i965: scale factor changes should trigger recompile
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "brw_structs.h"
41 #include "brw_pipe_control.h"
42 #include "compiler/brw_compiler.h"
43
44 #include "isl/isl.h"
45 #include "blorp/blorp.h"
46
47 #include <brw_bufmgr.h>
48
49 #include "common/gen_debug.h"
50 #include "common/gen_decoder.h"
51 #include "intel_screen.h"
52 #include "intel_tex_obj.h"
53
54 #ifdef __cplusplus
55 extern "C" {
56 #endif
57 /* Glossary:
58 *
59 * URB - uniform resource buffer. A mid-sized buffer which is
60 * partitioned between the fixed function units and used for passing
61 * values (vertices, primitives, constants) between them.
62 *
63 * CURBE - constant URB entry. An urb region (entry) used to hold
64 * constant values which the fixed function units can be instructed to
65 * preload into the GRF when spawning a thread.
66 *
67 * VUE - vertex URB entry. An urb entry holding a vertex and usually
68 * a vertex header. The header contains control information and
69 * things like primitive type, Begin/end flags and clip codes.
70 *
71 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
72 * unit holding rasterization and interpolation parameters.
73 *
74 * GRF - general register file. One of several register files
75 * addressable by programmed threads. The inputs (r0, payload, curbe,
76 * urb) of the thread are preloaded to this area before the thread is
77 * spawned. The registers are individually 8 dwords wide and suitable
78 * for general usage. Registers holding thread input values are not
79 * special and may be overwritten.
80 *
81 * MRF - message register file. Threads communicate (and terminate)
82 * by sending messages. Message parameters are placed in contiguous
83 * MRF registers. All program output is via these messages. URB
84 * entries are populated by sending a message to the shared URB
85 * function containing the new data, together with a control word,
86 * often an unmodified copy of R0.
87 *
88 * R0 - GRF register 0. Typically holds control information used when
89 * sending messages to other threads.
90 *
91 * EU or GEN4 EU: The name of the programmable subsystem of the
92 * i965 hardware. Threads are executed by the EU, the registers
93 * described above are part of the EU architecture.
94 *
95 * Fixed function units:
96 *
97 * CS - Command streamer. Notional first unit, little software
98 * interaction. Holds the URB entries used for constant data, ie the
99 * CURBEs.
100 *
101 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
102 * this unit is responsible for pulling vertices out of vertex buffers
103 * in vram and injecting them into the processing pipe as VUEs. If
104 * enabled, it first passes them to a VS thread which is a good place
105 * for the driver to implement any active vertex shader.
106 *
107 * HS - Hull Shader (Tessellation Control Shader)
108 *
109 * TE - Tessellation Engine (Tessellation Primitive Generation)
110 *
111 * DS - Domain Shader (Tessellation Evaluation Shader)
112 *
113 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
114 * enabled, incoming strips etc are passed to GS threads in individual
115 * line/triangle/point units. The GS thread may perform arbitary
116 * computation and emit whatever primtives with whatever vertices it
117 * chooses. This makes GS an excellent place to implement GL's
118 * unfilled polygon modes, though of course it is capable of much
119 * more. Additionally, GS is used to translate away primitives not
120 * handled by latter units, including Quads and Lineloops.
121 *
122 * CS - Clipper. Mesa's clipping algorithms are imported to run on
123 * this unit. The fixed function part performs cliptesting against
124 * the 6 fixed clipplanes and makes descisions on whether or not the
125 * incoming primitive needs to be passed to a thread for clipping.
126 * User clip planes are handled via cooperation with the VS thread.
127 *
128 * SF - Strips Fans or Setup: Triangles are prepared for
129 * rasterization. Interpolation coefficients are calculated.
130 * Flatshading and two-side lighting usually performed here.
131 *
132 * WM - Windower. Interpolation of vertex attributes performed here.
133 * Fragment shader implemented here. SIMD aspects of EU taken full
134 * advantage of, as pixels are processed in blocks of 16.
135 *
136 * CC - Color Calculator. No EU threads associated with this unit.
137 * Handles blending and (presumably) depth and stencil testing.
138 */
139
140 struct brw_context;
141 struct brw_inst;
142 struct brw_vs_prog_key;
143 struct brw_vue_prog_key;
144 struct brw_wm_prog_key;
145 struct brw_wm_prog_data;
146 struct brw_cs_prog_key;
147 struct brw_cs_prog_data;
148
149 enum brw_pipeline {
150 BRW_RENDER_PIPELINE,
151 BRW_COMPUTE_PIPELINE,
152
153 BRW_NUM_PIPELINES
154 };
155
156 enum brw_cache_id {
157 BRW_CACHE_FS_PROG,
158 BRW_CACHE_BLORP_PROG,
159 BRW_CACHE_SF_PROG,
160 BRW_CACHE_VS_PROG,
161 BRW_CACHE_FF_GS_PROG,
162 BRW_CACHE_GS_PROG,
163 BRW_CACHE_TCS_PROG,
164 BRW_CACHE_TES_PROG,
165 BRW_CACHE_CLIP_PROG,
166 BRW_CACHE_CS_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum gen9_astc5x5_wa_tex_type {
172 GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0,
173 GEN9_ASTC5X5_WA_TEX_TYPE_AUX = 1 << 1,
174 };
175
176 enum brw_state_id {
177 /* brw_cache_ids must come first - see brw_program_cache.c */
178 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
179 BRW_STATE_FRAGMENT_PROGRAM,
180 BRW_STATE_GEOMETRY_PROGRAM,
181 BRW_STATE_TESS_PROGRAMS,
182 BRW_STATE_VERTEX_PROGRAM,
183 BRW_STATE_REDUCED_PRIMITIVE,
184 BRW_STATE_PATCH_PRIMITIVE,
185 BRW_STATE_PRIMITIVE,
186 BRW_STATE_CONTEXT,
187 BRW_STATE_PSP,
188 BRW_STATE_SURFACES,
189 BRW_STATE_BINDING_TABLE_POINTERS,
190 BRW_STATE_INDICES,
191 BRW_STATE_VERTICES,
192 BRW_STATE_DEFAULT_TESS_LEVELS,
193 BRW_STATE_BATCH,
194 BRW_STATE_INDEX_BUFFER,
195 BRW_STATE_VS_CONSTBUF,
196 BRW_STATE_TCS_CONSTBUF,
197 BRW_STATE_TES_CONSTBUF,
198 BRW_STATE_GS_CONSTBUF,
199 BRW_STATE_PROGRAM_CACHE,
200 BRW_STATE_STATE_BASE_ADDRESS,
201 BRW_STATE_VUE_MAP_GEOM_OUT,
202 BRW_STATE_TRANSFORM_FEEDBACK,
203 BRW_STATE_RASTERIZER_DISCARD,
204 BRW_STATE_STATS_WM,
205 BRW_STATE_UNIFORM_BUFFER,
206 BRW_STATE_IMAGE_UNITS,
207 BRW_STATE_META_IN_PROGRESS,
208 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
209 BRW_STATE_NUM_SAMPLES,
210 BRW_STATE_TEXTURE_BUFFER,
211 BRW_STATE_GEN4_UNIT_STATE,
212 BRW_STATE_CC_VP,
213 BRW_STATE_SF_VP,
214 BRW_STATE_CLIP_VP,
215 BRW_STATE_SAMPLER_STATE_TABLE,
216 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
217 BRW_STATE_COMPUTE_PROGRAM,
218 BRW_STATE_CS_WORK_GROUPS,
219 BRW_STATE_URB_SIZE,
220 BRW_STATE_CC_STATE,
221 BRW_STATE_BLORP,
222 BRW_STATE_VIEWPORT_COUNT,
223 BRW_STATE_CONSERVATIVE_RASTERIZATION,
224 BRW_STATE_DRAW_CALL,
225 BRW_STATE_AUX,
226 BRW_NUM_STATE_BITS
227 };
228
229 /**
230 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
231 *
232 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
233 * When the currently bound shader program differs from the previous draw
234 * call, these will be flagged. They cover brw->{stage}_program and
235 * ctx->{Stage}Program->_Current.
