63f0687640281ff39fa199c8d8890d90b0ebd758
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43
44 #ifdef __cplusplus
45 extern "C" {
46 /* Evil hack for using libdrm in a c++ compiler. */
47 #define virtual virt
48 #endif
49
50 #include <drm.h>
51 #include <intel_bufmgr.h>
52 #include <i915_drm.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64
65 /* Glossary:
66 *
67 * URB - uniform resource buffer. A mid-sized buffer which is
68 * partitioned between the fixed function units and used for passing
69 * values (vertices, primitives, constants) between them.
70 *
71 * CURBE - constant URB entry. An urb region (entry) used to hold
72 * constant values which the fixed function units can be instructed to
73 * preload into the GRF when spawning a thread.
74 *
75 * VUE - vertex URB entry. An urb entry holding a vertex and usually
76 * a vertex header. The header contains control information and
77 * things like primitive type, Begin/end flags and clip codes.
78 *
79 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
80 * unit holding rasterization and interpolation parameters.
81 *
82 * GRF - general register file. One of several register files
83 * addressable by programmed threads. The inputs (r0, payload, curbe,
84 * urb) of the thread are preloaded to this area before the thread is
85 * spawned. The registers are individually 8 dwords wide and suitable
86 * for general usage. Registers holding thread input values are not
87 * special and may be overwritten.
88 *
89 * MRF - message register file. Threads communicate (and terminate)
90 * by sending messages. Message parameters are placed in contiguous
91 * MRF registers. All program output is via these messages. URB
92 * entries are populated by sending a message to the shared URB
93 * function containing the new data, together with a control word,
94 * often an unmodified copy of R0.
95 *
96 * R0 - GRF register 0. Typically holds control information used when
97 * sending messages to other threads.
98 *
99 * EU or GEN4 EU: The name of the programmable subsystem of the
100 * i965 hardware. Threads are executed by the EU, the registers
101 * described above are part of the EU architecture.
102 *
103 * Fixed function units:
104 *
105 * CS - Command streamer. Notional first unit, little software
106 * interaction. Holds the URB entries used for constant data, ie the
107 * CURBEs.
108 *
109 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
110 * this unit is responsible for pulling vertices out of vertex buffers
111 * in vram and injecting them into the processing pipe as VUEs. If
112 * enabled, it first passes them to a VS thread which is a good place
113 * for the driver to implement any active vertex shader.
114 *
115 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
116 * enabled, incoming strips etc are passed to GS threads in individual
117 * line/triangle/point units. The GS thread may perform arbitary
118 * computation and emit whatever primtives with whatever vertices it
119 * chooses. This makes GS an excellent place to implement GL's
120 * unfilled polygon modes, though of course it is capable of much
121 * more. Additionally, GS is used to translate away primitives not
122 * handled by latter units, including Quads and Lineloops.
123 *
124 * CS - Clipper. Mesa's clipping algorithms are imported to run on
125 * this unit. The fixed function part performs cliptesting against
126 * the 6 fixed clipplanes and makes descisions on whether or not the
127 * incoming primitive needs to be passed to a thread for clipping.
128 * User clip planes are handled via cooperation with the VS thread.
129 *
130 * SF - Strips Fans or Setup: Triangles are prepared for
131 * rasterization. Interpolation coefficients are calculated.
132 * Flatshading and two-side lighting usually performed here.
133 *
134 * WM - Windower. Interpolation of vertex attributes performed here.
135 * Fragment shader implemented here. SIMD aspects of EU taken full
136 * advantage of, as pixels are processed in blocks of 16.
137 *
138 * CC - Color Calculator. No EU threads associated with this unit.
139 * Handles blending and (presumably) depth and stencil testing.
140 */
141
142 #define INTEL_WRITE_PART 0x1
143 #define INTEL_WRITE_FULL 0x2
144 #define INTEL_READ 0x4
145
146 #define BRW_MAX_CURBE (32*16)
147
148 struct brw_context;
149 struct brw_instruction;
150 struct brw_vs_prog_key;
151 struct brw_vec4_prog_key;
152 struct brw_wm_prog_key;
153 struct brw_wm_prog_data;
154
155 enum brw_state_id {
156 BRW_STATE_URB_FENCE,
157 BRW_STATE_FRAGMENT_PROGRAM,
158 BRW_STATE_GEOMETRY_PROGRAM,
159 BRW_STATE_VERTEX_PROGRAM,
160 BRW_STATE_CURBE_OFFSETS,
161 BRW_STATE_REDUCED_PRIMITIVE,
162 BRW_STATE_PRIMITIVE,
163 BRW_STATE_CONTEXT,
164 BRW_STATE_PSP,
165 BRW_STATE_SURFACES,
166 BRW_STATE_VS_BINDING_TABLE,
167 BRW_STATE_GS_BINDING_TABLE,
168 BRW_STATE_PS_BINDING_TABLE,
169 BRW_STATE_INDICES,
170 BRW_STATE_VERTICES,
171 BRW_STATE_BATCH,
172 BRW_STATE_INDEX_BUFFER,
173 BRW_STATE_VS_CONSTBUF,
174 BRW_STATE_GS_CONSTBUF,
175 BRW_STATE_PROGRAM_CACHE,
176 BRW_STATE_STATE_BASE_ADDRESS,
177 BRW_STATE_VUE_MAP_VS,
178 BRW_STATE_VUE_MAP_GEOM_OUT,
179 BRW_STATE_TRANSFORM_FEEDBACK,
180 BRW_STATE_RASTERIZER_DISCARD,
181 BRW_STATE_STATS_WM,
182 BRW_STATE_UNIFORM_BUFFER,
183 BRW_STATE_ATOMIC_BUFFER,
184 BRW_STATE_META_IN_PROGRESS,
185 BRW_STATE_INTERPOLATION_MAP,
186 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
187 BRW_NUM_STATE_BITS
188 };
189
190 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
191 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
192 #define BRW_NEW_GEOMETRY_PROGRAM (1 << BRW_STATE_GEOMETRY_PROGRAM)
193 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
194 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
195 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
196 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
197 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
198 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
199 #define BRW_NEW_SURFACES (1 << BRW_STATE_SURFACES)
200 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
201 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
202 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
203 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
204 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
205 /**
206 * Used for any batch entry with a relocated pointer that will be used
207 * by any 3D rendering.
