51d573a9435c988900d284bddaf57327f79471a3
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_BLIT_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_CTRL_PROGRAM,
183 BRW_STATE_TESS_EVAL_PROGRAM,
184 BRW_STATE_VERTEX_PROGRAM,
185 BRW_STATE_CURBE_OFFSETS,
186 BRW_STATE_REDUCED_PRIMITIVE,
187 BRW_STATE_PATCH_PRIMITIVE,
188 BRW_STATE_PRIMITIVE,
189 BRW_STATE_CONTEXT,
190 BRW_STATE_PSP,
191 BRW_STATE_SURFACES,
192 BRW_STATE_BINDING_TABLE_POINTERS,
193 BRW_STATE_INDICES,
194 BRW_STATE_VERTICES,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_GS_CONSTBUF,
199 BRW_STATE_PROGRAM_CACHE,
200 BRW_STATE_STATE_BASE_ADDRESS,
201 BRW_STATE_VUE_MAP_GEOM_OUT,
202 BRW_STATE_TRANSFORM_FEEDBACK,
203 BRW_STATE_RASTERIZER_DISCARD,
204 BRW_STATE_STATS_WM,
205 BRW_STATE_UNIFORM_BUFFER,
206 BRW_STATE_ATOMIC_BUFFER,
207 BRW_STATE_IMAGE_UNITS,
208 BRW_STATE_META_IN_PROGRESS,
209 BRW_STATE_INTERPOLATION_MAP,
210 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
211 BRW_STATE_NUM_SAMPLES,
212 BRW_STATE_TEXTURE_BUFFER,
213 BRW_STATE_GEN4_UNIT_STATE,
214 BRW_STATE_CC_VP,
215 BRW_STATE_SF_VP,
216 BRW_STATE_CLIP_VP,
217 BRW_STATE_SAMPLER_STATE_TABLE,
218 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
219 BRW_STATE_COMPUTE_PROGRAM,
220 BRW_STATE_CS_WORK_GROUPS,
221 BRW_STATE_URB_SIZE,
222 BRW_NUM_STATE_BITS
223 };
224
225 /**
226 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
227 *
228 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
229 * When the currently bound shader program differs from the previous draw
230 * call, these will be flagged. They cover brw->{stage}_program and
231 * ctx->{Stage}Program->_Current.
232 *
233 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
234 * driver perspective. Even if the same shader is bound at the API level,
235 * we may need to switch between multiple versions of that shader to handle
236 * changes in non-orthagonal state.
237 *
238 * Additionally, multiple shader programs may have identical vertex shaders
239 * (for example), or compile down to the same code in the backend. We combine
240 * those into a single program cache entry.
241 *
242 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
243 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
244 */
245 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
246 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
247 * use the normal state upload paths), but the cache is still used. To avoid
248 * polluting the brw_state_cache code with special cases, we retain the dirty
249 * bit for now. It should eventually be removed.
250 */
251 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
252 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
253 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
254 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
255 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
256 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
257 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
258 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
259 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
260 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
261 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
262 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
263 #define BRW_NEW_TESS_EVAL_PROGRAM (1ull << BRW_STATE_TESS_EVAL_PROGRAM)
264 #define BRW_NEW_TESS_CTRL_PROGRAM (1ull << BRW_STATE_TESS_CTRL_PROGRAM)
265 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
266 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
267 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
268 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
269 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
270 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
271 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
272 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
273 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
274 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
275 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
276 /**
277 * Used for any batch entry with a relocated pointer that will be used
278 * by any 3D rendering.
279 */
280 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
281 /** \see brw.state.depth_region */
282 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
283 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
289 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
290 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
291 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
292 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
293 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
294 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
295 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
296 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
297 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
298 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
299 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
300 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
301 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
302 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
303 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
304 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
305 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
306 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
307 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
308
309 struct brw_state_flags {
310 /** State update flags signalled by mesa internals */
311 GLuint mesa;
312 /**
313 * State update flags signalled as the result of brw_tracked_state updates
314 */
315 uint64_t brw;
316 };
317
318 /** Subclass of Mesa vertex program */
319 struct brw_vertex_program {
320 struct gl_vertex_program program;
321 GLuint id;
322 };
323
324
325 /** Subclass of Mesa tessellation control program */
326 struct brw_tess_ctrl_program {
327 struct gl_tess_ctrl_program program;
328 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
329 };
330
331
332 /** Subclass of Mesa tessellation evaluation program */
333 struct brw_tess_eval_program {
334 struct gl_tess_eval_program program;
335 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
336 };
337
338
339 /** Subclass of Mesa geometry program */
340 struct brw_geometry_program {
341 struct gl_geometry_program program;
342 unsigned id; /**< serial no. to identify geom progs, never re-used */
343 };
344
345
346 /** Subclass of Mesa fragment program */
347 struct brw_fragment_program {
348 struct gl_fragment_program program;
349 GLuint id; /**< serial no. to identify frag progs, never re-used */
350 };
351
352
353 /** Subclass of Mesa compute program */
354 struct brw_compute_program {
355 struct gl_compute_program program;
356 unsigned id; /**< serial no. to identify compute progs, never re-used */
357 };
358
359
360 struct brw_shader {
361 struct gl_shader base;
362
363 bool compiled_once;
364 };
365
366 /**
367 * Bitmask indicating which fragment shader inputs represent varyings (and
368 * hence have to be delivered to the fragment shader by the SF/SBE stage).
369 */
370 #define BRW_FS_VARYING_INPUT_MASK \
371 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
372 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
373
374
375 /*
376 * Mapping of VUE map slots to interpolation modes.
377 */
378 struct interpolation_mode_map {
379 unsigned char mode[BRW_VARYING_SLOT_COUNT];
380 };
381
382 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
383 {
384 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
385 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
386 return true;
387
388 return false;
389 }
390
391 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
392 {
393 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
394 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
395 return true;
396
397 return false;
398 }
399
400
401 struct brw_sf_prog_data {
402 GLuint urb_read_length;
403 GLuint total_grf;
404
405 /* Each vertex may have upto 12 attributes, 4 components each,
406 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
407 * rows.
408 *
409 * Actually we use 4 for each, so call it 12 rows.
