2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
79 * Fixed function units:
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
119 #define BRW_MAX_CURBE (32*16)
123 #define BRW_NEW_URB_FENCE 0x1
124 #define BRW_NEW_FRAGMENT_PROGRAM 0x2
125 #define BRW_NEW_VERTEX_PROGRAM 0x4
126 #define BRW_NEW_INPUT_DIMENSIONS 0x8
127 #define BRW_NEW_CURBE_OFFSETS 0x10
128 #define BRW_NEW_REDUCED_PRIMITIVE 0x20
129 #define BRW_NEW_PRIMITIVE 0x40
130 #define BRW_NEW_CONTEXT 0x80
131 #define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
132 #define BRW_NEW_PSP 0x800
133 #define BRW_NEW_WM_SURFACES 0x1000
134 #define BRW_NEW_FENCE 0x2000
135 #define BRW_NEW_INDICES 0x4000
136 #define BRW_NEW_VERTICES 0x8000
138 * Used for any batch entry with a relocated pointer that will be used
139 * by any 3D rendering.
141 #define BRW_NEW_BATCH 0x10000
142 /** brw->depth_region updated */
143 #define BRW_NEW_DEPTH_BUFFER 0x20000
144 #define BRW_NEW_NR_WM_SURFACES 0x40000
145 #define BRW_NEW_NR_VS_SURFACES 0x80000
146 #define BRW_NEW_INDEX_BUFFER 0x100000
148 struct brw_state_flags
{
149 /** State update flags signalled by mesa internals */
152 * State update flags signalled as the result of brw_tracked_state updates
155 /** State update flags signalled by brw_state_cache.c searches */
160 /** Subclass of Mesa vertex program */
161 struct brw_vertex_program
{
162 struct gl_vertex_program program
;
164 dri_bo
*const_buffer
; /** Program constant buffer/surface */
165 GLboolean use_const_buffer
;
169 /** Subclass of Mesa fragment program */
170 struct brw_fragment_program
{
171 struct gl_fragment_program program
;
172 GLuint id
; /**< serial no. to identify frag progs, never re-used */
173 GLboolean isGLSL
; /**< really, any IF/LOOP/CONT/BREAK instructions */
175 dri_bo
*const_buffer
; /** Program constant buffer/surface */
176 GLboolean use_const_buffer
;
178 /** for debugging, which texture units are referenced */
179 GLbitfield tex_units_used
;
183 /* Data about a particular attempt to compile a program. Note that
184 * there can be many of these, each in a different GL state
185 * corresponding to a different brw_wm_prog_key struct, with different
188 struct brw_wm_prog_data
{
189 GLuint curb_read_length
;
190 GLuint urb_read_length
;
192 GLuint first_curbe_grf
;
194 GLuint total_scratch
;
196 GLuint nr_params
; /**< number of float params/constants */
199 /* Pointer to tracked values (only valid once
200 * _mesa_load_state_parameters has been called at runtime).
202 const GLfloat
*param
[BRW_MAX_CURBE
];
205 struct brw_sf_prog_data
{
206 GLuint urb_read_length
;
209 /* Each vertex may have upto 12 attributes, 4 components each,
210 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
213 * Actually we use 4 for each, so call it 12 rows.
215 GLuint urb_entry_size
;
218 struct brw_clip_prog_data
{
219 GLuint curb_read_length
; /* user planes? */
221 GLuint urb_read_length
;
225 struct brw_gs_prog_data
{
226 GLuint urb_read_length
;
230 struct brw_vs_prog_data
{
231 GLuint curb_read_length
;
232 GLuint urb_read_length
;
234 GLuint outputs_written
;
235 GLuint nr_params
; /**< number of float params/constants */
239 /* Used for calculating urb partitions:
241 GLuint urb_entry_size
;
245 /* Size == 0 if output either not written, or always [0,0,0,1]
247 struct brw_vs_ouput_sizes
{
248 GLubyte output_size
[VERT_RESULT_MAX
];
252 /** Number of texture sampler units */
253 #define BRW_MAX_TEX_UNIT 16
255 /** Max number of render targets in a shader */
256 #define BRW_MAX_DRAW_BUFFERS 4
259 * Size of our surface binding table for the WM.
260 * This contains pointers to the drawing surfaces and current texture
261 * objects and shader constant buffers (+2).
263 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
266 * Helpers to convert drawing buffers, textures and constant buffers
267 * to surface binding table indexes, for WM.
269 #define SURF_INDEX_DRAW(d) (d)
270 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
271 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
274 * Size of surface binding table for the VS.
275 * Only one constant buffer for now.
277 #define BRW_VS_MAX_SURF 1
280 * Only a VS constant buffer
282 #define SURF_INDEX_VERT_CONST_BUFFER 0
289 BRW_SAMPLER_DEFAULT_COLOR
,
308 struct brw_cache_item
{
310 * Effectively part of the key, cache_id identifies what kind of state
311 * buffer is involved, and also which brw->state.dirty.cache flag should
312 * be set when this cache item is chosen.
