773f104824df7d8ed0063e316709234f66b92a7b
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "brw_structs.h"
41 #include "brw_pipe_control.h"
42 #include "compiler/brw_compiler.h"
43
44 #include "isl/isl.h"
45 #include "blorp/blorp.h"
46
47 #include <brw_bufmgr.h>
48
49 #include "common/gen_debug.h"
50 #include "common/gen_decoder.h"
51 #include "intel_screen.h"
52 #include "intel_tex_obj.h"
53
54 #ifdef __cplusplus
55 extern "C" {
56 #endif
57 /* Glossary:
58 *
59 * URB - uniform resource buffer. A mid-sized buffer which is
60 * partitioned between the fixed function units and used for passing
61 * values (vertices, primitives, constants) between them.
62 *
63 * CURBE - constant URB entry. An urb region (entry) used to hold
64 * constant values which the fixed function units can be instructed to
65 * preload into the GRF when spawning a thread.
66 *
67 * VUE - vertex URB entry. An urb entry holding a vertex and usually
68 * a vertex header. The header contains control information and
69 * things like primitive type, Begin/end flags and clip codes.
70 *
71 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
72 * unit holding rasterization and interpolation parameters.
73 *
74 * GRF - general register file. One of several register files
75 * addressable by programmed threads. The inputs (r0, payload, curbe,
76 * urb) of the thread are preloaded to this area before the thread is
77 * spawned. The registers are individually 8 dwords wide and suitable
78 * for general usage. Registers holding thread input values are not
79 * special and may be overwritten.
80 *
81 * MRF - message register file. Threads communicate (and terminate)
82 * by sending messages. Message parameters are placed in contiguous
83 * MRF registers. All program output is via these messages. URB
84 * entries are populated by sending a message to the shared URB
85 * function containing the new data, together with a control word,
86 * often an unmodified copy of R0.
87 *
88 * R0 - GRF register 0. Typically holds control information used when
89 * sending messages to other threads.
90 *
91 * EU or GEN4 EU: The name of the programmable subsystem of the
92 * i965 hardware. Threads are executed by the EU, the registers
93 * described above are part of the EU architecture.
94 *
95 * Fixed function units:
96 *
97 * CS - Command streamer. Notional first unit, little software
98 * interaction. Holds the URB entries used for constant data, ie the
99 * CURBEs.
100 *
101 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
102 * this unit is responsible for pulling vertices out of vertex buffers
103 * in vram and injecting them into the processing pipe as VUEs. If
104 * enabled, it first passes them to a VS thread which is a good place
105 * for the driver to implement any active vertex shader.
106 *
107 * HS - Hull Shader (Tessellation Control Shader)
108 *
109 * TE - Tessellation Engine (Tessellation Primitive Generation)
110 *
111 * DS - Domain Shader (Tessellation Evaluation Shader)
112 *
113 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
114 * enabled, incoming strips etc are passed to GS threads in individual
115 * line/triangle/point units. The GS thread may perform arbitary
116 * computation and emit whatever primtives with whatever vertices it
117 * chooses. This makes GS an excellent place to implement GL's
118 * unfilled polygon modes, though of course it is capable of much
119 * more. Additionally, GS is used to translate away primitives not
120 * handled by latter units, including Quads and Lineloops.
121 *
122 * CS - Clipper. Mesa's clipping algorithms are imported to run on
123 * this unit. The fixed function part performs cliptesting against
124 * the 6 fixed clipplanes and makes descisions on whether or not the
125 * incoming primitive needs to be passed to a thread for clipping.
126 * User clip planes are handled via cooperation with the VS thread.
127 *
128 * SF - Strips Fans or Setup: Triangles are prepared for
129 * rasterization. Interpolation coefficients are calculated.
130 * Flatshading and two-side lighting usually performed here.
131 *
132 * WM - Windower. Interpolation of vertex attributes performed here.
133 * Fragment shader implemented here. SIMD aspects of EU taken full
134 * advantage of, as pixels are processed in blocks of 16.
135 *
136 * CC - Color Calculator. No EU threads associated with this unit.
137 * Handles blending and (presumably) depth and stencil testing.
138 */
139
140 struct brw_context;
141 struct brw_inst;
142 struct brw_vs_prog_key;
143 struct brw_vue_prog_key;
144 struct brw_wm_prog_key;
145 struct brw_wm_prog_data;
146 struct brw_cs_prog_key;
147 struct brw_cs_prog_data;
148
149 enum brw_pipeline {
150 BRW_RENDER_PIPELINE,
151 BRW_COMPUTE_PIPELINE,
152
153 BRW_NUM_PIPELINES
154 };
155
156 enum brw_cache_id {
157 BRW_CACHE_FS_PROG,
158 BRW_CACHE_BLORP_PROG,
159 BRW_CACHE_SF_PROG,
160 BRW_CACHE_VS_PROG,
161 BRW_CACHE_FF_GS_PROG,
162 BRW_CACHE_GS_PROG,
163 BRW_CACHE_TCS_PROG,
164 BRW_CACHE_TES_PROG,
165 BRW_CACHE_CLIP_PROG,
166 BRW_CACHE_CS_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum brw_state_id {
172 /* brw_cache_ids must come first - see brw_program_cache.c */
173 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
174 BRW_STATE_FRAGMENT_PROGRAM,
175 BRW_STATE_GEOMETRY_PROGRAM,
176 BRW_STATE_TESS_PROGRAMS,
177 BRW_STATE_VERTEX_PROGRAM,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PATCH_PRIMITIVE,
180 BRW_STATE_PRIMITIVE,
181 BRW_STATE_CONTEXT,
182 BRW_STATE_PSP,
183 BRW_STATE_SURFACES,
184 BRW_STATE_BINDING_TABLE_POINTERS,
185 BRW_STATE_INDICES,
186 BRW_STATE_VERTICES,
187 BRW_STATE_DEFAULT_TESS_LEVELS,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_TCS_CONSTBUF,
192 BRW_STATE_TES_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_IMAGE_UNITS,
202 BRW_STATE_META_IN_PROGRESS,
203 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
204 BRW_STATE_NUM_SAMPLES,
205 BRW_STATE_TEXTURE_BUFFER,
206 BRW_STATE_GEN4_UNIT_STATE,
207 BRW_STATE_CC_VP,
208 BRW_STATE_SF_VP,
209 BRW_STATE_CLIP_VP,
210 BRW_STATE_SAMPLER_STATE_TABLE,
211 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
212 BRW_STATE_COMPUTE_PROGRAM,
213 BRW_STATE_CS_WORK_GROUPS,
214 BRW_STATE_URB_SIZE,
215 BRW_STATE_CC_STATE,
216 BRW_STATE_BLORP,
217 BRW_STATE_VIEWPORT_COUNT,
218 BRW_STATE_CONSERVATIVE_RASTERIZATION,
219 BRW_STATE_DRAW_CALL,
220 BRW_STATE_AUX,
221 BRW_NUM_STATE_BITS
222 };
223
224 /**
225 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
226 *
227 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
228 * When the currently bound shader program differs from the previous draw
229 * call, these will be flagged. They cover brw->{stage}_program and
230 * ctx->{Stage}Program->_Current.