410 */
411 GLuint urb_entry_size;
412 };
413
414
415 /**
416 * We always program SF to start reading at an offset of 1 (2 varying slots)
417 * from the start of the vertex URB entry. This causes it to skip:
418 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
419 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
420 */
421 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
422
423
424 struct brw_clip_prog_data {
425 GLuint curb_read_length; /* user planes? */
426 GLuint clip_mode;
427 GLuint urb_read_length;
428 GLuint total_grf;
429 };
430
431 struct brw_ff_gs_prog_data {
432 GLuint urb_read_length;
433 GLuint total_grf;
434
435 /**
436 * Gen6 transform feedback: Amount by which the streaming vertex buffer
437 * indices should be incremented each time the GS is invoked.
438 */
439 unsigned svbi_postincrement_value;
440 };
441
442 /** Number of texture sampler units */
443 #define BRW_MAX_TEX_UNIT 32
444
445 /** Max number of render targets in a shader */
446 #define BRW_MAX_DRAW_BUFFERS 8
447
448 /** Max number of UBOs in a shader */
449 #define BRW_MAX_UBO 14
450
451 /** Max number of SSBOs in a shader */
452 #define BRW_MAX_SSBO 12
453
454 /** Max number of atomic counter buffer objects in a shader */
455 #define BRW_MAX_ABO 16
456
457 /** Max number of image uniforms in a shader */
458 #define BRW_MAX_IMAGES 32
459
460 /**
461 * Max number of binding table entries used for stream output.
462 *
463 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
464 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
465 *
466 * On Gen6, the size of transform feedback data is limited not by the number
467 * of components but by the number of binding table entries we set aside. We
468 * use one binding table entry for a float, one entry for a vector, and one
469 * entry per matrix column. Since the only way we can communicate our
470 * transform feedback capabilities to the client is via
471 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
472 * worst case, in which all the varyings are floats, so we use up one binding
473 * table entry per component. Therefore we need to set aside at least 64
474 * binding table entries for use by transform feedback.
475 *
476 * Note: since we don't currently pack varyings, it is currently impossible
477 * for the client to actually use up all of these binding table entries--if
478 * all of their varyings were floats, they would run out of varying slots and
479 * fail to link. But that's a bug, so it seems prudent to go ahead and
480 * allocate the number of binding table entries we will need once the bug is
481 * fixed.
482 */
483 #define BRW_MAX_SOL_BINDINGS 64
484
485 /** Maximum number of actual buffers used for stream output */
486 #define BRW_MAX_SOL_BUFFERS 4
487
488 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
489 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
490 BRW_MAX_UBO + \
491 BRW_MAX_SSBO + \
492 BRW_MAX_ABO + \
493 BRW_MAX_IMAGES + \
494 2 + /* shader time, pull constants */ \
495 1 /* cs num work groups */)
496
497 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
498
499 /**
500 * Stride in bytes between shader_time entries.
501 *
502 * We separate entries by a cacheline to reduce traffic between EUs writing to
503 * different entries.
504 */
505 #define SHADER_TIME_STRIDE 64
506
507 struct brw_cache_item {
508 /**
509 * Effectively part of the key, cache_id identifies what kind of state
510 * buffer is involved, and also which dirty flag should set.
511 */
512 enum brw_cache_id cache_id;
513 /** 32-bit hash of the key data */
514 GLuint hash;
515 GLuint key_size; /* for variable-sized keys */
516 GLuint aux_size;
517 const void *key;
518
519 uint32_t offset;
520 uint32_t size;
521
522 struct brw_cache_item *next;
523 };
524
525
526 struct brw_cache {
527 struct brw_context *brw;
528
529 struct brw_cache_item **items;
530 drm_intel_bo *bo;
531 GLuint size, n_items;
532
533 uint32_t next_offset;
534 bool bo_used_by_gpu;
535 };
536
537
538 /* Considered adding a member to this struct to document which flags
539 * an update might raise so that ordering of the state atoms can be
540 * checked or derived at runtime. Dropped the idea in favor of having
541 * a debug mode where the state is monitored for flags which are
542 * raised that have already been tested against.
543 */
544 struct brw_tracked_state {
545 struct brw_state_flags dirty;
546 void (*emit)( struct brw_context *brw );
547 };
548
549 enum shader_time_shader_type {
550 ST_NONE,
551 ST_VS,
552 ST_TCS,
553 ST_TES,
554 ST_GS,
555 ST_FS8,
556 ST_FS16,
557 ST_CS,
558 };
559
560 struct brw_vertex_buffer {
561 /** Buffer object containing the uploaded vertex data */
562 drm_intel_bo *bo;
563 uint32_t offset;
564 /** Byte stride between elements in the uploaded array */
565 GLuint stride;
566 GLuint step_rate;
567 };
568 struct brw_vertex_element {
569 const struct gl_client_array *glarray;
570
571 int buffer;
572
573 /** Offset of the first element within the buffer object */
574 unsigned int offset;
575 };
576
577 struct brw_query_object {
578 struct gl_query_object Base;
579
580 /** Last query BO associated with this query. */
581 drm_intel_bo *bo;
582
583 /** Last index in bo with query data for this object. */
584 int last_index;
585
586 /** True if we know the batch has been flushed since we ended the query. */
587 bool flushed;
588 };
589
590 enum brw_gpu_ring {
591 UNKNOWN_RING,
592 RENDER_RING,
593 BLT_RING,
594 };
595
596 struct intel_batchbuffer {
597 /** Current batchbuffer being queued up. */
598 drm_intel_bo *bo;
599 /** Last BO submitted to the hardware. Used for glFinish(). */
600 drm_intel_bo *last_bo;
601
602 #ifdef DEBUG
603 uint16_t emit, total;
604 #endif
605 uint16_t reserved_space;
606 uint32_t *map_next;
607 uint32_t *map;
608 uint32_t *cpu_map;
609 #define BATCH_SZ (8192*sizeof(uint32_t))
610
611 uint32_t state_batch_offset;
612 enum brw_gpu_ring ring;
613 bool needs_sol_reset;
614
615 struct {
616 uint32_t *map_next;
617 int reloc_count;
618 } saved;
619 };
620
621 #define MAX_GS_INPUT_VERTICES 6
622
623 #define BRW_MAX_XFB_STREAMS 4
624
625 struct brw_transform_feedback_object {
626 struct gl_transform_feedback_object base;
627
628 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
629 drm_intel_bo *offset_bo;
630
631 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
632 bool zero_offsets;
633
634 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
635 GLenum primitive_mode;
636
637 /**
638 * Count of primitives generated during this transform feedback operation.
