2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
45 /* Evil hack for using libdrm in a c++ compiler. */
49 #include <intel_bufmgr.h>
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
101 * Fixed function units:
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
113 * HS - Hull Shader (Tessellation Control Shader)
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
117 * DS - Domain Shader (Tessellation Evaluation Shader)
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
148 struct brw_vs_prog_key
;
149 struct brw_vue_prog_key
;
150 struct brw_wm_prog_key
;
151 struct brw_wm_prog_data
;
152 struct brw_cs_prog_key
;
153 struct brw_cs_prog_data
;
157 BRW_COMPUTE_PIPELINE
,
164 BRW_CACHE_BLORP_BLIT_PROG
,
167 BRW_CACHE_FF_GS_PROG
,
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE
= BRW_MAX_CACHE
,
180 BRW_STATE_FRAGMENT_PROGRAM
,
181 BRW_STATE_GEOMETRY_PROGRAM
,
182 BRW_STATE_TESS_CTRL_PROGRAM
,
183 BRW_STATE_TESS_EVAL_PROGRAM
,
184 BRW_STATE_VERTEX_PROGRAM
,
185 BRW_STATE_CURBE_OFFSETS
,
186 BRW_STATE_REDUCED_PRIMITIVE
,
187 BRW_STATE_PATCH_PRIMITIVE
,
192 BRW_STATE_BINDING_TABLE_POINTERS
,
196 BRW_STATE_INDEX_BUFFER
,
197 BRW_STATE_VS_CONSTBUF
,
198 BRW_STATE_TCS_CONSTBUF
,
199 BRW_STATE_TES_CONSTBUF
,
200 BRW_STATE_GS_CONSTBUF
,
201 BRW_STATE_PROGRAM_CACHE
,
202 BRW_STATE_STATE_BASE_ADDRESS
,
203 BRW_STATE_VUE_MAP_GEOM_OUT
,
204 BRW_STATE_TRANSFORM_FEEDBACK
,
205 BRW_STATE_RASTERIZER_DISCARD
,
207 BRW_STATE_UNIFORM_BUFFER
,
208 BRW_STATE_ATOMIC_BUFFER
,
209 BRW_STATE_IMAGE_UNITS
,
210 BRW_STATE_META_IN_PROGRESS
,
211 BRW_STATE_INTERPOLATION_MAP
,
212 BRW_STATE_PUSH_CONSTANT_ALLOCATION
,
213 BRW_STATE_NUM_SAMPLES
,
214 BRW_STATE_TEXTURE_BUFFER
,
215 BRW_STATE_GEN4_UNIT_STATE
,
219 BRW_STATE_SAMPLER_STATE_TABLE
,
220 BRW_STATE_VS_ATTRIB_WORKAROUNDS
,
221 BRW_STATE_COMPUTE_PROGRAM
,
222 BRW_STATE_CS_WORK_GROUPS
,
228 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
230 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
231 * When the currently bound shader program differs from the previous draw
232 * call, these will be flagged. They cover brw->{stage}_program and
233 * ctx->{Stage}Program->_Current.
235 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
236 * driver perspective. Even if the same shader is bound at the API level,
237 * we may need to switch between multiple versions of that shader to handle
238 * changes in non-orthagonal state.
240 * Additionally, multiple shader programs may have identical vertex shaders
241 * (for example), or compile down to the same code in the backend. We combine
242 * those into a single program cache entry.
244 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
245 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
247 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
248 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
249 * use the normal state upload paths), but the cache is still used. To avoid
250 * polluting the brw_state_cache code with special cases, we retain the dirty
251 * bit for now. It should eventually be removed.
253 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
254 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
255 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
256 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
257 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
258 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
259 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
260 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
261 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
262 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
263 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
264 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
265 #define BRW_NEW_TESS_EVAL_PROGRAM (1ull << BRW_STATE_TESS_EVAL_PROGRAM)
266 #define BRW_NEW_TESS_CTRL_PROGRAM (1ull << BRW_STATE_TESS_CTRL_PROGRAM)
267 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
268 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
269 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
270 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
271 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
272 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
273 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
274 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
275 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
276 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
277 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
279 * Used for any batch entry with a relocated pointer that will be used
280 * by any 3D rendering.
282 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
283 /** \see brw.state.depth_region */
284 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
285 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
286 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
287 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
288 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
289 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
290 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
291 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
292 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
293 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
294 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
295 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
296 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
297 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
298 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
299 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
300 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
301 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
302 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
303 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
304 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
305 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
306 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
307 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
308 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
309 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
310 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
311 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
313 struct brw_state_flags
{
314 /** State update flags signalled by mesa internals */
317 * State update flags signalled as the result of brw_tracked_state updates
322 /** Subclass of Mesa vertex program */
323 struct brw_vertex_program
{
324 struct gl_vertex_program program
;
329 /** Subclass of Mesa tessellation control program */
330 struct brw_tess_ctrl_program
{
331 struct gl_tess_ctrl_program program
;
332 unsigned id
; /**< serial no. to identify tess ctrl progs, never re-used */
336 /** Subclass of Mesa tessellation evaluation program */
337 struct brw_tess_eval_program
{
338 struct gl_tess_eval_program program
;
339 unsigned id
; /**< serial no. to identify tess eval progs, never re-used */
343 /** Subclass of Mesa geometry program */
344 struct brw_geometry_program
{
345 struct gl_geometry_program program
;
346 unsigned id
; /**< serial no. to identify geom progs, never re-used */
350 /** Subclass of Mesa fragment program */
351 struct brw_fragment_program
{
352 struct gl_fragment_program program
;
353 GLuint id
; /**< serial no. to identify frag progs, never re-used */
357 /** Subclass of Mesa compute program */
358 struct brw_compute_program
{
359 struct gl_compute_program program
;
360 unsigned id
; /**< serial no. to identify compute progs, never re-used */
365 struct gl_shader base
;
371 * Bitmask indicating which fragment shader inputs represent varyings (and
372 * hence have to be delivered to the fragment shader by the SF/SBE stage).