208 */
209 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
210 /** \see brw.state.depth_region */
211 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
212 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
213 #define BRW_NEW_GS_CONSTBUF (1 << BRW_STATE_GS_CONSTBUF)
214 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
215 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
216 #define BRW_NEW_VUE_MAP_VS (1 << BRW_STATE_VUE_MAP_VS)
217 #define BRW_NEW_VUE_MAP_GEOM_OUT (1 << BRW_STATE_VUE_MAP_GEOM_OUT)
218 #define BRW_NEW_TRANSFORM_FEEDBACK (1 << BRW_STATE_TRANSFORM_FEEDBACK)
219 #define BRW_NEW_RASTERIZER_DISCARD (1 << BRW_STATE_RASTERIZER_DISCARD)
220 #define BRW_NEW_STATS_WM (1 << BRW_STATE_STATS_WM)
221 #define BRW_NEW_UNIFORM_BUFFER (1 << BRW_STATE_UNIFORM_BUFFER)
222 #define BRW_NEW_ATOMIC_BUFFER (1 << BRW_STATE_ATOMIC_BUFFER)
223 #define BRW_NEW_META_IN_PROGRESS (1 << BRW_STATE_META_IN_PROGRESS)
224 #define BRW_NEW_INTERPOLATION_MAP (1 << BRW_STATE_INTERPOLATION_MAP)
225 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1 << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
226
227 struct brw_state_flags {
228 /** State update flags signalled by mesa internals */
229 GLuint mesa;
230 /**
231 * State update flags signalled as the result of brw_tracked_state updates
232 */
233 GLuint brw;
234 /** State update flags signalled by brw_state_cache.c searches */
235 GLuint cache;
236 };
237
238 #define AUB_TRACE_TYPE_MASK 0x0000ff00
239 #define AUB_TRACE_TYPE_NOTYPE (0 << 8)
240 #define AUB_TRACE_TYPE_BATCH (1 << 8)
241 #define AUB_TRACE_TYPE_VERTEX_BUFFER (5 << 8)
242 #define AUB_TRACE_TYPE_2D_MAP (6 << 8)
243 #define AUB_TRACE_TYPE_CUBE_MAP (7 << 8)
244 #define AUB_TRACE_TYPE_VOLUME_MAP (9 << 8)
245 #define AUB_TRACE_TYPE_1D_MAP (10 << 8)
246 #define AUB_TRACE_TYPE_CONSTANT_BUFFER (11 << 8)
247 #define AUB_TRACE_TYPE_CONSTANT_URB (12 << 8)
248 #define AUB_TRACE_TYPE_INDEX_BUFFER (13 << 8)
249 #define AUB_TRACE_TYPE_GENERAL (14 << 8)
250 #define AUB_TRACE_TYPE_SURFACE (15 << 8)
251
252 /**
253 * state_struct_type enum values are encoded with the top 16 bits representing
254 * the type to be delivered to the .aub file, and the bottom 16 bits
255 * representing the subtype. This macro performs the encoding.
256 */
257 #define ENCODE_SS_TYPE(type, subtype) (((type) << 16) | (subtype))
258
259 enum state_struct_type {
260 AUB_TRACE_VS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 1),
261 AUB_TRACE_GS_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 2),
262 AUB_TRACE_CLIP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 3),
263 AUB_TRACE_SF_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 4),
264 AUB_TRACE_WM_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 5),
265 AUB_TRACE_CC_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 6),
266 AUB_TRACE_CLIP_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 7),
267 AUB_TRACE_SF_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 8),
268 AUB_TRACE_CC_VP_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x9),
269 AUB_TRACE_SAMPLER_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xa),
270 AUB_TRACE_KERNEL_INSTRUCTIONS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xb),
271 AUB_TRACE_SCRATCH_SPACE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xc),
272 AUB_TRACE_SAMPLER_DEFAULT_COLOR = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0xd),
273
274 AUB_TRACE_SCISSOR_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x15),
275 AUB_TRACE_BLEND_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x16),
276 AUB_TRACE_DEPTH_STENCIL_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_GENERAL, 0x17),
277
278 AUB_TRACE_VERTEX_BUFFER = ENCODE_SS_TYPE(AUB_TRACE_TYPE_VERTEX_BUFFER, 0),
279 AUB_TRACE_BINDING_TABLE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x100),
280 AUB_TRACE_SURFACE_STATE = ENCODE_SS_TYPE(AUB_TRACE_TYPE_SURFACE, 0x200),
281 AUB_TRACE_VS_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 0),
282 AUB_TRACE_WM_CONSTANTS = ENCODE_SS_TYPE(AUB_TRACE_TYPE_CONSTANT_BUFFER, 1),
283 };
284
285 /**
286 * Decode a state_struct_type value to determine the type that should be
287 * stored in the .aub file.
288 */
289 static inline uint32_t AUB_TRACE_TYPE(enum state_struct_type ss_type)
290 {
291 return (ss_type & 0xFFFF0000) >> 16;
292 }
293
294 /**
295 * Decode a state_struct_type value to determine the subtype that should be
296 * stored in the .aub file.
297 */
298 static inline uint32_t AUB_TRACE_SUBTYPE(enum state_struct_type ss_type)
299 {
300 return ss_type & 0xFFFF;
301 }
302
303 /** Subclass of Mesa vertex program */
304 struct brw_vertex_program {
305 struct gl_vertex_program program;
306 GLuint id;
307 };
308
309
310 /** Subclass of Mesa geometry program */
311 struct brw_geometry_program {
312 struct gl_geometry_program program;
313 unsigned id; /**< serial no. to identify geom progs, never re-used */
314 };
315
316
317 /** Subclass of Mesa fragment program */
318 struct brw_fragment_program {
319 struct gl_fragment_program program;
320 GLuint id; /**< serial no. to identify frag progs, never re-used */
321 };
322
323 struct brw_shader {
324 struct gl_shader base;
325
326 bool compiled_once;
327
328 /** Shader IR transformed for native compile, at link time. */
329 struct exec_list *ir;
330 };
331
332 /* Note: If adding fields that need anything besides a normal memcmp() for
333 * comparing them, be sure to go fix the the stage-specific
334 * prog_data_compare().
335 */
336 struct brw_stage_prog_data {
337 struct {
338 /** size of our binding table. */
339 uint32_t size_bytes;
340
341 /** @{
342 * surface indices for the various groups of surfaces
343 */
344 uint32_t pull_constants_start;
345 uint32_t texture_start;
346 uint32_t gather_texture_start;
347 uint32_t ubo_start;
348 uint32_t abo_start;
349 uint32_t shader_time_start;
350 /** @} */
351 } binding_table;
352 };
353
354 /* Data about a particular attempt to compile a program. Note that
355 * there can be many of these, each in a different GL state
356 * corresponding to a different brw_wm_prog_key struct, with different
357 * compiled programs.
358 *
359 * Note: brw_wm_prog_data_compare() must be updated when adding fields to this
360 * struct!
361 */
362 struct brw_wm_prog_data {
363 struct brw_stage_prog_data base;
364
365 GLuint curb_read_length;
366 GLuint num_varying_inputs;
367
368 GLuint first_curbe_grf;
369 GLuint first_curbe_grf_16;
370 GLuint reg_blocks;
371 GLuint reg_blocks_16;
372 GLuint total_scratch;
373
374 struct {
375 /** @{
376 * surface indices the WM-specific surfaces
377 */
378 uint32_t render_target_start;
379 /** @} */
380 } binding_table;
381
382 GLuint nr_params; /**< number of float params/constants */
383 GLuint nr_pull_params;
384 bool dual_src_blend;
385 bool uses_pos_offset;
386 bool uses_omask;
387 uint32_t prog_offset_16;
388
389 /**
390 * Mask of which interpolation modes are required by the fragment shader.
391 * Used in hardware setup on gen6+.
392 */
393 uint32_t barycentric_interp_modes;
394
395 /**
396 * Map from gl_varying_slot to the position within the FS setup data
397 * payload where the varying's attribute vertex deltas should be delivered.
398 * For varying slots that are not used by the FS, the value is -1.
399 */
400 int urb_setup[VARYING_SLOT_MAX];
401
402 /* Pointers to tracked values (only valid once
403 * _mesa_load_state_parameters has been called at runtime).
404 *
405 * These must be the last fields of the struct (see
406 * brw_wm_prog_data_compare()).
407 */
408 const float **param;
409 const float **pull_param;
410 };
411
412 /**
413 * Enum representing the i965-specific vertex results that don't correspond
414 * exactly to any element of gl_varying_slot. The values of this enum are
415 * assigned such that they don't conflict with gl_varying_slot.
416 */
417 typedef enum
418 {
419 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
420 BRW_VARYING_SLOT_PAD,
421 /**
422 * Technically this is not a varying but just a placeholder that
423 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
424 * builtin variable to be compiled correctly. see compile_sf_prog() for
425 * more info.