639 * @{
640 */
641 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
642 drm_intel_bo *prim_count_bo;
643 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
644 /** @} */
645
646 /**
647 * Number of vertices written between last Begin/EndTransformFeedback().
648 *
649 * Used to implement DrawTransformFeedback().
650 */
651 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
652 bool vertices_written_valid;
653 };
654
655 /**
656 * Data shared between each programmable stage in the pipeline (vs, gs, and
657 * wm).
658 */
659 struct brw_stage_state
660 {
661 gl_shader_stage stage;
662 struct brw_stage_prog_data *prog_data;
663
664 /**
665 * Optional scratch buffer used to store spilled register values and
666 * variably-indexed GRF arrays.
667 */
668 drm_intel_bo *scratch_bo;
669
670 /** Offset in the program cache to the program */
671 uint32_t prog_offset;
672
673 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
674 uint32_t state_offset;
675
676 uint32_t push_const_offset; /* Offset in the batchbuffer */
677 int push_const_size; /* in 256-bit register increments */
678
679 /* Binding table: pointers to SURFACE_STATE entries. */
680 uint32_t bind_bo_offset;
681 uint32_t surf_offset[BRW_MAX_SURFACES];
682
683 /** SAMPLER_STATE count and table offset */
684 uint32_t sampler_count;
685 uint32_t sampler_offset;
686 };
687
688 enum brw_predicate_state {
689 /* The first two states are used if we can determine whether to draw
690 * without having to look at the values in the query object buffer. This
691 * will happen if there is no conditional render in progress, if the query
692 * object is already completed or if something else has already added
693 * samples to the preliminary result such as via a BLT command.
694 */
695 BRW_PREDICATE_STATE_RENDER,
696 BRW_PREDICATE_STATE_DONT_RENDER,
697 /* In this case whether to draw or not depends on the result of an
698 * MI_PREDICATE command so the predicate enable bit needs to be checked.
699 */
700 BRW_PREDICATE_STATE_USE_BIT
701 };
702
703 struct shader_times;
704
705 struct brw_l3_config;
706
707 /**
708 * brw_context is derived from gl_context.
709 */
710 struct brw_context
711 {
712 struct gl_context ctx; /**< base class, must be first field */
713
714 struct
715 {
716 void (*update_texture_surface)(struct gl_context *ctx,
717 unsigned unit,
718 uint32_t *surf_offset,
719 bool for_gather);
720 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
721 struct gl_renderbuffer *rb,
722 bool layered, unsigned unit,
723 uint32_t surf_index);
724
725 void (*emit_texture_surface_state)(struct brw_context *brw,
726 struct intel_mipmap_tree *mt,
727 GLenum target,
728 unsigned min_layer,
729 unsigned max_layer,
730 unsigned min_level,
731 unsigned max_level,
732 unsigned format,
733 unsigned swizzle,
734 uint32_t *surf_offset,
735 bool rw, bool for_gather);
736 void (*emit_buffer_surface_state)(struct brw_context *brw,
737 uint32_t *out_offset,
738 drm_intel_bo *bo,
739 unsigned buffer_offset,
740 unsigned surface_format,
741 unsigned buffer_size,
742 unsigned pitch,
743 bool rw);
744 void (*emit_null_surface_state)(struct brw_context *brw,
745 unsigned width,
746 unsigned height,
747 unsigned samples,
748 uint32_t *out_offset);
749
750 /**
751 * Send the appropriate state packets to configure depth, stencil, and
752 * HiZ buffers (i965+ only)
753 */
754 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
755 struct intel_mipmap_tree *depth_mt,
756 uint32_t depth_offset,
757 uint32_t depthbuffer_format,
758 uint32_t depth_surface_type,
759 struct intel_mipmap_tree *stencil_mt,
760 bool hiz, bool separate_stencil,
761 uint32_t width, uint32_t height,
762 uint32_t tile_x, uint32_t tile_y);
763
764 } vtbl;
765
766 dri_bufmgr *bufmgr;
767
768 drm_intel_context *hw_ctx;
769
770 /** BO for post-sync nonzero writes for gen6 workaround. */
771 drm_intel_bo *workaround_bo;
772 uint8_t pipe_controls_since_last_cs_stall;
773
774 /**
775 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
776 * and would need flushing before being used from another cache domain that
777 * isn't coherent with it (i.e. the sampler).
778 */
779 struct set *render_cache;
780
781 /**
782 * Number of resets observed in the system at context creation.
783 *
784 * This is tracked in the context so that we can determine that another
785 * reset has occurred.
786 */
787 uint32_t reset_count;
788
789 struct intel_batchbuffer batch;
790 bool no_batch_wrap;
791
792 struct {
793 drm_intel_bo *bo;
794 uint32_t next_offset;
795 } upload;
796
797 /**
798 * Set if rendering has occurred to the drawable's front buffer.
799 *
800 * This is used in the DRI2 case to detect that glFlush should also copy
801 * the contents of the fake front buffer to the real front buffer.
802 */
803 bool front_buffer_dirty;
804
805 /** Framerate throttling: @{ */
806 drm_intel_bo *throttle_batch[2];
807
808 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
809 * frame of rendering to complete. This gives a very precise cap to the
810 * latency between input and output such that rendering never gets more
811 * than a frame behind the user. (With the caveat that we technically are
812 * not using the SwapBuffers itself as a barrier but the first batch
813 * submitted afterwards, which may be immediately prior to the next
814 * SwapBuffers.)
815 */
816 bool need_swap_throttle;
817
818 /** General throttling, not caught by throttling between SwapBuffers */
819 bool need_flush_throttle;
820 /** @} */
821
822 GLuint stats_wm;
823
824 /**
825 * drirc options:
826 * @{
827 */
828 bool no_rast;
829 bool always_flush_batch;
830 bool always_flush_cache;
831 bool disable_throttling;
832 bool precompile;
833
834 driOptionCache optionCache;
835 /** @} */
836
837 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
838
839 GLenum reduced_primitive;
840
841 /**
842 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
843 * variable is set, this is the flag indicating to do expensive work that
844 * might lead to a perf_debug() call.