374 #define BRW_FS_VARYING_INPUT_MASK \
375 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
376 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
380 * Mapping of VUE map slots to interpolation modes.
382 struct interpolation_mode_map
{
383 unsigned char mode
[BRW_VARYING_SLOT_COUNT
];
386 static inline bool brw_any_flat_varyings(struct interpolation_mode_map
*map
)
388 for (int i
= 0; i
< BRW_VARYING_SLOT_COUNT
; i
++)
389 if (map
->mode
[i
] == INTERP_QUALIFIER_FLAT
)
395 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map
*map
)
397 for (int i
= 0; i
< BRW_VARYING_SLOT_COUNT
; i
++)
398 if (map
->mode
[i
] == INTERP_QUALIFIER_NOPERSPECTIVE
)
405 struct brw_sf_prog_data
{
406 GLuint urb_read_length
;
409 /* Each vertex may have upto 12 attributes, 4 components each,
410 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
413 * Actually we use 4 for each, so call it 12 rows.
415 GLuint urb_entry_size
;
420 * We always program SF to start reading at an offset of 1 (2 varying slots)
421 * from the start of the vertex URB entry. This causes it to skip:
422 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
423 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
425 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
428 struct brw_clip_prog_data
{
429 GLuint curb_read_length
; /* user planes? */
431 GLuint urb_read_length
;
435 struct brw_ff_gs_prog_data
{
436 GLuint urb_read_length
;
440 * Gen6 transform feedback: Amount by which the streaming vertex buffer
441 * indices should be incremented each time the GS is invoked.
443 unsigned svbi_postincrement_value
;
446 /** Number of texture sampler units */
447 #define BRW_MAX_TEX_UNIT 32
449 /** Max number of render targets in a shader */
450 #define BRW_MAX_DRAW_BUFFERS 8
452 /** Max number of UBOs in a shader */
453 #define BRW_MAX_UBO 14
455 /** Max number of SSBOs in a shader */
456 #define BRW_MAX_SSBO 12
458 /** Max number of atomic counter buffer objects in a shader */
459 #define BRW_MAX_ABO 16
461 /** Max number of image uniforms in a shader */
462 #define BRW_MAX_IMAGES 32
465 * Max number of binding table entries used for stream output.
467 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
468 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
470 * On Gen6, the size of transform feedback data is limited not by the number
471 * of components but by the number of binding table entries we set aside. We
472 * use one binding table entry for a float, one entry for a vector, and one
473 * entry per matrix column. Since the only way we can communicate our
474 * transform feedback capabilities to the client is via
475 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
476 * worst case, in which all the varyings are floats, so we use up one binding
477 * table entry per component. Therefore we need to set aside at least 64
478 * binding table entries for use by transform feedback.
480 * Note: since we don't currently pack varyings, it is currently impossible
481 * for the client to actually use up all of these binding table entries--if
482 * all of their varyings were floats, they would run out of varying slots and
483 * fail to link. But that's a bug, so it seems prudent to go ahead and
484 * allocate the number of binding table entries we will need once the bug is
487 #define BRW_MAX_SOL_BINDINGS 64
489 /** Maximum number of actual buffers used for stream output */
490 #define BRW_MAX_SOL_BUFFERS 4
492 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
493 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
498 2 + /* shader time, pull constants */ \
499 1 /* cs num work groups */)
501 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
504 * Stride in bytes between shader_time entries.
506 * We separate entries by a cacheline to reduce traffic between EUs writing to
509 #define SHADER_TIME_STRIDE 64
511 struct brw_cache_item
{
513 * Effectively part of the key, cache_id identifies what kind of state
514 * buffer is involved, and also which dirty flag should set.
516 enum brw_cache_id cache_id
;
517 /** 32-bit hash of the key data */
519 GLuint key_size
; /* for variable-sized keys */
526 struct brw_cache_item
*next
;
531 struct brw_context
*brw
;
533 struct brw_cache_item
**items
;
535 GLuint size
, n_items
;
537 uint32_t next_offset
;
542 /* Considered adding a member to this struct to document which flags
543 * an update might raise so that ordering of the state atoms can be
544 * checked or derived at runtime. Dropped the idea in favor of having
545 * a debug mode where the state is monitored for flags which are
546 * raised that have already been tested against.
548 struct brw_tracked_state
{
549 struct brw_state_flags dirty
;
550 void (*emit
)( struct brw_context
*brw
);
553 enum shader_time_shader_type
{
564 struct brw_vertex_buffer
{
565 /** Buffer object containing the uploaded vertex data */
568 /** Byte stride between elements in the uploaded array */
572 struct brw_vertex_element
{
573 const struct gl_client_array
*glarray
;
577 /** Offset of the first element within the buffer object */
581 struct brw_query_object
{
582 struct gl_query_object Base
;
584 /** Last query BO associated with this query. */
587 /** Last index in bo with query data for this object. */
590 /** True if we know the batch has been flushed since we ended the query. */
600 struct intel_batchbuffer
{
601 /** Current batchbuffer being queued up. */
603 /** Last BO submitted to the hardware. Used for glFinish(). */
604 drm_intel_bo
*last_bo
;
607 uint16_t emit
, total
;
609 uint16_t reserved_space
;
613 #define BATCH_SZ (8192*sizeof(uint32_t))
615 uint32_t state_batch_offset
;
616 enum brw_gpu_ring ring
;
617 bool needs_sol_reset
;
625 #define MAX_GS_INPUT_VERTICES 6
627 #define BRW_MAX_XFB_STREAMS 4
629 struct brw_transform_feedback_object
{
630 struct gl_transform_feedback_object base
;
632 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
633 drm_intel_bo
*offset_bo
;
635 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
638 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
639 GLenum primitive_mode
;
642 * Count of primitives generated during this transform feedback operation.
645 uint64_t prims_generated
[BRW_MAX_XFB_STREAMS
];
646 drm_intel_bo
*prim_count_bo
;
647 unsigned prim_count_buffer_index
; /**< in number of uint64_t units */
651 * Number of vertices written between last Begin/EndTransformFeedback().
