6968366d6c8fafa3a6f762f06b4d15582c04723e
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "compiler/brw_compiler.h"
41
42 #include "isl/isl.h"
43 #include "blorp/blorp.h"
44
45 #include <brw_bufmgr.h>
46
47 #include "common/gen_debug.h"
48 #include "intel_screen.h"
49 #include "intel_tex_obj.h"
50
51 #ifdef __cplusplus
52 extern "C" {
53 #endif
54 /* Glossary:
55 *
56 * URB - uniform resource buffer. A mid-sized buffer which is
57 * partitioned between the fixed function units and used for passing
58 * values (vertices, primitives, constants) between them.
59 *
60 * CURBE - constant URB entry. An urb region (entry) used to hold
61 * constant values which the fixed function units can be instructed to
62 * preload into the GRF when spawning a thread.
63 *
64 * VUE - vertex URB entry. An urb entry holding a vertex and usually
65 * a vertex header. The header contains control information and
66 * things like primitive type, Begin/end flags and clip codes.
67 *
68 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
69 * unit holding rasterization and interpolation parameters.
70 *
71 * GRF - general register file. One of several register files
72 * addressable by programmed threads. The inputs (r0, payload, curbe,
73 * urb) of the thread are preloaded to this area before the thread is
74 * spawned. The registers are individually 8 dwords wide and suitable
75 * for general usage. Registers holding thread input values are not
76 * special and may be overwritten.
77 *
78 * MRF - message register file. Threads communicate (and terminate)
79 * by sending messages. Message parameters are placed in contiguous
80 * MRF registers. All program output is via these messages. URB
81 * entries are populated by sending a message to the shared URB
82 * function containing the new data, together with a control word,
83 * often an unmodified copy of R0.
84 *
85 * R0 - GRF register 0. Typically holds control information used when
86 * sending messages to other threads.
87 *
88 * EU or GEN4 EU: The name of the programmable subsystem of the
89 * i965 hardware. Threads are executed by the EU, the registers
90 * described above are part of the EU architecture.
91 *
92 * Fixed function units:
93 *
94 * CS - Command streamer. Notional first unit, little software
95 * interaction. Holds the URB entries used for constant data, ie the
96 * CURBEs.
97 *
98 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
99 * this unit is responsible for pulling vertices out of vertex buffers
100 * in vram and injecting them into the processing pipe as VUEs. If
101 * enabled, it first passes them to a VS thread which is a good place
102 * for the driver to implement any active vertex shader.
103 *
104 * HS - Hull Shader (Tessellation Control Shader)
105 *
106 * TE - Tessellation Engine (Tessellation Primitive Generation)
107 *
108 * DS - Domain Shader (Tessellation Evaluation Shader)
109 *
110 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
111 * enabled, incoming strips etc are passed to GS threads in individual
112 * line/triangle/point units. The GS thread may perform arbitary
113 * computation and emit whatever primtives with whatever vertices it
114 * chooses. This makes GS an excellent place to implement GL's
115 * unfilled polygon modes, though of course it is capable of much
116 * more. Additionally, GS is used to translate away primitives not
117 * handled by latter units, including Quads and Lineloops.
118 *
119 * CS - Clipper. Mesa's clipping algorithms are imported to run on
120 * this unit. The fixed function part performs cliptesting against
121 * the 6 fixed clipplanes and makes descisions on whether or not the
122 * incoming primitive needs to be passed to a thread for clipping.
123 * User clip planes are handled via cooperation with the VS thread.
124 *
125 * SF - Strips Fans or Setup: Triangles are prepared for
126 * rasterization. Interpolation coefficients are calculated.
127 * Flatshading and two-side lighting usually performed here.
128 *
129 * WM - Windower. Interpolation of vertex attributes performed here.
130 * Fragment shader implemented here. SIMD aspects of EU taken full
131 * advantage of, as pixels are processed in blocks of 16.
132 *
133 * CC - Color Calculator. No EU threads associated with this unit.
134 * Handles blending and (presumably) depth and stencil testing.
135 */
136
137 struct brw_context;
138 struct brw_inst;
139 struct brw_vs_prog_key;
140 struct brw_vue_prog_key;
141 struct brw_wm_prog_key;
142 struct brw_wm_prog_data;
143 struct brw_cs_prog_key;
144 struct brw_cs_prog_data;
145
146 enum brw_pipeline {
147 BRW_RENDER_PIPELINE,
148 BRW_COMPUTE_PIPELINE,
149
150 BRW_NUM_PIPELINES
151 };
152
153 enum brw_cache_id {
154 BRW_CACHE_FS_PROG,
155 BRW_CACHE_BLORP_PROG,
156 BRW_CACHE_SF_PROG,
157 BRW_CACHE_VS_PROG,
158 BRW_CACHE_FF_GS_PROG,
159 BRW_CACHE_GS_PROG,
160 BRW_CACHE_TCS_PROG,
161 BRW_CACHE_TES_PROG,
162 BRW_CACHE_CLIP_PROG,
163 BRW_CACHE_CS_PROG,
164
165 BRW_MAX_CACHE
166 };
167
168 enum brw_state_id {
169 /* brw_cache_ids must come first - see brw_program_cache.c */
170 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
171 BRW_STATE_FRAGMENT_PROGRAM,
172 BRW_STATE_GEOMETRY_PROGRAM,
173 BRW_STATE_TESS_PROGRAMS,
174 BRW_STATE_VERTEX_PROGRAM,
175 BRW_STATE_REDUCED_PRIMITIVE,
176 BRW_STATE_PATCH_PRIMITIVE,
177 BRW_STATE_PRIMITIVE,
178 BRW_STATE_CONTEXT,
179 BRW_STATE_PSP,
180 BRW_STATE_SURFACES,
181 BRW_STATE_BINDING_TABLE_POINTERS,
182 BRW_STATE_INDICES,
183 BRW_STATE_VERTICES,
184 BRW_STATE_DEFAULT_TESS_LEVELS,
185 BRW_STATE_BATCH,
186 BRW_STATE_INDEX_BUFFER,
187 BRW_STATE_VS_CONSTBUF,
188 BRW_STATE_TCS_CONSTBUF,
189 BRW_STATE_TES_CONSTBUF,
190 BRW_STATE_GS_CONSTBUF,
191 BRW_STATE_PROGRAM_CACHE,
192 BRW_STATE_STATE_BASE_ADDRESS,
193 BRW_STATE_VUE_MAP_GEOM_OUT,
194 BRW_STATE_TRANSFORM_FEEDBACK,
195 BRW_STATE_RASTERIZER_DISCARD,
196 BRW_STATE_STATS_WM,
197 BRW_STATE_UNIFORM_BUFFER,
198 BRW_STATE_ATOMIC_BUFFER,
199 BRW_STATE_IMAGE_UNITS,
200 BRW_STATE_META_IN_PROGRESS,
201 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
202 BRW_STATE_NUM_SAMPLES,
203 BRW_STATE_TEXTURE_BUFFER,
204 BRW_STATE_GEN4_UNIT_STATE,
205 BRW_STATE_CC_VP,
206 BRW_STATE_SF_VP,
207 BRW_STATE_CLIP_VP,
208 BRW_STATE_SAMPLER_STATE_TABLE,
209 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
210 BRW_STATE_COMPUTE_PROGRAM,
211 BRW_STATE_CS_WORK_GROUPS,
212 BRW_STATE_URB_SIZE,
213 BRW_STATE_CC_STATE,
214 BRW_STATE_BLORP,
215 BRW_STATE_VIEWPORT_COUNT,
216 BRW_STATE_CONSERVATIVE_RASTERIZATION,
217 BRW_STATE_DRAW_CALL,
218 BRW_STATE_FAST_CLEAR_COLOR,
219 BRW_NUM_STATE_BITS
220 };
221
222 /**
223 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
224 *
225 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
226 * When the currently bound shader program differs from the previous draw
227 * call, these will be flagged. They cover brw->{stage}_program and
228 * ctx->{Stage}Program->_Current.