426 */
427 BRW_VARYING_SLOT_PNTC,
428 BRW_VARYING_SLOT_COUNT
429 } brw_varying_slot;
430
431
432 /**
433 * Data structure recording the relationship between the gl_varying_slot enum
434 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
435 * single octaword within the VUE (128 bits).
436 *
437 * Note that each BRW register contains 256 bits (2 octawords), so when
438 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
439 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
440 * in a vertex shader), each register corresponds to a single VUE slot, since
441 * it contains data for two separate vertices.
442 */
443 struct brw_vue_map {
444 /**
445 * Bitfield representing all varying slots that are (a) stored in this VUE
446 * map, and (b) actually written by the shader. Does not include any of
447 * the additional varying slots defined in brw_varying_slot.
448 */
449 GLbitfield64 slots_valid;
450
451 /**
452 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
453 * not stored in a slot (because they are not written, or because
454 * additional processing is applied before storing them in the VUE), the
455 * value is -1.
456 */
457 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
458
459 /**
460 * Map from VUE slot to gl_varying_slot value. For slots that do not
461 * directly correspond to a gl_varying_slot, the value comes from
462 * brw_varying_slot.
463 *
464 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
465 * simplifies code that uses the value stored in slot_to_varying to
466 * create a bit mask).
467 */
468 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
469
470 /**
471 * Total number of VUE slots in use
472 */
473 int num_slots;
474 };
475
476 /**
477 * Convert a VUE slot number into a byte offset within the VUE.
478 */
479 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
480 {
481 return 16*slot;
482 }
483
484 /**
485 * Convert a vertex output (brw_varying_slot) into a byte offset within the
486 * VUE.
487 */
488 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
489 GLuint varying)
490 {
491 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
492 }
493
494 void brw_compute_vue_map(struct brw_context *brw, struct brw_vue_map *vue_map,
495 GLbitfield64 slots_valid);
496
497
498 /**
499 * Bitmask indicating which fragment shader inputs represent varyings (and
500 * hence have to be delivered to the fragment shader by the SF/SBE stage).
501 */
502 #define BRW_FS_VARYING_INPUT_MASK \
503 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
504 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
505
506
507 /*
508 * Mapping of VUE map slots to interpolation modes.
509 */
510 struct interpolation_mode_map {
511 unsigned char mode[BRW_VARYING_SLOT_COUNT];
512 };
513
514 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
515 {
516 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
517 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
518 return true;
519
520 return false;
521 }
522
523 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
524 {
525 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
526 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
527 return true;
528
529 return false;
530 }
531
532
533 struct brw_sf_prog_data {
534 GLuint urb_read_length;
535 GLuint total_grf;
536
537 /* Each vertex may have upto 12 attributes, 4 components each,
538 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
539 * rows.
540 *
541 * Actually we use 4 for each, so call it 12 rows.
542 */
543 GLuint urb_entry_size;
544 };
545
546
547 /**
548 * We always program SF to start reading at an offset of 1 (2 varying slots)
549 * from the start of the vertex URB entry. This causes it to skip:
550 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
551 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
552 */
553 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
554
555
556 struct brw_clip_prog_data {
557 GLuint curb_read_length; /* user planes? */
558 GLuint clip_mode;
559 GLuint urb_read_length;
560 GLuint total_grf;
561 };
562
563 struct brw_ff_gs_prog_data {
564 GLuint urb_read_length;
565 GLuint total_grf;
566
567 /**
568 * Gen6 transform feedback: Amount by which the streaming vertex buffer
569 * indices should be incremented each time the GS is invoked.
570 */
571 unsigned svbi_postincrement_value;
572 };
573
574
575 /* Note: brw_vec4_prog_data_compare() must be updated when adding fields to
576 * this struct!
577 */
578 struct brw_vec4_prog_data {
579 struct brw_stage_prog_data base;
580 struct brw_vue_map vue_map;
581
582 /**
583 * Register where the thread expects to find input data from the URB
584 * (typically uniforms, followed by per-vertex inputs).
585 */
586 unsigned dispatch_grf_start_reg;
587
588 GLuint curb_read_length;
589 GLuint urb_read_length;
590 GLuint total_grf;
591 GLuint nr_params; /**< number of float params/constants */
592 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
593 GLuint total_scratch;
594
595 /* Used for calculating urb partitions. In the VS, this is the size of the
596 * URB entry used for both input and output to the thread. In the GS, this
597 * is the size of the URB entry used for output.
598 */
599 GLuint urb_entry_size;
600
601 /* These pointers must appear last. See brw_vec4_prog_data_compare(). */
602 const float **param;
603 const float **pull_param;
604 };
605
606
607 /* Note: brw_vs_prog_data_compare() must be updated when adding fields to this
608 * struct!
609 */
610 struct brw_vs_prog_data {
611 struct brw_vec4_prog_data base;
612
613 GLbitfield64 inputs_read;
614
615 bool uses_vertexid;
616 };
617
618
619 /* Note: brw_gs_prog_data_compare() must be updated when adding fields to
620 * this struct!
621 */
622 struct brw_gs_prog_data
623 {
624 struct brw_vec4_prog_data base;
625
626 /**
627 * Size of an output vertex, measured in HWORDS (32 bytes).
628 */
629 unsigned output_vertex_size_hwords;
630
631 unsigned output_topology;
632
633 /**
634 * Size of the control data (cut bits or StreamID bits), in hwords (32
635 * bytes). 0 if there is no control data.
636 */
637 unsigned control_data_header_size_hwords;
638
639 /**
640 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
641 * if the control data is StreamID bits, or
642 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
643 * Ignored if control_data_header_size is 0.
644 */
645 unsigned control_data_format;
646
647 bool include_primitive_id;
648
649 /**
650 * True if the thread should be dispatched in DUAL_INSTANCE mode, false if
651 * it should be dispatched in DUAL_OBJECT mode.
652 */
653 bool dual_instanced_dispatch;
654 };
655
656 /** Number of texture sampler units */
657 #define BRW_MAX_TEX_UNIT 16
658
659 /** Max number of render targets in a shader */
660 #define BRW_MAX_DRAW_BUFFERS 8
661
662 /** Max number of atomic counter buffer objects in a shader */
663 #define BRW_MAX_ABO 4
664
665 /**
666 * Max number of binding table entries used for stream output.
667 *
668 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
669 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
670 *
671 * On Gen6, the size of transform feedback data is limited not by the number
672 * of components but by the number of binding table entries we set aside. We
673 * use one binding table entry for a float, one entry for a vector, and one
674 * entry per matrix column. Since the only way we can communicate our
675 * transform feedback capabilities to the client is via
676 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
677 * worst case, in which all the varyings are floats, so we use up one binding
678 * table entry per component. Therefore we need to set aside at least 64
679 * binding table entries for use by transform feedback.
680 *
681 * Note: since we don't currently pack varyings, it is currently impossible
682 * for the client to actually use up all of these binding table entries--if
683 * all of their varyings were floats, they would run out of varying slots and
684 * fail to link. But that's a bug, so it seems prudent to go ahead and
685 * allocate the number of binding table entries we will need once the bug is
686 * fixed.
687 */
688 #define BRW_MAX_SOL_BINDINGS 64
689
690 /** Maximum number of actual buffers used for stream output */
691 #define BRW_MAX_SOL_BUFFERS 4
692
693 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
694 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
695 12 + /* ubo */ \
696 BRW_MAX_ABO + \
697 2 /* shader time, pull constants */)
698
699 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
700 #define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)
701
702 /**
703 * Stride in bytes between shader_time entries.
