i965/wm: use binding size for ubo/ssbo when automatic size is unset
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_BLIT_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_PROGRAMS,
183 BRW_STATE_VERTEX_PROGRAM,
184 BRW_STATE_CURBE_OFFSETS,
185 BRW_STATE_REDUCED_PRIMITIVE,
186 BRW_STATE_PATCH_PRIMITIVE,
187 BRW_STATE_PRIMITIVE,
188 BRW_STATE_CONTEXT,
189 BRW_STATE_PSP,
190 BRW_STATE_SURFACES,
191 BRW_STATE_BINDING_TABLE_POINTERS,
192 BRW_STATE_INDICES,
193 BRW_STATE_VERTICES,
194 BRW_STATE_DEFAULT_TESS_LEVELS,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_TCS_CONSTBUF,
199 BRW_STATE_TES_CONSTBUF,
200 BRW_STATE_GS_CONSTBUF,
201 BRW_STATE_PROGRAM_CACHE,
202 BRW_STATE_STATE_BASE_ADDRESS,
203 BRW_STATE_VUE_MAP_GEOM_OUT,
204 BRW_STATE_TRANSFORM_FEEDBACK,
205 BRW_STATE_RASTERIZER_DISCARD,
206 BRW_STATE_STATS_WM,
207 BRW_STATE_UNIFORM_BUFFER,
208 BRW_STATE_ATOMIC_BUFFER,
209 BRW_STATE_IMAGE_UNITS,
210 BRW_STATE_META_IN_PROGRESS,
211 BRW_STATE_INTERPOLATION_MAP,
212 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
213 BRW_STATE_NUM_SAMPLES,
214 BRW_STATE_TEXTURE_BUFFER,
215 BRW_STATE_GEN4_UNIT_STATE,
216 BRW_STATE_CC_VP,
217 BRW_STATE_SF_VP,
218 BRW_STATE_CLIP_VP,
219 BRW_STATE_SAMPLER_STATE_TABLE,
220 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
221 BRW_STATE_COMPUTE_PROGRAM,
222 BRW_STATE_CS_WORK_GROUPS,
223 BRW_STATE_URB_SIZE,
224 BRW_NUM_STATE_BITS
225 };
226
227 /**
228 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
229 *
230 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
231 * When the currently bound shader program differs from the previous draw
232 * call, these will be flagged. They cover brw->{stage}_program and
233 * ctx->{Stage}Program->_Current.
234 *
235 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
236 * driver perspective. Even if the same shader is bound at the API level,
237 * we may need to switch between multiple versions of that shader to handle
238 * changes in non-orthagonal state.
239 *
240 * Additionally, multiple shader programs may have identical vertex shaders
241 * (for example), or compile down to the same code in the backend. We combine
242 * those into a single program cache entry.
243 *
244 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
245 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
246 */
247 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
248 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
249 * use the normal state upload paths), but the cache is still used. To avoid
250 * polluting the brw_state_cache code with special cases, we retain the dirty
251 * bit for now. It should eventually be removed.
252 */
253 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
254 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
255 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
256 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
257 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
258 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
259 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
260 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
261 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
262 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
263 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
264 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
265 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
266 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
267 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
268 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
269 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
270 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
271 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
272 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
273 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
274 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
275 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
276 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
277 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
278 /**
279 * Used for any batch entry with a relocated pointer that will be used
280 * by any 3D rendering.
281 */
282 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
283 /** \see brw.state.depth_region */
284 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
285 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
286 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
287 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
288 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
289 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
290 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
291 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
292 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
293 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
294 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
295 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
296 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
297 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
298 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
299 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
300 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
301 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
302 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
303 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
304 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
305 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
306 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
307 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
308 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
309 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
310 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
311 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
312
313 struct brw_state_flags {
314 /** State update flags signalled by mesa internals */
315 GLuint mesa;
316 /**
317 * State update flags signalled as the result of brw_tracked_state updates
318 */
319 uint64_t brw;
320 };
321
322 /** Subclass of Mesa vertex program */
323 struct brw_vertex_program {
324 struct gl_vertex_program program;
325 GLuint id;
326 };
327
328
329 /** Subclass of Mesa tessellation control program */
330 struct brw_tess_ctrl_program {
331 struct gl_tess_ctrl_program program;
332 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
333 };
334
335
336 /** Subclass of Mesa tessellation evaluation program */
337 struct brw_tess_eval_program {
338 struct gl_tess_eval_program program;
339 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
340 };
341
342
343 /** Subclass of Mesa geometry program */
344 struct brw_geometry_program {
345 struct gl_geometry_program program;
346 unsigned id; /**< serial no. to identify geom progs, never re-used */
347 };
348
349
350 /** Subclass of Mesa fragment program */
351 struct brw_fragment_program {
352 struct gl_fragment_program program;
353 GLuint id; /**< serial no. to identify frag progs, never re-used */
354 };
355
356
357 /** Subclass of Mesa compute program */
358 struct brw_compute_program {
359 struct gl_compute_program program;
360 unsigned id; /**< serial no. to identify compute progs, never re-used */
361 };
362
363
364 struct brw_shader {
365 struct gl_shader base;
366
367 bool compiled_once;
368 };
369
370 /**
371 * Bitmask indicating which fragment shader inputs represent varyings (and
372 * hence have to be delivered to the fragment shader by the SF/SBE stage).
373 */
374 #define BRW_FS_VARYING_INPUT_MASK \
375 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
376 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
377
378
379 /*
380 * Mapping of VUE map slots to interpolation modes.
381 */
382 struct interpolation_mode_map {
383 unsigned char mode[BRW_VARYING_SLOT_COUNT];
384 };
385
386 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
387 {
388 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
389 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
390 return true;
391
392 return false;
393 }
394
395 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
396 {
397 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
398 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
399 return true;
400
401 return false;
402 }
403
404
405 struct brw_sf_prog_data {
406 GLuint urb_read_length;
407 GLuint total_grf;
408
409 /* Each vertex may have upto 12 attributes, 4 components each,
410 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
411 * rows.
412 *
413 * Actually we use 4 for each, so call it 12 rows.
414 */
415 GLuint urb_entry_size;
416 };
417
418
419 /**
420 * We always program SF to start reading at an offset of 1 (2 varying slots)
421 * from the start of the vertex URB entry. This causes it to skip:
422 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
423 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
424 */
425 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
426
427
428 struct brw_clip_prog_data {
429 GLuint curb_read_length; /* user planes? */
430 GLuint clip_mode;
431 GLuint urb_read_length;
432 GLuint total_grf;
433 };
434
435 struct brw_ff_gs_prog_data {
436 GLuint urb_read_length;
437 GLuint total_grf;
438
439 /**
440 * Gen6 transform feedback: Amount by which the streaming vertex buffer
441 * indices should be incremented each time the GS is invoked.
