i965: Reuse existing program data when a new compiled program matches.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 enum brw_state_id {
124 BRW_STATE_URB_FENCE,
125 BRW_STATE_FRAGMENT_PROGRAM,
126 BRW_STATE_VERTEX_PROGRAM,
127 BRW_STATE_INPUT_DIMENSIONS,
128 BRW_STATE_CURBE_OFFSETS,
129 BRW_STATE_REDUCED_PRIMITIVE,
130 BRW_STATE_PRIMITIVE,
131 BRW_STATE_CONTEXT,
132 BRW_STATE_WM_INPUT_DIMENSIONS,
133 BRW_STATE_PSP,
134 BRW_STATE_WM_SURFACES,
135 BRW_STATE_VS_BINDING_TABLE,
136 BRW_STATE_GS_BINDING_TABLE,
137 BRW_STATE_PS_BINDING_TABLE,
138 BRW_STATE_INDICES,
139 BRW_STATE_VERTICES,
140 BRW_STATE_BATCH,
141 BRW_STATE_NR_WM_SURFACES,
142 BRW_STATE_NR_VS_SURFACES,
143 BRW_STATE_INDEX_BUFFER,
144 BRW_STATE_VS_CONSTBUF,
145 BRW_STATE_WM_CONSTBUF,
146 BRW_STATE_PROGRAM_CACHE,
147 };
148
149 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
150 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
151 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
152 #define BRW_NEW_INPUT_DIMENSIONS (1 << BRW_STATE_INPUT_DIMENSIONS)
153 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
154 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
155 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
156 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
157 #define BRW_NEW_WM_INPUT_DIMENSIONS (1 << BRW_STATE_WM_INPUT_DIMENSIONS)
158 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
159 #define BRW_NEW_WM_SURFACES (1 << BRW_STATE_WM_SURFACES)
160 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
161 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
162 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
163 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
164 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
165 /**
166 * Used for any batch entry with a relocated pointer that will be used
167 * by any 3D rendering.
168 */
169 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
170 /** \see brw.state.depth_region */
171 #define BRW_NEW_NR_WM_SURFACES (1 << BRW_STATE_NR_WM_SURFACES)
172 #define BRW_NEW_NR_VS_SURFACES (1 << BRW_STATE_NR_VS_SURFACES)
173 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
174 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
175 #define BRW_NEW_WM_CONSTBUF (1 << BRW_STATE_WM_CONSTBUF)
176 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
177
178 struct brw_state_flags {
179 /** State update flags signalled by mesa internals */
180 GLuint mesa;
181 /**
182 * State update flags signalled as the result of brw_tracked_state updates
183 */
184 GLuint brw;
185 /** State update flags signalled by brw_state_cache.c searches */
186 GLuint cache;
187 };
188
189
190 /** Subclass of Mesa vertex program */
191 struct brw_vertex_program {
192 struct gl_vertex_program program;
193 GLuint id;
194 GLboolean use_const_buffer;
195 };
196
197
198 /** Subclass of Mesa fragment program */
199 struct brw_fragment_program {
200 struct gl_fragment_program program;
201 GLuint id; /**< serial no. to identify frag progs, never re-used */
202
203 /** for debugging, which texture units are referenced */
204 GLbitfield tex_units_used;
205 };
206
207 struct brw_shader {
208 struct gl_shader base;
209
210 /** Shader IR transformed for native compile, at link time. */
211 struct exec_list *ir;
212 };
213
214 struct brw_shader_program {
215 struct gl_shader_program base;
216 };
217
218 enum param_conversion {
219 PARAM_NO_CONVERT,
220 PARAM_CONVERT_F2I,
221 PARAM_CONVERT_F2U,
222 PARAM_CONVERT_F2B,
223 };
224
225 /* Data about a particular attempt to compile a program. Note that
226 * there can be many of these, each in a different GL state
227 * corresponding to a different brw_wm_prog_key struct, with different
228 * compiled programs:
229 */
230 struct brw_wm_prog_data {
231 GLuint curb_read_length;
232 GLuint urb_read_length;
233
234 GLuint first_curbe_grf;
235 GLuint first_curbe_grf_16;
236 GLuint reg_blocks;
237 GLuint reg_blocks_16;
238 GLuint total_scratch;
239
240 GLuint nr_params; /**< number of float params/constants */
241 GLuint nr_pull_params;
242 GLboolean error;
243 int dispatch_width;
244 uint32_t prog_offset_16;
245
246 /* Pointer to tracked values (only valid once
247 * _mesa_load_state_parameters has been called at runtime).