231 *
232 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
233 * driver perspective. Even if the same shader is bound at the API level,
234 * we may need to switch between multiple versions of that shader to handle
235 * changes in non-orthagonal state.
236 *
237 * Additionally, multiple shader programs may have identical vertex shaders
238 * (for example), or compile down to the same code in the backend. We combine
239 * those into a single program cache entry.
240 *
241 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
242 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
243 */
244 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
245 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
246 * use the normal state upload paths), but the cache is still used. To avoid
247 * polluting the brw_program_cache code with special cases, we retain the
248 * dirty bit for now. It should eventually be removed.
249 */
250 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
251 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
252 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
253 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
254 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
255 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
256 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
257 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
258 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
259 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
260 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
261 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
262 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
263 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
264 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
265 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
266 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
267 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
268 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
269 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
270 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
271 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
272 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
273 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
274 /**
275 * Used for any batch entry with a relocated pointer that will be used
276 * by any 3D rendering.
277 */
278 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
279 /** \see brw.state.depth_region */
280 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
281 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
282 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
283 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
289 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
290 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
291 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
292 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
293 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
294 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
295 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
296 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
297 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
298 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
299 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
300 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
301 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
302 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
303 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
304 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
305 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
306 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
307 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
308 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
309 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
310 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
311 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
312
313 struct brw_state_flags {
314 /** State update flags signalled by mesa internals */
315 GLuint mesa;
316 /**
317 * State update flags signalled as the result of brw_tracked_state updates
318 */
319 uint64_t brw;
320 };
321
322
323 /** Subclass of Mesa program */
324 struct brw_program {
325 struct gl_program program;
326 GLuint id;
327
328 bool compiled_once;
329 };
330
331
332 struct brw_ff_gs_prog_data {
333 GLuint urb_read_length;
334 GLuint total_grf;
335
336 /**
337 * Gen6 transform feedback: Amount by which the streaming vertex buffer
338 * indices should be incremented each time the GS is invoked.
339 */
340 unsigned svbi_postincrement_value;
341 };
342
343 /** Number of texture sampler units */
344 #define BRW_MAX_TEX_UNIT 32
345
346 /** Max number of UBOs in a shader */
347 #define BRW_MAX_UBO 14
348
349 /** Max number of SSBOs in a shader */
350 #define BRW_MAX_SSBO 12
351
352 /** Max number of atomic counter buffer objects in a shader */
353 #define BRW_MAX_ABO 16
354
355 /** Max number of image uniforms in a shader */
356 #define BRW_MAX_IMAGES 32
357
358 /** Maximum number of actual buffers used for stream output */
359 #define BRW_MAX_SOL_BUFFERS 4
360
361 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
362 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
363 BRW_MAX_UBO + \
364 BRW_MAX_SSBO + \
365 BRW_MAX_ABO + \
366 BRW_MAX_IMAGES + \
367 2 + /* shader time, pull constants */ \
368 1 /* cs num work groups */)
369
370 struct brw_cache {
371 struct brw_context *brw;
372
373 struct brw_cache_item **items;
374 struct brw_bo *bo;
375 void *map;
376 GLuint size, n_items;
377
378 uint32_t next_offset;
379 };
380
381 #define perf_debug(...) do { \
382 static GLuint msg_id = 0; \
383 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
384 dbg_printf(__VA_ARGS__); \
385 if (brw->perf_debug) \
386 _mesa_gl_debug(&brw->ctx, &msg_id, \
387 MESA_DEBUG_SOURCE_API, \
388 MESA_DEBUG_TYPE_PERFORMANCE, \
389 MESA_DEBUG_SEVERITY_MEDIUM, \
390 __VA_ARGS__); \
391 } while(0)
392
393 #define WARN_ONCE(cond, fmt...) do { \
394 if (unlikely(cond)) { \
395 static bool _warned = false; \
396 static GLuint msg_id = 0; \
397 if (!_warned) { \
398 fprintf(stderr, "WARNING: "); \
399 fprintf(stderr, fmt); \
400 _warned = true; \
401 \
402 _mesa_gl_debug(ctx, &msg_id, \
403 MESA_DEBUG_SOURCE_API, \
404 MESA_DEBUG_TYPE_OTHER, \
405 MESA_DEBUG_SEVERITY_HIGH, fmt); \
406 } \
407 } \
408 } while (0)
409
410 /* Considered adding a member to this struct to document which flags
411 * an update might raise so that ordering of the state atoms can be
412 * checked or derived at runtime. Dropped the idea in favor of having
413 * a debug mode where the state is monitored for flags which are
414 * raised that have already been tested against.