442 */
443 unsigned svbi_postincrement_value;
444 };
445
446 /** Number of texture sampler units */
447 #define BRW_MAX_TEX_UNIT 32
448
449 /** Max number of render targets in a shader */
450 #define BRW_MAX_DRAW_BUFFERS 8
451
452 /** Max number of UBOs in a shader */
453 #define BRW_MAX_UBO 14
454
455 /** Max number of SSBOs in a shader */
456 #define BRW_MAX_SSBO 12
457
458 /** Max number of atomic counter buffer objects in a shader */
459 #define BRW_MAX_ABO 16
460
461 /** Max number of image uniforms in a shader */
462 #define BRW_MAX_IMAGES 32
463
464 /**
465 * Max number of binding table entries used for stream output.
466 *
467 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
468 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
469 *
470 * On Gen6, the size of transform feedback data is limited not by the number
471 * of components but by the number of binding table entries we set aside. We
472 * use one binding table entry for a float, one entry for a vector, and one
473 * entry per matrix column. Since the only way we can communicate our
474 * transform feedback capabilities to the client is via
475 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
476 * worst case, in which all the varyings are floats, so we use up one binding
477 * table entry per component. Therefore we need to set aside at least 64
478 * binding table entries for use by transform feedback.
479 *
480 * Note: since we don't currently pack varyings, it is currently impossible
481 * for the client to actually use up all of these binding table entries--if
482 * all of their varyings were floats, they would run out of varying slots and
483 * fail to link. But that's a bug, so it seems prudent to go ahead and
484 * allocate the number of binding table entries we will need once the bug is
485 * fixed.
486 */
487 #define BRW_MAX_SOL_BINDINGS 64
488
489 /** Maximum number of actual buffers used for stream output */
490 #define BRW_MAX_SOL_BUFFERS 4
491
492 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
493 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
494 BRW_MAX_UBO + \
495 BRW_MAX_SSBO + \
496 BRW_MAX_ABO + \
497 BRW_MAX_IMAGES + \
498 2 + /* shader time, pull constants */ \
499 1 /* cs num work groups */)
500
501 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
502
503 /**
504 * Stride in bytes between shader_time entries.
505 *
506 * We separate entries by a cacheline to reduce traffic between EUs writing to
507 * different entries.
508 */
509 #define SHADER_TIME_STRIDE 64
510
511 struct brw_cache_item {
512 /**
513 * Effectively part of the key, cache_id identifies what kind of state
514 * buffer is involved, and also which dirty flag should set.
515 */
516 enum brw_cache_id cache_id;
517 /** 32-bit hash of the key data */
518 GLuint hash;
519 GLuint key_size; /* for variable-sized keys */
520 GLuint aux_size;
521 const void *key;
522
523 uint32_t offset;
524 uint32_t size;
525
526 struct brw_cache_item *next;
527 };
528
529
530 struct brw_cache {
531 struct brw_context *brw;
532
533 struct brw_cache_item **items;
534 drm_intel_bo *bo;
535 GLuint size, n_items;
536
537 uint32_t next_offset;
538 bool bo_used_by_gpu;
539 };
540
541
542 /* Considered adding a member to this struct to document which flags
543 * an update might raise so that ordering of the state atoms can be
544 * checked or derived at runtime. Dropped the idea in favor of having
545 * a debug mode where the state is monitored for flags which are
546 * raised that have already been tested against.
547 */
548 struct brw_tracked_state {
549 struct brw_state_flags dirty;
550 void (*emit)( struct brw_context *brw );
551 };
552
553 enum shader_time_shader_type {
554 ST_NONE,
555 ST_VS,
556 ST_TCS,
557 ST_TES,
558 ST_GS,
559 ST_FS8,
560 ST_FS16,
561 ST_CS,
562 };
563
564 struct brw_vertex_buffer {
565 /** Buffer object containing the uploaded vertex data */
566 drm_intel_bo *bo;
567 uint32_t offset;
568 /** Byte stride between elements in the uploaded array */
569 GLuint stride;
570 GLuint step_rate;
571 };
572 struct brw_vertex_element {
573 const struct gl_client_array *glarray;
574
575 int buffer;
576
577 /** Offset of the first element within the buffer object */
578 unsigned int offset;
579 };
580
581 struct brw_query_object {
582 struct gl_query_object Base;
583
584 /** Last query BO associated with this query. */
585 drm_intel_bo *bo;
586
587 /** Last index in bo with query data for this object. */
588 int last_index;
589
590 /** True if we know the batch has been flushed since we ended the query. */
591 bool flushed;
592 };
593
594 enum brw_gpu_ring {
595 UNKNOWN_RING,
596 RENDER_RING,
597 BLT_RING,
598 };
599
600 struct intel_batchbuffer {
601 /** Current batchbuffer being queued up. */
602 drm_intel_bo *bo;
603 /** Last BO submitted to the hardware. Used for glFinish(). */
604 drm_intel_bo *last_bo;
605
606 #ifdef DEBUG
607 uint16_t emit, total;
608 #endif
609 uint16_t reserved_space;
610 uint32_t *map_next;
611 uint32_t *map;
612 uint32_t *cpu_map;
613 #define BATCH_SZ (8192*sizeof(uint32_t))
614
615 uint32_t state_batch_offset;
616 enum brw_gpu_ring ring;
617 bool needs_sol_reset;
618
619 struct {
620 uint32_t *map_next;
621 int reloc_count;
622 } saved;
623 };
624
625 #define MAX_GS_INPUT_VERTICES 6
626
627 #define BRW_MAX_XFB_STREAMS 4
628
629 struct brw_transform_feedback_object {
630 struct gl_transform_feedback_object base;
631
632 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
633 drm_intel_bo *offset_bo;
634
635 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
636 bool zero_offsets;
637
638 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
639 GLenum primitive_mode;
640
641 /**
642 * Count of primitives generated during this transform feedback operation.
643 * @{
644 */
645 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
646 drm_intel_bo *prim_count_bo;
647 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
648 /** @} */
649
650 /**
651 * Number of vertices written between last Begin/EndTransformFeedback().
652 *
653 * Used to implement DrawTransformFeedback().
654 */
655 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
656 bool vertices_written_valid;
657 };
658
659 /**
660 * Data shared between each programmable stage in the pipeline (vs, gs, and
661 * wm).