248 */
249 const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
250 enum param_conversion param_convert[MAX_UNIFORMS * 4];
251 const float *pull_param[MAX_UNIFORMS * 4];
252 enum param_conversion pull_param_convert[MAX_UNIFORMS * 4];
253 };
254
255 struct brw_sf_prog_data {
256 GLuint urb_read_length;
257 GLuint total_grf;
258
259 /* Each vertex may have upto 12 attributes, 4 components each,
260 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
261 * rows.
262 *
263 * Actually we use 4 for each, so call it 12 rows.
264 */
265 GLuint urb_entry_size;
266 };
267
268 struct brw_clip_prog_data {
269 GLuint curb_read_length; /* user planes? */
270 GLuint clip_mode;
271 GLuint urb_read_length;
272 GLuint total_grf;
273 };
274
275 struct brw_gs_prog_data {
276 GLuint urb_read_length;
277 GLuint total_grf;
278 };
279
280 struct brw_vs_prog_data {
281 GLuint curb_read_length;
282 GLuint urb_read_length;
283 GLuint total_grf;
284 GLbitfield64 outputs_written;
285 GLuint nr_params; /**< number of float params/constants */
286
287 GLuint inputs_read;
288
289 /* Used for calculating urb partitions:
290 */
291 GLuint urb_entry_size;
292 };
293
294
295 /* Size == 0 if output either not written, or always [0,0,0,1]
296 */
297 struct brw_vs_ouput_sizes {
298 GLubyte output_size[VERT_RESULT_MAX];
299 };
300
301
302 /** Number of texture sampler units */
303 #define BRW_MAX_TEX_UNIT 16
304
305 /** Max number of render targets in a shader */
306 #define BRW_MAX_DRAW_BUFFERS 8
307
308 /**
309 * Size of our surface binding table for the WM.
310 * This contains pointers to the drawing surfaces and current texture
311 * objects and shader constant buffers (+2).
312 */
313 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
314
315 /**
316 * Helpers to convert drawing buffers, textures and constant buffers
317 * to surface binding table indexes, for WM.
318 */
319 #define SURF_INDEX_DRAW(d) (d)
320 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
321 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
322
323 /**
324 * Size of surface binding table for the VS.
325 * Only one constant buffer for now.
326 */
327 #define BRW_VS_MAX_SURF 1
328
329 /**
330 * Only a VS constant buffer
331 */
332 #define SURF_INDEX_VERT_CONST_BUFFER 0
333
334
335 enum brw_cache_id {
336 BRW_BLEND_STATE,
337 BRW_DEPTH_STENCIL_STATE,
338 BRW_COLOR_CALC_STATE,
339 BRW_CC_VP,
340 BRW_CC_UNIT,
341 BRW_WM_PROG,
342 BRW_SAMPLER,
343 BRW_WM_UNIT,
344 BRW_SF_PROG,
345 BRW_SF_VP,
346 BRW_SF_UNIT, /* scissor state on gen6 */
347 BRW_VS_UNIT,
348 BRW_VS_PROG,
349 BRW_GS_UNIT,
350 BRW_GS_PROG,
351 BRW_CLIP_VP,
352 BRW_CLIP_UNIT,
353 BRW_CLIP_PROG,
354
355 BRW_MAX_CACHE
356 };
357
358 struct brw_cache_item {
359 /**
360 * Effectively part of the key, cache_id identifies what kind of state
361 * buffer is involved, and also which brw->state.dirty.cache flag should
362 * be set when this cache item is chosen.