653 * Used to implement DrawTransformFeedback().
655 uint64_t vertices_written
[BRW_MAX_XFB_STREAMS
];
656 bool vertices_written_valid
;
660 * Data shared between each programmable stage in the pipeline (vs, gs, and
663 struct brw_stage_state
665 gl_shader_stage stage
;
666 struct brw_stage_prog_data
*prog_data
;
669 * Optional scratch buffer used to store spilled register values and
670 * variably-indexed GRF arrays.
672 drm_intel_bo
*scratch_bo
;
674 /** Offset in the program cache to the program */
675 uint32_t prog_offset
;
677 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
678 uint32_t state_offset
;
680 uint32_t push_const_offset
; /* Offset in the batchbuffer */
681 int push_const_size
; /* in 256-bit register increments */
683 /* Binding table: pointers to SURFACE_STATE entries. */
684 uint32_t bind_bo_offset
;
685 uint32_t surf_offset
[BRW_MAX_SURFACES
];
687 /** SAMPLER_STATE count and table offset */
688 uint32_t sampler_count
;
689 uint32_t sampler_offset
;
692 enum brw_predicate_state
{
693 /* The first two states are used if we can determine whether to draw
694 * without having to look at the values in the query object buffer. This
695 * will happen if there is no conditional render in progress, if the query
696 * object is already completed or if something else has already added
697 * samples to the preliminary result such as via a BLT command.
699 BRW_PREDICATE_STATE_RENDER
,
700 BRW_PREDICATE_STATE_DONT_RENDER
,
701 /* In this case whether to draw or not depends on the result of an
702 * MI_PREDICATE command so the predicate enable bit needs to be checked.
704 BRW_PREDICATE_STATE_USE_BIT
709 struct brw_l3_config
;
712 * brw_context is derived from gl_context.
716 struct gl_context ctx
; /**< base class, must be first field */
720 void (*update_texture_surface
)(struct gl_context
*ctx
,
722 uint32_t *surf_offset
,
724 uint32_t (*update_renderbuffer_surface
)(struct brw_context
*brw
,
725 struct gl_renderbuffer
*rb
,
726 bool layered
, unsigned unit
,
727 uint32_t surf_index
);
729 void (*emit_texture_surface_state
)(struct brw_context
*brw
,
730 struct intel_mipmap_tree
*mt
,
738 uint32_t *surf_offset
,
739 bool rw
, bool for_gather
);
740 void (*emit_buffer_surface_state
)(struct brw_context
*brw
,
741 uint32_t *out_offset
,
743 unsigned buffer_offset
,
744 unsigned surface_format
,
745 unsigned buffer_size
,
748 void (*emit_null_surface_state
)(struct brw_context
*brw
,
752 uint32_t *out_offset
);
755 * Send the appropriate state packets to configure depth, stencil, and
756 * HiZ buffers (i965+ only)
758 void (*emit_depth_stencil_hiz
)(struct brw_context
*brw
,
759 struct intel_mipmap_tree
*depth_mt
,
760 uint32_t depth_offset
,
761 uint32_t depthbuffer_format
,
762 uint32_t depth_surface_type
,
763 struct intel_mipmap_tree
*stencil_mt
,
764 bool hiz
, bool separate_stencil
,
765 uint32_t width
, uint32_t height
,
766 uint32_t tile_x
, uint32_t tile_y
);
772 drm_intel_context
*hw_ctx
;
774 /** BO for post-sync nonzero writes for gen6 workaround. */
775 drm_intel_bo
*workaround_bo
;
776 uint8_t pipe_controls_since_last_cs_stall
;
779 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
780 * and would need flushing before being used from another cache domain that
781 * isn't coherent with it (i.e. the sampler).
783 struct set
*render_cache
;
786 * Number of resets observed in the system at context creation.
788 * This is tracked in the context so that we can determine that another
789 * reset has occurred.
791 uint32_t reset_count
;
793 struct intel_batchbuffer batch
;
798 uint32_t next_offset
;
802 * Set if rendering has occurred to the drawable's front buffer.
804 * This is used in the DRI2 case to detect that glFlush should also copy
805 * the contents of the fake front buffer to the real front buffer.
807 bool front_buffer_dirty
;
809 /** Framerate throttling: @{ */
810 drm_intel_bo
*throttle_batch
[2];
812 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
813 * frame of rendering to complete. This gives a very precise cap to the
814 * latency between input and output such that rendering never gets more
815 * than a frame behind the user. (With the caveat that we technically are
816 * not using the SwapBuffers itself as a barrier but the first batch
817 * submitted afterwards, which may be immediately prior to the next
820 bool need_swap_throttle
;
822 /** General throttling, not caught by throttling between SwapBuffers */
823 bool need_flush_throttle
;
833 bool always_flush_batch
;
834 bool always_flush_cache
;
835 bool disable_throttling
;
838 driOptionCache optionCache
;
841 GLuint primitive
; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
843 GLenum reduced_primitive
;
846 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
847 * variable is set, this is the flag indicating to do expensive work that
848 * might lead to a perf_debug() call.
852 uint32_t max_gtt_map_object_size
;
864 bool has_separate_stencil
;
865 bool must_use_separate_stencil
;
868 bool has_surface_tile_offset
;
870 bool has_negative_rhw_bug
;
874 bool use_resource_streamer
;
877 * Whether LRI can be used to write register values from the batch buffer.
879 bool can_do_pipelined_register_writes
;
882 * Some versions of Gen hardware don't do centroid interpolation correctly
883 * on unlit pixels, causing incorrect values for derivatives near triangle
884 * edges. Enabling this flag causes the fragment shader to use
885 * non-centroid interpolation for unlit pixels, at the expense of two extra
886 * fragment shader instructions.