704 *
705 * We separate entries by a cacheline to reduce traffic between EUs writing to
706 * different entries.
707 */
708 #define SHADER_TIME_STRIDE 64
709
710 enum brw_cache_id {
711 BRW_CC_VP,
712 BRW_CC_UNIT,
713 BRW_WM_PROG,
714 BRW_BLORP_BLIT_PROG,
715 BRW_BLORP_CONST_COLOR_PROG,
716 BRW_SAMPLER,
717 BRW_WM_UNIT,
718 BRW_SF_PROG,
719 BRW_SF_VP,
720 BRW_SF_UNIT, /* scissor state on gen6 */
721 BRW_VS_UNIT,
722 BRW_VS_PROG,
723 BRW_FF_GS_UNIT,
724 BRW_FF_GS_PROG,
725 BRW_GS_PROG,
726 BRW_CLIP_VP,
727 BRW_CLIP_UNIT,
728 BRW_CLIP_PROG,
729
730 BRW_MAX_CACHE
731 };
732
733 struct brw_cache_item {
734 /**
735 * Effectively part of the key, cache_id identifies what kind of state
736 * buffer is involved, and also which brw->state.dirty.cache flag should
737 * be set when this cache item is chosen.
738 */
739 enum brw_cache_id cache_id;
740 /** 32-bit hash of the key data */
741 GLuint hash;
742 GLuint key_size; /* for variable-sized keys */
743 GLuint aux_size;
744 const void *key;
745
746 uint32_t offset;
747 uint32_t size;
748
749 struct brw_cache_item *next;
750 };
751
752
753 typedef bool (*cache_aux_compare_func)(const void *a, const void *b);
754 typedef void (*cache_aux_free_func)(const void *aux);
755
756 struct brw_cache {
757 struct brw_context *brw;
758
759 struct brw_cache_item **items;
760 drm_intel_bo *bo;
761 GLuint size, n_items;
762
763 uint32_t next_offset;
764 bool bo_used_by_gpu;
765
766 /**
767 * Optional functions used in determining whether the prog_data for a new
768 * cache item matches an existing cache item (in case there's relevant data
769 * outside of the prog_data). If NULL, a plain memcmp is done.
770 */
771 cache_aux_compare_func aux_compare[BRW_MAX_CACHE];
772 /** Optional functions for freeing other pointers attached to a prog_data. */
773 cache_aux_free_func aux_free[BRW_MAX_CACHE];
774 };
775
776
777 /* Considered adding a member to this struct to document which flags
778 * an update might raise so that ordering of the state atoms can be
779 * checked or derived at runtime. Dropped the idea in favor of having
780 * a debug mode where the state is monitored for flags which are
781 * raised that have already been tested against.
782 */
783 struct brw_tracked_state {
784 struct brw_state_flags dirty;
785 void (*emit)( struct brw_context *brw );
786 };
787
788 enum shader_time_shader_type {
789 ST_NONE,
790 ST_VS,
791 ST_VS_WRITTEN,
792 ST_VS_RESET,
793 ST_FS8,
794 ST_FS8_WRITTEN,
795 ST_FS8_RESET,
796 ST_FS16,
797 ST_FS16_WRITTEN,
798 ST_FS16_RESET,
799 };
800
801 /* Flags for brw->state.cache.
802 */
803 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
804 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
805 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
806 #define CACHE_NEW_BLORP_BLIT_PROG (1<<BRW_BLORP_BLIT_PROG)
807 #define CACHE_NEW_BLORP_CONST_COLOR_PROG (1<<BRW_BLORP_CONST_COLOR_PROG)
808 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
809 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
810 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
811 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
812 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
813 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
814 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
815 #define CACHE_NEW_FF_GS_UNIT (1<<BRW_FF_GS_UNIT)
816 #define CACHE_NEW_FF_GS_PROG (1<<BRW_FF_GS_PROG)
817 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
818 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
819 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
820 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
821
822 struct brw_cached_batch_item {
823 struct header *header;
824 GLuint sz;
825 struct brw_cached_batch_item *next;
826 };
827
828 struct brw_vertex_buffer {
829 /** Buffer object containing the uploaded vertex data */
830 drm_intel_bo *bo;
831 uint32_t offset;
832 /** Byte stride between elements in the uploaded array */
833 GLuint stride;
834 GLuint step_rate;
835 };
836 struct brw_vertex_element {
837 const struct gl_client_array *glarray;
838
839 int buffer;
840
841 /** The corresponding Mesa vertex attribute */
842 gl_vert_attrib attrib;
843 /** Offset of the first element within the buffer object */
844 unsigned int offset;
845 };
846
847 struct brw_query_object {
848 struct gl_query_object Base;
849
850 /** Last query BO associated with this query. */
851 drm_intel_bo *bo;
852
853 /** Last index in bo with query data for this object. */
854 int last_index;
855 };
856
857 struct intel_sync_object {
858 struct gl_sync_object Base;
859
860 /** Batch associated with this sync object */
861 drm_intel_bo *bo;
862 };
863
864 enum brw_gpu_ring {
865 UNKNOWN_RING,
866 RENDER_RING,
867 BLT_RING,
868 };
869
870 struct intel_batchbuffer {
871 /** Current batchbuffer being queued up. */
872 drm_intel_bo *bo;
873 /** Last BO submitted to the hardware. Used for glFinish(). */
874 drm_intel_bo *last_bo;
875 /** BO for post-sync nonzero writes for gen6 workaround. */
876 drm_intel_bo *workaround_bo;
877 bool need_workaround_flush;
878
879 struct cached_batch_item *cached_items;
880
881 uint16_t emit, total;
882 uint16_t used, reserved_space;
883 uint32_t *map;
884 uint32_t *cpu_map;
885 #define BATCH_SZ (8192*sizeof(uint32_t))
886
887 uint32_t state_batch_offset;
888 enum brw_gpu_ring ring;
889 bool needs_sol_reset;
890
891 struct {
892 uint16_t used;
893 int reloc_count;
894 } saved;
895 };
896
897 #define BRW_MAX_XFB_STREAMS 4
898
899 struct brw_transform_feedback_object {
900 struct gl_transform_feedback_object base;
901
902 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
903 drm_intel_bo *offset_bo;
904
905 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
906 GLenum primitive_mode;
907
908 /**
909 * Count of primitives generated during this transform feedback operation.
910 * @{
911 */
912 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
913 drm_intel_bo *prim_count_bo;
914 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
915 /** @} */
916
917 /**
918 * Number of vertices written between last Begin/EndTransformFeedback().
919 *
920 * Used to implement DrawTransformFeedback().
921 */
922 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
923 bool vertices_written_valid;
924 };
925
926 /**
927 * Data shared between each programmable stage in the pipeline (vs, gs, and
928 * wm).
929 */
930 struct brw_stage_state
931 {
932 struct brw_stage_prog_data *prog_data;
933
934 /**
935 * Optional scratch buffer used to store spilled register values and
936 * variably-indexed GRF arrays.
937 */
938 drm_intel_bo *scratch_bo;
939
940 /** Pull constant buffer */
941 drm_intel_bo *const_bo;
942
943 /** Offset in the program cache to the program */
944 uint32_t prog_offset;
945
946 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
947 uint32_t state_offset;
948
949 uint32_t push_const_offset; /* Offset in the batchbuffer */
950 int push_const_size; /* in 256-bit register increments */
951
952 /* Binding table: pointers to SURFACE_STATE entries. */
953 uint32_t bind_bo_offset;
954 uint32_t surf_offset[BRW_MAX_SURFACES];
955
956 /** SAMPLER_STATE count and table offset */
957 uint32_t sampler_count;
958 uint32_t sampler_offset;
959
960 /** Offsets in the batch to sampler default colors (texture border color) */
961 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
962 };
963
964
965 /**
966 * brw_context is derived from gl_context.