662 */
663 struct brw_stage_state
664 {
665 gl_shader_stage stage;
666 struct brw_stage_prog_data *prog_data;
667
668 /**
669 * Optional scratch buffer used to store spilled register values and
670 * variably-indexed GRF arrays.
671 */
672 drm_intel_bo *scratch_bo;
673
674 /** Offset in the program cache to the program */
675 uint32_t prog_offset;
676
677 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
678 uint32_t state_offset;
679
680 uint32_t push_const_offset; /* Offset in the batchbuffer */
681 int push_const_size; /* in 256-bit register increments */
682
683 /* Binding table: pointers to SURFACE_STATE entries. */
684 uint32_t bind_bo_offset;
685 uint32_t surf_offset[BRW_MAX_SURFACES];
686
687 /** SAMPLER_STATE count and table offset */
688 uint32_t sampler_count;
689 uint32_t sampler_offset;
690 };
691
692 enum brw_predicate_state {
693 /* The first two states are used if we can determine whether to draw
694 * without having to look at the values in the query object buffer. This
695 * will happen if there is no conditional render in progress, if the query
696 * object is already completed or if something else has already added
697 * samples to the preliminary result such as via a BLT command.
698 */
699 BRW_PREDICATE_STATE_RENDER,
700 BRW_PREDICATE_STATE_DONT_RENDER,
701 /* In this case whether to draw or not depends on the result of an
702 * MI_PREDICATE command so the predicate enable bit needs to be checked.
703 */
704 BRW_PREDICATE_STATE_USE_BIT
705 };
706
707 struct shader_times;
708
709 struct brw_l3_config;
710
711 /**
712 * brw_context is derived from gl_context.
713 */
714 struct brw_context
715 {
716 struct gl_context ctx; /**< base class, must be first field */
717
718 struct
719 {
720 void (*update_texture_surface)(struct gl_context *ctx,
721 unsigned unit,
722 uint32_t *surf_offset,
723 bool for_gather);
724 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
725 struct gl_renderbuffer *rb,
726 bool layered, unsigned unit,
727 uint32_t surf_index);
728
729 void (*emit_texture_surface_state)(struct brw_context *brw,
730 struct intel_mipmap_tree *mt,
731 GLenum target,
732 unsigned min_layer,
733 unsigned max_layer,
734 unsigned min_level,
735 unsigned max_level,
736 unsigned format,
737 unsigned swizzle,
738 uint32_t *surf_offset,
739 bool rw, bool for_gather);
740 void (*emit_buffer_surface_state)(struct brw_context *brw,
741 uint32_t *out_offset,
742 drm_intel_bo *bo,
743 unsigned buffer_offset,
744 unsigned surface_format,
745 unsigned buffer_size,
746 unsigned pitch,
747 bool rw);
748 void (*emit_null_surface_state)(struct brw_context *brw,
749 unsigned width,
750 unsigned height,
751 unsigned samples,
752 uint32_t *out_offset);
753
754 /**
755 * Send the appropriate state packets to configure depth, stencil, and
756 * HiZ buffers (i965+ only)
757 */
758 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
759 struct intel_mipmap_tree *depth_mt,
760 uint32_t depth_offset,
761 uint32_t depthbuffer_format,
762 uint32_t depth_surface_type,
763 struct intel_mipmap_tree *stencil_mt,
764 bool hiz, bool separate_stencil,
765 uint32_t width, uint32_t height,
766 uint32_t tile_x, uint32_t tile_y);
767
768 } vtbl;
769
770 dri_bufmgr *bufmgr;
771
772 drm_intel_context *hw_ctx;
773
774 /** BO for post-sync nonzero writes for gen6 workaround. */
775 drm_intel_bo *workaround_bo;
776 uint8_t pipe_controls_since_last_cs_stall;
777
778 /**
779 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
780 * and would need flushing before being used from another cache domain that
781 * isn't coherent with it (i.e. the sampler).
782 */
783 struct set *render_cache;
784
785 /**
786 * Number of resets observed in the system at context creation.
787 *
788 * This is tracked in the context so that we can determine that another
789 * reset has occurred.
790 */
791 uint32_t reset_count;
792
793 struct intel_batchbuffer batch;
794 bool no_batch_wrap;
795
796 struct {
797 drm_intel_bo *bo;
798 uint32_t next_offset;
799 } upload;
800
801 /**
802 * Set if rendering has occurred to the drawable's front buffer.
803 *
804 * This is used in the DRI2 case to detect that glFlush should also copy
805 * the contents of the fake front buffer to the real front buffer.
806 */
807 bool front_buffer_dirty;
808
809 /** Framerate throttling: @{ */
810 drm_intel_bo *throttle_batch[2];
811
812 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
813 * frame of rendering to complete. This gives a very precise cap to the
814 * latency between input and output such that rendering never gets more
815 * than a frame behind the user. (With the caveat that we technically are
816 * not using the SwapBuffers itself as a barrier but the first batch
817 * submitted afterwards, which may be immediately prior to the next
818 * SwapBuffers.)
819 */
820 bool need_swap_throttle;
821
822 /** General throttling, not caught by throttling between SwapBuffers */
823 bool need_flush_throttle;
824 /** @} */
825
826 GLuint stats_wm;
827
828 /**
829 * drirc options:
830 * @{
831 */
832 bool no_rast;
833 bool always_flush_batch;
834 bool always_flush_cache;
835 bool disable_throttling;
836 bool precompile;
837
838 driOptionCache optionCache;
839 /** @} */
840
841 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
842
843 GLenum reduced_primitive;
844
845 /**
846 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
847 * variable is set, this is the flag indicating to do expensive work that
848 * might lead to a perf_debug() call.
849 */
850 bool perf_debug;
851
852 uint32_t max_gtt_map_object_size;
853
854 int gen;
855 int gt;
856
857 bool is_g4x;
858 bool is_baytrail;
859 bool is_haswell;
860 bool is_cherryview;
861 bool is_broxton;
862
863 bool has_hiz;
864 bool has_separate_stencil;
865 bool must_use_separate_stencil;
866 bool has_llc;
867 bool has_swizzling;
868 bool has_surface_tile_offset;
869 bool has_compr4;
870 bool has_negative_rhw_bug;
871 bool has_pln;
872 bool no_simd8;
873 bool use_rep_send;
874 bool use_resource_streamer;
875
876 /**
877 * Whether LRI can be used to write register values from the batch buffer.