236 *
237 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
238 * driver perspective. Even if the same shader is bound at the API level,
239 * we may need to switch between multiple versions of that shader to handle
240 * changes in non-orthagonal state.
241 *
242 * Additionally, multiple shader programs may have identical vertex shaders
243 * (for example), or compile down to the same code in the backend. We combine
244 * those into a single program cache entry.
245 *
246 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
247 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
248 */
249 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
250 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
251 * use the normal state upload paths), but the cache is still used. To avoid
252 * polluting the brw_program_cache code with special cases, we retain the
253 * dirty bit for now. It should eventually be removed.
254 */
255 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
256 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
257 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
258 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
259 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
260 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
261 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
262 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
263 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
264 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
265 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
266 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
267 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
268 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
269 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
270 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
271 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
272 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
273 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
274 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
275 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
276 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
277 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
278 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
279 /**
280 * Used for any batch entry with a relocated pointer that will be used
281 * by any 3D rendering.
282 */
283 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
284 /** \see brw.state.depth_region */
285 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
286 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
287 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
288 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
289 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
290 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
291 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
292 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
293 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
294 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
295 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
296 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
297 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
298 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
299 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
300 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
301 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
302 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
303 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
304 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
305 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
306 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
307 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
308 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
309 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
310 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
311 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
312 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
313 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
314 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
315 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
316 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
317
318 struct brw_state_flags {
319 /** State update flags signalled by mesa internals */
320 GLuint mesa;
321 /**
322 * State update flags signalled as the result of brw_tracked_state updates
323 */
324 uint64_t brw;
325 };
326
327
328 /** Subclass of Mesa program */
329 struct brw_program {
330 struct gl_program program;
331 GLuint id;
332
333 bool compiled_once;
334 };
335
336
337 struct brw_ff_gs_prog_data {
338 GLuint urb_read_length;
339 GLuint total_grf;
340
341 /**
342 * Gen6 transform feedback: Amount by which the streaming vertex buffer
343 * indices should be incremented each time the GS is invoked.
344 */
345 unsigned svbi_postincrement_value;
346 };
347
348 /** Number of texture sampler units */
349 #define BRW_MAX_TEX_UNIT 32
350
351 /** Max number of UBOs in a shader */
352 #define BRW_MAX_UBO 14
353
354 /** Max number of SSBOs in a shader */
355 #define BRW_MAX_SSBO 12
356
357 /** Max number of atomic counter buffer objects in a shader */
358 #define BRW_MAX_ABO 16
359
360 /** Max number of image uniforms in a shader */
361 #define BRW_MAX_IMAGES 32
362
363 /** Maximum number of actual buffers used for stream output */
364 #define BRW_MAX_SOL_BUFFERS 4
365
366 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
367 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
368 BRW_MAX_UBO + \
369 BRW_MAX_SSBO + \
370 BRW_MAX_ABO + \
371 BRW_MAX_IMAGES + \
372 2 + /* shader time, pull constants */ \
373 1 /* cs num work groups */)
374
375 struct brw_cache {
376 struct brw_context *brw;
377
378 struct brw_cache_item **items;
379 struct brw_bo *bo;
380 void *map;
381 GLuint size, n_items;
382
383 uint32_t next_offset;
384 };
385
386 #define perf_debug(...) do { \
387 static GLuint msg_id = 0; \
388 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
389 dbg_printf(__VA_ARGS__); \
390 if (brw->perf_debug) \
391 _mesa_gl_debug(&brw->ctx, &msg_id, \
392 MESA_DEBUG_SOURCE_API, \
393 MESA_DEBUG_TYPE_PERFORMANCE, \
394 MESA_DEBUG_SEVERITY_MEDIUM, \
395 __VA_ARGS__); \
396 } while(0)
397
398 #define WARN_ONCE(cond, fmt...) do { \
399 if (unlikely(cond)) { \
400 static bool _warned = false; \
401 static GLuint msg_id = 0; \
402 if (!_warned) { \
403 fprintf(stderr, "WARNING: "); \
404 fprintf(stderr, fmt); \
405 _warned = true; \
406 \
407 _mesa_gl_debug(ctx, &msg_id, \
408 MESA_DEBUG_SOURCE_API, \
409 MESA_DEBUG_TYPE_OTHER, \
410 MESA_DEBUG_SEVERITY_HIGH, fmt); \
411 } \
412 } \
413 } while (0)
414
415 /* Considered adding a member to this struct to document which flags
416 * an update might raise so that ordering of the state atoms can be
417 * checked or derived at runtime. Dropped the idea in favor of having
418 * a debug mode where the state is monitored for flags which are
419 * raised that have already been tested against.