415 */
416 struct brw_tracked_state {
417 struct brw_state_flags dirty;
418 void (*emit)( struct brw_context *brw );
419 };
420
421 enum shader_time_shader_type {
422 ST_NONE,
423 ST_VS,
424 ST_TCS,
425 ST_TES,
426 ST_GS,
427 ST_FS8,
428 ST_FS16,
429 ST_CS,
430 };
431
432 struct brw_vertex_buffer {
433 /** Buffer object containing the uploaded vertex data */
434 struct brw_bo *bo;
435 uint32_t offset;
436 uint32_t size;
437 /** Byte stride between elements in the uploaded array */
438 GLuint stride;
439 GLuint step_rate;
440 };
441 struct brw_vertex_element {
442 const struct gl_array_attributes *glattrib;
443 const struct gl_vertex_buffer_binding *glbinding;
444
445 int buffer;
446 bool is_dual_slot;
447 /** Offset of the first element within the buffer object */
448 unsigned int offset;
449 };
450
451 struct brw_query_object {
452 struct gl_query_object Base;
453
454 /** Last query BO associated with this query. */
455 struct brw_bo *bo;
456
457 /** Last index in bo with query data for this object. */
458 int last_index;
459
460 /** True if we know the batch has been flushed since we ended the query. */
461 bool flushed;
462 };
463
464 enum brw_gpu_ring {
465 UNKNOWN_RING,
466 RENDER_RING,
467 BLT_RING,
468 };
469
470 struct brw_reloc_list {
471 struct drm_i915_gem_relocation_entry *relocs;
472 int reloc_count;
473 int reloc_array_size;
474 };
475
476 struct brw_growing_bo {
477 struct brw_bo *bo;
478 uint32_t *map;
479 struct brw_bo *partial_bo;
480 uint32_t *partial_bo_map;
481 unsigned partial_bytes;
482 enum brw_memory_zone memzone;
483 };
484
485 struct intel_batchbuffer {
486 /** Current batchbuffer being queued up. */
487 struct brw_growing_bo batch;
488 /** Current statebuffer being queued up. */
489 struct brw_growing_bo state;
490
491 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
492 struct brw_bo *last_bo;
493
494 #ifdef DEBUG
495 uint16_t emit, total;
496 #endif
497 uint32_t *map_next;
498 uint32_t state_used;
499
500 enum brw_gpu_ring ring;
501 bool use_shadow_copy;
502 bool use_batch_first;
503 bool needs_sol_reset;
504 bool state_base_address_emitted;
505 bool no_wrap;
506
507 struct brw_reloc_list batch_relocs;
508 struct brw_reloc_list state_relocs;
509 unsigned int valid_reloc_flags;
510
511 /** The validation list */
512 struct drm_i915_gem_exec_object2 *validation_list;
513 struct brw_bo **exec_bos;
514 int exec_count;
515 int exec_array_size;
516
517 /** The amount of aperture space (in bytes) used by all exec_bos */
518 int aperture_space;
519
520 struct {
521 uint32_t *map_next;
522 int batch_reloc_count;
523 int state_reloc_count;
524 int exec_count;
525 } saved;
526
527 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
528 struct hash_table *state_batch_sizes;
529
530 struct gen_batch_decode_ctx decoder;
531 };
532
533 #define BRW_MAX_XFB_STREAMS 4
534
535 struct brw_transform_feedback_counter {
536 /**
537 * Index of the first entry of this counter within the primitive count BO.
538 * An entry is considered to be an N-tuple of 64bit values, where N is the
539 * number of vertex streams supported by the platform.
540 */
541 unsigned bo_start;
542
543 /**
544 * Index one past the last entry of this counter within the primitive
545 * count BO.
546 */
547 unsigned bo_end;
548
549 /**
550 * Primitive count values accumulated while this counter was active,
551 * excluding any entries buffered between \c bo_start and \c bo_end, which
552 * haven't been accounted for yet.
553 */
554 uint64_t accum[BRW_MAX_XFB_STREAMS];
555 };
556
557 static inline void
558 brw_reset_transform_feedback_counter(
559 struct brw_transform_feedback_counter *counter)
560 {
561 counter->bo_start = counter->bo_end;
562 memset(&counter->accum, 0, sizeof(counter->accum));
563 }
564
565 struct brw_transform_feedback_object {
566 struct gl_transform_feedback_object base;
567
568 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
569 struct brw_bo *offset_bo;
570
571 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
572 bool zero_offsets;
573
574 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
575 GLenum primitive_mode;
576
577 /**
578 * The maximum number of vertices that we can write without overflowing
579 * any of the buffers currently being used for transform feedback.
580 */
581 unsigned max_index;
582
583 struct brw_bo *prim_count_bo;
584
585 /**
586 * Count of primitives generated during this transform feedback operation.
587 */
588 struct brw_transform_feedback_counter counter;
589
590 /**
591 * Count of primitives generated during the previous transform feedback
592 * operation. Used to implement DrawTransformFeedback().
593 */
594 struct brw_transform_feedback_counter previous_counter;
595
596 /**
597 * Number of vertices written between last Begin/EndTransformFeedback().
598 *
599 * Used to implement DrawTransformFeedback().
600 */
601 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
602 bool vertices_written_valid;
603 };
604
605 /**
606 * Data shared between each programmable stage in the pipeline (vs, gs, and
607 * wm).
608 */
609 struct brw_stage_state
610 {
611 gl_shader_stage stage;
612 struct brw_stage_prog_data *prog_data;
613
614 /**
615 * Optional scratch buffer used to store spilled register values and
616 * variably-indexed GRF arrays.
617 *
618 * The contents of this buffer are short-lived so the same memory can be
619 * re-used at will for multiple shader programs (executed by the same fixed
620 * function). However reusing a scratch BO for which shader invocations
621 * are still in flight with a per-thread scratch slot size other than the
622 * original can cause threads with different scratch slot size and FFTID
623 * (which may be executed in parallel depending on the shader stage and
624 * hardware generation) to map to an overlapping region of the scratch
625 * space, which can potentially lead to mutual scratch space corruption.
626 * For that reason if you borrow this scratch buffer you should only be
627 * using the slot size given by the \c per_thread_scratch member below,
628 * unless you're taking additional measures to synchronize thread execution
629 * across slot size changes.
630 */
631 struct brw_bo *scratch_bo;
632
633 /**
634 * Scratch slot size allocated for each thread in the buffer object given
635 * by \c scratch_bo.
636 */
637 uint32_t per_thread_scratch;
638
639 /** Offset in the program cache to the program */
640 uint32_t prog_offset;
641
642 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
643 uint32_t state_offset;
644
645 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
646 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
647 int push_const_size; /* in 256-bit register increments */
648
649 /* Binding table: pointers to SURFACE_STATE entries. */
650 uint32_t bind_bo_offset;
651 uint32_t surf_offset[BRW_MAX_SURFACES];
652
653 /** SAMPLER_STATE count and table offset */
654 uint32_t sampler_count;
655 uint32_t sampler_offset;
656
657 struct brw_image_param image_param[BRW_MAX_IMAGES];
658
659 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
660 bool push_constants_dirty;
661 };
662
663 enum brw_predicate_state {
664 /* The first two states are used if we can determine whether to draw
665 * without having to look at the values in the query object buffer. This
666 * will happen if there is no conditional render in progress, if the query
667 * object is already completed or if something else has already added
668 * samples to the preliminary result such as via a BLT command.
669 */
670 BRW_PREDICATE_STATE_RENDER,
671 BRW_PREDICATE_STATE_DONT_RENDER,
672 /* In this case whether to draw or not depends on the result of an
673 * MI_PREDICATE command so the predicate enable bit needs to be checked.