878 */
879 bool can_do_pipelined_register_writes;
880
881 /**
882 * Some versions of Gen hardware don't do centroid interpolation correctly
883 * on unlit pixels, causing incorrect values for derivatives near triangle
884 * edges. Enabling this flag causes the fragment shader to use
885 * non-centroid interpolation for unlit pixels, at the expense of two extra
886 * fragment shader instructions.
887 */
888 bool needs_unlit_centroid_workaround;
889
890 GLuint NewGLState;
891 struct {
892 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
893 } state;
894
895 enum brw_pipeline last_pipeline;
896
897 struct brw_cache cache;
898
899 /** IDs for meta stencil blit shader programs. */
900 unsigned meta_stencil_blit_programs[2];
901
902 /* Whether a meta-operation is in progress. */
903 bool meta_in_progress;
904
905 /* Whether the last depth/stencil packets were both NULL. */
906 bool no_depth_or_stencil;
907
908 /* The last PMA stall bits programmed. */
909 uint32_t pma_stall_bits;
910
911 struct {
912 struct {
913 /** The value of gl_BaseVertex for the current _mesa_prim. */
914 int gl_basevertex;
915
916 /** The value of gl_BaseInstance for the current _mesa_prim. */
917 int gl_baseinstance;
918 } params;
919
920 /**
921 * Buffer and offset used for GL_ARB_shader_draw_parameters
922 * (for now, only gl_BaseVertex).
923 */
924 drm_intel_bo *draw_params_bo;
925 uint32_t draw_params_offset;
926
927 /**
928 * The value of gl_DrawID for the current _mesa_prim. This always comes
929 * in from it's own vertex buffer since it's not part of the indirect
930 * draw parameters.
931 */
932 int gl_drawid;
933 drm_intel_bo *draw_id_bo;
934 uint32_t draw_id_offset;
935 } draw;
936
937 struct {
938 /**
939 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
940 * an indirect call, and num_work_groups_offset is valid. Otherwise,
941 * num_work_groups is set based on glDispatchCompute.
942 */
943 drm_intel_bo *num_work_groups_bo;
944 GLintptr num_work_groups_offset;
945 const GLuint *num_work_groups;
946 } compute;
947
948 struct {
949 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
950 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
951
952 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
953 GLuint nr_enabled;
954 GLuint nr_buffers;
955
956 /* Summary of size and varying of active arrays, so we can check
957 * for changes to this state:
958 */
959 unsigned int min_index, max_index;
960
961 /* Offset from start of vertex buffer so we can avoid redefining
962 * the same VB packed over and over again.
963 */
964 unsigned int start_vertex_bias;
965
966 /**
967 * Certain vertex attribute formats aren't natively handled by the
968 * hardware and require special VS code to fix up their values.
969 *
970 * These bitfields indicate which workarounds are needed.
971 */
972 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
973 } vb;
974
975 struct {
976 /**
977 * Index buffer for this draw_prims call.
978 *
979 * Updates are signaled by BRW_NEW_INDICES.
980 */
981 const struct _mesa_index_buffer *ib;
982
983 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
984 drm_intel_bo *bo;
985 GLuint type;
986
987 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
988 * avoid re-uploading the IB packet over and over if we're actually
989 * referencing the same index buffer.
990 */
991 unsigned int start_vertex_offset;
992 } ib;
993
994 /* Active vertex program:
995 */
996 const struct gl_vertex_program *vertex_program;
997 const struct gl_geometry_program *geometry_program;
998 const struct gl_tess_ctrl_program *tess_ctrl_program;
999 const struct gl_tess_eval_program *tess_eval_program;
1000 const struct gl_fragment_program *fragment_program;
1001 const struct gl_compute_program *compute_program;
1002
1003 /**
1004 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1005 * that we don't have to reemit that state every time we change FBOs.
1006 */
1007 int num_samples;
1008
1009 /**
1010 * Platform specific constants containing the maximum number of threads
1011 * for each pipeline stage.
1012 */
1013 unsigned max_vs_threads;
1014 unsigned max_hs_threads;
1015 unsigned max_ds_threads;
1016 unsigned max_gs_threads;
1017 unsigned max_wm_threads;
1018 unsigned max_cs_threads;
1019
1020 /* BRW_NEW_URB_ALLOCATIONS:
1021 */
1022 struct {
1023 GLuint vsize; /* vertex size plus header in urb registers */
1024 GLuint gsize; /* GS output size in urb registers */
1025 GLuint hsize; /* Tessellation control output size in urb registers */
1026 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1027 GLuint csize; /* constant buffer size in urb registers */
1028 GLuint sfsize; /* setup data size in urb registers */
1029
1030 bool constrained;
1031
1032 GLuint min_vs_entries; /* Minimum number of VS entries */
1033 GLuint max_vs_entries; /* Maximum number of VS entries */
1034 GLuint max_hs_entries; /* Maximum number of HS entries */
1035 GLuint max_ds_entries; /* Maximum number of DS entries */
1036 GLuint max_gs_entries; /* Maximum number of GS entries */
1037
1038 GLuint nr_vs_entries;
1039 GLuint nr_hs_entries;
1040 GLuint nr_ds_entries;
1041 GLuint nr_gs_entries;
1042 GLuint nr_clip_entries;
1043 GLuint nr_sf_entries;
1044 GLuint nr_cs_entries;
1045
1046 GLuint vs_start;
1047 GLuint hs_start;
1048 GLuint ds_start;
1049 GLuint gs_start;
1050 GLuint clip_start;
1051 GLuint sf_start;
1052 GLuint cs_start;
1053 /**
1054 * URB size in the current configuration. The units this is expressed
1055 * in are somewhat inconsistent, see brw_device_info::urb::size.
1056 *
1057 * FINISHME: Represent the URB size consistently in KB on all platforms.
1058 */
1059 GLuint size;
1060
1061 /* True if the most recently sent _3DSTATE_URB message allocated
1062 * URB space for the GS.
1063 */
1064 bool gs_present;
1065
1066 /* True if the most recently sent _3DSTATE_URB message allocated
1067 * URB space for the HS and DS.
1068 */
1069 bool tess_present;
1070 } urb;
1071
1072
1073 /* BRW_NEW_CURBE_OFFSETS:
1074 */
1075 struct {
1076 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1077 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1078 GLuint clip_start;
1079 GLuint clip_size;
1080 GLuint vs_start;
1081 GLuint vs_size;
1082 GLuint total_size;
1083
1084 /**
1085 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1086 * for upload to the CURBE.