420 */
421 struct brw_tracked_state {
422 struct brw_state_flags dirty;
423 void (*emit)( struct brw_context *brw );
424 };
425
426 enum shader_time_shader_type {
427 ST_NONE,
428 ST_VS,
429 ST_TCS,
430 ST_TES,
431 ST_GS,
432 ST_FS8,
433 ST_FS16,
434 ST_FS32,
435 ST_CS,
436 };
437
438 struct brw_vertex_buffer {
439 /** Buffer object containing the uploaded vertex data */
440 struct brw_bo *bo;
441 uint32_t offset;
442 uint32_t size;
443 /** Byte stride between elements in the uploaded array */
444 GLuint stride;
445 GLuint step_rate;
446 };
447 struct brw_vertex_element {
448 const struct gl_array_attributes *glattrib;
449 const struct gl_vertex_buffer_binding *glbinding;
450
451 int buffer;
452 bool is_dual_slot;
453 /** Offset of the first element within the buffer object */
454 unsigned int offset;
455 };
456
457 struct brw_query_object {
458 struct gl_query_object Base;
459
460 /** Last query BO associated with this query. */
461 struct brw_bo *bo;
462
463 /** Last index in bo with query data for this object. */
464 int last_index;
465
466 /** True if we know the batch has been flushed since we ended the query. */
467 bool flushed;
468 };
469
470 struct brw_reloc_list {
471 struct drm_i915_gem_relocation_entry *relocs;
472 int reloc_count;
473 int reloc_array_size;
474 };
475
476 struct brw_growing_bo {
477 struct brw_bo *bo;
478 uint32_t *map;
479 struct brw_bo *partial_bo;
480 uint32_t *partial_bo_map;
481 unsigned partial_bytes;
482 enum brw_memory_zone memzone;
483 };
484
485 struct intel_batchbuffer {
486 /** Current batchbuffer being queued up. */
487 struct brw_growing_bo batch;
488 /** Current statebuffer being queued up. */
489 struct brw_growing_bo state;
490
491 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
492 struct brw_bo *last_bo;
493
494 #ifdef DEBUG
495 uint16_t emit, total;
496 #endif
497 uint32_t *map_next;
498 uint32_t state_used;
499
500 bool use_shadow_copy;
501 bool use_batch_first;
502 bool needs_sol_reset;
503 bool state_base_address_emitted;
504 bool no_wrap;
505
506 struct brw_reloc_list batch_relocs;
507 struct brw_reloc_list state_relocs;
508 unsigned int valid_reloc_flags;
509
510 /** The validation list */
511 struct drm_i915_gem_exec_object2 *validation_list;
512 struct brw_bo **exec_bos;
513 int exec_count;
514 int exec_array_size;
515
516 /** The amount of aperture space (in bytes) used by all exec_bos */
517 uint64_t aperture_space;
518
519 struct {
520 uint32_t *map_next;
521 int batch_reloc_count;
522 int state_reloc_count;
523 int exec_count;
524 } saved;
525
526 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
527 struct hash_table *state_batch_sizes;
528
529 struct gen_batch_decode_ctx decoder;
530 };
531
532 #define BRW_MAX_XFB_STREAMS 4
533
534 struct brw_transform_feedback_counter {
535 /**
536 * Index of the first entry of this counter within the primitive count BO.
537 * An entry is considered to be an N-tuple of 64bit values, where N is the
538 * number of vertex streams supported by the platform.
539 */
540 unsigned bo_start;
541
542 /**
543 * Index one past the last entry of this counter within the primitive
544 * count BO.
545 */
546 unsigned bo_end;
547
548 /**
549 * Primitive count values accumulated while this counter was active,
550 * excluding any entries buffered between \c bo_start and \c bo_end, which
551 * haven't been accounted for yet.
552 */
553 uint64_t accum[BRW_MAX_XFB_STREAMS];
554 };
555
556 static inline void
557 brw_reset_transform_feedback_counter(
558 struct brw_transform_feedback_counter *counter)
559 {
560 counter->bo_start = counter->bo_end;
561 memset(&counter->accum, 0, sizeof(counter->accum));
562 }
563
564 struct brw_transform_feedback_object {
565 struct gl_transform_feedback_object base;
566
567 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
568 struct brw_bo *offset_bo;
569
570 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
571 bool zero_offsets;
572
573 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
574 GLenum primitive_mode;
575
576 /**
577 * The maximum number of vertices that we can write without overflowing
578 * any of the buffers currently being used for transform feedback.
579 */
580 unsigned max_index;
581
582 struct brw_bo *prim_count_bo;
583
584 /**
585 * Count of primitives generated during this transform feedback operation.
586 */
587 struct brw_transform_feedback_counter counter;
588
589 /**
590 * Count of primitives generated during the previous transform feedback
591 * operation. Used to implement DrawTransformFeedback().
592 */
593 struct brw_transform_feedback_counter previous_counter;
594
595 /**
596 * Number of vertices written between last Begin/EndTransformFeedback().
597 *
598 * Used to implement DrawTransformFeedback().
599 */
600 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
601 bool vertices_written_valid;
602 };
603
604 /**
605 * Data shared between each programmable stage in the pipeline (vs, gs, and
606 * wm).
607 */
608 struct brw_stage_state
609 {
610 gl_shader_stage stage;
611 struct brw_stage_prog_data *prog_data;
612
613 /**
614 * Optional scratch buffer used to store spilled register values and
615 * variably-indexed GRF arrays.
616 *
617 * The contents of this buffer are short-lived so the same memory can be
618 * re-used at will for multiple shader programs (executed by the same fixed
619 * function). However reusing a scratch BO for which shader invocations
620 * are still in flight with a per-thread scratch slot size other than the
621 * original can cause threads with different scratch slot size and FFTID
622 * (which may be executed in parallel depending on the shader stage and
623 * hardware generation) to map to an overlapping region of the scratch
624 * space, which can potentially lead to mutual scratch space corruption.
625 * For that reason if you borrow this scratch buffer you should only be
626 * using the slot size given by the \c per_thread_scratch member below,
627 * unless you're taking additional measures to synchronize thread execution
628 * across slot size changes.
629 */
630 struct brw_bo *scratch_bo;
631
632 /**
633 * Scratch slot size allocated for each thread in the buffer object given
634 * by \c scratch_bo.
635 */
636 uint32_t per_thread_scratch;
637
638 /** Offset in the program cache to the program */
639 uint32_t prog_offset;
640
641 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
642 uint32_t state_offset;
643
644 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
645 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
646 int push_const_size; /* in 256-bit register increments */
647
648 /* Binding table: pointers to SURFACE_STATE entries. */
649 uint32_t bind_bo_offset;
650 uint32_t surf_offset[BRW_MAX_SURFACES];
651
652 /** SAMPLER_STATE count and table offset */
653 uint32_t sampler_count;
654 uint32_t sampler_offset;
655
656 struct brw_image_param image_param[BRW_MAX_IMAGES];
657
658 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
659 bool push_constants_dirty;
660 };
661
662 enum brw_predicate_state {
663 /* The first two states are used if we can determine whether to draw
664 * without having to look at the values in the query object buffer. This
665 * will happen if there is no conditional render in progress, if the query
666 * object is already completed or if something else has already added
667 * samples to the preliminary result such as via a BLT command.