888 bool needs_unlit_centroid_workaround
;
892 struct brw_state_flags pipelines
[BRW_NUM_PIPELINES
];
895 enum brw_pipeline last_pipeline
;
897 struct brw_cache cache
;
899 /** IDs for meta stencil blit shader programs. */
900 unsigned meta_stencil_blit_programs
[2];
902 /* Whether a meta-operation is in progress. */
903 bool meta_in_progress
;
905 /* Whether the last depth/stencil packets were both NULL. */
906 bool no_depth_or_stencil
;
908 /* The last PMA stall bits programmed. */
909 uint32_t pma_stall_bits
;
912 /** The value of gl_BaseVertex for the current _mesa_prim. */
916 * Buffer and offset used for GL_ARB_shader_draw_parameters
917 * (for now, only gl_BaseVertex).
919 drm_intel_bo
*draw_params_bo
;
920 uint32_t draw_params_offset
;
925 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
926 * an indirect call, and num_work_groups_offset is valid. Otherwise,
927 * num_work_groups is set based on glDispatchCompute.
929 drm_intel_bo
*num_work_groups_bo
;
930 GLintptr num_work_groups_offset
;
931 const GLuint
*num_work_groups
;
935 struct brw_vertex_element inputs
[VERT_ATTRIB_MAX
];
936 struct brw_vertex_buffer buffers
[VERT_ATTRIB_MAX
];
938 struct brw_vertex_element
*enabled
[VERT_ATTRIB_MAX
];
942 /* Summary of size and varying of active arrays, so we can check
943 * for changes to this state:
945 unsigned int min_index
, max_index
;
947 /* Offset from start of vertex buffer so we can avoid redefining
948 * the same VB packed over and over again.
950 unsigned int start_vertex_bias
;
953 * Certain vertex attribute formats aren't natively handled by the
954 * hardware and require special VS code to fix up their values.
956 * These bitfields indicate which workarounds are needed.
958 uint8_t attrib_wa_flags
[VERT_ATTRIB_MAX
];
963 * Index buffer for this draw_prims call.
965 * Updates are signaled by BRW_NEW_INDICES.
967 const struct _mesa_index_buffer
*ib
;
969 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
973 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
974 * avoid re-uploading the IB packet over and over if we're actually
975 * referencing the same index buffer.
977 unsigned int start_vertex_offset
;
980 /* Active vertex program:
982 const struct gl_vertex_program
*vertex_program
;
983 const struct gl_geometry_program
*geometry_program
;
984 const struct gl_tess_ctrl_program
*tess_ctrl_program
;
985 const struct gl_tess_eval_program
*tess_eval_program
;
986 const struct gl_fragment_program
*fragment_program
;
987 const struct gl_compute_program
*compute_program
;
990 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
991 * that we don't have to reemit that state every time we change FBOs.
996 * Platform specific constants containing the maximum number of threads
997 * for each pipeline stage.
999 unsigned max_vs_threads
;
1000 unsigned max_hs_threads
;
1001 unsigned max_ds_threads
;
1002 unsigned max_gs_threads
;
1003 unsigned max_wm_threads
;
1004 unsigned max_cs_threads
;
1006 /* BRW_NEW_URB_ALLOCATIONS:
1009 GLuint vsize
; /* vertex size plus header in urb registers */
1010 GLuint gsize
; /* GS output size in urb registers */
1011 GLuint hsize
; /* Tessellation control output size in urb registers */
1012 GLuint dsize
; /* Tessellation evaluation output size in urb registers */
1013 GLuint csize
; /* constant buffer size in urb registers */
1014 GLuint sfsize
; /* setup data size in urb registers */
1018 GLuint min_vs_entries
; /* Minimum number of VS entries */
1019 GLuint max_vs_entries
; /* Maximum number of VS entries */
1020 GLuint max_hs_entries
; /* Maximum number of HS entries */
1021 GLuint max_ds_entries
; /* Maximum number of DS entries */
1022 GLuint max_gs_entries
; /* Maximum number of GS entries */
1024 GLuint nr_vs_entries
;
1025 GLuint nr_hs_entries
;
1026 GLuint nr_ds_entries
;
1027 GLuint nr_gs_entries
;
1028 GLuint nr_clip_entries
;
1029 GLuint nr_sf_entries
;
1030 GLuint nr_cs_entries
;
1040 * URB size in the current configuration. The units this is expressed
1041 * in are somewhat inconsistent, see brw_device_info::urb::size.
1043 * FINISHME: Represent the URB size consistently in KB on all platforms.
1047 /* True if the most recently sent _3DSTATE_URB message allocated
1048 * URB space for the GS.
1052 /* True if the most recently sent _3DSTATE_URB message allocated
1053 * URB space for the HS and DS.
1059 /* BRW_NEW_CURBE_OFFSETS:
1062 GLuint wm_start
; /**< pos of first wm const in CURBE buffer */
1063 GLuint wm_size
; /**< number of float[4] consts, multiple of 16 */
1071 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1072 * for upload to the CURBE.
1074 drm_intel_bo
*curbe_bo
;
1075 /** Offset within curbe_bo of space for current curbe entry */
1076 GLuint curbe_offset
;
1080 * Layout of vertex data exiting the geometry portion of the pipleine.
1081 * This comes from the last enabled shader stage (GS, DS, or VS).
1083 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1085 struct brw_vue_map vue_map_geom_out
;
1088 struct brw_stage_state base
;
1089 struct brw_vs_prog_data
*prog_data
;
1093 struct brw_stage_state base
;
1094 struct brw_tcs_prog_data
*prog_data
;
1097 * True if the 3DSTATE_HS command most recently emitted to the 3D
1098 * pipeline enabled the HS; false otherwise.
1104 struct brw_stage_state base
;
1105 struct brw_tes_prog_data
*prog_data
;
1108 * True if the 3DSTATE_DS command most recently emitted to the 3D
1109 * pipeline enabled the DS; false otherwise.
1115 struct brw_stage_state base
;
1116 struct brw_gs_prog_data
*prog_data
;
1119 * True if the 3DSTATE_GS command most recently emitted to the 3D
1120 * pipeline enabled the GS; false otherwise.
1126 struct brw_ff_gs_prog_data
*prog_data
;
1129 /** Offset in the program cache to the CLIP program pre-gen6 */
1130 uint32_t prog_offset
;
1131 uint32_t state_offset
;
1133 uint32_t bind_bo_offset
;
1135 * Surface offsets for the binding table. We only need surfaces to
1136 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1137 * need in this case.