967 */
968 struct brw_context
969 {
970 struct gl_context ctx; /**< base class, must be first field */
971
972 struct
973 {
974 void (*update_texture_surface)(struct gl_context *ctx,
975 unsigned unit,
976 uint32_t *surf_offset,
977 bool for_gather);
978 void (*update_renderbuffer_surface)(struct brw_context *brw,
979 struct gl_renderbuffer *rb,
980 bool layered,
981 unsigned unit);
982 void (*update_null_renderbuffer_surface)(struct brw_context *brw,
983 unsigned unit);
984
985 void (*create_raw_surface)(struct brw_context *brw,
986 drm_intel_bo *bo,
987 uint32_t offset,
988 uint32_t size,
989 uint32_t *out_offset,
990 bool rw);
991 void (*emit_buffer_surface_state)(struct brw_context *brw,
992 uint32_t *out_offset,
993 drm_intel_bo *bo,
994 unsigned buffer_offset,
995 unsigned surface_format,
996 unsigned buffer_size,
997 unsigned pitch,
998 unsigned mocs,
999 bool rw);
1000
1001 /** Upload a SAMPLER_STATE table. */
1002 void (*upload_sampler_state_table)(struct brw_context *brw,
1003 struct gl_program *prog,
1004 uint32_t sampler_count,
1005 uint32_t *sst_offset,
1006 uint32_t *sdc_offset);
1007
1008 /**
1009 * Send the appropriate state packets to configure depth, stencil, and
1010 * HiZ buffers (i965+ only)
1011 */
1012 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1013 struct intel_mipmap_tree *depth_mt,
1014 uint32_t depth_offset,
1015 uint32_t depthbuffer_format,
1016 uint32_t depth_surface_type,
1017 struct intel_mipmap_tree *stencil_mt,
1018 bool hiz, bool separate_stencil,
1019 uint32_t width, uint32_t height,
1020 uint32_t tile_x, uint32_t tile_y);
1021
1022 } vtbl;
1023
1024 dri_bufmgr *bufmgr;
1025
1026 drm_intel_context *hw_ctx;
1027
1028 /**
1029 * Number of resets observed in the system at context creation.
1030 *
1031 * This is tracked in the context so that we can determine that another
1032 * reset has occured.
1033 */
1034 uint32_t reset_count;
1035
1036 struct intel_batchbuffer batch;
1037 bool no_batch_wrap;
1038
1039 struct {
1040 drm_intel_bo *bo;
1041 GLuint offset;
1042 uint32_t buffer_len;
1043 uint32_t buffer_offset;
1044 char buffer[4096];
1045 } upload;
1046
1047 /**
1048 * Set if rendering has occured to the drawable's front buffer.
1049 *
1050 * This is used in the DRI2 case to detect that glFlush should also copy
1051 * the contents of the fake front buffer to the real front buffer.
1052 */
1053 bool front_buffer_dirty;
1054
1055 /**
1056 * Track whether front-buffer rendering is currently enabled
1057 *
1058 * A separate flag is used to track this in order to support MRT more
1059 * easily.
1060 */
1061 bool is_front_buffer_rendering;
1062
1063 /**
1064 * Track whether front-buffer is the current read target.
1065 *
1066 * This is closely associated with is_front_buffer_rendering, but may
1067 * be set separately. The DRI2 fake front buffer must be referenced
1068 * either way.
1069 */
1070 bool is_front_buffer_reading;
1071
1072 /** Framerate throttling: @{ */
1073 drm_intel_bo *first_post_swapbuffers_batch;
1074 bool need_throttle;
1075 /** @} */
1076
1077 GLuint stats_wm;
1078
1079 /**
1080 * drirc options:
1081 * @{
1082 */
1083 bool no_rast;
1084 bool always_flush_batch;
1085 bool always_flush_cache;
1086 bool disable_throttling;
1087 bool precompile;
1088 bool disable_derivative_optimization;
1089
1090 driOptionCache optionCache;
1091 /** @} */
1092
1093 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1094
1095 GLenum reduced_primitive;
1096
1097 /**
1098 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1099 * variable is set, this is the flag indicating to do expensive work that
1100 * might lead to a perf_debug() call.
1101 */
1102 bool perf_debug;
1103
1104 uint32_t max_gtt_map_object_size;
1105
1106 int gen;
1107 int gt;
1108
1109 bool is_g4x;
1110 bool is_baytrail;
1111 bool is_haswell;
1112
1113 bool has_hiz;
1114 bool has_separate_stencil;
1115 bool must_use_separate_stencil;
1116 bool has_llc;
1117 bool has_swizzling;
1118 bool has_surface_tile_offset;
1119 bool has_compr4;
1120 bool has_negative_rhw_bug;
1121 bool has_pln;
1122
1123 /**
1124 * Some versions of Gen hardware don't do centroid interpolation correctly
1125 * on unlit pixels, causing incorrect values for derivatives near triangle
1126 * edges. Enabling this flag causes the fragment shader to use
1127 * non-centroid interpolation for unlit pixels, at the expense of two extra
1128 * fragment shader instructions.
1129 */
1130 bool needs_unlit_centroid_workaround;
1131
1132 GLuint NewGLState;
1133 struct {
1134 struct brw_state_flags dirty;
1135 } state;
1136
1137 struct brw_cache cache;
1138 struct brw_cached_batch_item *cached_batch_items;
1139
1140 /* Whether a meta-operation is in progress. */
1141 bool meta_in_progress;
1142
1143 struct {
1144 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1145 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1146
1147 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1148 GLuint nr_enabled;
1149 GLuint nr_buffers;
1150
1151 /* Summary of size and varying of active arrays, so we can check
1152 * for changes to this state:
1153 */
1154 unsigned int min_index, max_index;
1155
1156 /* Offset from start of vertex buffer so we can avoid redefining
1157 * the same VB packed over and over again.
1158 */
1159 unsigned int start_vertex_bias;
1160 } vb;
1161
1162 struct {
1163 /**
1164 * Index buffer for this draw_prims call.
1165 *
1166 * Updates are signaled by BRW_NEW_INDICES.
1167 */
1168 const struct _mesa_index_buffer *ib;
1169
1170 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1171 drm_intel_bo *bo;
1172 GLuint type;
1173
1174 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1175 * avoid re-uploading the IB packet over and over if we're actually
1176 * referencing the same index buffer.
1177 */
1178 unsigned int start_vertex_offset;
1179 } ib;
1180
1181 /* Active vertex program:
1182 */
1183 const struct gl_vertex_program *vertex_program;
1184 const struct gl_geometry_program *geometry_program;
1185 const struct gl_fragment_program *fragment_program;
1186
1187 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
1188 uint32_t CMD_VF_STATISTICS;
1189 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
1190 uint32_t CMD_PIPELINE_SELECT;
1191
1192 /**
1193 * Platform specific constants containing the maximum number of threads
1194 * for each pipeline stage.