668 */
669 BRW_PREDICATE_STATE_RENDER,
670 BRW_PREDICATE_STATE_DONT_RENDER,
671 /* In this case whether to draw or not depends on the result of an
672 * MI_PREDICATE command so the predicate enable bit needs to be checked.
673 */
674 BRW_PREDICATE_STATE_USE_BIT,
675 /* In this case, either MI_PREDICATE doesn't exist or we lack the
676 * necessary kernel features to use it. Stall for the query result.
677 */
678 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
679 };
680
681 struct shader_times;
682
683 struct gen_l3_config;
684
685 enum brw_query_kind {
686 OA_COUNTERS,
687 OA_COUNTERS_RAW,
688 PIPELINE_STATS,
689 };
690
691 struct brw_perf_query_register_prog {
692 uint32_t reg;
693 uint32_t val;
694 };
695
696 struct brw_perf_query_info
697 {
698 enum brw_query_kind kind;
699 const char *name;
700 const char *guid;
701 struct brw_perf_query_counter *counters;
702 int n_counters;
703 size_t data_size;
704
705 /* OA specific */
706 uint64_t oa_metrics_set_id;
707 int oa_format;
708
709 /* For indexing into the accumulator[] ... */
710 int gpu_time_offset;
711 int gpu_clock_offset;
712 int a_offset;
713 int b_offset;
714 int c_offset;
715
716 /* Register programming for a given query */
717 struct brw_perf_query_register_prog *flex_regs;
718 uint32_t n_flex_regs;
719
720 struct brw_perf_query_register_prog *mux_regs;
721 uint32_t n_mux_regs;
722
723 struct brw_perf_query_register_prog *b_counter_regs;
724 uint32_t n_b_counter_regs;
725 };
726
727 struct brw_uploader {
728 struct brw_bufmgr *bufmgr;
729 struct brw_bo *bo;
730 void *map;
731 uint32_t next_offset;
732 unsigned default_size;
733 };
734
735 /**
736 * brw_context is derived from gl_context.
737 */
738 struct brw_context
739 {
740 struct gl_context ctx; /**< base class, must be first field */
741
742 struct
743 {
744 /**
745 * Emit an MI_REPORT_PERF_COUNT command packet.
746 *
747 * This asks the GPU to write a report of the current OA counter values
748 * into @bo at the given offset and containing the given @report_id
749 * which we can cross-reference when parsing the report (gen7+ only).
750 */
751 void (*emit_mi_report_perf_count)(struct brw_context *brw,
752 struct brw_bo *bo,
753 uint32_t offset_in_bytes,
754 uint32_t report_id);
755
756 void (*emit_compute_walker)(struct brw_context *brw);
757 } vtbl;
758
759 struct brw_bufmgr *bufmgr;
760
761 uint32_t hw_ctx;
762
763 /** BO for post-sync nonzero writes for gen6 workaround. */
764 struct brw_bo *workaround_bo;
765 uint8_t pipe_controls_since_last_cs_stall;
766
767 /**
768 * Set of struct brw_bo * that have been rendered to within this batchbuffer
769 * and would need flushing before being used from another cache domain that
770 * isn't coherent with it (i.e. the sampler).
771 */
772 struct hash_table *render_cache;
773
774 /**
775 * Set of struct brw_bo * that have been used as a depth buffer within this
776 * batchbuffer and would need flushing before being used from another cache
777 * domain that isn't coherent with it (i.e. the sampler).
778 */
779 struct set *depth_cache;
780
781 /**
782 * Number of resets observed in the system at context creation.
783 *
784 * This is tracked in the context so that we can determine that another
785 * reset has occurred.
786 */
787 uint32_t reset_count;
788
789 struct intel_batchbuffer batch;
790
791 struct brw_uploader upload;
792
793 /**
794 * Set if rendering has occurred to the drawable's front buffer.
795 *
796 * This is used in the DRI2 case to detect that glFlush should also copy
797 * the contents of the fake front buffer to the real front buffer.
798 */
799 bool front_buffer_dirty;
800
801 /**
802 * True if the __DRIdrawable's current __DRIimageBufferMask is
803 * __DRI_IMAGE_BUFFER_SHARED.
804 */
805 bool is_shared_buffer_bound;
806
807 /**
808 * True if a shared buffer is bound and it has received any rendering since
809 * the previous __DRImutableRenderBufferLoaderExtension::displaySharedBuffer().
810 */
811 bool is_shared_buffer_dirty;
812
813 /** Framerate throttling: @{ */
814 struct brw_bo *throttle_batch[2];
815
816 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
817 * frame of rendering to complete. This gives a very precise cap to the
818 * latency between input and output such that rendering never gets more
819 * than a frame behind the user. (With the caveat that we technically are
820 * not using the SwapBuffers itself as a barrier but the first batch
821 * submitted afterwards, which may be immediately prior to the next
822 * SwapBuffers.)
823 */
824 bool need_swap_throttle;
825
826 /** General throttling, not caught by throttling between SwapBuffers */
827 bool need_flush_throttle;
828 /** @} */
829
830 GLuint stats_wm;
831
832 /**
833 * drirc options:
834 * @{
835 */
836 bool always_flush_batch;
837 bool always_flush_cache;
838 bool disable_throttling;
839 bool precompile;
840 bool dual_color_blend_by_location;
841
842 driOptionCache optionCache;
843 /** @} */
844
845 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
846
847 bool object_preemption; /**< Object level preemption enabled. */
848
849 GLenum reduced_primitive;
850
851 /**
852 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
853 * variable is set, this is the flag indicating to do expensive work that
854 * might lead to a perf_debug() call.
855 */
856 bool perf_debug;
857
858 uint64_t max_gtt_map_object_size;
859
860 bool has_hiz;
861 bool has_separate_stencil;
862 bool has_swizzling;
863
864 /** Derived stencil states. */
865 bool stencil_enabled;
866 bool stencil_two_sided;
867 bool stencil_write_enabled;
868 /** Derived polygon state. */
869 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
870
871 struct isl_device isl_dev;
872
873 struct blorp_context blorp;
874
875 GLuint NewGLState;
876 struct {
877 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
878 } state;
879
880 enum brw_pipeline last_pipeline;
881
882 struct brw_cache cache;
883
884 /* Whether a meta-operation is in progress. */
885 bool meta_in_progress;
886
887 /* Whether the last depth/stencil packets were both NULL. */
888 bool no_depth_or_stencil;
889
890 /* The last PMA stall bits programmed. */
891 uint32_t pma_stall_bits;
892
893 struct {
894 struct {
895 /**
896 * Either the value of gl_BaseVertex for indexed draw calls or the
897 * value of the argument <first> for non-indexed draw calls for the
898 * current _mesa_prim.
