl_transform_feedback_object *obj);
1600 void
1601 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1602 struct gl_transform_feedback_object *obj);
1603 void
1604 brw_end_transform_feedback(struct gl_context *ctx,
1605 struct gl_transform_feedback_object *obj);
1606 GLsizei
1607 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1608 struct gl_transform_feedback_object *obj,
1609 GLuint stream);
1610
1611 /* gen7_sol_state.c */
1612 void
1613 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1614 struct gl_transform_feedback_object *obj);
1615 void
1616 gen7_end_transform_feedback(struct gl_context *ctx,
1617 struct gl_transform_feedback_object *obj);
1618 void
1619 gen7_pause_transform_feedback(struct gl_context *ctx,
1620 struct gl_transform_feedback_object *obj);
1621 void
1622 gen7_resume_transform_feedback(struct gl_context *ctx,
1623 struct gl_transform_feedback_object *obj);
1624
1625 /* brw_blorp_blit.cpp */
1626 GLbitfield
1627 brw_blorp_framebuffer(struct brw_context *brw,
1628 struct gl_framebuffer *readFb,
1629 struct gl_framebuffer *drawFb,
1630 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1631 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1632 GLbitfield mask, GLenum filter);
1633
1634 bool
1635 brw_blorp_copytexsubimage(struct brw_context *brw,
1636 struct gl_renderbuffer *src_rb,
1637 struct gl_texture_image *dst_image,
1638 int slice,
1639 int srcX0, int srcY0,
1640 int dstX0, int dstY0,
1641 int width, int height);
1642
1643 /* gen6_multisample_state.c */
1644 unsigned
1645 gen6_determine_sample_mask(struct brw_context *brw);
1646
1647 void
1648 gen6_emit_3dstate_multisample(struct brw_context *brw,
1649 unsigned num_samples);
1650 void
1651 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1652 void
1653 gen6_get_sample_position(struct gl_context *ctx,
1654 struct gl_framebuffer *fb,
1655 GLuint index,
1656 GLfloat *result);
1657 void
1658 gen6_set_sample_maps(struct gl_context *ctx);
1659
1660 /* gen8_multisample_state.c */
1661 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1662 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1663
1664 /* gen7_urb.c */
1665 void
1666 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1667 unsigned hs_size, unsigned ds_size,
1668 unsigned gs_size, unsigned fs_size);
1669
1670 void
1671 gen7_emit_urb_state(struct brw_context *brw,
1672 unsigned nr_vs_entries,
1673 unsigned vs_size, unsigned vs_start,
1674 unsigned nr_hs_entries,
1675 unsigned hs_size, unsigned hs_start,
1676 unsigned nr_ds_entries,
1677 unsigned ds_size, unsigned ds_start,
1678 unsigned nr_gs_entries,
1679 unsigned gs_size, unsigned gs_start);
1680
1681
1682 /* brw_reset.c */
1683 extern GLenum
1684 brw_get_graphics_reset_status(struct gl_context *ctx);
1685
1686 /* brw_compute.c */
1687 extern void
1688 brw_init_compute_functions(struct dd_function_table *functions);
1689
1690 /*======================================================================
1691 * Inline conversion functions. These are better-typed than the
1692 * macros used previously:
1693 */
1694 static inline struct brw_context *
1695 brw_context( struct gl_context *ctx )
1696 {
1697 return (struct brw_context *)ctx;
1698 }
1699
1700 static inline struct brw_vertex_program *
1701 brw_vertex_program(struct gl_vertex_program *p)
1702 {
1703 return (struct brw_vertex_program *) p;
1704 }
1705
1706 static inline const struct brw_vertex_program *
1707 brw_vertex_program_const(const struct gl_vertex_program *p)
1708 {
1709 return (const struct brw_vertex_program *) p;
1710 }
1711
1712 static inline struct brw_tess_ctrl_program *
1713 brw_tess_ctrl_program(struct gl_tess_ctrl_program *p)
1714 {
1715 return (struct brw_tess_ctrl_program *) p;
1716 }
1717
1718 static inline struct brw_tess_eval_program *
1719 brw_tess_eval_program(struct gl_tess_eval_program *p)
1720 {
1721 return (struct brw_tess_eval_program *) p;
1722 }
1723
1724 static inline struct brw_geometry_program *
1725 brw_geometry_program(struct gl_geometry_program *p)
1726 {
1727 return (struct brw_geometry_program *) p;
1728 }
1729
1730 static inline struct brw_fragment_program *
1731 brw_fragment_program(struct gl_fragment_program *p)
1732 {
1733 return (struct brw_fragment_program *) p;
1734 }
1735
1736 static inline const struct brw_fragment_program *
1737 brw_fragment_program_const(const struct gl_fragment_program *p)
1738 {
1739 return (const struct brw_fragment_program *) p;
1740 }
1741
1742 static inline struct brw_compute_program *
1743 brw_compute_program(struct gl_compute_program *p)
1744 {
1745 return (struct brw_compute_program *) p;
1746 }
1747
1748 /**
1749 * Pre-gen6, the register file of the EUs was shared between threads,
1750 * and each thread used some subset allocated on a 16-register block
1751 * granularity. The unit states wanted these block counts.