674 */
675 BRW_PREDICATE_STATE_USE_BIT,
676 /* In this case, either MI_PREDICATE doesn't exist or we lack the
677 * necessary kernel features to use it. Stall for the query result.
678 */
679 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
680 };
681
682 struct shader_times;
683
684 struct gen_l3_config;
685
686 enum brw_query_kind {
687 OA_COUNTERS,
688 OA_COUNTERS_RAW,
689 PIPELINE_STATS,
690 };
691
692 struct brw_perf_query_register_prog {
693 uint32_t reg;
694 uint32_t val;
695 };
696
697 struct brw_perf_query_info
698 {
699 enum brw_query_kind kind;
700 const char *name;
701 const char *guid;
702 struct brw_perf_query_counter *counters;
703 int n_counters;
704 size_t data_size;
705
706 /* OA specific */
707 uint64_t oa_metrics_set_id;
708 int oa_format;
709
710 /* For indexing into the accumulator[] ... */
711 int gpu_time_offset;
712 int gpu_clock_offset;
713 int a_offset;
714 int b_offset;
715 int c_offset;
716
717 /* Register programming for a given query */
718 struct brw_perf_query_register_prog *flex_regs;
719 uint32_t n_flex_regs;
720
721 struct brw_perf_query_register_prog *mux_regs;
722 uint32_t n_mux_regs;
723
724 struct brw_perf_query_register_prog *b_counter_regs;
725 uint32_t n_b_counter_regs;
726 };
727
728 struct brw_uploader {
729 struct brw_bufmgr *bufmgr;
730 struct brw_bo *bo;
731 void *map;
732 uint32_t next_offset;
733 unsigned default_size;
734 };
735
736 /**
737 * brw_context is derived from gl_context.
738 */
739 struct brw_context
740 {
741 struct gl_context ctx; /**< base class, must be first field */
742
743 struct
744 {
745 /**
746 * Emit an MI_REPORT_PERF_COUNT command packet.
747 *
748 * This asks the GPU to write a report of the current OA counter values
749 * into @bo at the given offset and containing the given @report_id
750 * which we can cross-reference when parsing the report (gen7+ only).
751 */
752 void (*emit_mi_report_perf_count)(struct brw_context *brw,
753 struct brw_bo *bo,
754 uint32_t offset_in_bytes,
755 uint32_t report_id);
756 } vtbl;
757
758 struct brw_bufmgr *bufmgr;
759
760 uint32_t hw_ctx;
761
762 /** BO for post-sync nonzero writes for gen6 workaround. */
763 struct brw_bo *workaround_bo;
764 uint8_t pipe_controls_since_last_cs_stall;
765
766 /**
767 * Set of struct brw_bo * that have been rendered to within this batchbuffer
768 * and would need flushing before being used from another cache domain that
769 * isn't coherent with it (i.e. the sampler).
770 */
771 struct hash_table *render_cache;
772
773 /**
774 * Set of struct brw_bo * that have been used as a depth buffer within this
775 * batchbuffer and would need flushing before being used from another cache
776 * domain that isn't coherent with it (i.e. the sampler).
777 */
778 struct set *depth_cache;
779
780 /**
781 * Number of resets observed in the system at context creation.
782 *
783 * This is tracked in the context so that we can determine that another
784 * reset has occurred.
785 */
786 uint32_t reset_count;
787
788 struct intel_batchbuffer batch;
789
790 struct brw_uploader upload;
791
792 /**
793 * Set if rendering has occurred to the drawable's front buffer.
794 *
795 * This is used in the DRI2 case to detect that glFlush should also copy
796 * the contents of the fake front buffer to the real front buffer.
797 */
798 bool front_buffer_dirty;
799
800 /** Framerate throttling: @{ */
801 struct brw_bo *throttle_batch[2];
802
803 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
804 * frame of rendering to complete. This gives a very precise cap to the
805 * latency between input and output such that rendering never gets more
806 * than a frame behind the user. (With the caveat that we technically are
807 * not using the SwapBuffers itself as a barrier but the first batch
808 * submitted afterwards, which may be immediately prior to the next
809 * SwapBuffers.)
810 */
811 bool need_swap_throttle;
812
813 /** General throttling, not caught by throttling between SwapBuffers */
814 bool need_flush_throttle;
815 /** @} */
816
817 GLuint stats_wm;
818
819 /**
820 * drirc options:
821 * @{
822 */
823 bool no_rast;
824 bool always_flush_batch;
825 bool always_flush_cache;
826 bool disable_throttling;
827 bool precompile;
828 bool dual_color_blend_by_location;
829
830 driOptionCache optionCache;
831 /** @} */
832
833 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
834
835 GLenum reduced_primitive;
836
837 /**
838 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
839 * variable is set, this is the flag indicating to do expensive work that
840 * might lead to a perf_debug() call.
841 */
842 bool perf_debug;
843
844 uint64_t max_gtt_map_object_size;
845
846 bool has_hiz;
847 bool has_separate_stencil;
848 bool has_swizzling;
849
850 /** Derived stencil states. */
851 bool stencil_enabled;
852 bool stencil_two_sided;
853 bool stencil_write_enabled;
854 /** Derived polygon state. */
855 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
856
857 struct isl_device isl_dev;
858
859 struct blorp_context blorp;
860
861 GLuint NewGLState;
862 struct {
863 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
864 } state;
865
866 enum brw_pipeline last_pipeline;
867
868 struct brw_cache cache;
869
870 /* Whether a meta-operation is in progress. */
871 bool meta_in_progress;
872
873 /* Whether the last depth/stencil packets were both NULL. */
874 bool no_depth_or_stencil;
875
876 /* The last PMA stall bits programmed. */
877 uint32_t pma_stall_bits;
878
879 struct {
880 struct {
881 /**
882 * Either the value of gl_BaseVertex for indexed draw calls or the
883 * value of the argument <first> for non-indexed draw calls for the
884 * current _mesa_prim.
885 */
886 int firstvertex;
887
888 /** The value of gl_BaseInstance for the current _mesa_prim. */
889 int gl_baseinstance;
890 } params;
891
892 /**
893 * Buffer and offset used for GL_ARB_shader_draw_parameters which will
894 * point to the indirect buffer for indirect draw calls.
895 */
896 struct brw_bo *draw_params_bo;
897 uint32_t draw_params_offset;
898
899 struct {
900 /**
901 * The value of gl_DrawID for the current _mesa_prim. This always comes
902 * in from it's own vertex buffer since it's not part of the indirect
903 * draw parameters.