899 */
900 int firstvertex;
901
902 /** The value of gl_BaseInstance for the current _mesa_prim. */
903 int gl_baseinstance;
904 } params;
905
906 /**
907 * Buffer and offset used for GL_ARB_shader_draw_parameters which will
908 * point to the indirect buffer for indirect draw calls.
909 */
910 struct brw_bo *draw_params_bo;
911 uint32_t draw_params_offset;
912
913 struct {
914 /**
915 * The value of gl_DrawID for the current _mesa_prim. This always comes
916 * in from it's own vertex buffer since it's not part of the indirect
917 * draw parameters.
918 */
919 int gl_drawid;
920
921 /**
922 * Stores if the current _mesa_prim is an indexed or non-indexed draw
923 * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
924 * and is_indexed_draw.
925 */
926 int is_indexed_draw;
927 } derived_params;
928
929 /**
930 * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
931 * parameters that are not present in the indirect buffer. They will go in
932 * their own vertex element.
933 */
934 struct brw_bo *derived_draw_params_bo;
935 uint32_t derived_draw_params_offset;
936
937 /**
938 * Pointer to the the buffer storing the indirect draw parameters. It
939 * currently only stores the number of requested draw calls but more
940 * parameters could potentially be added.
941 */
942 struct brw_bo *draw_params_count_bo;
943 uint32_t draw_params_count_offset;
944 } draw;
945
946 struct {
947 /**
948 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
949 * an indirect call, and num_work_groups_offset is valid. Otherwise,
950 * num_work_groups is set based on glDispatchCompute.
951 */
952 struct brw_bo *num_work_groups_bo;
953 GLintptr num_work_groups_offset;
954 const GLuint *num_work_groups;
955 } compute;
956
957 struct {
958 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
959 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
960
961 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
962 GLuint nr_enabled;
963 GLuint nr_buffers;
964
965 /* Summary of size and varying of active arrays, so we can check
966 * for changes to this state:
967 */
968 bool index_bounds_valid;
969 unsigned int min_index, max_index;
970
971 /* Offset from start of vertex buffer so we can avoid redefining
972 * the same VB packed over and over again.
973 */
974 unsigned int start_vertex_bias;
975
976 /**
977 * Certain vertex attribute formats aren't natively handled by the
978 * hardware and require special VS code to fix up their values.
979 *
980 * These bitfields indicate which workarounds are needed.
981 */
982 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
983
984 /* High bits of the last seen vertex buffer address (for workarounds). */
985 uint16_t last_bo_high_bits[33];
986 } vb;
987
988 struct {
989 /**
990 * Index buffer for this draw_prims call.
991 *
992 * Updates are signaled by BRW_NEW_INDICES.
993 */
994 const struct _mesa_index_buffer *ib;
995
996 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
997 struct brw_bo *bo;
998 uint32_t size;
999 unsigned index_size;
1000
1001 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1002 * avoid re-uploading the IB packet over and over if we're actually
1003 * referencing the same index buffer.
1004 */
1005 unsigned int start_vertex_offset;
1006
1007 /* High bits of the last seen index buffer address (for workarounds). */
1008 uint16_t last_bo_high_bits;
1009 } ib;
1010
1011 /* Active vertex program:
1012 */
1013 struct gl_program *programs[MESA_SHADER_STAGES];
1014
1015 /**
1016 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1017 * that we don't have to reemit that state every time we change FBOs.
1018 */
1019 unsigned int num_samples;
1020
1021 /* BRW_NEW_URB_ALLOCATIONS:
1022 */
1023 struct {
1024 GLuint vsize; /* vertex size plus header in urb registers */
1025 GLuint gsize; /* GS output size in urb registers */
1026 GLuint hsize; /* Tessellation control output size in urb registers */
1027 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1028 GLuint csize; /* constant buffer size in urb registers */
1029 GLuint sfsize; /* setup data size in urb registers */
1030
1031 bool constrained;
1032
1033 GLuint nr_vs_entries;
1034 GLuint nr_hs_entries;
1035 GLuint nr_ds_entries;
1036 GLuint nr_gs_entries;
1037 GLuint nr_clip_entries;
1038 GLuint nr_sf_entries;
1039 GLuint nr_cs_entries;
1040
1041 GLuint vs_start;
1042 GLuint hs_start;
1043 GLuint ds_start;
1044 GLuint gs_start;
1045 GLuint clip_start;
1046 GLuint sf_start;
1047 GLuint cs_start;
1048 /**
1049 * URB size in the current configuration. The units this is expressed
1050 * in are somewhat inconsistent, see gen_device_info::urb::size.
1051 *
1052 * FINISHME: Represent the URB size consistently in KB on all platforms.
1053 */
1054 GLuint size;
1055
1056 /* True if the most recently sent _3DSTATE_URB message allocated
1057 * URB space for the GS.
1058 */
1059 bool gs_present;
1060
1061 /* True if the most recently sent _3DSTATE_URB message allocated
1062 * URB space for the HS and DS.
1063 */
1064 bool tess_present;
1065 } urb;
1066
1067
1068 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1069 struct {
1070 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1071 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1072 GLuint clip_start;
1073 GLuint clip_size;
1074 GLuint vs_start;
1075 GLuint vs_size;
1076 GLuint total_size;
1077
1078 /**
1079 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1080 * for upload to the CURBE.
1081 */
1082 struct brw_bo *curbe_bo;
1083 /** Offset within curbe_bo of space for current curbe entry */
1084 GLuint curbe_offset;
1085 } curbe;
1086
1087 /**
1088 * Layout of vertex data exiting the geometry portion of the pipleine.
1089 * This comes from the last enabled shader stage (GS, DS, or VS).
1090 *
1091 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1092 */
1093 struct brw_vue_map vue_map_geom_out;
1094
1095 struct {
1096 struct brw_stage_state base;
1097 } vs;
1098
1099 struct {
1100 struct brw_stage_state base;
1101 } tcs;
1102
1103 struct {
1104 struct brw_stage_state base;
1105 } tes;
1106
1107 struct {
1108 struct brw_stage_state base;
1109
1110 /**
1111 * True if the 3DSTATE_GS command most recently emitted to the 3D
1112 * pipeline enabled the GS; false otherwise.
1113 */
1114 bool enabled;
1115 } gs;
1116
1117 struct {
1118 struct brw_ff_gs_prog_data *prog_data;
1119
1120 bool prog_active;
1121 /** Offset in the program cache to the CLIP program pre-gen6 */
1122 uint32_t prog_offset;
1123 uint32_t state_offset;
1124
1125 uint32_t bind_bo_offset;
1126 /**
1127 * Surface offsets for the binding table. We only need surfaces to
1128 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1129 * need in this case.