363 */
364 enum brw_cache_id cache_id;
365 /** 32-bit hash of the key data */
366 GLuint hash;
367 GLuint key_size; /* for variable-sized keys */
368 GLuint aux_size;
369 const void *key;
370
371 uint32_t offset;
372 uint32_t size;
373
374 struct brw_cache_item *next;
375 };
376
377
378
379 struct brw_cache {
380 struct brw_context *brw;
381
382 struct brw_cache_item **items;
383 drm_intel_bo *bo;
384 GLuint size, n_items;
385
386 uint32_t next_offset;
387 bool bo_used_by_gpu;
388 };
389
390
391 /* Considered adding a member to this struct to document which flags
392 * an update might raise so that ordering of the state atoms can be
393 * checked or derived at runtime. Dropped the idea in favor of having
394 * a debug mode where the state is monitored for flags which are
395 * raised that have already been tested against.
396 */
397 struct brw_tracked_state {
398 struct brw_state_flags dirty;
399 void (*prepare)( struct brw_context *brw );
400 void (*emit)( struct brw_context *brw );
401 };
402
403 /* Flags for brw->state.cache.
404 */
405 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
406 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
407 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
408 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
409 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
410 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
411 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
412 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
413 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
414 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
415 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
416 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
417 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
418 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
419 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
420 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
421 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
422 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
423
424 struct brw_cached_batch_item {
425 struct header *header;
426 GLuint sz;
427 struct brw_cached_batch_item *next;
428 };
429
430
431
432 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
433 * be easier if C allowed arrays of packed elements?
434 */
435 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
436
437 struct brw_vertex_buffer {
438 /** Buffer object containing the uploaded vertex data */
439 drm_intel_bo *bo;
440 uint32_t offset;
441 /** Byte stride between elements in the uploaded array */
442 GLuint stride;
443 };
444 struct brw_vertex_element {
445 const struct gl_client_array *glarray;
446
447 int buffer;
448
449 /** The corresponding Mesa vertex attribute */
450 gl_vert_attrib attrib;
451 /** Size of a complete element */
452 GLuint element_size;
453 /** Offset of the first element within the buffer object */
454 unsigned int offset;
455 };
456
457
458
459 struct brw_vertex_info {
460 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
461 };
462
463 struct brw_query_object {
464 struct gl_query_object Base;
465
466 /** Last query BO associated with this query. */
467 drm_intel_bo *bo;
468 /** First index in bo with query data for this object. */
469 int first_index;
470 /** Last index in bo with query data for this object. */
471 int last_index;
472 };
473
474
475 /**
476 * brw_context is derived from intel_context.
477 */
478 struct brw_context
479 {
480 struct intel_context intel; /**< base class, must be first field */
481 GLuint primitive;
482
483 GLboolean emit_state_always;
484 GLboolean has_surface_tile_offset;
485 GLboolean has_compr4;
486 GLboolean has_negative_rhw_bug;
487 GLboolean has_aa_line_parameters;
488 GLboolean has_pln;
489
490 struct {
491 struct brw_state_flags dirty;
492 /**
493 * List of buffers accumulated in brw_validate_state to receive
494 * drm_intel_bo_check_aperture treatment before exec, so we can
495 * know if we should flush the batch and try again before
496 * emitting primitives.
497 *
498 * This can be a fixed number as we only have a limited number of
499 * objects referenced from the batchbuffer in a primitive emit,
500 * consisting of the vertex buffers, pipelined state pointers,
501 * the CURBE, the depth buffer, and a query BO.