904 */
905 int gl_drawid;
906
907 /**
908 * Stores if the current _mesa_prim is an indexed or non-indexed draw
909 * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
910 * and is_indexed_draw.
911 */
912 int is_indexed_draw;
913 } derived_params;
914
915 /**
916 * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
917 * parameters that are not present in the indirect buffer. They will go in
918 * their own vertex element.
919 */
920 struct brw_bo *derived_draw_params_bo;
921 uint32_t derived_draw_params_offset;
922
923 /**
924 * Pointer to the the buffer storing the indirect draw parameters. It
925 * currently only stores the number of requested draw calls but more
926 * parameters could potentially be added.
927 */
928 struct brw_bo *draw_params_count_bo;
929 uint32_t draw_params_count_offset;
930 } draw;
931
932 struct {
933 /**
934 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
935 * an indirect call, and num_work_groups_offset is valid. Otherwise,
936 * num_work_groups is set based on glDispatchCompute.
937 */
938 struct brw_bo *num_work_groups_bo;
939 GLintptr num_work_groups_offset;
940 const GLuint *num_work_groups;
941 } compute;
942
943 struct {
944 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
945 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
946
947 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
948 GLuint nr_enabled;
949 GLuint nr_buffers;
950
951 /* Summary of size and varying of active arrays, so we can check
952 * for changes to this state:
953 */
954 bool index_bounds_valid;
955 unsigned int min_index, max_index;
956
957 /* Offset from start of vertex buffer so we can avoid redefining
958 * the same VB packed over and over again.
959 */
960 unsigned int start_vertex_bias;
961
962 /**
963 * Certain vertex attribute formats aren't natively handled by the
964 * hardware and require special VS code to fix up their values.
965 *
966 * These bitfields indicate which workarounds are needed.
967 */
968 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
969
970 /* High bits of the last seen vertex buffer address (for workarounds). */
971 uint16_t last_bo_high_bits[33];
972 } vb;
973
974 struct {
975 /**
976 * Index buffer for this draw_prims call.
977 *
978 * Updates are signaled by BRW_NEW_INDICES.
979 */
980 const struct _mesa_index_buffer *ib;
981
982 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
983 struct brw_bo *bo;
984 uint32_t size;
985 unsigned index_size;
986
987 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
988 * avoid re-uploading the IB packet over and over if we're actually
989 * referencing the same index buffer.
990 */
991 unsigned int start_vertex_offset;
992
993 /* High bits of the last seen index buffer address (for workarounds). */
994 uint16_t last_bo_high_bits;
995 } ib;
996
997 /* Active vertex program:
998 */
999 struct gl_program *programs[MESA_SHADER_STAGES];
1000
1001 /**
1002 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1003 * that we don't have to reemit that state every time we change FBOs.
1004 */
1005 unsigned int num_samples;
1006
1007 /* BRW_NEW_URB_ALLOCATIONS:
1008 */
1009 struct {
1010 GLuint vsize; /* vertex size plus header in urb registers */
1011 GLuint gsize; /* GS output size in urb registers */
1012 GLuint hsize; /* Tessellation control output size in urb registers */
1013 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1014 GLuint csize; /* constant buffer size in urb registers */
1015 GLuint sfsize; /* setup data size in urb registers */
1016
1017 bool constrained;
1018
1019 GLuint nr_vs_entries;
1020 GLuint nr_hs_entries;
1021 GLuint nr_ds_entries;
1022 GLuint nr_gs_entries;
1023 GLuint nr_clip_entries;
1024 GLuint nr_sf_entries;
1025 GLuint nr_cs_entries;
1026
1027 GLuint vs_start;
1028 GLuint hs_start;
1029 GLuint ds_start;
1030 GLuint gs_start;
1031 GLuint clip_start;
1032 GLuint sf_start;
1033 GLuint cs_start;
1034 /**
1035 * URB size in the current configuration. The units this is expressed
1036 * in are somewhat inconsistent, see gen_device_info::urb::size.
1037 *
1038 * FINISHME: Represent the URB size consistently in KB on all platforms.
1039 */
1040 GLuint size;
1041
1042 /* True if the most recently sent _3DSTATE_URB message allocated
1043 * URB space for the GS.
1044 */
1045 bool gs_present;
1046
1047 /* True if the most recently sent _3DSTATE_URB message allocated
1048 * URB space for the HS and DS.
1049 */
1050 bool tess_present;
1051 } urb;
1052
1053
1054 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1055 struct {
1056 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1057 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1058 GLuint clip_start;
1059 GLuint clip_size;
1060 GLuint vs_start;
1061 GLuint vs_size;
1062 GLuint total_size;
1063
1064 /**
1065 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1066 * for upload to the CURBE.
1067 */
1068 struct brw_bo *curbe_bo;
1069 /** Offset within curbe_bo of space for current curbe entry */
1070 GLuint curbe_offset;
1071 } curbe;
1072
1073 /**
1074 * Layout of vertex data exiting the geometry portion of the pipleine.
1075 * This comes from the last enabled shader stage (GS, DS, or VS).
1076 *
1077 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1078 */
1079 struct brw_vue_map vue_map_geom_out;
1080
1081 struct {
1082 struct brw_stage_state base;
1083 } vs;
1084
1085 struct {
1086 struct brw_stage_state base;
1087 } tcs;
1088
1089 struct {
1090 struct brw_stage_state base;
1091 } tes;
1092
1093 struct {
1094 struct brw_stage_state base;
1095
1096 /**
1097 * True if the 3DSTATE_GS command most recently emitted to the 3D
1098 * pipeline enabled the GS; false otherwise.
1099 */
1100 bool enabled;
1101 } gs;
1102
1103 struct {
1104 struct brw_ff_gs_prog_data *prog_data;
1105
1106 bool prog_active;
1107 /** Offset in the program cache to the CLIP program pre-gen6 */
1108 uint32_t prog_offset;
1109 uint32_t state_offset;
1110
1111 uint32_t bind_bo_offset;
1112 /**
1113 * Surface offsets for the binding table. We only need surfaces to
1114 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1115 * need in this case.
1116 */
1117 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1118 } ff_gs;
1119
1120 struct {
1121 struct brw_clip_prog_data *prog_data;
1122
1123 /** Offset in the program cache to the CLIP program pre-gen6 */
1124 uint32_t prog_offset;
1125
1126 /* Offset in the batch to the CLIP state on pre-gen6. */
1127 uint32_t state_offset;
1128
1129 /* As of gen6, this is the offset in the batch to the CLIP VP,
1130 * instead of vp_bo.