229 *
230 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
231 * driver perspective. Even if the same shader is bound at the API level,
232 * we may need to switch between multiple versions of that shader to handle
233 * changes in non-orthagonal state.
234 *
235 * Additionally, multiple shader programs may have identical vertex shaders
236 * (for example), or compile down to the same code in the backend. We combine
237 * those into a single program cache entry.
238 *
239 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
240 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
241 */
242 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
243 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
244 * use the normal state upload paths), but the cache is still used. To avoid
245 * polluting the brw_program_cache code with special cases, we retain the
246 * dirty bit for now. It should eventually be removed.
247 */
248 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
249 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
250 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
251 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
252 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
253 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
254 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
255 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
256 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
257 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
258 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
259 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
260 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
261 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
262 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
263 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
264 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
265 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
266 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
267 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
268 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
269 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
270 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
271 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
272 /**
273 * Used for any batch entry with a relocated pointer that will be used
274 * by any 3D rendering.
275 */
276 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
277 /** \see brw.state.depth_region */
278 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
279 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
280 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
281 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
282 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
283 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
284 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
285 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
286 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
287 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
288 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
289 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
290 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
291 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
292 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
293 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
294 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
295 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
296 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
297 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
298 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
299 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
300 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
301 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
302 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
303 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
304 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
305 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
306 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
307 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
308 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
309 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
310 #define BRW_NEW_FAST_CLEAR_COLOR (1ull << BRW_STATE_FAST_CLEAR_COLOR)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 struct brw_ff_gs_prog_data {
332 GLuint urb_read_length;
333 GLuint total_grf;
334
335 /**
336 * Gen6 transform feedback: Amount by which the streaming vertex buffer
337 * indices should be incremented each time the GS is invoked.
338 */
339 unsigned svbi_postincrement_value;
340 };
341
342 /** Number of texture sampler units */
343 #define BRW_MAX_TEX_UNIT 32
344
345 /** Max number of UBOs in a shader */
346 #define BRW_MAX_UBO 14
347
348 /** Max number of SSBOs in a shader */
349 #define BRW_MAX_SSBO 12
350
351 /** Max number of atomic counter buffer objects in a shader */
352 #define BRW_MAX_ABO 16
353
354 /** Max number of image uniforms in a shader */
355 #define BRW_MAX_IMAGES 32
356
357 /** Maximum number of actual buffers used for stream output */
358 #define BRW_MAX_SOL_BUFFERS 4
359
360 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
361 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
362 BRW_MAX_UBO + \
363 BRW_MAX_SSBO + \
364 BRW_MAX_ABO + \
365 BRW_MAX_IMAGES + \
366 2 + /* shader time, pull constants */ \
367 1 /* cs num work groups */)
368
369 struct brw_cache {
370 struct brw_context *brw;
371
372 struct brw_cache_item **items;
373 struct brw_bo *bo;
374 void *map;
375 GLuint size, n_items;
376
377 uint32_t next_offset;
378 };
379
380 /* Considered adding a member to this struct to document which flags
381 * an update might raise so that ordering of the state atoms can be
382 * checked or derived at runtime. Dropped the idea in favor of having
383 * a debug mode where the state is monitored for flags which are
384 * raised that have already been tested against.