1139 uint32_t surf_offset
[BRW_MAX_SOL_BINDINGS
];
1143 struct brw_clip_prog_data
*prog_data
;
1145 /** Offset in the program cache to the CLIP program pre-gen6 */
1146 uint32_t prog_offset
;
1148 /* Offset in the batch to the CLIP state on pre-gen6. */
1149 uint32_t state_offset
;
1151 /* As of gen6, this is the offset in the batch to the CLIP VP,
1159 struct brw_sf_prog_data
*prog_data
;
1161 /** Offset in the program cache to the CLIP program pre-gen6 */
1162 uint32_t prog_offset
;
1163 uint32_t state_offset
;
1165 bool viewport_transform_enable
;
1169 struct brw_stage_state base
;
1170 struct brw_wm_prog_data
*prog_data
;
1175 * Buffer object used in place of multisampled null render targets on
1176 * Gen6. See brw_emit_null_surface_state().
1178 drm_intel_bo
*multisampled_null_render_target_bo
;
1179 uint32_t fast_clear_op
;
1185 struct brw_stage_state base
;
1186 struct brw_cs_prog_data
*prog_data
;
1189 /* RS hardware binding table */
1192 uint32_t next_offset
;
1196 uint32_t state_offset
;
1197 uint32_t blend_state_offset
;
1198 uint32_t depth_stencil_state_offset
;
1203 struct brw_query_object
*obj
;
1208 enum brw_predicate_state state
;
1213 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1214 const int *statistics_registers
;
1216 /** The number of active monitors using OA counters. */
1220 * A buffer object storing OA counter snapshots taken at the start and
1221 * end of each batch (creating "bookends" around the batch).
1223 drm_intel_bo
*bookend_bo
;
1225 /** The number of snapshots written to bookend_bo. */
1226 int bookend_snapshots
;
1229 * An array of monitors whose results haven't yet been assembled based on
1230 * the data in buffer objects.
1232 * These may be active, or have already ended. However, the results
1233 * have not been requested.
1235 struct brw_perf_monitor_object
**unresolved
;
1236 int unresolved_elements
;
1237 int unresolved_array_size
;
1240 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1241 * the counter which MI_REPORT_PERF_COUNT stores there.
1243 const int *oa_snapshot_layout
;
1245 /** Number of 32-bit entries in a hardware counter snapshot. */
1246 int entries_per_oa_snapshot
;
1249 int num_atoms
[BRW_NUM_PIPELINES
];
1250 const struct brw_tracked_state render_atoms
[76];
1251 const struct brw_tracked_state compute_atoms
[10];
1253 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1257 enum aub_state_struct_type type
;
1259 } *state_batch_list
;
1260 int state_batch_count
;
1262 uint32_t render_target_format
[MESA_FORMAT_COUNT
];
1263 bool format_supported_as_render_target
[MESA_FORMAT_COUNT
];
1265 /* Interpolation modes, one byte per vue slot.
1266 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1268 struct interpolation_mode_map interpolation_mode
;
1270 /* PrimitiveRestart */
1273 bool enable_cut_index
;
1276 /** Computed depth/stencil/hiz state from the current attached
1277 * renderbuffers, valid only during the drawing state upload loop after
1278 * brw_workaround_depthstencil_alignment().
1281 struct intel_mipmap_tree
*depth_mt
;
1282 struct intel_mipmap_tree
*stencil_mt
;
1284 /* Inter-tile (page-aligned) byte offsets. */
1285 uint32_t depth_offset
, hiz_offset
, stencil_offset
;
1286 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1287 uint32_t tile_x
, tile_y
;
1290 uint32_t num_instances
;
1294 const struct brw_l3_config
*config
;
1301 enum shader_time_shader_type
*types
;
1302 struct shader_times
*cumulative
;
1308 struct brw_fast_clear_state
*fast_clear_state
;
1310 __DRIcontext
*driContext
;
1311 struct intel_screen
*intelScreen
;
1314 /*======================================================================
1317 void brwInitVtbl( struct brw_context
*brw
);
1320 extern void intelInitClearFuncs(struct dd_function_table
*functions
);
1322 /*======================================================================
1325 extern const char *const brw_vendor_string
;
1327 extern const char *brw_get_renderer_string(unsigned deviceID
);
1330 DRI_CONF_BO_REUSE_DISABLED
,
1331 DRI_CONF_BO_REUSE_ALL
1334 void intel_update_renderbuffers(__DRIcontext
*context
,
1335 __DRIdrawable
*drawable
);
1336 void intel_prepare_render(struct brw_context
*brw
);
1338 void intel_resolve_for_dri2_flush(struct brw_context
*brw
,
1339 __DRIdrawable
*drawable
);
1341 GLboolean
brwCreateContext(gl_api api
,
1342 const struct gl_config
*mesaVis
,
1343 __DRIcontext
*driContextPriv
,
1344 unsigned major_version
,
1345 unsigned minor_version
,
1349 void *sharedContextPrivate
);
1351 /*======================================================================
1354 GLuint
brw_get_rb_for_slice(struct brw_context
*brw
,
1355 struct intel_mipmap_tree
*mt
,
1356 unsigned level
, unsigned layer
, bool flat
);
1358 void brw_meta_updownsample(struct brw_context
*brw
,
1359 struct intel_mipmap_tree