1131 */
1132 uint32_t vp_offset;
1133
1134 /**
1135 * The number of viewports to use. If gl_ViewportIndex is written,
1136 * we can have up to ctx->Const.MaxViewports viewports. If not,
1137 * the viewport index is always 0, so we can only emit one.
1138 */
1139 uint8_t viewport_count;
1140 } clip;
1141
1142
1143 struct {
1144 struct brw_sf_prog_data *prog_data;
1145
1146 /** Offset in the program cache to the CLIP program pre-gen6 */
1147 uint32_t prog_offset;
1148 uint32_t state_offset;
1149 uint32_t vp_offset;
1150 } sf;
1151
1152 struct {
1153 struct brw_stage_state base;
1154
1155 /**
1156 * Buffer object used in place of multisampled null render targets on
1157 * Gen6. See brw_emit_null_surface_state().
1158 */
1159 struct brw_bo *multisampled_null_render_target_bo;
1160
1161 float offset_clamp;
1162 } wm;
1163
1164 struct {
1165 struct brw_stage_state base;
1166 } cs;
1167
1168 struct {
1169 uint32_t state_offset;
1170 uint32_t blend_state_offset;
1171 uint32_t depth_stencil_state_offset;
1172 uint32_t vp_offset;
1173 } cc;
1174
1175 struct {
1176 struct brw_query_object *obj;
1177 bool begin_emitted;
1178 } query;
1179
1180 struct {
1181 enum brw_predicate_state state;
1182 bool supported;
1183 } predicate;
1184
1185 struct {
1186 /* Variables referenced in the XML meta data for OA performance
1187 * counters, e.g in the normalization equations.
1188 *
1189 * All uint64_t for consistent operand types in generated code
1190 */
1191 struct {
1192 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1193 uint64_t n_eus; /** $EuCoresTotalCount */
1194 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1195 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1196 uint64_t eu_threads_count; /** $EuThreadsCount */
1197 uint64_t slice_mask; /** $SliceMask */
1198 uint64_t subslice_mask; /** $SubsliceMask */
1199 uint64_t gt_min_freq; /** $GpuMinFrequency */
1200 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1201 uint64_t revision; /** $SkuRevisionId */
1202 } sys_vars;
1203
1204 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1205 * to cross-reference with the GUIDs of configs advertised by the
1206 * kernel at runtime
1207 */
1208 struct hash_table *oa_metrics_table;
1209
1210 /* Location of the device's sysfs entry. */
1211 char sysfs_dev_dir[256];
1212
1213 struct brw_perf_query_info *queries;
1214 int n_queries;
1215
1216 /* The i915 perf stream we open to setup + enable the OA counters */
1217 int oa_stream_fd;
1218
1219 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1220 * report counter snapshots for a specific counter set/profile in a
1221 * specific layout/format so we can only start OA queries that are
1222 * compatible with the currently open fd...
1223 */
1224 int current_oa_metrics_set_id;
1225 int current_oa_format;
1226
1227 /* List of buffers containing OA reports */
1228 struct exec_list sample_buffers;
1229
1230 /* Cached list of empty sample buffers */
1231 struct exec_list free_sample_buffers;
1232
1233 int n_active_oa_queries;
1234 int n_active_pipeline_stats_queries;
1235
1236 /* The number of queries depending on running OA counters which
1237 * extends beyond brw_end_perf_query() since we need to wait until
1238 * the last MI_RPC command has parsed by the GPU.
1239 *
1240 * Accurate accounting is important here as emitting an
1241 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1242 * effectively hang the gpu.
1243 */
1244 int n_oa_users;
1245
1246 /* To help catch an spurious problem with the hardware or perf
1247 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1248 * with a unique ID that we can explicitly check for...
1249 */
1250 int next_query_start_report_id;
1251
1252 /**
1253 * An array of queries whose results haven't yet been assembled
1254 * based on the data in buffer objects.
1255 *
1256 * These may be active, or have already ended. However, the
1257 * results have not been requested.
1258 */
1259 struct brw_perf_query_object **unaccumulated;
1260 int unaccumulated_elements;
1261 int unaccumulated_array_size;
1262
1263 /* The total number of query objects so we can relinquish
1264 * our exclusive access to perf if the application deletes
1265 * all of its objects. (NB: We only disable perf while
1266 * there are no active queries)
1267 */
1268 int n_query_instances;
1269 } perfquery;
1270
1271 int num_atoms[BRW_NUM_PIPELINES];
1272 const struct brw_tracked_state render_atoms[76];
1273 const struct brw_tracked_state compute_atoms[11];
1274
1275 const enum isl_format *mesa_to_isl_render_format;
1276 const bool *mesa_format_supports_render;
1277
1278 /* PrimitiveRestart */
1279 struct {
1280 bool in_progress;
1281 bool enable_cut_index;
1282 } prim_restart;
1283
1284 /** Computed depth/stencil/hiz state from the current attached
1285 * renderbuffers, valid only during the drawing state upload loop after
1286 * brw_workaround_depthstencil_alignment().
1287 */
1288 struct {
1289 /* Inter-tile (page-aligned) byte offsets. */
1290 uint32_t depth_offset;
1291 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1292 * used for Gen < 6.
1293 */
1294 uint32_t tile_x, tile_y;
1295 } depthstencil;
1296
1297 uint32_t num_instances;
1298 int basevertex;
1299 int baseinstance;
1300
1301 struct {
1302 const struct gen_l3_config *config;
1303 } l3;
1304
1305 struct {
1306 struct brw_bo *bo;
1307 const char **names;
1308 int *ids;
1309 enum shader_time_shader_type *types;
1310 struct shader_times *cumulative;
1311 int num_entries;
1312 int max_entries;
1313 double report_time;
1314 } shader_time;
1315
1316 struct brw_fast_clear_state *fast_clear_state;
1317
1318 /* Array of aux usages to use for drawing. Aux usage for render targets is
1319 * a bit more complex than simply calling a single function so we need some
1320 * way of passing it form brw_draw.c to surface state setup.