385 */
386 struct brw_tracked_state {
387 struct brw_state_flags dirty;
388 void (*emit)( struct brw_context *brw );
389 };
390
391 enum shader_time_shader_type {
392 ST_NONE,
393 ST_VS,
394 ST_TCS,
395 ST_TES,
396 ST_GS,
397 ST_FS8,
398 ST_FS16,
399 ST_CS,
400 };
401
402 struct brw_vertex_buffer {
403 /** Buffer object containing the uploaded vertex data */
404 struct brw_bo *bo;
405 uint32_t offset;
406 uint32_t size;
407 /** Byte stride between elements in the uploaded array */
408 GLuint stride;
409 GLuint step_rate;
410 };
411 struct brw_vertex_element {
412 const struct gl_vertex_array *glarray;
413
414 int buffer;
415 bool is_dual_slot;
416 /** Offset of the first element within the buffer object */
417 unsigned int offset;
418 };
419
420 struct brw_query_object {
421 struct gl_query_object Base;
422
423 /** Last query BO associated with this query. */
424 struct brw_bo *bo;
425
426 /** Last index in bo with query data for this object. */
427 int last_index;
428
429 /** True if we know the batch has been flushed since we ended the query. */
430 bool flushed;
431 };
432
433 enum brw_gpu_ring {
434 UNKNOWN_RING,
435 RENDER_RING,
436 BLT_RING,
437 };
438
439 struct brw_reloc_list {
440 struct drm_i915_gem_relocation_entry *relocs;
441 int reloc_count;
442 int reloc_array_size;
443 };
444
445 struct intel_batchbuffer {
446 /** Current batchbuffer being queued up. */
447 struct brw_bo *bo;
448 /** Last BO submitted to the hardware. Used for glFinish(). */
449 struct brw_bo *last_bo;
450 /** Current statebuffer being queued up. */
451 struct brw_bo *state_bo;
452
453 #ifdef DEBUG
454 uint16_t emit, total;
455 #endif
456 uint16_t reserved_space;
457 uint32_t *map_next;
458 uint32_t *map;
459 uint32_t *batch_cpu_map;
460 uint32_t *state_cpu_map;
461 uint32_t *state_map;
462 uint32_t state_used;
463
464 enum brw_gpu_ring ring;
465 bool use_batch_first;
466 bool needs_sol_reset;
467 bool state_base_address_emitted;
468
469 struct brw_reloc_list batch_relocs;
470 struct brw_reloc_list state_relocs;
471 unsigned int valid_reloc_flags;
472
473 /** The validation list */
474 struct drm_i915_gem_exec_object2 *validation_list;
475 struct brw_bo **exec_bos;
476 int exec_count;
477 int exec_array_size;
478
479 /** The amount of aperture space (in bytes) used by all exec_bos */
480 int aperture_space;
481
482 struct {
483 uint32_t *map_next;
484 int batch_reloc_count;
485 int state_reloc_count;
486 int exec_count;
487 } saved;
488
489 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
490 struct hash_table *state_batch_sizes;
491 };
492
493 #define BRW_MAX_XFB_STREAMS 4
494
495 struct brw_transform_feedback_object {
496 struct gl_transform_feedback_object base;
497
498 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
499 struct brw_bo *offset_bo;
500
501 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
502 bool zero_offsets;
503
504 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
505 GLenum primitive_mode;
506
507 /**
508 * The maximum number of vertices that we can write without overflowing
509 * any of the buffers currently being used for transform feedback.
510 */
511 unsigned max_index;
512
513 /**
514 * Count of primitives generated during this transform feedback operation.
515 * @{
516 */
517 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
518 struct brw_bo *prim_count_bo;
519 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
520 /** @} */
521
522 /**
523 * Number of vertices written between last Begin/EndTransformFeedback().
524 *
525 * Used to implement DrawTransformFeedback().
526 */
527 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
528 bool vertices_written_valid;
529 };
530
531 /**
532 * Data shared between each programmable stage in the pipeline (vs, gs, and
533 * wm).
534 */
535 struct brw_stage_state
536 {
537 gl_shader_stage stage;
538 struct brw_stage_prog_data *prog_data;
539
540 /**
541 * Optional scratch buffer used to store spilled register values and
542 * variably-indexed GRF arrays.
543 *
544 * The contents of this buffer are short-lived so the same memory can be
545 * re-used at will for multiple shader programs (executed by the same fixed
546 * function). However reusing a scratch BO for which shader invocations
547 * are still in flight with a per-thread scratch slot size other than the
548 * original can cause threads with different scratch slot size and FFTID
549 * (which may be executed in parallel depending on the shader stage and
550 * hardware generation) to map to an overlapping region of the scratch
551 * space, which can potentially lead to mutual scratch space corruption.
552 * For that reason if you borrow this scratch buffer you should only be
553 * using the slot size given by the \c per_thread_scratch member below,
554 * unless you're taking additional measures to synchronize thread execution
555 * across slot size changes.
556 */
557 struct brw_bo *scratch_bo;
558
559 /**
560 * Scratch slot size allocated for each thread in the buffer object given
561 * by \c scratch_bo.
562 */
563 uint32_t per_thread_scratch;
564
565 /** Offset in the program cache to the program */
566 uint32_t prog_offset;
567
568 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
569 uint32_t state_offset;
570
571 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
572 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
573 int push_const_size; /* in 256-bit register increments */
574
575 /* Binding table: pointers to SURFACE_STATE entries. */
576 uint32_t bind_bo_offset;
577 uint32_t surf_offset[BRW_MAX_SURFACES];
578
579 /** SAMPLER_STATE count and table offset */
580 uint32_t sampler_count;
581 uint32_t sampler_offset;
582
583 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
584 bool push_constants_dirty;
585 };
586
587 enum brw_predicate_state {
588 /* The first two states are used if we can determine whether to draw
589 * without having to look at the values in the query object buffer. This
590 * will happen if there is no conditional render in progress, if the query
591 * object is already completed or if something else has already added
592 * samples to the preliminary result such as via a BLT command.
593 */
594 BRW_PREDICATE_STATE_RENDER,
595 BRW_PREDICATE_STATE_DONT_RENDER,
596 /* In this case whether to draw or not depends on the result of an
597 * MI_PREDICATE command so the predicate enable bit needs to be checked.
598 */
599 BRW_PREDICATE_STATE_USE_BIT,
600 /* In this case, either MI_PREDICATE doesn't exist or we lack the
601 * necessary kernel features to use it. Stall for the query result.
602 */
603 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
604 };
605
606 struct shader_times;
607
608 struct gen_l3_config;
609
610 enum brw_query_kind {
611 OA_COUNTERS,
612 PIPELINE_STATS
613 };
614
615 struct brw_perf_query_info
616 {
617 enum brw_query_kind kind;
618 const char *name;
619 const char *guid;
620 struct brw_perf_query_counter *counters;
621 int n_counters;
622 size_t data_size;
623
624 /* OA specific */
625 uint64_t oa_metrics_set_id;
626 int oa_format;
627
628 /* For indexing into the accumulator[] ... */
629 int gpu_time_offset;
630 int gpu_clock_offset;
631 int a_offset;
632 int b_offset;
633 int c_offset;
634 };
635
636 /**
637 * brw_context is derived from gl_context.
638 */
639 struct brw_context
640 {
641 struct gl_context ctx; /**< base class, must be first field */
642
643 struct
644 {
645 /**
646 * Send the appropriate state packets to configure depth, stencil, and
647 * HiZ buffers (i965+ only)
648 */
649 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
650 struct intel_mipmap_tree *depth_mt,
651 uint32_t depth_offset,
652 uint32_t depthbuffer_format,
653 uint32_t depth_surface_type,
654 struct intel_mipmap_tree *stencil_mt,
655 bool hiz, bool separate_stencil,
656 uint32_t width, uint32_t height,
657 uint32_t tile_x, uint32_t tile_y);
658
659 /**
660 * Emit an MI_REPORT_PERF_COUNT command packet.