1130 */
1131 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1132 } ff_gs;
1133
1134 struct {
1135 struct brw_clip_prog_data *prog_data;
1136
1137 /** Offset in the program cache to the CLIP program pre-gen6 */
1138 uint32_t prog_offset;
1139
1140 /* Offset in the batch to the CLIP state on pre-gen6. */
1141 uint32_t state_offset;
1142
1143 /* As of gen6, this is the offset in the batch to the CLIP VP,
1144 * instead of vp_bo.
1145 */
1146 uint32_t vp_offset;
1147
1148 /**
1149 * The number of viewports to use. If gl_ViewportIndex is written,
1150 * we can have up to ctx->Const.MaxViewports viewports. If not,
1151 * the viewport index is always 0, so we can only emit one.
1152 */
1153 uint8_t viewport_count;
1154 } clip;
1155
1156
1157 struct {
1158 struct brw_sf_prog_data *prog_data;
1159
1160 /** Offset in the program cache to the CLIP program pre-gen6 */
1161 uint32_t prog_offset;
1162 uint32_t state_offset;
1163 uint32_t vp_offset;
1164 } sf;
1165
1166 struct {
1167 struct brw_stage_state base;
1168
1169 /**
1170 * Buffer object used in place of multisampled null render targets on
1171 * Gen6. See brw_emit_null_surface_state().
1172 */
1173 struct brw_bo *multisampled_null_render_target_bo;
1174
1175 float offset_clamp;
1176 } wm;
1177
1178 struct {
1179 struct brw_stage_state base;
1180 } cs;
1181
1182 struct {
1183 uint32_t state_offset;
1184 uint32_t blend_state_offset;
1185 uint32_t depth_stencil_state_offset;
1186 uint32_t vp_offset;
1187 } cc;
1188
1189 struct {
1190 struct brw_query_object *obj;
1191 bool begin_emitted;
1192 } query;
1193
1194 struct {
1195 enum brw_predicate_state state;
1196 bool supported;
1197 } predicate;
1198
1199 struct {
1200 /* Variables referenced in the XML meta data for OA performance
1201 * counters, e.g in the normalization equations.
1202 *
1203 * All uint64_t for consistent operand types in generated code
1204 */
1205 struct {
1206 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1207 uint64_t n_eus; /** $EuCoresTotalCount */
1208 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1209 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1210 uint64_t eu_threads_count; /** $EuThreadsCount */
1211 uint64_t slice_mask; /** $SliceMask */
1212 uint64_t subslice_mask; /** $SubsliceMask */
1213 uint64_t gt_min_freq; /** $GpuMinFrequency */
1214 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1215 uint64_t revision; /** $SkuRevisionId */
1216 } sys_vars;
1217
1218 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1219 * to cross-reference with the GUIDs of configs advertised by the
1220 * kernel at runtime
1221 */
1222 struct hash_table *oa_metrics_table;
1223
1224 /* Location of the device's sysfs entry. */
1225 char sysfs_dev_dir[256];
1226
1227 struct brw_perf_query_info *queries;
1228 int n_queries;
1229
1230 /* The i915 perf stream we open to setup + enable the OA counters */
1231 int oa_stream_fd;
1232
1233 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1234 * report counter snapshots for a specific counter set/profile in a
1235 * specific layout/format so we can only start OA queries that are
1236 * compatible with the currently open fd...
1237 */
1238 int current_oa_metrics_set_id;
1239 int current_oa_format;
1240
1241 /* List of buffers containing OA reports */
1242 struct exec_list sample_buffers;
1243
1244 /* Cached list of empty sample buffers */
1245 struct exec_list free_sample_buffers;
1246
1247 int n_active_oa_queries;
1248 int n_active_pipeline_stats_queries;
1249
1250 /* The number of queries depending on running OA counters which
1251 * extends beyond brw_end_perf_query() since we need to wait until
1252 * the last MI_RPC command has parsed by the GPU.
1253 *
1254 * Accurate accounting is important here as emitting an
1255 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1256 * effectively hang the gpu.
1257 */
1258 int n_oa_users;
1259
1260 /* To help catch an spurious problem with the hardware or perf
1261 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1262 * with a unique ID that we can explicitly check for...
1263 */
1264 int next_query_start_report_id;
1265
1266 /**
1267 * An array of queries whose results haven't yet been assembled
1268 * based on the data in buffer objects.
1269 *
1270 * These may be active, or have already ended. However, the
1271 * results have not been requested.
1272 */
1273 struct brw_perf_query_object **unaccumulated;
1274 int unaccumulated_elements;
1275 int unaccumulated_array_size;
1276
1277 /* The total number of query objects so we can relinquish
1278 * our exclusive access to perf if the application deletes
1279 * all of its objects. (NB: We only disable perf while
1280 * there are no active queries)
1281 */
1282 int n_query_instances;
1283 } perfquery;
1284
1285 int num_atoms[BRW_NUM_PIPELINES];
1286 const struct brw_tracked_state render_atoms[76];
1287 const struct brw_tracked_state compute_atoms[11];
1288
1289 const enum isl_format *mesa_to_isl_render_format;
1290 const bool *mesa_format_supports_render;
1291
1292 /* PrimitiveRestart */
1293 struct {
1294 bool in_progress;
1295 bool enable_cut_index;
1296 } prim_restart;
1297
1298 /** Computed depth/stencil/hiz state from the current attached
1299 * renderbuffers, valid only during the drawing state upload loop after
1300 * brw_workaround_depthstencil_alignment().
1301 */
1302 struct {
1303 /* Inter-tile (page-aligned) byte offsets. */
1304 uint32_t depth_offset;
1305 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1306 * used for Gen < 6.
1307 */
1308 uint32_t tile_x, tile_y;
1309 } depthstencil;
1310
1311 uint32_t num_instances;
1312 int basevertex;
1313 int baseinstance;
1314
1315 struct {
1316 const struct gen_l3_config *config;
1317 } l3;
1318
1319 struct {
1320 struct brw_bo *bo;
1321 const char **names;
1322 int *ids;
1323 enum shader_time_shader_type *types;
1324 struct shader_times *cumulative;
1325 int num_entries;
1326 int max_entries;
1327 double report_time;
1328 } shader_time;
1329
1330 struct brw_fast_clear_state *fast_clear_state;
1331
1332 /* Array of aux usages to use for drawing. Aux usage for render targets is
1333 * a bit more complex than simply calling a single function so we need some
1334 * way of passing it form brw_draw.c to surface state setup.