1321 */
1322 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1323
1324 __DRIcontext *driContext;
1325 struct intel_screen *screen;
1326 };
1327
1328 /* brw_clear.c */
1329 extern void intelInitClearFuncs(struct dd_function_table *functions);
1330
1331 /*======================================================================
1332 * brw_context.c
1333 */
1334 extern const char *const brw_vendor_string;
1335
1336 extern const char *
1337 brw_get_renderer_string(const struct intel_screen *screen);
1338
1339 enum {
1340 DRI_CONF_BO_REUSE_DISABLED,
1341 DRI_CONF_BO_REUSE_ALL
1342 };
1343
1344 void intel_update_renderbuffers(__DRIcontext *context,
1345 __DRIdrawable *drawable);
1346 void intel_prepare_render(struct brw_context *brw);
1347
1348 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1349 bool *draw_aux_buffer_disabled);
1350
1351 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1352 __DRIdrawable *drawable);
1353
1354 GLboolean brwCreateContext(gl_api api,
1355 const struct gl_config *mesaVis,
1356 __DRIcontext *driContextPriv,
1357 const struct __DriverContextConfig *ctx_config,
1358 unsigned *error,
1359 void *sharedContextPrivate);
1360
1361 /*======================================================================
1362 * brw_misc_state.c
1363 */
1364 void
1365 brw_meta_resolve_color(struct brw_context *brw,
1366 struct intel_mipmap_tree *mt);
1367
1368 /*======================================================================
1369 * brw_misc_state.c
1370 */
1371 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1372 GLbitfield clear_mask);
1373
1374 /* brw_object_purgeable.c */
1375 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1376
1377 /*======================================================================
1378 * brw_queryobj.c
1379 */
1380 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1381 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1382 void brw_emit_query_begin(struct brw_context *brw);
1383 void brw_emit_query_end(struct brw_context *brw);
1384 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1385 bool brw_is_query_pipelined(struct brw_query_object *query);
1386 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1387 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1388 uint64_t time0, uint64_t time1);
1389
1390 /** gen6_queryobj.c */
1391 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1392 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1393 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1394
1395 /** hsw_queryobj.c */
1396 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1397 struct brw_query_object *query,
1398 int count);
1399 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1400
1401 /** brw_conditional_render.c */
1402 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1403 bool brw_check_conditional_render(struct brw_context *brw);
1404
1405 /** intel_batchbuffer.c */
1406 void brw_load_register_mem(struct brw_context *brw,
1407 uint32_t reg,
1408 struct brw_bo *bo,
1409 uint32_t offset);
1410 void brw_load_register_mem64(struct brw_context *brw,
1411 uint32_t reg,
1412 struct brw_bo *bo,
1413 uint32_t offset);
1414 void brw_store_register_mem32(struct brw_context *brw,
1415 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1416 void brw_store_register_mem64(struct brw_context *brw,
1417 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1418 void brw_load_register_imm32(struct brw_context *brw,
1419 uint32_t reg, uint32_t imm);
1420 void brw_load_register_imm64(struct brw_context *brw,
1421 uint32_t reg, uint64_t imm);
1422 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1423 uint32_t dest);
1424 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1425 uint32_t dest);
1426 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1427 uint32_t offset, uint32_t imm);
1428 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1429 uint32_t offset, uint64_t imm);
1430
1431 /*======================================================================
1432 * intel_tex_validate.c
1433 */
1434 void brw_validate_textures( struct brw_context *brw );
1435
1436
1437 /*======================================================================
1438 * brw_program.c
1439 */
1440 static inline bool
1441 key_debug(struct brw_context *brw, const char *name, int a, int b)
1442 {
1443 if (a != b) {
1444 perf_debug(" %s %d->%d\n", name, a, b);
1445 return true;
1446 }
1447 return false;
1448 }
1449
1450 void brwInitFragProgFuncs( struct dd_function_table *functions );
1451
1452 void brw_get_scratch_bo(struct brw_context *brw,
1453 struct brw_bo **scratch_bo, int size);
1454 void brw_alloc_stage_scratch(struct brw_context *brw,
1455 struct brw_stage_state *stage_state,
1456 unsigned per_thread_size);
1457 void brw_init_shader_time(struct brw_context *brw);
1458 int brw_get_shader_time_index(struct brw_context *brw,
1459 struct gl_program *prog,
1460 enum shader_time_shader_type type,
1461 bool is_glsl_sh);
1462 void brw_collect_and_report_shader_time(struct brw_context *brw);
1463 void brw_destroy_shader_time(struct brw_context *brw);
1464
1465 /* brw_urb.c
1466 */
1467 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1468 unsigned vsize, unsigned sfsize);
1469 void brw_upload_urb_fence(struct brw_context *brw);
1470
1471 /* brw_curbe.c
1472 */
1473 void brw_upload_cs_urb_state(struct brw_context *brw);
1474
1475 /* brw_vs.c */
1476 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1477
1478 /* brw_draw_upload.c */
1479 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1480 const struct gl_array_attributes *glattr);
1481
1482 static inline unsigned
1483 brw_get_index_type(unsigned index_size)
1484 {
1485 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1486 * respectively.