661 *
662 * This asks the GPU to write a report of the current OA counter values
663 * into @bo at the given offset and containing the given @report_id
664 * which we can cross-reference when parsing the report (gen7+ only).
665 */
666 void (*emit_mi_report_perf_count)(struct brw_context *brw,
667 struct brw_bo *bo,
668 uint32_t offset_in_bytes,
669 uint32_t report_id);
670 } vtbl;
671
672 struct brw_bufmgr *bufmgr;
673
674 uint32_t hw_ctx;
675
676 /** BO for post-sync nonzero writes for gen6 workaround. */
677 struct brw_bo *workaround_bo;
678 uint8_t pipe_controls_since_last_cs_stall;
679
680 /**
681 * Set of struct brw_bo * that have been rendered to within this batchbuffer
682 * and would need flushing before being used from another cache domain that
683 * isn't coherent with it (i.e. the sampler).
684 */
685 struct set *render_cache;
686
687 /**
688 * Number of resets observed in the system at context creation.
689 *
690 * This is tracked in the context so that we can determine that another
691 * reset has occurred.
692 */
693 uint32_t reset_count;
694
695 struct intel_batchbuffer batch;
696 bool no_batch_wrap;
697
698 struct {
699 struct brw_bo *bo;
700 void *map;
701 uint32_t next_offset;
702 } upload;
703
704 /**
705 * Set if rendering has occurred to the drawable's front buffer.
706 *
707 * This is used in the DRI2 case to detect that glFlush should also copy
708 * the contents of the fake front buffer to the real front buffer.
709 */
710 bool front_buffer_dirty;
711
712 /** Framerate throttling: @{ */
713 struct brw_bo *throttle_batch[2];
714
715 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
716 * frame of rendering to complete. This gives a very precise cap to the
717 * latency between input and output such that rendering never gets more
718 * than a frame behind the user. (With the caveat that we technically are
719 * not using the SwapBuffers itself as a barrier but the first batch
720 * submitted afterwards, which may be immediately prior to the next
721 * SwapBuffers.)
722 */
723 bool need_swap_throttle;
724
725 /** General throttling, not caught by throttling between SwapBuffers */
726 bool need_flush_throttle;
727 /** @} */
728
729 GLuint stats_wm;
730
731 /**
732 * drirc options:
733 * @{
734 */
735 bool no_rast;
736 bool always_flush_batch;
737 bool always_flush_cache;
738 bool disable_throttling;
739 bool precompile;
740 bool dual_color_blend_by_location;
741
742 driOptionCache optionCache;
743 /** @} */
744
745 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
746
747 GLenum reduced_primitive;
748
749 /**
750 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
751 * variable is set, this is the flag indicating to do expensive work that
752 * might lead to a perf_debug() call.
753 */
754 bool perf_debug;
755
756 uint64_t max_gtt_map_object_size;
757
758 bool has_hiz;
759 bool has_separate_stencil;
760 bool has_swizzling;
761
762 /** Derived stencil states. */
763 bool stencil_enabled;
764 bool stencil_two_sided;
765 bool stencil_write_enabled;
766 /** Derived polygon state. */
767 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
768
769 struct isl_device isl_dev;
770
771 struct blorp_context blorp;
772
773 GLuint NewGLState;
774 struct {
775 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
776 } state;
777
778 enum brw_pipeline last_pipeline;
779
780 struct brw_cache cache;
781
782 /** IDs for meta stencil blit shader programs. */
783 struct gl_shader_program *meta_stencil_blit_programs[2];
784
785 /* Whether a meta-operation is in progress. */
786 bool meta_in_progress;
787
788 /* Whether the last depth/stencil packets were both NULL. */
789 bool no_depth_or_stencil;
790
791 /* The last PMA stall bits programmed. */
792 uint32_t pma_stall_bits;
793
794 struct {
795 struct {
796 /** The value of gl_BaseVertex for the current _mesa_prim. */
797 int gl_basevertex;
798
799 /** The value of gl_BaseInstance for the current _mesa_prim. */
800 int gl_baseinstance;
801 } params;
802
803 /**
804 * Buffer and offset used for GL_ARB_shader_draw_parameters
805 * (for now, only gl_BaseVertex).
806 */
807 struct brw_bo *draw_params_bo;
808 uint32_t draw_params_offset;
809
810 /**
811 * The value of gl_DrawID for the current _mesa_prim. This always comes
812 * in from it's own vertex buffer since it's not part of the indirect
813 * draw parameters.
814 */
815 int gl_drawid;
816 struct brw_bo *draw_id_bo;
817 uint32_t draw_id_offset;
818 } draw;
819
820 struct {
821 /**
822 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
823 * an indirect call, and num_work_groups_offset is valid. Otherwise,
824 * num_work_groups is set based on glDispatchCompute.
825 */
826 struct brw_bo *num_work_groups_bo;
827 GLintptr num_work_groups_offset;
828 const GLuint *num_work_groups;
829 } compute;
830
831 struct {
832 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
833 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
834
835 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
836 GLuint nr_enabled;
837 GLuint nr_buffers;
838
839 /* Summary of size and varying of active arrays, so we can check
840 * for changes to this state:
841 */
842 bool index_bounds_valid;
843 unsigned int min_index, max_index;
844
845 /* Offset from start of vertex buffer so we can avoid redefining
846 * the same VB packed over and over again.
847 */
848 unsigned int start_vertex_bias;
849
850 /**
851 * Certain vertex attribute formats aren't natively handled by the
852 * hardware and require special VS code to fix up their values.
853 *
854 * These bitfields indicate which workarounds are needed.
855 */
856 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
857 } vb;
858
859 struct {
860 /**
861 * Index buffer for this draw_prims call.
862 *
863 * Updates are signaled by BRW_NEW_INDICES.
864 */
865 const struct _mesa_index_buffer *ib;
866
867 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
868 struct brw_bo *bo;
869 uint32_t size;
870 unsigned index_size;
871
872 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
873 * avoid re-uploading the IB packet over and over if we're actually
874 * referencing the same index buffer.