845 */
846 bool perf_debug;
847
848 uint32_t max_gtt_map_object_size;
849
850 int gen;
851 int gt;
852
853 bool is_g4x;
854 bool is_baytrail;
855 bool is_haswell;
856 bool is_cherryview;
857 bool is_broxton;
858
859 bool has_hiz;
860 bool has_separate_stencil;
861 bool must_use_separate_stencil;
862 bool has_llc;
863 bool has_swizzling;
864 bool has_surface_tile_offset;
865 bool has_compr4;
866 bool has_negative_rhw_bug;
867 bool has_pln;
868 bool no_simd8;
869 bool use_rep_send;
870 bool use_resource_streamer;
871
872 /**
873 * Whether LRI can be used to write register values from the batch buffer.
874 */
875 bool can_do_pipelined_register_writes;
876
877 /**
878 * Some versions of Gen hardware don't do centroid interpolation correctly
879 * on unlit pixels, causing incorrect values for derivatives near triangle
880 * edges. Enabling this flag causes the fragment shader to use
881 * non-centroid interpolation for unlit pixels, at the expense of two extra
882 * fragment shader instructions.
883 */
884 bool needs_unlit_centroid_workaround;
885
886 GLuint NewGLState;
887 struct {
888 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
889 } state;
890
891 enum brw_pipeline last_pipeline;
892
893 struct brw_cache cache;
894
895 /** IDs for meta stencil blit shader programs. */
896 unsigned meta_stencil_blit_programs[2];
897
898 /* Whether a meta-operation is in progress. */
899 bool meta_in_progress;
900
901 /* Whether the last depth/stencil packets were both NULL. */
902 bool no_depth_or_stencil;
903
904 /* The last PMA stall bits programmed. */
905 uint32_t pma_stall_bits;
906
907 struct {
908 /** The value of gl_BaseVertex for the current _mesa_prim. */
909 int gl_basevertex;
910
911 /**
912 * Buffer and offset used for GL_ARB_shader_draw_parameters
913 * (for now, only gl_BaseVertex).
914 */
915 drm_intel_bo *draw_params_bo;
916 uint32_t draw_params_offset;
917 } draw;
918
919 struct {
920 /**
921 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
922 * an indirect call, and num_work_groups_offset is valid. Otherwise,
923 * num_work_groups is set based on glDispatchCompute.
924 */
925 drm_intel_bo *num_work_groups_bo;
926 GLintptr num_work_groups_offset;
927 const GLuint *num_work_groups;
928 } compute;
929
930 struct {
931 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
932 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
933
934 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
935 GLuint nr_enabled;
936 GLuint nr_buffers;
937
938 /* Summary of size and varying of active arrays, so we can check
939 * for changes to this state:
940 */
941 unsigned int min_index, max_index;
942
943 /* Offset from start of vertex buffer so we can avoid redefining
944 * the same VB packed over and over again.
945 */
946 unsigned int start_vertex_bias;
947
948 /**
949 * Certain vertex attribute formats aren't natively handled by the
950 * hardware and require special VS code to fix up their values.
951 *
952 * These bitfields indicate which workarounds are needed.
953 */
954 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
955 } vb;
956
957 struct {
958 /**
959 * Index buffer for this draw_prims call.
960 *
961 * Updates are signaled by BRW_NEW_INDICES.
962 */
963 const struct _mesa_index_buffer *ib;
964
965 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
966 drm_intel_bo *bo;
967 GLuint type;
968
969 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
970 * avoid re-uploading the IB packet over and over if we're actually
971 * referencing the same index buffer.
972 */
973 unsigned int start_vertex_offset;
974 } ib;
975
976 /* Active vertex program:
977 */
978 const struct gl_vertex_program *vertex_program;
979 const struct gl_geometry_program *geometry_program;
980 const struct gl_tess_ctrl_program *tess_ctrl_program;
981 const struct gl_tess_eval_program *tess_eval_program;
982 const struct gl_fragment_program *fragment_program;
983 const struct gl_compute_program *compute_program;
984
985 /**
986 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
987 * that we don't have to reemit that state every time we change FBOs.
988 */
989 int num_samples;
990
991 /**
992 * Platform specific constants containing the maximum number of threads
993 * for each pipeline stage.
994 */
995 unsigned max_vs_threads;
996 unsigned max_hs_threads;
997 unsigned max_ds_threads;
998 unsigned max_gs_threads;
999 unsigned max_wm_threads;
1000 unsigned max_cs_threads;
1001
1002 /* BRW_NEW_URB_ALLOCATIONS:
1003 */
1004 struct {
1005 GLuint vsize; /* vertex size plus header in urb registers */
1006 GLuint gsize; /* GS output size in urb registers */
1007 GLuint csize; /* constant buffer size in urb registers */
1008 GLuint sfsize; /* setup data size in urb registers */
1009
1010 bool constrained;
1011
1012 GLuint min_vs_entries; /* Minimum number of VS entries */
1013 GLuint max_vs_entries; /* Maximum number of VS entries */
1014 GLuint max_hs_entries; /* Maximum number of HS entries */
1015 GLuint max_ds_entries; /* Maximum number of DS entries */
1016 GLuint max_gs_entries; /* Maximum number of GS entries */
1017
1018 GLuint nr_vs_entries;
1019 GLuint nr_gs_entries;
1020 GLuint nr_clip_entries;
1021 GLuint nr_sf_entries;
1022 GLuint nr_cs_entries;
1023
1024 GLuint vs_start;
1025 GLuint gs_start;
1026 GLuint clip_start;
1027 GLuint sf_start;
1028 GLuint cs_start;
1029 GLuint size; /* Hardware URB size, in KB. */
1030
1031 /* True if the most recently sent _3DSTATE_URB message allocated
1032 * URB space for the GS.
1033 */
1034 bool gs_present;
1035 } urb;
1036
1037
1038 /* BRW_NEW_CURBE_OFFSETS:
1039 */
1040 struct {
1041 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1042 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1043 GLuint clip_start;
1044 GLuint clip_size;
1045 GLuint vs_start;
1046 GLuint vs_size;
1047 GLuint total_size;
1048
1049 /**
1050 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1051 * for upload to the CURBE.
1052 */
1053 drm_intel_bo *curbe_bo;
1054 /** Offset within curbe_bo of space for current curbe entry */
1055 GLuint curbe_offset;
1056 } curbe;
1057
1058 /**
1059 * Layout of vertex data exiting the geometry portion of the pipleine.