314 enum brw_cache_id cache_id
;
315 /** 32-bit hash of the key data */
317 GLuint key_size
; /* for variable-sized keys */
320 GLuint nr_reloc_bufs
;
325 struct brw_cache_item
*next
;
331 struct brw_context
*brw
;
333 struct brw_cache_item
**items
;
334 GLuint size
, n_items
;
336 GLuint key_size
[BRW_MAX_CACHE
]; /* for fixed-size keys */
337 GLuint aux_size
[BRW_MAX_CACHE
];
338 char *name
[BRW_MAX_CACHE
];
340 /* Record of the last BOs chosen for each cache_id. Used to set
341 * brw->state.dirty.cache when a new cache item is chosen.
343 dri_bo
*last_bo
[BRW_MAX_CACHE
];
347 /* Considered adding a member to this struct to document which flags
348 * an update might raise so that ordering of the state atoms can be
349 * checked or derived at runtime. Dropped the idea in favor of having
350 * a debug mode where the state is monitored for flags which are
351 * raised that have already been tested against.
353 struct brw_tracked_state
{
354 struct brw_state_flags dirty
;
355 void (*prepare
)( struct brw_context
*brw
);
356 void (*emit
)( struct brw_context
*brw
);
359 /* Flags for brw->state.cache.
361 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
362 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
363 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
364 #define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
365 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
366 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
367 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
368 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
369 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
370 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
371 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
372 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
373 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
374 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
375 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
376 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
377 #define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
378 #define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
380 struct brw_cached_batch_item
{
381 struct header
*header
;
383 struct brw_cached_batch_item
*next
;
388 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
389 * be easier if C allowed arrays of packed elements?
391 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
393 struct brw_vertex_element
{
394 const struct gl_client_array
*glarray
;
396 /** The corresponding Mesa vertex attribute */
397 gl_vert_attrib attrib
;
398 /** Size of a complete element */
400 /** Number of uploaded elements for this input. */
402 /** Byte stride between elements in the uploaded array */
404 /** Offset of the first element within the buffer object */
406 /** Buffer object containing the uploaded vertex data */
412 struct brw_vertex_info
{
413 GLuint sizes
[ATTRIB_BIT_DWORDS
* 2]; /* sizes:2[VERT_ATTRIB_MAX] */
419 /* Cache for TNL programs.
421 struct brw_tnl_cache_item
{
425 struct brw_tnl_cache_item
*next
;
428 struct brw_tnl_cache
{
429 struct brw_tnl_cache_item
**items
;
430 GLuint size
, n_items
;
433 struct brw_query_object
{
434 struct gl_query_object Base
;
436 /** Doubly linked list of active query objects in the context. */
437 struct brw_query_object
*prev
, *next
;
439 /** Last query BO associated with this query. */
441 /** First index in bo with query data for this object. */
443 /** Last index in bo with query data for this object. */
446 /* Total count of pixels from previous BOs */
452 * brw_context is derived from intel_context.
456 struct intel_context intel
; /**< base class, must be first field */
459 GLboolean emit_state_always
;
460 GLboolean no_batch_wrap
;
463 struct brw_state_flags dirty
;
465 GLuint nr_color_regions
;
466 struct intel_region
*color_regions
[MAX_DRAW_BUFFERS
];
467 struct intel_region
*depth_region
;
470 * List of buffers accumulated in brw_validate_state to receive
471 * dri_bo_check_aperture treatment before exec, so we can know if we
472 * should flush the batch and try again before emitting primitives.
474 * This can be a fixed number as we only have a limited number of
475 * objects referenced from the batchbuffer in a primitive emit,
476 * consisting of the vertex buffers, pipelined state pointers,
477 * the CURBE, the depth buffer, and a query BO.
479 dri_bo
*validated_bos
[VERT_ATTRIB_MAX
+ 16];
480 int validated_bo_count
;
483 struct brw_cache cache
; /** non-surface items */
484 struct brw_cache surface_cache
; /* surface items */
485 struct brw_cached_batch_item
*cached_batch_items
;
488 struct brw_vertex_element inputs
[VERT_ATTRIB_MAX
];
490 struct brw_vertex_element
*enabled
[VERT_ATTRIB_MAX
];
493 #define BRW_NR_UPLOAD_BUFS 17
494 #define BRW_UPLOAD_INIT_SIZE (128*1024)
501 /* Summary of size and varying of active arrays, so we can check
502 * for changes to this state:
504 struct brw_vertex_info info
;
505 unsigned int min_index
, max_index
;
510 * Index buffer for this draw_prims call.
512 * Updates are signaled by BRW_NEW_INDICES.