1087 */
1088 drm_intel_bo *curbe_bo;
1089 /** Offset within curbe_bo of space for current curbe entry */
1090 GLuint curbe_offset;
1091 } curbe;
1092
1093 /**
1094 * Layout of vertex data exiting the geometry portion of the pipleine.
1095 * This comes from the last enabled shader stage (GS, DS, or VS).
1096 *
1097 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1098 */
1099 struct brw_vue_map vue_map_geom_out;
1100
1101 struct {
1102 struct brw_stage_state base;
1103 struct brw_vs_prog_data *prog_data;
1104 } vs;
1105
1106 struct {
1107 struct brw_stage_state base;
1108 struct brw_tcs_prog_data *prog_data;
1109
1110 /**
1111 * True if the 3DSTATE_HS command most recently emitted to the 3D
1112 * pipeline enabled the HS; false otherwise.
1113 */
1114 bool enabled;
1115 } tcs;
1116
1117 struct {
1118 struct brw_stage_state base;
1119 struct brw_tes_prog_data *prog_data;
1120
1121 /**
1122 * True if the 3DSTATE_DS command most recently emitted to the 3D
1123 * pipeline enabled the DS; false otherwise.
1124 */
1125 bool enabled;
1126 } tes;
1127
1128 struct {
1129 struct brw_stage_state base;
1130 struct brw_gs_prog_data *prog_data;
1131
1132 /**
1133 * True if the 3DSTATE_GS command most recently emitted to the 3D
1134 * pipeline enabled the GS; false otherwise.
1135 */
1136 bool enabled;
1137 } gs;
1138
1139 struct {
1140 struct brw_ff_gs_prog_data *prog_data;
1141
1142 bool prog_active;
1143 /** Offset in the program cache to the CLIP program pre-gen6 */
1144 uint32_t prog_offset;
1145 uint32_t state_offset;
1146
1147 uint32_t bind_bo_offset;
1148 /**
1149 * Surface offsets for the binding table. We only need surfaces to
1150 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1151 * need in this case.
1152 */
1153 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1154 } ff_gs;
1155
1156 struct {
1157 struct brw_clip_prog_data *prog_data;
1158
1159 /** Offset in the program cache to the CLIP program pre-gen6 */
1160 uint32_t prog_offset;
1161
1162 /* Offset in the batch to the CLIP state on pre-gen6. */
1163 uint32_t state_offset;
1164
1165 /* As of gen6, this is the offset in the batch to the CLIP VP,
1166 * instead of vp_bo.
1167 */
1168 uint32_t vp_offset;
1169 } clip;
1170
1171
1172 struct {
1173 struct brw_sf_prog_data *prog_data;
1174
1175 /** Offset in the program cache to the CLIP program pre-gen6 */
1176 uint32_t prog_offset;
1177 uint32_t state_offset;
1178 uint32_t vp_offset;
1179 bool viewport_transform_enable;
1180 } sf;
1181
1182 struct {
1183 struct brw_stage_state base;
1184 struct brw_wm_prog_data *prog_data;
1185
1186 GLuint render_surf;
1187
1188 /**
1189 * Buffer object used in place of multisampled null render targets on
1190 * Gen6. See brw_emit_null_surface_state().
1191 */
1192 drm_intel_bo *multisampled_null_render_target_bo;
1193 uint32_t fast_clear_op;
1194
1195 float offset_clamp;
1196 } wm;
1197
1198 struct {
1199 struct brw_stage_state base;
1200 struct brw_cs_prog_data *prog_data;
1201 } cs;
1202
1203 /* RS hardware binding table */
1204 struct {
1205 drm_intel_bo *bo;
1206 uint32_t next_offset;
1207 } hw_bt_pool;
1208
1209 struct {
1210 uint32_t state_offset;
1211 uint32_t blend_state_offset;
1212 uint32_t depth_stencil_state_offset;
1213 uint32_t vp_offset;
1214 } cc;
1215
1216 struct {
1217 struct brw_query_object *obj;
1218 bool begin_emitted;
1219 } query;
1220
1221 struct {
1222 enum brw_predicate_state state;
1223 bool supported;
1224 } predicate;
1225
1226 struct {
1227 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1228 const int *statistics_registers;
1229
1230 /** The number of active monitors using OA counters. */
1231 unsigned oa_users;
1232
1233 /**
1234 * A buffer object storing OA counter snapshots taken at the start and
1235 * end of each batch (creating "bookends" around the batch).
1236 */
1237 drm_intel_bo *bookend_bo;
1238
1239 /** The number of snapshots written to bookend_bo. */
1240 int bookend_snapshots;
1241
1242 /**
1243 * An array of monitors whose results haven't yet been assembled based on
1244 * the data in buffer objects.
1245 *
1246 * These may be active, or have already ended. However, the results
1247 * have not been requested.
1248 */
1249 struct brw_perf_monitor_object **unresolved;
1250 int unresolved_elements;
1251 int unresolved_array_size;
1252
1253 /**
1254 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1255 * the counter which MI_REPORT_PERF_COUNT stores there.
1256 */
1257 const int *oa_snapshot_layout;
1258
1259 /** Number of 32-bit entries in a hardware counter snapshot. */
1260 int entries_per_oa_snapshot;
1261 } perfmon;
1262
1263 int num_atoms[BRW_NUM_PIPELINES];
1264 const struct brw_tracked_state render_atoms[76];
1265 const struct brw_tracked_state compute_atoms[10];
1266
1267 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1268 struct {
1269 uint32_t offset;
1270 uint32_t size;
1271 enum aub_state_struct_type type;
1272 int index;
1273 } *state_batch_list;
1274 int state_batch_count;
1275
1276 uint32_t render_target_format[MESA_FORMAT_COUNT];
1277 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1278
1279 /* Interpolation modes, one byte per vue slot.
1280 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1281 */
1282 struct interpolation_mode_map interpolation_mode;
1283
1284 /* PrimitiveRestart */
1285 struct {
1286 bool in_progress;
1287 bool enable_cut_index;
1288 } prim_restart;
1289
1290 /** Computed depth/stencil/hiz state from the current attached
1291 * renderbuffers, valid only during the drawing state upload loop after
1292 * brw_workaround_depthstencil_alignment().