1060 * This comes from the last enabled shader stage (GS, DS, or VS).
1061 *
1062 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1063 */
1064 struct brw_vue_map vue_map_geom_out;
1065
1066 struct {
1067 struct brw_stage_state base;
1068 struct brw_vs_prog_data *prog_data;
1069 } vs;
1070
1071 struct {
1072 struct brw_stage_state base;
1073 struct brw_tcs_prog_data *prog_data;
1074
1075 /**
1076 * True if the 3DSTATE_HS command most recently emitted to the 3D
1077 * pipeline enabled the HS; false otherwise.
1078 */
1079 bool enabled;
1080 } tcs;
1081
1082 struct {
1083 struct brw_stage_state base;
1084 struct brw_tes_prog_data *prog_data;
1085
1086 /**
1087 * True if the 3DSTATE_DS command most recently emitted to the 3D
1088 * pipeline enabled the DS; false otherwise.
1089 */
1090 bool enabled;
1091 } tes;
1092
1093 struct {
1094 struct brw_stage_state base;
1095 struct brw_gs_prog_data *prog_data;
1096
1097 /**
1098 * True if the 3DSTATE_GS command most recently emitted to the 3D
1099 * pipeline enabled the GS; false otherwise.
1100 */
1101 bool enabled;
1102 } gs;
1103
1104 struct {
1105 struct brw_ff_gs_prog_data *prog_data;
1106
1107 bool prog_active;
1108 /** Offset in the program cache to the CLIP program pre-gen6 */
1109 uint32_t prog_offset;
1110 uint32_t state_offset;
1111
1112 uint32_t bind_bo_offset;
1113 /**
1114 * Surface offsets for the binding table. We only need surfaces to
1115 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1116 * need in this case.
1117 */
1118 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1119 } ff_gs;
1120
1121 struct {
1122 struct brw_clip_prog_data *prog_data;
1123
1124 /** Offset in the program cache to the CLIP program pre-gen6 */
1125 uint32_t prog_offset;
1126
1127 /* Offset in the batch to the CLIP state on pre-gen6. */
1128 uint32_t state_offset;
1129
1130 /* As of gen6, this is the offset in the batch to the CLIP VP,
1131 * instead of vp_bo.
1132 */
1133 uint32_t vp_offset;
1134 } clip;
1135
1136
1137 struct {
1138 struct brw_sf_prog_data *prog_data;
1139
1140 /** Offset in the program cache to the CLIP program pre-gen6 */
1141 uint32_t prog_offset;
1142 uint32_t state_offset;
1143 uint32_t vp_offset;
1144 bool viewport_transform_enable;
1145 } sf;
1146
1147 struct {
1148 struct brw_stage_state base;
1149 struct brw_wm_prog_data *prog_data;
1150
1151 GLuint render_surf;
1152
1153 /**
1154 * Buffer object used in place of multisampled null render targets on
1155 * Gen6. See brw_emit_null_surface_state().
1156 */
1157 drm_intel_bo *multisampled_null_render_target_bo;
1158 uint32_t fast_clear_op;
1159
1160 float offset_clamp;
1161 } wm;
1162
1163 struct {
1164 struct brw_stage_state base;
1165 struct brw_cs_prog_data *prog_data;
1166 } cs;
1167
1168 /* RS hardware binding table */
1169 struct {
1170 drm_intel_bo *bo;
1171 uint32_t next_offset;
1172 } hw_bt_pool;
1173
1174 struct {
1175 uint32_t state_offset;
1176 uint32_t blend_state_offset;
1177 uint32_t depth_stencil_state_offset;
1178 uint32_t vp_offset;
1179 } cc;
1180
1181 struct {
1182 struct brw_query_object *obj;
1183 bool begin_emitted;
1184 } query;
1185
1186 struct {
1187 enum brw_predicate_state state;
1188 bool supported;
1189 } predicate;
1190
1191 struct {
1192 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1193 const int *statistics_registers;
1194
1195 /** The number of active monitors using OA counters. */
1196 unsigned oa_users;
1197
1198 /**
1199 * A buffer object storing OA counter snapshots taken at the start and
1200 * end of each batch (creating "bookends" around the batch).
1201 */
1202 drm_intel_bo *bookend_bo;
1203
1204 /** The number of snapshots written to bookend_bo. */
1205 int bookend_snapshots;
1206
1207 /**
1208 * An array of monitors whose results haven't yet been assembled based on
1209 * the data in buffer objects.
1210 *
1211 * These may be active, or have already ended. However, the results
1212 * have not been requested.
1213 */
1214 struct brw_perf_monitor_object **unresolved;
1215 int unresolved_elements;
1216 int unresolved_array_size;
1217
1218 /**
1219 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1220 * the counter which MI_REPORT_PERF_COUNT stores there.
1221 */
1222 const int *oa_snapshot_layout;
1223
1224 /** Number of 32-bit entries in a hardware counter snapshot. */
1225 int entries_per_oa_snapshot;
1226 } perfmon;
1227
1228 int num_atoms[BRW_NUM_PIPELINES];
1229 const struct brw_tracked_state render_atoms[62];
1230 const struct brw_tracked_state compute_atoms[10];
1231
1232 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1233 struct {
1234 uint32_t offset;
1235 uint32_t size;
1236 enum aub_state_struct_type type;
1237 int index;
1238 } *state_batch_list;
1239 int state_batch_count;
1240
1241 uint32_t render_target_format[MESA_FORMAT_COUNT];
1242 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1243
1244 /* Interpolation modes, one byte per vue slot.
1245 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1246 */
1247 struct interpolation_mode_map interpolation_mode;
1248
1249 /* PrimitiveRestart */
1250 struct {
1251 bool in_progress;
1252 bool enable_cut_index;
1253 } prim_restart;
1254
1255 /** Computed depth/stencil/hiz state from the current attached
1256 * renderbuffers, valid only during the drawing state upload loop after
1257 * brw_workaround_depthstencil_alignment().