875 */
876 unsigned int start_vertex_offset;
877 } ib;
878
879 /* Active vertex program:
880 */
881 const struct gl_program *vertex_program;
882 const struct gl_program *geometry_program;
883 const struct gl_program *tess_ctrl_program;
884 const struct gl_program *tess_eval_program;
885 const struct gl_program *fragment_program;
886 const struct gl_program *compute_program;
887
888 /**
889 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
890 * that we don't have to reemit that state every time we change FBOs.
891 */
892 int num_samples;
893
894 /* BRW_NEW_URB_ALLOCATIONS:
895 */
896 struct {
897 GLuint vsize; /* vertex size plus header in urb registers */
898 GLuint gsize; /* GS output size in urb registers */
899 GLuint hsize; /* Tessellation control output size in urb registers */
900 GLuint dsize; /* Tessellation evaluation output size in urb registers */
901 GLuint csize; /* constant buffer size in urb registers */
902 GLuint sfsize; /* setup data size in urb registers */
903
904 bool constrained;
905
906 GLuint nr_vs_entries;
907 GLuint nr_hs_entries;
908 GLuint nr_ds_entries;
909 GLuint nr_gs_entries;
910 GLuint nr_clip_entries;
911 GLuint nr_sf_entries;
912 GLuint nr_cs_entries;
913
914 GLuint vs_start;
915 GLuint hs_start;
916 GLuint ds_start;
917 GLuint gs_start;
918 GLuint clip_start;
919 GLuint sf_start;
920 GLuint cs_start;
921 /**
922 * URB size in the current configuration. The units this is expressed
923 * in are somewhat inconsistent, see gen_device_info::urb::size.
924 *
925 * FINISHME: Represent the URB size consistently in KB on all platforms.
926 */
927 GLuint size;
928
929 /* True if the most recently sent _3DSTATE_URB message allocated
930 * URB space for the GS.
931 */
932 bool gs_present;
933
934 /* True if the most recently sent _3DSTATE_URB message allocated
935 * URB space for the HS and DS.
936 */
937 bool tess_present;
938 } urb;
939
940
941 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
942 struct {
943 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
944 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
945 GLuint clip_start;
946 GLuint clip_size;
947 GLuint vs_start;
948 GLuint vs_size;
949 GLuint total_size;
950
951 /**
952 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
953 * for upload to the CURBE.
954 */
955 struct brw_bo *curbe_bo;
956 /** Offset within curbe_bo of space for current curbe entry */
957 GLuint curbe_offset;
958 } curbe;
959
960 /**
961 * Layout of vertex data exiting the geometry portion of the pipleine.
962 * This comes from the last enabled shader stage (GS, DS, or VS).
963 *
964 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
965 */
966 struct brw_vue_map vue_map_geom_out;
967
968 struct {
969 struct brw_stage_state base;
970 } vs;
971
972 struct {
973 struct brw_stage_state base;
974 } tcs;
975
976 struct {
977 struct brw_stage_state base;
978 } tes;
979
980 struct {
981 struct brw_stage_state base;
982
983 /**
984 * True if the 3DSTATE_GS command most recently emitted to the 3D
985 * pipeline enabled the GS; false otherwise.
986 */
987 bool enabled;
988 } gs;
989
990 struct {
991 struct brw_ff_gs_prog_data *prog_data;
992
993 bool prog_active;
994 /** Offset in the program cache to the CLIP program pre-gen6 */
995 uint32_t prog_offset;
996 uint32_t state_offset;
997
998 uint32_t bind_bo_offset;
999 /**
1000 * Surface offsets for the binding table. We only need surfaces to
1001 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1002 * need in this case.
1003 */
1004 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1005 } ff_gs;
1006
1007 struct {
1008 struct brw_clip_prog_data *prog_data;
1009
1010 /** Offset in the program cache to the CLIP program pre-gen6 */
1011 uint32_t prog_offset;
1012
1013 /* Offset in the batch to the CLIP state on pre-gen6. */
1014 uint32_t state_offset;
1015
1016 /* As of gen6, this is the offset in the batch to the CLIP VP,
1017 * instead of vp_bo.
1018 */
1019 uint32_t vp_offset;
1020
1021 /**
1022 * The number of viewports to use. If gl_ViewportIndex is written,
1023 * we can have up to ctx->Const.MaxViewports viewports. If not,
1024 * the viewport index is always 0, so we can only emit one.
1025 */
1026 uint8_t viewport_count;
1027 } clip;
1028
1029
1030 struct {
1031 struct brw_sf_prog_data *prog_data;
1032
1033 /** Offset in the program cache to the CLIP program pre-gen6 */
1034 uint32_t prog_offset;
1035 uint32_t state_offset;
1036 uint32_t vp_offset;
1037 } sf;
1038
1039 struct {
1040 struct brw_stage_state base;
1041
1042 GLuint render_surf;
1043
1044 /**
1045 * Buffer object used in place of multisampled null render targets on
1046 * Gen6. See brw_emit_null_surface_state().
1047 */
1048 struct brw_bo *multisampled_null_render_target_bo;
1049 uint32_t fast_clear_op;
1050
1051 float offset_clamp;
1052 } wm;
1053
1054 struct {
1055 struct brw_stage_state base;
1056 } cs;
1057
1058 struct {
1059 uint32_t state_offset;
1060 uint32_t blend_state_offset;
1061 uint32_t depth_stencil_state_offset;
1062 uint32_t vp_offset;
1063 } cc;
1064
1065 struct {
1066 struct brw_query_object *obj;
1067 bool begin_emitted;
1068 } query;
1069
1070 struct {
1071 enum brw_predicate_state state;
1072 bool supported;
1073 } predicate;
1074
1075 struct {
1076 /* Variables referenced in the XML meta data for OA performance
1077 * counters, e.g in the normalization equations.
1078 *
1079 * All uint64_t for consistent operand types in generated code
1080 */
1081 struct {
1082 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1083 uint64_t n_eus; /** $EuCoresTotalCount */
1084 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1085 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1086 uint64_t eu_threads_count; /** $EuThreadsCount */
1087 uint64_t slice_mask; /** $SliceMask */
1088 uint64_t subslice_mask; /** $SubsliceMask */
1089 uint64_t gt_min_freq; /** $GpuMinFrequency */
1090 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1091 } sys_vars;
1092
1093 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1094 * to cross-reference with the GUIDs of configs advertised by the
1095 * kernel at runtime
1096 */
1097 struct hash_table *oa_metrics_table;
1098
1099 struct brw_perf_query_info *queries;
1100 int n_queries;
1101
1102 /* The i915 perf stream we open to setup + enable the OA counters */
1103 int oa_stream_fd;
1104
1105 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1106 * report counter snapshots for a specific counter set/profile in a
1107 * specific layout/format so we can only start OA queries that are
1108 * compatible with the currently open fd...