1335 */
1336 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1337
1338 enum gen9_astc5x5_wa_tex_type gen9_astc5x5_wa_tex_mask;
1339
1340 __DRIcontext *driContext;
1341 struct intel_screen *screen;
1342 };
1343
1344 /* brw_clear.c */
1345 extern void intelInitClearFuncs(struct dd_function_table *functions);
1346
1347 /*======================================================================
1348 * brw_context.c
1349 */
1350 extern const char *const brw_vendor_string;
1351
1352 extern const char *
1353 brw_get_renderer_string(const struct intel_screen *screen);
1354
1355 enum {
1356 DRI_CONF_BO_REUSE_DISABLED,
1357 DRI_CONF_BO_REUSE_ALL
1358 };
1359
1360 void intel_update_renderbuffers(__DRIcontext *context,
1361 __DRIdrawable *drawable);
1362 void intel_prepare_render(struct brw_context *brw);
1363
1364 void gen9_apply_single_tex_astc5x5_wa(struct brw_context *brw,
1365 mesa_format format,
1366 enum isl_aux_usage aux_usage);
1367
1368 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1369 bool *draw_aux_buffer_disabled);
1370
1371 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1372 __DRIdrawable *drawable);
1373
1374 GLboolean brwCreateContext(gl_api api,
1375 const struct gl_config *mesaVis,
1376 __DRIcontext *driContextPriv,
1377 const struct __DriverContextConfig *ctx_config,
1378 unsigned *error,
1379 void *sharedContextPrivate);
1380
1381 /*======================================================================
1382 * brw_misc_state.c
1383 */
1384 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1385 GLbitfield clear_mask);
1386
1387 /* brw_object_purgeable.c */
1388 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1389
1390 /*======================================================================
1391 * brw_queryobj.c
1392 */
1393 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1394 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1395 void brw_emit_query_begin(struct brw_context *brw);
1396 void brw_emit_query_end(struct brw_context *brw);
1397 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1398 bool brw_is_query_pipelined(struct brw_query_object *query);
1399 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1400 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1401 uint64_t time0, uint64_t time1);
1402
1403 /** gen6_queryobj.c */
1404 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1405 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1406 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1407
1408 /** hsw_queryobj.c */
1409 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1410 struct brw_query_object *query,
1411 int count);
1412 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1413
1414 /** brw_conditional_render.c */
1415 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1416 bool brw_check_conditional_render(struct brw_context *brw);
1417
1418 /** intel_batchbuffer.c */
1419 void brw_load_register_mem(struct brw_context *brw,
1420 uint32_t reg,
1421 struct brw_bo *bo,
1422 uint32_t offset);
1423 void brw_load_register_mem64(struct brw_context *brw,
1424 uint32_t reg,
1425 struct brw_bo *bo,
1426 uint32_t offset);
1427 void brw_store_register_mem32(struct brw_context *brw,
1428 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1429 void brw_store_register_mem64(struct brw_context *brw,
1430 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1431 void brw_load_register_imm32(struct brw_context *brw,
1432 uint32_t reg, uint32_t imm);
1433 void brw_load_register_imm64(struct brw_context *brw,
1434 uint32_t reg, uint64_t imm);
1435 void brw_load_register_reg(struct brw_context *brw, uint32_t dst,
1436 uint32_t src);
1437 void brw_load_register_reg64(struct brw_context *brw, uint32_t dst,
1438 uint32_t src);
1439 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1440 uint32_t offset, uint32_t imm);
1441 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1442 uint32_t offset, uint64_t imm);
1443
1444 /*======================================================================
1445 * intel_tex_validate.c
1446 */
1447 void brw_validate_textures( struct brw_context *brw );
1448
1449
1450 /*======================================================================
1451 * brw_program.c
1452 */
1453 static inline bool
1454 key_debug(struct brw_context *brw, const char *name, int a, int b)
1455 {
1456 if (a != b) {
1457 perf_debug(" %s %d->%d\n", name, a, b);
1458 return true;
1459 }
1460 return false;
1461 }
1462
1463 static inline bool
1464 key_debug_float(struct brw_context *brw, const char *name, float a, float b)
1465 {
1466 if (a != b) {
1467 perf_debug(" %s %f->%f\n", name, a, b);
1468 return true;
1469 }
1470 return false;
1471 }
1472
1473 void brwInitFragProgFuncs( struct dd_function_table *functions );
1474
1475 void brw_get_scratch_bo(struct brw_context *brw,
1476 struct brw_bo **scratch_bo, int size);
1477 void brw_alloc_stage_scratch(struct brw_context *brw,
1478 struct brw_stage_state *stage_state,
1479 unsigned per_thread_size);
1480 void brw_init_shader_time(struct brw_context *brw);
1481 int brw_get_shader_time_index(struct brw_context *brw,
1482 struct gl_program *prog,
1483 enum shader_time_shader_type type,
1484 bool is_glsl_sh);
1485 void brw_collect_and_report_shader_time(struct brw_context *brw);
1486 void brw_destroy_shader_time(struct brw_context *brw);
1487
1488 /* brw_urb.c
1489 */
1490 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1491 unsigned vsize, unsigned sfsize);
1492 void brw_upload_urb_fence(struct brw_context *brw);
1493
1494 /* brw_curbe.c
1495 */
1496 void brw_upload_cs_urb_state(struct brw_context *brw);
1497
1498 /* brw_vs.c */
1499 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1500
1501 /* brw_draw_upload.c */
1502 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1503 const struct gl_vertex_format *glformat);
1504
1505 static inline unsigned
1506 brw_get_index_type(unsigned index_size)
1507 {
1508 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1509 * respectively.