1487 */
1488 return index_size >> 1;
1489 }
1490
1491 void brw_prepare_vertices(struct brw_context *brw);
1492
1493 /* brw_wm_surface_state.c */
1494 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1495 unsigned unit,
1496 uint32_t *surf_offset);
1497 void
1498 brw_update_sol_surface(struct brw_context *brw,
1499 struct gl_buffer_object *buffer_obj,
1500 uint32_t *out_offset, unsigned num_vector_components,
1501 unsigned stride_dwords, unsigned offset_dwords);
1502 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1503 struct brw_stage_state *stage_state,
1504 struct brw_stage_prog_data *prog_data);
1505 void brw_upload_image_surfaces(struct brw_context *brw,
1506 const struct gl_program *prog,
1507 struct brw_stage_state *stage_state,
1508 struct brw_stage_prog_data *prog_data);
1509
1510 /* brw_surface_formats.c */
1511 void intel_screen_init_surface_formats(struct intel_screen *screen);
1512 void brw_init_surface_formats(struct brw_context *brw);
1513 bool brw_render_target_supported(struct brw_context *brw,
1514 struct gl_renderbuffer *rb);
1515 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1516
1517 /* brw_performance_query.c */
1518 void brw_init_performance_queries(struct brw_context *brw);
1519
1520 /* intel_extensions.c */
1521 extern void intelInitExtensions(struct gl_context *ctx);
1522
1523 /* intel_state.c */
1524 extern int intel_translate_shadow_compare_func(GLenum func);
1525 extern int intel_translate_compare_func(GLenum func);
1526 extern int intel_translate_stencil_op(GLenum op);
1527
1528 /* brw_sync.c */
1529 void brw_init_syncobj_functions(struct dd_function_table *functions);
1530
1531 /* gen6_sol.c */
1532 struct gl_transform_feedback_object *
1533 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1534 void
1535 brw_delete_transform_feedback(struct gl_context *ctx,
1536 struct gl_transform_feedback_object *obj);
1537 void
1538 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1539 struct gl_transform_feedback_object *obj);
1540 void
1541 brw_end_transform_feedback(struct gl_context *ctx,
1542 struct gl_transform_feedback_object *obj);
1543 void
1544 brw_pause_transform_feedback(struct gl_context *ctx,
1545 struct gl_transform_feedback_object *obj);
1546 void
1547 brw_resume_transform_feedback(struct gl_context *ctx,
1548 struct gl_transform_feedback_object *obj);
1549 void
1550 brw_save_primitives_written_counters(struct brw_context *brw,
1551 struct brw_transform_feedback_object *obj);
1552 GLsizei
1553 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1554 struct gl_transform_feedback_object *obj,
1555 GLuint stream);
1556
1557 /* gen7_sol_state.c */
1558 void
1559 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1560 struct gl_transform_feedback_object *obj);
1561 void
1562 gen7_end_transform_feedback(struct gl_context *ctx,
1563 struct gl_transform_feedback_object *obj);
1564 void
1565 gen7_pause_transform_feedback(struct gl_context *ctx,
1566 struct gl_transform_feedback_object *obj);
1567 void
1568 gen7_resume_transform_feedback(struct gl_context *ctx,
1569 struct gl_transform_feedback_object *obj);
1570
1571 /* hsw_sol.c */
1572 void
1573 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1574 struct gl_transform_feedback_object *obj);
1575 void
1576 hsw_end_transform_feedback(struct gl_context *ctx,
1577 struct gl_transform_feedback_object *obj);
1578 void
1579 hsw_pause_transform_feedback(struct gl_context *ctx,
1580 struct gl_transform_feedback_object *obj);
1581 void
1582 hsw_resume_transform_feedback(struct gl_context *ctx,
1583 struct gl_transform_feedback_object *obj);
1584
1585 /* brw_blorp_blit.cpp */
1586 GLbitfield
1587 brw_blorp_framebuffer(struct brw_context *brw,
1588 struct gl_framebuffer *readFb,
1589 struct gl_framebuffer *drawFb,
1590 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1591 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1592 GLbitfield mask, GLenum filter);
1593
1594 bool
1595 brw_blorp_copytexsubimage(struct brw_context *brw,
1596 struct gl_renderbuffer *src_rb,
1597 struct gl_texture_image *dst_image,
1598 int slice,
1599 int srcX0, int srcY0,
1600 int dstX0, int dstY0,
1601 int width, int height);
1602
1603 /* brw_generate_mipmap.c */
1604 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1605 struct gl_texture_object *tex_obj);
1606
1607 void
1608 gen6_get_sample_position(struct gl_context *ctx,
1609 struct gl_framebuffer *fb,
1610 GLuint index,
1611 GLfloat *result);
1612 void
1613 gen6_set_sample_maps(struct gl_context *ctx);
1614
1615 /* gen8_multisample_state.c */
1616 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1617
1618 /* gen7_urb.c */
1619 void
1620 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1621 unsigned hs_size, unsigned ds_size,
1622 unsigned gs_size, unsigned fs_size);
1623
1624 void
1625 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1626 bool gs_present, unsigned gs_size);
1627 void
1628 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1629 bool gs_present, bool tess_present);
1630
1631 /* brw_reset.c */
1632 extern GLenum
1633 brw_get_graphics_reset_status(struct gl_context *ctx);
1634 void
1635 brw_check_for_reset(struct brw_context *brw);
1636
1637 /* brw_compute.c */
1638 extern void
1639 brw_init_compute_functions(struct dd_function_table *functions);
1640
1641 /* brw_program_binary.c */
1642 extern void
1643 brw_program_binary_init(unsigned device_id);
1644 extern void
1645 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1646 extern void
1647 brw_deserialize_program_binary(struct gl_context *ctx,
1648 struct gl_shader_program *shProg,
1649 struct gl_program *prog);
1650 void
1651 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1652 void
1653 brw_program_deserialize_nir(struct gl_context *ctx, struct gl_program *prog,
1654 gl_shader_stage stage);
1655
1656 /*======================================================================
1657 * Inline conversion functions. These are better-typed than the
1658 * macros used previously:
1659 */
1660 static inline struct brw_context *
1661 brw_context( struct gl_context *ctx )
1662 {
1663 return (struct brw_context *)ctx;
1664 }
1665
1666 static inline struct brw_program *
1667 brw_program(struct gl_program *p)
1668 {
1669 return (struct brw_program *) p;
1670 }
1671
1672 static inline const struct brw_program *
1673 brw_program_const(const struct gl_program *p)
1674 {
1675 return (const struct brw_program *) p;
1676 }
1677
1678 static inline bool
1679 brw_depth_writes_enabled(const struct brw_context *brw)
1680 {
1681 const struct gl_context *ctx = &brw->ctx;
1682
1683 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1684 * because it would just overwrite the existing depth value with itself.
1685 *
1686 * These bonus depth writes not only use bandwidth, but they also can
1687 * prevent early depth processing. For example, if the pixel shader
1688 * discards, the hardware must invoke the to determine whether or not
1689 * to do the depth write. If writes are disabled, we may still be able
1690 * to do the depth test before the shader, and skip the shader execution.
1691 *
1692 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1693 * a programming note saying to disable depth writes for EQUAL.
1694 */
1695 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1696 }
1697
1698 void
1699 brw_emit_depthbuffer(struct brw_context *brw);
1700
1701 uint32_t get_hw_prim_for_gl_prim(int mode);
1702
1703 void
1704 gen6_upload_push_constants(struct brw_context *brw,
1705 const struct gl_program *prog,
1706 const struct brw_stage_prog_data *prog_data,
1707 struct brw_stage_state *stage_state);
1708
1709 bool
1710 gen9_use_linear_1d_layout(const struct brw_context *brw,
1711 const struct intel_mipmap_tree *mt);
1712
1713 /* brw_queryformat.c */
1714 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1715 GLenum internalFormat, GLenum pname,
1716 GLint *params);
1717
1718 #ifdef __cplusplus
1719 }
1720 #endif
1721
1722 #endif