502 */
503 drm_intel_bo *validated_bos[VERT_ATTRIB_MAX + BRW_WM_MAX_SURF + 16];
504 int validated_bo_count;
505 } state;
506
507 struct brw_cache cache;
508 struct brw_cached_batch_item *cached_batch_items;
509
510 struct {
511 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
512 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
513 struct {
514 uint32_t handle;
515 uint32_t offset;
516 uint32_t stride;
517 } current_buffers[VERT_ATTRIB_MAX];
518
519 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
520 GLuint nr_enabled;
521 GLuint nr_buffers, nr_current_buffers;
522
523 /* Summary of size and varying of active arrays, so we can check
524 * for changes to this state:
525 */
526 struct brw_vertex_info info;
527 unsigned int min_index, max_index;
528
529 /* Offset from start of vertex buffer so we can avoid redefining
530 * the same VB packed over and over again.
531 */
532 unsigned int start_vertex_bias;
533 } vb;
534
535 struct {
536 /**
537 * Index buffer for this draw_prims call.
538 *
539 * Updates are signaled by BRW_NEW_INDICES.
540 */
541 const struct _mesa_index_buffer *ib;
542
543 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
544 drm_intel_bo *bo;
545 GLuint type;
546
547 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
548 * avoid re-uploading the IB packet over and over if we're actually
549 * referencing the same index buffer.
550 */
551 unsigned int start_vertex_offset;
552 } ib;
553
554 /* Active vertex program:
555 */
556 const struct gl_vertex_program *vertex_program;
557 const struct gl_fragment_program *fragment_program;
558
559 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
560 uint32_t CMD_VF_STATISTICS;
561 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
562 uint32_t CMD_PIPELINE_SELECT;
563 int vs_max_threads;
564 int wm_max_threads;
565
566 /* BRW_NEW_URB_ALLOCATIONS:
567 */
568 struct {
569 GLuint vsize; /* vertex size plus header in urb registers */
570 GLuint csize; /* constant buffer size in urb registers */
571 GLuint sfsize; /* setup data size in urb registers */
572
573 GLboolean constrained;
574
575 GLuint max_vs_entries; /* Maximum number of VS entries */
576 GLuint max_gs_entries; /* Maximum number of GS entries */
577
578 GLuint nr_vs_entries;
579 GLuint nr_gs_entries;
580 GLuint nr_clip_entries;
581 GLuint nr_sf_entries;
582 GLuint nr_cs_entries;
583
584 /* gen6:
585 * The length of each URB entry owned by the VS (or GS), as
586 * a number of 1024-bit (128-byte) rows. Should be >= 1.
587 *
588 * gen7: Same meaning, but in 512-bit (64-byte) rows.
589 */
590 GLuint vs_size;
591 GLuint gs_size;
592
593 GLuint vs_start;
594 GLuint gs_start;
595 GLuint clip_start;
596 GLuint sf_start;
597 GLuint cs_start;
598 GLuint size; /* Hardware URB size, in KB. */
599 } urb;
600
601
602 /* BRW_NEW_CURBE_OFFSETS:
603 */
604 struct {
605 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
606 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
607 GLuint clip_start;
608 GLuint clip_size;
609 GLuint vs_start;
610 GLuint vs_size;
611 GLuint total_size;
612
613 drm_intel_bo *curbe_bo;
614 /** Offset within curbe_bo of space for current curbe entry */
615 GLuint curbe_offset;
616 /** Offset within curbe_bo of space for next curbe entry */
617 GLuint curbe_next_offset;
618
619 /**
620 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
621 * in brw_curbe.c with the same set of constant data to be uploaded,
622 * so we'd rather not upload new constants in that case (it can cause
623 * a pipeline bubble since only up to 4 can be pipelined at a time).
624 */
625 GLfloat *last_buf;
626 /**
627 * Allocation for where to calculate the next set of CURBEs.
628 * It's a hot enough path that malloc/free of that data matters.