1195 */
1196 int max_vs_threads;
1197 int max_gs_threads;
1198 int max_wm_threads;
1199
1200 /* BRW_NEW_URB_ALLOCATIONS:
1201 */
1202 struct {
1203 GLuint vsize; /* vertex size plus header in urb registers */
1204 GLuint csize; /* constant buffer size in urb registers */
1205 GLuint sfsize; /* setup data size in urb registers */
1206
1207 bool constrained;
1208
1209 GLuint min_vs_entries; /* Minimum number of VS entries */
1210 GLuint max_vs_entries; /* Maximum number of VS entries */
1211 GLuint max_gs_entries; /* Maximum number of GS entries */
1212
1213 GLuint nr_vs_entries;
1214 GLuint nr_gs_entries;
1215 GLuint nr_clip_entries;
1216 GLuint nr_sf_entries;
1217 GLuint nr_cs_entries;
1218
1219 GLuint vs_start;
1220 GLuint gs_start;
1221 GLuint clip_start;
1222 GLuint sf_start;
1223 GLuint cs_start;
1224 GLuint size; /* Hardware URB size, in KB. */
1225
1226 /* gen6: True if the most recently sent _3DSTATE_URB message allocated
1227 * URB space for the GS.
1228 */
1229 bool gen6_gs_previously_active;
1230 } urb;
1231
1232
1233 /* BRW_NEW_CURBE_OFFSETS:
1234 */
1235 struct {
1236 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1237 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1238 GLuint clip_start;
1239 GLuint clip_size;
1240 GLuint vs_start;
1241 GLuint vs_size;
1242 GLuint total_size;
1243
1244 drm_intel_bo *curbe_bo;
1245 /** Offset within curbe_bo of space for current curbe entry */
1246 GLuint curbe_offset;
1247 /** Offset within curbe_bo of space for next curbe entry */
1248 GLuint curbe_next_offset;
1249
1250 /**
1251 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
1252 * in brw_curbe.c with the same set of constant data to be uploaded,
1253 * so we'd rather not upload new constants in that case (it can cause
1254 * a pipeline bubble since only up to 4 can be pipelined at a time).
1255 */
1256 GLfloat *last_buf;
1257 /**
1258 * Allocation for where to calculate the next set of CURBEs.
1259 * It's a hot enough path that malloc/free of that data matters.
1260 */
1261 GLfloat *next_buf;
1262 GLuint last_bufsz;
1263 } curbe;
1264
1265 /**
1266 * Layout of vertex data exiting the vertex shader.
1267 *
1268 * BRW_NEW_VUE_MAP_VS is flagged when this VUE map changes.
1269 */
1270 struct brw_vue_map vue_map_vs;
1271
1272 /**
1273 * Layout of vertex data exiting the geometry portion of the pipleine.
1274 * This comes from the geometry shader if one exists, otherwise from the
1275 * vertex shader.
1276 *
1277 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1278 */
1279 struct brw_vue_map vue_map_geom_out;
1280
1281 /**
1282 * Data structures used by all vec4 program compiles (not specific to any
1283 * particular program).
1284 */
1285 struct {
1286 struct ra_regs *regs;
1287
1288 /**
1289 * Array of the ra classes for the unaligned contiguous register
1290 * block sizes used.
1291 */
1292 int *classes;
1293
1294 /**
1295 * Mapping for register-allocated objects in *regs to the first
1296 * GRF for that object.
1297 */
1298 uint8_t *ra_reg_to_grf;
1299 } vec4;
1300
1301 struct {
1302 struct brw_stage_state base;
1303 struct brw_vs_prog_data *prog_data;
1304 } vs;
1305
1306 struct {
1307 struct brw_stage_state base;
1308 struct brw_gs_prog_data *prog_data;
1309
1310 /**
1311 * True if the 3DSTATE_GS command most recently emitted to the 3D
1312 * pipeline enabled the GS; false otherwise.
1313 */
1314 bool enabled;
1315 } gs;
1316
1317 struct {
1318 struct brw_ff_gs_prog_data *prog_data;
1319
1320 bool prog_active;
1321 /** Offset in the program cache to the CLIP program pre-gen6 */
1322 uint32_t prog_offset;
1323 uint32_t state_offset;
1324
1325 uint32_t bind_bo_offset;
1326 uint32_t surf_offset[BRW_MAX_GEN6_GS_SURFACES];
1327 } ff_gs;
1328
1329 struct {
1330 struct brw_clip_prog_data *prog_data;
1331
1332 /** Offset in the program cache to the CLIP program pre-gen6 */
1333 uint32_t prog_offset;
1334
1335 /* Offset in the batch to the CLIP state on pre-gen6. */
1336 uint32_t state_offset;
1337
1338 /* As of gen6, this is the offset in the batch to the CLIP VP,
1339 * instead of vp_bo.
1340 */
1341 uint32_t vp_offset;
1342 } clip;
1343
1344
1345 struct {
1346 struct brw_sf_prog_data *prog_data;
1347
1348 /** Offset in the program cache to the CLIP program pre-gen6 */
1349 uint32_t prog_offset;
1350 uint32_t state_offset;
1351 uint32_t vp_offset;
1352 } sf;
1353
1354 struct {
1355 struct brw_stage_state base;
1356 struct brw_wm_prog_data *prog_data;
1357
1358 GLuint render_surf;
1359
1360 /**
1361 * Buffer object used in place of multisampled null render targets on
1362 * Gen6. See brw_update_null_renderbuffer_surface().
1363 */
1364 drm_intel_bo *multisampled_null_render_target_bo;
1365
1366 struct {
1367 struct ra_regs *regs;
1368
1369 /**
1370 * Array of the ra classes for the unaligned contiguous register
1371 * block sizes used, indexed by register size.
1372 */
1373 int classes[16];
1374
1375 /**
1376 * Mapping for register-allocated objects in *regs to the first
1377 * GRF for that object.
1378 */
1379 uint8_t *ra_reg_to_grf;
1380
1381 /**
1382 * ra class for the aligned pairs we use for PLN, which doesn't
1383 * appear in *classes.
1384 */
1385 int aligned_pairs_class;
1386 } reg_sets[2];
1387 } wm;
1388
1389
1390 struct {
1391 uint32_t state_offset;
1392 uint32_t blend_state_offset;
1393 uint32_t depth_stencil_state_offset;
1394 uint32_t vp_offset;
1395 } cc;
1396
1397 struct {
1398 struct brw_query_object *obj;
1399 bool begin_emitted;
1400 } query;
1401
1402 struct {
1403 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1404 const int *statistics_registers;
1405
1406 /** The number of active monitors using OA counters. */
1407 unsigned oa_users;
1408
1409 /**
1410 * A buffer object storing OA counter snapshots taken at the start and
1411 * end of each batch (creating "bookends" around the batch).
1412 */
1413 drm_intel_bo *bookend_bo;
1414
1415 /** The number of snapshots written to bookend_bo. */
1416 int bookend_snapshots;
1417
1418 /**
1419 * An array of monitors whose results haven't yet been assembled based on
1420 * the data in buffer objects.
1421 *
1422 * These may be active, or have already ended. However, the results
1423 * have not been requested.
1424 */
1425 struct brw_perf_monitor_object **unresolved;
1426 int unresolved_elements;
1427 int unresolved_array_size;
1428
1429 /**
1430 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1431 * the counter which MI_REPORT_PERF_COUNT stores there.
1432 */
1433 const int *oa_snapshot_layout;
1434
1435 /** Number of 32-bit entries in a hardware counter snapshot. */
1436 int entries_per_oa_snapshot;
1437 } perfmon;
1438
1439 int num_atoms;
1440 const struct brw_tracked_state **atoms;
1441
1442 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1443 struct {
1444 uint32_t offset;
1445 uint32_t size;
1446 enum state_struct_type type;
1447 } *state_batch_list;
1448 int state_batch_count;
1449
1450 uint32_t render_target_format[MESA_FORMAT_COUNT];
1451 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1452
1453 /* Interpolation modes, one byte per vue slot.