1293 */
1294 struct {
1295 struct intel_mipmap_tree *depth_mt;
1296 struct intel_mipmap_tree *stencil_mt;
1297
1298 /* Inter-tile (page-aligned) byte offsets. */
1299 uint32_t depth_offset, hiz_offset, stencil_offset;
1300 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1301 uint32_t tile_x, tile_y;
1302 } depthstencil;
1303
1304 uint32_t num_instances;
1305 int basevertex;
1306
1307 struct {
1308 const struct brw_l3_config *config;
1309 } l3;
1310
1311 struct {
1312 drm_intel_bo *bo;
1313 const char **names;
1314 int *ids;
1315 enum shader_time_shader_type *types;
1316 struct shader_times *cumulative;
1317 int num_entries;
1318 int max_entries;
1319 double report_time;
1320 } shader_time;
1321
1322 struct brw_fast_clear_state *fast_clear_state;
1323
1324 __DRIcontext *driContext;
1325 struct intel_screen *intelScreen;
1326 };
1327
1328 /*======================================================================
1329 * brw_vtbl.c
1330 */
1331 void brwInitVtbl( struct brw_context *brw );
1332
1333 /* brw_clear.c */
1334 extern void intelInitClearFuncs(struct dd_function_table *functions);
1335
1336 /*======================================================================
1337 * brw_context.c
1338 */
1339 extern const char *const brw_vendor_string;
1340
1341 extern const char *brw_get_renderer_string(unsigned deviceID);
1342
1343 enum {
1344 DRI_CONF_BO_REUSE_DISABLED,
1345 DRI_CONF_BO_REUSE_ALL
1346 };
1347
1348 void intel_update_renderbuffers(__DRIcontext *context,
1349 __DRIdrawable *drawable);
1350 void intel_prepare_render(struct brw_context *brw);
1351
1352 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1353 __DRIdrawable *drawable);
1354
1355 GLboolean brwCreateContext(gl_api api,
1356 const struct gl_config *mesaVis,
1357 __DRIcontext *driContextPriv,
1358 unsigned major_version,
1359 unsigned minor_version,
1360 uint32_t flags,
1361 bool notify_reset,
1362 unsigned *error,
1363 void *sharedContextPrivate);
1364
1365 /*======================================================================
1366 * brw_misc_state.c
1367 */
1368 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1369 struct intel_mipmap_tree *mt,
1370 unsigned level, unsigned layer, bool flat);
1371
1372 void brw_meta_updownsample(struct brw_context *brw,
1373 struct intel_mipmap_tree *src,
1374 struct intel_mipmap_tree *dst);
1375
1376 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1377 struct gl_framebuffer *read_fb,
1378 struct gl_framebuffer *draw_fb,
1379 GLfloat srcX0, GLfloat srcY0,
1380 GLfloat srcX1, GLfloat srcY1,
1381 GLfloat dstX0, GLfloat dstY0,
1382 GLfloat dstX1, GLfloat dstY1);
1383
1384 void brw_meta_stencil_updownsample(struct brw_context *brw,
1385 struct intel_mipmap_tree *src,
1386 struct intel_mipmap_tree *dst);
1387
1388 bool brw_meta_fast_clear(struct brw_context *brw,
1389 struct gl_framebuffer *fb,
1390 GLbitfield mask,
1391 bool partial_clear);
1392
1393 void
1394 brw_meta_resolve_color(struct brw_context *brw,
1395 struct intel_mipmap_tree *mt);
1396 void
1397 brw_meta_fast_clear_free(struct brw_context *brw);
1398
1399
1400 /*======================================================================
1401 * brw_misc_state.c
1402 */
1403 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1404 uint32_t depth_level,
1405 uint32_t depth_layer,
1406 struct intel_mipmap_tree *stencil_mt,
1407 uint32_t *out_tile_mask_x,
1408 uint32_t *out_tile_mask_y);
1409 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1410 GLbitfield clear_mask);
1411
1412 /* brw_object_purgeable.c */
1413 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1414
1415 /*======================================================================
1416 * brw_queryobj.c
1417 */
1418 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1419 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1420 void brw_emit_query_begin(struct brw_context *brw);
1421 void brw_emit_query_end(struct brw_context *brw);
1422
1423 /** gen6_queryobj.c */
1424 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1425 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1426 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1427 void brw_store_register_mem64(struct brw_context *brw,
1428 drm_intel_bo *bo, uint32_t reg, int idx);
1429
1430 /** brw_conditional_render.c */
1431 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1432 bool brw_check_conditional_render(struct brw_context *brw);
1433
1434 /** intel_batchbuffer.c */
1435 void brw_load_register_mem(struct brw_context *brw,
1436 uint32_t reg,
1437 drm_intel_bo *bo,
1438 uint32_t read_domains, uint32_t write_domain,
1439 uint32_t offset);
1440 void brw_load_register_mem64(struct brw_context *brw,
1441 uint32_t reg,
1442 drm_intel_bo *bo,
1443 uint32_t read_domains, uint32_t write_domain,
1444 uint32_t offset);
1445
1446 /*======================================================================
1447 * brw_state_dump.c
1448 */
1449 void brw_debug_batch(struct brw_context *brw);
1450 void brw_annotate_aub(struct brw_context *brw);
1451
1452 /*======================================================================
1453 * brw_tex.c
1454 */
1455 void brw_validate_textures( struct brw_context *brw );
1456
1457
1458 /*======================================================================
1459 * brw_program.c
1460 */
1461 static inline bool
1462 key_debug(struct brw_context *brw, const char *name, int a, int b)
1463 {
1464 if (a != b) {
1465 perf_debug(" %s %d->%d\n", name, a, b);
1466 return true;
1467 }
1468 return false;
1469 }
1470
1471 void brwInitFragProgFuncs( struct dd_function_table *functions );
1472
1473 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1474 static inline int
1475 brw_get_scratch_size(int size)
1476 {
1477 return util_next_power_of_two(size | 1023);
1478 }
1479 void brw_get_scratch_bo(struct brw_context *brw,
1480 drm_intel_bo **scratch_bo, int size);
1481 void brw_init_shader_time(struct brw_context *brw);
1482 int brw_get_shader_time_index(struct brw_context *brw,
1483 struct gl_shader_program *shader_prog,
1484 struct gl_program *prog,
1485 enum shader_time_shader_type type);
1486 void brw_collect_and_report_shader_time(struct brw_context *brw);
1487 void brw_destroy_shader_time(struct brw_context *brw);
1488
1489 /* brw_urb.c
1490 */
1491 void brw_upload_urb_fence(struct brw_context *brw);
1492
1493 /* brw_curbe.c
1494 */
1495 void brw_upload_cs_urb_state(struct brw_context *brw);
1496
1497 /* brw_fs_reg_allocate.cpp
1498 */
1499 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1500
1501 /* brw_vec4_reg_allocate.cpp */
1502 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1503
1504 /* brw_disasm.c */
1505 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1506 struct brw_inst *inst, bool is_compacted);
1507
1508 /* brw_vs.c */
1509 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1510
1511 /* brw_draw_upload.c */
1512 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1513 const struct gl_client_array *glarray);
1514
1515 static inline unsigned
1516 brw_get_index_type(GLenum type)
1517 {
1518 assert((type == GL_UNSIGNED_BYTE)
1519 || (type == GL_UNSIGNED_SHORT)
1520 || (type == GL_UNSIGNED_INT));
1521
1522 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1523 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1524 * to map to scale factors of 0, 1, and 2, respectively. These scale
1525 * factors are then left-shfited by 8 to be in the correct position in the
1526 * CMD_INDEX_BUFFER packet.