1258 */
1259 struct {
1260 struct intel_mipmap_tree *depth_mt;
1261 struct intel_mipmap_tree *stencil_mt;
1262
1263 /* Inter-tile (page-aligned) byte offsets. */
1264 uint32_t depth_offset, hiz_offset, stencil_offset;
1265 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1266 uint32_t tile_x, tile_y;
1267 } depthstencil;
1268
1269 uint32_t num_instances;
1270 int basevertex;
1271
1272 struct {
1273 const struct brw_l3_config *config;
1274 } l3;
1275
1276 struct {
1277 drm_intel_bo *bo;
1278 const char **names;
1279 int *ids;
1280 enum shader_time_shader_type *types;
1281 struct shader_times *cumulative;
1282 int num_entries;
1283 int max_entries;
1284 double report_time;
1285 } shader_time;
1286
1287 struct brw_fast_clear_state *fast_clear_state;
1288
1289 __DRIcontext *driContext;
1290 struct intel_screen *intelScreen;
1291 };
1292
1293 /*======================================================================
1294 * brw_vtbl.c
1295 */
1296 void brwInitVtbl( struct brw_context *brw );
1297
1298 /* brw_clear.c */
1299 extern void intelInitClearFuncs(struct dd_function_table *functions);
1300
1301 /*======================================================================
1302 * brw_context.c
1303 */
1304 extern const char *const brw_vendor_string;
1305
1306 extern const char *brw_get_renderer_string(unsigned deviceID);
1307
1308 enum {
1309 DRI_CONF_BO_REUSE_DISABLED,
1310 DRI_CONF_BO_REUSE_ALL
1311 };
1312
1313 void intel_update_renderbuffers(__DRIcontext *context,
1314 __DRIdrawable *drawable);
1315 void intel_prepare_render(struct brw_context *brw);
1316
1317 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1318 __DRIdrawable *drawable);
1319
1320 GLboolean brwCreateContext(gl_api api,
1321 const struct gl_config *mesaVis,
1322 __DRIcontext *driContextPriv,
1323 unsigned major_version,
1324 unsigned minor_version,
1325 uint32_t flags,
1326 bool notify_reset,
1327 unsigned *error,
1328 void *sharedContextPrivate);
1329
1330 /*======================================================================
1331 * brw_misc_state.c
1332 */
1333 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1334 struct intel_mipmap_tree *mt,
1335 unsigned level, unsigned layer, bool flat);
1336
1337 void brw_meta_updownsample(struct brw_context *brw,
1338 struct intel_mipmap_tree *src,
1339 struct intel_mipmap_tree *dst);
1340
1341 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1342 struct gl_framebuffer *read_fb,
1343 struct gl_framebuffer *draw_fb,
1344 GLfloat srcX0, GLfloat srcY0,
1345 GLfloat srcX1, GLfloat srcY1,
1346 GLfloat dstX0, GLfloat dstY0,
1347 GLfloat dstX1, GLfloat dstY1);
1348
1349 void brw_meta_stencil_updownsample(struct brw_context *brw,
1350 struct intel_mipmap_tree *src,
1351 struct intel_mipmap_tree *dst);
1352
1353 bool brw_meta_fast_clear(struct brw_context *brw,
1354 struct gl_framebuffer *fb,
1355 GLbitfield mask,
1356 bool partial_clear);
1357
1358 void
1359 brw_meta_resolve_color(struct brw_context *brw,
1360 struct intel_mipmap_tree *mt);
1361 void
1362 brw_meta_fast_clear_free(struct brw_context *brw);
1363
1364
1365 /*======================================================================
1366 * brw_misc_state.c
1367 */
1368 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1369 uint32_t depth_level,
1370 uint32_t depth_layer,
1371 struct intel_mipmap_tree *stencil_mt,
1372 uint32_t *out_tile_mask_x,
1373 uint32_t *out_tile_mask_y);
1374 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1375 GLbitfield clear_mask);
1376
1377 /* brw_object_purgeable.c */
1378 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1379
1380 /*======================================================================
1381 * brw_queryobj.c
1382 */
1383 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1384 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1385 void brw_emit_query_begin(struct brw_context *brw);
1386 void brw_emit_query_end(struct brw_context *brw);
1387
1388 /** gen6_queryobj.c */
1389 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1390 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1391 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1392 void brw_store_register_mem64(struct brw_context *brw,
1393 drm_intel_bo *bo, uint32_t reg, int idx);
1394
1395 /** brw_conditional_render.c */
1396 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1397 bool brw_check_conditional_render(struct brw_context *brw);
1398
1399 /** intel_batchbuffer.c */
1400 void brw_load_register_mem(struct brw_context *brw,
1401 uint32_t reg,
1402 drm_intel_bo *bo,
1403 uint32_t read_domains, uint32_t write_domain,
1404 uint32_t offset);
1405 void brw_load_register_mem64(struct brw_context *brw,
1406 uint32_t reg,
1407 drm_intel_bo *bo,
1408 uint32_t read_domains, uint32_t write_domain,
1409 uint32_t offset);
1410
1411 /*======================================================================
1412 * brw_state_dump.c
1413 */
1414 void brw_debug_batch(struct brw_context *brw);
1415 void brw_annotate_aub(struct brw_context *brw);
1416
1417 /*======================================================================
1418 * brw_tex.c
1419 */
1420 void brw_validate_textures( struct brw_context *brw );
1421
1422
1423 /*======================================================================
1424 * brw_program.c
1425 */
1426 static inline bool
1427 key_debug(struct brw_context *brw, const char *name, int a, int b)
1428 {
1429 if (a != b) {
1430 perf_debug(" %s %d->%d\n", name, a, b);
1431 return true;
1432 }
1433 return false;
1434 }
1435
1436 void brwInitFragProgFuncs( struct dd_function_table *functions );
1437
1438 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1439 static inline int
1440 brw_get_scratch_size(int size)
1441 {
1442 return util_next_power_of_two(size | 1023);
1443 }
1444 void brw_get_scratch_bo(struct brw_context *brw,
1445 drm_intel_bo **scratch_bo, int size);
1446 void brw_init_shader_time(struct brw_context *brw);
1447 int brw_get_shader_time_index(struct brw_context *brw,
1448 struct gl_shader_program *shader_prog,
1449 struct gl_program *prog,
1450 enum shader_time_shader_type type);
1451 void brw_collect_and_report_shader_time(struct brw_context *brw);
1452 void brw_destroy_shader_time(struct brw_context *brw);
1453
1454 /* brw_urb.c
1455 */
1456 void brw_upload_urb_fence(struct brw_context *brw);
1457
1458 /* brw_curbe.c
1459 */
1460 void brw_upload_cs_urb_state(struct brw_context *brw);
1461
1462 /* brw_fs_reg_allocate.cpp
1463 */
1464 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1465
1466 /* brw_vec4_reg_allocate.cpp */
1467 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1468
1469 /* brw_disasm.c */
1470 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1471 struct brw_inst *inst, bool is_compacted);
1472
1473 /* brw_vs.c */
1474 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1475
1476 /* brw_draw_upload.c */
1477 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1478 const struct gl_client_array *glarray);
1479
1480 static inline unsigned
1481 brw_get_index_type(GLenum type)
1482 {
1483 assert((type == GL_UNSIGNED_BYTE)
1484 || (type == GL_UNSIGNED_SHORT)
1485 || (type == GL_UNSIGNED_INT));
1486
1487 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1488 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1489 * to map to scale factors of 0, 1, and 2, respectively. These scale
1490 * factors are then left-shfited by 8 to be in the correct position in the
1491 * CMD_INDEX_BUFFER packet.