1454 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1455 */
1456 struct interpolation_mode_map interpolation_mode;
1457
1458 /* PrimitiveRestart */
1459 struct {
1460 bool in_progress;
1461 bool enable_cut_index;
1462 } prim_restart;
1463
1464 /** Computed depth/stencil/hiz state from the current attached
1465 * renderbuffers, valid only during the drawing state upload loop after
1466 * brw_workaround_depthstencil_alignment().
1467 */
1468 struct {
1469 struct intel_mipmap_tree *depth_mt;
1470 struct intel_mipmap_tree *stencil_mt;
1471
1472 /* Inter-tile (page-aligned) byte offsets. */
1473 uint32_t depth_offset, hiz_offset, stencil_offset;
1474 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1475 uint32_t tile_x, tile_y;
1476 } depthstencil;
1477
1478 uint32_t num_instances;
1479 int basevertex;
1480
1481 struct {
1482 drm_intel_bo *bo;
1483 struct gl_shader_program **shader_programs;
1484 struct gl_program **programs;
1485 enum shader_time_shader_type *types;
1486 uint64_t *cumulative;
1487 int num_entries;
1488 int max_entries;
1489 double report_time;
1490 } shader_time;
1491
1492 __DRIcontext *driContext;
1493 struct intel_screen *intelScreen;
1494 };
1495
1496 static INLINE bool
1497 is_power_of_two(uint32_t value)
1498 {
1499 return (value & (value - 1)) == 0;
1500 }
1501
1502 /*======================================================================
1503 * brw_vtbl.c
1504 */
1505 void brwInitVtbl( struct brw_context *brw );
1506
1507 /* brw_clear.c */
1508 extern void intelInitClearFuncs(struct dd_function_table *functions);
1509
1510 /*======================================================================
1511 * brw_context.c
1512 */
1513 extern const char *const brw_vendor_string;
1514
1515 extern const char *brw_get_renderer_string(unsigned deviceID);
1516
1517 extern void intelFinish(struct gl_context * ctx);
1518
1519 enum {
1520 DRI_CONF_BO_REUSE_DISABLED,
1521 DRI_CONF_BO_REUSE_ALL
1522 };
1523
1524 void intel_update_renderbuffers(__DRIcontext *context,
1525 __DRIdrawable *drawable);
1526 void intel_prepare_render(struct brw_context *brw);
1527
1528 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1529 __DRIdrawable *drawable);
1530
1531 GLboolean brwCreateContext(gl_api api,
1532 const struct gl_config *mesaVis,
1533 __DRIcontext *driContextPriv,
1534 unsigned major_version,
1535 unsigned minor_version,
1536 uint32_t flags,
1537 bool notify_reset,
1538 unsigned *error,
1539 void *sharedContextPrivate);
1540
1541 /*======================================================================
1542 * brw_misc_state.c
1543 */
1544 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1545 uint32_t depth_level,
1546 uint32_t depth_layer,
1547 struct intel_mipmap_tree *stencil_mt,
1548 uint32_t *out_tile_mask_x,
1549 uint32_t *out_tile_mask_y);
1550 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1551 GLbitfield clear_mask);
1552
1553 /* brw_object_purgeable.c */
1554 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1555
1556 /*======================================================================
1557 * brw_queryobj.c
1558 */
1559 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1560 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1561 void brw_emit_query_begin(struct brw_context *brw);
1562 void brw_emit_query_end(struct brw_context *brw);
1563
1564 /** gen6_queryobj.c */
1565 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1566 void brw_store_register_mem64(struct brw_context *brw,
1567 drm_intel_bo *bo, uint32_t reg, int idx);
1568
1569 /*======================================================================
1570 * brw_state_dump.c
1571 */
1572 void brw_debug_batch(struct brw_context *brw);
1573 void brw_annotate_aub(struct brw_context *brw);
1574
1575 /*======================================================================
1576 * brw_tex.c
1577 */
1578 void brw_validate_textures( struct brw_context *brw );
1579
1580
1581 /*======================================================================
1582 * brw_program.c
1583 */
1584 void brwInitFragProgFuncs( struct dd_function_table *functions );
1585
1586 int brw_get_scratch_size(int size);
1587 void brw_get_scratch_bo(struct brw_context *brw,
1588 drm_intel_bo **scratch_bo, int size);
1589 void brw_init_shader_time(struct brw_context *brw);
1590 int brw_get_shader_time_index(struct brw_context *brw,
1591 struct gl_shader_program *shader_prog,
1592 struct gl_program *prog,
1593 enum shader_time_shader_type type);
1594 void brw_collect_and_report_shader_time(struct brw_context *brw);
1595 void brw_destroy_shader_time(struct brw_context *brw);
1596
1597 /* brw_urb.c
1598 */
1599 void brw_upload_urb_fence(struct brw_context *brw);
1600
1601 /* brw_curbe.c
1602 */
1603 void brw_upload_cs_urb_state(struct brw_context *brw);
1604
1605 /* brw_fs_reg_allocate.cpp
1606 */
1607 void brw_fs_alloc_reg_sets(struct brw_context *brw);
1608
1609 /* brw_vec4_reg_allocate.cpp */
1610 void brw_vec4_alloc_reg_set(struct brw_context *brw);
1611
1612 /* brw_disasm.c */
1613 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
1614
1615 /* brw_vs.c */
1616 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1617
1618 /* brw_draw_upload.c */
1619 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1620 const struct gl_client_array *glarray);
1621 unsigned brw_get_index_type(GLenum type);
1622
1623 /* brw_wm_surface_state.c */
1624 void brw_init_surface_formats(struct brw_context *brw);
1625 void brw_create_constant_surface(struct brw_context *brw,
1626 drm_intel_bo *bo,
1627 uint32_t offset,
1628 uint32_t size,
1629 uint32_t *out_offset,
1630 bool dword_pitch);
1631 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1632 unsigned unit,
1633 uint32_t *surf_offset);
1634 void
1635 brw_update_sol_surface(struct brw_context *brw,
1636 struct gl_buffer_object *buffer_obj,
1637 uint32_t *out_offset, unsigned num_vector_components,
1638 unsigned stride_dwords, unsigned offset_dwords);
1639 void brw_upload_ubo_surfaces(struct brw_context *brw,
1640 struct gl_shader *shader,
1641 struct brw_stage_state *stage_state,
1642 struct brw_stage_prog_data *prog_data);
1643 void brw_upload_abo_surfaces(struct brw_context *brw,
1644 struct gl_shader_program *prog,
1645 struct brw_stage_state *stage_state,
1646 struct brw_stage_prog_data *prog_data);
1647
1648 /* brw_surface_formats.c */
1649 bool brw_is_hiz_depth_format(struct brw_context *ctx, gl_format format);
1650 bool brw_render_target_supported(struct brw_context *brw,
1651 struct gl_renderbuffer *rb);
1652
1653 /* brw_performance_monitor.c */
1654 void brw_init_performance_monitors(struct brw_context *brw);
1655 void brw_dump_perf_monitors(struct brw_context *brw);
1656 void brw_perf_monitor_new_batch(struct brw_context *brw);
1657 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1658
1659 /* intel_extensions.c */
1660 extern void intelInitExtensions(struct gl_context *ctx);
1661
1662 /* intel_state.c */
1663 extern int intel_translate_shadow_compare_func(GLenum func);
1664 extern int intel_translate_compare_func(GLenum func);
1665 extern int intel_translate_stencil_op(GLenum op);
1666 extern int intel_translate_logic_op(GLenum opcode);