1109 */
1110 int current_oa_metrics_set_id;
1111 int current_oa_format;
1112
1113 /* List of buffers containing OA reports */
1114 struct exec_list sample_buffers;
1115
1116 /* Cached list of empty sample buffers */
1117 struct exec_list free_sample_buffers;
1118
1119 int n_active_oa_queries;
1120 int n_active_pipeline_stats_queries;
1121
1122 /* The number of queries depending on running OA counters which
1123 * extends beyond brw_end_perf_query() since we need to wait until
1124 * the last MI_RPC command has parsed by the GPU.
1125 *
1126 * Accurate accounting is important here as emitting an
1127 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1128 * effectively hang the gpu.
1129 */
1130 int n_oa_users;
1131
1132 /* To help catch an spurious problem with the hardware or perf
1133 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1134 * with a unique ID that we can explicitly check for...
1135 */
1136 int next_query_start_report_id;
1137
1138 /**
1139 * An array of queries whose results haven't yet been assembled
1140 * based on the data in buffer objects.
1141 *
1142 * These may be active, or have already ended. However, the
1143 * results have not been requested.
1144 */
1145 struct brw_perf_query_object **unaccumulated;
1146 int unaccumulated_elements;
1147 int unaccumulated_array_size;
1148
1149 /* The total number of query objects so we can relinquish
1150 * our exclusive access to perf if the application deletes
1151 * all of its objects. (NB: We only disable perf while
1152 * there are no active queries)
1153 */
1154 int n_query_instances;
1155 } perfquery;
1156
1157 int num_atoms[BRW_NUM_PIPELINES];
1158 const struct brw_tracked_state render_atoms[76];
1159 const struct brw_tracked_state compute_atoms[11];
1160
1161 const enum isl_format *mesa_to_isl_render_format;
1162 const bool *mesa_format_supports_render;
1163
1164 /* PrimitiveRestart */
1165 struct {
1166 bool in_progress;
1167 bool enable_cut_index;
1168 } prim_restart;
1169
1170 /** Computed depth/stencil/hiz state from the current attached
1171 * renderbuffers, valid only during the drawing state upload loop after
1172 * brw_workaround_depthstencil_alignment().
1173 */
1174 struct {
1175 /* Inter-tile (page-aligned) byte offsets. */
1176 uint32_t depth_offset;
1177 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1178 * used for Gen < 6.
1179 */
1180 uint32_t tile_x, tile_y;
1181 } depthstencil;
1182
1183 uint32_t num_instances;
1184 int basevertex;
1185 int baseinstance;
1186
1187 struct {
1188 const struct gen_l3_config *config;
1189 } l3;
1190
1191 struct {
1192 struct brw_bo *bo;
1193 const char **names;
1194 int *ids;
1195 enum shader_time_shader_type *types;
1196 struct shader_times *cumulative;
1197 int num_entries;
1198 int max_entries;
1199 double report_time;
1200 } shader_time;
1201
1202 struct brw_fast_clear_state *fast_clear_state;
1203
1204 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1205 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1206 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1207 * disabled.
1208 * This is needed in case the same underlying buffer is also configured
1209 * to be sampled but with a format that the sampling engine can't treat
1210 * compressed or fast cleared.
1211 */
1212 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1213
1214 __DRIcontext *driContext;
1215 struct intel_screen *screen;
1216 };
1217
1218 /* brw_clear.c */
1219 extern void intelInitClearFuncs(struct dd_function_table *functions);
1220
1221 /*======================================================================
1222 * brw_context.c
1223 */
1224 extern const char *const brw_vendor_string;
1225
1226 extern const char *
1227 brw_get_renderer_string(const struct intel_screen *screen);
1228
1229 enum {
1230 DRI_CONF_BO_REUSE_DISABLED,
1231 DRI_CONF_BO_REUSE_ALL
1232 };
1233
1234 void intel_update_renderbuffers(__DRIcontext *context,
1235 __DRIdrawable *drawable);
1236 void intel_prepare_render(struct brw_context *brw);
1237
1238 void brw_predraw_resolve_inputs(struct brw_context *brw);
1239
1240 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1241 __DRIdrawable *drawable);
1242
1243 GLboolean brwCreateContext(gl_api api,
1244 const struct gl_config *mesaVis,
1245 __DRIcontext *driContextPriv,
1246 unsigned major_version,
1247 unsigned minor_version,
1248 uint32_t flags,
1249 bool notify_reset,
1250 unsigned *error,
1251 void *sharedContextPrivate);
1252
1253 /*======================================================================
1254 * brw_misc_state.c
1255 */
1256 void
1257 brw_meta_resolve_color(struct brw_context *brw,
1258 struct intel_mipmap_tree *mt);
1259
1260 /*======================================================================
1261 * brw_misc_state.c
1262 */
1263 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1264 GLbitfield clear_mask);
1265
1266 /* brw_object_purgeable.c */
1267 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1268
1269 /*======================================================================
1270 * brw_queryobj.c
1271 */
1272 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1273 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1274 void brw_emit_query_begin(struct brw_context *brw);
1275 void brw_emit_query_end(struct brw_context *brw);
1276 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1277 bool brw_is_query_pipelined(struct brw_query_object *query);
1278 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1279 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1280 uint64_t time0, uint64_t time1);
1281
1282 /** gen6_queryobj.c */
1283 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1284 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1285 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1286
1287 /** hsw_queryobj.c */
1288 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1289 struct brw_query_object *query,
1290 int count);
1291 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1292
1293 /** brw_conditional_render.c */
1294 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1295 bool brw_check_conditional_render(struct brw_context *brw);
1296
1297 /** intel_batchbuffer.c */
1298 void brw_load_register_mem(struct brw_context *brw,
1299 uint32_t reg,
1300 struct brw_bo *bo,
1301 uint32_t offset);
1302 void brw_load_register_mem64(struct brw_context *brw,
1303 uint32_t reg,
1304 struct brw_bo *bo,
1305 uint32_t offset);