1492 *
1493 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1494 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1495 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1496 */
1497 return (type - 0x1401) << 7;
1498 }
1499
1500 void brw_prepare_vertices(struct brw_context *brw);
1501
1502 /* brw_wm_surface_state.c */
1503 void brw_init_surface_formats(struct brw_context *brw);
1504 void brw_create_constant_surface(struct brw_context *brw,
1505 drm_intel_bo *bo,
1506 uint32_t offset,
1507 uint32_t size,
1508 uint32_t *out_offset);
1509 void brw_create_buffer_surface(struct brw_context *brw,
1510 drm_intel_bo *bo,
1511 uint32_t offset,
1512 uint32_t size,
1513 uint32_t *out_offset);
1514 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1515 unsigned unit,
1516 uint32_t *surf_offset);
1517 void
1518 brw_update_sol_surface(struct brw_context *brw,
1519 struct gl_buffer_object *buffer_obj,
1520 uint32_t *out_offset, unsigned num_vector_components,
1521 unsigned stride_dwords, unsigned offset_dwords);
1522 void brw_upload_ubo_surfaces(struct brw_context *brw,
1523 struct gl_shader *shader,
1524 struct brw_stage_state *stage_state,
1525 struct brw_stage_prog_data *prog_data);
1526 void brw_upload_abo_surfaces(struct brw_context *brw,
1527 struct gl_shader *shader,
1528 struct brw_stage_state *stage_state,
1529 struct brw_stage_prog_data *prog_data);
1530 void brw_upload_image_surfaces(struct brw_context *brw,
1531 struct gl_shader *shader,
1532 struct brw_stage_state *stage_state,
1533 struct brw_stage_prog_data *prog_data);
1534
1535 /* brw_surface_formats.c */
1536 bool brw_render_target_supported(struct brw_context *brw,
1537 struct gl_renderbuffer *rb);
1538 bool brw_losslessly_compressible_format(struct brw_context *brw,
1539 uint32_t brw_format);
1540 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1541 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1542 mesa_format format);
1543
1544 /* brw_performance_monitor.c */
1545 void brw_init_performance_monitors(struct brw_context *brw);
1546 void brw_dump_perf_monitors(struct brw_context *brw);
1547 void brw_perf_monitor_new_batch(struct brw_context *brw);
1548 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1549
1550 /* intel_buffer_objects.c */
1551 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1552 const char *bo_name);
1553 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1554 const char *bo_name);
1555
1556 /* intel_extensions.c */
1557 extern void intelInitExtensions(struct gl_context *ctx);
1558
1559 /* intel_state.c */
1560 extern int intel_translate_shadow_compare_func(GLenum func);
1561 extern int intel_translate_compare_func(GLenum func);
1562 extern int intel_translate_stencil_op(GLenum op);
1563 extern int intel_translate_logic_op(GLenum opcode);
1564
1565 /* intel_syncobj.c */
1566 void intel_init_syncobj_functions(struct dd_function_table *functions);
1567
1568 /* gen6_sol.c */
1569 struct gl_transform_feedback_object *
1570 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1571 void
1572 brw_delete_transform_feedback(struct gl_context *ctx,
1573 struct gl_transform_feedback_object *obj);
1574 void
1575 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1576 struct gl_transform_feedback_object *obj);
1577 void
1578 brw_end_transform_feedback(struct gl_context *ctx,
1579 struct gl_transform_feedback_object *obj);
1580 GLsizei
1581 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1582 struct gl_transform_feedback_object *obj,
1583 GLuint stream);
1584
1585 /* gen7_sol_state.c */
1586 void
1587 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1588 struct gl_transform_feedback_object *obj);
1589 void
1590 gen7_end_transform_feedback(struct gl_context *ctx,
1591 struct gl_transform_feedback_object *obj);
1592 void
1593 gen7_pause_transform_feedback(struct gl_context *ctx,
1594 struct gl_transform_feedback_object *obj);
1595 void
1596 gen7_resume_transform_feedback(struct gl_context *ctx,
1597 struct gl_transform_feedback_object *obj);
1598
1599 /* brw_blorp_blit.cpp */
1600 GLbitfield
1601 brw_blorp_framebuffer(struct brw_context *brw,
1602 struct gl_framebuffer *readFb,
1603 struct gl_framebuffer *drawFb,
1604 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1605 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1606 GLbitfield mask, GLenum filter);
1607
1608 bool
1609 brw_blorp_copytexsubimage(struct brw_context *brw,
1610 struct gl_renderbuffer *src_rb,
1611 struct gl_texture_image *dst_image,
1612 int slice,
1613 int srcX0, int srcY0,
1614 int dstX0, int dstY0,
1615 int width, int height);
1616
1617 /* gen6_multisample_state.c */
1618 unsigned
1619 gen6_determine_sample_mask(struct brw_context *brw);
1620
1621 void
1622 gen6_emit_3dstate_multisample(struct brw_context *brw,
1623 unsigned num_samples);
1624 void
1625 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1626 void
1627 gen6_get_sample_position(struct gl_context *ctx,
1628 struct gl_framebuffer *fb,
1629 GLuint index,
1630 GLfloat *result);
1631 void
1632 gen6_set_sample_maps(struct gl_context *ctx);
1633
1634 /* gen8_multisample_state.c */
1635 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1636 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1637
1638 /* gen7_urb.c */
1639 void
1640 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1641 unsigned gs_size, unsigned fs_size);
1642
1643 void
1644 gen7_emit_urb_state(struct brw_context *brw,
1645 unsigned nr_vs_entries, unsigned vs_size,
1646 unsigned vs_start, unsigned nr_gs_entries,
1647 unsigned gs_size, unsigned gs_start);
1648
1649
1650 /* brw_reset.c */
1651 extern GLenum