1752 */
1753 static inline int
1754 brw_register_blocks(int reg_count)
1755 {
1756 return ALIGN(reg_count, 16) / 16 - 1;
1757 }
1758
1759 static inline uint32_t
1760 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1761 uint32_t prog_offset)
1762 {
1763 if (brw->gen >= 5) {
1764 /* Using state base address. */
1765 return prog_offset;
1766 }
1767
1768 drm_intel_bo_emit_reloc(brw->batch.bo,
1769 state_offset,
1770 brw->cache.bo,
1771 prog_offset,
1772 I915_GEM_DOMAIN_INSTRUCTION, 0);
1773
1774 return brw->cache.bo->offset64 + prog_offset;
1775 }
1776
1777 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1778 bool brw_lower_texture_gradients(struct brw_context *brw,
1779 struct exec_list *instructions);
1780 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1781
1782 struct opcode_desc {
1783 char *name;
1784 int nsrc;
1785 int ndst;
1786 };
1787
1788 extern const struct opcode_desc opcode_descs[128];
1789 extern const char * const conditional_modifier[16];
1790 extern const char *const pred_ctrl_align16[16];
1791
1792 void
1793 brw_emit_depthbuffer(struct brw_context *brw);
1794
1795 void
1796 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1797 struct intel_mipmap_tree *depth_mt,
1798 uint32_t depth_offset, uint32_t depthbuffer_format,
1799 uint32_t depth_surface_type,
1800 struct intel_mipmap_tree *stencil_mt,
1801 bool hiz, bool separate_stencil,
1802 uint32_t width, uint32_t height,
1803 uint32_t tile_x, uint32_t tile_y);
1804
1805 void
1806 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1807 struct intel_mipmap_tree *depth_mt,
1808 uint32_t depth_offset, uint32_t depthbuffer_format,
1809 uint32_t depth_surface_type,
1810 struct intel_mipmap_tree *stencil_mt,
1811 bool hiz, bool separate_stencil,
1812 uint32_t width, uint32_t height,
1813 uint32_t tile_x, uint32_t tile_y);
1814
1815 void
1816 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1817 struct intel_mipmap_tree *depth_mt,
1818 uint32_t depth_offset, uint32_t depthbuffer_format,
1819 uint32_t depth_surface_type,
1820 struct intel_mipmap_tree *stencil_mt,
1821 bool hiz, bool separate_stencil,
1822 uint32_t width, uint32_t height,
1823 uint32_t tile_x, uint32_t tile_y);
1824 void
1825 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1826 struct intel_mipmap_tree *depth_mt,
1827 uint32_t depth_offset, uint32_t depthbuffer_format,
1828 uint32_t depth_surface_type,
1829 struct intel_mipmap_tree *stencil_mt,
1830 bool hiz, bool separate_stencil,
1831 uint32_t width, uint32_t height,
1832 uint32_t tile_x, uint32_t tile_y);
1833
1834 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1835 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1836
1837 uint32_t get_hw_prim_for_gl_prim(int mode);
1838
1839 void
1840 gen6_upload_push_constants(struct brw_context *brw,
1841 const struct gl_program *prog,
1842 const struct brw_stage_prog_data *prog_data,
1843 struct brw_stage_state *stage_state,
1844 enum aub_state_struct_type type);
1845
1846 bool
1847 gen9_use_linear_1d_layout(const struct brw_context *brw,
1848 const struct intel_mipmap_tree *mt);
1849
1850 /* brw_pipe_control.c */
1851 int brw_init_pipe_control(struct brw_context *brw,
1852 const struct brw_device_info *info);
1853 void brw_fini_pipe_control(struct brw_context *brw);
1854
1855 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1856 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1857 drm_intel_bo *bo, uint32_t offset,
1858 uint32_t imm_lower, uint32_t imm_upper);
1859 void brw_emit_mi_flush(struct brw_context *brw);
1860 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1861 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1862 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1863 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1864
1865 #ifdef __cplusplus
1866 }
1867 #endif
1868
1869 #endif