*src
,
1360 struct intel_mipmap_tree
*dst
);
1362 void brw_meta_fbo_stencil_blit(struct brw_context
*brw
,
1363 struct gl_framebuffer
*read_fb
,
1364 struct gl_framebuffer
*draw_fb
,
1365 GLfloat srcX0
, GLfloat srcY0
,
1366 GLfloat srcX1
, GLfloat srcY1
,
1367 GLfloat dstX0
, GLfloat dstY0
,
1368 GLfloat dstX1
, GLfloat dstY1
);
1370 void brw_meta_stencil_updownsample(struct brw_context
*brw
,
1371 struct intel_mipmap_tree
*src
,
1372 struct intel_mipmap_tree
*dst
);
1374 bool brw_meta_fast_clear(struct brw_context
*brw
,
1375 struct gl_framebuffer
*fb
,
1377 bool partial_clear
);
1380 brw_meta_resolve_color(struct brw_context
*brw
,
1381 struct intel_mipmap_tree
*mt
);
1383 brw_meta_fast_clear_free(struct brw_context
*brw
);
1386 /*======================================================================
1389 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree
*depth_mt
,
1390 uint32_t depth_level
,
1391 uint32_t depth_layer
,
1392 struct intel_mipmap_tree
*stencil_mt
,
1393 uint32_t *out_tile_mask_x
,
1394 uint32_t *out_tile_mask_y
);
1395 void brw_workaround_depthstencil_alignment(struct brw_context
*brw
,
1396 GLbitfield clear_mask
);
1398 /* brw_object_purgeable.c */
1399 void brw_init_object_purgeable_functions(struct dd_function_table
*functions
);
1401 /*======================================================================
1404 void brw_init_common_queryobj_functions(struct dd_function_table
*functions
);
1405 void gen4_init_queryobj_functions(struct dd_function_table
*functions
);
1406 void brw_emit_query_begin(struct brw_context
*brw
);
1407 void brw_emit_query_end(struct brw_context
*brw
);
1409 /** gen6_queryobj.c */
1410 void gen6_init_queryobj_functions(struct dd_function_table
*functions
);
1411 void brw_write_timestamp(struct brw_context
*brw
, drm_intel_bo
*bo
, int idx
);
1412 void brw_write_depth_count(struct brw_context
*brw
, drm_intel_bo
*bo
, int idx
);
1413 void brw_store_register_mem64(struct brw_context
*brw
,
1414 drm_intel_bo
*bo
, uint32_t reg
, int idx
);
1416 /** brw_conditional_render.c */
1417 void brw_init_conditional_render_functions(struct dd_function_table
*functions
);
1418 bool brw_check_conditional_render(struct brw_context
*brw
);
1420 /** intel_batchbuffer.c */
1421 void brw_load_register_mem(struct brw_context
*brw
,
1424 uint32_t read_domains
, uint32_t write_domain
,
1426 void brw_load_register_mem64(struct brw_context
*brw
,
1429 uint32_t read_domains
, uint32_t write_domain
,
1432 /*======================================================================
1435 void brw_debug_batch(struct brw_context
*brw
);
1436 void brw_annotate_aub(struct brw_context
*brw
);
1438 /*======================================================================
1441 void brw_validate_textures( struct brw_context
*brw
);
1444 /*======================================================================
1448 key_debug(struct brw_context
*brw
, const char *name
, int a
, int b
)
1451 perf_debug(" %s %d->%d\n", name
, a
, b
);
1457 void brwInitFragProgFuncs( struct dd_function_table
*functions
);
1459 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1461 brw_get_scratch_size(int size
)
1463 return util_next_power_of_two(size
| 1023);
1465 void brw_get_scratch_bo(struct brw_context
*brw
,
1466 drm_intel_bo
**scratch_bo
, int size
);
1467 void brw_init_shader_time(struct brw_context
*brw
);
1468 int brw_get_shader_time_index(struct brw_context
*brw
,
1469 struct gl_shader_program
*shader_prog
,
1470 struct gl_program
*prog
,
1471 enum shader_time_shader_type type
);
1472 void brw_collect_and_report_shader_time(struct brw_context
*brw
);
1473 void brw_destroy_shader_time(struct brw_context
*brw
);
1477 void brw_upload_urb_fence(struct brw_context
*brw
);
1481 void brw_upload_cs_urb_state(struct brw_context
*brw
);
1483 /* brw_fs_reg_allocate.cpp
1485 void brw_fs_alloc_reg_sets(struct brw_compiler
*compiler
);
1487 /* brw_vec4_reg_allocate.cpp */
1488 void brw_vec4_alloc_reg_set(struct brw_compiler
*compiler
);
1491 int brw_disassemble_inst(FILE *file
, const struct brw_device_info
*devinfo
,
1492 struct brw_inst
*inst
, bool is_compacted
);
1495 gl_clip_plane
*brw_select_clip_planes(struct gl_context
*ctx
);
1497 /* brw_draw_upload.c */
1498 unsigned brw_get_vertex_surface_type(struct brw_context
*brw
,
1499 const struct gl_client_array
*glarray
);
1501 static inline unsigned
1502 brw_get_index_type(GLenum type
)
1504 assert((type
== GL_UNSIGNED_BYTE
)
1505 || (type
== GL_UNSIGNED_SHORT
)
1506 || (type
== GL_UNSIGNED_INT
));
1508 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1509 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1510 * to map to scale factors of 0, 1, and 2, respectively. These scale
1511 * factors are then left-shfited by 8 to be in the correct position in the
1512 * CMD_INDEX_BUFFER packet.