1652 brw_get_graphics_reset_status(struct gl_context *ctx);
1653
1654 /* brw_compute.c */
1655 extern void
1656 brw_init_compute_functions(struct dd_function_table *functions);
1657
1658 /*======================================================================
1659 * Inline conversion functions. These are better-typed than the
1660 * macros used previously:
1661 */
1662 static inline struct brw_context *
1663 brw_context( struct gl_context *ctx )
1664 {
1665 return (struct brw_context *)ctx;
1666 }
1667
1668 static inline struct brw_vertex_program *
1669 brw_vertex_program(struct gl_vertex_program *p)
1670 {
1671 return (struct brw_vertex_program *) p;
1672 }
1673
1674 static inline const struct brw_vertex_program *
1675 brw_vertex_program_const(const struct gl_vertex_program *p)
1676 {
1677 return (const struct brw_vertex_program *) p;
1678 }
1679
1680 static inline struct brw_geometry_program *
1681 brw_geometry_program(struct gl_geometry_program *p)
1682 {
1683 return (struct brw_geometry_program *) p;
1684 }
1685
1686 static inline struct brw_fragment_program *
1687 brw_fragment_program(struct gl_fragment_program *p)
1688 {
1689 return (struct brw_fragment_program *) p;
1690 }
1691
1692 static inline const struct brw_fragment_program *
1693 brw_fragment_program_const(const struct gl_fragment_program *p)
1694 {
1695 return (const struct brw_fragment_program *) p;
1696 }
1697
1698 static inline struct brw_compute_program *
1699 brw_compute_program(struct gl_compute_program *p)
1700 {
1701 return (struct brw_compute_program *) p;
1702 }
1703
1704 /**
1705 * Pre-gen6, the register file of the EUs was shared between threads,
1706 * and each thread used some subset allocated on a 16-register block
1707 * granularity. The unit states wanted these block counts.
1708 */
1709 static inline int
1710 brw_register_blocks(int reg_count)
1711 {
1712 return ALIGN(reg_count, 16) / 16 - 1;
1713 }
1714
1715 static inline uint32_t
1716 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1717 uint32_t prog_offset)
1718 {
1719 if (brw->gen >= 5) {
1720 /* Using state base address. */
1721 return prog_offset;
1722 }
1723
1724 drm_intel_bo_emit_reloc(brw->batch.bo,
1725 state_offset,
1726 brw->cache.bo,
1727 prog_offset,
1728 I915_GEM_DOMAIN_INSTRUCTION, 0);
1729
1730 return brw->cache.bo->offset64 + prog_offset;
1731 }
1732
1733 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1734 bool brw_lower_texture_gradients(struct brw_context *brw,
1735 struct exec_list *instructions);
1736 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1737
1738 struct opcode_desc {
1739 char *name;
1740 int nsrc;
1741 int ndst;
1742 };
1743
1744 extern const struct opcode_desc opcode_descs[128];
1745 extern const char * const conditional_modifier[16];
1746 extern const char *const pred_ctrl_align16[16];
1747
1748 void
1749 brw_emit_depthbuffer(struct brw_context *brw);
1750
1751 void
1752 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1753 struct intel_mipmap_tree *depth_mt,
1754 uint32_t depth_offset, uint32_t depthbuffer_format,
1755 uint32_t depth_surface_type,
1756 struct intel_mipmap_tree *stencil_mt,
1757 bool hiz, bool separate_stencil,
1758 uint32_t width, uint32_t height,
1759 uint32_t tile_x, uint32_t tile_y);
1760
1761 void
1762 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1763 struct intel_mipmap_tree *depth_mt,
1764 uint32_t depth_offset, uint32_t depthbuffer_format,
1765 uint32_t depth_surface_type,
1766 struct intel_mipmap_tree *stencil_mt,
1767 bool hiz, bool separate_stencil,
1768 uint32_t width, uint32_t height,
1769 uint32_t tile_x, uint32_t tile_y);
1770
1771 void
1772 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1773 struct intel_mipmap_tree *depth_mt,
1774 uint32_t depth_offset, uint32_t depthbuffer_format,
1775 uint32_t depth_surface_type,
1776 struct intel_mipmap_tree *stencil_mt,
1777 bool hiz, bool separate_stencil,
1778 uint32_t width, uint32_t height,
1779 uint32_t tile_x, uint32_t tile_y);
1780 void
1781 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1782 struct intel_mipmap_tree *depth_mt,
1783 uint32_t depth_offset, uint32_t depthbuffer_format,
1784 uint32_t depth_surface_type,
1785 struct intel_mipmap_tree *stencil_mt,
1786 bool hiz, bool separate_stencil,
1787 uint32_t width, uint32_t height,
1788 uint32_t tile_x, uint32_t tile_y);
1789
1790 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1791 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1792
1793 uint32_t get_hw_prim_for_gl_prim(int mode);
1794
1795 void
1796 gen6_upload_push_constants(struct brw_context *brw,
1797 const struct gl_program *prog,
1798 const struct brw_stage_prog_data *prog_data,
1799 struct brw_stage_state *stage_state,
1800 enum aub_state_struct_type type);
1801
1802 bool
1803 gen9_use_linear_1d_layout(const struct brw_context *brw,
1804 const struct intel_mipmap_tree *mt);
1805
1806 /* brw_pipe_control.c */
1807 int brw_init_pipe_control(struct brw_context *brw,
1808 const struct brw_device_info *info);
1809 void brw_fini_pipe_control(struct brw_context *brw);
1810
1811 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1812 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1813 drm_intel_bo *bo, uint32_t offset,
1814 uint32_t imm_lower, uint32_t imm_upper);
1815 void brw_emit_mi_flush(struct brw_context *brw);
1816 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1817 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1818 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1819 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1820
1821 #ifdef __cplusplus
1822 }
1823 #endif
1824
1825 #endif