629 */
630 GLfloat *next_buf;
631 GLuint last_bufsz;
632 } curbe;
633
634 struct {
635 struct brw_vs_prog_data *prog_data;
636 int8_t *constant_map; /* variable array following prog_data */
637
638 drm_intel_bo *const_bo;
639 /** Offset in the program cache to the VS program */
640 uint32_t prog_offset;
641 uint32_t state_offset;
642
643 /** Binding table of pointers to surf_bo entries */
644 uint32_t bind_bo_offset;
645 uint32_t surf_offset[BRW_VS_MAX_SURF];
646 GLuint nr_surfaces;
647
648 uint32_t push_const_offset; /* Offset in the batchbuffer */
649 int push_const_size; /* in 256-bit register increments */
650 } vs;
651
652 struct {
653 struct brw_gs_prog_data *prog_data;
654
655 GLboolean prog_active;
656 /** Offset in the program cache to the CLIP program pre-gen6 */
657 uint32_t prog_offset;
658 uint32_t state_offset;
659 } gs;
660
661 struct {
662 struct brw_clip_prog_data *prog_data;
663
664 /** Offset in the program cache to the CLIP program pre-gen6 */
665 uint32_t prog_offset;
666
667 /* Offset in the batch to the CLIP state on pre-gen6. */
668 uint32_t state_offset;
669
670 /* As of gen6, this is the offset in the batch to the CLIP VP,
671 * instead of vp_bo.
672 */
673 uint32_t vp_offset;
674 } clip;
675
676
677 struct {
678 struct brw_sf_prog_data *prog_data;
679
680 /** Offset in the program cache to the CLIP program pre-gen6 */
681 uint32_t prog_offset;
682 uint32_t state_offset;
683 uint32_t vp_offset;
684 } sf;
685
686 struct {
687 struct brw_wm_prog_data *prog_data;
688 struct brw_wm_compile *compile_data;
689
690 /** Input sizes, calculated from active vertex program.
691 * One bit per fragment program input attribute.
692 */
693 GLbitfield input_size_masks[4];
694
695 /** offsets in the batch to sampler default colors (texture border color)
696 */
697 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
698
699 GLuint render_surf;
700 GLuint nr_surfaces;
701
702 GLuint max_threads;
703 drm_intel_bo *scratch_bo;
704
705 GLuint sampler_count;
706 uint32_t sampler_offset;
707
708 /** Offset in the program cache to the WM program */
709 uint32_t prog_offset;
710
711 /** Binding table of pointers to surf_bo entries */
712 uint32_t bind_bo_offset;
713 uint32_t surf_offset[BRW_WM_MAX_SURF];
714 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
715
716 drm_intel_bo *const_bo; /* pull constant buffer. */
717 /**
718 * This is offset in the batch to the push constants on gen6.
719 *
720 * Pre-gen6, push constants live in the CURBE.