1510 */
1511 return index_size >> 1;
1512 }
1513
1514 void brw_prepare_vertices(struct brw_context *brw);
1515
1516 /* brw_wm_surface_state.c */
1517 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1518 unsigned unit,
1519 uint32_t *surf_offset);
1520 void
1521 brw_update_sol_surface(struct brw_context *brw,
1522 struct gl_buffer_object *buffer_obj,
1523 uint32_t *out_offset, unsigned num_vector_components,
1524 unsigned stride_dwords, unsigned offset_dwords);
1525 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1526 struct brw_stage_state *stage_state,
1527 struct brw_stage_prog_data *prog_data);
1528 void brw_upload_image_surfaces(struct brw_context *brw,
1529 const struct gl_program *prog,
1530 struct brw_stage_state *stage_state,
1531 struct brw_stage_prog_data *prog_data);
1532
1533 /* brw_surface_formats.c */
1534 void intel_screen_init_surface_formats(struct intel_screen *screen);
1535 void brw_init_surface_formats(struct brw_context *brw);
1536 bool brw_render_target_supported(struct brw_context *brw,
1537 struct gl_renderbuffer *rb);
1538 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1539
1540 /* brw_performance_query.c */
1541 void brw_init_performance_queries(struct brw_context *brw);
1542
1543 /* intel_extensions.c */
1544 extern void intelInitExtensions(struct gl_context *ctx);
1545
1546 /* intel_state.c */
1547 extern int intel_translate_shadow_compare_func(GLenum func);
1548 extern int intel_translate_compare_func(GLenum func);
1549 extern int intel_translate_stencil_op(GLenum op);
1550
1551 /* brw_sync.c */
1552 void brw_init_syncobj_functions(struct dd_function_table *functions);
1553
1554 /* gen6_sol.c */
1555 struct gl_transform_feedback_object *
1556 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1557 void
1558 brw_delete_transform_feedback(struct gl_context *ctx,
1559 struct gl_transform_feedback_object *obj);
1560 void
1561 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1562 struct gl_transform_feedback_object *obj);
1563 void
1564 brw_end_transform_feedback(struct gl_context *ctx,
1565 struct gl_transform_feedback_object *obj);
1566 void
1567 brw_pause_transform_feedback(struct gl_context *ctx,
1568 struct gl_transform_feedback_object *obj);
1569 void
1570 brw_resume_transform_feedback(struct gl_context *ctx,
1571 struct gl_transform_feedback_object *obj);
1572 void
1573 brw_save_primitives_written_counters(struct brw_context *brw,
1574 struct brw_transform_feedback_object *obj);
1575 GLsizei
1576 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1577 struct gl_transform_feedback_object *obj,
1578 GLuint stream);
1579
1580 /* gen7_sol_state.c */
1581 void
1582 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1583 struct gl_transform_feedback_object *obj);
1584 void
1585 gen7_end_transform_feedback(struct gl_context *ctx,
1586 struct gl_transform_feedback_object *obj);
1587 void
1588 gen7_pause_transform_feedback(struct gl_context *ctx,
1589 struct gl_transform_feedback_object *obj);
1590 void
1591 gen7_resume_transform_feedback(struct gl_context *ctx,
1592 struct gl_transform_feedback_object *obj);
1593
1594 /* hsw_sol.c */
1595 void
1596 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1597 struct gl_transform_feedback_object *obj);
1598 void
1599 hsw_end_transform_feedback(struct gl_context *ctx,
1600 struct gl_transform_feedback_object *obj);
1601 void
1602 hsw_pause_transform_feedback(struct gl_context *ctx,
1603 struct gl_transform_feedback_object *obj);
1604 void
1605 hsw_resume_transform_feedback(struct gl_context *ctx,
1606 struct gl_transform_feedback_object *obj);
1607
1608 /* brw_blorp_blit.cpp */
1609 GLbitfield
1610 brw_blorp_framebuffer(struct brw_context *brw,
1611 struct gl_framebuffer *readFb,
1612 struct gl_framebuffer *drawFb,
1613 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1614 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1615 GLbitfield mask, GLenum filter);
1616
1617 bool
1618 brw_blorp_copytexsubimage(struct brw_context *brw,
1619 struct gl_renderbuffer *src_rb,
1620 struct gl_texture_image *dst_image,
1621 int slice,
1622 int srcX0, int srcY0,
1623 int dstX0, int dstY0,
1624 int width, int height);
1625
1626 /* brw_generate_mipmap.c */
1627 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1628 struct gl_texture_object *tex_obj);
1629
1630 void
1631 gen6_get_sample_position(struct gl_context *ctx,
1632 struct gl_framebuffer *fb,
1633 GLuint index,
1634 GLfloat *result);
1635 void
1636 gen6_set_sample_maps(struct gl_context *ctx);
1637
1638 /* gen8_multisample_state.c */
1639 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1640
1641 /* gen7_urb.c */
1642 void
1643 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1644 unsigned hs_size, unsigned ds_size,
1645 unsigned gs_size, unsigned fs_size);
1646
1647 void
1648 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1649 bool gs_present, unsigned gs_size);
1650 void
1651 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1652 bool gs_present, bool tess_present);
1653
1654 /* brw_reset.c */
1655 extern GLenum
1656 brw_get_graphics_reset_status(struct gl_context *ctx);
1657 void
1658 brw_check_for_reset(struct brw_context *brw);
1659
1660 /* brw_compute.c */
1661 extern void
1662 brw_init_compute_functions(struct dd_function_table *functions);
1663
1664 /* brw_program_binary.c */
1665 extern void
1666 brw_program_binary_init(unsigned device_id);
1667 extern void
1668 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1669 void brw_serialize_program_binary(struct gl_context *ctx,
1670 struct gl_shader_program *sh_prog,
1671 struct gl_program *prog);
1672 extern void
1673 brw_deserialize_program_binary(struct gl_context *ctx,
1674 struct gl_shader_program *shProg,
1675 struct gl_program *prog);
1676 void
1677 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1678 void
1679 brw_program_deserialize_driver_blob(struct gl_context *ctx,
1680 struct gl_program *prog,
1681 gl_shader_stage stage);
1682
1683 /*======================================================================
1684 * Inline conversion functions. These are better-typed than the
1685 * macros used previously:
1686 */
1687 static inline struct brw_context *
1688 brw_context( struct gl_context *ctx )
1689 {
1690 return (struct brw_context *)ctx;
1691 }
1692
1693 static inline struct brw_program *
1694 brw_program(struct gl_program *p)
1695 {
1696 return (struct brw_program *) p;
1697 }
1698
1699 static inline const struct brw_program *
1700 brw_program_const(const struct gl_program *p)
1701 {
1702 return (const struct brw_program *) p;
1703 }
1704
1705 static inline bool
1706 brw_depth_writes_enabled(const struct brw_context *brw)
1707 {
1708 const struct gl_context *ctx = &brw->ctx;
1709
1710 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1711 * because it would just overwrite the existing depth value with itself.
1712 *
1713 * These bonus depth writes not only use bandwidth, but they also can
1714 * prevent early depth processing. For example, if the pixel shader
1715 * discards, the hardware must invoke the to determine whether or not
1716 * to do the depth write. If writes are disabled, we may still be able
1717 * to do the depth test before the shader, and skip the shader execution.
1718 *
1719 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1720 * a programming note saying to disable depth writes for EQUAL.
1721 */
1722 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1723 }
1724
1725 void
1726 brw_emit_depthbuffer(struct brw_context *brw);
1727
1728 uint32_t get_hw_prim_for_gl_prim(int mode);
1729
1730 void
1731 gen6_upload_push_constants(struct brw_context *brw,
1732 const struct gl_program *prog,
1733 const struct brw_stage_prog_data *prog_data,
1734 struct brw_stage_state *stage_state);
1735
1736 bool
1737 gen9_use_linear_1d_layout(const struct brw_context *brw,
1738 const struct intel_mipmap_tree *mt);
1739
1740 /* brw_queryformat.c */
1741 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1742 GLenum internalFormat, GLenum pname,
1743 GLint *params);
1744
1745 #ifdef __cplusplus
1746 }
1747 #endif
1748
1749 #endif