1527 *
1528 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1529 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1530 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1531 */
1532 return (type - 0x1401) << 7;
1533 }
1534
1535 void brw_prepare_vertices(struct brw_context *brw);
1536
1537 /* brw_wm_surface_state.c */
1538 void brw_init_surface_formats(struct brw_context *brw);
1539 void brw_create_constant_surface(struct brw_context *brw,
1540 drm_intel_bo *bo,
1541 uint32_t offset,
1542 uint32_t size,
1543 uint32_t *out_offset);
1544 void brw_create_buffer_surface(struct brw_context *brw,
1545 drm_intel_bo *bo,
1546 uint32_t offset,
1547 uint32_t size,
1548 uint32_t *out_offset);
1549 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1550 unsigned unit,
1551 uint32_t *surf_offset);
1552 void
1553 brw_update_sol_surface(struct brw_context *brw,
1554 struct gl_buffer_object *buffer_obj,
1555 uint32_t *out_offset, unsigned num_vector_components,
1556 unsigned stride_dwords, unsigned offset_dwords);
1557 void brw_upload_ubo_surfaces(struct brw_context *brw,
1558 struct gl_shader *shader,
1559 struct brw_stage_state *stage_state,
1560 struct brw_stage_prog_data *prog_data);
1561 void brw_upload_abo_surfaces(struct brw_context *brw,
1562 struct gl_shader *shader,
1563 struct brw_stage_state *stage_state,
1564 struct brw_stage_prog_data *prog_data);
1565 void brw_upload_image_surfaces(struct brw_context *brw,
1566 struct gl_shader *shader,
1567 struct brw_stage_state *stage_state,
1568 struct brw_stage_prog_data *prog_data);
1569
1570 /* brw_surface_formats.c */
1571 bool brw_render_target_supported(struct brw_context *brw,
1572 struct gl_renderbuffer *rb);
1573 bool brw_losslessly_compressible_format(struct brw_context *brw,
1574 uint32_t brw_format);
1575 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1576 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1577 mesa_format format);
1578
1579 /* brw_performance_monitor.c */
1580 void brw_init_performance_monitors(struct brw_context *brw);
1581 void brw_dump_perf_monitors(struct brw_context *brw);
1582 void brw_perf_monitor_new_batch(struct brw_context *brw);
1583 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1584
1585 /* intel_buffer_objects.c */
1586 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1587 const char *bo_name);
1588 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1589 const char *bo_name);
1590
1591 /* intel_extensions.c */
1592 extern void intelInitExtensions(struct gl_context *ctx);
1593
1594 /* intel_state.c */
1595 extern int intel_translate_shadow_compare_func(GLenum func);
1596 extern int intel_translate_compare_func(GLenum func);
1597 extern int intel_translate_stencil_op(GLenum op);
1598 extern int intel_translate_logic_op(GLenum opcode);
1599
1600 /* intel_syncobj.c */
1601 void intel_init_syncobj_functions(struct dd_function_table *functions);
1602
1603 /* gen6_sol.c */
1604 struct gl_transform_feedback_object *
1605 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1606 void
1607 brw_delete_transform_feedback(struct gl_context *ctx,
1608 struct gl_transform_feedback_object *obj);
1609 void
1610 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1611 struct gl_transform_feedback_object *obj);
1612 void
1613 brw_end_transform_feedback(struct gl_context *ctx,
1614 struct gl_transform_feedback_object *obj);
1615 GLsizei
1616 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1617 struct gl_transform_feedback_object *obj,
1618 GLuint stream);
1619
1620 /* gen7_sol_state.c */
1621 void
1622 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1623 struct gl_transform_feedback_object *obj);
1624 void
1625 gen7_end_transform_feedback(struct gl_context *ctx,
1626 struct gl_transform_feedback_object *obj);
1627 void
1628 gen7_pause_transform_feedback(struct gl_context *ctx,
1629 struct gl_transform_feedback_object *obj);
1630 void
1631 gen7_resume_transform_feedback(struct gl_context *ctx,
1632 struct gl_transform_feedback_object *obj);
1633
1634 /* brw_blorp_blit.cpp */
1635 GLbitfield
1636 brw_blorp_framebuffer(struct brw_context *brw,
1637 struct gl_framebuffer *readFb,
1638 struct gl_framebuffer *drawFb,
1639 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1640 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1641 GLbitfield mask, GLenum filter);
1642
1643 bool
1644 brw_blorp_copytexsubimage(struct brw_context *brw,
1645 struct gl_renderbuffer *src_rb,
1646 struct gl_texture_image *dst_image,
1647 int slice,
1648 int srcX0, int srcY0,
1649 int dstX0, int dstY0,
1650 int width, int height);
1651
1652 /* gen6_multisample_state.c */
1653 unsigned
1654 gen6_determine_sample_mask(struct brw_context *brw);
1655
1656 void
1657 gen6_emit_3dstate_multisample(struct brw_context *brw,
1658 unsigned num_samples);
1659 void
1660 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1661 void
1662 gen6_get_sample_position(struct gl_context *ctx,
1663 struct gl_framebuffer *fb,
1664 GLuint index,
1665 GLfloat *result);
1666 void
1667 gen6_set_sample_maps(struct gl_context *ctx);
1668
1669 /* gen8_multisample_state.c */
1670 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1671 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1672
1673 /* gen7_urb.c */
1674 void
1675 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1676 unsigned hs_size, unsigned ds_size,
1677 unsigned gs_size, unsigned fs_size);
1678
1679 void
1680 gen7_emit_urb_state(struct brw_context *brw,
1681 unsigned nr_vs_entries,
1682 unsigned vs_size, unsigned vs_start,
1683 unsigned nr_hs_entries,
1684 unsigned hs_size, unsigned hs_start,
1685 unsigned nr_ds_entries,
1686 unsigned ds_size, unsigned ds_start,
1687 unsigned nr_gs_entries,
1688 unsigned gs_size, unsigned gs_start);
1689
1690
1691 /* brw_reset.c */
1692 extern GLenum
1693 brw_get_graphics_reset_status(struct gl_context *ctx);
1694
1695 /* brw_compute.c */