1306 void brw_store_register_mem32(struct brw_context *brw,
1307 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1308 void brw_store_register_mem64(struct brw_context *brw,
1309 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1310 void brw_load_register_imm32(struct brw_context *brw,
1311 uint32_t reg, uint32_t imm);
1312 void brw_load_register_imm64(struct brw_context *brw,
1313 uint32_t reg, uint64_t imm);
1314 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1315 uint32_t dest);
1316 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1317 uint32_t dest);
1318 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1319 uint32_t offset, uint32_t imm);
1320 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1321 uint32_t offset, uint64_t imm);
1322
1323 /*======================================================================
1324 * intel_tex_validate.c
1325 */
1326 void brw_validate_textures( struct brw_context *brw );
1327
1328
1329 /*======================================================================
1330 * brw_program.c
1331 */
1332 static inline bool
1333 key_debug(struct brw_context *brw, const char *name, int a, int b)
1334 {
1335 if (a != b) {
1336 perf_debug(" %s %d->%d\n", name, a, b);
1337 return true;
1338 }
1339 return false;
1340 }
1341
1342 void brwInitFragProgFuncs( struct dd_function_table *functions );
1343
1344 void brw_get_scratch_bo(struct brw_context *brw,
1345 struct brw_bo **scratch_bo, int size);
1346 void brw_alloc_stage_scratch(struct brw_context *brw,
1347 struct brw_stage_state *stage_state,
1348 unsigned per_thread_size,
1349 unsigned thread_count);
1350 void brw_init_shader_time(struct brw_context *brw);
1351 int brw_get_shader_time_index(struct brw_context *brw,
1352 struct gl_program *prog,
1353 enum shader_time_shader_type type,
1354 bool is_glsl_sh);
1355 void brw_collect_and_report_shader_time(struct brw_context *brw);
1356 void brw_destroy_shader_time(struct brw_context *brw);
1357
1358 /* brw_urb.c
1359 */
1360 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1361 unsigned vsize, unsigned sfsize);
1362 void brw_upload_urb_fence(struct brw_context *brw);
1363
1364 /* brw_curbe.c
1365 */
1366 void brw_upload_cs_urb_state(struct brw_context *brw);
1367
1368 /* brw_vs.c */
1369 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1370
1371 /* brw_draw_upload.c */
1372 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1373 const struct gl_vertex_array *glarray);
1374
1375 static inline unsigned
1376 brw_get_index_type(unsigned index_size)
1377 {
1378 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1379 * respectively.
1380 */
1381 return index_size >> 1;
1382 }
1383
1384 void brw_prepare_vertices(struct brw_context *brw);
1385
1386 /* brw_wm_surface_state.c */
1387 void brw_create_constant_surface(struct brw_context *brw,
1388 struct brw_bo *bo,
1389 uint32_t offset,
1390 uint32_t size,
1391 uint32_t *out_offset);
1392 void brw_create_buffer_surface(struct brw_context *brw,
1393 struct brw_bo *bo,
1394 uint32_t offset,
1395 uint32_t size,
1396 uint32_t *out_offset);
1397 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1398 unsigned unit,
1399 uint32_t *surf_offset);
1400 void
1401 brw_update_sol_surface(struct brw_context *brw,
1402 struct gl_buffer_object *buffer_obj,
1403 uint32_t *out_offset, unsigned num_vector_components,
1404 unsigned stride_dwords, unsigned offset_dwords);
1405 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1406 struct brw_stage_state *stage_state,
1407 struct brw_stage_prog_data *prog_data);
1408 void brw_upload_abo_surfaces(struct brw_context *brw,
1409 const struct gl_program *prog,
1410 struct brw_stage_state *stage_state,
1411 struct brw_stage_prog_data *prog_data);
1412 void brw_upload_image_surfaces(struct brw_context *brw,
1413 const struct gl_program *prog,
1414 struct brw_stage_state *stage_state,
1415 struct brw_stage_prog_data *prog_data);
1416
1417 /* brw_surface_formats.c */
1418 void intel_screen_init_surface_formats(struct intel_screen *screen);
1419 void brw_init_surface_formats(struct brw_context *brw);
1420 bool brw_render_target_supported(struct brw_context *brw,
1421 struct gl_renderbuffer *rb);
1422 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1423
1424 /* brw_performance_query.c */
1425 void brw_init_performance_queries(struct brw_context *brw);
1426
1427 /* intel_extensions.c */
1428 extern void intelInitExtensions(struct gl_context *ctx);
1429
1430 /* intel_state.c */
1431 extern int intel_translate_shadow_compare_func(GLenum func);
1432 extern int intel_translate_compare_func(GLenum func);
1433 extern int intel_translate_stencil_op(GLenum op);
1434 extern int intel_translate_logic_op(GLenum opcode);
1435
1436 /* brw_sync.c */
1437 void brw_init_syncobj_functions(struct dd_function_table *functions);
1438
1439 /* gen6_sol.c */
1440 struct gl_transform_feedback_object *
1441 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1442 void
1443 brw_delete_transform_feedback(struct gl_context *ctx,
1444 struct gl_transform_feedback_object *obj);
1445 void
1446 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1447 struct gl_transform_feedback_object *obj);
1448 void
1449 brw_end_transform_feedback(struct gl_context *ctx,
1450 struct gl_transform_feedback_object *obj);
1451 void
1452 brw_pause_transform_feedback(struct gl_context *ctx,
1453 struct gl_transform_feedback_object *obj);
1454 void
1455 brw_resume_transform_feedback(struct gl_context *ctx,
1456 struct gl_transform_feedback_object *obj);
1457 void
1458 brw_save_primitives_written_counters(struct brw_context *brw,
1459 struct brw_transform_feedback_object *obj);
1460 void
1461 brw_compute_xfb_vertices_written(struct brw_context *brw,
1462 struct brw_transform_feedback_object *obj);
1463 GLsizei
1464 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1465 struct gl_transform_feedback_object *obj,
1466 GLuint stream);
1467
1468 /* gen7_sol_state.c */
1469 void
1470 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1471 struct gl_transform_feedback_object *obj);
1472 void
1473 gen7_end_transform_feedback(struct gl_context *ctx,
1474 struct gl_transform_feedback_object *obj);
1475 void
1476 gen7_pause_transform_feedback(struct gl_context *ctx,
1477 struct gl_transform_feedback_object *obj);
1478 void
1479 gen7_resume_transform_feedback(struct gl_context *ctx,
1480 struct gl_transform_feedback_object *obj);
1481
1482 /* hsw_sol.c */