1514 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1515 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1516 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1518 return (type
- 0x1401) << 7;
1521 void brw_prepare_vertices(struct brw_context
*brw
);
1523 /* brw_wm_surface_state.c */
1524 void brw_init_surface_formats(struct brw_context
*brw
);
1525 void brw_create_constant_surface(struct brw_context
*brw
,
1529 uint32_t *out_offset
);
1530 void brw_create_buffer_surface(struct brw_context
*brw
,
1534 uint32_t *out_offset
);
1535 void brw_update_buffer_texture_surface(struct gl_context
*ctx
,
1537 uint32_t *surf_offset
);
1539 brw_update_sol_surface(struct brw_context
*brw
,
1540 struct gl_buffer_object
*buffer_obj
,
1541 uint32_t *out_offset
, unsigned num_vector_components
,
1542 unsigned stride_dwords
, unsigned offset_dwords
);
1543 void brw_upload_ubo_surfaces(struct brw_context
*brw
,
1544 struct gl_shader
*shader
,
1545 struct brw_stage_state
*stage_state
,
1546 struct brw_stage_prog_data
*prog_data
);
1547 void brw_upload_abo_surfaces(struct brw_context
*brw
,
1548 struct gl_shader
*shader
,
1549 struct brw_stage_state
*stage_state
,
1550 struct brw_stage_prog_data
*prog_data
);
1551 void brw_upload_image_surfaces(struct brw_context
*brw
,
1552 struct gl_shader
*shader
,
1553 struct brw_stage_state
*stage_state
,
1554 struct brw_stage_prog_data
*prog_data
);
1556 /* brw_surface_formats.c */
1557 bool brw_render_target_supported(struct brw_context
*brw
,
1558 struct gl_renderbuffer
*rb
);
1559 bool brw_losslessly_compressible_format(struct brw_context
*brw
,
1560 uint32_t brw_format
);
1561 uint32_t brw_depth_format(struct brw_context
*brw
, mesa_format format
);
1562 mesa_format
brw_lower_mesa_image_format(const struct brw_device_info
*devinfo
,
1563 mesa_format format
);
1565 /* brw_performance_monitor.c */
1566 void brw_init_performance_monitors(struct brw_context
*brw
);
1567 void brw_dump_perf_monitors(struct brw_context
*brw
);
1568 void brw_perf_monitor_new_batch(struct brw_context
*brw
);
1569 void brw_perf_monitor_finish_batch(struct brw_context
*brw
);
1571 /* intel_buffer_objects.c */
1572 int brw_bo_map(struct brw_context
*brw
, drm_intel_bo
*bo
, int write_enable
,
1573 const char *bo_name
);
1574 int brw_bo_map_gtt(struct brw_context
*brw
, drm_intel_bo
*bo
,
1575 const char *bo_name
);
1577 /* intel_extensions.c */
1578 extern void intelInitExtensions(struct gl_context
*ctx
);
1581 extern int intel_translate_shadow_compare_func(GLenum func
);
1582 extern int intel_translate_compare_func(GLenum func
);
1583 extern int intel_translate_stencil_op(GLenum op
);
1584 extern int intel_translate_logic_op(GLenum opcode
);
1586 /* intel_syncobj.c */
1587 void intel_init_syncobj_functions(struct dd_function_table
*functions
);
1590 struct gl_transform_feedback_object
*
1591 brw_new_transform_feedback(struct gl_context
*ctx
, GLuint name
);
1593 brw_delete_transform_feedback(struct gl_context
*ctx
,
1594 struct gl_transform_feedback_object
*obj
);
1596 brw_begin_transform_feedback(struct gl_context
*ctx
, GLenum mode
,
1597 struct gl_transform_feedback_object
*obj
);
1599 brw_end_transform_feedback(struct gl_context
*ctx
,
1600 struct gl_transform_feedback_object
*obj
);
1602 brw_get_transform_feedback_vertex_count(struct gl_context
*ctx
,
1603 struct gl_transform_feedback_object
*obj
,
1606 /* gen7_sol_state.c */
1608 gen7_begin_transform_feedback(struct gl_context
*ctx
, GLenum mode
,
1609 struct gl_transform_feedback_object
*obj
);
1611 gen7_end_transform_feedback(struct gl_context
*ctx
,
1612 struct gl_transform_feedback_object
*obj
);
1614 gen7_pause_transform_feedback(struct gl_context
*ctx
,
1615 struct gl_transform_feedback_object
*obj
);
1617 gen7_resume_transform_feedback(struct gl_context
*ctx
,
1618 struct gl_transform_feedback_object
*obj
);
1620 /* brw_blorp_blit.cpp */
1622 brw_blorp_framebuffer(struct brw_context
*brw
,
1623 struct gl_framebuffer
*readFb
,
1624 struct gl_framebuffer
*drawFb
,
1625 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1626 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
1627 GLbitfield mask
, GLenum filter
);
1630 brw_blorp_copytexsubimage(struct brw_context
*brw
,
1631 struct gl_renderbuffer
*src_rb
,
1632 struct gl_texture_image
*dst_image
,
1634 int srcX0
, int srcY0
,
1635 int dstX0
, int dstY0
,
1636 int width
, int height
);
1638 /* gen6_multisample_state.c */
1640 gen6_determine_sample_mask(struct brw_context
*brw
);
1643 gen6_emit_3dstate_multisample(struct brw_context
*brw
,
1644 unsigned num_samples
);
1646 gen6_emit_3dstate_sample_mask(struct brw_context
*brw
, unsigned mask
);
1648 gen6_get_sample_position(struct gl_context
*ctx
,
1649 struct gl_framebuffer
*fb
,
1653 gen6_set_sample_maps(struct gl_context
*ctx
);
1655 /* gen8_multisample_state.c */
1656 void gen8_emit_3dstate_multisample(struct brw_context
*brw
, unsigned num_samp
);
1657 void gen8_emit_3dstate_sample_pattern(struct brw_context
*brw
);
1661 gen7_emit_push_constant_state(struct brw_context
*brw
, unsigned vs_size
,
1662 unsigned hs_size
, unsigned ds_size
,
1663 unsigned gs_size
, unsigned fs_size
);
1666 gen7_emit_urb_state(struct brw_context
*brw
,
1667 unsigned nr_vs_entries
,
1668 unsigned vs_size
, unsigned vs_start
,
1669 unsigned nr_hs_entries
,
1670 unsigned hs_size
, unsigned hs_start
,
1671 unsigned nr_ds_entries
,
1672 unsigned ds_size
, unsigned ds_start
,
1673 unsigned nr_gs_entries
,
1674 unsigned gs_size
, unsigned gs_start
);
1679 brw_get_graphics_reset_status(struct gl_context
*ctx
);
1683 brw_init_compute_functions(struct dd_function_table
*functions
);
1685 /*======================================================================
1686 * Inline conversion functions. These are better-typed than the
1687 * macros used previously:
1689 static inline struct brw_context
*
1690 brw_context( struct gl_context
*ctx
)
1692 return (struct brw_context
*)ctx
;
1695 static inline struct brw_vertex_program
*
1696 brw_vertex_program(struct gl_vertex_program
*p
)
1698 return (struct brw_vertex_program
*) p
;
1701 static inline const struct brw_vertex_program
*
1702 brw_vertex_program_const(const struct gl_vertex_program
*p
)
1704 return (const struct brw_vertex_program
*) p
;
1707 static inline struct brw_tess_eval_program
*
1708 brw_tess_eval_program(struct gl_tess_eval_program
*p
)
1710 return (struct brw_tess_eval_program
*) p
;
1713 static inline struct brw_geometry_program
*
1714 brw_geometry_program(struct gl_geometry_program
*p
)
1716 return (struct brw_geometry_program
*) p
;
1719 static inline struct brw_fragment_program
*
1720 brw_fragment_program(struct gl_fragment_program
*p
)
1722 return (struct brw_fragment_program
*) p
;
1725 static inline const struct brw_fragment_program
*
1726 brw_fragment_program_const(const struct gl_fragment_program
*p
)
1728 return (const struct brw_fragment_program
*) p
;
1731 static inline struct brw_compute_program
*
1732 brw_compute_program(struct gl_compute_program
*p
)
1734 return (struct brw_compute_program
*) p
;
1738 * Pre-gen6, the register file of the EUs was shared between threads,
1739 * and each thread used some subset allocated on a 16-register block
1740 * granularity. The unit states wanted these block counts.