514 const struct _mesa_index_buffer
*ib
;
516 /* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
520 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
521 * avoid re-uploading the IB packet over and over if we're actually
522 * referencing the same index buffer.
524 unsigned int start_vertex_offset
;
527 /* Active vertex program:
529 const struct gl_vertex_program
*vertex_program
;
530 const struct gl_fragment_program
*fragment_program
;
533 /* For populating the gtt:
535 GLuint next_free_page
;
538 /* BRW_NEW_URB_ALLOCATIONS:
541 GLuint vsize
; /* vertex size plus header in urb registers */
542 GLuint csize
; /* constant buffer size in urb registers */
543 GLuint sfsize
; /* setup data size in urb registers */
545 GLboolean constrained
;
547 GLuint nr_vs_entries
;
548 GLuint nr_gs_entries
;
549 GLuint nr_clip_entries
;
550 GLuint nr_sf_entries
;
551 GLuint nr_cs_entries
;
553 /* GLuint vs_size; */
554 /* GLuint gs_size; */
555 /* GLuint clip_size; */
556 /* GLuint sf_size; */
557 /* GLuint cs_size; */
567 /* BRW_NEW_CURBE_OFFSETS:
570 GLuint wm_start
; /**< pos of first wm const in CURBE buffer */
571 GLuint wm_size
; /**< number of float[4] consts, multiple of 16 */
579 /** Offset within curbe_bo of space for current curbe entry */
581 /** Offset within curbe_bo of space for next curbe entry */
582 GLuint curbe_next_offset
;
587 * Whether we should create a new bo instead of reusing the old one
588 * (if we just dispatch the batch pointing at the old one.
590 GLboolean need_new_bo
;
594 struct brw_vs_prog_data
*prog_data
;
599 /** Binding table of pointers to surf_bo entries */
601 dri_bo
*surf_bo
[BRW_VS_MAX_SURF
];
606 struct brw_gs_prog_data
*prog_data
;
608 GLboolean prog_active
;
614 struct brw_clip_prog_data
*prog_data
;
623 struct brw_sf_prog_data
*prog_data
;
631 struct brw_wm_prog_data
*prog_data
;
632 struct brw_wm_compile
*compile_data
;
634 /** Input sizes, calculated from active vertex program.
635 * One bit per fragment program input attribute.
637 GLbitfield input_size_masks
[4];
639 /** Array of surface default colors (texture border color) */
640 dri_bo
*sdc_bo
[BRW_MAX_TEX_UNIT
];
648 GLuint sampler_count
;
651 /** Binding table of pointers to surf_bo entries */
653 dri_bo
*surf_bo
[BRW_WM_MAX_SURF
];
667 struct brw_query_object active_head
;
672 /* Used to give every program string a unique id
678 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
682 /*======================================================================
685 void brwInitVtbl( struct brw_context
*brw
);
687 /*======================================================================
690 GLboolean
brwCreateContext( const __GLcontextModes
*mesaVis
,
691 __DRIcontextPrivate
*driContextPriv
,
692 void *sharedContextPrivate
);
694 /*======================================================================
697 void brw_init_queryobj_functions(struct dd_function_table
*functions
);
698 void brw_prepare_query_begin(struct brw_context
*brw
);
699 void brw_emit_query_begin(struct brw_context
*brw
);
700 void brw_emit_query_end(struct brw_context
*brw
);
702 /*======================================================================
705 void brw_debug_batch(struct intel_context
*intel
);
707 /*======================================================================
710 void brw_validate_textures( struct brw_context
*brw
);
713 /*======================================================================
716 void brwInitFragProgFuncs( struct dd_function_table
*functions
);
721 void brw_upload_urb_fence(struct brw_context
*brw
);
725 void brw_upload_cs_urb_state(struct brw_context
*brw
);
728 int brw_disasm (FILE *file
, struct brw_instruction
*inst
);
730 /*======================================================================
731 * Inline conversion functions. These are better-typed than the
732 * macros used previously:
734 static INLINE
struct brw_context
*
735 brw_context( GLcontext
*ctx
)
737 return (struct brw_context
*)ctx
;
740 static INLINE
struct brw_vertex_program
*
741 brw_vertex_program(struct gl_vertex_program
*p
)
743 return (struct brw_vertex_program
*) p
;
746 static INLINE
const struct brw_vertex_program
*
747 brw_vertex_program_const(const struct gl_vertex_program
*p
)
749 return (const struct brw_vertex_program
*) p
;
752 static INLINE
struct brw_fragment_program
*
753 brw_fragment_program(struct gl_fragment_program
*p
)
755 return (struct brw_fragment_program
*) p
;
758 static INLINE
const struct brw_fragment_program
*
759 brw_fragment_program_const(const struct gl_fragment_program
*p
)
761 return (const struct brw_fragment_program
*) p
;
766 #define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1)