1667
1668 /* intel_syncobj.c */
1669 void intel_init_syncobj_functions(struct dd_function_table *functions);
1670
1671 /* gen6_sol.c */
1672 struct gl_transform_feedback_object *
1673 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1674 void
1675 brw_delete_transform_feedback(struct gl_context *ctx,
1676 struct gl_transform_feedback_object *obj);
1677 void
1678 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1679 struct gl_transform_feedback_object *obj);
1680 void
1681 brw_end_transform_feedback(struct gl_context *ctx,
1682 struct gl_transform_feedback_object *obj);
1683 GLsizei
1684 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1685 struct gl_transform_feedback_object *obj,
1686 GLuint stream);
1687
1688 /* gen7_sol_state.c */
1689 void
1690 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1691 struct gl_transform_feedback_object *obj);
1692 void
1693 gen7_end_transform_feedback(struct gl_context *ctx,
1694 struct gl_transform_feedback_object *obj);
1695 void
1696 gen7_pause_transform_feedback(struct gl_context *ctx,
1697 struct gl_transform_feedback_object *obj);
1698 void
1699 gen7_resume_transform_feedback(struct gl_context *ctx,
1700 struct gl_transform_feedback_object *obj);
1701
1702 /* brw_blorp_blit.cpp */
1703 GLbitfield
1704 brw_blorp_framebuffer(struct brw_context *brw,
1705 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1706 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1707 GLbitfield mask, GLenum filter);
1708
1709 bool
1710 brw_blorp_copytexsubimage(struct brw_context *brw,
1711 struct gl_renderbuffer *src_rb,
1712 struct gl_texture_image *dst_image,
1713 int slice,
1714 int srcX0, int srcY0,
1715 int dstX0, int dstY0,
1716 int width, int height);
1717
1718 /* gen6_multisample_state.c */
1719 void
1720 gen6_emit_3dstate_multisample(struct brw_context *brw,
1721 unsigned num_samples);
1722 void
1723 gen6_emit_3dstate_sample_mask(struct brw_context *brw,
1724 unsigned num_samples, float coverage,
1725 bool coverage_invert, unsigned sample_mask);
1726 void
1727 gen6_get_sample_position(struct gl_context *ctx,
1728 struct gl_framebuffer *fb,
1729 GLuint index,
1730 GLfloat *result);
1731
1732 /* gen7_urb.c */
1733 void
1734 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1735 unsigned gs_size, unsigned fs_size);
1736
1737 void
1738 gen7_emit_urb_state(struct brw_context *brw,
1739 unsigned nr_vs_entries, unsigned vs_size,
1740 unsigned vs_start, unsigned nr_gs_entries,
1741 unsigned gs_size, unsigned gs_start);
1742
1743
1744 /* brw_reset.c */
1745 extern GLenum
1746 brw_get_graphics_reset_status(struct gl_context *ctx);
1747
1748 /*======================================================================
1749 * Inline conversion functions. These are better-typed than the
1750 * macros used previously:
1751 */
1752 static INLINE struct brw_context *
1753 brw_context( struct gl_context *ctx )
1754 {
1755 return (struct brw_context *)ctx;
1756 }
1757
1758 static INLINE struct brw_vertex_program *
1759 brw_vertex_program(struct gl_vertex_program *p)
1760 {
1761 return (struct brw_vertex_program *) p;
1762 }
1763
1764 static INLINE const struct brw_vertex_program *
1765 brw_vertex_program_const(const struct gl_vertex_program *p)
1766 {
1767 return (const struct brw_vertex_program *) p;
1768 }
1769
1770 static INLINE struct brw_geometry_program *
1771 brw_geometry_program(struct gl_geometry_program *p)
1772 {
1773 return (struct brw_geometry_program *) p;
1774 }
1775
1776 static INLINE struct brw_fragment_program *
1777 brw_fragment_program(struct gl_fragment_program *p)
1778 {
1779 return (struct brw_fragment_program *) p;
1780 }
1781
1782 static INLINE const struct brw_fragment_program *
1783 brw_fragment_program_const(const struct gl_fragment_program *p)
1784 {
1785 return (const struct brw_fragment_program *) p;
1786 }
1787
1788 /**
1789 * Pre-gen6, the register file of the EUs was shared between threads,
1790 * and each thread used some subset allocated on a 16-register block
1791 * granularity. The unit states wanted these block counts.
1792 */
1793 static inline int
1794 brw_register_blocks(int reg_count)
1795 {
1796 return ALIGN(reg_count, 16) / 16 - 1;
1797 }
1798
1799 static inline uint32_t
1800 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1801 uint32_t prog_offset)
1802 {
1803 if (brw->gen >= 5) {
1804 /* Using state base address. */
1805 return prog_offset;
1806 }
1807
1808 drm_intel_bo_emit_reloc(brw->batch.bo,
1809 state_offset,
1810 brw->cache.bo,
1811 prog_offset,
1812 I915_GEM_DOMAIN_INSTRUCTION, 0);
1813
1814 return brw->cache.bo->offset + prog_offset;
1815 }
1816
1817 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1818 bool brw_lower_texture_gradients(struct brw_context *brw,
1819 struct exec_list *instructions);
1820 bool brw_do_lower_offset_arrays(struct exec_list *instructions);
1821 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1822
1823 struct opcode_desc {
1824 char *name;
1825 int nsrc;
1826 int ndst;
1827 };
1828
1829 extern const struct opcode_desc opcode_descs[128];
1830
1831 void
1832 brw_emit_depthbuffer(struct brw_context *brw);
1833
1834 void
1835 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1836 struct intel_mipmap_tree *depth_mt,
1837 uint32_t depth_offset, uint32_t depthbuffer_format,
1838 uint32_t depth_surface_type,
1839 struct intel_mipmap_tree *stencil_mt,
1840 bool hiz, bool separate_stencil,
1841 uint32_t width, uint32_t height,
1842 uint32_t tile_x, uint32_t tile_y);
1843
1844 void
1845 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1846 struct intel_mipmap_tree *depth_mt,
1847 uint32_t depth_offset, uint32_t depthbuffer_format,
1848 uint32_t depth_surface_type,
1849 struct intel_mipmap_tree *stencil_mt,
1850 bool hiz, bool separate_stencil,
1851 uint32_t width, uint32_t height,
1852 uint32_t tile_x, uint32_t tile_y);
1853
1854 extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
1855
1856 void
1857 brw_setup_vec4_key_clip_info(struct brw_context *brw,
1858 struct brw_vec4_prog_key *key,
1859 bool program_uses_clip_distance);
1860
1861 void
1862 gen6_upload_vec4_push_constants(struct brw_context *brw,
1863 const struct gl_program *prog,
1864 const struct brw_vec4_prog_data *prog_data,
1865 struct brw_stage_state *stage_state,
1866 enum state_struct_type type);
1867
1868 /* ================================================================
1869 * From linux kernel i386 header files, copes with odd sizes better
1870 * than COPY_DWORDS would:
1871 * XXX Put this in src/mesa/main/imports.h ???
1872 */
1873 #if defined(i386) || defined(__i386__)
1874 static INLINE void * __memcpy(void * to, const void * from, size_t n)
1875 {
1876 int d0, d1, d2;
1877 __asm__ __volatile__(
1878 "rep ; movsl\n\t"
1879 "testb $2,%b4\n\t"
1880 "je 1f\n\t"
1881 "movsw\n"
1882 "1:\ttestb $1,%b4\n\t"
1883 "je 2f\n\t"
1884 "movsb\n"
1885 "2:"
1886 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
1887 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
1888 : "memory");
1889 return (to);
1890 }
1891 #else
1892 #define __memcpy(a,b,c) memcpy(a,b,c)
1893 #endif
1894
1895 #ifdef __cplusplus
1896 }
1897 #endif
1898
1899 #endif