1483 void
1484 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1485 struct gl_transform_feedback_object *obj);
1486 void
1487 hsw_end_transform_feedback(struct gl_context *ctx,
1488 struct gl_transform_feedback_object *obj);
1489 void
1490 hsw_pause_transform_feedback(struct gl_context *ctx,
1491 struct gl_transform_feedback_object *obj);
1492 void
1493 hsw_resume_transform_feedback(struct gl_context *ctx,
1494 struct gl_transform_feedback_object *obj);
1495
1496 /* brw_blorp_blit.cpp */
1497 GLbitfield
1498 brw_blorp_framebuffer(struct brw_context *brw,
1499 struct gl_framebuffer *readFb,
1500 struct gl_framebuffer *drawFb,
1501 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1502 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1503 GLbitfield mask, GLenum filter);
1504
1505 bool
1506 brw_blorp_copytexsubimage(struct brw_context *brw,
1507 struct gl_renderbuffer *src_rb,
1508 struct gl_texture_image *dst_image,
1509 int slice,
1510 int srcX0, int srcY0,
1511 int dstX0, int dstY0,
1512 int width, int height);
1513
1514 void
1515 gen6_get_sample_position(struct gl_context *ctx,
1516 struct gl_framebuffer *fb,
1517 GLuint index,
1518 GLfloat *result);
1519 void
1520 gen6_set_sample_maps(struct gl_context *ctx);
1521
1522 /* gen8_multisample_state.c */
1523 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1524 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1525
1526 /* gen7_urb.c */
1527 void
1528 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1529 unsigned hs_size, unsigned ds_size,
1530 unsigned gs_size, unsigned fs_size);
1531
1532 void
1533 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1534 bool gs_present, unsigned gs_size);
1535 void
1536 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1537 bool gs_present, bool tess_present);
1538
1539 /* brw_reset.c */
1540 extern GLenum
1541 brw_get_graphics_reset_status(struct gl_context *ctx);
1542 void
1543 brw_check_for_reset(struct brw_context *brw);
1544
1545 /* brw_compute.c */
1546 extern void
1547 brw_init_compute_functions(struct dd_function_table *functions);
1548
1549 /*======================================================================
1550 * Inline conversion functions. These are better-typed than the
1551 * macros used previously:
1552 */
1553 static inline struct brw_context *
1554 brw_context( struct gl_context *ctx )
1555 {
1556 return (struct brw_context *)ctx;
1557 }
1558
1559 static inline struct brw_program *
1560 brw_program(struct gl_program *p)
1561 {
1562 return (struct brw_program *) p;
1563 }
1564
1565 static inline const struct brw_program *
1566 brw_program_const(const struct gl_program *p)
1567 {
1568 return (const struct brw_program *) p;
1569 }
1570
1571 static inline bool
1572 brw_depth_writes_enabled(const struct brw_context *brw)
1573 {
1574 const struct gl_context *ctx = &brw->ctx;
1575
1576 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1577 * because it would just overwrite the existing depth value with itself.
1578 *
1579 * These bonus depth writes not only use bandwidth, but they also can
1580 * prevent early depth processing. For example, if the pixel shader
1581 * discards, the hardware must invoke the to determine whether or not
1582 * to do the depth write. If writes are disabled, we may still be able
1583 * to do the depth test before the shader, and skip the shader execution.
1584 *
1585 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1586 * a programming note saying to disable depth writes for EQUAL.
1587 */
1588 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1589 }
1590
1591 void
1592 brw_emit_depthbuffer(struct brw_context *brw);
1593
1594 void
1595 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1596 struct intel_mipmap_tree *depth_mt,
1597 uint32_t depth_offset, uint32_t depthbuffer_format,
1598 uint32_t depth_surface_type,
1599 struct intel_mipmap_tree *stencil_mt,
1600 bool hiz, bool separate_stencil,
1601 uint32_t width, uint32_t height,
1602 uint32_t tile_x, uint32_t tile_y);
1603
1604 void
1605 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1606 struct intel_mipmap_tree *depth_mt,
1607 uint32_t depth_offset, uint32_t depthbuffer_format,
1608 uint32_t depth_surface_type,
1609 struct intel_mipmap_tree *stencil_mt,
1610 bool hiz, bool separate_stencil,
1611 uint32_t width, uint32_t height,
1612 uint32_t tile_x, uint32_t tile_y);
1613
1614 void
1615 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1616 struct intel_mipmap_tree *depth_mt,
1617 uint32_t depth_offset, uint32_t depthbuffer_format,
1618 uint32_t depth_surface_type,
1619 struct intel_mipmap_tree *stencil_mt,
1620 bool hiz, bool separate_stencil,
1621 uint32_t width, uint32_t height,
1622 uint32_t tile_x, uint32_t tile_y);
1623 void
1624 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1625 struct intel_mipmap_tree *depth_mt,
1626 uint32_t depth_offset, uint32_t depthbuffer_format,
1627 uint32_t depth_surface_type,
1628 struct intel_mipmap_tree *stencil_mt,
1629 bool hiz, bool separate_stencil,
1630 uint32_t width, uint32_t height,
1631 uint32_t tile_x, uint32_t tile_y);
1632
1633 uint32_t get_hw_prim_for_gl_prim(int mode);
1634
1635 void
1636 gen6_upload_push_constants(struct brw_context *brw,
1637 const struct gl_program *prog,
1638 const struct brw_stage_prog_data *prog_data,
1639 struct brw_stage_state *stage_state);
1640
1641 bool
1642 gen9_use_linear_1d_layout(const struct brw_context *brw,
1643 const struct intel_mipmap_tree *mt);
1644
1645 /* brw_pipe_control.c */
1646 int brw_init_pipe_control(struct brw_context *brw,
1647 const struct gen_device_info *info);
1648 void brw_fini_pipe_control(struct brw_context *brw);
1649
1650 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1651 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1652 struct brw_bo *bo, uint32_t offset,
1653 uint64_t imm);
1654 void brw_emit_end_of_pipe_sync(struct brw_context *brw, uint32_t flags);
1655 void brw_emit_mi_flush(struct brw_context *brw);
1656 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1657 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1658 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1659 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1660
1661 /* brw_queryformat.c */
1662 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1663 GLenum internalFormat, GLenum pname,
1664 GLint *params);
1665
1666 #ifdef __cplusplus
1667 }
1668 #endif
1669
1670 #endif