1696 extern void
1697 brw_init_compute_functions(struct dd_function_table *functions);
1698
1699 /*======================================================================
1700 * Inline conversion functions. These are better-typed than the
1701 * macros used previously:
1702 */
1703 static inline struct brw_context *
1704 brw_context( struct gl_context *ctx )
1705 {
1706 return (struct brw_context *)ctx;
1707 }
1708
1709 static inline struct brw_vertex_program *
1710 brw_vertex_program(struct gl_vertex_program *p)
1711 {
1712 return (struct brw_vertex_program *) p;
1713 }
1714
1715 static inline const struct brw_vertex_program *
1716 brw_vertex_program_const(const struct gl_vertex_program *p)
1717 {
1718 return (const struct brw_vertex_program *) p;
1719 }
1720
1721 static inline struct brw_tess_ctrl_program *
1722 brw_tess_ctrl_program(struct gl_tess_ctrl_program *p)
1723 {
1724 return (struct brw_tess_ctrl_program *) p;
1725 }
1726
1727 static inline struct brw_tess_eval_program *
1728 brw_tess_eval_program(struct gl_tess_eval_program *p)
1729 {
1730 return (struct brw_tess_eval_program *) p;
1731 }
1732
1733 static inline struct brw_geometry_program *
1734 brw_geometry_program(struct gl_geometry_program *p)
1735 {
1736 return (struct brw_geometry_program *) p;
1737 }
1738
1739 static inline struct brw_fragment_program *
1740 brw_fragment_program(struct gl_fragment_program *p)
1741 {
1742 return (struct brw_fragment_program *) p;
1743 }
1744
1745 static inline const struct brw_fragment_program *
1746 brw_fragment_program_const(const struct gl_fragment_program *p)
1747 {
1748 return (const struct brw_fragment_program *) p;
1749 }
1750
1751 static inline struct brw_compute_program *
1752 brw_compute_program(struct gl_compute_program *p)
1753 {
1754 return (struct brw_compute_program *) p;
1755 }
1756
1757 /**
1758 * Pre-gen6, the register file of the EUs was shared between threads,
1759 * and each thread used some subset allocated on a 16-register block
1760 * granularity. The unit states wanted these block counts.
1761 */
1762 static inline int
1763 brw_register_blocks(int reg_count)
1764 {
1765 return ALIGN(reg_count, 16) / 16 - 1;
1766 }
1767
1768 static inline uint32_t
1769 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1770 uint32_t prog_offset)
1771 {
1772 if (brw->gen >= 5) {
1773 /* Using state base address. */
1774 return prog_offset;
1775 }
1776
1777 drm_intel_bo_emit_reloc(brw->batch.bo,
1778 state_offset,
1779 brw->cache.bo,
1780 prog_offset,
1781 I915_GEM_DOMAIN_INSTRUCTION, 0);
1782
1783 return brw->cache.bo->offset64 + prog_offset;
1784 }
1785
1786 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1787 bool brw_lower_texture_gradients(struct brw_context *brw,
1788 struct exec_list *instructions);
1789 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1790
1791 struct opcode_desc {
1792 char *name;
1793 int nsrc;
1794 int ndst;
1795 };
1796
1797 extern const struct opcode_desc opcode_descs[128];
1798 extern const char * const conditional_modifier[16];
1799 extern const char *const pred_ctrl_align16[16];
1800
1801 void
1802 brw_emit_depthbuffer(struct brw_context *brw);
1803
1804 void
1805 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1806 struct intel_mipmap_tree *depth_mt,
1807 uint32_t depth_offset, uint32_t depthbuffer_format,
1808 uint32_t depth_surface_type,
1809 struct intel_mipmap_tree *stencil_mt,
1810 bool hiz, bool separate_stencil,
1811 uint32_t width, uint32_t height,
1812 uint32_t tile_x, uint32_t tile_y);
1813
1814 void
1815 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1816 struct intel_mipmap_tree *depth_mt,
1817 uint32_t depth_offset, uint32_t depthbuffer_format,
1818 uint32_t depth_surface_type,
1819 struct intel_mipmap_tree *stencil_mt,
1820 bool hiz, bool separate_stencil,
1821 uint32_t width, uint32_t height,
1822 uint32_t tile_x, uint32_t tile_y);
1823
1824 void
1825 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1826 struct intel_mipmap_tree *depth_mt,
1827 uint32_t depth_offset, uint32_t depthbuffer_format,
1828 uint32_t depth_surface_type,
1829 struct intel_mipmap_tree *stencil_mt,
1830 bool hiz, bool separate_stencil,
1831 uint32_t width, uint32_t height,
1832 uint32_t tile_x, uint32_t tile_y);
1833 void
1834 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1835 struct intel_mipmap_tree *depth_mt,
1836 uint32_t depth_offset, uint32_t depthbuffer_format,
1837 uint32_t depth_surface_type,
1838 struct intel_mipmap_tree *stencil_mt,
1839 bool hiz, bool separate_stencil,
1840 uint32_t width, uint32_t height,
1841 uint32_t tile_x, uint32_t tile_y);
1842
1843 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1844 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1845
1846 uint32_t get_hw_prim_for_gl_prim(int mode);
1847
1848 void
1849 gen6_upload_push_constants(struct brw_context *brw,
1850 const struct gl_program *prog,
1851 const struct brw_stage_prog_data *prog_data,
1852 struct brw_stage_state *stage_state,
1853 enum aub_state_struct_type type);
1854
1855 bool
1856 gen9_use_linear_1d_layout(const struct brw_context *brw,
1857 const struct intel_mipmap_tree *mt);
1858
1859 /* brw_pipe_control.c */
1860 int brw_init_pipe_control(struct brw_context *brw,
1861 const struct brw_device_info *info);
1862 void brw_fini_pipe_control(struct brw_context *brw);
1863
1864 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1865 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1866 drm_intel_bo *bo, uint32_t offset,
1867 uint32_t imm_lower, uint32_t imm_upper);
1868 void brw_emit_mi_flush(struct brw_context *brw);
1869 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1870 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1871 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1872 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1873
1874 #ifdef __cplusplus
1875 }
1876 #endif
1877
1878 #endif