1743 brw_register_blocks(int reg_count
)
1745 return ALIGN(reg_count
, 16) / 16 - 1;
1748 static inline uint32_t
1749 brw_program_reloc(struct brw_context
*brw
, uint32_t state_offset
,
1750 uint32_t prog_offset
)
1752 if (brw
->gen
>= 5) {
1753 /* Using state base address. */
1757 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
1761 I915_GEM_DOMAIN_INSTRUCTION
, 0);
1763 return brw
->cache
.bo
->offset64
+ prog_offset
;
1766 bool brw_do_cubemap_normalize(struct exec_list
*instructions
);
1767 bool brw_lower_texture_gradients(struct brw_context
*brw
,
1768 struct exec_list
*instructions
);
1769 bool brw_do_lower_unnormalized_offset(struct exec_list
*instructions
);
1771 struct opcode_desc
{
1777 extern const struct opcode_desc opcode_descs
[128];
1778 extern const char * const conditional_modifier
[16];
1779 extern const char *const pred_ctrl_align16
[16];
1782 brw_emit_depthbuffer(struct brw_context
*brw
);
1785 brw_emit_depth_stencil_hiz(struct brw_context
*brw
,
1786 struct intel_mipmap_tree
*depth_mt
,
1787 uint32_t depth_offset
, uint32_t depthbuffer_format
,
1788 uint32_t depth_surface_type
,
1789 struct intel_mipmap_tree
*stencil_mt
,
1790 bool hiz
, bool separate_stencil
,
1791 uint32_t width
, uint32_t height
,
1792 uint32_t tile_x
, uint32_t tile_y
);
1795 gen6_emit_depth_stencil_hiz(struct brw_context
*brw
,
1796 struct intel_mipmap_tree
*depth_mt
,
1797 uint32_t depth_offset
, uint32_t depthbuffer_format
,
1798 uint32_t depth_surface_type
,
1799 struct intel_mipmap_tree
*stencil_mt
,
1800 bool hiz
, bool separate_stencil
,
1801 uint32_t width
, uint32_t height
,
1802 uint32_t tile_x
, uint32_t tile_y
);
1805 gen7_emit_depth_stencil_hiz(struct brw_context
*brw
,
1806 struct intel_mipmap_tree
*depth_mt
,
1807 uint32_t depth_offset
, uint32_t depthbuffer_format
,
1808 uint32_t depth_surface_type
,
1809 struct intel_mipmap_tree
*stencil_mt
,
1810 bool hiz
, bool separate_stencil
,
1811 uint32_t width
, uint32_t height
,
1812 uint32_t tile_x
, uint32_t tile_y
);
1814 gen8_emit_depth_stencil_hiz(struct brw_context
*brw
,
1815 struct intel_mipmap_tree
*depth_mt
,
1816 uint32_t depth_offset
, uint32_t depthbuffer_format
,
1817 uint32_t depth_surface_type
,
1818 struct intel_mipmap_tree
*stencil_mt
,
1819 bool hiz
, bool separate_stencil
,
1820 uint32_t width
, uint32_t height
,
1821 uint32_t tile_x
, uint32_t tile_y
);
1823 void gen8_hiz_exec(struct brw_context
*brw
, struct intel_mipmap_tree
*mt
,
1824 unsigned int level
, unsigned int layer
, enum gen6_hiz_op op
);
1826 uint32_t get_hw_prim_for_gl_prim(int mode
);
1829 gen6_upload_push_constants(struct brw_context
*brw
,
1830 const struct gl_program
*prog
,
1831 const struct brw_stage_prog_data
*prog_data
,
1832 struct brw_stage_state
*stage_state
,
1833 enum aub_state_struct_type type
);
1836 gen9_use_linear_1d_layout(const struct brw_context
*brw
,
1837 const struct intel_mipmap_tree
*mt
);
1839 /* brw_pipe_control.c */
1840 int brw_init_pipe_control(struct brw_context
*brw
,
1841 const struct brw_device_info
*info
);
1842 void brw_fini_pipe_control(struct brw_context
*brw
);
1844 void brw_emit_pipe_control_flush(struct brw_context
*brw
, uint32_t flags
);
1845 void brw_emit_pipe_control_write(struct brw_context
*brw
, uint32_t flags
,
1846 drm_intel_bo
*bo
, uint32_t offset
,
1847 uint32_t imm_lower
, uint32_t imm_upper
);
1848 void brw_emit_mi_flush(struct brw_context
*brw
);
1849 void brw_emit_post_sync_nonzero_flush(struct brw_context
*brw
);
1850 void brw_emit_depth_stall_flushes(struct brw_context
*brw
);
1851 void gen7_emit_vs_workaround_flush(struct brw_context
*brw
);
1852 void gen7_emit_cs_stall_flush(struct brw_context
*brw
);