721 */
722 uint32_t push_const_offset;
723 } wm;
724
725
726 struct {
727 uint32_t state_offset;
728 uint32_t blend_state_offset;
729 uint32_t depth_stencil_state_offset;
730 uint32_t vp_offset;
731 } cc;
732
733 struct {
734 struct brw_query_object *obj;
735 drm_intel_bo *bo;
736 int index;
737 GLboolean active;
738 } query;
739 /* Used to give every program string a unique id
740 */
741 GLuint program_id;
742
743 int num_prepare_atoms, num_emit_atoms;
744 struct brw_tracked_state prepare_atoms[64], emit_atoms[64];
745 };
746
747
748 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
749
750 struct brw_instruction_info {
751 char *name;
752 int nsrc;
753 int ndst;
754 GLboolean is_arith;
755 };
756 extern const struct brw_instruction_info brw_opcodes[128];
757
758 /*======================================================================
759 * brw_vtbl.c
760 */
761 void brwInitVtbl( struct brw_context *brw );
762
763 /*======================================================================
764 * brw_context.c
765 */
766 GLboolean brwCreateContext( int api,
767 const struct gl_config *mesaVis,
768 __DRIcontext *driContextPriv,
769 void *sharedContextPrivate);
770
771 /*======================================================================
772 * brw_queryobj.c
773 */
774 void brw_init_queryobj_functions(struct dd_function_table *functions);
775 void brw_prepare_query_begin(struct brw_context *brw);
776 void brw_emit_query_begin(struct brw_context *brw);
777 void brw_emit_query_end(struct brw_context *brw);
778
779 /*======================================================================
780 * brw_state_dump.c
781 */
782 void brw_debug_batch(struct intel_context *intel);
783
784 /*======================================================================
785 * brw_tex.c
786 */
787 void brw_validate_textures( struct brw_context *brw );
788
789
790 /*======================================================================
791 * brw_program.c
792 */
793 void brwInitFragProgFuncs( struct dd_function_table *functions );
794
795
796 /* brw_urb.c
797 */
798 void brw_upload_urb_fence(struct brw_context *brw);
799
800 /* brw_curbe.c
801 */
802 void brw_upload_cs_urb_state(struct brw_context *brw);
803
804 /* brw_disasm.c */
805 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
806
807 /*======================================================================
808 * Inline conversion functions. These are better-typed than the
809 * macros used previously:
810 */
811 static INLINE struct brw_context *
812 brw_context( struct gl_context *ctx )
813 {
814 return (struct brw_context *)ctx;
815 }
816
817 static INLINE struct brw_vertex_program *
818 brw_vertex_program(struct gl_vertex_program *p)
819 {
820 return (struct brw_vertex_program *) p;
821 }
822
823 static INLINE const struct brw_vertex_program *
824 brw_vertex_program_const(const struct gl_vertex_program *p)
825 {
826 return (const struct brw_vertex_program *) p;
827 }
828
829 static INLINE struct brw_fragment_program *
830 brw_fragment_program(struct gl_fragment_program *p)
831 {
832 return (struct brw_fragment_program *) p;
833 }
834
835 static INLINE const struct brw_fragment_program *
836 brw_fragment_program_const(const struct gl_fragment_program *p)
837 {
838 return (const struct brw_fragment_program *) p;
839 }
840
841 static inline
842 float convert_param(enum param_conversion conversion, float param)
843 {
844 union {
845 float f;
846 uint32_t u;
847 int32_t i;
848 } fi;
849
850 switch (conversion) {
851 case PARAM_NO_CONVERT:
852 return param;
853 case PARAM_CONVERT_F2I:
854 fi.i = param;
855 return fi.f;
856 case PARAM_CONVERT_F2U:
857 fi.u = param;
858 return fi.f;
859 case PARAM_CONVERT_F2B:
860 if (param != 0.0)
861 fi.i = 1;
862 else
863 fi.i = 0;
864 return fi.f;
865 default:
866 return param;
867 }
868 }
869
870 /**
871 * Pre-gen6, the register file of the EUs was shared between threads,
872 * and each thread used some subset allocated on a 16-register block
873 * granularity. The unit states wanted these block counts.
874 */
875 static inline int
876 brw_register_blocks(int reg_count)
877 {
878 return ALIGN(reg_count, 16) / 16 - 1;
879 }
880
881 static inline uint32_t
882 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
883 uint32_t prog_offset)
884 {
885 struct intel_context *intel = &brw->intel;
886
887 if (intel->gen >= 5) {
888 /* Using state base address. */
889 return prog_offset;
890 }
891
892 drm_intel_bo_emit_reloc(intel->batch.bo,
893 state_offset,
894 brw->cache.bo,
895 prog_offset,
896 I915_GEM_DOMAIN_INSTRUCTION, 0);
897
898 return brw->cache.bo->offset + prog_offset;
899 }
900
901 GLboolean brw_do_cubemap_normalize(struct exec_list *instructions);
902
903 #endif